Professional Documents
Culture Documents
S05 - FIFA Mobile - v5.0
S05 - FIFA Mobile - v5.0
S05 - FIFA Mobile - v5.0
BlackDeGamer
7 May 2021
Contents
DISCLAIMER & ACKNOWLEDGEMENTS & FEEDBACK ............................................................................................ I
1. DECLARATION OF TERMS ............................................................................................................................................ 1
2. INSTALLATION ................................................................................................................................................................. 1
2.1. TERMS AND CONDITIONS .................................................................................................................................................................. 1
2.2. DEVICE MINIMUM REQUIREMENTS ................................................................................................................................................. 1
2.3. DOWNLOADING THE APPLICATION ................................................................................................................................................. 1
2.4. RECOMMENDED CONNECTIVITY ENVIRONMENT .......................................................................................................................... 1
3. FIFA MOBILE RULES ....................................................................................................................................................... 3
4. ACCOUNT ............................................................................................................................................................................ 5
4.1. CREATING AN ACCOUNT .................................................................................................................................................................... 5
4.2. LEVELS AND RANKS ........................................................................................................................................................................... 5
4.3. INBOX ................................................................................................................................................................................................... 5
4.4. FRIENDS ............................................................................................................................................................................................... 6
4.5. CUSTOMISATION HUB ........................................................................................................................................................................ 6
4.6. RESOURCES ......................................................................................................................................................................................... 6
4.7. SAVING PROGRESS ........................................................................................................................................................................... 10
5. SETTINGS..........................................................................................................................................................................12
5.1. ACCOUNT MANAGEMENT ............................................................................................................................................................... 12
5.2. CUSTOMISATION .............................................................................................................................................................................. 12
5.3. HELP & FEEDBACK ......................................................................................................................................................................... 14
5.4. ADVANCED SETTINGS..................................................................................................................................................................... 15
6. BASIC GAMEPLAY ACTIONS.......................................................................................................................................16
6.2. IN POSSESSION ................................................................................................................................................................................. 16
6.3. OFF POSSESSION .............................................................................................................................................................................. 18
6.4. CHANGING H2H TACTICS ............................................................................................................................................................. 19
7. PLAYER DETAILS ...........................................................................................................................................................21
7.1. TRAITS............................................................................................................................................................................................... 21
7.2. ATTRIBUTES ..................................................................................................................................................................................... 24
7.3. BIOGRAPHY ...................................................................................................................................................................................... 27
7.4. SKILL BOOST..................................................................................................................................................................................... 27
7.5. TRAINING .......................................................................................................................................................................................... 28
7.6. RANKING ........................................................................................................................................................................................... 28
8. MY TEAM ..........................................................................................................................................................................30
8.1. STARTING 11 ................................................................................................................................................................................... 30
8.2. PLAYERS............................................................................................................................................................................................ 37
8.3. SKILL BOOST..................................................................................................................................................................................... 40
8.4. PERKS ................................................................................................................................................................................................ 40
9. LEAGUE..............................................................................................................................................................................41
9.1. CREATING A LEAGUE....................................................................................................................................................................... 41
9.2. JOINING A LEAGUE ........................................................................................................................................................................... 41
9.3. FAME ................................................................................................................................................................................................. 41
9.4. RANK ................................................................................................................................................................................................. 41
9.5. CHAT.................................................................................................................................................................................................. 41
9.6. LEADERBOARDS............................................................................................................................................................................... 41
9.7. FRIENDLIES ...................................................................................................................................................................................... 41
9.8. TOURNAMENT.................................................................................................................................................................................. 42
9.9. CHAMPIONSHIP................................................................................................................................................................................ 43
9.10. SETTINGS ....................................................................................................................................................................................... 44
10. COMPETITION MODES ..............................................................................................................................................46
10.1. VERSUS ATTACK (VSA) MATCH ................................................................................................................................................ 46
10.2. HEAD-TO-HEAD (H2H) MATCH ............................................................................................................................................... 49
10.3. SKILL GAME ................................................................................................................................................................................... 50
10.4. SQUAD BUILDING CHALLENGE.................................................................................................................................................... 50
11. EVENTS & QUESTS ......................................................................................................................................................51
11.1. EVENTS........................................................................................................................................................................................... 51
11.2. QUESTS ........................................................................................................................................................................................... 51
12. MARKET .........................................................................................................................................................................52
12.1. BROWSE ......................................................................................................................................................................................... 52
12.2. SEARCH........................................................................................................................................................................................... 53
12.3. SELL ................................................................................................................................................................................................ 56
12.4. MY LISTINGS .................................................................................................................................................................................. 57
12.5. MY BIDS .......................................................................................................................................................................................... 58
13. STORE..............................................................................................................................................................................59
14. NEWS, UPDATES, AND SUPPORT CHANNELS ...................................................................................................60
14.1. NEWS AND UPDATES CHANNELS ............................................................................................................................................... 60
14.2. RELEASE & PATCH NOTES .......................................................................................................................................................... 60
14.3. SUPPORT CHANNELS .................................................................................................................................................................... 60
14.4. LANGUAGES ................................................................................................................................................................................... 61
15. END OF THE SEASON .................................................................................................................................................62
16. BIBLIOGRAPHY............................................................................................................................................................63
Disclaimer & Acknowledgements & Feedback
Disclaimer
I am just another FIFA Mobile gamer and not an employee of Electronic Art Inc. or any
of its subsidiaries or partners. This is not an official publication by FIFA Mobile’s
developer: Electronic Arts.
The content you will find in this document is partly my own. Another part of the content
you will find here has been either paraphrased or been copied and pasted from its
sources.
I am putting this information together so that any FIFA Mobile gamer can find all the
basic information about the game in one place.
Content from the websites I use as sources can quickly be outdated, I will always make
an effort to contact the FIFA Mobile Studio for input and content accuracy verification
before every new version of this document is released (hopefully they’ll help ).
Acknowledgements
On this document version, I thank the following contributor:
• FDWB
and reviewers:
• EA_Jason
• avez17
Feedback
Any feedback regarding this document is welcome. You can contact me ‘BlackDeGamer’
at FIFA Mobile’s Answers Head Quarters (AHQ)
i
1. Declaration of terms
In this document I (the writer of this document) will use:
• ‘Gamer/gamers‘ to refer to you and other human beings playing the FIFA
Mobile game.
• ‘Player’ to refer to a character used by a gamer in FIFA Mobile.
• ‘Player card’ to refer to a visual in FIFA Mobile that represents the player and
his characteristics.
2. Installation
2.1. Terms and conditions
By downloading and using the FIFA Mobile game you agree to the terms written in the
Electronic Arts User Agreement. You can find the agreement here.
FIFA Mobile has two different minimum specifications requirements: one for
downloading FIFA Mobile and another for the Head-to-Head game mode.
The minimum requirements for downloading the FIFA Mobile application are the
following:
iOS
• iPhone 5s and later.
• iPod Touch (6th Gen).
• iPod Air and later.
• iPad Mini 2 and later.
Android
• At least 1GB Ram.
• ARM-based, Quad-Core (with a clock speed of 1GHz).
• Android OS version 6.0 or later.
1
For good user experience in all parts of the games, the recommendation is given for
each of the following metrics:
2.4.4. Jitter
This is the variance of latencies experienced over a given time. When packets arrive at
rapidly alternating speeds (fast, slow, fast, slow), the gaps between them create an
inconsistent flow that negatively impacts real-time services.
There are applications on the internet that you can download, use to test your
connection, see the above metrics and make your assessment about how ‘good’ your
connection is. EA-Help recommends Speedtest app.
2
3. FIFA Mobile rules
There are a few specific rules that Electronic Arts (EA) wants you to know about, so you
and other players have the best experience possible. These rules are to keep things fun
and fair for everyone that plays FIFA Mobile.
For example, if you work with other players or accounts to increase your rank, it is
cheating. It creates an unfair advantage on the field. Do not do it.
In-game cheating is not fair play and hurts the experience for the players you are
playing against.
Buying coins unlevels the playing field. It affects the player economy when the prices of
items in the Market increase and become unaffordable. When coin buyers buy cheap
items in the market, they take away the opportunity to buy affordable items from
players who earned their coins legitimately.
If you buy coins, you are at risk of having your account information stolen by phishers.
Coin sellers need account login information to give out coins, so that means they can
just as easily remove items from your account, too. They can also turn around and make
a profit off of the items they steal and hack someone else. Help keep your account safe
and do not give your login information to anyone.
Buying “mule” accounts or performing comfort trades are also not allowed. These things
are against EA’s gameplay rules because they harm the game economy, and they
damage gameplay for you and other players. Do not do it.
3
Coin farming is when you get coins fast and illegitimately, either by using bots in the
market or by tricking the game into thinking you are playing matches when you are not.
When you store a lot of coins on your account, that is cool. As long as you are earning
those coins the right way in-game. If you use any sort of bot or disconnection methods
in-game so you can earn coins fast and illegitimately, that is breaking the rules.
Like buying coins from a third party, you are risking having your account information
stolen by phishers. These sellers need your account login information to get the points
and you are risking them hacking you or someone else in the process.
The complete rules can be found in section 6 of the Electronic Arts User Agreement.
4
4. Account
After successfully downloading the FIFA Mobile app and launching it, you will need to
create an account before proceeding into the game.
Reaching certain account levels unlocks some of the locked game features.
At every rank level, you unlock, you get rewards and unlock a VIP store-pack you can
purchase using FIFA points. The rewards can be one or a combination of:
• XP bonus - This reward increases the amount of XP points your account earns
from playing matches and skill games
• Coin bonus - This reward increases the number of coins your account earns from
playing matches and skill games
• Gems – these are described in section 4.6.3 Gems
• Market perk - This reward removes the 5% tax associated with any player-sale
transaction you make in the market
4.3. Inbox
An inbox is a place where you will receive system-generated messages relating to your:
• Rewards
• Matches
• Market activities
• Leader-boards
• League invitations
• Friend requests
5
4.4. Friends
You can add up to 32 friends or foes to your friends' list and keep track of your wins and
losses. You can see each friend’s status as Online (green), Offline (grey), or in a Match
(red).
