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CODEX SUPPLEMENT: IMPERIAL FISTS

Indomitus Version 1.1

These documents collect amendments to the rules and present *Page 52 – Tor Garadon, Abilities, Signum Array
our responses to players’ frequently asked questions. Often Change to read:
these amendments are updates necessitated by new releases or ‘In your Command phase, select one friendly Imperial Fists unit
community feedback; these can be identified by the presence within 3" of this model. Until the start of your next Command
of an asterisk before the page reference. At other times, these phase, each time a model in that unit makes a ranged attack, add
amendments are errata designed to correct mistakes or add 1 to that attack’s hit roll.’
clarity to a rule that is not as clear as it might be.
*Page 52 – Tor Garadon, Abilities
As they’re revised regularly, each of these documents has a Change ability name and rules text to read:
version number; where a version number has a letter, e.g. 1.1a, ‘Rites of Battle (Aura): While a friendly Imperial Fists Core unit
this means it has had a local amendment, only in that language, is within 6" of this model, each time a model in that unit makes
to clarify a translation issue or other minor correction. When an attack, re-roll a hit roll of 1.’
a document is revised, the version number will be incremented
and new updates will be highlighted in blue, while new errata *Page 53 – Pedro Kantor, Abilities, Chapter Master
and FAQs will be highlighted in magenta. Change to read:
‘In your Command phase, select one friendly Crimson Fists Core
or Crimson Fists Character unit within 6" of this model. Until the
DESIGNER’S NOTES start of your next Command phase, each time a model in that
CODEX SPACE MARINES – SUPPLEMENT UPDATES unit makes an attack, you can re-roll the hit roll.’
With the release of the 2020 edition of Codex: Space Marines, it
is necessary to update the Codex supplements that were written *Page 53 – Pedro Kantor, Abilities, Oath of Rynn
to work alongside its predecessor. These updates ensure that the Change ability name and rules text to read:
rules presented in this supplement work smoothly and ‘as intended’ ‘Oath of Rynn (Aura): While a friendly Crimson Fists Core unit
with the latest Codex. They involve such things as adding the Core is within 6" of this model, add 1 to the Attacks characteristic of
keyword in the appropriate places and attaching appropriate labels models in that unit.’
and categories to psychic powers and Stratagems. They also include
updating certain weapon profiles to match changes in Codex: Space *Page 53 – Pedro Kantor, Abilities
Marines, and readjusting certain other rules to take into account Add the following ability:
their altered efficacy when used in conjunction with the new units ‘Rites of Battle (Aura): While a friendly Crimson Fists Core unit
and rules presented in Codex: Space Marines. is within 6" of this model, each time a model in that unit makes
an attack, re-roll a hit roll of 1.’

UPDATES & ERRATA *Page 56 – Abilities, Legacy of Dorn


*Page 51 – Captain Lysander, Abilities, Teleport Strike Change to read:
Change to read ‘(see Codex: Space Marines)’. ‘Whilst the Devastator Doctrine is active, each time a model with
this ability makes an attack with a Heavy weapon
*Page 51 – Captain Lysander, Abilities, Icon of Obstinacy against a Vehicle or Building unit, if that attack has a Strength
Change to read: characteristic of 7 or more, add 1 to the Damage characteristic of
‘While a friendly Imperial Fists unit is within 6" of this model, that attack.’
each time a Combat Attrition test is taken for that unit, it is
automatically passed.’ *Page 57 – Warlord Traits, Architect of War, rules text
Change to read ‘(see Codex: Space Marines)’.
*Page 51 – Captain Lysander, Abilities
Change ability name and rules text to read: *Page 57 – Warlord Traits, Refuse to Die, rules text
‘Rites of Battle (Aura): While a friendly Imperial Fists Core Change to read ‘(see Codex: Space Marines)’.
unit is within 6" of this model, each time a model in that unit
makes an attack, re-roll a hit roll of 1.’

WARHAMMER 40,000 – CODEX SUPPLEMENT: IMPERIAL FISTS 1


*Page 57 – Warlord Traits, Stoic Defender, rules text *Page 60 – Stratagems, Bolter Drill
Change to read: Change first sentence to read:
‘Stoic Defender (Aura): While a friendly Crimson Fists Core ‘Use this Stratagem in your Shooting phase, when you choose an
or Crimson Fists Character unit is within 6" of this Warlord, Imperial Fists Core or Imperial Fists Character unit from your
that unit has the Objective Secured ability (see the Warhammer army to shoot with.’
40,000 Core Book). If a unit already has this ability, each model
in that unit counts as one additional model for the purposes of Page 61 – Stratagems, The Shield Unwavering
determining control of objective markers.’ Change to read:
‘Use this Stratagem at the end of your Morale phase. Select one
*Page 58 – Relics of the Fists, The Spartean, Abilities Imperial Fists Infantry unit from your army that is within 3"
Change to read: of any objective markers. Until the start of your next turn, add
‘Each time you select a target for this weapon, you can ignore the 1 to the Attacks characteristic of models in that unit, and when
Look Out, Sir rule.’ resolving an attack made against that unit, add 1 to the saving
throw (excluding invulnerable saves).’
*Page 58 – Relics of the Fists, The Banner of Staganda, Abilities
Change second sentence to read: *Page 62 – Geokinesis Discipline, psychic powers
‘The bearer has the following ability: ‘Banner of Staganda The following categories apply:
(Aura): While a friendly Imperial Fists Core or Imperial Fists BLESSING WITCHFIRE
Character unit is within 6" of the bearer, each time a model in 1. Tectonic Purge (Aura) 2. Wrack and Ruin
that unit makes a melee attack, add 1 to that attack’s hit roll.’’ 4. Fortify 3. Iron Inferno
5. Aspect of Stone 6. Chasm
*Page 58 – Relics of the Fists, The Eye of Hypnoth, Abilities
Change second sentence to read: *Page 62 – Geokinesis Discipline, Wrack and Ruin, rules text
‘The bearer has the following ability: ‘Eye of Hypnoth (Aura): Change second sentence to read:
While a friendly Imperial Fists Core unit is within 6" of the ‘If manifested, select one Building unit, or one enemy unit that
bearer, each time a model in that unit makes a ranged attack, is wholly on or within an Area Terrain feature and is within 18"
re-roll a wound roll of 1.’’ of and visible to this Psyker.’

*Page 59 – Special-issue Wargear, Fist of Terra, weapon profile


Change the Damage characteristic to read ‘2’. IMPERIUM NIHILUS: VIGILUS
*Pages 60-61 – Stratagems
DEFIANT UPDATES & ERRATA
The following categories apply: Since the release of Imperium Nihilus: Vigilus Defiant, a
BATTLE TACTIC STRATEGIC PLOY REQUISITION number of the rules presented there have been superseded
Bitter Enmity Pain is a Lesson Champion of Blades by those found in Codex Supplement: Imperial Fists, and
Bolster Defences Close-range Bolter Fire Sentinel of Terra others require updating so that they interact correctly with
Sappers Stubborn Defence Gift of the Phalanx new rules presented in Codex Supplement: Imperial Fists.
Bolter Drill Clearance Protocols This has necessitated the following changes to Imperium
Tank Hunters Nihilus: Vigilus Defiant:
Praetorian’s Wrath
The Shield Unwavering ERRATA
Slay the Tyrant Pages 179 – Imperial Fists Siegebreaker Cohort
A Hated Foe Add the following text to this page:
‘If you have created your army using the additional rules
*Page 60 – Stratagems, Bolster Defences found in Codex Supplement: Imperial Fists, you cannot
Change to read: select The Eye of Hypnoth Relic, or the Indomitable Warlord
‘Use this Stratagem at the start of your Movement phase. Trait from this Specialist Detachment. They are replaced
Select one Imperial Fists unit from your army that is receiving with a new Relic and a new Warlord Trait with the same
the benefits of cover. Until that unit makes a Normal Move, names in Codex Supplement: Imperial Fists.’
Advances, makes a charge move or performs a Heroic
Intervention, each time an attack is allocated to a model in that Page 179 – Stratagems, Seismic Devastation
unit, add an additional 1 to any armour saving throw made Change the last sentence to read:
against that attack. You can only use this Stratagem once.’ ‘Each time you roll an unmodified wound roll of a 6 for an
attack made by that unit that targets an enemy Vehicle that
*Page 60 – Stratagems, Close-range Bolter Fire phase, that attack inflicts a mortal wound in addition to its
Change first sentence to read: normal damage.’
‘Use this Stratagem in your Shooting phase, when you choose an
Imperial Fists Core or Imperial Fists Character unit from your FAQs
army to shoot with.’ Q: Can an Imperial Fists successor Chapter use the Imperial
Fists Siegebreaker Cohort Specialist Detachment Stratagem?
A: No. This Stratagem is not an Imperial Fists Stratagem.

WARHAMMER 40,000 – CODEX SUPPLEMENT: IMPERIAL FISTS 2


WEAPON UPDATES
RANGED WEAPONS RANGE TYPE S AP D ABILITIES
Grav-gun 18" Rapid Fire 1 5 -3 1 Each time an attack made with this weapon is allocated to a model with a Save
characteristic of 3+ or better, that attack has a Damage characteristic of 2.

MELEE WEAPONS RANGE TYPE S AP D ABILITIES


Power fist Melee Melee x2 -3 2 Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll.

WARHAMMER 40,000 – CODEX SUPPLEMENT: IMPERIAL FISTS 3


CODEX SUPPLEMENT: IRON HANDS
Indomitus Version 1.1

These documents collect amendments to the rules and present *Page 53 – Iron Father Feirros, Blessing of the Omnissiah
our responses to players’ frequently asked questions. Often Change to read:
these amendments are updates necessitated by new releases or ‘At the end of your Movement phase, this model can repair one
community feedback; these can be identified by the presence friendly Iron Hands Vehicle model within 3" of it. That Vehicle
of an asterisk before the page reference. At other times, these model regains up to 3 lost wounds. Each model can only be
amendments are errata designed to correct mistakes or add repaired once per turn.’
clarity to a rule that is not as clear as it might be.
*Page 57 – Warlord Traits, Adept of the Omnissiah, rules text
As they’re revised regularly, each of these documents has a Change to read ‘(see Codex: Space Marines)’
version number; where a version number has a letter, e.g. 1.1a,
this means it has had a local amendment, only in that language, *Page 58 – Relics of Medusa, Betrayer’s Bane, Abilities
to clarify a translation issue or other minor correction. When Change to read:
a document is revised, the version number will be incremented ‘Each time an attack made with this weapon’s meltagun profile
and new updates will be highlighted in blue, while new errata targets a unit within half range, that attack has a Damage
and FAQs will be highlighted in magenta. characteristic of D6+2.’

*Page 58 – Relics of Medusa, The Ironstone, rules text


DESIGNER’S NOTES Change to read:
CODEX SPACE MARINES – SUPPLEMENT UPDATES ‘At the start of each battle round, select one friendly Iron Hands
With the release of the 2020 edition of Codex: Space Marines, it Vehicle unit within 3" of the bearer. Until the start of your
is necessary to update the Codex supplements that were written next battle round, when resolving an attack made against that
to work alongside its predecessor. These updates ensure that the Vehicle unit, if the bearer is within 3" of that Vehicle unit you
rules presented in this supplement work smoothly and ‘as intended’ can reduce any damage suffered by 1, to a minimum of 1 (this is
with the latest Codex. They involve such things as adding the Core not cumulative with any other rules that reduce damage).’
keyword in the appropriate places and attaching appropriate labels
and categories to psychic powers and Stratagems. They also include *Pages 60-61 – Stratagems
updating certain weapon profiles to match changes in Codex: Space The following categories apply:
Marines, and readjusting certain other rules to take into account BATTLE TACTIC EPIC DEED STRATEGIC PLOY REQUISITION
their altered efficacy when used in conjunction with the new units Machine Methodical March of the
and rules presented in Codex: Space Marines. Mercy is Weakness
Empathy Firepower Ancients
Vengeance for
Souls of Iron Scion of the Forge
Isstvan V
UPDATES & ERRATA Wrathful Machine
Spirit
Mnemonic Auto-
savant
Cogitated
Martyrdom
*Page 53 – Iron Father Feirros, Signum Array
Reject the Flesh,
Change to read:
Embrace the Paragon of Iron
‘In your Command phase, select one friendly Iron Hands unit Machine
within 3" of this model. Until the start of your next Command Bequeathed by the
Engine Purge
phase, each time a model in that unit makes a ranged attack, add Iron Council
1 to that attack’s hit roll.’ The Gorgon’s Rage
Optimal Repulsion
*Page 53 – Iron Father Feirros, Master of the Forge Doctrines

Delete this ability (the bonus has already been accounted for in
its Blessing of the Omnissiah ability). *Page 60 – March of the Ancients
Add the following sentence:
*Page 53 – Iron Father Feirros, Rites of Tempering ‘You can only use this Stratagem once per battle.’
Change to read:
‘Infantry models in friendly Iron Hands units have a 5+ *Page 60 – Souls of Iron
invulnerable save whilst their unit is within 6" of this model.’ Change the Command Point cost of this Stratagem to 2CP.

WARHAMMER 40,000 – CODEX SUPPLEMENT: IRON HANDS 1


*Page 61 – Cogitated Martyrdom
Change this Stratagem to read:
‘Use this Stratagem at the start of the Shooting phase. Select one
Iron Hands Infantry unit from your army. Until the end of the
phase, when a friendly Iron Hands Character model (excluding
Vehicle models) within 3" of that unit would lose any wounds as a
result of an attack made against that model, that unit can attempt
to intercept that attack. Roll one D6 before any rolls to ignore
wounds (e.g. The Flesh is Weak, Adamantine Mantle etc.) are
made; on a 2+ that model does not lose those wounds and that unit
suffers 1 mortal wound for each of those wounds. Only one attempt
can be made to intercept each attack.’

*Page 61 – Machine Empathy


Change the last sentence of this Stratagem to read:
‘That model can use that ability again.’

*Page 62 – Technomancy Discipline, psychic powers


The following categories apply:
BLESSING WITCHFIRE MALEDICTION
1. Blessing of the Machine God 3. Fury of Medusa 2. Objuration Mechanicum
4. Psysteel Armour 6. Machine Flense
5. Reforge

*Page 62 – Reforge
Change the second sentence to read:
‘If manifested, select one friendly Iron Hands Vehicle model
within 3" of and visible to that psyker (you cannot select a model
that has already regained lost wounds this turn).’

WEAPON UPDATES
MELEE WEAPONS RANGE TYPE S AP D ABILITIES
Servo-arm Melee Melee x2 -2 3 Each time the bearer fights, no more than one attack can be made with each servo-arm.

WARHAMMER 40,000 – CODEX SUPPLEMENT: IRON HANDS 2


CODEX: GENESTEALER CULTS
Indomitus Version 1.2

These documents collect amendments to the rules and present Page 81 – Magus, Abilities, Spiritual Leader
our responses to players’ frequently asked questions. Often Change to read:
these amendments are updates necessitated by new releases or ‘<Cult> units (other than Psykers) within 6" of any friendly
community feedback; these can be identified by the presence <Cult> Magus models at the start of your opponent’s Psychic
of an asterisk before the page reference. At other times, these phase can attempt to deny one psychic power manifested within
amendments are errata designed to correct mistakes or add 12" of them that phase as if they were themselves a Psyker
clarity to a rule that is not as clear as it might be. (measure range to any model in the unit).’

As they’re revised regularly, each of these documents has a *Pages 83 and 102 – Jackal Alphus and Ranged Weapons list,
version number; where a version number has a letter, e.g. 1.1a, Jackal sniper rifle, Abilities
this means it has had a local amendment, only in that language, Change the first sentence to read:
to clarify a translation issue or other minor correction. When ‘Each time you select a target for this weapon, you can ignore the
a document is revised, the version number will be incremented Look Out, Sir rule.’
and new updates will be highlighted in blue, while new errata
and FAQs will be highlighted in magenta. Page 90 – Locus, Abilities, Unquestioning Bodyguard
Change the first sentence to read:
‘Each time a <Cult> Character model (other than a Locus)
DESIGNER’S NOTES loses a wound whilst they are within 3" of any friendly <Cult>
WEAPON UPDATES Locuses, you can select one of those Locuses to use this ability
Several weapon profiles were updated in the 2020 edition of instead of using the Unquestioning Loyalty ability (pg 78).’
Codex: Space Marines. As a result, where those same weapons
appear in this publication, they are updated to match. We have *Page 91 – Sanctus, Abilities, Camo Cloak
also updated the wording of certain weapons’ abilities that Change the first sentence to read:
would explode or inflict mortal wounds on hit rolls of 1, so that ‘Each time a ranged attack is allocated to this model while it
they now only do so on unmodified hit rolls of 1. The weapons in is receiving the benefits of cover, add an additional 1 to any
question, and the updated profiles for them, are found at the end armour saving throw made against that attack.’
of this document, and should be changed wherever they appear in
this book. *Pages 91 and 103 – Sanctus and Ranged Weapons list, silencer
sniper rifle, Abilities
Having updated several weapon profiles, we have also reviewed Change the first sentence to read:
those Relics that replace one of the updated weapons. As a result, ‘Each time you select a target for this weapon, you can ignore the
we have decided to update a few Relics to ensure that they are not Look Out, Sir rule.’
worse (e.g. have a lower Strength characteristic) than the weapons
they replace. Page 92 – Kelermorph, Abilities, Heroic Deeds,
Heroic Inspiration
Change this ability to read:
UPDATES & ERRATA ‘If this model kills any enemy models with its ranged weapons,
*Page 78 – Abilities, Cult Ambush then until the end of the phase, after resolving its attacks, re-roll
Add the following: hit rolls of 1 for attacks made by friendly <Cult> Infantry units
‘Matched Play: In matched play, units set up in ambush whilst they are within 6" of this model.’
using this rule do not count as being Strategic Reserves or
Reinforcement units.’ *Page 92 – Kelermorph, Abilities, Gunslinger
Change the first sentence to read:
Page 79 – Cult Ambush, Revealing Ambush Markers ‘Each time you select a target for a ranged attack made by this
Change the last sentence of the first paragraph to read: model, you can ignore the Look Out, Sir rule.’
‘Note that unless these units actually move during this
Movement phase, they do not count as having moved in their Page 95 – Atalan Jackals, unit description.
Movement phase for any rules purposes, such as shooting Change second sentence to read:
Heavy weapons.’ ‘It can include up to 4 additional Atalan Jackals (Power Rating
+3) or up to 8 additional Atalan Jackals (Power Rating +6).’

WARHAMMER 40,000 – CODEX: GENESTEALER CULTS 1


Page 98 – Cult Leman Russ, Abilities, Emergency Plasma Vents Page 110 – Stratagems, Lurk in the Shadows, rules text
Change the second sentence to read: Change the third sentence to read:
‘Instead, for each hit roll of 1, the bearer suffers 1 mortal wound ‘Until the end of the phase, enemy models can only shoot that unit
after all of this weapon’s shots have been resolved.’ if it is the closest enemy unit that is visible to them.’

*Page 98 – Cult Leman Russ, Abilities, Grinding Advance Page 111 – Stratagems, Lying in Wait, rules text
Delete the second sentence. Change the first sentence to read:
‘Use this Stratagem when you set up a unit from your army as
Page 100 – Cult Chimera, Transport reinforcements that has the Cult Ambush ability and that was set
Add the following: up underground.’
‘Each Astra Militarum Heavy Weapons Team takes the space
of two other models and each Ogryn takes the space of three Page 111 – Stratagems, A Perfect Ambush, rules text
other models.’ Add the following:
‘You cannot use this Stratagem on a unit that disembarked from a
Page 102 – Ranged Weapons list, mining laser Transport this turn.’
Change the weapon’s Damage characteristic to ‘D6’.
Page 112 – Stratagems, A Plan Generations in the Making,
*Page 108 – Brood Brothers rules text
Change the penultimate sentence to read: Add the following:
‘Brood Brothers Detachments do not gain Command Benefits.’ ‘You can only use this Stratagem once per battle.’

Add the following paragraphs at the end of the Brood Designer’s Note: This publication went to print before the changes
Brothers rules: to the Drukhari Stratagem ‘Agents of Vect’ were made. To make this
‘Orders Stratagem different whilst still maintaining game balance, we have
Brood Brothers units that have the Voice of Command or Tank decided to make this Stratagem one use only rather than increasing
Orders abilities (see Codex: Astra Militarum) cannot issue orders the Command Point cost.
to any unit that has the Genestealer Cults Faction keyword,
nor can they issue orders to units that they would not have been Page 113 – Broodmind Discipline, Mental Onslaught, rules text
able to issue orders to before they gained the Brood Brothers Change the last sentence to read:
keyword (e.g. a Brood Brothers Company Commander cannot ‘If your score is higher, the enemy model’s unit suffers 1 mortal
issue orders to a Brood Brothers Ogryn unit or to a Brood wound; if the selected model is still alive you then repeat this
Brothers Tempestus Scions unit). process (each player rolling a D6 and adding their respective
Leadership) until either the selected model is destroyed, your
Transports opponent rolls a 6, and/or your opponent’s result is equal to or
Brood Brothers Taurox Primes can only transport 10 Brood higher than yours.’
Brothers Officio Prefectus Infantry models or 10 Infantry
models that replaced their Militarum Tempestus keyword with Page 113 – Broodmind Discipline, Mass Hypnosis
Brood Brothers.’ Add the following:
‘If the target has a rule that allows it to fight first in the Fight
*Page 109 – Cult Creeds, The Hivecult: Disciplined Militants, phase even if it did not charge, then instead of fighting last in
rules text the Fight phase, it fights as if it did not have that ability and did
Change the first sentence to read: not charge.’
‘Each time a Morale test is failed for a unit with this Cult Creed,
until the end of the phase, halve the number of models that flee that Page 113 – Broodmind Discipline, Mind Control
unit due to failed Combat Attrition tests (rounding fractions down).’ Change third and fourth sentences to read:
‘If the score is less than that model’s Leadership characteristic,
*Page 109 – Cult Creeds, Rusted Claw: Nomadic Survivalists nothing happens, but if it equals or exceeds it, that model can
Change the second sentence of this Cult Creed to read: either shoot as if it were your Shooting phase, or make a single
‘If a Biker unit with this Cult Creed Advances, until the end of close combat attack as if it were the Fight phase. In either case,
the turn, all models in that unit treat all Pistol and Rapid Fire treat that model as if it were a separate unit that is part of your
weapons they are equipped with as Assault weapons. In addition, army whilst shooting or making that close combat attack.’
Biker models with this Cult Creed do not suffer the penalty to
their hit rolls for Advancing and shooting Assault weapons.’ Page 115 – Cult Warlord Traits, The Rusted Claw: Entropic Touch
Change the first sentence to read:
Page 110 – Stratagems, They Came From Below…, rules text ‘Each time you roll an unmodified wound roll of 6 in the Fight
Add the followings: phase for a model from a friendly Rusted Claw unit whilst it is
‘Any units set up underground in this way cannot arrive on the within 6" of your Warlord, the Armour Penetration characteristic
battlefield during the first battle round, and in a matched play of that attack is improved by 1 (i.e. AP0 becomes AP-1, AP-1
game, if they haven’t arrived from underground by the end of the becomes AP-2, and so on).’
third battle round they count as having been destroyed. You can
only use this Stratagem once per battle.’

WARHAMMER 40,000 – CODEX: GENESTEALER CULTS 2


Page 116 – Sacred Relics of the Cult, Amulet of the Voidwyrm, Q: Can you use Stratagems such as They Came From Below to
rules text increase the number of units set up underground beyond the
Change the second sentence to read: Strategic Reserves and Reinforcement unit limits?
‘In addition, enemy units cannot fire Overwatch at the A: Yes. The limits concerning this apply specifically to deployment,
bearer’s unit.’ whilst this Stratagem is used once the battle has started.

*Page 116 – Sacred Relics of the Cult, Oppressor’s Bane, Abilities Q: When setting up models in unit coherency as a result of the Cult
Change the first sentence to read: Reinforcements Stratagem, does each model need to be set up in
‘Each time you select a target for this weapon, you can ignore the coherency with other models from that unit that were in play at the
Look Out, Sir rule.’ start of the phase?
A: Yes.
*Page 117 – Sacred Relics of the Cult, Metallophagic Stave,
rules text Q: How many autopistols can an Atalan Jackal be armed with?
Change the Strength characteristic of this weapon to ‘+3’ A: When the wargear option states that ‘the same model cannot
take the same weapon twice’, this is referring to weapons taken
Page 118 – Points Values, Troops, Brood Brothers Infantry Squad from the Atalan Weapons list, and does not include the autopistol
Change the models per unit value to ‘10-20’. that the model is armed with to start with. As such, an Atalan
Jackal can take one autopistol from this list, which is in addition
Page 118 – Points Values, Achilles Ridgerunner to the one it is already armed with.
Change the Models per Unit value to read ‘1-3’.
Q: If a Psyker unit containing models with a Wounds
characteristic of 1 suffers a wound from the Sanctus’ silencer sniper
FAQs rifle, how is the resulting Perils of the Warp resolved?
Q: Are units in Brood Brothers Detachments restricted from A: If the unit loses any wounds as the result of an attack made with
using Regimental Orders, or all orders? this weapon (in the case of a Psyker unit of single-wound models,
A: They cannot use Regimental Orders, but can use other orders. this essentially means ‘if any models were destroyed as the result
Note the errata above that further clarified which units these of an attack made with this weapon’), then the unit suffers Perils of
orders can and cannot be issued to. the Warp. Note that the unit only suffers Perils of the Warp after
the attack has been resolved; therefore, if the last model in that
Q: If you use a Stratagem to stop an opponent’s Stratagem from unit was destroyed by the attack, then there is no unit left on the
being resolved (e.g. A Plan Generations in the Making ) to stop battlefield to suffer Perils of the Warp (i.e. this ability can’t cause a
a one use only Stratagem such as Tide of Traitors, does that Psyker unit to ‘explode’ if the attack destroys the last model in a
Stratagem still count as being used and therefore cannot be used unit before it suffers Perils of the Warp).
again for the remainder of the battle?
A: No. Q. If I target an enemy model within Engagement Range of another
enemy unit with the Mind Control psychic power, can I choose to
Q: Can ambush markers be placed on top of each other or shoot with that model if the power is successfully manifested and I
partially overlapping? beat its Leadership characteristic on the 3D6 roll?
A: No. A: As this model is now treated as part of your army, it would follow
all the normal rules for units making shooting attacks whilst within
Q: In regards to ambush markers and revealing them, what is the 1" of an enemy unit, so the answer to this question is no, unless you
correct order if one player has other interactions that would take are shooting with a Pistol weapon (or another ranged weapon that
place at the same time (e.g. Dark Matter Crystal)? can be shot even if enemy units are within 1"). Note that the model
A: Revealing ambush markers is the final step, after all other ‘end could still make a single close combat attack instead, though.
of the Movement phase’ interactions have been completed.
Q: The Gift From Beyond Relic adds +2 to the wound roll. Given
Q: If a model suffers a mortal wound as a result of the Mental that these rolls cannot be modified by more than -1 or +1, how does
Onslaught psychic power, but then does not lose a wound due to an this work?
ability such as Disgustingly Resilient, does the Mental Onslaught A: While hit rolls and wounds rolls cannot be modified by more
power continue? than -1 or +1, this limit takes effect after all applicable modifiers
A: Yes. have been applied, some of which may cancel each other out.

Q: Can you use the A Perfect Ambush Stratagem on a unit set For example, if a model making an attack with the Gift From
up in ambush when it is set up on the battlefield within 1" of an Beyond, which is conferring a +2 modifier to the wound roll,
ambush marker? targets a unit that has a rule that applies a -1 modifier to the
A: Yes wound roll, then, after applying both of these modifiers to the roll,
there would be a final modifier of +1.

WARHAMMER 40,000 – CODEX: GENESTEALER CULTS 3


WEAPON UPDATES
RANGED WEAPONS RANGE TYPE S AP D ABILITIES
Flamer 12" Assault D6 4 0 1 Each time an attack is made with this weapon, that attack automatically hits the target.
Hand flamer 12" Pistol D6 3 0 1 Each time an attack is made with this weapon, that attack automatically hits the target.
Heavy bolter 36" Heavy 3 5 -1 2 -
Heavy flamer 12" Heavy D6 5 -1 1 Each time an attack is made with this weapon, that attack automatically hits the target.
Hunter-killer missile 48" Heavy 1 10 -2 D6 The bearer can only shoot with each hunter-killer missile it is equipped with once per battle.
Multi-melta 24" Heavy 2 8 -4 D6 Each time an attack made with this weapon targets a unit within half range, that attack has
a Damage characteristic of D6+2.
Plasma cannon Before selecting targets, select one of the profiles below to make attacks with.
- Standard 36" Heavy D3 7 -3 1 Blast
- Supercharge 36" Heavy D3 8 -3 2 Blast. If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the
bearer is destroyed after shooting with this weapon.

