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Arium Create
Arium Create
3
Arium: Create
Table of Contents
Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . 5
Where Did This Idea Come From? . . . . . . . . . . . . 6
What Is A Roleplaying Game? . . . . . . . . . . . . . . . 7
Requirements . . . . . . . . . . . . . . . . . . . . . . . . . 8
What Stories Will We Tell? . . . . . . . . . . . . . . . . . 10
Playing Arium: Create . . . . . . . . . . . . . . . . . 12
The Realm of Possibility . . . . . . . . . . . . . . . . . . . . 12
The Abyss of Avoidance . . . . . . . . . . . . . . . . . . . . 13
Get Started . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13
How Does This Work? . . . . . . . . . . . . . . . . . . . . . 14
Example . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 33
Wrap Up . . . . . . . . . . . . . . . . . . . . . . . . . . . . 44
Find Us . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 44
Optional Rules . . . . . . . . . . . . . . . . . . . . . . . . . . . . 45
Resources . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 46
Arium: Create Quick Reference Guide . . . . . . . . . . . . . . 48
Arium: Create Results Sheet . . . . . . . . . . . . . . . . . . . . . . . 50
4
Introduction
Hello, to the curious person who picked up this strange little title. We
congratulate you on your sense of adventure, and we’re glad you’re here!
Let’s get the big question out of the way: What in the name of the
stars is an Arium? From this point on, we’ll refer to the concept of an
overarching world, universe, setting, and story/adventure seeds as an
Arium. It also contains the collection of places, people, and things
that exist within the Arium.
Arium: Create is a standalone toolkit for building Ariums for stories
and roleplaying games. It’s designed to streamline creating an Arium
the entire group will want to play in. We’re not pulling your leg when we
say, “anything is possible.”
5
Arium: Create
6
Drew first saw the technique and its potential. His imagination ran
wild with possibilities for ways to use it outside of the meeting room.
Together, Will and Drew collaborated to come up with the concept of
Lean Worldbuilding. They tried it out with members of their writing
group, and the system’s success prompted them to take the show on
the road to FyreCon 2018. There, they demoed worldbuilding with
sticky notes for a modest crowd – about twenty people (probably an
exaggeration).
FyreCon is also where Natasha first got to see the core rules of Arium: Create
in action and give thought-provoking feedback. Later, when Will started
thinking about the concept as a complete game, rather than a fun convention
exercise, he ran some of those ideas by her. Natasha gave even more helpful
feedback. She also suggested several rules concepts she’d already been working
on that fit perfectly with the vision Will had in mind. You’ll see those rules in
Arium: Discover.
So here we are, offering part one of our game to you. We hope you love
it as much as we do.
-Adept Icarus and the Arium Team
7
Arium: Create
Requirements
1. A little time. Arium: Create puts a group through a series
THE SHORTLIST of streamlined creation steps that will give you a unique
Arium everyone enjoys in about an hour. Maybe two if you
• One to six friends take your time. Parts of the session are timed, so a timer,
either standalone or on your phone, will also come in handy.
• A gamemaster/
facilitator with a 2. To play in person, you need sticky notes (preferably good
timer (or a phone/ quality, extra-sticky ones). Also, grab some fine-point
watch) black markers (don’t skimp on these either), and something
to use as tokens. Even dice will suffice (and yes, Will freely
• Post-It® brand
admits to being a monster for that rhyme).
3-inch x 3-inch
Super Sticky 3. The Arium: Create Quick Reference will be your
Notes (trust us) best friend if you’re the GM.
• Sharpie® brand 4. Oh yeah, you also need people. Hey, technically, you
markers (or could do this all by yourself, but the voting wouldn’t
another fine-point mean much. Groups of two to six seem to work the best.
black marker) Still, we’ve playtested with as many as twelve (not twenty
like we exaggerated in the introduction).
• Three tokens per
player (i.e., poker a. One of the people will need to act as the
chips, glass beads, gamemaster/facilitator of the group. We’ll refer to
pocket lint) them as gamemaster or GM from here on.
8
WE LOVE MARKERS
AND STICKY NOTES!
The commitment to sticky notes and markers may
seem obsessive. Still, they are great collaboration ONLINE PLAY
tools for a whole host of reasons. When we started
talking seriously about Arium, the crew was
Running Arium:
curious about Will’s adamant dedication to them
Create with a
as a medium for the game. According to him, the
distributed group
most important reasons for using them are:
is pretty easy too.