All friend requests are sent to the inbox, where the gamer being requested can either
accept or decline the friend request.
4.6. Resources
4.6.1. Stamina
This is the quantity that needs to be accumulated in your account because different
amounts of it are required to play certain game modes.
Regular Stamina
Stamina typically required for season-long events such as VS Attack and Head-to-Head
in Division Rivals event, is referred to as ‘regular stamina’.
Your account’s capacity to store regular stamina increases as your account level
increases. Anytime your account is not at its full capacity, regular stamina is
automatically filled by 1 unit every 5 minutes until full capacity has been reached. At full
capacity, the regular stamina will stop to automatically accumulate. However, any
stamina gained from any part of the game will still be added to your accumulated
regular stamina.
When your account is very low on regular stamina, you can replenish it by watching
advertisements.
On the topmost panel of the game, you can always view how much regular stamina you
currently have.
Event-energy
Some events, within the season, have their type of stamina that needs to be accumulated
and used for game modes within the event. We typically refer to this type of stamina as
‘event energy. The event-energy capacity is the same for every gamer. The event-energy
capacity and the refill times may vary with each event.
6
After getting into an event’s hub: on the topmost panel of the game, you can always view
how much event energy you have. You can typically gain more event energy through
watching daily ads or through purchasing weekly coin packs.
4.6.2. Coins
This is a virtual currency in the FIFA Mobile game which can be used to buy players or
some resources or train players. Coins can typically be gained:
• From selling players in the market
• As a reward for playing certain matches or completing milestones or unlocking
nodes within certain events
• Through purchases from the store
• By completing quests
On the topmost panel of the game, you can always view how many coins you currently
have.
4.6.3. Gems
Gems are a virtual currency in FIFA Mobile which can be used to purchase packs within
some events, and some offers in the game store. Gems can typically be gained:
• By completing quests
• As a reward for playing certain matches or completing milestones within the
events
• Through purchases from the store
On the topmost panel of the game, you can always view how many gems you have
accumulated.
On the topmost panel of the game, you can always view how many FIFA Points you have
accumulated.
4.6.5. Training XP
This is a resource that can be used to increase a player card's overall rating and increase
some values of a player card’s attributes.
To see which and how many Training XP units you have accumulated:
• Go to the “My Team” hub
• Tap on any of the cards on your line-up (popup menu will show)
• Tap on “Train”
• Under the “Available items” panel, sift through your reserve players (if you have
any) to identify which and how many Training XP units you have.
A full Skill boost bonus is applied when the player-card is in position, and a partial boost
is applied at an alternate position. No boosts are applied if a player is too far away from
their native position.
There are 25 different types of skill boosts and each skill boost can be levelled up from 0
up to 25. You can level up the skill boost once you have gained a certain number of its
duplicates. Levelling up the skill boost also costs coins.
Inside the “My team” hub and under the “Skill boost” section, you can see all the skills
boosts. You can see how many duplicates of each skill boost you have collected; the
current level of the skill boost and how many duplicates are needed to level up the skill
boost.
4.6.7. Perks
Perks are a virtual currency in FIFA Mobile which can be used to purchase some team-
wide upgrades such as OVR boost, Chemistry Boost, Max chemistry and Bonus line-up.
Inside the “My team” hub and under the “Perks” section, you can see all the perks you
have accumulated and all the upgrades you can buy.
4.6.8. Shards
Shards are resources used in combination with using a separate player to rank up any
player rated 80 or above. As you rank a player up, a combination of different shard
types may be required.
Shard types
• Common
• Rare
• Epic
• Legendary
Inside the “My team” hub and under the “perks” section, you can see how much Bonus
OVR you have bought and can still buy.
Inside the “my team” hub and under the “starting 11” section, when you click on the
information icon you can see how much Bonus OVR has been applied to the line-up in
view
Inside the “My team” hub and under the “Perks” section, you can see how much
chemistry boost you have bought and can still buy.
the
Inside the “My team” hub and under the “Starting 11” section, when you click on the
information icon you can see how much Chemistry boost has been applied to the player-
cards in your line-up.
9
4.6.11. Max chemistry
This resource increases the capacity of chemistry points, above 120, any of your line-
ups can include as part of the line-up’s chemistry rating.
Inside the “My team” hub and under the “Perks” section, you can see how many Max
chemistry upgrades you have bought and can still buy.
Inside the “My team” hub and under the “Starting 11” section; when you click on the
information icon you can see how many chemistry points beyond 120 can be included
as part of the line-up’s chemistry rating.
Inside the “My team” hub and under the “Perks” section, you can see how many Bonus
line-ups you have bought and can still buy.
Inside the “My team” hub and under the “Starting 11” section; when you click ‘line-ups”
you can see all your line-ups and manage them.
Linking FIFA Mobile to any of the accounts above gives you the ability to play FIFA
Mobile using multiple devices without losing your account progress. Your progress can
be recovered after you reset your phone to factory settings or update its OS or delete
the FIFA Mobile app or are using a new mobile device.
Linking an account
Here is how to manually link an account :
• Open FIFA Mobile
• Go to the Settings menu
• Under “Setting”, choose “Link Accounts”
• Click ‘Link’ next to the option you want to link (like Facebook, Game Centre, or
Google Play)
11
5. Settings
5.1. Account management
Link Accounts
This is where you can link your FIFA Mobile to any of the following accounts to save
progress and play the game on multiple devices:
• Game Centre (iOS)
• Google Play (Android)
• Facebook (iOS & Android)
• Apple Account (iOS)
5.2. Customisation
5.2.1. Select crest
A crest is a logo of the football club you would like to associate your active line-up to. In
the main menu of the game, on the ‘My team’ hub’s panel, the crest will appear next to
your active line-up’s rating.
When inviting gamers to the league via the ‘My league’ hub, every search result will
have the name of the club (associated with their crest) shown under ‘My team’.
If the crest is not chosen, the default crest and name are “FIFA Mobile“ image and text
respectively.
5.2.2. Preferences
Mute incoming requests
This setting enables/disables the sound effects associated with incoming friend
requests.
Menu SFX
This setting enables/disables sound effects associated with selecting menu items.
Menu music
This setting enables/disables music within the game menu.
In-game SFX
This setting enables/disables sound effects associated with the gameplay in a match.
Gestures only
When this option is turned on, ‘Shoot’, ‘Pass’ and ‘Through’ buttons are disabled.
Otherwise, ‘Shoot’, ‘Pass’ and ‘Through’ buttons are enabled in addition to gestures.
12
Auto-switching
When this option is turned on, switching will occur automatically when defending.
Otherwise, switching will happen as directed by the gamer’s input.
Large buttons
When this option is turned on, game buttons are larger. Otherwise, they are smaller.
Game controls
When this option is turned on, during the game, the virtual stick is on the right and
other buttons on left. Otherwise, the virtual stick is on the left and other buttons on the
right.
Radar
When this option is turned on, during the game, you will also see a visualisation of the
top-down view of the players and the ball. Otherwise, a top-down view of the players
and the ball will not be shown.
5.2.3. Graphics
This setting allows you to set the level of graphical detail in any of your matches. There
are three graphic-details options: very low, low, and high. If you see the word
“recommended” next to one of the options, that is usually the best level for your device.
You can select any option you like, despite the recommendation.
13
2) Energy refill - With this setting, you can turn on/off all push notifications that
pop up when your regular stamina or event energy is refilled
3) Pack cooldown - With this setting, you can turn on/off all push notifications that
pop up when you can claim the free packs in the FIFA Mobile store
4) Market - With this setting, you can turn on/off all push notifications related to
your sold and/or expired listings
5) League Tournament - With this setting, you can turn on/off all league push
notifications when the tournament starts, when the tournament is about to end
and when the tournament ends
5.3.4. Legal
This setting offers options, around the use of your data, that you can turn on/off. This
setting also provides you with or directs you to sources of information that binds
you/you need to know.
1) About – This setting declares the authorities, copyrights and trademarks of items
(such as logos, images, names, kits etc) used within the FIFA Mobile application
2) Privacy and cookie policy – this setting will take you to a website that describes
how Electronic Arts Inc. (including our subsidiaries and affiliates) processes the
personal information they collect about you when you use their mobile, online,
and downloadable products and services (EA’s privacy and cookie policy.)
3) User agreement – this setting will take you to a website that shows an agreement
that governs your access and use of products, content and services offered by EA
and its subsidiaries
4) Impressum – This is a statement disclosing the business entity responsible for
the FIFA Mobile application in your region, their contact information and some
other basic information about the entity
5) Usage sharing - you can turn this on or off based on whether you want EA to
collect data from your device to develop their products and services, or not
If this setting is disabled, EA will only collect your device’s data they need to
provide you with the necessary online services as stated in the EA’s privacy and
cookie policy.
14
6) Regional leader-boards – you can turn this on or off based on whether you want
EA to group you with other users based on your geographic location on the
leader-boards, or not
If you opt-out: your account will be removed from any active regional leader-
boards and will not be included in the future regional leader-boards as long as
this setting is turned ‘off’
7) Third-party advertisements – you can turn this on or off depending on whether
you want the game to show, within your account, personalised advertisements
or not
When this setting enabled or disabled, you will still see third party
advertisements. FIFA Mobile relies on third-party partners to deliver
personalised in-game advertisements
8) Targeted offers – you can turn this setting on or off depending on whether you
want the game to show popup offers that are targeted based on your activity
within the game, or not
Generally, ‘caching’ means keeping a local copy of some data that may be:
• Stored elsewhere in a harder-to-reach place (like on the hard drive rather than
in RAM, or hosted on a server somewhere on the web)
• Time-consuming to compute from scratch
This way, the FIFA Mobile application saves the time of re-fetching/re-computing the
data when it needs it repeatedly.