MELEE WEAPONS RANGE TYPE S AP D ABILITIES


Force stave Melee Melee +3 -1 D3 -
Power axe Melee Melee +2 -2 1 -
Power maul Melee Melee +3 -1 1 -

WARHAMMER 40,000 – CODEX: GENESTEALER CULTS 4


CODEX: DRUKHARI
Indomitus Version 1.2

These documents collect amendments to the rules and present *Page 95 and 111 – Shaimeshi blade, Abilities
our responses to players’ frequently asked questions. Often Change the second sentence to read:
these amendments are updates necessitated by new releases or ‘Each time an attack is made with this weapon against a unit
community feedback; these can be identified by the presence without the Vehicle or Titanic keyword, it wounds the target on
of an asterisk before the page reference. At other times, these a wound roll of 2+, instead of 4+.’
amendments are errata designed to correct mistakes or add
clarity to a rule that is not as clear as it might be. Pages 103 and 104 – Talos and Cronos, Keywords
Add ‘Fly’
As they’re revised regularly, each of these documents has a
version number; where a version number has a letter, e.g. 1.1a, *Page 105 – Raider and Venom, Open-topped
this means it has had a local amendment, only in that language, Change the third sentence to read:
to clarify a translation issue or other minor correction. When ‘When they do so, any restrictions or modifiers that apply to this
a document is revised, the version number will be incremented model also apply to its passengers.’
and new updates will be highlighted in blue, while new errata
and FAQs will be highlighted in magenta. Add the following:
‘While this transport is within Engagement Range of any enemy
units, embarked units cannot shoot, except with any Pistols they
DESIGNER’S NOTES are equipped with.’
WEAPON UPDATES
Several weapon profiles were updated in the 2020 edition of *Page 106 and 108 – Razorwing missiles, necrotoxin
Codex: Space Marines. As a result, where those same weapons missile, Abilities
appear in this publication, they are updated to match. The Change the second sentence to read:
weapon in question, and the updated profile for it, is found at the ‘Each time an attack is made with this weapon against a unit
end of this document, and should be changed wherever it appears without the Vehicle or Titanic keyword, it wounds the target on
in this book. a wound roll of 2+, instead of 4+.’

*Page 114 – Raiding Forces


UPDATES & ERRATA Delete the second sentence.
*Page 88, 102 and 111 – Venom blade, Abilities
Change the second sentence to read: Page 115 – Kabal Obsessions, Kabal of the Flayed Skull: Slay
‘Each time an attack is made with this weapon against a unit From the Skies
without the Vehicle or Titanic keyword, it wounds the target on Change the penultimate sentence of rules text to read:
a wound roll of 2+, instead of 4+.’ ‘In addition, enemy units do not receive the benefit to their
saving throws for being in cover against attacks made by
*Page 91 and 108 – Stinger pistol, Abilities models with this obsession that can Fly, or by models with
Change the second sentence to read: this obsession that are embarked upon a Transport with this
‘Each time an attack is made with this weapon against a unit obsession that can Fly.’
without the Vehicle or Titanic keyword, it wounds the target on
a wound roll of 2+, instead of 4+.’ *Page 116 – Wych Cult Obsessions, Cult of the Cursed Blade:
Only the Strong Will Survive
*Page 91 and 108 – Hexrifle, Abilities Change the second sentence to read:
Change the first sentence to read: ‘Each time a Combat Attrition test is taken for a unit with this
‘Each time you select a target for this weapon, you can ignore the obsession, it is automatically passed.’
Look Out, Sir rule.’
Page 118 – Stratagems, Alliance of Agony
*Page 94 and 108 – Ossefactor, Abilities Add the following sentence:
Change the second sentence to read: ‘You can only use this Stratagem once per battle.’
‘Each time an attack is made with this weapon against a unit
without the Vehicle or Titanic keyword, it wounds the target on
a wound roll of 2+, instead of 4+.’

WARHAMMER 40,000 – CODEX: DRUKHARI 1


Page 118 – Stratagems, Architects of Pain *Page 123 – Spirit-sting, Abilities
Add the following to this Stratagem: Change the second sentence to read:
‘This Stratagem cannot affect the same unit more than once per ‘Each time an attack is made with this weapon against a unit
battle round.’ without the Vehicle or Titanic keyword, it wounds the target on
a wound roll of 2+, instead of 4+.’
Page 119 – Stratagems, Hyperstimm Backlash
Add the following to this Stratagem: Page 125 – Warlord Traits, Labyrinthine Cunning
‘This Stratagem cannot affect the same unit more than once per Change the rules text to read:
battle round.’ ‘Whilst your Warlord is on the battlefield, roll a D6 each time
you or your opponent spends a Command Point to use a
*Page 119 – Stratagems, Fire and Fade Stratagem; you gain one Command Point for each roll of 6.’
Change the first sentence to read:
‘You can use this Stratagem after a Drukhari unit from your army Page 127 – Ranged Weapons
(excluding Aircraft) shoots in your Shooting phase.’ Add the following:
‘Plasma grenades | 0’
*Page 120 – Stratagems, Agents of Vect
Change the Command Point cost of this Stratagem to 4CP.
FAQs
Change the final sentence of this Stratagem to read: Q: The Voidraven Bomber’s Void Mine rule allows you to pick a
‘This Stratagem cannot be used if your army does not include a unit the Voidraven flew over and roll three D6 for each Vehicle or
Kabal of the Black Heart Detachment or if there are no Kabal Monster in the unit, or one D6 for ‘every other model in the unit’.
of the Black Heart units from your army on the battlefield, and Does this mean ‘every other type of model (other than Vehicles or
cannot be used to affect Stratagems used ‘before the battle’ or Monsters)’, or ‘every second model’?
‘during deployment’. A: It means the former – roll one D6 for every model in the unit
that is not a Vehicle or a Monster. So, for example, if the unit
*Page 120 – Stratagems, Hunt From The Shadows contains 10 Infantry models, you would roll ten D6.
Change to read:
‘Use this Stratagem in your opponent’s Shooting phase, when a Q: Can the Vexator Mask Relic force a charging unit to attack
Drukhari Infantry unit from your army is selected as the target after all other units have done so?
of an attack. Until the end of the phase, each time a ranged A: Yes, unless that chosen unit has an ability that allows it to
attack is allocated to a model in that unit while it is receiving fight first in the Fight phase, in which case it instead fights as if it
the benefits of cover, add an additional 1 to any armour saving didn’t have that ability.
throw made against that attack.’
Q: If a Succubus is given the Serpentin combat drug, does
*Page 121 – Stratagems, Failure Is Not An Option its Weapon Skill characteristic increase to 1+? If so, does the
Change the first sentence to read: Succubus still hit if a hit roll of 2 is rolled for an attack for a melee
‘Use this Stratagem in the Morale phase, when a Kabal of the weapon and, due to an ability, I have to subtract 1 from that
Obsidian Rose unit from your army fails a Morale test, after hit roll?
Combat Attrition tests have been taken for it.’ A: Yes, and yes – only unmodified hit rolls of 1
automatically fail.
*Page 121 – Stratagems, An Esoteric Kill, Delivered From Afar
Change the second sentence to read: Q: If the only Kabal of the Black Heart unit in my Battle-forged
‘Until the end of the phase, each time you select a target for a army is in an Auxiliary Support Detachment, but my army
weapon a model in that unit is making an attack with, you can includes another Drukhari Detachment that is not an Auxiliary
ignore the Look Out, Sir rule.’ Support Detachment, can I still use the Agents of Vect Stratagem?
A: Yes, so long as the Kabal of the Black Heart unit is on
*Page 122 – Parasite’s Kiss, Abilities the battlefield.
Change the second sentence to read:
‘Each time an attack is made with this weapon against a unit Q: If the Agents of Vect Stratagem is used to stop a Stratagem
without the Vehicle or Titanic keyword, it wounds the target on from resolving and that Stratagem can only be used once per
a wound roll of 2+, instead of 4+.’ battle, e.g. Tide of Traitors (see Codex: Chaos Space Marines),
does this mean that Stratagem counts as having been used and
*Page 123 – Soul-seeker, Abilities cannot be used again for the remainder of the battle?
Change the second sentence to read: A: No, as the Stratagem was not resolved it does not count as
‘Each time an attack is made with this weapon against a unit having been used.
without the Vehicle or Titanic keyword, it wounds the target on
a wound roll of 2+, instead of 4+.’

Change the third sentence to read:


‘Each time you select a target for this weapon, you can ignore the
Look Out, Sir rule.’

WARHAMMER 40,000 – CODEX: DRUKHARI 2


Q: If the Agents of Vect Stratagem is used to stop a Stratagem
from resolving and that Stratagem affects the targeting of an
attack, such as Oathbreaker Guidance System (see Codex:
Imperial Knights), is the attack lost?
A: No, normal targeting rules apply and the attack is resolved
as normal.

Q: If a model is slain by an ossefactor, and the mortal wound


inflicted by the ossefactor’s ability causes another model in that
unit to be slain, do I roll again to see if another mortal wound
is inflicted?
A: No.

WEAPON UPDATES
MELEE WEAPONS RANGE TYPE S AP D ABILITIES
Power sword Melee Melee +1 -3 1 -

WARHAMMER 40,000 – CODEX: DRUKHARI 3


CODEX: DEATH GUARD
Indomitus Version 1.1

These documents collect amendments to the rules and present Page 70 – Daemon Prince of Nurgle
our responses to players’ frequently asked questions. Often Add ‘Psyker’ to the keywords line.
these amendments are updates necessitated by new releases or
community feedback; these can be identified by the presence Page 77 – Nurglings, Abilities, Mischief Makers
of an asterisk before the page reference. At other times, these Change this ability to read:
amendments are errata designed to correct mistakes or add ‘When you set up a unit of Nurglings during deployment, they
clarity to a rule that is not as clear as it might be. can either be set up in their deployment zone, or anywhere on
the battlefield that is more than 9" from the enemy deployment
As they’re revised regularly, each of these documents has a zone and any enemy models.’
version number; where a version number has a letter, e.g. 1.1a,
this means it has had a local amendment, only in that language, Page 83 – Possessed
to clarify a translation issue or other minor correction. When Remove ‘Daemon’ from the Faction keywords line
a document is revised, the version number will be incremented Add ‘Daemon’ to the keywords line
and new updates will be highlighted in blue, while new errata
and FAQs will be highlighted in magenta. *Page 84 – Myphitic Blight-haulers, Abilities, Tri-tracked
Delete this ability.

DESIGNER’S NOTES *Page 86 – Chaos Land Raider, Abilities, Daemonic


WEAPON UPDATES Machine Spirit
Several weapon profiles were updated in the 2020 edition of Delete this ability.
Codex: Space Marines. As a result, where those same weapons
appear in this publication, they are updated to match. We have Page 96 – Inexorable Advance, rules text
also updated the wording of certain weapons’ abilities that Change the first sentence to read:
would explode or inflict mortal wounds on hit rolls of 1, so that ‘If your army is Battle-forged, all Infantry and Helbrute units in
they now only do so on unmodified hit rolls of 1. The weapons in Death Guard Detachments gain this ability.’
question, and the updated profiles for them, are found at the end
of this document, and should be changed wherever they appear in Page 98 – Stratagems, Gifts of Decay, rules text
this book. Add the following:
‘You can only use this Stratagem once per battle.’

UPDATES & ERRATA Page 99 – Stratagems, Kill Shot


All Death Guard datasheets (excluding Chaos Cultists Change the name to ‘Killshot’
and Poxwalkers) Change the second sentence of the rules text to read:
Add the following ability: ‘Add 1 to the wound rolls and damage for all of the Predators’
‘Hateful Assault: If this unit makes a charge move, is charged attacks that target Monsters or Vehicles this phase.’
or performs a Heroic Intervention, add 1 to the Attacks
characteristic of models in this unit until the end of the turn.’ *Page 99 – Stratagems, Chaos Boon, Spawndom
Change the third sentence to the following:
Page 70 – Daemon Prince of Nurgle, Wargear Options ‘If you do so, set up the Chaos Spawn within 6" of the Character
Change the first bullet point to read: and more than Engagement Range from any enemy models
‘• Th
 is model may either take a plague spewer, or it may replace before removing them as a casualty.’
its hellforged sword with a daemonic axe or a second set of
malefic talons.’ Page 100 – Relics of Decay, Fugaris’ Helm, rules text
Change this ability to read:
‘Increase the range of the bearer’s aura abilities (e.g. Arch-
contaminator, Nurgle’s Gift, Tocsin of Misery etc.) by 3".’

WARHAMMER 40,000 – CODEX: DEATH GUARD 1


Page 102 – Units Q: If Mortarion attacks an Imperium unit with Silence (using the
Add the following entry: eviscerating blow profile), and the hit roll is a 6 (allowing him to
make an extra attack with Silence due to the Death to the False
Points per model Emperor ability), does the extra attack have to be made using the
Models
Unit (Does not include same profile, or can it be made with the weapon’s other profile
per unit
weapons or wargear) (reaping scythe) instead?
Daemon Prince of A: The extra attack can be made using either profile.
1 185
Nurgle with Wings
Q: If Mortarion gets to make an extra attack with Silence due to
the Death to the False Emperor ability and I choose to make it
FAQs with the reaping scythe profile, do I roll 1 hit roll or 3?
Q: Can a unit under the effect of the Cloud of Flies Stratagem that A: 3.
is not visible to an enemy unit, but is the closest enemy unit to that
unit, be targeted by that enemy unit’s attacks if those attacks do Q: If the Cloud of Flies Stratagem is used on a Death Guard
not require the target to be visible? Character, does its effect – preventing enemy models shooting
A: Yes. it unless it’s the closest visible target – take precedence over the
ability that, for example, sniper rifles have, that enables them to
Q: Is the Miasma of Pestilence psychic power from Codex: Chaos ignore the Look Out, Sir rule?
Space Marines considered to be the same psychic power as in A: Such weapons cannot target the Character that is under
Codex: Death Guard for the purpose of whether a psychic power the effects of Cloud of Flies (unless the Character is the closest
has already been manifested? visible target).
A: Yes. More generally, if psychic powers have the same name,
they are considered to be the same psychic power. Q: If a unit such a Mortarion is benefiting from both the Blades
of Putrefaction psychic power (from Codex: Death Guard)
Q: If my army is led by a Chaos Space Marines Warlord, and the Virulent Blessing psychic power (from Codex: Chaos
and I have a Death Guard Detachment, can I use the Gifts of Daemons) and a wound roll of 7+ is rolled, how many mortal
Decay Death Guard Stratagem to include a Relic on a Death wounds are inflicted in addition to the normal damage (i.e. is it
Guard Character? 1, or is that also doubled)?
A: Yes. The only requirement to have access to Stratagems is that A: Only 1 mortal wound is inflicted in addition to the normal
you have a Detachment of the appropriate Faction. If you have a (doubled) damage.
Death Guard Detachment, you have access to their Stratagems.
Q: Can the Killshot Stratagem be used to affect
Q: Can Poxwalkers use the Curse of the Walking Pox ability or the Hellforged Predators?
‘The Dead Walk Again’ Stratagem to increase the unit above its A: No. The Killshot Stratagem can only be used to affect models
starting strength? using the Chaos Predator datasheet.
A: Yes.

Q: If the Poxwalkers’ Curse of the Walking Pox ability or the ‘The Dead
Walk Again’ Stratagem increases the unit above its starting strength in
a game that uses a points limit, does this cost reinforcement points?
A: Yes, you must pay reinforcement points for each Poxwalker
model that you add to the unit that would increase the unit above
its starting strength.

Q: When adding models to a unit of Poxwalkers as a result of the


Curse of the Walking Pox ability or the ‘The Dead Walk Again’
Stratagem, can those new models fight in the same Fight phase?
A: Yes, but only if their unit has not yet been chosen to Fight
this phase.

Q: If I cast Blades of Putrefaction on a model equipped with


the Plaguebringer Relic, how many mortal wounds can that
model inflict with Plaguebringer and what do I need to roll to
inflict them?
A: In this situation, in addition to the normal damage, on a
wound roll of 5, Plaguebringer would inflict 1 mortal wound,
and on a wound roll of 6, Plaguebringer would inflict 2
mortal wounds.

Q: Are the Biologus Putrifier’s hyper blight grenades affected by his


Blight Racks ability?
A: No.

WARHAMMER 40,000 – CODEX: DEATH GUARD 2


WEAPON UPDATES
RANGED WEAPONS RANGE TYPE S AP D ABILITIES
Combi-flamer Before selecting targets, select one or both of the profiles below to make attacks with. If you select both, then each time an attack is made
with this weapon this phase, subtract 1 from that attack’s hit roll.
- Boltgun 24" Rapid Fire 1 4 0 1 -
- Flamer 12" Assault D6 4 0 1 Each time an attack is made with this weapon profile, that attack automatically hits the target.
Combi-melta Before selecting targets, select one or both of the profiles below to make attacks with. If you select both, then each time an attack is made
with this weapon this phase, subtract 1 from that attack’s hit roll.
- Boltgun 24" Rapid Fire 1 4 0 1 -
- Meltagun 12" Assault 1 8 -4 D6 Each time an attack made with this weapon profile targets a unit within half range, that
attack has a Damage characteristic of D6+2.
Combi-plasma Before selecting targets, select one or two of the profiles below to make attacks with (you can only select one of the plasma gun profiles). If
you select two, then each time an attack is made with this weapon this phase, subtract 1 from that attack’s hit roll.
- Boltgun 24" Rapid Fire 1 4 0 1 -
- Plasma gun (standard) 24" Rapid Fire 1 7 -3 1 -
- Plasma gun (supercharge) 24" Rapid Fire 1 8 -3 2 If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is
destroyed after shooting with this weapon.
Flamer 12" Assault D6 4 0 1 Each time an attack is made with this weapon, that attack automatically hits the target.
Heavy bolter 36" Heavy 3 5 -1 2 -
Heavy flamer 12" Heavy D6 5 -1 1 Each time an attack is made with this weapon, that attack automatically hits the target.
Helbrute plasma cannon 36" Heavy D3 8 -3 2 Blast. Each time an unmodified hit roll of 1 is made for an attack with this weapon, the
bearer suffers 1 mortal wound after shooting with this weapon.
Meltagun 12" Assault 1 8 -4 D6 Each time an attack made with this weapon targets a unit within half range, that attack has
a Damage characteristic of D6+2.
Multi-melta 24" Heavy 2 8 -4 D6 Each time an attack made with this weapon targets a unit within half range, that attack has
a Damage characteristic of D6+2.
Plasma gun Before selecting targets, select one of the profiles below to make attacks with.
- Standard 24" Rapid Fire 1 7 -3 1 -
- Supercharge 24" Rapid Fire 1 8 -3 2 If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is
destroyed after shooting with this weapon.
Plasma pistol Before selecting targets, select one of the profiles below to make attacks with.
- Standard 12" Pistol 1 7 -3 1 -
- Supercharge 12" Pistol 1 8 -3 2 If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is
destroyed after shooting with this weapon.
Reaper autocannon 36" Heavy 4 7 -2 1 -
Twin heavy bolter 36" Heavy 6 6 -1 2 -
Twin heavy flamer 12" Heavy 2D6 5 -1 1 Each time an attack is made with this weapon, that attack automatically hits the target.

MELEE WEAPONS RANGE TYPE S AP D ABILITIES


Chainfist Melee Melee x2 -4 D3 Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll, and if
that attack is allocated to a Vehicle model, that attack has a Damage characteristic of 3.
Force axe Melee Melee +2 -2 D3 -
Force stave Melee Melee +3 -1 D3 -
Force sword Melee Melee +1 -3 D3 -
Lightning claw Melee Melee User -2 1 Each time the bearer fights, it makes 1 additional attack with this weapon. Each time an
attack is made with this weapon, you can re-roll the wound roll.
Power axe Melee Melee +2 -2 1 -
Power fist Melee Melee x2 -3 2 Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll.
Power maul Melee Melee +3 -1 1 -
Power sword Melee Melee +1 -3 1 -

WARHAMMER 40,000 – CODEX: DEATH GUARD 3


CODEX: CRAFTWORLDS
Indomitus Version 1.1

These documents collect amendments to the rules and present Pages 91 and 94 – Illic Nightspear and Rangers, Abilities,
our responses to players’ frequently asked questions. Often Appear Unbidden
these amendments are updates necessitated by new releases or Change the last sentence of this ability to read:
community feedback; these can be identified by the presence ‘At the end of one of your Movement phases, this unit can
of an asterisk before the page reference. At other times, these emerge from the webway – set this unit up anywhere on the
amendments are errata designed to correct mistakes or add battlefield that is more than 9" away from any enemy models.’
clarity to a rule that is not as clear as it might be.
*Page 94 – Rangers, Abilities, Cameleoline Cloaks
As they’re revised regularly, each of these documents has a Change to read:
version number; where a version number has a letter, e.g. 1.1a, ‘Each time a ranged attack is allocated to a model in this unit
this means it has had a local amendment, only in that language, while it is receiving the benefits of cover, add an additional 1 to
to clarify a translation issue or other minor correction. When any armour saving throw made against that attack.’
a document is revised, the version number will be incremented
and new updates will be highlighted in blue, while new errata *Page 94 and 110 – Rangers and Ranged Weapons list, ranger
and FAQs will be highlighted in magenta. long rifle, Abilities
Change the first sentence to read:
‘Each time you select a target for this weapon, you can ignore the
DESIGNER’S NOTES Look Out, Sir rule.’
WEAPON UPDATES
Several weapon profiles were updated in the 2020 edition of Page 105 – Fire Prism, Abilities, Pulsed Laser Discharge
Codex: Space Marines. As a result, where those same weapons Change to read:
appear in this publication, they are updated to match. We have ‘Pulsed Laser Discharge: If this model remains stationary
also updated the wording of certain weapons’ abilities that or moves under half speed in its Movement phase (i.e. it
would explode or inflict mortal wounds on hit rolls of 1, so that moves a distance in inches less than half of its current Move
they now only do so on unmodified hit rolls of 1. The weapons in characteristic) it can shoot its prism cannon twice in its next
question, and the updated profiles for them, are found at the end Shooting phase (the prism cannon must use the same profile and
of this document, and should be changed wherever they appear in target the same unit both times it is fired).’
this book.
Page 108 – Hemlock Wraithfighter
Change the unit description to read:
UPDATES & ERRATA ‘A Hemlock Wraithfighter is a single model equipped with two
Page 84 – Autarch heavy D-scythes and spirit stones.’
Change the unit description to read:
‘An Autarch is a single model armed with a star glaive and *Page 113 – Other Wargear, crystal targeting matrix, Effect
plasma grenades. They are equipped with a Forceshield.’ Change to read:
‘If the bearer Advances, until the end of the turn, the type of any
Page 85 – Autarch with Swooping Hawk Wings Heavy weapons it is equipped with are changed to Assault (e.g. a
Change the unit description to read: Heavy D6 weapon becomes an Assault D6 weapon).’
‘An Autarch with Swooping Hawk wings is a single model armed
with a power sword, fusion pistol and plasma grenades. They are *Page 117 – Craftworld Attributes, Saim-Hann: Wild Host
equipped with a Forceshield.’ Change the second sentence of the Craftworld attribute to read:
‘In addition, if a Biker unit with this attribute Advances, until
*Pages 91 and 111 – Illic Nightspear and Ranged Weapons list, the end of the turn, all models in that unit treat all Heavy
Voidbringer, Abilities weapons they are equipped with as Assault weapons.’
Change the first sentence to read:
‘Each time you select a target for this weapon, you can ignore the Page 117 – Craftworld Attributes, Biel-Tan: Swordwind,
Look Out, Sir rule.’ rules text
Change the last sentence to read:
*Page 91 – Illic Nightspear, Abilities, Hunter Unseen ‘A shuriken weapon is any weapon profile whose name includes
Change the last sentence to read: the word ‘shuriken’ (e.g. shuriken pistol, Avenger shuriken
‘Each time a ranged attack is allocated to this model while it catapult etc.) Kurnous’ Bow, the Blazing Star of Vaul and
is receiving the benefits of cover, add an additional 1 to any Scorpion’s claw (shooting) are also shuriken weapons.’
armour saving throw made against that attack.’

WARHAMMER 40,000 – CODEX: CRAFTWORLDS 1


*Page 117 – Craftworld Attributes, Iyanden: Stoic Endurance,
rules text AMALLYN SHADOWGUIDE
Change the first sentence to read: Warhammer Quest Blackstone Fortress includes a number
‘Each time a Combat Attrition test is taken for a unit with this of datasheets for Warhammer 40,000, allowing players to
attribute, it is automatically passed.’ use the Citadel Miniatures contained within the box in
games of Warhammer 40,000. Amongst these is a datasheet
*Page 119 – Stratagems, Fire and Fade for Amallyn Shadowguide, a unit designed to be used as
Change the first sentence to read: part of a Craftworlds army. The following errata applies to
‘You can use this Stratagem after an Asuryani unit from your Amallyn Shadowguide:
army (excluding Aircraft) shoots in your Shooting phase.’
*Blackstone Fortress: Datasheets,
Page 119 – Stratagems, Lightning-fast Reactions, rules text page 11 – Amallyn Shadowguide
Change to read: Change the first sentence of the ranger long rifle Abilities
‘Use this Stratagem when a friendly Asuryani Infantry unit, or to read:
a friendly Asuryani unit with the Fly keyword, is targeted by a ‘Each time you select a target for this weapon, you can
ranged or melee weapon. Subtract 1 from all hit rolls made against ignore the Look Out, Sir rule.’
that unit for the rest of the phase.’
Change the last sentence of the Appear Unbidden ability
*Page 121 – Warlord Traits, to read:
Mark of the Incomparable Hunter, rules text ‘At the end of one of your Movement phases, this unit can
Change to read: emerge from the webway – set this unit up anywhere on the
‘Each time you select a target for a ranged weapon this Warlord battlefield that is more than 9" away from any enemy models.’
is equipped with, you can ignore the Look Out, Sir rule.’
*Change the second sentence of the Cameleoline Cloak
Page 122 – Remnants of Glory ability to read:
Change the second sentence of the first paragraph to read: ‘Each time a ranged attack is allocated to this model while it
‘Avatars of Khaine and named characters such as Prince Yriel is receiving the benefits of cover, add an additional 1 to any
already have one or more artefacts, and cannot be given any of armour saving throw made against that attack.’
the following items.’

Page 123 – Remnants of Glory, Blazing Star of Vaul


Change the first sentence to read:
‘Model with a shuriken pistol or twin shuriken catapult only.’ FAQs
Q: Does the Wave Serpent’s Serpent Shield ability reduce the
Page 123 – Remnants of Glory, Shiftshroud of Alanssair damage of each attack by 1, or the damage of one attack made by
Change the last sentence of the rules to read: each weapon that targets it by 1?
‘At the end of one of your Movement phases, this model can A: The Serpent Shield ability reduces the damage inflicted by
emerge from hiding – set this model up anywhere on the each attack by 1.
battlefield that is more than 9" away from any enemy models.’
Q: If, when targeting an Alaitoc unit benefiting from the
Page 124 – Runes of Battle, Conceal/Reveal Fieldcraft attribute, some models from the attacking unit are
Change the Reveal effect to read: within 12" of that unit and some are more than 12" away, does
‘Choose an enemy unit within 18" of the Psyker – it does not the whole unit suffer the -1 penalty to hit rolls, or only the models
receive the benefit of cover against attacks made by Asuryani more than 12" away?
units from your army until the start of your next Psychic phase.’ A: Only the models more than 12" away from that unit.

Page 124 – Runes of Battle, Protect/Jinx Q: If the Warlord of my Battle-forged army is an Autarch, does
Change the Jinx effect to read: the Path of Command ability refund Command Points when my
‘Choose an enemy unit within 18" of the Psyker – your opponent opponent spends Command Points on their Stratagems?
must subtract 1 from all saving throws made for that unit against A: No. This ability only applies to Command Points you spend.
attacks made by Asuryani units from your army until the start of
your next Psychic phase.’ Q: Is the Avatar of Khaine a named character?
A: No.
Page 125 – Runes of Fate, Doom, rules text
Change the last sentence of the Doom psychic power to read: Q: Can the Avatar of Khaine have a Warlord Trait?
‘You can re-roll failed wound rolls for attacks made by Asuryani A: Yes.
units from your army against that unit until the start of your
next Psychic phase.’

