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E-Book - Get Hired Faster - Dave Lederman
E-Book - Get Hired Faster - Dave Lederman
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Da e Lede a
Cop right 2021 Amped Journe , Inc. All rights reserved. .DaveLederman.com
UX REAL-WORLD SIMULATOR
I d c
You've just finished our intense bootcamp e perience. You have our portfolio looking
better than others. You have 3 a esome app ideas and are confidentl sho ing off all
the different design tools ou kno ho to use. You have a portfolio and cover letter.
Mone is tight, but ou are confident that ithin a month or so, ou'll hopefull be off
and running in our ne career. Ma be not 30 da s, ma be 60. But definitel sooner
than later.
Ma be ou graduated several months ago. You started off confident, but quickl started
to lose steam. The first fe months ou heard ver little from recruiters or hiring
managers. In recent months, ou've had a fe initial screens, ma be even a technical
intervie or t o. You did ever thing our bootcamp told ou to do. Despite having solid
visual design chops, for some reason no one seems to ant to move for ard ith ou.
And no ou can't help but onder if ou made the right career choice.
Or ma be ou haven't even finished our program. You're still knee deep in tr ing to
finish version #3774 of our portfolio and button up our capstone project. You're
confident in hat ou learned in our program, but ou're even more an ious about all
the things ou don't kno . And ou don't ant to end up taking months to land a job.
If an of this sounds like ou, ou're in the right place. This e-book addresses 2 things
that are mostl overlooked in the bootcamp orld:
B ca Ba I e e e ced Ga
S ,a I c d ?
NO! You aren't scre ed. Even if ou don't have prior e perience as a graphic designer or
some other similar field, ou have skills and e perience gained from both our prior
career and our bootcamp project ork. If presented in the right a , ou can impress a
hiring manager and conve the sense that ou bring real value to a UX/Product Design
role. The ke is translating ever thing in a s that speak to real- orld understanding.
No , before ou go ask our mone back from our bootcamp, reali e the serve an
important role. The are designed to teach a broad range of people, ith a broad range
of technical capacities, a ton of foundational information. The give ou a basic
kno ledge of hat UX Design is and the tools ou are likel to use in the field.
The bootcamp industr is e ploding. Not onl does this mean there are thousands more
people all graduating ith the same basic degree of training that ou have and therefore
competing for the roles ou ant, but this means bootcamps are focused on tr ing to
meet intense demand. In other ords, the are focused primaril on being able to deliver
the same training the 've al a s provided.
Because there are more job applicants than ever and because an one ith access to the
internet can teach themselves the basics of an technical field, companies can be more
selective. Businesses also are less illing to take on trul entr -level applicants, ho
haven't et had some degree of real- orld e perience. While the assume ou ill need
training and guidance, the ant ou to hit the ground running or at least alking.
87,500 $772
E pected annual number of bootcamp E pected industr gro th for tech
graduates b 2025 bootcamps b 2025.
E e
I d
G
T A
To Bootcamp Bias and the Ine perience Gap
While ever thing I've said so far ma sound incredibl over helming and a painful
catch-22, the truth of the matter is it doesn't have to be. Not if ou kno hat to do and
ho to do it.
At the end of the da , a hiring manager doesn't trul care hether ou have 1 ear of
e perience or 3 ears of e perience. All the care about is making life easier for them
and the rest of the team. And it's an added bonus to fill the damn position that is adding
even more ork to their alread full orkda .
Hiring managers assume if ou're spending our time talking about ho man hours
ou've learned at ABC Bootcamp or calling attention to ho ou kno hat a persona is
or a card sort, or ou came up ith some cool app idea ithout dealing ith an real-
orld constraints, then ou haven't necessaril made an one's life easier.
UX REAL-WORLD SIMULATOR
Cop right 2021 Amped Journe , Inc. All rights reserved.
UX REAL-WORLD SIMULATOR
A b ca ba ?
Consider the follo ing statements:
A b ca b a (c .)
3P a O E -L A ca
All of the questions in the previous section arise from one of the 3 major pitfalls entr -
level applicants make ith their career assets or intervie responses. If ou avoid these
pitfalls, ou take huge steps to standing out as an applicant.
E -Le e P fa #1
Stating something basic to the
UX Designer role
There's nothing that screams ine perience more than stating something obvious to a
hiring manager. It's super common among bootcamp students. What it sa s to a hiring
manager is, "I don't reall have much e perience. But I've spent a lot of time learning. So
please take a chance on me, on our dime b the a , so that I can learn all the
challenging things about navigating difficult constraints."
I ede ed e b ea a f c ab .
Reall ? Do ou ever redesign something ithout a strong focus on usabilit ? As a UX
Designer, it's implied ever single thing ou do involves a strong focus on usabilit .
I d d X, e Y. T e I c ea ed a e a .A d e I d d..."