5.4.2. Credits
Here you will see a list of names of teams and people involved in the production of the
FIFA Mobile product
15
6. Basic gameplay actions
6.1.1. Virtual stick
Hold and move the virtual stick in a direction you want your player to move to. You can
also use the virtual stick in combination with the buttons to direct passes, shots and
clearances.
6.2. In possession
6.2.1. Kickball
With buttons
Make your goalkeeper kick the ball – tap the ‘kickball’ button (you can also put more
power behind your kick: press on the ‘kickball’ button and release when the power
gauge is up to your liking.)
Without buttons
Make your goalkeeper kick the ball – tap on the space/player you want the goalkeeper
to send the ball to (the CPU will determine whether to send it as a kickball or throw-
ball). You can also swipe.
6.2.3. Throw-in
With buttons
Make your goalkeeper throw the ball – tap the ‘throw’ button (you can also put more
power behind your keeper’s throw: press on the ‘throw’ button and release when the
power gauge is up to your liking.).
Without buttons
Make your goalkeeper kick the ball – tap on the space or player you want the
goalkeeper to send the ball to (the CPU will determine whether to send it as a kickball
or throw-ball).
6.2.4. Pass
With buttons
• Ground pass – tap on the ‘pass’ button
(you can also roughly determine how far your player’s ground pass should
travel: press on the ‘pass’ button and release when the gage has filled up to your
liking)
• Lob pass – press and swipe-up on the ‘pass’ button
(you can also roughly determine how far your player’s lob pass should travel:
prolong the swipe-up motion of the lob pass and release when the gauge has
filled up to your liking)
16
• Wall pass – double tap on the ‘pass’ button
• Ground through-pass - tap on the ‘through’ button
(you can also roughly determine how far your player’s ground through-pass
should travel: press on the ‘through’ button and release when the gage has filled
up to your liking)
Without buttons
• Make your player perform a pass – tap on the player/space you want the ball
moved to. The CPU will determine the kind of pass to make to deliver the ball to
your player.
6.2.5. Dribble
• Make your player perform a primary skill move – double-tap the ‘sprint & skill’
button
• Make your player perform a secondary skill move – press and swipe-up on the
‘sprint & skill’ button
6.2.6. Shoot
With buttons
(the ‘shoot’ button shows when your controlled player is in the opponent’s half)
• Make your player perform a straight shot – tap the ‘shoot’ button (you can also
put more power behind your player’s shot: press on the ‘shoot’ button and
release when the shooting-power gage is up to your liking. The more the power,
the higher the shot elevation)
• Make your player perform a finesse shot – press the ‘shoot’ button and swipe-
down
• Make your player perform a fake shot – press the ‘shoot’ button and swipe-left
• Make your player perform a chip shot - press the ‘shoot’ button and swipe-up
Without buttons
• Make your player perform a straight shot – swipe towards your target area (you
can also put more power behind your player’s shot by adjusting the speed of
your swipe-action: The quicker the swipe, the more the power, the higher the
shot elevation)
• Make your player perform a finesse shot – swipe in a semi-circle shape towards
the goal post
• Make your player perform a chip shot – tap on the open space between the
goalposts
17
6.2.7. Clear
With buttons
(the ‘clear’ button shows when your controlled player is in your team’s half)
• Make your player clear the ball – tap on the ‘Clear’ button
Without buttons
• Make your player clear the ball - swipe away from the area you want to clear the
ball from
6.2.8. Sprinting
• Press and hold the ‘sprint & skill’ button
6.2.9. Corner-kicks
Make your player shoot/pass from a corner kick spot by doing either of the following:
• Tap on space or one of your players
• Swipe towards the goal (the speed of the swipe determines the height of the
shot; the shape of the swipe determines the spin on the ball)
A free-kick taker is automatically chosen by the game. (The game chooses the midfield
player with the highest ‘curve’ attribute in your playing team).
A free-kick taker is automatically chosen by the game. (The game chooses the player
with the highest ‘free-kick attribute in your playing team).
6.2.11. Penalties
Make your player shoot from a penalty spot by doing either of the following:
• Tap on space between the goalposts
• Swipe towards any place between the goalposts (the speed of the swipe
determines the height of the shot; the shape of the swipe determines the spin on
the ball)
A free-kick taker is automatically chosen by the game. (The game chooses the player
with the highest ‘free-kick attribute in your playing team).
18
Without buttons
• Switch players - tap another player you want to control
6.3.2. Tackling
With buttons
• Make your player perform a standing tackle – tap the ‘Sprint & tackle’ button
• Make your player perform a sliding tackle – tap the ‘slide’ button
• Make your player contain an opponent and perform a standing – press and hold
‘Sprint & tackle’ button
Without buttons
• Make your player perform a standing tackle - swipe
• Make your player contain an opponent and perform a standing tackle– press and
hold the player possessing the ball
6.3.5. Penalties
Make your goalkeeper save penalty by correctly timing either of the following actions
for the incoming shot :
• Tap on space between the goalposts where you want your goalkeeper to dive to
• Swipe towards the direction you want your goalkeeper to dive to
Attacking
Selecting this option puts your team’s focus on the final third and commits more players
forward, to have greater chances in Attack.
Balanced (default)
Selecting this option sets your team to play to its midfield’s strength to provide
coverage during either an attack or defence.
19
Defensive
Selecting this option puts your team’s focus on its defensive third and commits more
players back, to increase your team’s chances of stopping the opponents from scoring.
20
7. Player details
7.1. Traits
7.1.1. Height
Height helps players get to air balls first, and when paired with a strong Jumping
attribute, gives a player a significant aerial advantage over an opponent.
Goalkeepers benefit a lot from height and combining a tall goalkeeper with a great GK
Diving stat will help them reach those shots that are placed into the corners.
7.1.2. Weight
A player that has more mass will have a better chance of winning jostling situations and
will cause larger impacts during collisions.
Weight and strength attributes are often used together, so a heavy, strong player will
have a significant advantage in physical challenges like jostling, two-player headers, and
tackles.
• High - A player with a high AWR will push deep into the offensive third. The
player will most times be part of the team’s attacking moves
• Medium - A player with a medium AWR will play from the midfield third to
outside the penalty area. The player will often be part of the team’s attacking
moves
• Low - A player with a low AWR will play from outside the defensive penalty area
up to the defensive midfield. The player will hardly be part of the team’s
attacking moves
• High - A player with a high DWR will push deep into the defensive third. The
player will most times be part of the team’s defensive moves
• Medium - A player with a medium DWR will play from the defensive midfield
third to outside the defensive penalty area. The player will often be part of the
team’s defensive moves
21
• Low - A player with a low DWR will play from outside the defensive penalty area
up to the defensive midfield. The player will hardly be part of the team’s
defensive moves
7.1.4.
Note: A both high attacking and high defensive work rate player is not necessarily the
best, since he always will be running up and down the whole pitch; therefore, often out
of position and affecting the organization of your team.
7.1.7. Celebration
This is a celebration move a player will perform after scoring a goal.
• Standard traits impact the way that a player plays, both when controlled by a
game and when controlled by the CPU AI
• CPU AI traits impact the way that a player plays but only when they are being
controlled by the CPU AI
Early Crosser
CPU AI: a player with this trait will be more likely to attempt an early cross.
22
Finesse Shot
Standard – a player with the Finesse Shot trait will get the full amount of curl when
taking a finesse shot when the ball is on the ground. This can change how the ball will
get to the target, but it does not change the target itself.
Flair
Standard – a player with this trait will be less likely to make errors when attempting
flair moves. They will sometimes execute a flair pass or flair shot
Giant Throw
Standard - a player with the Giant Throw-In trait performs a throw-in with a longer
maximum throw distance than both Players without the trait and Players with the Long
Throw-In trait. If the opportunity for a quick throw-in has passed, Players with this trait
will be more likely to be considered the optimal selection for taking a throw-in where
executing a long throw could boost the chance for a scoring opportunity.
Long Passer
CPU AI – a player with this trait is more likely to attempt long passes.
Long Throw
Standard - a player with the Long Throw-In trait performs a throw-in with a longer
maximum throw distance than a player without the trait. If the opportunity for a quick
throw-in has passed, players with this trait will usually be considered the optimal
selection for taking a throw-in.
Long Thrower (GK)
Standard – a goalkeeper with this trait will have the ability to target players further
away with thrown passes.
Playmaker
CPU AI - a player with this trait will be given the ball by their teammates more often,
allowing them to dictate more of the offence They will also make faster passing
decisions.
23
Power Header
Standard – a player with the Power Header trait will have more powerful headers. They
are more likely to be selected to fill a target position in the opposing penalty area during
an attacking corner kick.
Puncher (GK)
CPU AI – a player with this trait will be more likely to punch the ball away.
Selfish
CPU AI – a player with this trait will typically hold onto the ball even when teammates
are in a better position.
Speed Dribbler
CPU AI – a player with this trait will be more likely to go on a long run or to attempt a
zigzag dribble.
7.2. Attributes
Acceleration
This attribute affects how long it takes a player to reach his top speed.
Sprint speed
This attribute affects how fast a player runs while sprinting.
Positioning
Outfield player: This attribute affects how well a player places himself, on the field, to
perform an attacking or defensive action.
Finishing
This attribute affects the accuracy of a shot a player takes close to the goalposts.
Shot power
This attribute affects the maximum speed a player’s shot can reach.
24
Long shot
This attribute affects the accuracy of a shot a player takes further from the goalposts.