WARHAMMER 40,000 – CODEX: CRAFTWORLDS 2


Q: The vibro cannon can add more than +1 to the wound roll. Q: When using the Linked Fire Stratagem, if the first Fire Prism
Given that these rolls cannot be modified by more than -1 or +1, targets a Character that the other Fire Prisms would not
how does this work? normally be able to target due to the Look Out, Sir rule, can they
A: While hit rolls and wounds rolls cannot be modified by more still shoot that character?
than -1 or +1, this limit takes effect after all applicable modifiers A: Yes.
have been applied, some of which may cancel each other out.
Q: If I use the Supreme Disdain Stratagem on a unit of Striking
For example, if a model making an attack with a vibro cannon Scorpions, and that unit is also within range of Karandras’
that is conferring a +2 modifier to the wound roll targets a unit Death by a Thousand Stings ability, what happens each time I
that has a rule that applies a -1 modifier to the wound roll, then, roll a hit roll of 6+ for a model in that unit when making a close
after applying both of these modifiers to the roll, there would be combat attack?
a final modifier of +1. A: You would then make 2 additional close combat attacks using
the same weapon against the same target (or 3 additional attacks
Q: If I want to arm my Wraithblades with a ghostsword in each if the model the hit roll was made for was a Striking Scorpion
hand, how many points do I have to pay for those ghostswords Exarch). None of these extra attacks can generate further attacks.
and how many attacks does each Wraithblade get to make with
its ghostswords? Q: Which, if any, Movement phase rules apply to a move made
A: Ghostswords (plural) is a single weapon profile. You pay for it with the Fire and Fade Stratagem?
once per model and you get one bonus attack per model. A: All such rules apply.

Q: Can a player cast a psychic power that targets a unit that is Q: Can a Swooping Hawk unit use Fire and Fade to move over an
only in range if they then use the Concordance of Power Stratagem enemy unit and use the Swooping Hawk Grenade Pack ability? If
to extend that power’s range? I use Fire and Fade on a Crimson Hunter, will it crash due to not
A: Yes. being able to move its minimum distance? If a unit that can Fly
uses Fire and Fade in a Fire and Fury Battlezone, does it have to
Q: The Dark Reapers’ Inescapable Accuracy ability no longer roll for the Burning Skies special rule?
mentions Overwatch. Does this mean that they can hit on A: Yes in all cases.
Overwatch on rolls of 3+?
A: No. Inescapable Accuracy only affects attacks made in the Q: When a Psyker in my army casts the Quicken psychic
Shooting phase. power on one of my units, can that unit Advance when it makes
this move?
Q: If a unit of Dark Reapers (which have the Inescapable Accuracy A: Yes.
ability) shoots at a Culexus Assassin (which has the Etherium
ability), what roll do the Dark Reapers require to successfully hit Q: Can a Swooping Hawk unit that moves over an enemy unit as a
the Assassin? result of the Quicken psychic power use its Grenade Pack ability?
A: 3+. A: Yes.

This is because while the Dark Reapers treat their Ballistic Skill Q: When using the Phantasm Stratagem, can the Webway Strike
as 6+ because of the Etherium ability, they always score a hit Stratagem be used in conjunction, to move one of the affected
on rolls of 3+ because of their Inescapable Accuracy ability, units into reserves?
which is irrespective of their Ballistic Skill characteristic or A: No.
any modifiers.
Q: If a Character with the Phoenix Gem is targeted by an enemy
Q: If my army is led by a Harlequins Warlord, for example, unit’s attacks, and these attacks cause several successful wounds,
and I have a Detachment of Craftworlds units, can I use the the saving throws are taken one at a time. If the Character fails a
Treasures of the Craftworld Stratagem to give a Character in the saving throw and is destroyed, but the Phoenix Gem causes them to
Craftworlds Detachment a Remnant of Glory? remain in play, what happens to any remaining successful wounds
A: Yes. The only requirement to have access to Stratagems is that that were allocated – are they lost, or does the Character then have
you have a Detachment of the appropriate Faction. If you have a to take saving throws against them?
Craftworlds Detachment, you have access to their Stratagems. A: The Character must then take the remaining saving throws.

WEAPON UPDATES
RANGED WEAPONS RANGE TYPE S AP D ABILITIES
Dragon’s breath flamer 12" Assault D6 5 -1 1 Each time an attack is made with this weapon, that attack automatically hits the target.
Flamer 12" Assault D6 4 0 1 Each time an attack is made with this weapon, that attack automatically hits the target.

MELEE WEAPONS RANGE TYPE S AP D ABILITIES


Power sword Melee Melee +1 -3 1 -

WARHAMMER 40,000 – CODEX: CRAFTWORLDS 3


CODEX: CHAOS SPACE MARINES
Indomitus Version 1.1

These documents collect amendments to the rules and present *Page 122 – Khârn the Betrayer, Abilities, The Betrayer
our responses to players’ frequently asked questions. Often Change to read:
these amendments are updates necessitated by new releases or ‘You cannot re-roll or modify hit rolls of 1 made for Khârn the
community feedback; these can be identified by the presence Betrayer in the Fight phase. Instead, those attacks automatically
of an asterisk before the page reference. At other times, these hit another friendly unit within Engagement Range of Khârn.
amendments are errata designed to correct mistakes or add Randomly determine which unit is hit if there is more than one.
clarity to a rule that is not as clear as it might be. If there are no other friendly units within Engagement Range of
Khârn, the hits are discarded.’
As they’re revised regularly, each of these documents has a
version number; where a version number has a letter, e.g. 1.1a, Page 143 – Noise Marines, Abilities, Music of the Apocalypse
this means it has had a local amendment, only in that language, Change the second sentence to read:
to clarify a translation issue or other minor correction. When ‘Do not remove the destroyed model yet – after the attacking
a document is revised, the version number will be incremented unit has finished making all its attacks, the destroyed model
and new updates will be highlighted in blue, while new errata can shoot with one of its ranged weapons as if it were your
and FAQs will be highlighted in magenta. Shooting phase.’

Please note that the updates and errata at the beginning of this Page 147 – Obliterators, fleshmetal guns
document refer to the second edition of Codex: Chaos Space Change the first sentence to read:
Marines. Updates and errata to the first edition of this Codex ‘Each time this unit is chosen to attack with fleshmetal guns, roll
can be found at the end of this document. The FAQ section is three D3, one after the other, to determine the characteristics of
applicable to both editions of the Codex. the unit’s fleshmetal guns when resolving those attacks.’

*Page 148 and 156 – Chaos Vindicator and Ranged Weapons


DESIGNER’S NOTES list, demolisher cannon
WEAPON UPDATES Change Type characteristic to Heavy D6 and Abilities to ‘Blast’.
Several weapon profiles were updated in the 2020 edition of
Codex: Space Marines. As a result, where those same weapons *Page 149 – Chaos Land Raider, Abilities, Daemonic
appear in this publication, they are updated to match. We have Machine Spirit
also updated the wording of certain weapons’ abilities that would Delete this ability.
explode or inflict mortal wounds on hit rolls of 1, so that they now
only do so on unmodified hit rolls of 1. The weapons in question, Page 162 – Chaos Space Marine Units
and the updated profiles for them, are found at the end of this Add the following at the end of the first paragraph:
document, and should be changed wherever they appear in this ‘Fabius Bile can be included in a Detachment without
book. In addition, replace every instance of ‘chainsword’ within preventing it from being a Chaos Space Marines Detachment.
the rules section of this book with ‘Astartes chainsword’.
Page 163 – Legion Traits, rules text
Having updated several weapon profiles, we have also reviewed Change the first sentence to read:
those Relics that replace one of the updated weapons. As a result, ‘If your army is Battle-forged, all Character, Infantry, Biker
we have decided to update a few Relics to ensure that they are not and Helbrute units in Chaos Space Marines Detachments gain
worse (e.g. have a lower Strength characteristic) than the weapons a Legion Trait, so long as every unit in that Detachment is from
they replace. the same Legion.’

*Page 164 – Stratagems, Chaos Boon, Spawndom


UPDATES & ERRATA Change the third sentence to the following:
All Heretic Astartes and Fallen datasheets (excluding ‘If you do so, set up the Chaos Spawn within 6" of the Character
Chaos Cultists) and not within Engagement Range of any enemy units before
Add the following ability: removing them as a casualty.’
‘Hateful Assault: If this unit makes a charge move, is charged
or performs a Heroic Intervention, add 1 to the Attacks
characteristic of models in this unit until the end of the turn.’

WARHAMMER 40,000 – CODEX: CHAOS SPACE MARINES 1


Page 166 – Stratagems, Forward Operatives Q: Does the additional attack granted from the Butcher’s Nails
Change to read: Legion Trait still apply if the unit is fighting for a second time, or
‘Use this Stratagem during deployment, when you set up an Alpha is the additional attack only applied the first time the unit fights in
Legion Infantry unit from your army. At the start of the first battle that Fight phase?
round but before the first turn begins, you can move that unit up A: Each model in the unit can specifically make one additional
to 9". It cannot end this move within 9" of any enemy models. If attack in the subsequent Fight phase, therefore it only applies the
both players have units that can move before the first turn begins, first time that unit fights in that Fight phase.
the player who is taking the first turn moves their units first. Each
unit can only be selected for this Stratagem once per battle.’ Q: If I use the Fire Frenzy Stratagem and the nearest visible enemy
unit is subject to the Look Out, Sir rule, but there is another enemy
*Page 168 – Warptime unit closer that is not visible and not subject to the Look Out, Sir
Change the second sentence to read: rule, who do I target?
‘If manifested, pick a Heretic Astartes unit (excluding Aircraft) A: In such instances, you must target the nearest visible enemy unit
within 3" of the Psyker.’ that is not subject to the Look Out, Sir rule.

*Page 168 – Dark Hereticus Discipline, Gift of Chaos, rules text Q: If I choose not to select a Mark of Chaos for Greater Possessed,
Change the fourth sentence to read: which units (if any) can benefit from its Locus of Power ability?
‘If a Character is destroyed by this power, you can add a Chaos A: Only <Legion> Daemon units that you have also chosen not to
Spawn to your army within 6" of the Character and not within select a Mark of Chaos for.
Engagement Range of any enemy units before they are removed as
a casualty.’ Q: Can a model use the Incursion psychic power to summon a unit
even if it has moved during this turn? What about if it has already
Page 170 – Artefacts of Chaos, The Black Mace used the Daemonic Ritual ability this turn?
Change the first and second sentence to read: A: Yes in either case.
‘Model with power maul or accursed crozius only. The Black Mace
replaces the bearer’s power maul or accursed crozius and has the Q: When using the Chaos Familiar Stratagem to replace a psychic
following profile:’ power, can I select a <Mark of Chaos> psychic power from the Dark
Hereticus discipline that the Psyker would be eligible for?
Page 171 – Artefacts of Chaos, The Cursed Crozius A: Yes.
Change the first and second sentence to read:
‘Word Bearers model with power maul or accursed crozius only. Q: If I use the Daemon Shell or Flakk Missile Stratagem and I hit,
The Cursed Crozius replaces the bearer’s power maul or accursed do I continue to roll to wound and do damage normally in addition
crozius and has the following profile:’ to doing mortal wounds?
A: No, the normal attack sequence ends.
*Page 170 – Artefacts of Chaos, Puscleaver
Change the Strength characteristic of this weapon to ‘+1’. Q: How should Perils of the Warp be resolved against Rubric
Marine units led by an Aspiring Sorcerer?
*Page 171 – Artefacts of Chaos, Claws of the Black Hunt, A: Any mortal wounds suffered are applied to the Sorcerer’s unit, so
rules text can be applied to another model if you wish (if a model in that unit
Change the first sentence of this Relic’s abilities to read: has already suffered any wounds, any mortal wounds must still be
‘Increase the wielder’s Attacks characteristic by 2.’ applied to this model first).

Page 173 – Legion Warlord Traits, Word Bearers: The Voice Q: If the Aspiring Sorcerer or Scarab Occult Sorcerer from a unit
of Lorgar has been destroyed, is this unit still treated as being a Psyker?
Change the rule to read: A: Yes.
‘Increases the range of your Warlord’s aura abilities (e.g. Lord of
Chaos, Demagogue) by 3". Increase the range of any Prayers to the Designer’s Note: Whilst these units would not be able to manifest
Dark Gods chanted by your Warlord by 3".’ or deny any psychic powers, any abilities, objectives or effects which
affect psykers are still likely to affect these warp-infused animated
suits of armour.
FAQs
Q. Does a Dark Apostle have to be on the battlefield to chant Q: Can the Killshot Stratagem be used to affect
a prayer? Hellforged Predators?
A: Yes. A: No. The Killshot Stratagem can only be used to affect models
using the Chaos Predator datasheet.
Q. When should I roll to determine the characteristics of my
Obliterators’ fleshmetal guns?
A. Determine these characteristics in step 1 of the Shooting
sequence, when you select the unit to shoot.

WARHAMMER 40,000 – CODEX: CHAOS SPACE MARINES 2


Q: If I have a Daemon model that can only be included once in my Q: If an enemy Character is destroyed by the Gift of Chaos
army – for example, the Changeling – and that model is destroyed or Possession psychic power, do I need to have the appropriate
during the game, can I use Daemonic Ritual to attempt to summon reinforcement points set aside in order to set up the Chaos Spawn or
it and add it to my army again? Greater Possessed?
A: Yes. Note that if you’re playing a game that uses a points limit A: Yes, if you are playing a game that uses a points limit.
you’ll need the appropriate reinforcement points to do so.
Q: If I manifest the Gift of Chaos psychic power, and target a unit
Q: Does disembarking effectively prevent a Chaos Character whose models have different Toughness characteristics, which one
from summoning a Daemon unit that turn using the Daemonic should I use?
Ritual ability? A: Use the highest Toughness characteristic in the target unit.
A: Yes. Models that disembark count as having moved for all rules
purposes, including Daemonic Ritual. Q: Do modifications to Haarken Worldclaimer’s Attacks
characteristic due to his Head-claimer ability last until the end of
Q: Can a Noise Marine use his Music of the Apocalypse ability if he the battle?
flees the battlefield? A: Yes.
A: No. This ability can only be used when the model is destroyed.

Q: If several Noise Marines are destroyed in the same attack, can


they each use their Music of the Apocalypse ability to throw a
grenade, or can only one of them do so?
A: Each of them can throw a grenade.

Q: Maulerfiends have a wargear option to ‘replace both magma


cutters with lasher tendrils’. Does this mean I replace both magma
cutters for a single ‘lasher tendrils’ weapon, or do I get two ‘lasher
tendrils’ weapons?
A: You replace both magma cutters with a single ‘lasher
tendrils’ weapon.

Q: If I take a unit of Daemons in a Chaos Space Marines


Detachment, do I lose my Legion Trait?
A: Yes. However, if you summon a unit of Daemons and add them
to your army, doing so does not affect your Legion Trait.

Q: If I give a unit in my army an Icon of Vengeance, then at the


start of my first turn use the Beseech the Chaos Gods Stratagem to
make that unit dedicated to Khorne, Tzeentch, Nurgle or Slaanesh,
does the unit swap its Icon of Vengeance for the Chaos Icon of their
god, or does it keep the Icon of Vengeance?
A: It keeps the Icon of Vengeance.

Q: If I roll a 12 on the Chaos Boon table, when adding a Daemon


Prince to my army, which Daemon Prince datasheet should I use
– the Daemon Prince or the Daemon Prince of Chaos? In addition,
what wargear options can it take?
A: Use the Daemon Prince datasheet from Codex: Chaos Space
Marines. The model can be equipped with any of its normal
wargear options, providing you have the right model and it is
built appropriately.

Q: Are the bonus attacks from Death to the False Emperor and the
Excess of Violence Stratagem cumulative? For example, if a model
with an Attacks characteristic of 1 rolled a hit roll of 6+ when
attacking an Imperium unit (thereby giving it an extra attack) and
then both of those attacks killed enemy models, would I then make
two extra attacks for that model? If yes, what happens if I roll hit
rolls of 6+ for these attacks?
A: Yes, they are cumulative. In the example given, you would
make two extra attacks but any further hit rolls of 6+ (and
any subsequent models destroyed) would not generate any
further attacks.

WARHAMMER 40,000 – CODEX: CHAOS SPACE MARINES 3


Page 135 – Noise Marines, Abilities
APPENDIX Add the following ability:
The following errata apply only to the first edition of Codex: Chaos ‘Masters of the Kakophoni: The Battlefield Role of Emperor’s
Space Marines. Children Noise Marines is Troops instead of Elites.’

Page 116 – <Mark of Chaos> Page 136 – Chosen, Wargear Options


Add the following to the last paragraph: Change this unit’s wargear options to read:
‘If a unit has the Tzeentch, Nurgle or Slaanesh keywords, it ‘• Any Chosen may take one item from the Melee Weapons list.
cannot be from the World Eaters Legion, and if a unit has the • Up to four Chosen may choose one of the following options:
Khorne, Tzeentch or Nurgle keywords, it cannot be from the • Replace his bolt pistol with a plasma pistol.
Emperor’s Children Legion. In addition, Psykers cannot be from • Replace his boltgun with one item from the Combi-weapons or
the World Eaters Legion.’ Special Weapons lists.
• Replace his boltgun and bolt pistol with a lightning claw.
Page 117 – Champion Equipment • An additional Chosen may replace his boltgun with one item
Change the second heading to read: from the Special Weapons or Heavy Weapons lists.
‘One of the champion’s weapons can be chosen from the • The Chosen Champion may either take one item from the Melee
following list:’ Weapons list, or replace his boltgun and bolt pistol with items
from the Champion Equipment list.
Page 117 – Daemonic Ritual, rules text • One model may take a Chaos Icon (pg 153).’
Change the third sentence of the third paragraph to read:
‘This unit is treated as reinforcements for your army and can be Page 138 – Helbrute, Wargear Options
placed anywhere on the battlefield that is wholly within 12" of the Change the third bullet point to read:
Character and more than 9" from any enemy model.’ ‘• This model may replace each Helbrute fist with a Helbrute
hammer or power scourge.’
*Page 120 – Khârn the Betrayer, Abilities, The Betrayer
Change to read: Page 142 – Obliterators, fleshmetal guns
‘You cannot re-roll or modify hit rolls of 1 made for Khârn the Change the first sentence to read:
Betrayer in the Fight phase. Instead, those attacks automatically ‘Each time this unit is chosen to attack with fleshmetal guns, roll
hit another friendly unit within Engagement Range of Khârn. three D3, one after the other, to determine the characteristics of
Randomly determine which unit is hit if there is more than one. the unit’s fleshmetal guns when resolving those attacks.’
If there are no other friendly units within Engagement Range of
Khârn, the hits are discarded.’ Page 142 – Obliterators
Remove ‘Daemon’ from the Faction keywords line.
Page 121 – Cypher, Abilities Add ‘Daemon’ to the keywords line.
Add the following ability:
‘No-one’s Puppet: Cypher cannot use the Daemonic Ritual Page 146 – Chaos Predator, Damage table
ability, even though he has the Chaos and Character keywords.’ Change the top value under ‘Remaining W’ to read ‘6-11+’.
Change the second value under ‘Remaining W’ to read ‘3-5’.
Page 129 – Bloodletters
Add ‘Daemon’ to the Faction keywords line. Page 149 – Khorne Lord of Skulls
Remove ‘Daemon’ from the keywords line. Remove ‘Daemon’ from the Faction keywords line.
Add ‘Daemon’ to the keywords line.
Page 131 – Plaguebearers
Add ‘Daemon’ to the Faction keywords line. Page 157 – Abilities, Legion Traits, rules text
Remove ‘Daemon’ from the keywords line. Change the first sentence to read:
‘If your army is Battle-forged, all Character, Infantry, Biker
Page 131 – Daemonettes and Helbrute units in Chaos Space Marines Detachments gain a
Add ‘Daemon’ to the Faction keywords line. Legion Trait, so long as every unit in that Detachment is from the
Remove ‘Daemon’ from the keywords line. same Legion.’

Page 132 – Khorne Berzerkers, Abilities Page 158 – Stratagems, Gifts of Chaos, rules text
Add the following ability: Add the following:
‘Berzerker Horde: The Battlefield Role of World Eaters Khorne ‘You can only use this Stratagem once per battle.’
Berzerkers is Troops instead of Elites.’
Page 158 – Stratagems, Chaos Boon, rules text
Page 135 – Noise Marines, Abilities, Music of the Apocalypse Change the first sentence to read:
Change the second sentence to read: ‘Use this Stratagem at the end of a Fight phase in which one
‘Do not remove the destroyed model yet – after the attacking unit of your Heretic Astartes Characters (excluding Daemon
has finished making all its attacks, the destroyed model can shoot Characters) slays an enemy Character, Vehicle or Monster.’
with one of its ranged weapons as if it were your Shooting phase.’

WARHAMMER 40,000 – CODEX: CHAOS SPACE MARINES 4


*Page 158 – Stratagems, Chaos Boon, Spawndom
Change the third sentence to the following:
‘If you do so, set up the Chaos Spawn within 6" of the Character
and not within Engagement Range of any enemy units before
removing them as a casualty.’

Page 159 – Stratagems, Tide of Traitors, rules text


Add the following:
‘You can only use this Stratagem once per battle.’

Page 159 – Stratagems, Killshot, rules text


Change the second sentence to read:
‘Add 1 to the wound rolls and damage for all of the Predators’
attacks that target Monsters or Vehicles this phase.’

Page 160 – Stratagems, Forward Operatives


Change this Stratagem to read:
‘Use this Stratagem during deployment, when you set up an
Alpha Legion Infantry unit from your army. At the start of the
first battle round but before the first turn begins, you can move
that unit up to 9". It cannot end this move within 9" of any enemy
models. If both players have units that can move before the first
turn begins, the player who is taking the first turn moves their
units first. Each unit can only be selected for this Stratagem once
per battle.’

*Page 161 – Dark Hereticus Discipline, Warptime


Change the second sentence to read:
‘If manifested, pick a Heretic Astartes unit (excluding Aircraft)
within 3" of the Psyker.’

Page 161 – Dark Hereticus Discipline, Gift of Chaos, rules text


Change the second sentence to read:
‘If manifested, select an enemy unit that is within 6" of the Psyker
and visible to him and roll a D6.’

*Change the third sentence to read:


‘If a Character is destroyed by this power, you can add a Chaos
Spawn to your army within 6" of the Character and not within
Engagement Range of any enemy units before they are removed as
a casualty.’

Page 161 – Mark of Tzeentch: Weaver of Fates


Change the third sentence of rules text to read:
‘Until the start of your next Psychic phase, the invulnerable save
of that unit is improved by 1 (to a maximum of 3+).’

Page 165 – Legion Warlord Traits, Word Bearers: The Voice


of Lorgar
Change the rule to read:
‘Increases the range of your Warlord’s aura abilities (e.g. Lord of
Chaos, Demagogue) by 3". Increase the range of any Prayers to the
Dark Gods chanted by your Warlord by 3".’

WARHAMMER 40,000 – CODEX: CHAOS SPACE MARINES 5


WEAPON UPDATES
RANGED WEAPONS RANGE TYPE S AP D ABILITIES
Combi-flamer Before selecting targets, select one or both of the profiles below to make attacks with. If you select both, then each time an attack is made
with this weapon this phase, subtract 1 from that attack’s hit roll.
- Boltgun 24" Rapid Fire 1 4 0 1 -
- Flamer 12" Assault D6 4 0 1 Each time an attack is made with this weapon profile, that attack automatically hits
the target.
Combi-melta Before selecting targets, select one or both of the profiles below to make attacks with. If you select both, then each time an attack is made
with this weapon this phase, subtract 1 from that attack’s hit roll.
- Boltgun 24" Rapid Fire 1 4 0 1 -
- Meltagun 12" Assault 1 8 -4 D6 Each time an attack made with this weapon profile targets a unit within half range, that
attack has a Damage characteristic of D6+2.
Combi-plasma Before selecting targets, select one or two of the profiles below to make attacks with (you can only select one of the plasma gun profiles). If
you select two, then each time an attack is made with this weapon this phase, subtract 1 from that attack’s hit roll.

- Boltgun 24" Rapid Fire 1 4 0 1 -
- Plasma gun (standard) 24" Rapid Fire 1 7 -3 1 -
- Plasma gun (supercharge) 24" Rapid Fire 1 8 -3 2 If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is
destroyed after shooting with this weapon.
Demolisher cannon 24" Heavy D6 10 -3 D6 Blast
Flamer 12" Assault D6 4 0 1 Each time an attack is made with this weapon, that attack automatically hits the target.
Heavy bolter 36" Heavy 3 5 -1 2 -
Heavy flamer 12" Heavy D6 5 -1 1 Each time an attack is made with this weapon, that attack automatically hits the target.
Helbrute plasma cannon 36" Heavy D3 8 -3 2 Blast. Each time an unmodified hit roll of 1 is made for an attack with this weapon, the
bearer suffers 1 mortal wound after shooting with this weapon.
Kharn’s plasma pistol 12" Pistol 1 8 -3 2 On an unmodified hit roll of 1, the bearer suffers 1 mortal wound after shooting with
this weapon.
Meltagun 12" Assault 1 8 -4 D6 Each time an attack made with this weapon targets a unit within half range, that attack has
a Damage characteristic of D6+2.
Multi-melta 24" Heavy 2 8 -4 D6 Each time an attack made with this weapon targets a unit within half range, that attack has
a Damage characteristic of D6+2.
Plasma gun Before selecting targets, select one of the profiles below to make attacks with.
- Standard 24" Rapid Fire 1 7 -3 1 -
- Supercharge 24" Rapid Fire 1 8 -3 2 If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is
destroyed after shooting with this weapon.
Plasma pistol Before selecting targets, select one of the profiles below to make attacks with.
- Standard 12" Pistol 1 7 -3 1 -
- Supercharge 12" Pistol 1 8 -3 2 If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is
destroyed after shooting with this weapon.
Reaper autocannon 36" Heavy 4 7 -2 1 -
Twin heavy bolter 36" Heavy 6 5 -1 2 -
Twin heavy flamer 12" Heavy 2D6 5 -1 1 Each time an attack is made with this weapon, that attack automatically hits the target.

MELEE WEAPONS RANGE TYPE S AP D ABILITIES


Astartes chainsword Melee Melee User -1 1 Each time the bearer fights, it makes 1 additional attack with this weapon.
Chainfist Melee Melee x2 -4 D3 Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll, and if
that attack is allocated to a Vehicle model, that attack has a Damage characteristic of 3.
Force axe Melee Melee +2 -2 D3 -
Force stave Melee Melee +3 -1 D3 -
Force sword Melee Melee +1 -3 D3 -
Lightning claw Melee Melee User -2 1 Each time the bearer fights, it makes 1 additional attack with this weapon. Each time an
attack is made with this weapon, you can re-roll the wound roll.
Master-crafted power sword Melee Melee +1 -3 2 -
Power axe Melee Melee +2 -2 1 -
Power fist Melee Melee x2 -3 2 Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll.
Power maul Melee Melee +3 -1 1 -
Power sword Melee Melee +1 -3 1 -
Thunder hammer Melee Melee x2 -2 3 Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll.

WARHAMMER 40,000 – CODEX: CHAOS SPACE MARINES 6


CODEX: CHAOS KNIGHTS
Indomitus Version 1.1

These documents collect amendments to the rules and present *Pages 62 – Traitoris Lances, rules text
our responses to players’ frequently asked questions. Often Change the last sentence to read:
these amendments are updates necessitated by new releases or ‘If your Warlord has the Chaos Knights keyword, Chaos
community feedback; these can be identified by the presence Knights Super-heavy Detachments in your army gain the
of an asterisk before the page reference. At other times, these following Command Benefits: ‘Select one of the following: +3
amendments are errata designed to correct mistakes or add Command Points if your Warlord is part of this Detachment;
clarity to a rule that is not as clear as it might be. +6 Command Points if your Warlord is part of this Detachment
and has the Titanic keyword.’
As they’re revised regularly, each of these documents has a
version number; where a version number has a letter, e.g. 1.1a, Page 64 – Stratagems, Tyrannical Court
this means it has had a local amendment, only in that language, Change the fourth sentence to read:
to clarify a translation issue or other minor correction. When ‘For each of these models, generate one Chaos Knights Warlord
a document is revised, the version number will be incremented Trait; the model is regarded as your Warlord for the purposes of
and new updates will be highlighted in blue, while new errata that Warlord Trait.’
and FAQs will be highlighted in magenta.
*Page 65 – Stratagems, Daemonic Guidance System
Change the second sentence to read:
DESIGNER’S NOTES ‘Select one shieldbreaker missile that unit is equipped with.
WEAPON UPDATES Until the end of the phase, when you select a target for that
Several weapon profiles were updated in the 2020 edition of weapon, you can ignore the Look Out, Sir rule.’
Codex: Space Marines. As a result, where those same weapons
appear in this publication, they are updated to match. We have Page 66 – Stratagems, Diabolic Rift
also updated the wording of certain weapons’ abilities that Change to read:
would explode or inflict mortal wounds on hit rolls of 1, so that ‘Use this Stratagem at the start of your opponent’s Psychic
they now only do so on unmodified hit rolls of 1. The weapons in phase. Until the end of that phase, when a Psychic test is taken
question, and the updated profiles for them, are found at the end for an enemy model within 12" of any Chaos Knights Infernal
of this document, and should be changed wherever they appear in Household models from your army, that enemy model suffers
this book. Perils of the Warp on any dice roll that includes any double,
instead of a double 1 or a double 6.’