We recommend
using any video
STICKY NOTES: conferencing that
1
allows screen
Limit the number
sharing (Zoom,
of words per entry,
Skype, Discord)
which keeps the session
and an online
streamlined, straightforward,
idea/task board
and easy to reason about
that updates in
4
As an alternative
Help to further limit
to Trello, a
the size and scope
real-time shared
of individual ideas
document like a
Google Doc would
work in a pinch.
Alternatives are great as long as the intent is honored!
For instance, we’ve run Arium: Create entirely on a
large whiteboard with dry-erase markers.
9
Arium: Create
10
11
Arium: Create
Playing Arium:
Create
THE REALM OF POSSIBILITY
Arium: Create is built entirely around getting folks in
alignment with the Arium elements they care about most.
Beginning at the highest level, the group will collectively
narrow the possibilities down to a universal concept, or mash-
up a couple. Then, you’ll discover the big-picture themes
and resonance your Arium holds. Next is the creation of cultures and
factions. Once you’ve got those elements down, you’ll create landmark
details and learn where the group is most likely to tell stories. You’ll add
depth and character to the Arium, including the types of people and
things that will be central to your scenes.
These latter elements are ripe to be claimed by players for their future
game sessions.
All told, Arium: Create’s realm of possibility is vast.
12
THE ABYSS OF AVOIDANCE
We don’t discourage much when building an Arium. That said,
see our advice regarding safety tools on page 10.
Additionally, follow the Rule of Cool. If something is hampering
your enjoyment of the Arium, talk with the group. Arium:
Create is very much a game built on concepts of improv. If you can
remain open to ways of making other folks’ ideas work for you by saying
“yes, and,” (see page 15) you’ll probably have a fantastic time.
GET STARTED
So, the gaming group is gathered. You’re caffeinated, hydrated,
or inebriated… hey, we don’t judge. Now you’re ready to forge
a new reality. The group has stacks of sticky notes and Sharpies,
right? If so, you’re prepared to begin.
The goal of Arium: Create is to collaboratively build an immersive
Arium that everyone is excited to explore and tell stories in. You’ll be
working through the seven Creation Steps starting at the overview level, and
you’ll gradually add detail drilling deep into the group’s passionate vision of
an Arium. The group will set everything from the genre all the way down to
the story-driven traits of the people who inhabit the newly-born Arium.
This is an opportunity to create the bones of a remarkable new story.
Arium: Create allows us to accomplish, in a single game session, what many
gamemasters toil over for months – with the added benefit of all players
contributing and buying-in to its creation. It’s important to note: this is a
democratic process – ideas with the most votes win. However, compromise
and adaption are highly encouraged. The entire goal of the game is to create
an Arium that everyone loves so much they can’t get it out of their heads.
13
Arium: Create
Players who don’t find a need for their Creation Tokens will find them
beneficial when transitioned into character creation. They should be
encouraged to use them if they absolutely wish to change or improve an
idea. See the optional rules on page 45 for examples of this.
15
Arium: Create
CREATION PHASES
QUICK REFERENCE
end with small groups, and/or long
FACILITATING CREATION games.
For each of the seven creation
steps, the gamemaster flows the
PHASE 2 – COLLABORATING
group through three creation
phases: Timed Ideating followed by The GM talks through organizing and
Collaborating and, finally, Voting. grouping the notes. Everyone makes
The steps are designed to build suggestions for grouping/combining
on each other and shift the focus ideas for similarity or awesomeness.
from broad to specific. The phases
similarly zoom in as creation
PHASE 3 – VOTING
progresses, but with a focus on one
complete concept at a time. Everyone votes for their favorite ideas
by marking a note with a unique
initial or symbol they will recognize.
PHASE 1 – TIMED IDEATING
The number of votes per person
Don’t discuss... collaborating
is determined by taking the total
comes next.
number of grouped sticky notes
Everyone writes one cohesive divided by 3 ((total grouped notes)/3
idea per note and up to three per = (# votes per person)).
person. The GM keeps time and
For example: if there are 9 idea
can add their own ideas if they
groups to vote on, each player gets 3
wish. The phase ends when time
votes. 15 gets 5, and so on. The GM
is up, or everyone has created
can round remainders up or down at
three notes. Time estimates are
their discretion.
listed in each step. As a general
rule, plan to use the low end of Bring all the winning ideas together
the range for large groups and/ and discard those that didn’t receive
or short games, and the high any votes.