Volleys
This attribute affects the accuracy of the shot taken and the spin on the ball by a player,
while the ball is in the air.
Penalties
This attribute affects how accurate a player’s shot is when taking a penalty.
Vision
This attribute affects a player’s awareness of the position of his teammates, opponents,
and stray balls around him. This boosts a player’s ability to make successful passes and
capture loose balls in his vicinity.
Crossing
This attribute affects the accuracy and speed of a player’s cross.
Free kick
This attribute affects a player’s free-kick accuracy.
Short passing
This attribute affects the accuracy and speed a player performs a ground pass (long and
shot) to their teammate.
Long passing
This attribute affects the accuracy and speed a player performs a lobbed pass.
Curve
This attribute affects how effective a player is at applying curl to crosses, passes and
shots.
Agility
Outfield player: This attribute affects how agile a player is especially while performing
dribbles and advanced moves.
Goalkeeper: This attribute affects the speed at which they can get up after making a save
and sets the maximum speed at which they can make a save.
Balance
This attribute affects how well a player can maintain their balance as they turn while
running, and during/after a physical challenge.
Reactions
This attribute affects how accurately a player reads the ball’s trajectory and how quickly
he places himself in a position to execute an attacking or defensive action.
25
Ball control
This attribute affects how well a player initially controls the ball, and how good they are
at keeping it under control.
Dribbling
This attribute affects how well a player can carry the ball past an opponent and better
recover balls from tackles.
Interceptions
This attribute affects a player’s ability to read the opponent’s play and intercept their
pass.
Heading
This affects a player’s heading accuracy when they shoot, pass or clear the ball.
Marking
This attribute affects the ability of a player to stay close to an opponent and prevent him
from receiving a pass or a cross or taking any part in the attack.
Standing tackle
This attribute affects the accuracy of a player’s standing tackle and his ability to get
away with taunting an opponent with some unfair moves such as grabbing, shirt pulling
etc.
Sliding tackle
This attribute affects the accuracy of a player’s sliding tackle.
Jumping
This attribute affects how high a player can jump.
Strength
This attribute affects a player’s ability to win a physical challenge.
Aggression
This attribute affects the frequency at which a player jostles and tackles an opponent
player.
GK Diving
This attribute affects a goalkeeper’s ability to dive through the air to perform a save.
GK handling
This attribute affects a goalkeeper’s ability to quickly grab the ball during a save and not
drop it.
GK Kicking
This attribute affects the accuracy and length of the goal kick.
26
GK Positioning
This attribute affects how well a goalkeeper places himself to make a save.
Reflexes (GK)
This attribute affects a goalkeeper’s ability to launch a save animation.
Speed
This attribute affects how quickly a goalkeeper closes down an opponent in a 1-on-1
situation.
7.3. Biography
This provides information regarding the following:
7.3.1. Club
The football club the player plays/played for, and the number of chemistry points the
player-card gives to other player-cards with the same club.
7.3.2. League
The football club the player plays/played in, and the number of chemistry points the
player-card gives to other player-cards in the same regional chemistry group.
Regional chemistry groups include multiple leagues that let you link up more players
for added chemistry. For example, a player from the Premier League will have a
chemistry link with players from the EFL Championship, EFL League 1, and EFL League
2.
7.3.3. Nationality
The country the player belongs to, and the number of chemistry points the player-card
gives to other player-cards with the same nationality.
7.3.4. Event
(This is not available for base cards) the event during which the player-card was
released. and the number of chemistry points the player-card gives to other player-
cards of the same event.
27
Level
The level which the skill boost has been levelled up to.
Name
The name of the skill boost.
Position bonus
The positions to which the skill boost gives full/partial boost.
7.5. Training
Player training refers to increasing a player card’s overall rating and some or all of its
attributes’ values. A player can be trained using Training XP or other player cards or
through skill boost.
Training a player up requires different amounts of training XP, skill boost duplicates
and coins.
To train a player:
• Go to the ‘My team’ hub
• Go to the ‘Starting 11’ or ‘players’
• Tap on a player you want to train (popup menu will show)
• Select ‘train’
• Select any of the items under ‘available items’ to train your player
• When the training XP gage is full, and you have enough coins (amount shown
under the full gage) tap on the amount
7.6. Ranking
Ranking up a player card is a way to increasing a line-up’s overall rating without
increasing a ranked card’s attributes.
28
You can rank up player cards that are rated 80 and above.
Ranking up a player costs coins and requires using another player card and one or a
combination of different types of shards.
For every 5 rank-ups (on one player-card or different player cards in a line-up), a line-
up’s overall rating increases by 1.
29
8. My Team
8.1. Starting 11
This section shows:
• Your active line-up and formation
• the 11 players on your active line-up
• Any line-up’s effects and its total player ranks
• Any line-up’s overall and chemistry rating
• An option to change any line-up’s formation
• An option to change a line-up
• An option to set any line-up as an active line-up
30
Central Defensive Midfielder (CDM)
Defensive midfielders are stationed in front of the defenders to provide a more secure
defence, thus “holding back” the freedom of the opponents to attack. The CDM screens
the defence by harrying and tackling the opposition teams’ attackers and defenders.
They also help tactically, for instance, by directing central attacking players out to the
wing where they have more limited influence and by covering the positions of full-
backs, midfielders and even the centre-backs as they charge up into the attack.
31
give room for the attacking midfielder, winger or withdrawn striker to attack. They
usually need a good vision, technical and creative skills.
Striker (ST)
Strikers are positioned nearest to the opposing team’s goal. Their primary
responsibility is to score goals and to create scoring chances for other players. They can
also hold the ball up until teammates can join the attack and harry opposition defenders
and goalkeepers whilst not in possession. A striker must be brilliant at receiving and
controlling the ball, strong and capable of winning the ball in the air.
Formations are generally described using three to five numbers, which indicate how
many players are in each row of the formation from the most defensive to the most
forward.
To change formation:
• Got to ‘my team’ hub
• Under ‘starting 11’, tap on ‘formations’
• Select any of the line-ups you have unlocked
3-1-4-2
3-1-4-2 is a variation of 3-5-2 formation where a defender (preferably a sweeper) helps
midfielders on attack and defence. Like in 3-5-2, this formation is heavily reliant on the
wing-backs providing width for the team. The wing players are more withdrawn in
favour of one of the central midfielders being pushed further up-field into the
playmaker position.
3-4-1-2
3-4-1-2 is a variation of 3-5-2 formation where the wing players are more withdrawn in
favour of one of the central midfielders being pushed further up-field into the
playmaker position, the “number 10”. This formation is suitable for the games you are
trying to win by keeping the ball in the middle and creating opportunities using your
midfielders.
3-4-2-1
A variation of 3-4-1-2 formation but more attacking. 3-4-2-1 has more attackers (3
forwards – LF, CF/ST and RF) and is designed for the games where you are not only
trying to win the game but also trying to score more than one goal.
32
3-4-3
Using this formation, your midfielders are expected to split their time between
attacking and defending. Having only 3 defenders means that if the opposing team
breaks through the midfield, they will have a greater chance to score than with a more
conventional defensive configuration, such as 4–5–1 or 4–4–2. However, your 3
forwards allow for a greater concentration on attack. This formation is used by more
offensive-minded teams.
3-5-2
The 3-5-2 formation has 3 central defenders (possibly with one acting as a sweeper).
This system is heavily reliant on the wing-backs providing width for the team. The two
wide full-backs act as wing-backs. It is their job to work their flank along the full length
of the pitch, supporting both the defence and the attack.
3-5-1-1
Same as the 3-5-2 formation, but in 3-5-1-1 you have two CF upfront rather than having
two ST players besides each other. This formation works better when you’re trying to
manage your attacks by crosses from the sides and scoring goals from the centre of your
attacking line.
4-1-2-1-2 Wide
This formation has 4 defenders, 4 midfielders and 2 forwards. 4 midfielders in 4-1-2-1-2
formation are CDM, CAM, RM and LM. The CDM will help the defenders on defending
while CAM can join strikers to participate in attacks.
4-1-2-1-2 Narrow
This is a variation of 4-1-2-1-2 formation, but in this formation, there are no wingers in
the midfield, which means the flank midfielders could be central midfielders (CM) as
their roles are more concentrated in the centre of the field and they stay closer to each
other in comparison to 4-1-2-1-2 formation.
4-1-4-1
A defensive edition of the classic 4-4-2 formation. 4-1-4-1 formation has 4 defenders, 1
defensive midfielder, 4 midfielders and one attacker. Using this formation, you will be
able to win the ball possession better and to do counter attacks using your sole striker.
4-2-2-2
Using two strikers in this formation will allow you to create more goal-scoring
opportunities. Having two central attacking midfield players and two central defending
midfield players will help your team to be able to perform attacks and defences with
more players. Attacking using 4-2-2-2 formation will require being more on the ground
and using the central area of the field.
4-2-3-1 Narrow
The 4-2-3-1 (Narrow) formation seems to be defensive, but it is quite a flexible
formation, as the wingers and the full-backs can both join the attack. The midfielders
33
behind the single attacker are attacking midfielders (CAM) and the two midfielders
behind them are defensive (CDM) which means they are helping the defenders.
4-2-3-1 Wide
4-2-3-1 (Wide) is a less attacking version of 4-2-3-1 (1 / Narrow) formation. Instead of
having two CAM players, using this formation, you will have a RM and a LM, which could
assist your sole striker from the sides and also using the long aero balls.
4-2-4
The 4–2–4 formation attempts to combine a strong attack with a strong defence. Its
main strength lies in the huge attacking threat that this can pose, whilst still having a
flat back four to keep you protected at the back. However, there is a lack of players in
the midfield and therefore requires two CMs of the very highest quality.