UPDATES & ERRATA Page 67 – Damnation, Forsaken


*Pages 53 and 58 – War Dog, War Dog autocannon Change to read:
Delete the Abilities text. ‘Whilst this Damnation applies, this model cannot be affected
by any Stratagems used by the controlling player (including
*Pages 54, 55, 56 and 57 – Knight Despoiler, Knight using the Command Re-roll Stratagem to re-roll a dice for
Tyrant, Knight Desecrator and Knight Rampager, Abilities, this model).’
Super-heavy Walker
Change to read:
‘This model is eligible to declare a charge in a turn in which FAQs
it Fell Back. Each time this model makes a Normal Move, Q: Can Chaos Knights Characters use the Daemonic
Advances or Falls Back, it can be moved across other models Ritual ability?
(excluding Monster and Vehicle models) as if they were not A: Yes.
there, and when it does it can be moved within Engagement
Range of such models, but cannot finish its move within Designer’s Note: Codex: Chaos Knights does not feature any
Engagement Range of any of them.’ Daemon datasheets in the same way that other Codexes from
the Chaos faction do, and as such, the Daemonic Ritual ability
was not included. If you wish to use this ability with your Chaos
Knights Characters, complete rules for summoning Daemon
units can be found in Codex: Chaos Daemons.

WARHAMMER 40,000 – CODEX: CHAOS KNIGHTS 1


Q. Does the Knight Rampager’s Frenzied Rampage ability still Q: If a model with the Tzeentchian Pyrothrone Relic is destroyed
apply If I replace the thunderstrike gauntlet or reaper chainsword as a result of Perils of the Warp, do nearby units still suffer mortal
with The Teeth That Hunger or The Gauntlet of Ascension? wounds from Perils of the Warp in addition to the Explodes or
A. Yes. Dual Plasma Core Explosion ability?
A: Yes.
Q. For the purposes of the Break the Enemy Line Stratagem,
which unit must have charged, the enemy unit, or the Iconoclast
Household unit?
A. The Iconoclast Household unit must have charged.

Q: When selecting a weapon for the Daemonic Power result on


the Daemonic Surge table, does this result apply to all weapons
with the same name as the selected weapon, or only one of
those weapons?
A: This ability applies to only one weapon, not all weapons with
the same name.

Q: Can I give the Rune of Nak’T’Graa Relic to a Dreadblade


model that does not have any Pacts and Damnations, even if that
model is in a Detachment with another Dreadblade model that
has taken Pacts and Damnations?
A. Yes.

WEAPON UPDATES
RANGED WEAPONS RANGE TYPE S AP D ABILITIES
Heavy flamer 12" Heavy D6 5 -1 1 Each time an attack is made with this weapon, that attack automatically hits the target.
Meltagun 12" Assault 1 8 -4 D6 Each time an attack made with this weapon targets a unit within half range, that attack has
a Damage characteristic of D6+2.
Plasma decimator Before selecting targets, select one of the profiles below to make attacks with.
- Standard 48" Heavy 2D6 7 -3 1 Blast
- Supercharge 48" Heavy 2D6 8 -3 2 Blast. Each time an unmodified hit roll of 1 is made for an attack with this weapon, the
bearer suffers 1 mortal wound after shooting with this weapon.
Twin meltagun 12" Assault 2 8 -4 D6 Each time an attack made with this weapon targets a unit within half range, that attack has
a Damage characteristic of D6+2.

WARHAMMER 40,000 – CODEX: CHAOS KNIGHTS 2


CODEX: ASTRA MILITARUM
Indomitus Version 1.1

These documents collect amendments to the rules and present UPDATES & ERRATA
our responses to players’ frequently asked questions. Often *Page 86 – Grinding Advance
these amendments are updates necessitated by new releases or Change to read:
community feedback; these can be identified by the presence ‘If this model Remains Stationary or moves under half speed
of an asterisk before the page reference. At other times, these in its Movement phase (i.e. it moves a distance in inches less
amendments are errata designed to correct mistakes or add than half of its current Move characteristic) it can shoot its
clarity to a rule that is not as clear as it might be. turret weapon twice in the following Shooting phase (the turret
weapon must target the same unit both times). The following
As they’re revised regularly, each of these documents has a weapons are turret weapons: battle cannon; eradicator nova
version number; where a version number has a letter, e.g. 1.1a, cannon; exterminator autocannon; vanquisher battle cannon;
this means it has had a local amendment, only in that language, demolisher cannon; executioner plasma cannon; punisher
to clarify a translation issue or other minor correction. When gatling cannon.’
a document is revised, the version number will be incremented
and new updates will be highlighted in blue, while new errata *Pages 88, 89, 114, 118, 122 and 126 – Tank Commander,
and FAQs will be highlighted in magenta. Knight Commander Pask, Leman Russ Battle Tanks, Baneblade,
Hellhammer and Armoury of the Imperium, demolisher cannon
Change Type characteristic to Heavy D6 and Abilities to ‘Blast’.
DESIGNER’S NOTES
WEAPON UPDATES Pages 90 and 101 – Commissar Yarrick, Lord Commissar and
Several weapon profiles were updated in the 2020 edition of Commissar, Summary Execution
Codex: Space Marines. As a result, where those same weapons Change to read:
appear in this publication, they are updated to match. We have ‘Summary Execution: The first time an Astra Militarum unit
also updated the wording of certain weapons’ abilities that fails a Morale test during the Morale phase whilst it is within
would explode or inflict mortal wounds on hit rolls of 1, so that 6" of any friendly Commissars, you can execute a model. If you
they now only do so on unmodified hit rolls of 1. The weapons in do, one model of your choice in that unit is destroyed and the
question, and the updated profiles for them, are found at the end Morale test is re-rolled (do not include this destroyed model
of this document, and should be changed wherever they appear in when re-rolling the Morale test).’
this book.
Page 93 – Infantry Squad, Unit Composition and Wargear
Having updated several weapon profiles, we have also reviewed Add the following bullet point:
those Relics that replace one of the updated weapons. As a result, ‘• A Heavy Weapons Team is armed with a lasgun and
we have decided to update a few Relics to ensure that they are not frag grenades.’
worse (e.g. have a lower Strength characteristic) than the weapons
they replace. Page 94 – Militarum Tempestus Scions, Wargear Options
Change the first bullet point to read:
STORM SHIELDS ‘One Tempestus Scion may either replace its hot-shot lasgun
The rules for storm shields were updated in the 2020 edition with a hot-shot laspistol and a vox-caster, or take a hot-shot
of Codex: Space Marines. As a result, wherever the rules for a laspistol and a vox-caster in addition to their hot-shot lasgun.’
storm shield appear in this book, they should be replaced with the
following: Page 95 – Master of Ordnance, Master of Ballistics
Change to read:
‘Storm Shield: The bearer has a 4+ invulnerable save. In ‘Master of Ballistics: You can re-roll any hit rolls of 1 made
addition, add 1 to armour saving throws made for the bearer.’ for friendly <Regiment> Basilisks, Wyverns, Manticores or
Deathstrikes when they target enemy units over 36" away in the
Shooting phase, if they are within 6" of this model.’

Page 97 – Veterans, Unit Composition and Wargear


Add the following bullet point:
‘• A Veteran Heavy Weapons Team is armed with a lasgun and
frag grenades.’

WARHAMMER 40,000 – CODEX: ASTRA MILITARUM 1


Page 98 – Militarum Tempestus Command Squad, *Pages 118-125 – Baneblade, Banehammer, Banesword,
Wargear Options Doomhammer, Hellhammer, Shadowsword, Stormlord and
Change the first and second bullet points to read: Stormsword, Abilities, Steel Behemoth
‘• One model may either replace its hot-shot lasgun with a hot- Change the ability to read:
shot laspistol and a vox-caster, or take a hot-shot laspistol and ‘This model is eligible to declare a charge in a turn in which it
a vox-caster in addition to their hot-shot lasgun. Fell Back. Each time this model is selected to shoot, if it is within
• One other model may either replace its hot-shot lasgun with a Engagement Range of any enemy units, it can make attacks
hot-shot laspistol and a medi-pack, or take a hot-shot laspistol against eligible enemy units that are not within Engagement
and a medi-pack in addition to their hot-shot lasgun.’ Range of it as if there were no enemy models within Engagement
Range of it.’
Page 102 – Ogryn Bodyguard, Bodyguard
Change the first sentence to read: *Pages 133 – Regimental Doctrines, Valhallan: Grim
‘Roll a D6 each time a friendly Astra Militarum Infantry Demeanour, rules text
Character (excluding Ogryns) loses a wound whilst they are Change the first sentence to read:
within 3" of any models with this ability; on a 3+ the Astra ‘Each time a Combat Attrition test is taken for a unit with this
Militarum Character does not lose a wound but one model with doctrine, halve the number of models that flee from that unit
this ability suffers a mortal wound.’ (rounding fractions down).’

Page 102 – Ogryn Bodyguard, Slabshield *Pages 133 – Regimental Doctrines, Tallarn: Swift As The Wind
Change this ability to read: Change to read:
‘Add 2 to armour saving throws for a model equipped with a ‘Infantry units with this doctrine are eligible to shoot in a turn
slabshield (invulnerable saving throws are not affected).’ in which they Advanced, and if they do, models in that unit can
make attacks with weapons they are equipped with (excluding
Page 103 – Bullgryns, Slabshield Heavy weapons) as if they had not Advanced. If a Vehicle model
Change this ability to read: with this doctrine Advances, until the end of the turn, the
‘Add 2 to armour saving throws for a model equipped with a Type characteristic of any Heavy weapons it is equipped with is
slabshield (invulnerable saving throws are not affected).’ changed to Assault (e.g. a Heavy D6 weapon becomes an Assault
D6 weapon).’
Page 104 – Nork Deddog, Loyal to the End
Change the first sentence to read: Page 133 – Mordian: Parade Ground Doctrine
‘Roll a D6 each time a friendly Astra Militarum Infantry Add the following:
Character (excluding Ogryns) loses a wound whilst they are ‘These modifiers to hit rolls are an exception to the normal rules
within 3" of Nork Deddog; on a 2+ the Astra Militarum Character which do not allow modifiers when making Overwatch shots –
does not lose a wound but Nork Deddog suffers a mortal wound.’ in such cases a result of 7 is also a successful hit.’

Page 104 – Ratlings, Find the Best Spot Page 134 – Crush Them
Change the ability to read: Change the second sentence to read:
‘When you set up this unit during deployment, it can be set up ‘Use this Stratagem at the start of your Charge phase.’
anywhere on the battlefield that is more than 18" away from the
enemy deployment zone and any enemy models.’ Page 134 – Aerial Spotter
Change the second sentence to read:
*Page 104 – Ratlings, Abilities, Naturally Stealthy ‘Select a Basilisk or Wyvern model from your army.’
Change the ability to read:
‘Each time a ranged attack is allocated to a model in this unit Page 134 – Jury Rigging
while it is receiving the benefits of cover, add an additional 1 to Add the following to this Stratagem:
any armour saving throw made against that attack.’ ‘You can only use this Stratagem once per turn.’

*Pages 104 and 128 – Ratlings and Ranged Weapons list, Page 135 – Take Cover!
sniper rifle Change the rules text of this Stratagem to read:
Change the Abilities to read: ‘Use this Stratagem in your opponent’s Shooting phase when
‘Each time you select a target for this weapon, you can ignore your opponent selects one of your Astra Militarum Infantry
the Look Out, Sir rule. Each time an attack is made with this units as a target. You can add 1 to armour saving throws you
weapon, an unmodified wound roll of 6 inflicts 1 mortal wound make for this unit until the end of the phase.’
on the target in addition to any normal damage.’
*Page 135 – Go! Recon!
Page 117 – Valkyries, Grav-chute Insertion Add the following at the end of this Stratagem:
Change the first sentence to read: ‘This move cannot bring this unit within Engagement Range of
‘Models may disembark from this Vehicle at any point during any enemy models.’
its move, but if they do they cannot move further during this
phase; if the Valkyrie moves 20" or more, you must roll a D6 for
each model disembarking.’

WARHAMMER 40,000 – CODEX: ASTRA MILITARUM 2


Page 136 – Volley Fire Page 140 – Draconian Disciplinarian
Change the second sentence to read: Add the following:
‘Each time you roll a hit roll of 6+ for an attack made by a model ‘If a Commissar has this Warlord Trait, then their Summary
in that unit, immediately make one additional hit roll against Execution ability takes precedence, but if the re-rolled Morale
the same target using the same weapon. These additional hit test is also failed then D3 additional models are destroyed and
rolls cannot themselves generate any further hit rolls.’ the test is then considered to have passed.’

Page 136 – Overlapping Fields of Fire Page 140 – Master of Command


Change the rules text to read: Add the following:
‘Use this Stratagem after a Cadian unit from your army has ‘If your Warlord is a Commissar, it can issue an order to any
attacked an enemy unit in the Shooting phase and the attack <Regiment> Infantry unit (irrespective of what regiment that
resulted in the enemy unit losing one or more wounds. Add 1 to unit is from – e.g. Militarum Tempestus, Cadian, etc.)’
hit rolls for attacks made by other Cadian units from your army
that target the same enemy unit this phase.’ Page 142 – Points Values, Units
Change the footnote to read:
*Page 136 – Send in the Next Wave! ‘* I f models in these units form Heavy Weapons Team, there is no
Add the following: change in its points cost (e.g. an Infantry squad costs 40 points
‘This unit costs reinforcement points in a game that uses a whether or not it contains a Heavy Weapons Team).’
points limit.’
Page 142 – Points Values, Other Wargear
Page 136 – Ambush Add the following entry:
Change the second sentence to read:
‘Choose up to three Tallarn units to be set up in ambush instead Wargear Points per item
of placing them on the battlefield (only one of these units can Storm shield 0
have the Vehicle keyword).’

Add the following:


‘The units are considered to have moved their maximum distance.’ SLY MARBO
The following updates apply to the datasheet for Sly Marbo:
Page 138 – The Dagger of Tu’Sakh
Add the following at the start of the rules text: Lethal Ambush – Snipe with Pistol
‘Infantry Officer model only.’ Change the second sentence to read:
‘Until the start of your next turn, each time you select a
Change the first sentence to read: target for this model’s ripper pistol, you can ignore the Look
‘During deployment, you can set up the bearer and one Astra Out, Sir rule.’
Militarum Infantry unit from your army behind enemy lines
instead of placing them on the battlefield.’ One With His Surroundings
Change to read:
Page 138 – Kurov’s Aquila ‘Each time a ranged attack is allocated to this model while it
Change the second sentence of rules text to read: is receiving the benefits of cover, add an additional 1 to any
‘Whilst the bearer is on the battlefield, roll a D6 each time your armour saving throw made against that attack.’
opponent uses a Stratagem.’

Page 139 – Pietrov’s Mk 45


Change this weapons Type to ‘Pistol 2’.

Page 139 – Relic of Lost Cadia


Change the second sentence to read:
‘Once per battle, the bearer can unveil this Relic at the start of
any turn.’

*Page 139 – Heirlooms of Conquest, Claw of the Desert Tigers


Change the Strength characteristic of this weapon to ‘+1’

Page 140 – Grand Strategist


Change the second and third sentences of rules text to read:
‘In addition, if your army is Battle-forged and this Warlord
is on the battlefield, roll a D6 for each Command Point you
spend to use a Stratagem; on a 5+ that Command Point is
immediately refunded.’

WARHAMMER 40,000 – CODEX: ASTRA MILITARUM 3


Q: How do The Laurels of Command and Superior Tactical
REIN AND RAUS Training interact? For example, my Warlord is a Cadian
Warhammer Quest Blackstone Fortress includes a number of Company Commander and I give him The Laurels of Command
datasheets for Warhammer 40,000, allowing players to use and the Superior Tactical Training Warlord Trait. How many
the Citadel Miniatures contained within the box in games of orders is he potentially allowed to issue each turn, and how many
Warhammer 40,000. Amongst these is a datasheet for Rein units can those orders affect?
and Raus, a unit designed to be used as part of an Astra A: If he issues an order to a Cadian Infantry unit within 6"
Militarum army. The following updates and errata apply to (unit A) using his Voice of Command ability, first roll a dice for
Rein and Raus: Superior Tactical Training; on a 4+, you can pick another Cadian
Infantry unit (unit B) within 6" for that order to affect. Then
*Blackstone Fortress: Datasheets, page 9 – Rein and Raus roll a dice for The Laurels of Command; on a 4+ he can issue a
Change the first sentence of the sniper rifle Abilities to read: second order to the first unit (unit A). You can then roll again for
‘Each time you select a target for this weapon, you can Superior Tactical Training; on a 4+, you can pick another Cadian
ignore the Look Out, Sir rule.’ Infantry unit within 6" for the second order to affect (this does
not have to be unit B, but can be).
Change the Find the Best Spot ability to read:
‘When you set up this unit during deployment, it can be set Note that when you use Superior Tactical Training, an order
up anywhere on the battlefield that is more than 18" away is not issued – rather, an already issued order affects an
from the enemy deployment zone and any enemy models.’ additional unit. So you cannot use The Laurels of Command
to generate further orders as a result of using Superior Tactical
*Change the Naturally Stealthy ability to read: Training, but you can use Superior Tactical Training to make
‘Each time a ranged attack is allocated to a model in this unit secondary orders caused by The Laurels of Command affect an
while it is receiving the benefits of cover, add an additional 1 additional unit.
to any armour saving throw made against that attack.’

FAQs
Q: Can I issue the Move! Move! Move! order to a unit which has
Fallen Back this turn?
A: No. The Move! Move! Move! order states the unit must
Advance, and a unit which has Fallen Back cannot Advance.

Q: How many dice does the Brutal Strength Regimental Doctrine


allow me to re-roll when a Vehicle in my army fires a ranged
weapon that makes a random number of attacks? Is it one dice
per Vehicle, or one dice per weapon?
A: You can re-roll one dice per weapon.

Q: When do I pay the Command Point cost for the Vortex


Missile Stratagem?
A: After you’ve had a result of 8 or more for the Hour is Nigh
ability, allowing you to fire the Deathstrike missile, but before
resolving the shot.

Q: If I have, for example, a Tallarn unit of Leman Russ Battle


Tanks with three tanks, can I use the Ambush Stratagem once to
place all three models in ambush?
A: Yes. The same is true for any other Tallarn Vehicle squadron
(Basilisks, Hellhounds, etc.).

Q: If I issue an order to a unit with an Officer who has the Laurels


of Command, and I roll a 4+ to issue another order to the same
unit, do I resolve the first order before issuing the second?
A: Yes.

Q: Can I use The Laurels of Command to issue the same order


twice to the same unit?
A: No, the second order issued must be a different order.

WARHAMMER 40,000 – CODEX: ASTRA MILITARUM 4


WEAPON UPDATES
RANGED WEAPONS RANGE TYPE S AP D ABILITIES
Demolisher cannon 24" Heavy D6 10 -3 D6 Blast
Executioner plasma cannon Before selecting targets, select one of the profiles below to make attacks with.
- Standard 36" Heavy D6 7 -3 1 Blast
- Supercharge 36" Heavy D6 8 -3 2 Blast. Each time an unmodified hit roll of 1 is made for an attack with this weapon profile,
the bearer suffers 1 mortal wound after shooting with this weapon.
Flamer 12" Assault D6 4 0 1 Each time an attack is made with this weapon, that attack automatically hits the target.
Heavy bolter 36" Heavy 3 5 -1 2 -
Heavy flamer 12" Heavy D6 5 -1 1 Each time an attack is made with this weapon, that attack automatically hits the target.
Hunter-killer missile 48" Heavy 1 10 -2 D6 The bearer can only shoot with each hunter-killer missile it is equipped with once per battle.
Melta cannon 24" Assault D3 8 -4 D6 Blast. Each time an attack made with this weapon targets a unit within half range, that
attack has a Damage characteristic of D6+2.
Meltagun 12" Assault 1 8 -4 D6 Each time an attack made with this weapon targets a unit within half range, that attack has
a Damage characteristic of D6+2.
Multi-melta 24" Heavy 2 8 -4 D6 Each time an attack made with this weapon targets a unit within half range, that attack has
a Damage characteristic of D6+2.
Payback 36" Assault 3 5 -2 2 -
Plasma cannon Before selecting targets, select one of the profiles below to make attacks with.
- Standard 36" Heavy D3 7 -3 1 Blast
- Supercharge 36" Heavy D3 8 -3 2 Blast. If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the
bearer is destroyed after shooting with this weapon.
Plasma gun Before selecting targets, select one of the profiles below to make attacks with.
- Standard 24" Rapid Fire 1 7 -3 1 -
- Supercharge 24" Rapid Fire 1 8 -3 2 If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is
destroyed after shooting with this weapon.
Plasma pistol Before selecting targets, select one of the profiles below to make attacks with.
- Standard 12" Pistol 1 7 -3 1 -
- Supercharge 12" Pistol 1 8 -3 2 If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is
destroyed after shooting with this weapon.
Twin heavy bolter 36" Heavy 6 5 -1 2 -
Twin heavy flamer 12" Heavy 2D6 5 -1 1 Each time an attack is made with this weapon, that attack automatically hits the target.

MELEE WEAPONS RANGE TYPE S AP D ABILITIES


Force stave Melee Melee +3 -1 D3 -
Power fist Melee Melee x2 -3 2 Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll.
Power sword Melee Melee +1 -3 1 -

WARHAMMER 40,000 – CODEX: ASTRA MILITARUM 5


CODEX: ADEPTUS CUSTODES
Indomitus Version 1.1

These documents collect amendments to the rules and present *Page 68 – Venerable Land Raider, Abilities
our responses to players’ frequently asked questions. Often Delete the Power of the Machine Spirit ability.
these amendments are updates necessitated by new releases or
community feedback; these can be identified by the presence *Page 72 – Detachment Abilities
of an asterisk before the page reference. At other times, these Change the text below to read:
amendments are errata designed to correct mistakes or add ‘If your army is Battle-forged, all Adeptus Custodes Infantry
clarity to a rule that is not as clear as it might be. and Adeptus Custodes Biker units in Adeptus Custodes
Detachments gain the Sworn Guardians and the Emperor’s
As they’re revised regularly, each of these documents has a Chosen abilities.’
version number; where a version number has a letter, e.g. 1.1a,
this means it has had a local amendment, only in that language, *Page 74 – Indomitable Guardians
to clarify a translation issue or other minor correction. When Change the second sentence to the following:
a document is revised, the version number will be incremented ‘Choose one Adeptus Custodes unit from your army that is
and new updates will be highlighted in blue, while new errata within Engagement Range of an enemy unit and within 3" of an
and FAQs will be highlighted in magenta. objective marker and fight with it next.’

*Page 74 – Stratagems, Inescapable Vengeance


DESIGNER’S NOTES Change the second sentence to the following:
WEAPON UPDATES ‘Until the end of the phase, each time you select a target for a
Several weapon profiles were updated in the 2020 edition of weapon a model in that unit is making an attack with, you can
Codex: Space Marines. As a result, where those same weapons ignore the Look Out, Sir rule.’
appear in this publication, they are updated to match. We have
also updated the wording of certain weapons’ abilities that *Page 77 – Relics of Terra, Auric Shackles, rules text
would explode or inflict mortal wounds on hit rolls of 1, so that Delete the final sentence.
they now only do so on unmodified hit rolls of 1. The weapons in
question, and the updated profiles for them, are found at the end
of this document, and should be changed wherever they appear in FAQs
this book Q: The choice of a vexilla for a Vexilus Praetor is made ‘when you
add this model to your army’. Does a model count as being added
STORM SHIELDS to my army when I choose it as part of my army, or when I deploy
The rules for storm shields were updated in the 2020 edition it to the battlefield?
of Codex: Space Marines. As a result, wherever the rules for a A: When you choose it as part of your army.
storm shield appear in this book, they should be replaced with
the following: Q: How does the Ever Vigilant Stratagem interact with
Characters with a Wounds characteristic of less than 10? Can
‘Storm Shield: The bearer has a 4+ invulnerable save. In Ever Vigilant allow a unit to target such a Character who arrives
addition, add 1 to armour saving throws made for the bearer.’ as reinforcements even if they are not the closest enemy unit?
A: No, unless they shoot weapons that can ignore the Look Out,
Sir rule.
UPDATES & ERRATA
Page 56 – Abilities Q: How many units can be set up near a Vexilus Praetor when
Change to read: using the Vexilla Teleport Homer Stratagem?
‘The following ability is common to several Adeptus A: One.
Custodes units.’
Q: Does the Plant the Vexilla Stratagem also extend the range
*Page 58 – Captain-General Trajann Valoris, Abilities, of the effects of the Vexilla Imperius, Vexilla Defensor and
Moment Shackle Vexilla Magnifica?
Change the last bullet point to the following: A: Yes.
‘The next Stratagem you use this phase costs 0
Command Points.’

WARHAMMER 40,000 – CODEX: ADEPTUS CUSTODES 1


Q: Does the Wrath Angelis affect its bearer?
A: Yes.

Q: Do the modifiers for the Wrath Angelis stack (i.e. would you
subtract 3 for an Adeptus Custodes Character)?
A: No.

Q: Can an Adeptus Custodes Biker unit from your army that is


within Engagement Range of an enemy unit declare a charge as a
result of the Stooping Dive Stratagem?
A: No.

WEAPON UPDATES
RANGED WEAPONS RANGE TYPE S AP D ABILITIES
Hunter-killer missile 48" Heavy 1 10 -2 D6 The bearer can only shoot with each hunter-killer missile it is equipped with once per battle.
Multi-melta 24" Heavy 2 8 -4 D6 Each time an attack made with this weapon targets a unit within half range, that attack has
a Damage characteristic of D6+2.
Twin heavy bolter 36" Heavy 6 5 -1 2 -

WARHAMMER 40,000 – CODEX: ADEPTUS CUSTODES 2


CODEX: ADEPTA SORORITAS
Indomitus Version 1.2
These documents collect amendments to the rules and present *Page 79 – Triumph of Saint Katherine, Solemn Procession
our responses to players’ frequently asked questions. Often Add the following sentence to this ability:
these amendments are updates necessitated by new releases or ‘In addition, for the purposes of any terrain traits (e.g. Dense
community feedback; these can be identified by the presence Cover, Obscuring), this model is considered to have a Wounds
of an asterisk before the page reference. At other times, these characteristic of 9, not 18.’
amendments are errata designed to correct mistakes or add
clarity to a rule that is not as clear as it might be. Page 92 – Mortifiers
Change the second sentence of the unit description to read:
As they’re revised regularly, each of these documents has a ‘It can additionally contain up to 3 Mortifiers (Power Rating +3
version number; where a version number has a letter, e.g. 1.1a, per model).’
this means it has had a local amendment, only in that language,
to clarify a translation issue or other minor correction. When *Page 92 – Mortifiers, Abilities, Blaze of Agony
a document is revised, the version number will be incremented Change to read:
and new updates will be highlighted in blue, while new errata ‘When you choose this unit to shoot with in your Shooting
and FAQs will be highlighted in magenta. phase, you can choose for heavy bolters that models in this unit
are equipped with to have a Type characteristic of Assault 3 until
the end of that phase.’
DESIGNER’S NOTES
WEAPON UPDATES *Page 95 – Battle Sanctum, Abilities, Adeptus
Several weapon profiles were updated in the 2020 edition of Ministorum Structure
Codex: Space Marines. As a result, where those same weapons Change to read:
appear in this publication, they are updated to match. We have ‘After this model is set up, it becomes an Area Terrain feature
also updated the wording of certain weapons’ abilities that with the following terrain traits: Breachable; Heavy Cover; Light
would explode or inflict mortal wounds on hit rolls of 1, so that Cover; Scalable (see the Warhammer 40,000 Core Book).’
they now only do so on unmodified hit rolls of 1. The weapons in
question, and the updated profiles for them, are found at the end *Page 101 – Devout Serenity, rules text
of this document, and should be changed wherever they appear in Change the first sentence to read:
this book. ‘Each time a Combat Attrition test is taken for this unit, it is
automatically passed’
Having updated several weapon profiles, we have also reviewed
those Relics that replace one of the updated weapons. As a result, Page 103 – A Heroine in the Making
we have decided to update a few Relics to ensure that they are not Change the second sentence to read:
worse (e.g. have a lower Strength characteristic) than the weapons ‘Select one Adepta Sororitas Character (other than your
they replace. Warlord, Celestine, Junith Eruita, Ephrael Stern or the
Triumph of Saint Katherine) and generate one Warlord Trait
STORM SHIELDS for it; it is regarded as your Warlord for the purposes of that
The rules for storm shields were updated in the 2020 edition Warlord Trait.’
of Codex: Space Marines. As a result, wherever the rules for a
storm shield appear in this book, they should be replaced with the Page 103 – Divine Intervention
following: Change the first sentence of this Stratagem to read:
‘Use this Stratagem when an Adepta Sororitas Character model
‘Storm Shield: The bearer has a 4+ invulnerable save. In (other than Celestine, Ephrael Stern, a Geminae Superia, Junith
addition, add 1 to armour saving throws made for the bearer.’ Eruita or the Triumph of Saint Katherine) from your army is
destroyed (before any Miracle dice are gained as a result).’
Note this also applies to the Gotfred de Montbard datasheet
from Blackstone Fortress: Escalation.
IMPERIAL ARMOUR INDEX: FORCES OF THE ADEPTUS
ASTARTES ERRATA
UPDATES & ERRATA Page 54 – Sororitas Repressor, Abilities
Page 77 – Canoness, Wargear Options Change the first line to read:
Change the first wargear option to read: ‘Acts of Faith, Sacred Rites, Shield of Faith (see Codex:
‘This model can be equipped with 1 plasma pistol, 1 power Adepta Sororitas)’
sword and 1 rod of office instead of 1 bolt pistol and
1 chainsword.’