16
CREATION PHASES
Each of the seven creation steps (see page 23) consists of three distinct
phases; Timed Ideating, Collaborating, and Voting. The only exception
is Lacunae, which excludes Voting. Review each step’s detailed
description, starting on page 24 for additional clarification and ideas.
17
Arium: Create
Magic!
Sci-Fi
18
should be joined, they should have the final say. When all the notes have
been read and grouped, there will be vertical groups of collaborative
concepts and horizontal lines of independent ideas that stand alone.
We promise there will be laughing, negotiating, and immediate
collaborating as everyone starts fusing different ideas into one as they
are read. Leave the vertical groupings stacked for voting.
Intergalactic Fantasy
Epic Empire Steampunk
Magic!
Sci-Fi
Zoomed in detail
of the column
with the most Space
similar idea.
Opera
19
Arium: Create
GAMEMASTER NOTE
Adjusting this formula isn’t recommended. However, it’s entirely up to the
group. Limiting the votes that are cast during each step ensures the most
robust ideas continue and that folks buy-in. Universal and Big Picture may
yield only a few winners. In contrast, later steps often produce the most
results. The GM works with the group to decide where to draw the line and
may even choose to keep discarded ideas in their mind palace for future
surprise appearances. This can be a lot of fun for someone who thought
their favorite idea was dead and gone.
20
Just remember the rule of dividing by three. Here’s one
more explicit example. If there are fourteen different idea PLEASE NOTE!
columns (maybe a few of them have more than one note,
but this doesn’t matter). So we divide the number of
The intent of
columns (14) by three. Fourteen divided by three is
using something
between 4 and 5 (14/3 = 4.66), so the GM decides to
recognizable for
round up or down, and so on.
voting helps make
Once you have determined the number of votes each sure that no one
person has for the given step, it’s time to start casting accidentally votes
them. Voting could be done by raising hands… but for the same thing
that isn’t much fun. We prefer to have everyone draw a twice.
unique initial or symbol on their chosen ideas. Allow
everyone a few minutes to review all the options, and
then ballot away!
THE VOTE
In our example, here’s how the voting transpired: Intergalactic Empire
received 1 vote each from Edna (E), Nayle (N), and Wayne (W), for 3
votes. Sci-Fi received 0 votes. Space Opera received 0 votes. Fantasy
Steampunk received 1 vote from N. Magic! received 0 votes. Nordic-
Influence received 1 vote each from D, W, and N, for 3 votes. Epic
received 1 vote each from E, N, and D, for 3 votes. Anime-Inspired
received 1 vote from E. Practical Magic Realism received 1 vote from D.
A Love Story received 1 vote from W. Horror received 0 votes. Dark and
Lethal received 0 votes.
E W
E D D N D
Practical
Intergalactic Fantasy Anime-
Epic N
Empire Steam Nordic- Magic A Love Story H
N punk Influence
Inspired
Realism
E W
N W
Magic!
Sci-Fi
Note: Sci-Fi, Magic!, Space Opera, Horror and Dark and Lethal are not
shown as they didn’t receive any votes.
Space
After the votes are tallied, re-order them so that the top vote-getters
Opera
are grouped together. Put ideas that didn’t get any votes (sad sounds)
into a discard pile. Now the group should decide how many tallies it
21
Arium: Create
d
Influence
UNIVERSAL
Int Emp
No uenc
Sci-Fi
Infl
erg N
rdi e
N
E
c-
ala e
ir
cti
c
W
22
CREATION STEPS
1-3
STEP 0 mins What does not belong in our Arium?
(Note: This step has no limit and no vote.
LACUNAE Creation Tokens also do not work here.)
1-3
STEP 1 mins Genre, tone, flavor. Stay as broad as
possible.
UNIVERSAL
1-5
STEP 2 mins Backdrop and scope of the Arium (i.e.,
continents/wars). If there is magic or
BIG PICTURE tech, how accessible is it? How does it
influence the Arium?
2-9
STEP 3 mins Beliefs, peoples/heritages, legends,
past events, secret groups, schools,
CULTURE & institutions.
ORGANIZATIONS
1-5
STEP 4 mins Narratively relevant places you could point
to on a street-level map.
LANDMARKS
2-9
STEP 5 mins Folks who live here: Names, pronouns,
quirks, descriptions.