4-3-1-2
Two strikers and one CAM in this formation will allow you to do the attack. Three other
midfielders (CM or CAM players) will help your attack and defence. The formation
focuses on the attacking midfielder moving play through the centre with the strikers on
either side.
4-3-2-1
The 4-3-2-1 formation is the ultra-attacking version of 4-3-1-2. Using this formation,
you will have three attackers, which means you are supposed to create more goal
opportunities.
4-3-3
4-3-3 Flat is considered as a safe attacking formation where you have three attackers
and a flat defensive line. This formation utilises wingers and allows them to play right
up close to the touchline. The 4-3-3 is fantastic for those players who prefer to make use
of crossing the ball from these positions.
4-3-3 Holding
Almost identical to a 4-3-3, this formation has a slightly more defensive emphasis.
Instead of having three midfielders across the middle of the pitch in a horizontal line,
the central player will drop into the CDM position and ‘pull the strings’ from a deeper
role. This anchor player becomes a focal point in this formation and requires high
defensive and passing stats. He will support both CB’s when your opponent has
possession and look to create counter-attacks as soon as you will the ball back.
4-3-3 Defend
This formation is even more defensive than 4-3-3 (2), using this formation you will have
two central defending midfielder players on the sides and one central midfielder in the
middle. This formation can work well if you are comfortable in possession and possess
players with the ability to play accurate long balls.
34
4-3-3 Attack
This formation is slightly more attacking than the 4-3-3 (2). Instead of having a CDM
player, using this formation you will have a CAM just ahead of both the wide CM’s and
offers more support for the lone ST. It is more suitable for users who like to go on the
offensive more often and not only offers attacking options from either wing but also
through the middle via the CAM.
4-3-3 False 9
The 4-3-3 (5) formation is an edition of the 4-3-3 formation, which doesn’t use a striker.
Instead, it utilises a centre forward. The centre forward is required to play deeper than
a conventional striker and become more involved in the play in the final third.
4-4-1-1 attack
This formation is a variation of the basic 4-4-2 formation but, with a centre forward
instead of a second striker, it allows much greater control over the midfield without
sacrificing a well-organised defence.
4-4-2 Flat
The 4–4–2 formation usually staggers the midfield. The width in the team has to come
from the full-backs pushing forward. In the Four-Four-Two formation, the midfielders
are required to work hard to support both the defence and the attack.
4-4-2 Holding
This is the midfield defensive edition of the 4-4-2 Flat formation which mostly attacks
down the wing or via long balls forward.
4-5-1
This formation is originally defensive, however, if the two midfield wingers play a more
attacking role, it can be likened to 4–3–3. The packed centre midfield makes it difficult
for the opposition to build-up play.
4-5-1 Flat
This formation is generally considered more defensive than the 4-4-2, but with a
strong/tall target man, it can work very well. The packed midfield works well to keep
the ball and creates a strong horizontal line which can be difficult to play against.
5-2-1-2
In this formation, you will have 5 defenders including 3 central defenders (CB) one of
them is a sweeper and 2 wide full-backs acting as wing-backs, who will be helping the
midfielders and strikers on attacks - especially on counter-attacks.
5-2-2-1
This formation includes 5 defenders including 3 central defenders (CB) – one of them
could be a sweeper, and 2 wide full-backs acting as wing-backs, who will be backing the
strikers on quick counter-attacks. With 3 attackers (LW, RW and ST), you will be able to
perform a counter-attack from the wings as well as the centre.
35
5-3-2
he 5-3-2 has three CB players (possibly with one sweeper.) This system is reliant on the
wing-backs providing width for the team. The two wide full-backs act as wing-backs. It
is their job to work their flank along the full length of the pitch, supporting both the
defence and the attack.
Chemistry points are shared between players if they belong to the same club,
nationality, regional chemistry group, event or one of them gives wildcard chemistry.
Chemistry links are unlocked when the gamer’s account reaches a certain level. When
links are unlocked, between any two players:
36
• A dotted link: at least one of the player card's overall rating is below 80
• Grey solid link: both player-cards’ overall rating is 80 or above and do not share
any chemistry
• Green solid link: both player-cards’ overall rating is at least 80 and share less
than 75% of chemistry points
• Bright green solid link: both player-cards’ overall rating is at least 80 and share
at least 75% of chemistry points
Chemistry rating
Without Max Chemistry resource: this is the sum (up to 120) of chemistry points
received by each player-card on the line-up
Without Max Chemistry resource: this is the sum (up to 120+ total Max Chemistry
bought) of chemistry points received by each player-card on the line-up
8.2. Players
This section shows all the players you have in your account. You can filter or sort them.
You can lock player cards to avoid mistakenly using them for training or ranking other
player cards. Any locked player card will have a padlock icon on it.
Overall rating
It will sort your player-cards, in descending order, beginning with the player-cards
having the highest rating.
Position
This will sort your player cards beginning with the attackers and ending with
goalkeepers.
Locked
This will sort your player cards beginning with the Locked players.
37
In lineup
This will sort your player cards beginning with those included in any of your line-ups.
In SBC
This will sort your player-cards beginning with the player-cards that are in any
unsubmitted skill boost.
Player name
This is where you can limit the search results based on the player’s full name or part
thereof.
The player cards typically don’t show the full name of the player. In this field, you can
search using any of the player’s names even though if it’s not written on the player card.
Overall rating
This is where you can limit the search results based on the player card’s overall rating.
An input value in any of the fields provided must be any whole number from 40 to 150.
Max field
If you input a value in this field; your search results will include all player cards with an
overall rating below or equal to your input value.
Min field
If you input a value in this field; your search results will include all player cards with an
overall rating above or equal to your input value.
Team
This is where you can limit the search results based on the club associated with the
player cards.
Selecting ‘Manchester City’ will limit the search results to player cards whose associated
club is Manchester City.
You can select multiple clubs and the search results will show player cards associated
with those selected clubs only.
38
League
This is where you can limit the search results based on the league associated with the
player cards.
Selecting ‘Bundesliga’ will limit the search results to player cards whose associated
league is Bundesliga.
You can select multiple leagues and the search results will show player cards associated
with those selected leagues only.
Nation/Region
This is where you can limit the search results based on the nationality/region
associated with the player cards.
Selecting ‘France’ will limit the search results to player cards whose associated
nationality/region is France.
You can select multiple leagues and the search results will show player cards associated
with those selected leagues/regions only.
Position
This is where you can limit the search results based on the player card’s assigned
position on the field.
Selecting ‘RW’ will limit the search results to player cards assigned the RW position.
You can select multiple positions and the search results will show player cards
associated with those selected positions only.
Quality
This is where you can limit the search results based on the player card’s quality.
Skill boost
This is where you can limit the search results based on the player card’s associated skill
boost.
39
Selecting the ‘Attacking’ skill boost will limit the search results to player cards
associated with the ‘Attacking’ skill boost.
You can select multiple skill boosts and the search results will show player cards
associated with those selected skill boosts only.
Program
This is where you can limit the search results based on the program the player-card is
associated with.
Selecting the ‘Team of the season’ program will limit the search results to player cards
associated with the ‘Team of the season’ program.
You can select multiple programs and the search results will show player-cards
associated with those selected programs only.
• Level
This will sort your skill boosts, in descending order, beginning with skill boosts
that have been levelled up the highest.
• Players affected
This will sort your skill boosts such that the skill boosts associated with the
player cards on your active line-up, appear before skill boosts that do not affect
players on your active line-up.
The complete list of skill boosts and the attributes they impact can be found here.
8.4. Perks
This a section within the ‘My team’ hub where you can use the perks (described in 4.6.7
Perks) you have earned, to buy some team-wide upgrades:
• Bonus OVR: described in 4.6.9
• Chemistry boost: described in 4.6.10
• Max chemistry: described in 4.6.11
• Bonus line-up: described in 4.6.12
40
9. League
9.1. Creating a league
You can create a league after reaching a certain account level. Tap the ‘Create League
button’ to get started.
Set up your League as you like, including the requirements needed to apply to your
League. You can customize your league in league settings after it’s created.
You have to apply to join a closed League. Tap the Apply button on the League tile to
start the process. The league’s owner its administrator will receive your application and
you’ll get a message if you have been accepted.
9.3. Fame
Fame is a representation of your league’s ‘power’. At the end of every league vs league
tournament (LvL), your league will either gain fame points or lose fame points.
9.4. Rank
Your league will be ranked against other leagues based on the number of fame points it
has. Rank 1 is assigned to the league with the highest number of fame points.
9.5. Chat
You and other League members will be able to chat with each other in real-time. Tap in
the text box to start typing.
You can also mute League members by tapping on their messages and selecting ‘mute’.
To unmute a member, go to your League settings and unmute them by tapping the gear
button.
9.6. Leaderboards
Your league leaderboard provides a great way to view who is the best in different areas.
You can sort the leader-board by Leaders (League Championship), most fans, highest
player (account) level, and team Overall Rating (OVR).
9.7. Friendlies
You can challenge any League members to a match by tapping on them and selecting
‘play’. You'll be able to review previous turns and track your record against them.
These matches do not determine your internal League leader-board placement.
41
9.8. Tournament
A league tournament is a 24 -hour event between two Leagues that have anywhere from
4v4 to 32v32 member matchups. You can access League Tournaments by tapping the
Tournaments panel.
Simply tap the ‘reserve’ button to remove a member from the Tournament and tap the
‘active’ button to make a member active for the Tournament. Tap the Find Opponent
button to start your search for another League.
Your League size will determine how many members must play, and Tournaments must
be started with an even number of players.
After setting the starters, an admin or league owner taps ‘search for opponent’. This will
trigger the matchmaking process to find an opponent that best matches your league’s
fame.
Fame is essentially your league’s power rating, and the game will try to match your
league with another league that has the same number of fame. The overall rating of
teams in your league or the other leagues has no bearing in the matchmaking process.