WARHAMMER 40,000 – CODEX: ADEPTA SORORITAS 1


*Page 109 – Relics of the Ecclesiarchy, Martyrs’ Vengeance, Q: Assuming there are no modifiers to its Attacks characteristic,
rules text how many hit rolls are made by a Mortifier equipped with 2
Change this Relic’s ability to read: penitent flails?
‘Each time an attack made with this weapon targets a unit A: 15.
within half range, that attack has a Damage characteristic
of D6+2.’

FAQs
Q: When making attacks with a unit, how many Miracle dice
can be used when making several rolls simultaneously using fast
dice rolling?
A: One. Note, however, that if the unit was equipped with a
Simulacrum Imperialis or within range of the Triumph of Saint
Katherine’s Icon of the Valorous Heart ability, this would allow
multiple simultaneous rolls to be replaced with Miracle dice, up
to the number of Acts of Faith that unit is permitted to perform
during that phase.

Designer’s Note: Where the Acts of Faith ability states players


can choose to use ‘one or more Miracle dice’, this is in reference
to replacing one or more of the dice for a roll that involves
multiple dice (e.g. a charge roll). Utilising fast dice rolling does
not enable the player to treat several rolls made simultaneously
as a ‘single roll’ for this purpose. For example, four hit rolls made
simultaneously are still considered to be four separate rolls, and so
only one of the roll’s dice can be replaced with a Miracle dice.

Q: When determining a randomised number of mortal wounds


(e.g. D3), is this treated as a damage roll for the purposes of Acts
of Faith?
A: No.

Q: If I use the Moment of Grace Stratagem to modify a hit roll or


wound roll, why would I discard more than 1 Miracle dice, given
that these rolls cannot be modified by more than -1 or +1?
A: While hit rolls and wounds rolls cannot be modified by more
than -1 or +1, this limit takes effect after all applicable modifiers
have been applied, some of which may cancel each other out.

For example, a model makes an attack against a unit hiding in


a terrain feature that has the Dense Cover terrain trait (see the
Warhammer 40,000 Core Book). The terrain feature applies a -1
modifier to that attack’s hit roll, and so the model’s controlling
player uses the Moment of Grace Stratagem and discards 2
Miracle dice to also give a +2 modifier to the roll. Applying both
of these modifiers to the hit roll results in a final modifier of +1.

Q: If I use the Faith and Fury Stratagem, is reusing the same


Miracle dice for the wound roll of that attack treated as an
additional Act of Faith?
A: No.

Q: If I use the Storm of Retribution Stratagem to affect a


Retributor unit when they fire Overwatch, are attacks made with
heavy bolters by models in the unit affected by the modifier to the
hit roll?
A: No.

WARHAMMER 40,000 – CODEX: ADEPTA SORORITAS 2


WEAPON UPDATES
RANGED WEAPONS RANGE TYPE S AP D ABILITIES
Combi-flamer Before selecting targets, select one or both of the profiles below to make attacks with. If you select both, then each time an attack is made
with this weapon this phase, subtract 1 from that attack’s hit roll.
- Boltgun 24" Rapid Fire 1 4 0 1 -
- Flamer 12" Assault D6 4 0 1 Each time an attack is made with this weapon profile, that attack automatically hits
the target.
Combi-melta Before selecting targets, select one or both of the profiles below to make attacks with. If you select both, then each time an attack is made
with this weapon this phase, subtract 1 from that attack’s hit roll.
- Boltgun 24" Rapid Fire 1 4 0 1 -
- Meltagun 12" Assault 1 8 -4 D6 Each time an attack made with this weapon profile targets a unit within half range, that
attack has a Damage characteristic of D6+2.
Combi-plasma Before selecting targets, select one or two of the profiles below to make attacks with (you can only select one of the plasma gun profiles). If
you select two, then each time an attack is made with this weapon this phase, subtract 1 from that attack’s hit roll.
- Boltgun 24" Rapid Fire 1 4 0 1 -
- Plasma gun (standard) 24" Rapid Fire 1 7 -3 1 -
- Plasma gun (supercharge) 24" Rapid Fire 1 8 -3 2 If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is
destroyed after shooting with this weapon.
Flamer 12" Assault D6 4 0 1 Each time an attack is made with this weapon, that attack automatically hits the target.
Hand flamer 12" Pistol D6 3 0 1 Each time an attack is made with this weapon, that attack automatically hits the target.
Heavy bolter 36" Heavy 3 5 -1 2 -
Heavy flamer 12" Heavy D6 5 -1 1 Each time an attack is made with this weapon, that attack automatically hits the target.
Hunter-killer missile 48" Heavy 1 10 -2 D6 The bearer can only shoot with each hunter-killer missile it is equipped with once per battle.
Inferno pistol 6" Pistol 1 8 -4 D6 Each time an attack made with this weapon targets a unit within half range, that attack has
a Damage characteristic of D6+2.
Meltagun 12" Assault 1 8 -4 D6 Each time an attack made with this weapon targets a unit within half range, that attack has
a Damage characteristic of D6+2.
Multi-melta 24" Heavy 2 8 -4 D6 Each time an attack made with this weapon targets a unit within half range, that attack has
a Damage characteristic of D6+2.
Plasma pistol Before selecting targets, select one of the profiles below to make attacks with.
- Standard 12" Pistol 1 7 -3 1 -
- Supercharge 12" Pistol 1 8 -3 2 If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is
destroyed after shooting with this weapon.
Twin heavy bolter 36" Heavy 6 5 -1 2 -
Twin multi-melta 24" Heavy 4 8 -4 D6 Each time an attack made with this weapon targets a unit within half range, that attack has
a Damage characteristic of D6+2.

MELEE WEAPONS RANGE TYPE S AP D ABILITIES


Power maul Melee Melee +3 -1 1 -
Power sword Melee Melee +1 -3 1 -

WARHAMMER 40,000 – CODEX: ADEPTA SORORITAS 3


CODEX SUPPLEMENT: WHITE SCARS
Indomitus Version 1.1

These documents collect amendments to the rules and present *Page 53 – Khan on Bike, Abilities, Rites of Battle
our responses to players’ frequently asked questions. Often Change ability name and rules text to read:
these amendments are updates necessitated by new releases or ‘Rites of Battle (Aura): While a friendly White Scars Core unit
community feedback; these can be identified by the presence is within 6" of this model, each time a model in that unit makes
of an asterisk before the page reference. At other times, these an attack, re-roll a hit roll of 1.’
amendments are errata designed to correct mistakes or add
clarity to a rule that is not as clear as it might be. *Page 57 – Warlord Traits, Master of Snares, rules text
Change to read:
As they’re revised regularly, each of these documents has a ‘When an enemy unit (other than a unit that contains a model
version number; where a version number has a letter, e.g. 1.1a, with a minimum Move characteristic) within Engagement
this means it has had a local amendment, only in that language, Range of this Warlord is chosen to Fall Back, you can roll one
to clarify a translation issue or other minor correction. When D6: on a 4+, that unit cannot Fall Back this turn.’
a document is revised, the version number will be incremented
and new updates will be highlighted in blue, while new errata *Page 58 – Relics of Chogoris, Banner of the Eagle, rules text
and FAQs will be highlighted in magenta. Change second sentence to read:
‘The bearer has the following ability: Banner of the Eagle
(Aura): While a friendly White Scars Core unit is within 6" of
DESIGNER’S NOTES the bearer, add 1 to the Strength characteristic of models in
CODEX SPACE MARINES – SUPPLEMENT UPDATES that unit.’’
With the release of the 2020 edition of Codex: Space Marines, it
is necessary to update the Codex supplements that were written *Page 58 – Relics of Chogoris, Plume of the Plainsrunner,
to work alongside its predecessor. These updates ensure that the rules text
rules presented in this supplement work smoothly and ‘as intended’ Change to read:
with the latest Codex. They involve such things as adding the Core ‘The bearer has the following ability: Plume of the Plainsrunner
keyword in the appropriate places and attaching appropriate labels (Aura): While a friendly White Scars Infantry unit is within
and categories to psychic powers and Stratagems. They also include 6" of the bearer, add 1 to Advance and charge rolls made for
updating certain weapon profiles to match changes in Codex: Space that unit.’’
Marines, and readjusting certain other rules to take into account
their altered efficacy when used in conjunction with the new units *Page 59 – Special-issue Wargear, Headtaker’s Trophies, rules text
and rules presented in Codex: Space Marines. Change to read:
‘The bearer has the following ability: Headtaker’s Trophies
(Aura): While an enemy unit is within 6" of the bearer, subtract
UPDATES & ERRATA 1 from the Leadership characteristic of models in that unit.’’
*Page 53 – Kor’sarro Khan, Abilities, For the Khan!
Change ability name and rules text to read: *Page 59 – Special-issue Wargear, Cyber-eagle Helm, rules text
‘For the Khan! (Aura): While a friendly White Scars Core or Change to read:
White Scars Character unit is within 6" of this model, each time ‘The bearer has the following ability: Cyber-eagle Helm (Aura):
a model in that unit makes a melee attack, if its unit made a While a friendly White Scars Core unit is within 6" of the bearer,
charge move or performed a Heroic Intervention this turn, add 1 each time a model in that unit makes an Overwatch attack, an
to that attack’s wound roll.’ unmodified hit roll of 5+ scores a hit.’’

*Page 53 – Kor’sarro Khan, Abilities, Rites of Battle


Change ability name and rules text to read:
‘Rites of Battle (Aura): While a friendly White Scars Core unit
is within 6" of this model, each time a model in that unit makes
an attack, re-roll a hit roll of 1.’

WARHAMMER 40,000 – CODEX SUPPLEMENT: WHITE SCARS 1


*Pages 60-61 – Stratagems
The following categories apply: FAQs
BATTLE TACTIC EPIC DEED STRATEGIC PLOY REQUISITION Q. Can any of the datasheets in this supplement be from a
Wind-swift A Mighty Trophy Born in the Saddle Khan’s Champion successor Chapter?
Tempered by A: No. These datasheets and named characters can only be from
Fierce Rivals Butchered Quarry
Wisdom the White Scars Chapter.
Strike For
Ride Hard, Ride Fast Gift of the Khans
the Heart Q. Is the Eternal Hunt Stratagem considered to be an ‘unless
Lightning specified otherwise’ rule for the purposes of Combat Doctrines?
The Eternal Hunt
Debarkation
A: Yes. The Armour Penetration characteristic bonus from
Hunter’s Fusilade
Combat Doctrines is cumulative with the bonus gained from
Chogorian
Thunderbolts
that Stratagem.
Quarry of the Khan
Feinting Withdrawal Q: If a White Scars Transport unit moves and a unit embarked
Encirclement upon it disembarks as a result of the Lightning Debarkation
Stratagem, can that disembarking unit then move?
A: Yes.
*Page 60 – Stratagems, Wind-swift
Change to read: Q: Does Lightning Debarkation allow a unit to both embark and
‘Use this Stratagem in your Movement phase after a White Scars disembark in the same turn?
unit (excluding Artillery) from your army has made a Normal A: No.
Move or has Fallen Back. That unit can make an Advance move.
Until the end of the turn, that unit cannot shoot, declare a charge Q. If I use the Encirclement Stratagem to set up a White Scars
or attempt to manifest any psychic powers.’ Transport unit in outflank instead of setting it up on the
battlefield, when that unit is set up on the battlefield at the end
*Page 61 – Stratagems, Strike for the Heart of any of my Movement phases, can I choose for units embarked
Change first sentence to read: within it to disembark that phase, be it normally or as a result of
‘Use this Stratagem before a White Scars unit (excluding any rules that allow them to disembark after the unit has moved
Artillery) from your army consolidates.’ (e.g. Assault Vehicle, Lightning Debarkation)?
A: No.
*Page 61 – Stratagems, Encirclement
Change first sentence to read: Q. If I select a weapon with more than one profile for the Master-
‘Use this Stratagem during the Declare Reserves and Transports crafted Weapon Special Issue Wargear (e.g. a plasma pistol), does
step of your mission. Select one White Scars unit (excluding the increased Damage characteristic apply to all profiles of that
Artillery and Buildings) from your army.’ weapon, or must I select which profile of that weapon is improved?
A: Add 1 to the Damage characteristic of all profiles of that
*Page 62 – Stormspeaking Discipline, psychic powers weapon. Note that weapons with similar names but listed
The following categories apply: separately in the weapons table, such as boltstorm gauntlet
BLESSING WITCHFIRE MALEDICTION (melee) and boltstorm gauntlet (shooting) are considered
3. Ride the Winds 2. Lightning Call 1. Blasting Gale separate weapons, rather than the same weapon with
4. Storm-wreathed 6. Eye of the Storm 5. Spirits of Chogoris different profiles.

Q. Are Relics that have the same name but are found in different
supplements considered to be the same Relic? For example,
Artificer Armour can be found in both Codex Supplement:
Ultramarines and Codex Supplement: White Scars.
A: Yes, they are considered to be the same.

WEAPON UPDATES
MELEE WEAPONS RANGE TYPE S AP D ABILITIES
Khan’s spear Melee Melee +1 -3 D3 When resolving an attack made with this weapon in a turn in which the bearer made a
charge move or performed a Heroic Intervention, this weapon has a Strength characteristic
of x2 for that attack.

WARHAMMER 40,000 – CODEX SUPPLEMENT: WHITE SCARS 2


CODEX SUPPLEMENT: ULTRAMARINES
Indomitus Version 1.2

These documents collect amendments to the rules and present *Page 63 – Roboute Guilliman, Abilities, XIII Primarch
our responses to players’ frequently asked questions. Often Change ability name and rules text to read:
these amendments are updates necessitated by new releases or ‘XIII Primarch (Aura): You can re-roll hit rolls for attacks made
community feedback; these can be identified by the presence by models in friendly Ultramarines Core and Ultramarines
of an asterisk before the page reference. At other times, these Character units whilst their unit is within 6" of this model.
amendments are errata designed to correct mistakes or add Re-roll wound rolls of 1 for attacks made by models in friendly
clarity to a rule that is not as clear as it might be. Ultramarines Core units whilst their unit is within 6" of
this model.’
As they’re revised regularly, each of these documents has a
version number; where a version number has a letter, e.g. 1.1a, *Page 63 – Roboute Guilliman, Abilities
this means it has had a local amendment, only in that language, Add the following ability:
to clarify a translation issue or other minor correction. When ‘The Avenging Son: If your army is Battle-forged, this model must
a document is revised, the version number will be incremented be your army’s Warlord, even if another model in your army has
and new updates will be highlighted in blue, while new errata a rule to this effect.’
and FAQs will be highlighted in magenta.
*Page 64 – Marneus Calgar, Abilities, Chapter Master
Change to read:
DESIGNER’S NOTES ‘In your Command phase, select one friendly Ultramarines Core
CODEX SPACE MARINES – SUPPLEMENT UPDATES or Ultramarines Character unit within 6" of this model. Until the
With the release of the 2020 edition of Codex: Space Marines, it start of your next Command phase, each time a model in that unit
is necessary to update the Codex supplements that were written makes an attack, you can re-roll the hit roll.’
to work alongside its predecessor. These updates ensure that the
rules presented in this supplement work smoothly and ‘as intended’ *Page 64 – Marneus Calgar, Abilities
with the latest Codex. They involve such things as adding the Core Add the following ability:
keyword in the appropriate places and attaching appropriate labels ‘Rites of Battle (Aura): While a friendly Ultramarines Core unit
and categories to psychic powers and Stratagems. They also include is within 6" of this model, each time a model in that unit makes an
updating certain weapon profiles to match changes in Codex: Space attack, re-roll a hit roll of 1.’
Marines, and readjusting certain other rules to take into account
their altered efficacy when used in conjunction with the new units *Page 64 – Victrix Honour Guard, Abilities, Honour Guard
and rules presented in Codex: Space Marines. of Macragge
Change to read:
Note that the rules for the ultima storm shield remain unchanged, ‘While a friendly Ultramarines Character unit that has a
even though storm shields were updated in the 2020 edition of Wounds characteristic of 9 or less is within 3" of this unit, enemy
Codex: Space Marines. models cannot target that Character unit with ranged attacks.’

*Page 64 – Victrix Honour Guard, Keywords


UPDATES & ERRATA Add the ‘Core’ keyword
*Page 63 – Roboute Guilliman, Abilities, Armour of Fate
Change the third sentence to read: *Page 65 – Chief Librarian Tigurius, Abilities, Master
‘On a 4+, set this model back up on the battlefield as close as of Prescience
possible to where they were destroyed and not within Engagement Change to read:
Range of any enemy models, with D6 wounds remaining.’ ‘At the start of the battle round, you can select one friendly
Ultramarines Core or Ultramarines Character unit within 6" of
*Page 63 – Roboute Guilliman, Abilities, Master of Battle this model. Until the end of that battle round, when resolving an
Change ability name to read ‘Master of Battle (Aura)’ attack against that unit, subtract 1 from that attack’s hit roll.’

WARHAMMER 40,000 – CODEX SUPPLEMENT: ULTRAMARINES 1


*Page 65 – Chaplain Cassius, Abilities, Spiritual Leader *Page 68 – Chapter Ancient, Abilities, Chapter Ancient
Change ability name and rules text to read: Change ability name and rules text to read:
‘Spiritual Leaders (Aura): While a friendly Ultramarines Core ‘Chapter Banner: In your Command phase, select one friendly
unit is within 6" of this model, models in that unit can use this Ultramarines Core unit within 6" of this model. Until the start of
model’s Leadership characteristic instead of their own.’ your next Command phase, each time a model in that unit makes
a melee attack, add 1 to that attack’s hit roll.’
*Page 65 – Chaplain Cassius, Abilities, Inspired Retribution
Change ability name and rules text to read: *Page 68 – Chapter Champion, Abilities, Honour or Death
‘Inspired Retribution (Aura): While a friendly Ultramarines Change to read:
Core or Ultramarines Character unit is within 6" of this model, ‘This model is eligible to perform a Heroic Intervention if it is
each time a model in that unit is destroyed by a melee attack, roll within 6" horizontally and 5" vertically of any enemy unit, instead
one D6: on a 6, the enemy unit that made the attack that destroyed of 3" horizontally and 5" vertically. Each time this model makes
your model suffers 1 mortal wound after it has fought.’ a Heroic Intervention move, so long as it ends that move either
closer to the closest enemy model or within Engagement Range of
*Page 65 – Chaplain Cassius, Priest an enemy Character unit, it can move up to 6". All other rules for
Delete second paragraph. Heroic Interventions still apply.’
Change first paragraph to read:
‘This model knows the Litany of Hate and two other litanies *Page 68 – Chapter Champion, Abilities, Martial Superiority
from the Litanies of Battle (see Codex: Space Marines). In your Change to read:
Command phase, if this model is on the battlefield, it can recite ‘At the start of the Fight phase, if this model is within Engagement
two litanies it knows that have not already been recited by a Range of any enemy Character units, it can fight first that phase.’
friendly model this turn. Roll one D6 for each: on a 3+, the recited
litany is inspiring and takes effect until the start of your next *Page 68 – Chapter Champion, Abilities, Skilful Parry
Command phase.’ Change to read:
‘Each time a melee attack is made against this model, subtract 1
*Page 66 – Captain Sicarius, Abilities, Inspired Retribution from the hit roll.’
Change ability name and rules text to read:
‘Rites of Battle (Aura): While a friendly Ultramarines Core unit *Page 69 – Honour Guard, Abilities, Honour Guard
is within 6" of this model, each time a model in that unit makes an Change to read:
attack, re-roll a hit roll of 1.’ ‘While a friendly Ultramarines Character unit that has a
Wounds characteristic of 9 or less is within 3" of this unit, enemy
*Page 66 – Captain Sicarius, Abilities, Battle-forged Heroes models cannot target that Character unit with ranged attacks.’
Change to read:
‘At the start of the battle round, you can select one friendly *Page 69 – Honour Guard, Keywords
Ultramarines Core or Ultramarines Character unit within Add the ‘Core’ keyword
6" of this model. Until the end of that battle round, that unit
has the Objective Secured ability (see the Warhammer 40,000 *Page 69 – Tyrannic War Veterans, profile lines
Core Book).’ Change Wounds characteristic of both lines to ‘2’

*Page 66 – Sergeant Telion, Abilities, Camo Cloak *Page 69 – Tyrannic War Veterans, Abilities, Combat Squads
Change to read: Change to read ‘(see Codex: Space Marines)’
‘Each time a ranged attack is allocated to this model while it is
receiving the benefits of cover, add an additional 1 to any armour *Page 69 – Tyrannic War Veterans, Keywords
saving throw made against that attack.’ Add the ‘Core’ keyword

*Page 68 – Chapter Ancient, Abilities, Astartes Banner *Page 73 – Warlord Traits, Calm Under Fire
Change ability name and rules text to read: Change ability name and rules text to read:
‘Astartes Banner (Aura): While a friendly Ultramarines ‘Calm Under Fire (Aura): While a friendly Ultramarines unit is
Core unit is within 6" of this model, add 1 to the Leadership within 6" of this Warlord, each time a model in that unit makes
characteristic of models in that unit. In addition, each time a a ranged attack in a turn in which it Fell Back, do not subtract 1
model in such a unit is destroyed by an attack made by an enemy from that attack’s hit roll due to the Codex Discipline Chapter
model, roll one D6. On a 4+, do not remove the destroyed model Tactic (see Codex: Space Marines).’
from play – it can, after the attacking model’s unit has finished
making its attacks, either shoot with one of its ranged weapons as *Page 73 – Warlord Traits, Nobility Made Manifest
if it were your Shooting phase, or make one attack with one of its Change ability name to read ‘Nobility Made Manifest (Aura)’
melee weapons as if it were the Fight phase. After resolving these
attacks, the destroyed model is then removed.’

WARHAMMER 40,000 – CODEX SUPPLEMENT: ULTRAMARINES 2


Page 73 – Named Characters and Warlord Traits *Page 78 – Indomitus Discipline, psychic powers
Add the following Character and Warlord Trait: ‘Sergeant The following categories apply:
Chronus – Calm Under Fire’ BLESSING WITCHFIRE MALEDICTION
1. Precognition 3. Telepathic Assault 5. Psychic Shackles
*Page 74 – Relics of Macragge, The Standard of Macragge 4. Storm of the
2. Scryer’s Gaze
Inviolate, rules text Emperor’s Wrath
Change to read: 6. Empyric Channelling
‘Ancient model only. The bearer has the following abilities:
• Unshakable Pride (Aura): While a friendly Ultramarines
Core unit is within 6" of the bearer, add 1 to the Attacks IMPERIUM NIHILUS: VIGILUS DEFIANT ERRATA
characteristic of models in that unit. Since the release of the Imperium Nihilus: Vigilus
• Unshakable Determination (Aura): While a friendly Defiant book, a number of the rules presented there have
Ultramarines unit is within 12" of the bearer, each time a been superseded by those found in Codex Supplement:
Morale test is taken for that unit, it is automatically passed.’ Ultramarines. This has necessitated the following changes to
Imperium Nihilus: Vigilus Defiant:
*Page 75 – Special-issue Wargear, Reliquary of Vengeance,
rules text Pages 176 and 177 – Ultramarines Victrix Guard
Change second sentence to read: If you have created your army using the additional rules
‘When it does, until the end of the phase, the bearer has the found in Codex Supplement: Ultramarines, you cannot
following ability: ‘Reliquary of Vengeance (Aura): While a select the Soldier’s Blade and The Standard of Macragge
friendly Ultramarines Core or Ultramarines Character unit Inviolate Relics from this Specialist Detachment. They are
is within 6" of the bearer, add 1 to the Attacks characteristic of replaced with new Relics with the same names in Codex
models in that unit.’’ Supplement: Ultramarines.

*Page 75 – Special-issue Wargear, Seal of Oath, rules text


Change second sentence to read: FAQs
‘Until the end of the battle, the bearer has the following ability: Q: Can the Honoured Sergeant Stratagem be used to give Sergeant
‘Seal of Oath (Aura): While a friendly Ultramarines Core or Chronus a Relic from the Special-issue Wargear Relics?
Ultramarines Character unit is within 6" of the bearer, each A: No.
time a model in that unit makes an attack against an enemy
unit, you can re-roll that attack’s hit roll and you can re-roll that Q: Can any of the datasheets in this supplement be from a
attack’s wound roll.’’ successor Chapter?
A: No. These datasheets and named characters can only be from
*Pages 76-77 – Stratagems the Ultramarines Chapter.
The following categories apply:
BATTLE TACTIC EPIC DEED STRATEGIC PLOY REQUISITION Q. When setting up a unit again using the Rapid Redeployment
Inspiring Exemplar of the Stratagem, can that unit use any abilities that allow it to be set up
Martial Precision Cycle of War in other locations (e.g. Teleport Strike)?
Command Chapter
Vengeance for Honoured A: No.
Rapid Deployment
Calth Sergeant
Fall Back and Honoured by Q. Is the Tactical Expertise Stratagem considered to be an ‘unless
Sons of Guilliman
Re-engage Macragge
specified otherwise’ rule for the purposes of Combat Doctrines?
Avenge the Fallen Defensive Focus
A: Yes. The Armour Penetration characteristic bonus from
Courage
and Honour!
Squad Doctrines Combat Doctrines is cumulative with the bonus gained from
Tactical Expertise Tactical Insight that Stratagem.

Q. If I select a weapon with more than one profile for the Master-
*Page 76 – Stratagems, Inspiring Command, rules text crafted Weapon Special Issue Wargear (e.g. a plasma pistol), does
Change last sentence to read: the increased Damage characteristic apply to all profiles of that
‘Until the end of the phase, the range of that model’s aura weapon, or must I select which profile of that weapon is improved?
abilities is increased by 3" (to a maximum of 9").’ A: Add 1 to the Damage characteristic of all profiles of that
weapon. Note that weapons with similar names but listed
*Page 77 – Stratagems, Defensive Focus separately in the weapons table, such as boltstorm gauntlet
Change the second sentence to read: (melee) and boltstorm gauntlet (shooting), are considered
‘Select up to three other friendly Ultramarines units that are separate weapons, rather than the same weapon with
within 6" of the targeted unit and are not within Engagement different profiles.
Range of any enemy models. The selected units fire Overwatch
at the charging unit as if they were the targets of the charge.
Until the end of the phase, the selected units cannot fire
Overwatch again.’

WARHAMMER 40,000 – CODEX SUPPLEMENT: ULTRAMARINES 3


Q. Does the Martial Precision Stratagem affect all attacks made Q. Are Relics that have the same name but are found in different
by a weapon, or just one attack? supplements considered to be the same Relic? For example, Artificer
A: Martial Precision applies to a single attack made with Armour can be found in both Codex Supplement: Ultramarines
that weapon. and Codex Supplement: White Scars.
A: Yes, they are considered to be the same.
Q. If Sergeant Chronus has a Warlord Trait, does it apply to the
Ultramarines Vehicle he commands? Q. If I use the Master of Strategy Warlord Trait or the Squad
A: Yes. Note that it would still apply to the Sergeant Chronus Doctrines Stratagem to select a unit to benefit from the Tactical
model when he is set up as a result of the Ultramarines Vehicle Doctrine, will that unit be able to benefit from the Scions of
model he commands being destroyed. Guilliman ability (assuming it moved in my Movement phase but
did not Advance or Fall Back)?
Q. If the Ultramarines Vehicle that Sergeant Chronus commands A: Yes.
is destroyed, are any victory conditions or objectives that relate to
slaying the Warlord achieved? Q. When I use the Defensive Focus Stratagem, if I do not select a
A: No. They are achieved only if the Sergeant Chronus model unit that is a target of a charge, can it fire Overwatch as well as
that is set up as a result of that Ultramarines Vehicle being the selected units?
destroyed is also subsequently destroyed. A: No. If a unit is not selected for this Stratagem, then other
rules must be used in order for it to fire Overwatch, such as
Q: If the vehicle Sergeant Chronus is commanding is destroyed the Fire Overwatch Stratagem (see the Warhammer 40,000
and he survives, can he assume command of another vehicle? Core Book).
A: No.

