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CLASSifieds - The Time Assassin
CLASSifieds - The Time Assassin
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CLASSified: Time Assassin
Credits
Author: Andrew Campbell
Editors: Lucus Palosaari
Copy Editor: Troy Daniels
Design and Layout: Rick Hershey and Troy Daniels
Fat Goblin Games Team Members: Ben Dowell, Eric Hindley, Ismael Alvarez, J Gray, Jason Owen Black, Jeffrey
Swank, John Bennett, Justice Mora, Kalyna Conrad, Kiel Howell, Kim Frandsen, Matt Roth, Michael Ritter, Rodney
Sloan, Lucus Palosaari, Rick Hershey, and Troy Daniels
Line Developer: Lucus Palosaari
Publisher: Fat Goblin Games
CLASSified: Time Assassin (New Base Class) © 2017 Fat Goblin Games
Compatibility with the Pathfinder® Roleplaying Game requires the Pathfinder® Ro-
leplaying Game from Paizo Publishing, LLC. See http://paizo. com/pathfinderRPG for
more information on the Pathfinder® Roleplaying Game. Paizo Publishing, LLC does
not guarantee compatibility, and does not endorse the product.
Pathfinder is a registered trademark of Paizo Publishing, LLC, and the Pathfinder®
Roleplaying Game and the Pathfinder® Roleplaying Game Compatibility Logo are
trademarks of Paizo Publishing, LLC, and are used under the Pathfinder® Roleplaying Game Compatibility License. See http://paizo.com/
pathfinderRPG/compatibility for more information on the compatibility license.
Open Game Content: All material—including but not limited to art, place and character names, character and setting descriptions, back-
ground, and new class descriptions—is Product Identity. All other content is considered Open Game Content.
Reference in non-Open Game Content (thus not covered by the Open Game License) in this work to content owned by others is not a chal-
lenge to their ownership and is used under Fair Use.
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New Base Class
Contents
Time Assassin 4
Class Skills 4
Class Features 4
Time Assassin Racial Favored Options 6
Time Assassin Archetypes 10
Time Maddness(Time Assassin Archetype) 10
Focuser (Time Assassin Archetype) 10
The CLASSified product line from Fat Goblin Games is devoted to bringing you a new and exciting base class
for your Pathfinder Roleplaying Game. CLASSified: Time Assassin includes complete rules for a single class and
archetypes, and an assortment of other rules to bring your characters to life.
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CLASSified: Time Assassin
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New Base Class
passage of time. However, she is only able to exert Timeless Weapon (Ex): A time assassin does not
her will over time in a limited fashion. This is repre- handle weapons in the traditional manner. Instead,
sented in a pool of energy that is equal to her class she uses her weapon against her opponents based on
level plus her intelligence modifier. Anytime she rests the perceived possible futures striking at where she
for 8 consecutive hours this pool is restored to full as perceives they are going to be. However, due to the
she regains the full use of her abilities. nature of this intensive training the time assassin is
unable to master a variety of weapons and, instead,
This paradox pool can be used to grant one of the fol- must select a small number.
lowing abilities for one point as a swift action for one
round:
At 1st level the time assassin must select two
• +1 circumstance bonus to AC for one round. weapon groups, as noted below. She gains proficien-
• +2 insight bonus on a knowledge check. cy with those weapon groups and can apply her in-
• +1 To attack and damage rolls for one round.