PEOPLE
1-5
STEP 6 mins Narratively important stuff. (i.e., items,
vehicles, etc.)
GOODIES
24
the possibilities. One of a GM’s most important duties: to coach the group
through avoidance of systemic bias, micro-aggression, and other issues
that may negatively impact marginalized player(s) at the table. Given
the right circumstances, we believe it’s possible to game together with a
group that might fundamentally disagree on some issues. We hope groups
take these opportunities to learn from one another in the process when
possible. Handled poorly, the group may never get beyond the Lacuane
step, and worse, players may leave traumatized and with unkind feelings
toward one another. If the gamemaster can’t help opposing sides talk out
a concern, they may consider banning an inappropriate lacuna.
We aren’t here to tell you how to game in these situations, and honestly,
there are much better resources than this book to aid in understanding how
marginalized people face discrimination. We sincerely hope folks playing
Arium will maintain a mindful kindness toward one another. It is our firm
belief that roleplaying games are a tool to draw people together. These
games can help us understand one another, and even see through the eyes
of another whose life experiences differ significantly from our own.
You must remain alert as the GM, and use your authority to the benefit
of the group. If you can’t help opposing sides talk out a concern,
consider banning an inappropriate lacuna.
25
)
Arium: Create
ng y(ish
Portal Fant Big Da Scar
asy
Heroes
Universal will help dictate how specific a genre the group is looking
for. Is it a high, low, or concept Fantasy, or is it Sword and Sorcery? A
Wizarding School? Sometimes the Universal ideas can bleed through
to into more Big Picture ideas, and that is okay. The Universal step will
always affect the Big Picture step.
If the group is already set on a Universal concept before you begin, use this
opportunity to have the group better inform the Arium with more specifics
If the group is dying to play a Sci-fi game, use this step to determine if the
Arium will be Space Opera, Space Pirates, Hard Sci-fi Space Pioneering,
Spec-Ops Space Exploration, or any other twist, take, or subversion.
26
houses. A near-future Earth where speed tubes allow transport (and all
sorts of sneaky smuggling) to happen in mere hours.
Good stories often need conflict. Big Picture is also where these begin to
take shape in the form of themes.
Some themes will be universe-spanning. They represent driving factors
for storylines, as well as building overall uniqueness. A significant concept
should have a wide-spread impact on the Arium’s daily turnings, and
possibly turn the very course of history. Tampering with alien DNA and
causing a ravenous mutation of a rapidly growing species aboard a space
station would definitely have striking repercussions. The return of the Fairy
Queen to reclaim the lands of men would also be a principal, global theme.
More immediate themes are the perfect opportunity to sow adventure
seeds into the Arium. They also add a layer of complexity for People
proposed in a later step. These motifs will typically be smaller in scale and
have a more local impact on the campaign. Perhaps a church is believed
to secretly be run by a group of disciples to Cthulhu. Maybe
kids are going missing from a town during nights with no
moon. It’s possible a frontier mining boomtown is being
OPTIONAL
raided by forces unknown. These themes are localized and
may not have a massive impact on the Arium at large. Still, If the group is
they can offer plot ideas for any RPG or story. mostly made
up of writers
A giant
Our kingdom Westphilia is mushroom or creatives
forest surr
has always a small city at ounds Here there be who really get
everything
been peaceful the center of . dragons!
until now! the kingdom It could be into high-level
haunted!
worldbuilding
ideas, you
can split the
STEP 3 – CULTURE & ORGANIZATIONS Culture into
[2-9 MINUTES] one step and
Organizations
Focal Point: Beliefs, species, past events, secret
into another.
groups, schools, politics, historically relevant events.
Shorten the
Now that we have our guiding concepts, it’s time to timer to 1-5
figure out the rest of the abstract elements. This section minutes for each
includes ideas pertaining to histories, belief structures, different step if you take
heritages, etc. This is the opportunity to lay the foundation this approach.
for future steps. If someone really wants to play a minotaur,
27
Arium: Create
GAMEMASTER NOTE
As the gamemaster, Cultures & Organizations – well – they can be a bit of a
double-edged sword (or a finicky blaster). On the one hand, generating more ideas
will give your Arium a more vibrant feel. On the other, some of the ideas that
make it through the voting phase are undoubtedly going to need further work and
detail – that’s more creation for you after Arium: Create. Finally, we encourage
extra mindfulness of the group’s designated Lacunae during this step. Be sure to
avoid any –isms or situations that might allow them at the table. Be prepared!