WEAPON UPDATES
RANGED WEAPONS RANGE TYPE S AP D ABILITIES
Infernus Before selecting targets, select one or both of the profiles below to make attacks with. If you select both, then each time an attack is made
with this weapon this phase, subtract 1 from that attack’s hit roll.
- Master-crafted boltgun 24" Rapid Fire 1 4 -1 2 -
- Flamer 12" Assault D6 4 0 1 Each time an attack is made with this weapon profile, that attack automatically hits
the target.
Quietus 36" Heavy 2 4 -2 2 Each time you select a target for this weapon, you can ignore the Look Out, Sir rule. Each
time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 1 mortal
wound on the target in addition to any normal damage.

MELEE WEAPONS RANGE TYPE S AP D ABILITIES


Master-crafted power sword Melee Melee +1 -3 2 -
Power axe Melee Melee +2 -2 1 -
Power sword Melee Melee +1 -3 1 -
Servo-arm Melee Melee x2 -2 3 Each time the bearer fights, no more than one attack can be made with each servo-arm.
The Talassarian Tempest Blade Melee Melee +1 -3 D3 When resolving an attack made with this weapon, an unmodified wound roll of 6 inflicts D3
mortal wounds on the target and the attack sequence ends.

WARHAMMER 40,000 – CODEX SUPPLEMENT: ULTRAMARINES 4


CODEX SUPPLEMENT: SALAMANDERS
Indomitus Version 1.1

These documents collect amendments to the rules and present *Page 53 – Adrax Agatone, Abilities, Unto the Anvil
our responses to players’ frequently asked questions. Often Change ability name and rules text to read:
these amendments are updates necessitated by new releases or ‘Unto the Anvil (Aura): While a friendly Salamanders Core unit
community feedback; these can be identified by the presence is within 6" of this model, each time a model in that unit makes
of an asterisk before the page reference. At other times, these a melee attack, if its unit made a charge move or performed a
amendments are errata designed to correct mistakes or add Heroic Intervention this turn, add 1 to that attack’s wound roll.’
clarity to a rule that is not as clear as it might be.
*Page 53 – Adrax Agatone, Abilities, Rites of Battle
As they’re revised regularly, each of these documents has a Change ability name and rules text to read:
version number; where a version number has a letter, e.g. 1.1a, ‘Rites of Battle (Aura): While a friendly Salamanders Core unit
this means it has had a local amendment, only in that language, is within 6" of this model, each time a model in that unit makes an
to clarify a translation issue or other minor correction. When attack, re-roll a hit roll of 1.’
a document is revised, the version number will be incremented
and new updates will be highlighted in blue, while new errata *Page 57 – Warlord Traits, Never Give Up
and FAQs will be highlighted in magenta. Change to read:
‘At the end of your Command phase, you can select one friendly
Salamanders Core or Salamanders Character unit within 6"
DESIGNER’S NOTES of this Warlord. Until the end of your next Command phase,
CODEX SPACE MARINES – SUPPLEMENT UPDATES that unit has the Objective Secured ability (see the Warhammer
With the release of the 2020 edition of Codex: Space Marines, it 40,000 Core Book).’
is necessary to update the Codex supplements that were written
to work alongside its predecessor. These updates ensure that the *Page 57 – Warlord Traits, Lord of Fire
rules presented in this supplement work smoothly and ‘as intended’ Change Warlord Trait name to read:
with the latest Codex. They involve such things as adding the Core ‘Lord of Fire (Aura)’
keyword in the appropriate places and attaching appropriate labels
and categories to psychic powers and Stratagems. They also include *Page 58 – Relics of Nocturne, Vulkan’s Sigil, rules text
updating certain weapon profiles to match changes in Codex: Space Change to read:
Marines, and readjusting certain other rules to take into account • Add 1 to the bearer’s Attacks characteristic.
their altered efficacy when used in conjunction with the new units • Once per battle, at the start of the Fight phase, the bearer can
and rules presented in Codex: Space Marines. hold aloft Vulkan’s Sigil. Until the end of the phase:
ººAdd 1 to the bearer’s Attacks characteristic (for a
cumulative total of +2 Attacks).
UPDATES & ERRATA ººThe bearer gains the following ability: ‘Vulkan’s Sigil
*Page 53 – Vulkan He’stan, Abilities, Forgefather (Aura): While a friendly Salamanders Core unit is within
Change to read: 6" of the bearer, add 1 to the Attacks characteristic of
‘In your Command phase, select one friendly Salamanders Core models in that unit.’’
or Salamanders Character unit within 6" of this model. Until the
start of your next Command phase, each time a model in that unit *Page 58 – Relics of Nocturne, Helm of Draklos, rules text
makes an attack with a flame or melta weapon (see Codex: Space Change last sentence to read:
Marines), you can re-roll that attack’s hit roll and you can re-roll ‘The bearer has the following ability: ‘Helm of Draklos (Aura):
that attack’s wound roll.’ While an enemy unit is within 6" of the bearer, subtract 1 from
the Leadership characteristic of models in that unit.’’
*Page 53 – Vulkan He’stan, Abilities, Rites of Battle
Change ability name and rules text to read: *Page 59 – Special-issue Wargear, Obsidian Aquila, rules text
‘Rites of Battle (Aura): While a friendly Salamanders Core unit Change to read:
is within 6" of this model, each time a model in that unit makes an ‘The bearer has the following ability: ‘Obsidian Aquila (Aura):
attack, re-roll a hit roll of 1.’ While a friendly Salamanders Core unit is within 6" of the
bearer, roll one D6 each time a model in that unit would lose a
wound: on a 6, that wound is not lost.’’

WARHAMMER 40,000 – CODEX SUPPLEMENT: SALAMANDERS 1


*Page 59 – Special-issue Wargear, Drakeblade, weapon profile Page 60 – Self Sacrifice
Change the Strength characteristic to read ‘+1’. Change this Stratagem to read:
‘Use this Stratagem at the start of your opponent’s Shooting
*Pages 60-61 – Stratagems phase. Select one Salamanders Infantry unit that contains 5 or
The following categories apply: more models from your army that is not within 1" of any enemy
BATTLE TACTIC EPIC DEED STRATEGIC PLOY REQUISITION units, and then select one other Infantry unit from your army
Rise from Exemplar of the that is wholly within 6" of the selected unit. Until the end of the
Flamecraft The Fires of Battle phase, your opponent cannot target the second unit you selected
the Ashes Promethean Creed
The Crucible unless that unit is the closest enemy unit to the firing model and
Despite the Odds Master Artisans
of Battle visible to it, or it is no longer wholly within 6" of the first unit
Strength of Immolation Trust of you selected. In addition, until the end of the phase, the first
the Primarch Protocols Prometheus
unit you selected is always an eligible target for enemy shooting
Rites of Vulkan Self Sacrifice
attacks provided it is within range and is visible to the firing
Vengeance for
Isstvan V
Born Protectors model (i.e. it can be targeted even whilst under the effects of
Relentless any rules that would prevent it from being targeted, such as the
Stand Your Ground Shrouding psychic power).’
Determination

*Page 60 – Stratagems, Relentless Determination


*Page 60 – Stratagems, The Crucible of Battle Change the second sentence to read:
Change the first sentence to read: ‘Select one Salamanders unit from your army that did not
‘Use this Stratagem in the Shooting or Fight phase, when a Advance or Fall Back this phase.’
Salamanders Core or Salamanders Character unit from your
army is chosen to shoot or fight with.’ Page 61 – Stand Your Ground
Change the last sentence to read:
Page 60 – Stratagems, The Fires of Battle ‘This does not affect invulnerable saving throws.’
Change the last sentence to read:
‘Until the end of that phase, when resolving an attack made with *Page 62 – Promethean Discipline, psychic powers
that weapon, on an unmodified wound roll of 4+ the target suffers The following categories apply:
1 mortal wound in addition to any normal damage (a maximum BLESSING WITCHFIRE
of 3 mortal wounds can be inflicted per phase via this Stratagem).’ 2. Fire Shield 1. Flaming Blast
3. Burning Hands 5. Fury of Nocturne
4. Drakeskin
IMPERIAL ARMOUR INDEX: FORCES OF THE ADEPTUS ASTARTES 6. Draconic Aspect
Designer’s Note: The following weapons should also be
considered to be flame weapons, as described in Codex:
Space Marines. FAQs
• Infernus cannon Q: Can I use the Born Protectors Stratagem to fire Overwatch
• Dreadnought inferno cannon with another unit if the unit being charged is unable to do so?
• Burning Wrath A: Yes.

Q: If I use the Strength of the Primarch Stratagem to affect a


model equipped with the Drake-smiter Relic, what is the Damage
characteristic of this weapon if I make an unmodified wound roll
of 6?
A: The Damage characteristic would be 9.

WEAPON UPDATES
RANGED WEAPONS RANGE TYPE S AP D ABILITIES
Gauntlet of the Forge 12" Assault D6 5 -1 1 Each time an attack is made with this weapon, that attack automatically hits the target.

WARHAMMER 40,000 – CODEX SUPPLEMENT: SALAMANDERS 2


CODEX SUPPLEMENT: RAVEN GUARD
Indomitus Version 1.1

These documents collect amendments to the rules and present *Page 53 – Kayvaan Shrike, Abilities, Chapter Master
our responses to players’ frequently asked questions. Often Change to read:
these amendments are updates necessitated by new releases or ‘In your Command phase, select one friendly Raven Guard Core
community feedback; these can be identified by the presence or Raven Guard Character unit within 6" of this model. Until
of an asterisk before the page reference. At other times, these the start of your next Command phase, each time a model in
amendments are errata designed to correct mistakes or add that unit makes an attack, you can re-roll the hit roll.
clarity to a rule that is not as clear as it might be.
*Page 53 – Kayvaan Shrike, Abilities, Diving Charge
As they’re revised regularly, each of these documents has a Change to read:
version number; where a version number has a letter, e.g. 1.1a, ‘After this model finishes a charge move, you can select one
this means it has had a local amendment, only in that language, enemy unit within Engagement Range of it and roll one D6: on a
to clarify a translation issue or other minor correction. When 4+, that enemy unit suffers 1 mortal wound.’
a document is revised, the version number will be incremented
and new updates will be highlighted in blue, while new errata *Page 53 – Kayvaan Shrike, Abilities, Grav-chute
and FAQs will be highlighted in magenta. Delete this ability.

*Page 53 – Kayvaan Shrike, Abilities, Winged Deliverance


DESIGNER’S NOTES Change ability name to read ‘Winged Deliverance (Aura)’.
UPDATES
With the release of the 2020 edition of Codex: Space Marines, it Page 57 – Warlord Traits, Master of Ambush, rules text
is necessary to update the Codex supplements that were written Change to read:
to work alongside its predecessor. These updates ensure that the ‘At the start of the first battle round, before the first turn begins,
rules presented in this supplement work smoothly and ‘as intended’ if this Warlord is on the battlefield you can select one other
with the latest Codex. They involve such things as adding the Core friendly Raven Guard Infantry unit (excluding a Centurion unit)
keyword in the appropriate places and attaching appropriate labels on the battlefield. Remove that unit and this Warlord (if it is also
and categories to psychic powers and Stratagems. They also include Infantry) from the battlefield, and set them up anywhere on the
updating certain weapon profiles to match changes in Codex: Space battlefield that is more than 9" from the enemy deployment zone
Marines, and readjusting certain other rules to take into account and more than 9" from any enemy models (if both players have
their altered efficacy when used in conjunction with the new units abilities that redeploy units before the first turn begins, roll off;
and rules presented in Codex: Space Marines. the winner chooses who redeploys their units first).’

*Page 57 – Warlord Traits, Swift and Deadly


UPDATES & ERRATA Change ability name and rules text to read:
*Page 53 – Kayvaan Shrike, Blackout, Abilities ‘Swift and Deadly (Aura): While a friendly Raven Guard Core
Change the first sentence to read: or Raven Guard Character unit is within 6" of this Warlord,
‘Each time you select a target for this weapon, you can ignore the that unit is eligible to declare a charge within a turn in which
Look Out, Sir rule.’ it Advanced.’

*Page 53 – Kayvaan Shrike, Abilities *Page 58 – Relics of the Ravenspire, The Ebonclaws, Abilities
Add ‘Death From Above (see Codex: Space Marines)’ Change the first sentence to read:
‘Each time the bearer fights, it makes 2 additional attacks with
*Page 53 – Kayvaan Shrike, Abilities this weapon.’
Add the following ability:
‘Rites of Battle (Aura): While a friendly Raven Guard Core unit *Page 58 – Relics of the Ravenspire, Ex Tenebris, Abilities
is within 6" of this model, each time a model in that unit makes Change the first sentence to read:
an attack, re-roll a hit roll of 1.’ ‘Each time you select a target for this weapon, you can ignore the
Look Out, Sir rule.’

WARHAMMER 40,000 – CODEX SUPPLEMENT: RAVEN GUARD 1


*Page 59 – Special-issue Wargear, Silentus Pistol, Abilities
Change the first sentence to read:
‘Each time you select a target for this weapon, you can ignore the
Look Out, Sir rule.’

*Page 59 – Special-issue Wargear, Shard of Isstvan, Abilities


Change the second sentence to read:
‘In addition, the bearer has the following ability: ‘Shard of
Isstvan (Aura): While a friendly Raven Guard unit is within 6"
of the bearer, each time a Morale test is taken for that unit, it is
automatically passed.’’

*Pages 60-61 – Stratagems


The following categories apply:
BATTLE TACTIC STRATEGIC PLOY REQUISITION
The Raven’s Blade Infiltrators Master of the Trifold Path
Lay Low the Tyrants Stranglehold Favour of the Ravenspire
Vengeance for Isstvan V False Flight Token of Brotherhood
Ambushing Fire See, But Remain Unseen
Strike From the Shadows
Decapitating Blow
A Deadly Prize
Force Their Hand
Strike From the Skies

*Page 60 – Stratagems, See, But Remain Unseen, rules text


Change the second sentence to read:
‘Select one Raven Guard unit from your army (excluding
Buildings) that did not make any attacks during that turn.’

*Page 60 – Stratagems, Strike From the Shadows, rules text


Change the first sentence to read:
‘Use this Stratagem during the Declare Reserves and Transports
step of your mission.’

*Page 62 – Umbramancy Discipline, psychic powers


The following categories apply:
BLESSING WITCHFIRE MALEDICTION
1. Umbral Form 5. The Abyss 2. Enveloping Darkness
3. Spectral Blade 6. The Darkness Within
4. Shadowstep

FAQs
Q: If I use the Stranglehold Stratagem and I also have a Callidus
Assassin in my army, how do I resolve the Stratagem and the
Callidus Assassin’s Reign of Confusion ability (assuming the
Assassin’s Reign of Confusion ability is in effect)?
A: Each is rolled for separately, so if your opponent spends
Command Points to use a Stratagem, you would roll one D6
for the Stranglehold Stratagem (needing a 5+) and one D6 for
the Reign of Confusion ability (needing a 4+). Your opponent
would have to spend one additional Command Point for each
successful roll.

Q: If I give a Phobos Character the Marksman’s Honours


Warlord Trait, and then give that Character the Korvidari
Bolts, when shooting a korvidari bolt with a bolt weapon that
model is equipped with, is the weapon considered to be a Relic?
A: No.

WARHAMMER 40,000 – CODEX SUPPLEMENT: RAVEN GUARD 2


CODEX: ELUCIDIAN STARSTRIDERS
Indomitus Version 1.0

These documents collect amendments to the rules and present


our responses to players’ frequently asked questions. Often
these amendments are updates necessitated by new releases or
community feedback; these can be identified by the presence
of an asterisk before the page reference. At other times, these
amendments are errata designed to correct mistakes or add
clarity to a rule that is not as clear as it might be.

As they’re revised regularly, each of these documents has a


version number; where a version number has a letter, e.g. 1.1a,
this means it has had a local amendment, only in that language,
to clarify a translation issue or other minor correction. When
a document is revised, the version number will be incremented
and new updates will be highlighted in blue, while new errata
and FAQs will be highlighted in magenta.

UPDATES & ERRATA


*Page 9, 12, 15, 17 and 19 – Concussion grenade, Abilities
Change to read:
‘Each time an attack is made with this weapon that targets a unit
within 1" of any Obstacles or Area Terrain features, add 1 to the
Strength and Damage characteristics of that attack.’

*Page 21 – Logis Interrogation Scanner


Change to read:
‘Use this Stratagem after both sides have deployed, if you are
playing a mission that uses mysterious objectives (this is a rule
used in some Theatres of War). Identify one mysterious objective
anywhere on the battlefield. Alternatively, use this Stratagem
in your Shooting phase when a Larsen van der Grauss model
from your army is selected to shoot. Until the end of the phase,
each time that model makes an attack, you can ignore any or all
modifiers to the hit roll.’

WARHAMMER 40,000 – CODEX: ELUCIDIAN STARSTRIDERS 1


PSYCHIC AWAKENING: PHOENIX RISING
Indomitus Version 1.0

These documents collect amendments to the rules and present Page 63 – Haemonculus Coven Obsessions, Obsessive Collectors
our responses to players’ frequently asked questions. Often Change the first sentence to read:
these amendments are updates necessitated by new releases or ‘When an enemy unit is destroyed as a result of an attack made
community feedback; these can be identified by the presence with a melee weapon by a model in a unit from your army with
of an asterisk before the page reference. At other times, these this obsession, you can select one model in the attacking model’s
amendments are errata designed to correct mistakes or add unit to regain up to D3 lost wounds.’
clarity to a rule that is not as clear as it might be.
Page 63 – Haemonculus Coven Obsessions,
As they’re revised regularly, each of these documents has a Experimental Creations
version number; where a version number has a letter, e.g. 1.1a, Change the second and third sentences to read:
this means it has had a local amendment, only in that language, ‘When resolving an attack made with a poisoned melee weapon
to clarify a translation issue or other minor correction. When by a model with this obsession against a unit that has a lower
a document is revised, the version number will be incremented Toughness characteristic than the attacking model, add 1 to the
and new updates will be highlighted in blue, while new errata wound roll. For the purposes of this obsession, a poisoned melee
and FAQs will be highlighted in magenta. weapon is any melee weapon with the Poisoned Weapon ability
(see Codex: Drukhari).’

UPDATES & ERRATA *Page 75 – Fire and Fade


Page 46 – Powers of the Aspect Shrines, Crimson Hunters, Change the first sentence to read:
rules text ‘You can use this Stratagem in your Shooting phase, after an
Change the first two sentences to read: Ynnari unit from your army (excluding Aircraft) shoots.’
‘If your army contains a Crimson Hunter Exarch unit, you can
replace the Marksman’s Eye ability on that unit’s datasheet with
one of the Crimson Hunter Exarch powers opposite. If you have FAQs
any Crimson Hunter Exarch units in your army, you also have Q: How does the Witch Strike Rune of Fortune psychic power
access to the Exemplar of the Hunter Shrine Stratagem, below.’ work when manifested by a Warlock Conclave unit with more
than one model?
*Page 46 – Crimson Hunters Exarch Powers, Hawkeye A: The psychic power applies to the model you select when you
Change to read: are asked to select a model to measure range, check visibility,
‘Each time this model makes a ranged attack, you can ignore any etc. from.
or all hit roll and Ballistic Skill modifiers.’
Q: If a double 1 is rolled for a Psychic test for a model from a
*Page 46 – Warp Spiders Exarch Powers, Withdraw Detachment with the Children of Prophecy trait, does that model
Change to read: still suffer Perils of the Warp?
‘At the end of the Fight phase, if this unit contains a Warp Spider A: No.
Exarch and is within Engagement Range of any enemy models,
this unit can make a Fall Back move of up to 6" as if it were your Q. Can I use the Exemplar of the (insert aspect warrior name
Movement phase.’ here) Shrine Stratagem to take an Exarch power in addition to the
original ability, then replace the original ability as normal?
Page 47 – Runes of Fortune, Focus Will, rules text A: No.
Change the last sentence to read:
‘Until the end of the phase, when a Psychic test is taken for that Q: If Drazhar has charged, does his Murderous Assault ability
model, add 2 to the total.’ allow him to fight an additional time before any remaining units
that have not charged this turn?
*Page 61 – Kabal Obsessions, Disdain For Lesser Beings A: Yes.
Change to read:
‘Each time a Combat Attrition test is taken for a unit with this
obsession, it is automatically passed.’

WARHAMMER 40,000 – PSYCHIC AWAKENING: PHOENIX RISING 1


IMPERIUM NIHILUS: VIGILUS ABLAZE
Indomitus Version 1.0

These documents collect amendments to the rules and present • A ll Flawless Host units must have the Slaanesh keyword if
our responses to players’ frequently asked questions. Often they are able to do so. If a unit has the Khorne, Tzeentch or
these amendments are updates necessitated by new releases or Nurgle keyword, it cannot be from the Flawless Host.
community feedback; these can be identified by the presence
of an asterisk before the page reference. At other times, these • A ll Brazen Beast units must have the Khorne keyword if
amendments are errata designed to correct mistakes or add they are able to do so. If a unit has the Tzeentch, Nurgle or
clarity to a rule that is not as clear as it might be. Slaanesh keyword, it cannot be from the Brazen Beasts. In
addition, Psykers cannot be from the Brazen Beasts.’
As they’re revised regularly, each of these documents has a
version number; where a version number has a letter, e.g. 1.1a, Page 186 – Fallen Angels, Fallen Angels Stratagem
this means it has had a local amendment, only in that language, Change the third sentence to read:
to clarify a translation issue or other minor correction. When ‘If you do so, they replace their <Mark of Chaos>, Heretic
a document is revised, the version number will be incremented Astartes and <Legion> keywords with the Fallen keyword.’
and new updates will be highlighted in blue, while new errata
and FAQs will be highlighted in magenta. Change the final sentence to read:
‘Fallen units in that Detachment gain the Fallen Angels
keyword, but they lose the Imperium Faction keyword (if they
UPDATES & ERRATA have it).’
*Page 168 – Dark Disciples, Followers
Change the third sentence to read: Page 196 – Renegade Traits
‘Models cannot target a <Legion> Dark Disciples unit with Change the second sentence to read:
a ranged weapon while that unit is within 3" of any friendly ‘If you choose to use this supplement, and your army is Battle-
<Legion> Dark Apostle units, unless that Dark Disciples unit is forged, all Character, Infantry, Bikers and Helbrute units
both visible to the firing model and is the closest enemy unit to in a Chaos Space Marine Detachment gain a Renegade Trait,
the firing model. Ignore other Character models with a Wounds so long as every unit in that Detachment is from the same
characteristics of 9 or less when determining if the target is the Renegade Chapter.’
closest enemy unit to the firing model.’

Page 175 – Skull Altar, Abilities FAQs


Add the following ability to this datasheet: ‘Daemonic Ritual Q: The Unstoppable Assault Stratagem adds +2 to the hit roll,
(pg 176)’ given that these rolls cannot be modified by more than -1 or +1,
how does this work?
Page 189 – Legion Trait A: While hit rolls and wounds rolls cannot be modified by more
Change the first sentence to read: than -1 or +1, this limit takes effect after all applicable modifiers
‘If your army is Battle-forged, all Character, Infantry, Bikers have been applied, some of which may cancel each other out.
and Helbrute units in Black Legion Detachments gain the Black For example, if a model making an attack is affected by this
Crusaders Legion Trait (below).’ Stratagem (conferring a +2 modifier to the hit roll) and it targets a
model with an ability that also applies a -1 modifier to the hit roll,
Page 196 – Abilities then, after applying both of these modifiers to the roll, there would
Add the following: be a final modifier of +1.
‘Renegade Chapters and Marks of Chaos
Q: When paying Command Points to upgrade a Detachment
• A ll Purge units must have the Nurgle keyword if they are into a Specialist Detachment, is the Relic they are able to give to
able to do so. If a unit has the Khorne, Tzeentch or Slaanesh a Character in addition to the Relic they would typically get
keyword, it cannot be from the Purge. from their Warlord’s faction?
A: No. The Relic(s) listed within a Specialist Detachment can
• A ll Scourged units must have the Tzeentch keyword if they be given to a Character from your army instead of one from
are able to do so. If a unit has the Khorne, Nurgle or Slaanesh your Warlord’s codex. Don’t forget, however, that many codexes
keyword, it cannot be from the Scourged. contain Stratagems that enable you to gain additional Relics.

WARHAMMER 40,000 – IMPERIUM NIHILUS: VIGILUS ABLAZE 1


Q: If Huron Blackheart is your Warlord, what Warlord Trait does
he have? Codex: Chaos Space Marines says he must have the
Eternal Vendetta Warlord Trait, but Imperium Nihilus: Vigilus
Ablaze says he must have the Reaver Lord Warlord Trait.
A: If Huron Blackheart is your Warlord and he has the Raiders
from the Maelstrom Renegade Trait from Imperium Nihilus:
Vigilus Ablaze, he must have the Reaver Lord Warlord Trait,
otherwise he must have the Eternal Vendetta Warlord Trait.

WARHAMMER 40,000 – IMPERIUM NIHILUS: VIGILUS ABLAZE 2


CODEX: T’AU EMPIRE
Indomitus Version 1.0

These documents collect amendments to the rules and present Page 93 – Commander in XV86 Coldstar Battlesuit,
our responses to players’ frequently asked questions. Often Wargear Options
these amendments are updates necessitated by new releases or Change the first bullet point to read:
community feedback; these can be identified by the presence ‘• Th
 is model may replace its high-output burst cannon and
of an asterisk before the page reference. At other times, these missile pod with two items from the Ranged Weapons and/or
amendments are errata designed to correct mistakes or add Support Systems lists.’
clarity to a rule that is not as clear as it might be.
Page 97 – Longstrike
As they’re revised regularly, each of these documents has a Add the ‘Hammerhead’ keyword to this model’s Keywords
version number; where a version number has a letter, e.g. 1.1a, (Longstrike) line.
this means it has had a local amendment, only in that language,
to clarify a translation issue or other minor correction. When Change this model’s Fire Caste Exemplar ability to read:
a document is revised, the version number will be incremented ‘You can add 1 to hit rolls in the Shooting phase for friendly T’au
and new updates will be highlighted in blue, while new errata Sept Hammerheads within 6" of Longstrike.’
and FAQs will be highlighted in magenta.
*Pages 102 & 123 – Target Lock
Change to read:
UPDATES & ERRATA ’A model with a target lock does not suffer the penalty to their
Page 89 – Abilities, Master of War hit rolls for Advancing and firing Assault weapons. This model
Change the Kauyon ability to read: can also Advance and fire Heavy or Rapid Fire weapons, but you
‘Kauyon: On a turn in which you declare Kauyon, at the start of must subtract 1 from its hit rolls when it does so.’
your Movement phase, you can select any friendly <Sept> units
that are within 6" of the <Sept> Commander. Until the end of the *Page 104 – Firesight Marksman, Abilities, Marksman
turn, the selected units cannot move for any reason, but you can Stealth Field
re-roll failed hit rolls for attacks made by these units.’ Change to read:
‘Each time a ranged attack is allocated to this model while it
*Page 89 – For the Greater Good is receiving the benefits of cover, add an additional 1 to any
Change to read: armour saving throw made against that attack.’
‘- Each time an enemy unit declares a charge against this unit,
this unit can fire Overwatch before the charge roll is made. *Page 106 – XV104 Riptide Battlesuit, Abilities, Nova Reactor
Change the Boost text to read:
- W hile a friendly unit with this ability is within 6" of this unit, ‘This model can move 2D6" in your Charge phase. You cannot
each time an enemy unit declares a charge against this unit, use this ability to move within Engagement Range of any
that friendly unit can fire Overwatch before the charge roll is enemy models. If it does so, this model cannot declare a charge
made. If it does so, until the end of the phase, that friendly unit that phase.’
cannot fire Overwatch again.
*Page 113 and 121 – MV71 Sniper Drones and Ranged Weapons
Designer’s Note: This allows T’au units to fire Overwatch in the list, longshot pulse rifle, Abilities
same way that they did in the previous edition, and as such, units Change the first sentence to read:
with this ability do not require the Fire Overwatch Stratagem ‘Each time you select a target for this weapon, you can ignore the
from the Warhammer 40,000 Core Book in order to do so.’ Look Out, Sir rule.’

Pages 90, 97-99, 105-109, 111-114 and 116 – Abilities, *Page 117, 118 and 119 – Tidewall Shieldline, Tidewall
Saviour Protocols Droneport and Tidewall Gunrig, Abilities, Open-Topped
Change to read: Change the last sentence to read:
‘When resolving an attack made against a <Sept> Infantry or ‘When they do so, any restrictions or modifiers that apply to this
<Sept> Battlesuit unit whilst that unit is within 3" of a friendly model also apply to its passengers; for example, the passengers
<Sept> Drones unit, if the wound roll is successful, you can roll cannot shoot if this model has Fallen Back in the same turn.
one D6; on a 2+ that Drones unit suffers 1 mortal wound and While this transport is within Engagement Range of any enemy
the attack sequence ends.’ units, embarked units cannot shoot, except with Pistols.’

