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SYNOPSIS FOR THESIS

HAMZA RIZVI

GAMING AND ANIMATION ARENA


INTRODUCTION:
With current generations raised on the lightningfast processing speeds and crystal clear graphics of Xboxes and
PlayStations (and with the tide of virtual reality-based video games fast approaching), it’s easy to forget that just
50 years ago, digital gaming existed in only a few laboratories around the world. The world is moving fast,
countries are developing gaming arenas and training instates to develop the industry on bigger level, where as
Pakistan lacks behind in gaming and animation industry. It is about time we think of creating a virtual reality hub
where the new generation gets sustainable environment to work towards their passion.

THESIS STATEMENT:
Out come of the project will be the first step towards the better future of the gaming and animation industry of
Pakistan and will become one spot solution for thee student seeking to get some creative profession digitally

PROJECT SCOPE:
Gaming animation and vfx are closely related to each other and with the advancement in visual entertainment and
computers this fields have gone immense attention ,detail and scope in sectors like entertainment ,films education
etc Gaming and films today both needs hardcore animation and vfx for making its content rich and visually
pronounced and appealing For both fields scope of architects are limitless and can be defined in may terms like
gaming architect ,space creation of various spaces required by these sectors.

AIMS AND OBJECTIVES:

AIMS-

 Enhancing gaming industry for Pakistan


 Providing animation centers for the revival of industry
 Training institute so interested people can experiment
 Sustainable environment for visionary gamers
 Combing two similar industries under same roof
 Design to increase productivity
 Catering people who have financial restrictions to experiment

PROJECT BRIEF:
This project would include a gaming center which would be used for local and international tournaments, building
own servers. It would have animation institute and center where people would work without restrictions from
money makers and also a place for entrepreneurs to promote their creations The basic concept is to establish a
gaming and animation industry in Pakistan.

CLIENT:
This would be a semi government project where the main owner would be Pakistan Software Export Board (PSEB)

USERS:
Entrepreneurs, students, animators, virtual gamers, tourists, animators, film productions, suppliers, general public

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