If ou rite something like this, ou're tr ing to ke d-d , kind of like name-
dropping. Ine perienced people ke ord-drop all the time. What makes this reak of
ine perience is that either hat ou are sa ing is something no one gives much value
to in the real- orld (such as a sitemap) or ou fail to e plain the ke point of
value - h ou chose to create a sitemap and ho it influenced the
project moving for ard.
I' a a e ab e c e b c ea a a f e e e ce."
Be mindful of directl sa ing ou are passionate about an thing. Ine perienced
applicants sa this all the time. People ho are trul passionate conve their passion
in hat the do and ho the go about doing it. The conve passion b gaining cool
e perience. And as an applicant for a position lo on the totem pole, the sad truth is,
most hiring managers don't care hat ou are passionate about until the see ou offer
some value that ma make their life easier.
E -Le e P fa #2
Stating something that screams
"school e ercise"
Hiring managers do NOT care about school e ercises. The might be totall into a design
project ou are describing. The might be impressed b all our decisions. But the
moment the hear it as a school assignment, the immediatel lose interest. "Oh?"
the sa in the middle of the intervie , leaning back and looking a a disappointed, as
ou too sink back in our chair, feeling the energ of our hole intervie shift.
As ou'll see in the pages ahead, if ou shift our focus about our e perience
a a from "He look at me using this cool design tool and that cool design
tool," to "He look at ho I navigated this real- orld constraint and
that difficult challenge," ou'll cause that hiring manager to
lean for ard so much the might just fall out
of their chair.
Kee I Mi d
Fe e le ha e he ime ead a l ng ca e d ,
le al ne h ee. Ch e ne ca e d be
leng h ne ha de c ibe de ign ce .
Pitfall #2 doesn't just appl to intervie responses. You have to be mindful of talking
about things that people ith e perience rarel talk about or don't reall talk about in
the manner ou are doing so. A great e ample of this is sa ing something like, "I
designed a ebsite using a design sprint method ans ering critical business questions
through m design process." People ith e perience don't talk about sprints unless
asked directl . It's assumed most of the time. The moment ou emphasi e using a
sprint, ou are basicall sa ing, "I don't have much e perience ith sprints." People ho
have e perience ith sprints spend their time talking about the problems the solved.
E -Le e P fa #3
Making the hiring manager strain to
see the direct value ou bring
Hiring managers are bus . The ant to get the position filled ASAP. The more direct ou
conve our value to a hiring manager, the more the ant to hire ou. It's that simple.
Unfortunatel , most applicants for junior roles fill their resumes, portfolios, and
intervie responses ith all kinds of statements that make the hiring manager have to
think to see the immediate and direct value.
In the e ample on the ne t page, notice ho the first set of bullets sounds oka , but is
long and doesn't translate directl to UX ork. Be sure to take note of bullets #2 and #3.
Providing nightl overvie s, communicating unique guest concerns and assigning event
duties all sounds like great e perience. So does overseeing the development of staff. But
ou're not appl ing to a job in the event or HR industr . You're tr ing to land a UX
Designer role.
Put ourself in the shoes of a hiring manager. Does an of that jump off
the page as relevant e perience? Or does it make ou have to think
hat parts are relevant or transferable?
BEFORE
AFTER
See how the second set of bullets conveys value clearly and directly. It uses less words
and speaks right to relevant experience, such as leading and working with cross-
functional teams, iterating processes, and achieving goals. And it leaves more room for
adding bullets of value to the specific UX experiences you do have.
The process of editing down resume bullet points or verbiage on a case study is not easy
for most people. It takes practice and time. But this e-book will guide you through
all kinds of examples to help you really hone in on what to do with your
own content.
#7 ability to a di o e ie o k o en e ali
The key difference between someone with experience and someone without much or
any experience is how they go about taking those steps.
AJ i De ig e fe i ake ...
Assumes there is a "right way" to do UX design, where there is only
1-way to go about doing the work
UX REAL-WORLD SIMULATOR
Copyright 2021 Amped Journey, Inc. All rights reserved.
The key to overcoming the "Inexperienced Gap" and
avoiding "Bootcamp Bias" is to talk about any UX Design work
you've done as experience because it is experience. You need to truly
reali e and fully believe this because experience isn't simply getting paid to do
work, nor having some manager say you are now "experienced."
The rest of this e-book is devoted to helping you transform your resume, cover letter,
portfolio, and interview responses into material that will show hiring managers truly
how experienced you are. You won't need to exaggerate or lie about your experience.
You will simply translate what you say and how you say it to convey real-world points of
value - aka: help a hiring manager see how you'll be competent in doing things such as:
UX REAL-WORLD SIMULATOR
Copyright 2021 Amped Journey, Inc. All rights reserved.
"A junior [designer] has a
bunch of great ideas on what
to do. A senior [designer] has a
bunch of experience about
what not to waste time doing."
-John Street, CEO of Pax8 and my former boss