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CLASSified: Time Assassin
telligence modifier in place of her strength modifier dagger, sap, scizore, spiked gauntlet, tekko-kagi, tonfa,
when making attack rolls with the selected weapon wooden stake,
type. At 3rd level, she can choose to add her intel- Hammers: aklys, battle aspergillum, club, greatclub,
ligence modifier in place of her strength modifier on
heavy mace, light hammer, light mace, mere club,
damage rolls with the selected weapon group. This
planson, taiaha, tetsubo, wahaika, and warhammer.
damage also benefits from the 1.5x multiplier when
wielding a weapon two-handed. If anything would
prevent the time assassin from adding her strength Evasion (Ex): At 2nd level and higher a time assas-
modifier to the damage roll she does not add her sin can avoid even magical and unusual attacks with
intelligence modifier. Once this choice is made it great agility. If she makes a successful reflex sav-
cannot be changed. The time assassin may select an ing throw against an attack that normally deals half
additional weapon group at levels 8, 12, and 17. A damage on a successful save, she instead takes no
time assassin cannot gain proficiency for a weapon damage. Evasion can be used only if the time assassin
by any other means. is wearing light armor or no armor. A helpless time
assassin does not gain the benefit of evasion.
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New Base Class
At 2nd level she is able to make one duplicate, at 7th Probability Shield (Ex): Starting at 3rd level a time
two, and at 14th three. Each duplicate created in this assassin is able to glimpse into the near future and
manner costs 1 point from her paradox pool . fortify herself against oncoming attacks. A time as-
The duplicates are immune to damage from all sassin adds her Intelligence modifier to her Dexterity
sources as well as status and spell effects due to tem- modifier when calculating her total AC bonus. If any-
poral instability, however, any time based spell effects thing would prevent the time assassin from adding
(such as haste, slow, time stop, etc.) affect them nor- her Dexterity modifier to her AC, she does not add
mally. However, any status effect that affects the time her Intelligence modifier.
assassin which would prevent her from taking action
prevents the duplicates from taking action (such as Temporal Rift (Su): As a time assassin’s knowledge
paralysis). A time assassin can dismiss singular or mul- of time expands she can unravel the very fabric of
tiple duplicates as a move action. Duplicates count as time causing a supernatural temporal rift. Beginning
summons for the purposes of spells such as dismissal. at fourth level, and every four levels thereafter, the
Due to possible paradoxes the time assassin’s dupli- time assassin gains access to a new temporal insta-
cate is limited to certain actions. Any finite resource bility. A temporal rift is very obvious as any creature
a time assassin possesses cannot be used as it may able to observe the area of space the rift occupies
unduly influence the personal time line of the assas- will notice anything within the space visibly distort as
sin and create a paradox. On the first round a split is time becomes unstable. Each rift can be created as a
manifested it is restricted to a standard action. There- standard action with a 20ft.-radius spread and a range
after, the duplicate can only take combat actions (lim- of 15 ft. plus 5 ft. per time assassin level. All viable
ited to move, standard, and full attack actions). A du- targets are only affected as long as they are within
plicate cannot cast spells, use magical items, or share the temporal rift. Any temporal rift that overlaps with
items with anyone else. Any items left behind by a another causes both to become unstable them to im-
duplicate once time split is ended immediately disap- mediately ending both rifts. Each rift has variant costs
pear. A duplicate also cannot travel beyond 30 ft. of and durations (see below).
her original without immediately dissipating causing At 4th level the time assassin gains access to Tem-
the time assassin to become staggered for one round. poral Reversal. When the time assassin manifests this
If the time assassin is already staggered she instead rift every unattended non-magical objects within the
becomes stunned for one round. Duplicates cannot rift begins to move backwards in time at a rate of the
flank nor can they utilize teamwork feats. time assassin’s choosing. The time assassin is able
Each duplicate requires 1 point from the time assas- to perceive the object’s history up unto the limit at
sin’s paradox pool per round to maintain. This cost is which the time assassin can move the objects back-
paid at the beginning of her turn. If she is unable to wards through time. At any point the time assassin
pay the requisite cost her duplicates immediately dis- can completely stop the objects temporal backwards
appear and she is stunned for one round due overex- trajectory and freeze it in place. This can be used
tending herself. If the time assassin is ever reduced to to reconstitute destroyed documents, uncollapse
0 hit points or fewer the time split immediately ends. tunnels, or even move a door to a point in time in
which it was open. A time assassin can only move an
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CLASSified: Time Assassin
object’s backwards through time up to one hour per Uncanny Dodge (Ex): Starting at 4th level, a time
time assassin class level. The rift has a duration of one assassin can react to danger before her senses would
round per time assassin class level. normally allow her to do so. She cannot be caught
At 8th level the time assassin gains access to Tem- flat-footed, nor does she lose her dexterity bonus
poral Haste rift. When the time assassin manifests to AC if the attacker is invisible. She still loses her
this rift every viable target within the temporal rift Dexterity bonus to AC if immobilized. A time assassin
acts as if under the effect of the spell haste for the with this ability can still lose her Dexterity bonus to
duration they are in the temporal rift. A time assas- AC if an opponent successfully uses the feint action
sin can create this rift by spending 3 points from her (see Combat) against her.
