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Gaming and Animation Arena: Synopsis For Thesis Hamza Rizvi
Gaming and Animation Arena: Synopsis For Thesis Hamza Rizvi
HAMZA RIZVI
THESIS STATEMENT:
Out come of the project will be the first step towards the better future of the gaming and animation industry of
Pakistan and will become one spot solution for thee student seeking to get some creative profession digitally
PROJECT SCOPE:
Gaming animation and vfx are closely related to each other and with the advancement in visual entertainment and
computers this fields have gone immense attention ,detail and scope in sectors like entertainment ,films education
etc Gaming and films today both needs hardcore animation and vfx for making its content rich and visually
pronounced and appealing For both fields scope of architects are limitless and can be defined in may terms like
gaming architect ,space creation of various spaces required by these sectors.
AIMS-
PROJECT BRIEF:
This project would include a gaming center which would be used for local and international tournaments, building
own servers. It would have animation institute and center where people would work without restrictions from
money makers and also a place for entrepreneurs to promote their creations The basic concept is to establish a
gaming and animation industry in Pakistan.
CLIENT:
This would be a semi government project where the main owner would be Pakistan Software Export Board (PSEB)
USERS:
Entrepreneurs, students, animators, virtual gamers, tourists, animators, film productions, suppliers, general public