When the game starts searching for a match, it starts by looking for another league that
is also searching and has the same fame as your league’s. After waiting for a few seconds
and no match is found, the game will expand the fame by a few percentage points
higher/lower and keep searching. It will continue to repeat this process until a match is
found.
Sometimes there will be matches where the difference in the fame between opponents
is greater than normal matchmaking parameters. This occurs because an opponent-
league close to your league’s fame may not have been available at the early stages of the
search, and the matchmaking system expanded the available pool of leagues to find your
league an opponent.
42
9.8.4. Gaining and losing fame points
At the end of the tournament, your league will gain or lose fame points depending on
the outcome of your match. Win or tie and your league gains fame points. Lose, and
fame points are subtracted.
The number of fame points your league gains or loses is based on the quality of your
opponent, which is measured by the differences in fame. A win versus a league with
higher fame will reward your league with more fame points than if your league were to
defeat a league with lower fame. Conversely, losing against a league with lower fame
than your league’s will result in greater fame points deducted than if your league were
to be defeated by a league with higher fame.
The algorithm can kick out at least starters or add at least 2 reserves (subject to
availability) if it takes too long to find a match using the initially given number of
starters.
Your League score is determined by how many goals your members score on their
turns. The League with the most goals wins.
9.8.6. Chat
You'll be able to chat with your League teammates in real-time by tapping the Chat
button. You can also chat with the other League but be careful not to give away your
strategy.
9.8.7. Cooldown
If you were selected as a starter in the tournament and you decide to leave the league
before the tournament ends; the time remaining for the tournament to end will be your
cooldown time. This is the time you will have to wait before you can be selected as a
starter in any tournament if you join another league. At the end of your cooldown
period, you will not get any rewards associated with the result of the tournament you
were in before you left.
9.9. Championship
League Championships are bracketed Tournaments made up of members from just your
League. For each pair of players, each member can take up to two turns against their
opponent.
Create a Championship
On the League Championship screen, you can view past Championships or create a new
one. An Owner or Admin must tap the Start a Championship button to create a new
Championship.
43
Setting it up
League Owners and Admins set which members play in a Championship. The top three
ranked members from the previous Championship must be in the League
Championship, while the rest of the members are optional.
Owners can also adjust settings of the Championship like difficulty, seeding type, and
round length.
Bracket play
You'll be notified if you're in a League Championship after it starts. When you go into
the screen, the brackets will be seeded, and you'll play your turns against your
opponent. The player with the most goals wins.
Rounds
League Championships are broken up into rounds and each round has a time limit. If
everyone finishes early the next round will start earlier, but still, end at the same time
as it would have before.
Byes
Byes give you an instant win and may be given due to an unevenly filled bracket or if
someone forfeits a round.
Ties
There are no Draws if the scores are equal in League Championships. The user who has
the higher League Ranking wins.
Even if you lose, you can still place higher than others who've lost in your round. You do
this by winning more matches, scoring more goals, and doing it as quickly as possible.
9.10. Settings
9.10.1. Edit league
This is the area when you can change the league options and requirements.
League logo
With this setting, the league owner can browse and set the league’s logo.
League name
With this setting, the league owner can write the league’s name.
Description
With this setting, the league owner can write the league’s description.
League Privacy
With this setting, the league owner can set how gamers can join the league
• Open: users can openly join the league
44
• Application: the gamers can send an application to join the league
• Private: the gamers can only join the league by invitation
Location
With this setting, the league owner can browse and set the league’s location.
Required fans
With this setting, the league owner can set the number of fans a gamer must have before
they can join or apply to the league.
Required levels
With this setting, the league owner can set an account level a gamer must have before
they can join or apply to the league.
Required rating
With this setting, the league owner can set an active line-up rating a gamer must have
before they can join or apply to the league.
Administrator
• Mute – can mute/unmute any member
• Report– can report any member
• Remove – can only remove regular members from the league
Regular member
• Mute – can mute/unmute any member
• Report – can report any member
45
10. Competition modes
10.1. Versus Attack (VSA) match
This a quick and simple 90-second match where you compete in real-time against an
opponent. Each user is given various grades of chances in quick succession, to score
more than their opponent in the allotted 90 seconds. In this mode, you do not have to
wait for your turn.
The clock never stops for corners, free kicks, out of bounds, or penalty kicks. So, your
best strategy is to play smart, be efficient, score as quickly as possible, and run as many
attacks as you can before time runs out
10.1.1. Matchmaking
To start a match, enter into the VS Attack hub from the Main Hub, and press the Play
button. This will trigger the matchmaking process to find an opponent that best
matches your fan count.
Fan count is essentially your team’s power rating, and the game will always try to match
you with another player with the same Fan count/power, regardless of their team’s
overall rating (OVR).
When you press the ‘play’ button, the game starts searching for a match. It starts by
looking for another player who is also searching and has the same fan count as you. In
the lower divisions, this almost always happens instantaneously (if network speeds
permit). However, in the higher divisions where there are fewer players overall, there
may not be another player with the same fan count as you are searching at precisely
that moment in time. So, after waiting for a few seconds, the game will expand the fan
count by a few percentage points higher/lower and keep searching. It will continue to
repeat this process until a match is found.
Sometimes there will be matches where the difference in the number of fans between
opponents is greater than normal matchmaking parameters. This occurs because an
opponent close to your fan count may not have been available at the early stages of the
search, and the matchmaking system expanded the available pool of users to find you an
opponent.
The number of fans you gain or lose is based on the quality of your opponent, which is
measured by the differences in fan count. A win versus a player with a higher fan count
than you will reward you with more fans than if you were to defeat a player with a
lower fan count than you. Conversely, losing against a player with a lower fan count
than you will result in greater fans deducted than if you were to be defeated by a player
with a higher fan count.
46
10.1.3. Chances
At the start of a match, you will arrive at a match preview screen that displays the types
of chances and percentages thereto, that each team will be allocated.
At the beginning of the match, the algorithm rates your team based on your OVR and
chemistry then compares the rating to that of your opponent’s team to determine the
percentage and type of chances each team should receive.
The algorithm assumes the same fixed number of chances (e.g. 10) will be taken by each
player for the duration of the match. If any of the players use their assumed fixed
number of chances (10) before 90-seconds elapses, they get the second bucket of
chances and the process starts all over again.
Equally rated teams will receive a relatively equal distribution of chances, but
differences in OVR/Chemistry will result in the higher-rated team having the potential
to generate more Great and Good chances while the lower-rated team will have fewer
opportunities at higher quality chances. For considerable differences in OVR and
Chemistry, the lower-rated team will also see Counter Attacks.
when the match begins, the game will take the percentages and apply them to ‘10
chance bucket’ and the chances may look like this:
Table-1
Player 1 Player 2
Chance 1 – Good Chance 1 – Basic
Chance 2 – Great Chance 2 – Good
Chance 3 – Great Chance 3 – Good
47
Chance 4 – Good Chance 4 – Great
Chance 5 – Good Chance 5 – Good
Chance 6 – Good Chance 6 – Basic
Chance 7 – Great Chance 7 – Great
Chance 8 – Good Chance 8 – Good
Chance 9 – Basic Chance 9 – Good
Chance 10 – Good Chance 10 – Good
Table-2
Player 1 Player 2
Chance 1 – Good Chance 1 – Great
Chance 2 – Basic Chance 2 – Great
Chance 3 – Good Chance 3 – Good
Chance 4 – Great Chance 4 – Good
Chance 5 – Good Chance 5 – Good
Chance 6 – Good Chance 6 – Good
Chance 7 – Great Chance 7 – Good
Chance 8 – Great Chance 8 – Good
Chance 9 – Good Chance 9 – Basic
Chance 10 – Great Chance 10 – Basic
“Please wait for your opponent to finish. It should only be a few seconds longer.”
48
Any of the above factors can also affect last-minute goal(s) received by the servers. The
score you see right when the match ends (i.e., 3-2) may occasionally be different than
what is displayed in the match summary (i.e., 3-4).
The FIFA Mobile team understands that this can “feel” unfair like your opponent is
getting a lot more time to play than you, but the FIFA Mobile team says that this is not
the case. Both users get the same amount of time to play, with the final few seconds you
have to play your last chance of the game being the only tiny variance. They are
investigating ways to improve your experience, but some instances are simply out of
their control.
Head-to-Head has its minimum spec requirements to play. Make sure you meet them
here.
10.2.1. Matchmaking
To start a match, press the ‘play’ button. This will trigger the matchmaking process to
find an opponent that best matches your cups count.
Cup count is essentially your team’s power rating, and the game will always try to
match you with another player with the same cup count/power, regardless of their
team’s overall rating (OVR).
When you press the ‘play’ button, the game starts searching for a match. It starts by
looking for another player who is also searching and has the same cup count as you. In
the lower divisions, this almost always happens instantaneously (if network speeds
permit). However, in the higher divisions where there are fewer players overall, there
may not be another player with the same cup count as you are searching at precisely
that moment in time. So, after waiting for a few seconds, the game will expand the cup
count by a few percentage points higher/lower and keep searching. It will continue to
repeat this process until a match is found.
Sometimes there will be matches where the difference in the number of cups between
opponents is greater than normal matchmaking parameters. This occurs because an
opponent close to your cups count may not have been available at the early stages of the
search, and the matchmaking system expanded the available pool of users to find you an
opponent.
49
The number of cups you gain or lose is based on the quality of your opponent, which is
measured by the differences in cups count. A win versus a player with a higher cup
count than you will reward you with more cups than if you were to defeat a player with
a lower cup count than you. Conversely, losing against a player with a lower cup count
than you will result in greater cups deducted than if you were to be defeated by a player
with a higher cup count.
By default, the skill game picks a player based on their position on your active line-up’s
formation.