As players influence the Arium to include their particular intentions, the
gamemaster should allow them to exercise their vision. Be prepared to
facilitate a compromise discussion if disagreements arise. If a player seems
to be overtly pushing the group towards a specific idea, pause the step and
ask why the idea is relevant to them. Most likely, they’ll tell you all about the
concept of the character they’ve wanted to play. Help the group decide if
there’s a realistic way to enable the player’s vision. If not, then the idea will
probably lose out during voting,
and the player will need to find eated
The Pu Unfairly tr re
inspiration in another aspect of Dragonriders: rple c re atures a
School d may
the Arium for their character. “Need a lift?
Portal M for fed up an ant
. I w
That’ll be $10!” a
(a franc ges rise up
28 hise to be one
!
)
STEP 4 – LANDMARKS [1-5 MINUTES]
Focal Point: A narratively relevant place you could point to on a
street-level map.
Congrats! You now have a conceptual Arium to play in. It’s time to
make some of these ideas concrete and fill in the landscape with
unique Landmarks. Did you create an impressive Organization in the
last step? Do they need a headquarters? Now is the time! Maybe the
group decided the realm (or galaxy) is ruled by a grumpy and reclusive
emperor during Big Picture. Their remote mountain vacation chateaux
could show up here. You can also let your imagination work on places
that could be relevant to actual People who’ll show up in our next step.
During the Landmarks step, we focus on charming places or fascinating
features that would mostly fit within a person’s field of vision if you were
standing within three-hundred feet of it. The ring from Halo is too big.
A Landmark should also be visible from at least 50 feet away as long
as you have a line of sight and it isn’t invisible! A new frontier saloon
or an abandoned mine entrance would be appropriate. The skyscraper
headquarters of a high-tech company bent on stealing the private
information of every citizen in the Arium is also entirely acceptable.
As with every step in Arium: Create, everyone should feel free to be
wildly imaginative and propose ideas that tell a story in a few words.
The Temple of the Ogre King has a nice ring to it. Maybe you’ll want
to visit The Grand Collegium of the Exalted Galactic Chancellors
or dare to trod The Haunted Pass of Rookguard. Or perhaps, you
wish to report a crime at Twenty-Third Precinct Stationhouse of the
Behrgermeister’s Special Police.
Giant tr
ee
middle in the
kingdo of the The Windmill
Dark V
alle
m.
imposs Almost Dragon Hotel. Ravine y
ible to
get to
the top Dragonriders
.
are often
found here.
29
Arium: Create
e
Grendel th Jaxi th
eS
The Ogre King Fearless Prince pace
ss o
and his Big Goatman Doom f
Stick
Bh
da ur
The Ja n On maht
e s a e-E the
Jon yed
ge
Slippery Ootch Avera y
v e r y d a
E
o b o t anist
Xen
30
GAMEMASTER NOTE
It is important to note that each Person should fit the scope of the Arium
presented. As the gamemaster, you may see opportunities to discourage a
Person concept that feels drastically out of place. Talk it over with the player
and remove the note before voting if the Person cannot be successfully
modified to fit the Arium. Use this approach as a last resort only and
consider awarding the player a creation token in compensation.
People who are voted through go into a non-player character (NPC) pool.
Give them a specific place or purpose in the Arium by tying them in with
the results of the previous steps. The group has creative license to make
this happen. The great thing is that by this point, the NPCs should already
have a fitting place in your Arium. Keep building on the foundation of
the previous steps.
Now a quick tip for after the voting is done. When you’re setting the
boundary for the votes a Person idea needs to become part of the Arium,
set that target a little lower than you would in other steps.
OPTIONAL
Aster Blade.
Protective If you’re using the
of people optional rules for
she sees claiming, don’t toss any
mistreated. ideas with zero votes
e Lip.
Phlip th fella,
e until after the claiming
Talkativ ture.
ta
short s g is complete. This will
Missin The G
an eye
. Mage reen give more People to
of
Valley Damp work with to make your
(they’r Ravine Arium feel like a living,
e trick
y!)
breathing place. For
rules enabling players
to select People from
this phase as their own
characters, see page 45.
31
Arium: Create
OPTIONAL
Magical bubble
transports. Only a
few people have
Allowing players them, and they can
fly you anywhere, Curiously
to select Goodies but everyone can light wand
from this phase see you.