WARHAMMER 40,000 – CODEX: T’AU EMPIRE 1


*Page 117 – Tidewall Shieldline, Abilities, Fortification *Page 131 – Sept Warlord Traits, Sa’cea, Beacon of Honour
Change the last sentence to read: Change to read:
‘However, friendly units can still target enemy units that are ‘While a friendly Sa’cea unit is within 6" of this Warlord, each
within Engagement Range of these models.’ time that unit fails a Morale test, one model does not flee that unit
(although Combat Attrition tests are taken for the unit as normal).’
*Page 118 – Tidewall Droneport, Abilities, Fortification
Change the last sentence to read: *Page 133 – Signature Systems, Vectored Manoeuvring Thrusters
‘However, friendly units can still target enemy units that are Add the following:
within Engagement Range of this model.’ ‘This move cannot bring this model within Engagement Range of
any enemy models.’
*Page 119 – Tidewall Gunrig, Abilities, Fortification
Change the last sentence to read: DATACARDS: T’AU EMPIRE
‘However, this model can still shoot if there are enemy models Automated Repair System (Stratagem)
within Engagement Range of it, and friendly units can still target Change the first sentence of the rules text on this datacard to read:
enemy units that are within Engagement Range of this model.’ ‘Use this Stratagem at the start of any turn.’

*Page 120 – KV128 Stormsurge, Abilities, Walking Battleship


Change to read: DAHYAK GREKH
‘This model is eligible to declare a charge in a turn in which it Fell Warhammer Quest Blackstone Fortress includes a number of
Back. Each time this model makes a Normal Move, Advances or datasheets for Warhammer 40,000, allowing players to use
Falls Back, it can be moved across other models (excluding Monster the Citadel Miniatures contained within the box in games
and Vehicle models) as if they were not there, and when it does of Warhammer 40,000. Amongst these is a datasheet for
it can be moved within Engagement Range of such models, but Dahyak Grekh, a model designed to be used as part of a T’au
cannot finish its move within Engagement Range of any of them.’ army. The following errata applies to Dahyak Grekh:

Page 121 – Ranged Weapons, cyclic ion blaster, *Blackstone Fortress: Datasheets, page 10 – Dahyak Grekh
Overcharge, Abilities Change the Quarry Can’t Hide ability to read:
Change to read: ‘Each time you select a target for a weapon this model
‘If you roll one or more hit rolls of 1, the bearer’s unit suffers a is making an attack with, you can ignore the Look Out,
mortal wound after all of this weapon’s shots have been resolved.’ Sir rule.’

Page 127 – Sept Tenets, T’au Sept: Coordinated Fire Arcs, *Change the Fieldcraft ability to read:
rules text ‘Each time a ranged attack is allocated to this model while it
Change to read: is receiving the benefits of cover, add an additional 1 to any
‘When a unit with this tenet uses their For the Greater Good armour saving throw made against that attack.’
ability, or when they fire Overwatch whilst they are within
6" of another friendly T’au Sept unit, a 5 or 6 is required for a
successful hit roll, irrespective of the firing model’s Ballistic Skill FAQs
or any modifiers.’ Q: If an attack inflicts mortal wounds on the target, and the
attack is subsequently allocated to a Drones unit as a result
Page 127 – Sept Tenets, Dal’yth Sept: Adaptive Camouflage, of the Saviour Protocols ability, what happens to those mortal
rules text wounds inflicted?
Change to read: A: They are cancelled. All damage and mortal wounds inflicted as
‘A unit with the tenet receives the benefit of cover, even while in the result of that attack is reduced to the mortal wound inflicted
the open. A unit with this tenet that moves for any reason loses by the Saviour Protocols ability on that Drones unit.
the benefit of this tenet until the start of its next Movement phase.’
Q: If an attack inflicts a rules effect on a target unit (e.g. Tremor
Page 128 – Stratagems, Automated Repair System, rules text Shells in Codex Space Marines), and that attack is subsequently
Add the following: allocated to a Drones unit as a result of the Saviour Protocols
‘You can only use this Stratagem once per turn.’ ability, which unit is the rules effect applied to?
A: The Drones unit.
*Page 130 – Strike and Fade
Change the second sentence to read: Q: If an attack inflicts mortal wounds on a unit as a result of a hit
‘Pick a Dal’yth Sept unit from your army (excluding Aircraft).’ roll, and the attack sequence ends before it successfully wounds the
target (e.g. the Hellfire Shells Stratagem or an attack made with a
Page 130 – Stratagems, Focused Fire shokk attack gun with a Strength characteristic of 11+ that fails to
Change to read: wound the target), can I allocate the mortal wounds to a Drones
‘Use this Stratagem after a T’au Sept unit from your army has unit with the Saviour Protocols ability?
attacked an enemy unit in the Shooting phase and the attack A: No. As the attack sequence has ended before the target has
resulted in the enemy unit losing one or more wounds. Add 1 to been wounded, there is no wound to allocate to the Drones unit.
wound rolls for attacks made by other T’au Sept units from your Therefore the target suffers the mortal wounds as normal.
army that target the same enemy unit this phase.’

WARHAMMER 40,000 – CODEX: T’AU EMPIRE 2


Q: If Dahyak Grekh has been set up in pursuit, can his Concealed become a separate unit when the Pathfinder unit disembarks)?
Booby Traps ability be used before he is set up on the battlefield? A: The unit of Pathfinders counts as having been set up embarked
A: Yes. within the Devilfish, so the Drone becomes a separate unit as
soon as the Devilfish is set up.
Q: When do you declare which units will fire Overwatch as part of
The Greater Good ability? Q: When a T’au Empire Vehicle that has the Attached Drones
A: You must declare all units that wish to fire Overwatch at that ability but not the Transport keyword (or a Transport ability) is
charging unit before resolving any of these attacks. destroyed, how do the attached drone models disembark?
Q: In Index: Xenos 2 and Imperial Armour Index: Xenos, the A: The attached drone models immediately disembark using the
Stimulant Injector was a piece of wargear that I could purchase for normal rules as if that Vehicle unit was a transport.
certain T’au Empire units. In Codex: T’au Empire, the Stimulant
Injector is no longer a wargear option, but instead there is a Q: If several TX4 Piranhas from a single unit are destroyed, do any
Stimulant Injector Stratagem. Can I continue to use the Index: disembarking drones form a unit? Can these disembarking drones
Xenos 2 and Imperial Armour Index: Xenos datasheets in order be set up within 3" of any Piranha model in that unit?
to purchase Stimulant Injectors for my units, as per the ‘What A: No: Each set of drones is treated as a separate unit, in the same
datasheet rules should I use?’ flowchart? manner as if they had disembarked normally under their Detach
A: No. You cannot purchase Stimulant Injectors anymore and the ability. Drones must be set up within 3" of the model they are
rules for Stimulant Injectors as presented in Codex: T’au Empire disembarking from as normal.
(i.e. the Stratagem) take precedence.
Q: Can an Infantry unit with accompanying Drones be
Q: With regards the Cadre Fireblade’s Volley Fire ability, what deployed within a Fortification if the Drones cannot embark inside
exactly is meant by ‘may fire an extra shot’? that Fortification?
A: It means the player can make one more hit roll for each model A: Yes, but the Drones themselves cannot embark inside the
that is firing at a target within half range. Note that for a model Fortification – instead they must be set up within 2" of the
with a pulse rifle (a Rapid Fire weapon) this means that it would Fortification when their unit is deployed within it.
make three hit rolls if the target is within half range. Q: The multi-tracker allows you to re-roll hit rolls of 1 in the Shooting
phase for a model equipped with it, as long as it fires all of its
Q: When an enemy model makes a ranged attack against a XV95 weapons at the same target. What if the target is out of range for one
Ghostkeel Battlesuit unit, its Ghostkeel Electrowarfare Suite or more of the firing model’s weapons? Do you have to pick a target
applies a -1 modifier to the hit roll. If that unit is within 3" of a that can be fired at by all of the firing model’s weapons?
friendly MV5 Stealth Drones unit, the drones’ Stealth Field A: No, the intent is that any weapons that the firing model can
ability applies a further -1 modifier to the hit roll. Given that hit legitimately fire must be fired at the same target.
rolls cannot be modified by more than -1 or +1, and combined these
abilities result in a -2 modifier, how does this work? Q: Can I use the Breach and Clear! Stratagem against a unit that
A: While hit rolls and wounds rolls cannot be modified by more has 3 or more markerlight tokens on it?
than -1 or +1, this limit takes effect after all applicable modifiers A: Yes.
have been applied, some of which may cancel each other out.
Q: Is the Experimental Weaponry Stratagem used before or after I
In this instance, if the model making the attack was a KV128 determine how many shots are fired by a weapon?
Stormsurge that had its anchors deployed, its Stabilising A: Before.
Anchors ability would apply a +1 modifier to the hit roll. Applying
all of these modifiers together to the hit roll results in a final Q: How does the Saviour Protocols ability work when a T’au
modifier of -1. Empire unit is hit and wounded by a powerful weapon, like a
lascannon, when it is near to some friendly Drones?
Q: How many shots does a model armed with multiple pulse A: Let’s imagine a T’au Sept unit is targeted by a model firing
weapons fire when affected by a Cadre Fireblade’s Volley Fire a lascannon whilst a friendly T’au Sept Drone unit is within 3"
ability? Is it one extra shot with each with each of those weapons, or of it. The hit roll and wound rolls for the attack made with the
one extra shot with just one of those weapons? lascannon are both successful. The T’au Sept player then chooses
A: These models fire one additional shot for each weapon. For to try and intercept the attack with a nearby drone unit and rolls
example, a Drone armed with two pulse carbines (an Assault 2 one D6, scoring a 3. This is more than 2+, so the drone unit suffers
weapon) would fire three shots from each weapon (for a total of 1 mortal wound and the lascannon’s attack ends (i.e. you do not
six shots from that model). take a saving throw, and the weapon’s damage characteristic
is irrelevant).
Q: Is a longshot pulse rifle considered a pulse rifle for the purposes
of volley fire? Q: If a Commander uses their Master of War ability to declare
A: No. either Kauyon or Mont’ka, and a friendly <Sept> unit that was
more than 6" from that Commander at the beginning of the turn
Q: If you set up a Devilfish transport with a unit of Pathfinders subsequently moves within 6" of that Commander during that turn,
embarked inside, and the Pathfinders are accompanied by a does that <Sept> unit then benefit from Kauyon or Mont’ka?
Tactical Drone, at which point does the Pathfinder unit count as A: No. Kauyon and Mont’ka only affect those units that are within
‘set up’ for the purposes of the Drone Support ability (i.e. does the 6" of the Commander when the ability was used at the start of
Drone become a separate unit when the Devilfish is set up, or does it the turn.

WARHAMMER 40,000 – CODEX: T’AU EMPIRE 3


CODEX: NECRONS
Indomitus Version 1.0

These documents collect amendments to the rules and present *Page 102 – Night Scythe, Abilities, Invasion Beams
our responses to players’ frequently asked questions. Often Change the penultimate sentence of this ability to read:
these amendments are updates necessitated by new releases or ‘Set up the unit so that it is wholly within 3" of this model and
community feedback; these can be identified by the presence not within Engagement Range of any enemy units ; the unit
of an asterisk before the page reference. At other times, these that has just been set up counts as having disembarked from a
amendments are errata designed to correct mistakes or add Transport for all rules purposes.’
clarity to a rule that is not as clear as it might be.
*Page 110 – Stratagems, Emergency Invasion Beam, rules text
As they’re revised regularly, each of these documents has a Add the following:
version number; where a version number has a letter, e.g. 1.1a, ‘Units set up with this Stratagem can be set up during the first
this means it has had a local amendment, only in that language, battle round, regardless of any mission rules.’
to clarify a translation issue or other minor correction. When
a document is revised, the version number will be incremented Page 112 – Stratagems, Methodical Destruction
and new updates will be highlighted in blue, while new errata Change to read:
and FAQs will be highlighted in magenta. ‘Use this Stratagem after a Sautekh unit from your army has
attacked an enemy unit and the attack resulted in the enemy
unit losing one or more wounds. Add 1 to hit rolls for attacks
UPDATES & ERRATA made by other Sautekh units from your army that target the
Pages 87 and 99 – Catacomb Command Barge and Annihilation same enemy unit this phase.’
Barge, Abilities
Add the following ability: Page 117 – Named Characters and Warlord Traits
‘Hovering: Instead of measuring distances and ranges to and Add the following at the end of the paragraph:
from this model’s base, measure to and from this model’s hull or ‘If either Illuminor Szeras or Anrakyr the Traveller is your
base (whichever is closer).’ Warlord, then replace the <Dynasty> keyword in their Warlord
Trait with Necron.’
*Pages 91 and 104 – Deathmarks and Ranged Weapons,
synaptic disintegrator, Abilities *Page 117 – Dynasty Warlord Traits, Mephrit, Merciless Tyrant,
Change the first sentence to read: rules text
‘Each time you select a target for this weapon, you can ignore the Change the second sentence to read:
Look Out, Sir rule.’ ‘Each time you select a target for an Assault weapon this
Warlord is making an attack with, you can ignore the Look Out,
*Page 95 – Canoptek Wraiths, Abilities, Wraith Form Sir rule.’
Change this ability to read:
‘Models in this unit have a 3+ invulnerable save. Each time this Page 118 – Points Values, Troops
unit makes a Normal Move, Advances, Falls Back or makes a Move the entries for Deathmarks and Lychguard from the
charge move, until that move is finished, models in this unit can ‘Troops’ section into the ‘Elites’ section.
move horizontally through models and terrain features (they
cannot finish a move on top of another model, or its base). ’
FAQs
*Page 98 – Monolith, Abilities, Eternity Gate Q: Can C’tan Shards use a Power of the C’tan while within
Change the penultimate sentence of this ability to read: Engagement Range of an enemy model?
‘Set up the unit so that it is wholly within 3" of this model and A: Yes.
not within Engagement Range of any enemy units ; the unit
that has just been set up counts as having disembarked from a Q: Can a Triarch Stalker use its Targeting Relay ability to re-roll
Transport for all rules purposes.’ hit rolls of 1 for its own attacks after the first?
A: No.
*Page 98 – Monolith, Abilities, Floating Fortress
Delete this ability. Q: Can the Quantum Deflection Stratagem allow a unit with
the Quantum Shielding ability to ignore attacks with a Damage
characteristic of 1?
A: Yes.

WARHAMMER 40,000 – CODEX: NECRONS 1


Q: When Deathmarks use the Ethereal Interception ability
to attack an enemy unit that has just been set up, does every
Deathmark model have to target that unit, or only at least one?
A: Every model in the Deathmarks unit must target the unit that
has just been set up.

Q: Are units that are set up on their tomb world using the
Invasion Beams and Eternity Gate abilities counted as
Reinforcement units for the purpose of any mission rules ?
A: Yes.

WARHAMMER 40,000 – CODEX: NECRONS 2


CODEX: CHAOS DAEMONS
Indomitus Version 1.0

These documents collect amendments to the rules and present Page 102 – Be’lakor, Abilities
our responses to players’ frequently asked questions. Often Remove ‘Daemonic Ritual’
these amendments are updates necessitated by new releases or
community feedback; these can be identified by the presence Page 111 – Plague Drones
of an asterisk before the page reference. At other times, these Add ‘Plaguebearer’ to the keywords line
amendments are errata designed to correct mistakes or add
clarity to a rule that is not as clear as it might be. Page 112 – Seekers
Add ‘Daemonette’ to the keywords line
As they’re revised regularly, each of these documents has a
version number; where a version number has a letter, e.g. 1.1a, Page 113 – Hellflayer
this means it has had a local amendment, only in that language, Add ‘Daemonette’ to the keywords line
to clarify a translation issue or other minor correction. When
a document is revised, the version number will be incremented Page 118 – Feculent Gnarlmaws
and new updates will be highlighted in blue, while new errata Change the last sentence of this unit’s description to read:
and FAQs will be highlighted in magenta. ‘Each Feculent Gnarlmaw in this unit must be set up within
6" of each other, and none can be set up within 1" of any
terrain feature.’
UPDATES & ERRATA
Page 85 – Abilities, Unstoppable Ferocity *Page 118 – Feculent Gnarlmaws, Abilities, Shroud of Flies
Change the rules text to read: Change to read:
‘If this unit makes a charge move, is charged, or performs a ‘All Nurgle Daemon units – except Vehicles and Monsters – that
Heroic Intervention, then until the end of the turn add 1 to the are completely within 7" of any Feculent Gnarlmaws receive
Attacks characteristic of all its models and add 1 to the Strength the benefits of cover from them. While a unit is receiving the
characteristic of all the melee weapons the unit is armed with.’ benefits of cover from any Feculent Gnarlmaws, they count as
receiving the benefits of Light Cover (see Warhammer 40,000
*Pages 91 & 120 – Kairos Fateweaver, Lord of Change and Melee Core Book). In addition, each time a ranged attack is allocated
Weapons list, Staff of Tomorrow and Staff of Tzeentch to a model in that unit, add an additional 1 to any armour
Change the second sentence of each of these weapons’ abilities saving throw made against that attack.’
to read:
‘Set up the Chaos Spawn within 6” of the character and not Page 126 – Stratagems, Warp Surge
within Engagement Range of any enemy models before they are Change the rules text to read:
removed as a casualty.’ ‘Use this Stratagem at the start of any phase. Select a unit of
Daemons from your army; until the end of the phase, you cannot
Page 97 – Epidemius, Abilities, Tally of Pestilence re-roll saving throws for this unit, but its invulnerable save is
Change the first paragraph of this ability to read: improved by 1 (to a maximum of 4+).’
‘The Tally of Pestilence starts the battle at 0. Whilst Epidemius
is on the battlefield, add 1 to the Tally whenever a unit (friend or Page 130 – Hellforged Artefacts
foe) is destroyed by a Nurgle Daemon unit, and look up the result Change the first sentence of the second paragraph to read:
on the chart below. The results are cumulative, but are lost if ‘If your army is led by a Warlord with the Daemon Faction
Epidemius is destroyed.’ keyword, you may give one of the following Hellforged Artefacts
to a Character with the Daemon Faction keyword in your army.’
Page 99 – Spoilpox Scrivener, Abilities, Keep Counting! Meet
your Quota! *Page 132 – Psychic powers, Bolt of Change
Change the second sentence to read: Change the third sentence to read:
‘In addition, if you make a hit roll of 7+ for a Plaguebearer unit ‘If a Character is slain by this power, you can add a Chaos
within 6" of one or more friendly models with this ability, you Spawn to your army within 6” of the character and not within
can immediately make one additional attack at the same target Engagement Range of any enemy models before they are
with the same weapon (these bonus attacks cannot themselves removed as a casualty.’
generate any further attacks).’

WARHAMMER 40,000 – CODEX: CHAOS DAEMONS 1


Page 132 – Psychic powers, Treason of Tzeentch Q: If a unit of Plaguebearers has had the Plague Banner
Change the third and fourth sentences to read: Stratagem used on them, and is currently under the effects of
‘If the result is greater than the character’s Leadership the Virulent Blessing psychic power, what damage do their
characteristic, until the end of the following Fight phase treat Plagueswords inflict on wound rolls of 7+?
that character as if it were a friendly model from your army in A: 4.
your Shooting, Charge and Fight phases.’
Q: Is the Miasma of Pestilence psychic power from Codex: Chaos
Page 134 – Chaos Spawn Daemons considered to be the same psychic power as in Codex:
Change the last sentence of the introductory paragraph to read: Death Guard for the purpose of whether a psychic power has
‘Each has a points value of 23 (this includes all of its weapons).’ already been manifested?
A: Yes. More generally, if psychic powers have the same name,
Page 135 – Points Values, Other Wargear, Chanting Horrors (for they are considered to be the same psychic power.
Burning Chariot)
Change to read: Q: If a Character is being treated as part of the opponent’s
‘Chanting Horrors (for Burning Chariot and Fateskimmer)’ army due to the Treason of Tzeentch psychic power, must units
from that Character’s actual army fight it in the Fight phase if
they are within Engagement Range of that Character?
FAQs A: Yes.
Q: When a Stratagem from Codex: Chaos Daemons uses
the Daemon keyword, can it be used to affect any unit with
the Daemon keyword, or only units with the Daemon
Faction keyword?
A: These Stratagems can only affect units with the Daemon
Faction keyword.

Q: Does the Blue Scribes’ Xirat’p’s Sorcerous Barrage ability


allow them to manifest a psychic power that has already
been manifested?
A: Yes.

Q: If I include Be’lakor in a Detachment in which every other unit


owes its allegiance to the same Chaos God, does that Detachment
benefit from the Daemonic Loci ability?
A: No, as Be’lakor does not owe allegiance to any one
Chaos God.

Q: What Warlord Traits can Be’lakor have?


A: Be’lakor can have the Inspiring Leader Warlord Trait from
the Warhammer 40,000 Core Book.

Q: If I upgrade a Burning Chariot to have Chanting Horrors, do I


pay 5 points for each Chanting Horror, or 5 points for all three?
A: 5 points for all three.

Q: Can a Character that has been set up on the battlefield


using the Denizens of the Warp Stratagem use the Daemonic
Ritual ability to summon a Daemon unit during the same phase?
A: No – units that arrive as reinforcements count as having
moved for all rules purposes and the Daemonic Ritual ability is
used instead of moving.

Q: If a Grey Knights unit deals the final wound on a Daemon


equipped with the Impossible Robe, the player uses the Robe to
re-roll the failed save, and the result is a 1 (meaning the Daemon
is immediately slain), does the Daemon count as being slain
by a Grey Knights unit for purposes of using the Daemonic
Incursion Stratagem?
A: Yes.

WARHAMMER 40,000 – CODEX: CHAOS DAEMONS 2


CODEX: ADEPTUS MECHANICUS
Indomitus Version 1.0

These documents collect amendments to the rules and present and when it does it can be moved within Engagement Range
our responses to players’ frequently asked questions. Often of such models, but cannot finish its move within Engagement
these amendments are updates necessitated by new releases or Range of any of them.’
community feedback; these can be identified by the presence
of an asterisk before the page reference. At other times, these Pages 84-88 – Knight Errant, Knight Paladin, Knight Warden,
amendments are errata designed to correct mistakes or add Knight Gallant and Knight Crusader, Keywords
clarity to a rule that is not as clear as it might be. Add ‘Imperial Knights’ to the Faction keywords line.
Add ‘Questoris Class’ to the keywords line.
As they’re revised regularly, each of these documents has a
version number; where a version number has a letter, e.g. 1.1a, Pages 84-87 and 91 – Knight Errant, Knight Paladin,
this means it has had a local amendment, only in that language, Knight Warden, Knight Gallant and Melee Weapons table,
to clarify a translation issue or other minor correction. When reaper chainsword
a document is revised, the version number will be incremented Change the Strength characteristic of this weapon to ‘+6’.
and new updates will be highlighted in blue, while new errata
and FAQs will be highlighted in magenta. Page 84 – Knight Errant, Power Rating
Change to ‘22’

UPDATES & ERRATA Pages 85 and 86 – Knight Paladin and Knight Warden,
*Page 79 – Sicarian Infiltrators, Taser goad, Abilities Power Rating
Change to read: Change to ‘23’
‘When resolving an attack made with this weapon, an
unmodified hit roll of 6 scores 2 additional hits.’ Page 87 – Knight Gallant, Power Rating
Change to ‘20’
*Page 80 – Corpuscarii Electro-Priests, electrostatic gauntlets
(shooting) and electrostatic gauntlets (melee), Abilities Page 87 – Knight Gallant, Profile line
Change to read: Change the Attacks characteristic to ‘5’
‘When resolving an attack made with this weapon, an
unmodified hit roll of 6 scores 2 additional hits.’ Page 87 – Knight Gallant, Damage table
Change the first value under ‘WS’ to ‘2+’.
*Page 81 – Sydonian Dragoons, Taser lance, Abilities Change the second value under ‘WS’ to ‘3+’.
Change to read: Change the third value under ‘WS’ to ‘4+’.
‘When resolving an attack made with this weapon, an
unmodified hit roll of 6 scores 2 additional hits.’ Page 88 – Knight Crusader, Power Rating
Change to ‘25’
*Pages 81 and 90 – Radium jezzail, Abilities
Change the first sentence to read: *Page 89 – Electrostatic gauntlets (shooting), Abilities
‘Each time you select a target for this weapon, you can ignore the Change to read:
Look Out, Sir rule.’ ‘When resolving an attack made with this weapon, an
unmodified hit roll of 6 scores 2 additional hits.’
*Page 83 – Onager Dunecrawler, Crawler
Delete this ability. *Page 90 – Transuranic Arquebus, Abilities
Change the second sentence to read:
Page 83 – Onager Dunecrawler, Damage table ‘Each time you select a target for this weapon, you can ignore the
Change the first value under ‘Remaining W’ to ‘6-11+’. Look Out, Sir rule.’

*Pages 84-88 – Knight Errant, Knight Paladin, Knight Warden, *Page 91 – Electrostatic gauntlets (melee), taser lance and taser
Knight Gallant, and Knight Crusader, Super Heavy Walker goad, Abilities
Change the ability to read: Change to read:
‘This model is eligible to declare a charge in a turn in which ‘When resolving an attack made with this weapon, an
it Fell Back. Each time this model makes a Normal Move, unmodified hit roll of 6 scores 2 additional hits.’
Advances or Falls Back, it can be moved across other models
(excluding Monster and Vehicle models) as if they were not there,

WARHAMMER 40,000 – CODEX: ADEPTUS MECHANICUS 1


Page 95 – Forge World Dogma, Graia: Refusal to Yield these modifiers to the hit roll causes them to cancel each other
Change the first sentence of rules text to read: out, and no modifier is applied to the roll.
‘Roll a D6 each time a model with this dogma is slain or flees –
on a 6 that model refuses to yield; either that model is not slain Q: Can the Clandestine Infiltration Stratagem be used when you
(and has 1 wound remaining), or that model does not flee.’ set up a Stygies VIII Transport that has any embarked units?
A: Yes.
Page 96 – Stratagems, Scryerskull
Change the last clause of the last sentence to read: Q: If a 6 is rolled for the invulnerable save conferred by a
‘or, in your Shooting phase, shoot with an Adeptus Mechanicus Kastelan Robot’s Repulsor Grid ability, for an attack made by a
unit from your army without the penalties to your hit rolls from unit embarked upon a Transport with an ability such as Open-
the Dawn Raid, Low Visibility or Cover of Darkness rules.’ topped or Extended Firing Deck, which unit is the mortal wound
allocated to, the embarked unit or the Transport?
*Page 97 – Stratagems, Acquisition at Any Cost A: The embarked unit that is making the attack suffers the
Add the following sentence to the end: mortal wound.
‘This Stratagem can only be used once per turn.’
Q: Do I need to spend reinforcement points to return units when
*Page 97 – Rage of the Machines using the Fresh Converts Stratagem?
Change the second sentence to read: A: No.
‘Until the end of the phase, that Vehicle can ignore all penalties
for Advancing and firing an Assault weapon and for Advancing Q: If you have a Detachment which receives the Mars forge world
and firing a cognis weapon.’ dogma, and another Detachment which receives a different
forge world dogma, what happens when rolling for Canticles
Page 98 – Stratagems, Rotate Ion Shields of the Omnissiah? With Mars’ dogma you roll two dice when
Change the Command Point cost to ‘1CP/3CP’ determining Canticles and units with that dogma benefit from
both results, but what happens for the other Detachment?
Change the rules text to read: A: In such cases you would roll dice separately for the Canticles,
‘Use this Stratagem when an enemy unit targets an Imperial rather than rolling for both together. The first Canticle rolled
Knights Vehicle unit from your army that has an invulnerable for would apply to all of your units with the Canticles of the
save (this Stratagem costs 3 CPs if the targeted unit is a Dominus Omnissiah ability, while the second would apply only to those
Class unit, otherwise it costs 1 CP). Until the end of the phase, units in Mars Detachments.
the vehicle unit’s invulnerable save is improved by 1 (to a
maximum of 4+).’ Q: When is the Litany of the Electromancer Canticle resolved?
A: Immediately – i.e. at the start of the battle round when the
Page 98 – Stratagems, Clandestine Infiltration Canticle is chosen/rolled for.
Change the rules text to read:
‘Use this Stratagem when you set up a Stygies VIII unit from your Q: Does a weapon that ignores cover ignore the benefit bestowed
army during deployment. At the start of the first battle round by the Shroudpsalm Canticle?
but before the first turn begins, you can move that unit up to 9". A: Yes.
It cannot end this move within 9" of any enemy models. If both
players have units that can move before the first turn begins, the Q: Can the Refusal to Yield dogma be used to prevent a unit
player who is taking the first turn moves their units first. Each from being slain due to a 1 being rolled to hit when it uses its
unit can only be selected for this Stratagem once per battle.’ plasma weapon?
A: Yes.
Page 99 – Forge World Warlord Traits, Masterwork Bionics
Change the title of this Warlord Trait to ‘Superior Bionics’. Q: How do the Chorister Technis Warlord Trait and Glory to the
Omnissiah dogma interact – when do I re-roll the first dice?
A: Roll the first dice, then (if you wish) re-roll it. Then roll the
FAQs second dice.
Q: A number of weapons (e.g. twin cognis autocannon) and other
rules (e.g. Protector Doctrina Imperative Stratagem) modify hit Q: How do the Gloria Mechanicus Stratagem and Glory to the
rolls by more than -1 or +1. Given that hit rolls cannot be modified Omnissiah dogma interact – which Canticle can you change with
by more than this, what effect do these rules have? this Stratagem?
A: While hit rolls and wounds rolls cannot be modified by more A: Choose one Canticle to change.
than -1 or +1, this limit takes effect after all applicable modifiers
have been applied, some of which may cancel each other out. Q: When using the Binharic Override Stratagem, when do the
new Battle Protocols you choose come into effect?
For example, in the Movement phase an Ironstrider Ballistarius A: Immediately.
model Advances and then in the following Shooting phase
makes an attack with its twin cognis autocannon. The weapon Q: When using the Cognis Overwatch Stratagem, do I apply any
applies a -2 modifier to that attack’s hit roll, and so the model’s relevant modifiers to the firing model’s Ballistic Skill?
controlling player uses the Protector Doctrina Imperative A: Yes, as long as the weapon is a cognis weapon. Note that
Stratagem to also give a +2 modifier to the roll. Applying both of modifiers to hit rolls do not apply.