The challenge has requirements based on each players’ biography and overall rating.
50
11. Events & quests
Events and quests are time-limited challenges in FIFA Mobile which offer you rewards
when you complete them.
Events whose presence is only seen in the FIFA Mobile Store, are not listed in the link
above but are announced via FIFA Mobile’s Twitter account.
11.1. Events
11.1.1. Long
These are events available throughout the season such as Division Rivals and Seasons.
11.1.2. Short
These are events available only for a limited time during the season such as Team of the
Year and Team of the Season.
11.2. Quests
11.2.1. Daily quests
These are challenges that refresh/reset daily, and their requirements should be met
before the deadline to get the associated rewards
51
12. Market
The market is a place to buy and sell tradeable players. Not every player-card can be
sold or bought from the market and you can buy or sell player-cards in their base
version only.
The market will unlock when your account reaches a certain level.
Any player-card bought from the market is automatically added to your reserve players.
You can view your reserve players in the ‘My team’ hub under the ‘Players’ tab.
12.1. Browse
Under the ‘Browse’ tab you can sift through player cards you can buy. Buying a player
card costs coins.
You can narrow down which player-cards to see, by setting different inputs in the
options provided by the ‘Search’ feature.
Listing-time
This is the time (hh:mm:ss) left before the player card cannot be bought.
Start-price
This is the number of coins it will cost you to start your bid on the player card.
Current bid
If any, this is the number of coins you or another gamer has bid on the card.
Buy now
This is the number of coins it will cost you to immediately buy the player card.
12.1.1. Buy
The cost of immediately buying a player card is shown as the ‘Buy now’ amount.
To buy a card:
• Tap on the player-card
• Tap on “Buy now”
The number of coins will be deducted from your account and the player-card will be
added to your reserve players.
12.1.2. Bid
The cost of bidding on a player-card is:
• ‘Start price’ amount, if no bid has been made on that player-card
• Minimum 100 + ‘Current bid’ amount, if a bid has been made on that player-card
52
To bid on a card:
• Tap on the player-card
• You can adjust the minimum bid amount already set by the game
• Tap on “Place bid”
The respective number of coins will immediately be deducted from your account.
The player card can be claimed at the expiry of its listing time if your bid is the highest
when the listing time expires. If another gamer out-bids you before the listing time
expires, you can claim back your coins and/or make another bid.
12.2. Search
There are a lot of players in the market and the ‘Search’ feature helps you filter the
player-cards displayed.
The player cards typically don’t show the full name of the player. In this field, you can
search using any of the player’s names even though if it’s not written on the player card.
You can type the name/name-pattern in soft brackets e.g. (walker) or (Walk*). The case
of the letters in the name/name-pattern don’t matter
Having typed :
• (Arnold) – search results will show any player-card associated with a player
having ‘Arnold’ as one of his names
• (Arnold)(*alker) - search results will show any player-card associated with a
player having ‘Arnold’ as one of his names or whose part of any of his names
ends with ‘-alker’
• (Arnold)(*alker)(Bis*) - search results will show any player-card associated
with a player having ‘Arnold’ as one of his names or whose part of any of his
names ends with ‘-alker’ or begins with ‘Bis-‘
You can do this by placing an exclamation mark before putting the name/name-pattern
in soft brackets e.g. !(walker).
53
Having typing :
• !(Arnold) – search results will not show any player-card associated with a player
having ‘Arnold’ as one of his names
• !(Arnold) !(*alker) - search results will not show any player-card associated
with a player having ‘Arnold’ as one of his names or whose part of any of his
names ends with ‘-alker’
• !(Arnold)!(*alker)!(Bis*) - search results will not show any player-card
associated with a player having ‘Arnold’ as one of his names or whose part of any
of his names ends with ‘-alker’ or begins with ‘Bis-‘
An input value in any of the fields provided must be any whole number from 40 to 150.
Max field
If you input a value in this field; your search results will include all player cards with an
overall rating below or equal to your input value.
Min field
If you input a value in this field; your search results will include all player cards with an
overall rating above or equal to your input value.
12.2.3. Team
This is where you can limit the search results based on the club associated with the
player cards.
Selecting ‘Manchester City’ will limit the search results to player cards whose associated
club is Manchester City.
You can select multiple clubs and the search results will show player-cards associated
with those selected clubs only.
54
12.2.4. League
This is where you can limit the search results based on the league associated with the
player cards.
Selecting ‘Bundesliga’ will limit the search results to player cards whose associated
league is Bundesliga.
You can select multiple leagues and the search results will show player cards associated
with those selected leagues only.
12.2.5. Nation/Region
This is where you can limit the search results based on the nationality/region
associated with the player cards.
Selecting ‘France’ will limit the search results to player cards whose associated
nationality/region is France.
You can select multiple leagues and the search results will show player cards associated
with those selected leagues/regions only.
12.2.6. Position
This is where you can limit the search results based on the player card's assigned
position on the field.
Selecting ‘RW’ will limit the search results to player-cards assigned the RW position.
You can select multiple positions and the search results will show player cards
associated with those selected positions only.
12.2.7. Quality
This is where you can limit the search results based on the player card's quality.
55
12.2.8. Price
This is where you can limit the search results based on the player card's maximum and
minimum coin costs under either “Current bid” or “Buy now” fields.
The default value of any Min field is 100 coins. The default value of any Max field is the
value in their corresponding Min field.
Min field
If you input a value in this field; your search results will include all player-cards with a
‘Current bid’/’Buy now’ cost above or equal to your input value.
Max Field
If you input a value in this field; your search results will include all player-cards with a
‘Current bid’/’Buy now’ cost below or equal to your input value.
Selecting the ‘Attacking’ skill boost will limit the search results to player cards
associated with the ‘Attacking’ skill boost.
You can select multiple skill boosts and the search results will show player cards
associated with those selected skills boosts only.
12.2.10. Program
This is where you can limit the search results based on the program the player-card is
associated with.
Selecting the ‘Team of the season’ program will limit the search results to player cards
associated with the ‘Team of the season’ program.
You can select multiple programs and the search results will show player-cards
associated with those selected programs only.
12.3. Sell
You can only sell players in their base versions. If the player-card has been trained
and/or ranked, the training and rank will be discarded when you list that player card.
If sold, you can claim the coins it was sold for (minus 5% tax if you haven’t claimed the
‘market perk’ from one of the rewards in VIP Ranking.
If not sold, you can claim back the player card at the end of its listing time.
You cannot claim back the listed item once it’s sold or before its listing time expires.
The bot’s inventory is what you see under the ‘Browse’ tab in the ‘Market’ hub. A gamer
buys cards from the bot’s inventory.
The bot seeks to maintain a certain number 𝑛 of any player-card 𝐶 in its inventory at a
given time.
B. Queueing list: player-card 𝐶 duplicates listed for sale to the bot by gamers
around the world. This list is not visible to the gamer
2) When the number of player-card 𝐶 duplicates in the inventory is 𝑛, the bot will
not buy any player-card 𝐶 duplicate listed in the queueing list
12.4. My listings
Under this tab, you will see all player cards you have listed for sale.
If your player card's listing time expires, it will no longer be listed for sale. You have to
claim it back before you can see it in your roaster, otherwise, it will always be under the
‘My Listings’ tab.
There is a limit to the number of player cards that can be left unclaimed in the ‘My
listings’ tab.
57
12.5. My bids
Under this tab, you will see all the player cards you have bid on.
58
13. Store
This is a hub where you can:
• Claim free packs
• Buy packs using either gems or FIFA points or coins or real currency.
• Buy coins or FIFA Points using real currency
• Exchange FIFA points for either gems or coins
59
14. News, updates, and support channels
14.1. News and updates channels
Official FIFA Mobile news and updates, from live events to new feature updates are
disseminated through the following channels:
News Page
https://www.ea.com/en-gb/games/fifa/fifa-mobile/news
Twitter
https://twitter.com/EAFIFAMOBILE
Settings > Help & Feedback > Customer Service > Visit.
EA Website
On the website, you will be guided as you create a case. Using this method, your case
will not include some information about your FIFA Mobile account – to help with
diagnostics.
https://help.ea.com/en/
Twitter
You can tag or dm @EAHElp to get help from an EA advisor on Twitter.
https://twitter.com/EAHelp.
Facebook
You can comment on a relevant post or sent a message to @EAHelpHub to get help from
an EA advisor on Facebook
https://www.facebook.com/EAHelpHub
60
Answers Headquarters (AHQ)
This is a forum where you can create (or reply to ) a topic to get some tips and help
from community members and EA Community managers.
You can also create (or reply to ) a topic to give help and tips. Providing useful
information to the community will help you level up among the community ranks.
1) English,
2) Deutsch,
3) Español,
4) Français,
5) Italiano,
6) Nederlands,
7) Polski,
8) Português,
14.4. Languages
FIFA Mobile provides support in the following languages.
1) English,
2) Deutsch,
3) Español,
4) Français,
5) Italiano,
6) Nederlands,
7) Polski,
8) Português,
61
15. End of the Season
At the end of every season several items associated with your account reset. These
include:
1) Coins
2) Gems
3) Stamina and capacity
4) Account-level
5) VIP Ranking
6) Shards
7) Bonus line-ups
8) Skill boost levels and duplicates
9) Reserve players and their ranks
10)Fans
11)Cups
12)Fame points
13)Friend’s list
14)Some Club Kits
62
16. Bibliography
[1] Electronic Arts Inc., “How to improve your Players in FIFA Mobile,” 2021. [Online].
Available: https://help.ea.com/en-gb/help/fifa/fifa-mobile/how-to-improve-
your-players-and-team-in-fifa-mobile/. [Accessed April 2021].
[2] Electronic Arts Inc., “Game modes and features in FIFA Mobile,” 2021. [Online].
