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Pick or make one up

Pick one from each row

Pick one

mm
Spend 5 XP to pick
Assign these, one one, at any time.
to each stat: +2,
+1, +1, +0, +0, -1

Tip: put the +2 in


either DEX or INT
(probably DEX).

Track current HP
and debilities here.
Recover or Make
Camp to heal.

Reduce damage you


take by your armor
(unless). “X armor”
doesn’t stack; “+X
armor” does

Mark XP when you


mmmmm roll a 6-. See also:
Make Camp.

Mark up to 3x ®
When you , move ®

m m
m m Pick 1 and cross off the others: : get them to ingest it or prick
Pick 1
them with it; they fall into a light sleep
: prick them with it; they have dis-
mmm
mm advantage on damage rolls until cured
mmm mmm
: use Supplies : get them to ingest it; they
to produce a common, small item won't remember the last hour or the next
: get them to ingest it; they will
treat the next person they see as a trusted ally
until proven otherwise
: get them to inhale it; they become
confused and hallucinate for the next few hours
: coat an edged weapon with

they take 2d4 damage a few seconds later.


: get them to ingest it; they grow
ill over the next hour, are incapacitated in
a few hours, and deathly ill within a day; if
Your Max Load is ®x3. If you carry more, you are (noisy, slow, hot, quick to tire). untreated, it’s fatal When you Make Camp, mark XP if you’ve done this.
®

® ®®

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