32
Example
The following example shows a group experiencing Arium: Create for
the first time as they go through test creation steps together.
Here’s our cast of “characters”:
THE THE
GAMEMASTER PLAYERS
ZIMI NID
BOMA
KELCE
33
Arium: Create
THE SCRIPT
34
BOMA: ‘Kay. all write down what we each think
the three best movies of all-time
ZIMI: They have a practice
are. One title per sticky note. But
exercise, so we all know what
first; last chance for a bathroom
the eff we’re doing when we do
break for a whoooole minute. All
the real thing. I think we should
good?
probably do it. It’ll give me a
chance to practice too. Is that ok? PLAYERS: Let’s get this show on
the road. I’m ready. Go, go, go!
PLAYERS: Yeah. Sure! I’m down
for whatever. ZIMI: Ok. Starting timer…
now.
ZIMI: Right. The example is
movies, and it just has two steps *Everyone starts writing hurriedly*
where the normal version has
ZIMI: Just put each sticky note
seven. It’s supposed to show us
in a stack front of you for now.
how the steps and the *makes
None of us are sitting on that
air quotes* drill-down part of
*points with a Sharpie* end of the
Arium: Create works. We’ll start
table, so the notes can all face this
there. Each step has three parts.
way *points to themself* when we
The first part is called Timed
start the collaborating phase.
Ideating, and we’re supposed to do
it without talking to each other. *People start slapping sticky notes
It’s also supposed to be timed. So, down on the table*
here’s what we’ll do. I’ll set a timer
on my phone for 1 minute. We’ll
t
Quie
Alien The ce The Princess
P l a Casabla Snatch FotR
nca Bride
35
Arium: Create
*Timer beeps and Zimi silences it* But wait, lets back up. Everyone
is supposed to read their own,
ZIMI: Ok, the next part is
then if someone else had the same
where we’re supposed to talk,
thing or really similar, we join
collaborate, merge duplicates,
them. Boma, you want to go first?
and stuff like that. Whoa! I didn’t
realize we had such different takes BOMA: Sure. Y’all know I love
on the best movies! Lord of the Rings. Frodo lives! So,
I picked Fellowship, Two Towers,
BOMA: Well, anyone who
and The Return of the King.
doesn’t say Lord of the Rings is
wrong in the head. *Zimi arranges the three notes in
a horizontal row in the middle of
ZIMI: I do loooooove
the table*
Fellowship. I put it down too.
36
KELCE: Isn’t there a voting KELCE: Can I read mine?
part coming up? Can we just
ZIMI: Sure!
resolve this with that?
KELCE: *Reads as she places
ZIMI: Sure, we can, but if
notes* I wrote Jaws, because
everyone wanted to join those
JAWS. The Quiet Place, because
three movies into one thing to
Emily Blunt is rad, and I loved it,
vote for, we could.
and The Princess Bride, because
PLAYERS: Let’s not. I’m fine with it’s gold.
it this way. Yeah, no worries here.
NID: Hallo! My name is Inigo
ZIMI: Great. So, we’ll just Montoya. You killed my father.
combine my note with his, and
All: Prepare to die!
someone else can go.
37
Arium: Create
The Princess
Jaws Bride
The Avengers
E.T. Aliens
ZIMI: Ok, I think all
of those are unique, too,
unless anyone objects. *Silence*
Great. Then here are my last
two. *Moves notes to the end of
the row* Casablanca is the true nca
abla
definition of a classic. Probably Cas
the greatest movie of all time.
tch
Also, Snatch. I love Guy Ritchie Sna
movies, and this one’s probably
my favorite.
BOMA: Even over Lock Stock? ZIMI: I guess so. Now we’re
onto the last part. The voting.
ZIMI: Yep!
Should be pretty simple. Everyone
BOMA: Okay then. I like Guy is supposed to use an initial or a
Ritchie a lot too. Wasn’t really symbol we can recognize as theirs.
thinking of those kinds of movies, I guess it gets into that later?
but I guess you didn’t say. My Anyway, it says to divide the total
head just went straight to Tolkien, number of ideas by three. We
because, yeah. I do LOVE those have eleven, divide by three… I’ll
movies. Makes me think, though. round that up to four. We each
have four votes.
KELCE: Yeah, I mean, these
are all pretty good, but we were NID: So, we each just mark ‘em
only supposed to pick three, and with our initial or whatever?
we didn’t have very long, so I just
ZIMI: Yep. Pick the three you
went with three that came to mind
think are the best.
first.