Available: https://help.ea.com/en-gb/help/fifa/fifa-mobile/game-modes-in-fifa-
mobile/. [Accessed April 2021].
[3] Electronic Arts Inc., “Leagues, Tournaments, and Championships in FIFA Mobile,”
2021. [Online]. Available: https://help.ea.com/en-gb/help/fifa/fifa-
mobile/leagues-tournaments-and-championships-in-fifa-mobile/. [Accessed April
2021].
[4] Electronic Arts Inc., “Gameplay controls and the Market in FIFA Mobile,” 2021.
[Online]. Available: https://help.ea.com/en-gb/help/fifa/fifa-mobile/gameplay-
controls-and-the-market-in-fifa-mobile/. [Accessed April 2021].
[5] Electronic Arts Inc., “FIFA MOBILE 2020 - LEAGUE MATCHUPS,” 2021. [Online].
Available: https://www.ea.com/en-gb/games/fifa/fifa-mobile/news/league-
matchups-2020. [Accessed April 2021].
[6] Electronic Arts Inc., “FIFA MOBILE 2020 - CHEMISTRY & SKILL BOOSTS,” 2021.
[Online]. Available: https://www.ea.com/en-gb/games/fifa/fifa-
mobile/news/chemistry-skill-boosts-2020. [Accessed April 2021].
[7] Electronic Arts Inc., “FIFA MOBILE 2020 - ICONS,” 2021. [Online]. Available:
https://www.ea.com/en-gb/games/fifa/fifa-mobile/news/icons-2020. [Accessed
April 2021].
[8] Electronic Arts Inc., “FIFA MOBILE 2020 - DIVISION RIVALS,” 2021. [Online].
Available: https://www.ea.com/en-gb/games/fifa/fifa-mobile/news/division-
rivals-2020. [Accessed April 2021].
[9] Electronic Arts Inc., “FIFA MOBILE 2020 - SEASONS,” 2021. [Online]. Available:
https://www.ea.com/en-gb/games/fifa/fifa-mobile/news/seasons-2020.
[Accessed April 2021].
[10] Electronic Arts Inc., “FIFA MOBILE 2020 - LEGACY,” 2021. [Online]. Available:
https://www.ea.com/en-gb/games/fifa/fifa-mobile/news/legacy-2020.
[Accessed April 2021].
[11] Electronic Arts Inc., “FIFA MOBILE NEW SEASON 2020,” 2021. [Online]. Available:
https://www.ea.com/en-gb/games/fifa/fifa-mobile/news/new-season-2020.
[Accessed April 2021].
[12] Electronic Arts Inc., “ Troubleshoot issues in FIFA Mobile,” 2021. [Online].
Available: https://help.ea.com/en-us/help/fifa/fifa-mobile/troubleshoot-issues-
in-fifa-mobile/. [Accessed April 2021].
[13] Electronic Arts Inc., “Device coverage for FIFA Mobile,” 2021. [Online]. Available:
https://help.ea.com/en-us/help/fifa/fifa-mobile/device-coverage-for-fifa-
mobile/. [Accessed April 2021].
[14] Electronic Arts Inc., “Contact EA Help for FIFA Mobile support,” 2021. [Online].
Available: https://help.ea.com/en-us/help/fifa/fifa-mobile/contact-ea-help-
through-fifa-mobiles-settings-menu/. [Accessed April 2021].
63
[15] Electronic Arts Inc., “All about your team in FIFA Mobile,” 2019. [Online].
Available: https://help.ea.com/en-us/help/fifa/fifa-mobile/all-about-your-team-
in-fifa-mobile/. [Accessed April 2021].
[16] Electronic Arts Inc., “Find your FIFA Mobile User ID,” 2019. [Online]. Available:
https://help.ea.com/en/help/fifa/fifa-mobile/find-your-fifa-mobile-user-id/.
[Accessed April 2021].
[17] Electronic Arts Inc., “Know the rules in FIFA Mobile,” 2019. [Online]. Available:
https://help.ea.com/en-us/help/fifa/fifa-mobile/fifa-mobile-know-the-rules/.
[Accessed April 2021].
[18] Electronic Arts Inc., “Save your game progress in FIFA Mobile,” 2019. [Online].
Available: https://help.ea.com/en-us/help/fifa/fifa-mobile/save-your-game-
progress-in-fifa-mobile/. [Accessed April 2021].
[19] FIFPlayy, “FIFA Mobile – Controls,” 2018. [Online]. Available:
https://www.fifplay.com/fifa-mobile-controls/. [Accessed April 2021].
[20] Futhead, “Secret controls in Fifa Mobile!,” 2017. [Online]. Available:
https://www.futhead.com/talk/73457-fifa-mobile/secret-controls-in-fifa-
mobile/. [Accessed April 2021].
[21] F. M. D. Team, “Boost Chemistry,” 2019. [Online]. Available:
https://twitter.com/fifamobiledev/status/1172374193041629185?lang=en.
[Accessed April 2021].
[22] GamingonPhone, “FIFA Mobile 20 Rank Ups Guide,” 2020. [Online]. Available:
https://gamingonphone.com/guides/fifa-mobile-20-rank-ups-guide/. [Accessed
April 2021].
[23] Electronic Arts Inc., “FIFA Mobile - Ranks, New OVRs & Hazard,” 2020. [Online].
Available: https://answers.ea.com/t5/Updates-News-Announcements/FIFA-
Mobile-Ranks-New-OVRs-amp-Hazard/td-p/8926913. [Accessed April 2021].
[24] Electronic Arts Inc., “FIFA Mobile - How VS Attack Works,” 2020. [Online].
Available: https://answers.ea.com/t5/Updates-News-Announcements/FIFA-
Mobile-How-VS-Attack-Works/td-p/9871491. [Accessed April 2021].
[25] F. NATION, “A guide to ‘Leagues’ in FIFA Mobile,” 2017. [Online]. Available:
https://www.futnation.com/2017/3/14/14931582/fifa-mobile-leagues-guide-
how-to. [Accessed April 2021].
[26] FIFAUTeam, “Work Rates Guide for FIFA 21 Ultimate Team,” 2020. [Online].
Available: https://fifauteam.com/work-rates-fifa-21/. [Accessed April 2021].
[27] juve938383, “How to play FIFA Mobile-Market,” 2019. [Online]. Available:
https://answers.ea.com/t5/General-Discussion/How-to-play-FIFA-Mobile-
Market/m-p/8309529#M13676. [Accessed April 2021].
[28] avez17, “Guide to Chemistry,” 2019. [Online]. Available:
https://answers.ea.com/t5/General-Discussion/Guide-to-Chemistry/m-
p/8356778#M14211. [Accessed April 2021].
[29] Electronic Arts Inc., “User Agreement,” 2020. [Online]. Available:
http://tos.ea.com/legalapp/WEBTERMS/US/en/PC#section6. [Accessed April
2021].
[30] Electronic Arts Inc., “Privacy and Cookie Policy,” 2020. [Online]. Available:
https://tos.ea.com/legalapp/WEBPRIVACY/US/en/PC/. [Accessed April 2021].
64
[31] Electronic Arts Inc., “Updates, News & Announcements,” 2021. [Online]. Available:
https://answers.ea.com/t5/Updates-News-Announcements/bd-p/fifa-mobile-
updates-news-en. [Accessed April 2021].
[32] Electronic Arts Inc., “Troubleshooting EA mobile games on iPad and iPhone,”
2021. [Online]. Available: https://help.ea.com/en-
us/help/mobile/troubleshooting-steps-for-ios-apps/. [Accessed April 2021].
[33] Electtronic Arts Inc., “ Troubleshooting EA mobile games on Android devices,”
2021. [Online]. Available: https://help.ea.com/in/help/mobile/troubleshooting-
steps-for-android/?product=fifa-mobile&franchise=fifa&platform=android-
phone. [Accessed April 2021].
[34] Electronic Arts Inc., “ Connection troubleshooting,” 2021. [Online]. Available:
https://help.ea.com/en/help/faq/connection-troubleshooting-basic/. [Accessed
April 2021].
[35] Electronic Arts Inc., “ Explaining packet loss in your game,” 2020. [Online].
Available: https://help.ea.com/en/help/connection-quality/explaining-packet-
loss-in-your-game/. [Accessed April 2021].
[36] Electronic Arts Inc., “Explaining jitter in your game,” 2020. [Online]. Available:
https://help.ea.com/en/help/connection-quality/explaining-jitter-in-your-
game/. [Accessed April 2021].
[37] Electronic Arts Inc., “Explaining ping in your game,” 2020. [Online]. Available:
https://help.ea.com/en-us/help/connection-quality/explaining-ping-in-your-
game/. [Accessed April 2021].
[38] Electronic Arts Inc., “What is Connection Quality?” 2020. [Online]. Available:
https://help.ea.com/en/help/connection-quality/what-is-connection-quality/.
[Accessed April 2021].
[39] Electronic Arts Inc., “How to contact EA Help for support,” 2021. [Online].
Available: https://help.ea.com/en-us/help/faq/contact-ea-help/. [Accessed April
2021].
[40] N. Schoenfelder, “How do I Know if My Internet Connection is “Good?”,” 2020.
[Online]. Available: https://www.pingplotter.com/wisdom/article/is-my-
connection-good. [Accessed April 2021].
[41] FIFPlay, “FIFA 21 Formations,” 2021. [Online]. Available:
https://www.fifplay.com/fifa-21/formations/. [Accessed April 2021].
[42] FIFAUTeam, “FIFA 21 Formations,” 2021. [Online]. Available:
https://fifauteam.com/fifa-21-formations-guide/. [Accessed April 2021].
[43] FIFAUTeam, “FIFA 21 Positions,” 2021. [Online]. Available:
https://fifauteam.com/fifa-21-positions/. [Accessed April 2021].
65