paradox pool and lasts for 1+1d4 rounds. If a time assassin already has uncanny dodge from
At 12th level the time assassin gains access to Tem- a different class, she automatically gains improved
poral Slow rift. When the time assassin manifests this uncanny dodge (see below) instead.
rift every viable target within the temporal rift acts
as if under the effect of the spell slow for the dura- Partial Split (Ex): Beginning at 5th level, a time
tion they are in the temporal rift. A time assassin can assassin may pull through time a mere shadow of a
create this rift by spending 3 points from her paradox duplicate. As this duplicate is only a partial duplicate
pool and lasts for 1+1d4 rounds. the strain it causes the time assassin to maintain is
At 16th level the time assassin gains access to Tem- reduced. The partial split is considered to have partial
poral Prescience rift. When the time assassin mani- concealment at all times. Additionally, the partial split
fests this rift every viable target within the temporal is not as restricted in the distance it can move from
rift acts as if under the effect of the spell moment of the original as a normal split. As such, it can move up
prescience for the duration they are in the rift treat- to 30 ft. per time assassin class level away from the
ing half the time assassin’s level as the caster level. original. If the partial duplicate takes damage from
However, the targets of the rift can only gain the any source, due to her temporal instability, she imme-
benefit of the rift once per round. A time assassin can diately disappears. If the duplicate is destroyed in this
create this rift by spending 6 points from her paradox manner the time assassin is stunned for 2d4 rounds.
pool and lasts for 1d2 rounds. The time assassin does not disappear at the end of
At 20th level the time assassin gains access to Tem- partial split due to the nature of the duplicate.
poral Removal rift. When the time assassin manifests The time assassin can maintain the partial duplicate
this rift everything within the temporal rift is tempo- for one minute (or ten rounds) per 1 point from her
rarily frozen in time and acts as if under the effect of paradox pool. The partial duplicate can be dismissed
temporal stasis. Anything that enters the rift during at anytime as a move action. The partial duplicate
the duration immediately comes under the effect of counts towards the maximum duplicates the time as-
temporal stasis unless they are immune. A time assas- sassin can manifest. The time assassin cannot mani-
sin can create this rift by spending 6 points from her fest more than one partial duplicate at a time.
paradox pool and lasts for 1d4 rounds.
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New Base Class
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CLASSified: Time Assassin
Swap (Su): At 9th level a time assassin can move Split Mastery: As a time assassin masters her abili-
through time and space transporting herself. As a ties to pull duplicates of herself through time it reduc-
swift action a time assassin may swap places with a es the physical strain it creates on her body. Starting
duplicate or partial duplicate. This costs 1 point from at 15th level the cost of performing and maintaining a
her paradox pool. split reduces by 1 paradox point.