PLAYERS: Okay. Okay. Right.
NID: Seems like that’s how it’s
s’posed to work. *Everyone marks their votes*
38
Fellowship B B
K iet FotR B Two Towers RotK
Qu
The ce
Pla Z
K
K
Jaws The Princess
Bride
Z
N
The Avengers
E.T. Aliens
VOTES IDEAS N
N
ZIMI: Chill. That didn’t come ZIMI: I think if these were the
out the way I thought at all. real game, we’d probably keep it
in, but for the trial run, let’s keep
*The group discusses their votes
it simple. Fair?
for a minute, but in the end,
everyone picked for different BOMA: Yeah, I guess.
reasons, and they are happy with
ZIMI: OK, then, let’s move on.
the result*
The next step in the example is
ZIMI: I guess this means our supposed to be the best character
top choices are definitely The in a movie.
Princess Bride and Snatch. Funny
NID: Boba Fett!
combo for real. I’ll consolidate
them on one Post-It, and we can BOMA: Not this again. He was
recycle the rest. barely in the movies.
BOMA: What about NID: Fine! Mando from The
Fellowship?! It got two votes! Mandalorian, then.
39
Bullet Tooth
Arium:
Tony Create
Mickey
The Impressive Mickey
Clergyman!
40
The Princess
Bride
Snatch
Butte
rcup
The Impressive
Clergyman!
Pr
Bu inces Inigo Bullet Tooth Mickey
tter s
cup Tony Brad/Pitt
Inigo Monto
ya
ZIMI: Ok, so that’s it for Kelce. Nid,
you want to go next?
NID: Yep, yep. Besides Inigo, I’ve
got Fezzig (RIP Andre), and I also have
Mando. *Places notes*
The Princess
Bride
Butte Snatch
rcup
The Impressive
Clergyman!
Pr
Bu inces Inigo Bullet Tooth Mickey
tter s
cup Tony Brad/Pitt
Inigo Monto
ya
Fezzig
ndo
BOMA: You can’t do that! Ma
41
The Princess Arium: Create
Bride
Snatch k ish
Butte Tur
rcup
The Impressive
Clergyman!
Pr
Bu inces Inigo Bullet Tooth Mickey
tter s
cup Tony Brad/Pitt
Inigo Monto
ya
Fezzig ZIMI: Yes, yes, it is. Any other
duplicates? Boma?
Fezzig
BOMA: Oops, yeah. I do have
Fezzig. Also, Turkish. Jason Statham
is my man. *Places notes*
ZIMI: Time to vote again?
PLAYERS: Yep. I’m ready! This is the way.
ZIMI: Ok, I think we know the drill now, but I’ll
repeat it just in case. Use your symbol and vote…
There are only seven different characters, so rounding
down gives us two? I think I’ll say 3.
KELCE: Only 3, though? I like a lot of these!
ZIMI: You just have to figure out which are your
favorites, I guess.
KELCE: Yeah…
*Everyone votes*
The Princess B
Bride
Snatch kish
Butte Tur
rcup K
K The Impressive
B Clergyman!
Pr
Bu inces Inigo
N Bullet Tooth Mickey
tter s Z
cup N Tony Brad/Pitt
Z
Z K
Inigo Monto
ya
Fezzig *Everyone discusses the outcome
N B for a few moments*
42 Fezzig
ZIMI: Okay, that’s it for the the pronunciation here, and it’s luh-
example. Now we do the real thing. kyoo-nee. It’s meant to represent
things we don’t want to be included
BOMA: That was fun enough.
in the Arium for whatever reason.
So, we’re not playing an RPG set
Skip over them because they’re
in Snatch-meets-The Princess
boring, because we don’t want to
Bride starring The Impressive
have that kind of game, or because
Clergyman and Inigo Montoya?
we don’t like whatever the thing is.
ZIMI: No. That was just to help You know, like how we all ixnayed
us all understand how this works Boma having his character tea-
before we do it for real. bagging dead goblins.
BOMA: I don’t know if I can BOMA: Yeah, I really am sorry
take LotR losing out a second time. about that.
ZIMI: We don’t do movies in KELCE: We know! That’s why
the real game, so… not an option? you’re still in the group!
BOMA: Uh… ZIMI: Yep! Anyway, the
authors of Arium say they stole
ZIMI: Yeah, we’re coming up
the idea for Lacunae from The
with our own Arium, so there’s a
Great American Novel RPG.
little more to it than just picking
movies. KELCE: The dirty thieves!
*Pulls out some sheets of paper* ZIMI: Right? Anyway, Lacunae
is step zero. We’ll start there. It’s
ZIMI: I also printed off a
the one exception to the way we
couple of the Arium: Create
just voted, and limited notes in the
Quick Reference sheets. If you
example run we did with movies.
focus on the left side, it has the
It’s still timed, but you can write as
steps we’ll be going through.
many items as you like. They are
NID: What’s lah-coooo-nuh? Is also all 100% things we will exclude
that like a play on that song from from the game. They say we do
The Lion King that Timon and it this way because Lacunae also
Pumbaa sing? doubles as the table safety tool like
Lines and Veils or the X-Card. I’ll
KELCE: I’ve got it here on my
set the timer on my phone for two
phone. Google says it’s the plural
minutes, and we can go from there...
of a lacuna. Quote: a missing
portion in a book or manuscript. *Play continues through all the
Steps of Arium: Create*
ZIMI: Yep. That’s it. They’ve got
43
Arium: Create
Wrap Up
So that’s the gist of Arium: Create. We’ve learned a ton the last year-plus
of playtesting and design. We hope you’ll run some marvelous sessions
with it. Groups tend to get all-in on the Ariums they create using these
rules, so be prepared for that!
Drop us a message and let us know what you think! We love getting involved,
answering questions, and hopefully creating great games peeps will enjoy.
FIND US
We maintain contact info on our website. Feel free to ask us anything.
We’re nice! https://adepticarus.com
44
OPTIONAL RULES
Arium: Discover, our RPG character creation and gameplay book for
Arium, is coming soon or already released. Here are some optional rules
for Arium: Create that blur the line between the two.
MORE CLAIMS
Players must commit at least one Creation Token to make an additional
claim. They may then claim another Person, Goody, or even a
Landmark for their character by circling their initials or symbol on
the idea. If the player didn’t already have their mark on it, they may
make it now and then circle it. Players can also make up new things to
claim, but at this point, the GM will need to approve them. Take turns
claiming extras until everyone is satisfied with their claims or until they
45
Arium: Create
run out of tokens. At this stage, there is a direct correlation between the
power level of the idea claimed and the number of tokens spent on it. If
the Wizard’s Wand is going to have phenomenal cosmic power, commit
all three tokens to it. Just know that if your character loses the wand,
they’ll be significantly nerfed.
See Resolving Duplicate Claims if more than one player wants the
same thing.
RESOURCES
We’ve included a couple resources for use when you create your Arium.
Printable Arium: Create Quick Reference (printable as 8.5” x 11”) (see below)
Printable sheet for gathering the results of Arium: Create steps
(printable as 8.5” x 11”) (see below)
You can also download the resources for free at https://ariumrpg.com.
46
47
Arium: Create Arium: Create
REQUIREMENTS SHORTLIST
• Three tokens per player (i.e., poker chips, glass beads, pocket lint)
ONLINE PLAY
CREATION STEPS
1-3
STEP 0 mins What does not belong in our Arium?
(Note: This step has no limit and no vote.
LACUNAE Creation Tokens also do not work here.)
2-9
STEP 3 mins Beliefs, peoples/heritages, legends,
past events, secret groups, schools,
CULTURE & institutions.
ORGANIZATIONS
1-5
STEP 4 mins Narratively relevant places you could point
to on a street-level map.
LANDMARKS
2-9
STEP 5 mins Folks who live here: Names, pronouns,
quirks, descriptions.
PEOPLE
1-5
STEP 6 mins Narratively important stuff. (i.e., items,
vehicles, etc.) 49
GOODIES
Arium: Create
LACUNAE UNIVERSAL
BIG PICTURE
PEOPLE
GOODIES
Welcome to Arium: Create, a simple game with infinite possibilities.
This RPG worldbuilding toolkit runs on pure storytelling, imagination,
and teamwork. In Arium: Create, you’ll find everything you need to
guarantee everyone at your table loves the story your group is telling
and the world they are doing it in.
Arium: Create was born from gaming groups that sat down to play
well-crafted sessions that fell flat at the table. Numerous hours of
planning, writing, and designing lost to a straightforward issue - not
everyone in the group was interested.
Within these pages, you’ll find our solution to the problem that’s as
old as RPGs.
AI-1001