Time Focus: At 10th level a time assassin may de- A Chance Again (Su): A time assassin, armed with
cide to focus her attention as well as the attention of the power of near sight, has now attained a bet-
her duplicates on one target enabling her to perceive ter grasp of her enemies movements and how her’s
even farther into the future of that target than would should be executed. Starting at 17th level a time
be normally allowed. As a free action the time assas- assassin can reroll any attack roll once made by her or
sin must declare that both her and her duplicates are her duplicates by spending 1 point from her paradox
going to attack a single target. When attacking this pool. This can be used after the die has been rolled
target she and all her duplicates doubles her Intel- and the results are known.
ligence modifier (if any) to attack rolls made against
the target. During this round neither the time assas-
sin nor any of her duplicates can attack any other Time Mastery (Ex): Beginning at 18th level a time
target. This costs 3 point from her paradox pool. assassin becomes the master of her personal tempo-
ral aspects. A time assassin no longer ages and is un-
affected by an ageing effects, such as through spells.
Improved Evasion (Ex): At 12th level and higher the Additionally, a time assassin is immune to all time
time assassin gains the benefits of improved evasion. related spells and effects, such as time stop and tem-
This works like evasion, except that while the time poral stasis. However, the time assassin may choose
assassin still takes no damage on a successful Reflex to be affected by time related spells and effects.
saving throw against attacks, she henceforth takes
only half damage on a failed save. A helpless time as-
sassin does not gain the benefit of improved evasion. Reversal (Su): At 20th level, a time assassin has
mastered the ability to move fluidly through time
while only affecting certain aspects of herself that she
Foresight (Ex): The time assassin’s ability to glimpse wishes to affect. Once per day as a standard actions
into the near future enables her to perceive not only the time assassin can reset all health points, status ef-
her opponent’s movements and, thereby, outcomes fects, and paradox pool points back to any other point
but also her own. At 13th level a time assassin is able in the day. A time assassin can only use this ability
to reroll a failed save by spending 2 points from her once per day.
paradox pool. This can be done after the die is rolled
and the results are known. This cannot be used on
the same save twice in the same round.
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New Base Class
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CLASSified: Time Assassin
ginning at 2nd level a focuser, as a move action, can Improved Timeless Weapon Focus (Su): At 6th level
concentrate on a target that either she or her partial a focuser gains superior awareness of her abilities
duplicate can observe. Every following round she can with a given weapon. When qualifying for feats that
choose to maintain concentration as a standard ac- can be applied to her timeless weapon she may use
tion as long as she is still able to observe the target. her intelligence in place of the requisite attribute and
Every round she focuses on the target she increases may treat her total level minus 3 as levels of fighter
the damage of her next blow against that target by for the purpose of qualifying for feats. A feat gained
seeing into their near future and observing them at in this manner cannot be applied to other weapons.
their weakest. As a standard action she can unleash This replaces timeless weapon focus.
a single strike using the previously established focus.
Roll an attack roll for every round spent concentrating
on the target and take the highest result. If this result Personal Intercession (Su): As a focuser glimpses
hits the target roll damage normally then multiply danger from the future she can intercede to prevent
the results by 1 plus 1 for every round the focuser potential damage to herself. At 7th level as an im-
maintains focus on the target up to a maximum of mediate action the focuser can remove herself from
3. At 7th level the maximum multiplier increases to the present stream of time. As a result, the focuser
4, and at 14th increases to 5. This damage multiplier behaves as if under the effects of temporal stasis,
is applied at the end of all damage results (includ- except that the duration is always one round. This
ing multiplication from critical strikes). The focuser cannot be negated in any manner. Activating Inter-
can speed up this process by spending points from cession costs 2 points from her Paradox pool. This
her paradox pool. Every 1 point spent in this manner replaces intercession.
counts as a round of concentration. If concentration is
unable to be maintained for a round the accumulated Improved Time Lynchpin: Beginning at 8th level
damage multiplier is lost. If unleashing time lynchpin a focuser can easily grasp the intent of the target of
with a ranged weapon the maximum damage multi- time lynchpin. As a result, the base multiplier of time
plier is reduced by 2 to a minimum of 2 as the arrow lynchpin increases from 1 to 2. This replaces im-
takes time to reach its target reducing the efficacy of proved time split.
time lynchpin. This replaces time split.
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New Base Class
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CLASSified: Time Assassin
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New Base Class
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CLASSified: Time Assassin
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