WARHAMMER 40,000 – CODEX: ADEPTUS MECHANICUS 2


Q: When using the Monitor Malevolus Warlord Trait, can you re-
roll a dice that determines how many mortal wounds are inflicted
on an enemy unit (i.e. is this classed as a damage roll?)
A: No, such a roll is not classed as a damage roll.

Q: Does the Static Psalm-code Warlord Trait affect the range of


the Master of Machines ability?
A: No.

Q: How does the Rage of the Machines Stratagem work with a


Vehicle unit that consists of more than one model?
A: One Vehicle model from that unit would gain the benefit of
that Stratagem.

Q: If a Questor Mechanicus unit from your army is selected as the


target of the Knight of the Cog Stratagem, must every unit in that
Questor Mechanicus unit’s Detachment also have the Canticles of
the Omnissiah ability in order for that Questor Mechanicus unit
to benefit from it?
A: No.

Q: At what point does the invulnerable save of Fulgurite Electro-


Priests get increased as a result of the Siphoned Vigour ability?
A: When the last model of the enemy unit is slain and removed
from the battlefield.

Q: Can a Graia model that has the Refusal to Yield ability also
make use of rules that allow them to ignore lost wounds, such as
Fanatical Devotion?
A: No.

WARHAMMER 40,000 – CODEX: ADEPTUS MECHANICUS 3


INDEX: XENOS
Indomitus Version 1.0

These documents collect amendments to the rules and present Pages 18 and 83 – Stone Crusher Carnifex Brood and Tyranids
our responses to players’ frequently asked questions. Often Melee Weapons, bio-flail, Abilities
these amendments are updates necessitated by new releases or Change to read:
community feedback; these can be identified by the presence ‘Each time the bearer fights, one (and only one) of its attacks
of an asterisk before the page reference. At other times, these can be made with this weapon. When the bearer fights with this
amendments are errata designed to correct mistakes or add weapon, make a number of hit rolls against one target unit equal
clarity to a rule that is not as clear as it might be. to the number of models that the target unit has within 2" of
the bearer.’
As they’re revised regularly, each of these documents has a
version number; where a version number has a letter, e.g. 1.1a, Page 18 – Meiotic Spores, Abilities, Outriders of the Swarm
this means it has had a local amendment, only in that language, Change to read:
to clarify a translation issue or other minor correction. When ‘When you set up this unit during deployment, it can be set up
a document is revised, the version number will be incremented anywhere on the battlefield that is more than 9" from the enemy
and new updates will be highlighted in blue, while new errata deployment zone and any enemy models.’
and FAQs will be highlighted in magenta.
Pages 19, 21 and 83 – Barbed Hierodule, Harridan, Scythed
Hierodule and Tyranids Melee Weapons, massive scything
UPDATES & ERRATA talons, Abilities
*Pages 9, 32, 52, 53, 54, 55, 56, 57, 68, 69, 70 & 71 – Night Change the second sentence to read:
Shroud, ‘Chinork’ Warkopta, DX-6 Remora Stealth Drone ‘If the bearer has more than one pair of massive scything talons,
Squadron, Barracuda AX-5-2, Tiger Shark AX-1-0, Tiger Shark it can make 1 additional attack with them each time it fights.’
Fighter-Bomber, Orca Dropship, Manta Super-heavy Dropship,
Nightwing, Phoenix, Vampire Hunter, Vampire Raider Page 19 – Barbed Hierodule, unit description
Add ‘Aircraft’ to the keywords line of these datasheets. Change to read:
‘A Barbed Hierodule is a single model equipped with two bio-
*Page 14 – Gauss Pylon, Abilities, Immobile cannons and massive scything talons.’
Change to read:
‘This model cannot move for any reason, except when it is set up *Pages 19, 20 and 21 – Barbed Hierodule, Hierophant Bio-titan
using the Teleportation Matrix ability, nor can it fight in the Fight and Scythed Hierodule, Abilities, Titanic Monster
phase. Enemy models automatically hit this model in the Fight Change to read:
phase – do not make hit rolls. Friendly units can still target enemy ‘This model is eligible to declare a charge in a turn in which
units that are within Engagement Range of this model.’ it Fell Back. Each time this model makes a Normal Move,
Advances or Falls Back, it can be moved across other models
Page 17 – Malanthrope, Power Rating (excluding Monster and Vehicle models) as if they were not
Change this model’s Power Rating to read ‘5’. there, and when it does it can be moved within Engagement
Range of such models, but cannot finish its move within
Page 17 – Malanthrope, Abilities, Shrouding Spores Engagement Range of any of them.’
Change the first sentence to read:
‘Your opponent must subtract 1 from hit rolls for ranged Page 19 – Harridan, unit description
weapons that target <Hive Fleet> units within 3" of any friendly Change to read:
<Hive Fleet> Malanthropes.’ ‘A Harridan is a single model equipped with two bio-cannons
and massive scything talons.’
Page 17 – Malanthrope, Keywords
Add ‘Fly’. *Page 19 – Harridan, Abilities, Flying Titanic Monster
Change to read:
Pages 17 and 83 – Dimachaeron and Tyranids Melee Weapons, ‘This model is eligible to declare a charge in a turn in which it Fell
grasping talons and thorax spine-maw, Abilities Back. Each time this model makes a Normal Move, Advances or
Change to read: Falls Back, it can be moved across other models (excluding Monster
‘When targeting Infantry units, each hit roll of 6+ made with and Vehicle models) as if they were not there, and when it does
this weapon is resolved at Strength x2 and Damage D6.’ it can be moved within Engagement Range of such models, but
cannot finish its move within Engagement Range of any of them.’

IMPERIAL ARMOUR – INDEX: XENOS 1


Pages 20, 82 and 83 – Hierophant Bio-Titan and Tyranids Melee *Pages 28, 29, 30 and 31 – Lifta Wagon, Big Trakk, Battlewagon
Weapons, monstrous scything talons with Supa-kannon and Kill Tank, Abilities, Mobile Fortress
Change the name of this weapon to read ‘gargantuan Delete this ability.
scything talons’.
Pages 28, 33 and 85 – Lifta Wagon, Kustom Stompa and Orks
Page 20 – Hierophant Bio-titan, profile Ranged Weapons, lifta-droppa, Abilities
Change the Ballistic Skill characteristic to read ‘3+’. Add the following:
‘Roll against a unit’s Toughness characteristic instead if its
Page 21 – Scythed Hierodule, unit description Strength characteristic is ‘-‘.’
Change to read:
‘A Scythed Hierodule is a single model equipped with bio-acid Pages 29, 34 and 85 – Big Trakk, Gargantuan Squiggoth and
spray and two pairs of massive scything talons.’ Orks Ranged Weapons, killkannon
Change this weapon’s Type to read ‘Heavy D6’.
Page 23 – Abilities, Mob Rule
Change the second sentence to read: *Page 29 – Big Trakk, Abilities, Open-topped
‘When using the Leadership characteristic of this unit, you can Change the fourth sentence to read:
either use its own Leadership characteristic, or you can choose ‘For example, the passengers cannot shoot if this model has
for the characteristic to be equal to either the number of models Fallen Back in the same turn.’
in the unit or the number of models in another friendly unit
within 6" that has this ability.’ Add the following:
‘While this transport is within Engagement Range of any enemy
Pages 24-34 – Datasheets units, embarked units cannot shoot, except with any Pistols they
Add the following ability: are equipped with.’
‘Dakka! Dakka! Dakka! (see Codex: Orks)’
*Page 30 – Battlewagon with Supa-kannon,
Page 24 – Zhadsnark da Rippa, Abilities, Waaagh! Abilities, Open-topped
Change to read: Change the third sentence to read:
‘Friendly Evil Sunz Infantry units within 6" of this model at ‘When they do so, any restrictions or modifiers that apply to this
the start of the Charge phase can charge even if they Advanced model also apply to its passenger. For example, the passengers
this turn.’ cannot shoot if this model has Fallen Back in the same turn.’

Page 24 – Zhadsnark da Rippa, Keywords Add the following:


Add ‘Speed Freeks’. ‘While this transport is within Engagement Range of any enemy
units, embarked units cannot shoot, except with any Pistols they
Page 24 – Ork Mek Boss Buzzgob, Abilities, Big Mekaniak are equipped with.’
Change to read:
‘At the end of your Movement phase, this model can repair a *Pages 31 – Kill Tank, Abilities, Hang On!
single friendly Goff Vehicle model within 3". That model regains Change the third sentence to read:
D3 lost wounds. A model can only be repaired once per turn.’ ‘For example, the passengers cannot shoot if this model has
Fallen Back in the same turn.’
Page 27 – Squiggoth, Abilities, Stampede!
Change to read: Add the following:
‘Each time this model finishes a charge move, roll a D6 for each ‘While this transport is within Engagement Range of any enemy
enemy unit within Engagement Range of it; on a 2+ that unit units, embarked units cannot shoot, except with any Pistols they
suffers D3 mortal wounds.’ are equipped with.’

Page 28 – Meka-Dread, Wargear Options *Page 32 – ‘Chinork’ Warkopta, Abilities


Change the first bullet point to read: Add the following ability to the datasheet:
‘• Th
 e Meka-Dread may replace one of its rippa klaws with one ‘Open-topped: Models embarked on this model can attack in
of the following weapons: killkannon, big zzappa, shunta or their Shooting phase. Measure the range and draw line of sight
ratler kannon.’ from any point on this model’s base. When they do so, any
restrictions or modifiers that apply to this model also apply to
Change the second bullet point to read: its passengers. For example, the passengers cannot shoot if this
‘• Th
 e Meka-Dread must take one of the following: rokkit- model has Fallen Back in the same turn. While this transport is
bomms, two big shootas, the Mega Charga ability or a Kustom within Engagement Range of any enemy units, embarked units
Force Field.’ cannot shoot, except with any Pistols they are equipped with.
Note that passengers cannot shoot if this model Falls Back, even
*Page 28 – Meka-Dread, Abilities, Big n’ Stompy though the ‘Chinork’ Warkopta itself can.’
Change to read:
‘This model is eligible to declare a charge in a turn in which it
Fell Back.’

IMPERIAL ARMOUR – INDEX: XENOS 2


*Page 27 and 34 – Squiggoth and Gargantuan Squiggoth, Designer’s Note: This allows T’au units to fire Overwatch in the
Abilities, Howdah same way that they did in the previous edition, and as such, units
Change to read: with this ability do not require the Fire Overwatch Stratagem
‘In your Shooting phase, units embarked on this model can be from the Warhammer 40,000 Core Book in order to do so.’
selected to shoot. Measure the range and draw line of sight from
any point on this model. When shooting with units embarked Page 40 – Shas’o R’myr, Abilities, Upgraded Shield Generator
on this model, they do not count as being within Engagement Change to read:
Range of enemy units, and if this model made a Normal Move or ‘Shas’o R’myr has a 4+ invulnerable save. This is increased to a
Fell Back, they count as having Remained Stationary. Any other 3+ invulnerable save against melee weapons.’
restrictions or modifiers that apply to this model also apply to
models embarked upon it; for example, if this model Advanced, *Page 41 – Shas’o R’alai, unit description
models embarked upon it also count as having Advanced.’ Change the first sentence to read:
‘Shas’o R’alai is a single model equipped with an experimental
*Page 33 – Kustom Stompa, Abilities, Bigger ’n’ Stompier pulse submunitions rifle and a drone controller.’
Change to read:
‘This model is eligible to declare a charge in a turn in which *Add the following ability:
it Fell Back. Each time this model makes a Normal Move, ‘Photon Casters: Any enemy unit that declares a charge against
Advances or Falls Back, it can be moved across other models any units that have this ability must reduce its charge range by
(excluding Monster and Vehicle models) as if they were not 2" for that phase.’
there, and when it does it can be moved within Engagement
Range of such models, but cannot finish its move within Change this datasheet’s keywords to read:
Engagement Range of any of them.’ ‘Keywords (Shas’o R’alai): Battlesuit, Commander, Character,
Jet Pack, Fly, Shas’o R’alai
*Page 34 – Gargantuan Squiggoth, Abilities, Stampede!
Change to read: Keywords (Blacklight Marker Drone): Drone, Fly, Blacklight
‘Each time this model finishes a charge move, roll a D6 for each Marker Drone’
enemy unit within Engagement Range of it; on a 2+, that unit
suffers D6 mortal wounds.’ Pages 41-46 and 49-51 – Abilities, Saviour Protocols
Change this to read:
Pages 34 and 85 – Gargantuan, Squiggoth and Orks Ranged ‘When resolving an attack made against a <Sept> Infantry or
Weapons, supa-lobba, Abilities <Sept> Battlesuit unit whilst that unit is within 3" of a friendly
Add the following: <Sept> Drones unit, if the wound roll is successful, you can roll
‘This weapon can target units that are not visible to the bearer.’ one D6; on a 2+ that Drones unit suffers 1 mortal wound and
the attack sequence ends.’
Page 34 – Gargantuan Squiggoth, Transport
Change to read: Page 44 – XV9 Hazard Support Team, Abilities, Photon Casters
‘The Gargantuan Squiggoth can carry 20 Flash Gitz or <Clan> Change to read:
Infantry models. It may not carry Mega Armour or Jump ‘Any enemy unit that declares a charge against any units
Pack models.’ that have this ability must reduce its charge range by 2" for
that phase.’
*Page 37 – Tantalus, Abilities, Open-topped
Change the third sentence to read: Pages 45 and 46 – XV109 Y’vahra Battlesuit and XV107
‘When they do so, any restrictions or modifiers that apply to this R’varna Battlesuit, Abilities, MV52 Shield Generator and
model also apply to its passenger. For example, the passengers Shield Generator
cannot shoot if this model has Fallen Back in the same turn.’ Add the following at the end:
‘In addition, roll a D6 each time a Drone with this ability loses a
Add the following: wound; on a 5+ that Drone does not lose a wound.’
‘While this transport is within Engagement Range of any enemy
units, embarked units cannot shoot, except with any Pistols they Page 45 – XV109 Y’vahra Battlesuit, Abilities, Nova Reactor
are equipped with.’ (Y’vahra class), Escape Thrust
Change to read:
*Page 39 – Abilities, For the Greater Good ‘At the start of your Movement phase, the Y’vahra may be
Change to read: removed from play and set up in the sky. At the end of your next
‘- Each time an enemy unit declares a charge against this unit, Movement phase you may set up the Y’vahra anywhere on the
this unit can fire Overwatch before the charge roll is made. battlefield as long as it is more than 9" from any enemy unit.’
- W hile a friendly unit with this ability is within 6" of this unit,
each time an enemy unit declares a charge against this unit,
that friendly unit can fire Overwatch before the charge roll is
made. If it does so, until the end of the phase, that friendly unit
cannot fire Overwatch again.

IMPERIAL ARMOUR – INDEX: XENOS 3


*Page 47 – KX Ta’unar Supremacy Armour, Abilities, Pages 66 and 94 – Scorpion and Asuryani Ranged Weapons, twin
Towering Colossus Scorpion pulsar, Abilities
Change this to read: Change text to read:
‘This model is eligible to declare a charge in a turn in which it ‘Any wound rolls of 6+ made with this weapon are resolved with a
Fell Back. Each time this model makes a Normal Move, Advances Damage characteristic of 6 rather than 3.’
or Falls Back, it can be moved across other models (excluding
Monster and Vehicle models) as if they were not there, and when Pages 68 and 69 – Nightwing and Phoenix, Battlefield Role
it does it can be moved within Engagement Range of such models, Change the Battlefield Role to Flyer.
but cannot finish its move within Engagement Range of any
of them.’ Pages 70 and 71 – Vampire Raider and Vampire Hunter, Abilities
Add the following ability:
Pages 51, 89 and 91 – TX7 Fire Support Hammerhead Gunship ‘Colossal Flyer: When targeting this model with shooting attacks
and T’au Empire Ranged Weapons, twin heavy burst cannon and psychic powers, always measure to the model’s hull where
Change the name of the ‘twin heavy burst cannon’ weapon in it would be at tabletop level, even if it is on a flying base. In
every instance to ‘twin swiftstrike burst cannon.’ addition, unless the attacking model has the Fly keyword, add 12"
to the measured distance to determine the range when making
Page 51 – TX7 Fire Support Hammerhead Gunship, shooting attacks against this model. Note that this means many
Keywords (Hammerhead) short-ranged shooting weapons will not be able to hit this model.
Add ‘Hammerhead’. Also, this model does not suffer the penalty for moving and firing
Heavy weapons.’
Pages 53, 54, 89 and 90 – Barracuda, Tiger Shark Fighter-Bomber
and T’au Empire Ranged Weapons, heavy burst cannon *Page 72 – Skathach Wraithknight, Abilities,
Change the name of the ‘heavy burst cannon’ weapon in every Webway Shunt Generator
instance to ‘swiftstrike burst cannon.’ Change the first sentence to read:
‘At the beginning of your Movement phase, if this unit is not
Page 55 – Tiger Shark AX-1-0, Abilities within Engagement Range of any enemy models it can activate the
Add the following ability: shunt generator and return to the depths of the webway.’
‘Titan Hunter: This model may fire Macro weapons even if it has
moved this turn.’ *Page 72 – Skathach Wraithknight, Abilities,
Unstoppable Revenant
Page 57 – Manta Super-heavy Dropship, Abilities, Colossal Flier Change this to read:
Change the first sentence to read: ‘This model is eligible to declare a charge in a turn in which it
‘When targeting this model with shooting attacks and psychic Fell Back. Each time this model makes a Normal Move, Advances
powers, always measure to the model’s hull where it would be at or Falls Back, it can be moved across other models (excluding
tabletop level, even if it is on a flying base.’ Monster and Vehicle models) as if they were not there, and when
it does it can be moved within Engagement Range of such models,
*Delete the final sentence. but cannot finish its move within Engagement Range of any
of them.’
Page 58 – Drone Sentry Turret, unit description
Delete the last sentence of the description. *Pages 73 and 76 – Revenant Titan and Phantom Titan, Abilities,
Unstoppable Wraith-titan
Pages 61 and 75 – Shadow Spectres and Irillyth, Keywords Change to read:
Add ‘Jump Pack’. ‘This model is eligible to declare a charge in a turn in which it
Fell Back. Each time this model makes a Normal Move, Advances
Pages 62, 64-67, 69, 72, 76 and 94 – Starcannon and or Falls Back, it can be moved across other models (excluding
Twin Starcannon Monster and Vehicle models) as if they were not there, and when
Change the Damage characteristic to read ‘D3’. it does it can be moved within Engagement Range of such models,
but cannot finish its move within Engagement Range of any
Page 63 – Wraithseer, profile of them.’
Change this unit’s Toughness characteristic to 8.
Page 74 – Corsair Cloud Dancer Band, Abilities
Add the following keyword to this datasheet: Wraith Construct. Add the following ability:
‘Corsairs: So long as your Warlord is Aeldari, you can include
Page 72 – Skathach Wraithknight this unit in a Patrol, Battalion, or Outrider Detachment even if
Add the following keyword to this datasheet: Wraith Construct. that Detachment contains no HQ units. However, if you do so,
that Detachment’s Command Benefits are changed to ‘None’.’
Page 63 – Wraithseer, Psyker, Enliven
Change the last sentence to read: Page 75 – Irillyth, Keywords
‘Until the beginning of the controlling player’s next Psychic Add the following to this datasheet’s keywords line:
phase, the targeted unit rolls an additional D6 when Advancing or ‘Character’
charging and discards the lowest result.’

IMPERIAL ARMOUR – INDEX: XENOS 4


Pages 77 and 78 – Corsair Reaver Band and Corsair Skyreaver Q: There are no datasheets for Corsair Princes or Corsair Barons –
Band, Abilities, Dancing on the Blade’s Edge are there datasheets I should use for these models?
Change to read: A: Use either the Corsair Cloud Dancer Band, Corsair Reaver
‘When making Morale tests, a unit with this ability may roll an Band or Corsair Skyreaver Band datasheets (whichever best
additional dice and discard the highest result, but if any models describes the model) with the model taking the place of the
flee the unit due to the result of the test, the number of fleeing unit’s Felarch.
models is increased by 1.’
Q: There are no datasheets for Corsair Venoms or Corsair Falcons –
Pages 77 – Corsair Reaver Band, Wargear Options are there datasheets I should use for these models?
Change the second bullet point to read: A: Use the Venom or Falcon datasheets respectively (from Codex:
‘• Th
 e Corsair Reaver Felarch may take one of the Craftworlds). In either case, the vehicle replaces its <Kabal>,
following weapons: <Wych Cult>, <Haemonculus Coven> or <Craftworld> Faction
- Void sabre keyword with <Coterie>, and that model can only transport
- Dissonance pistol’ Infantry models (the number of models and any other restrictions
remain the same). So long as your Warlord is Aeldari, you can
Page 77 – Corsair Reaver Band, Abilities include this unit in a Patrol, Battalion, or Outrider Detachment
Add the following ability: even if that Detachment contains no HQ units. However, if you do
‘Corsairs: So long as your Warlord is Aeldari, you can include so, that Detachment’s Command Benefits are changed to ‘None’.
this unit in a Patrol, Battalion, or Outrider Detachment even if
that Detachment contains no HQ units. However, if you do so, Q: Can I use the weapon profiles for things like lasblasters and
that Detachment’s Command Benefits are changed to ‘None’.’ D-cannons from Codex: Craftworlds, or do I have to use the ones
printed in Imperial Armour – Index: Xenos?
Pages 78 – Corsair Skyreaver Reaver Band, Wargear Options A: You can use the profiles from Codex: Craftworlds.
Change the second bullet point to read:
‘• Th
 e Corsair Skyreaver Felarch may take one of the Q: While a model with a kustom force-field is embarked on
following weapons: a Squiggoth, does the Squiggoth transporting it have a 5+
- Void sabre invulnerable save against attacks made with ranged weapons, in
- Dissonance pistol’ the same way as a vehicle transport would?
A: Yes.
Page 78 – Corsair Skyreaver Band, Abilities
Add the following ability: Q: Can I use the weapon profiles for things like deffkannons and
‘Corsairs: So long as your Warlord is Aeldari, you can include supa-gatlers from Codex: Orks, or do I have to use the ones printed
this unit in a Patrol, Battalion, or Outrider Detachment even if in Imperial Armour – Index: Xenos?
that Detachment contains no HQ units. However, if you do so, A: You can use the profiles from Codex: Orks.
that Detachment’s Command Benefits are changed to ‘None’.’
Q: What datasheets should I use for Grot Bomb Launchas,
Page 88 – T’au Empire Points, Units Attack Fightas, Fighta-Bommers, Dethrolla Battle Fortresses, Kill
Change the points per model value of the TX7 Heavy Krushas, Raven Strike Fighters, Knarloc Riders, Great Knarlocs
Bombardment Hammerhead Gunship and the TX7 Fire Support and Firestorms?
Hammerhead Gunship to read ‘117’. A: It is an unfortunate truth that we can’t continue indefinitely to
sell and support every model we’ve ever made. As we make new
Change the points per model value of Blacklight Marker Drones models, and new books to explore their background and rules,
to read ‘7’. we have to stop producing and featuring some older models. But
just like many of you, we still treasure our collections of older
miniatures, and we still want to be able to use them in games and
FAQs forge glorious narratives on the tabletop! As such, the datasheets
Q: Does the Kustom Stompa’s Repair Krew ability prevent a Big for these classic models can be found below, but they are intended
Mek from trying to repair it in the same turn? for use in open play or narrative play games; they are not designed
A: Yes. or approved for use in matched play games (as they won’t, for
example, have any points values).
Q: Can DX-6 Remora Stealth Drones embark inside a
TY7 Devilfish? Note that the Ork datasheets have been updated to have the
A: No. Dakka, Dakka, Dakka! ability from Codex: Orks.

Q: When an XV109 Y’vahra Battlesuit uses its Nova Reactor ability


to do an Overcharged Burst, do I use the Nova Reactor profile on
only one of its applicable weapons, or on both of them?
A: You use the Nova Reactor profile on both applicable weapons.

IMPERIAL ARMOUR – INDEX: XENOS 5


BLAST APPENDIX AIRCRAFT APPENDIX
The following weapons gain the Blast ability, as described in the The following datasheets gain the Aircraft keyword:
Warhammer 40,000 Core Book:
• ‘Chinork’ Warkopta
• Aeldari missile launcher - Sunburst missile • Barracuda AX-5-2
• Big lobba • DX-6 Remora Stealth Drone Squadron
• Boom kanister • Manta Super-heavy Dropship
• Bursta kannon • Night Shroud
• Cloudburst missile launcher • Nightwing
• Cyclic ion blaster - Overcharge • Orca Dropship
• D-bombard • Phoenix
• D-flail - Blast • Tiger Shark AX-1-0
• D-impaler • Tiger Shark Fighter-Bomber
• Deff kannon • Vampire Hunter
• Dire pulsar • Vampire Raider
• Exile cannon
• Gauss annihilator - Flux arc
• Gauss annihilator - Focussed beam
• Haywire launcher
• Heat cannon
• Ion cannon - Overcharge
• Ion cannon - Standard
• Ionic discharge cannon - Nova reactor
• Long-barrelled ion cannon - Overcharge
• Lynx pulsar - Saturation mode
• Nexus meteor missile system
• Nightfire missile array
• Pulsar
• Pulse ordnance multi-driver - Pattern bombardment
• Pulse submunitions cannon
• Rokkit-bomms
• Skyspear missile rack
• Stikkbomm
• Storm vortex projector - Beam
• Storm vortex projector - Blast
• Sunburst grenade
• Supa-kannon
• Supa-lobba
• Tri-axis ion cannon - Coherent beam
• Twin Scorpion pulsar
• Twin Vampire pulsar
• Voidstorm missile launcher

IMPERIAL ARMOUR – INDEX: XENOS 6


4e r
po Grot Bomm Launcha
w

NAME M WS BS S T W A Ld Sv
Grot Bomm Launcha 12" 3+ 5+ 4 5 6 4 6 4+
A Grot Bomm Launcha is a single model equipped with a Grot-guided bomm.
WEAPON RANGE TYPE S AP D ABILITIES
Blast. This weapon can only be fired once per battle. This
Grot-guided bomm 72" Heavy 2D6 8 -3 D3 weapon can target units that are not visible to the firer.
You can re-roll failed hit rolls made for this weapon.
ABILITIES Dakka! Dakka! Dakka! (see Codex: Orks)

Outriders: During deployment, you can set up this model on the army’s flank instead of placing it on the
battlefield. At the end of any of your Movement phases, this model can race in to encircle the foe – set it up so that
it is touching a battlefield edge and is more than 9" away from any enemy models.
FACTION KEYWORDS Ork, <Clan>
KEYWORDS Vehicle, Grot Bomm Launcha

6w e r
po
Attack Fighta
DAMAGE
Some of this model’s characteristics change as
it suffers damage, as shown below:
NAME M WS BS S T W A Ld Sv REMAINING W M BS A
6-10+ 20-50" 5+ 3
Attack Fighta * 5+ * 6 6 10 * 6 4+
3-5 20-30" 6+ D3
An Attack Fighta is a single model equipped with two twin big shootas and small bomms.
1-2 20-25" 6+ 1
WEAPON RANGE TYPE S AP D ABILITIES
Twin big shoota 36" Assault 6 5 0 1 -
Wing rokkits 24" Assault 1 8 -2 3 -
WARGEAR OPTIONS • This model can replace its small bomms with wing rokkits.
ABILITIES Dakka! Dakka! Dakka! (see Codex: Orks) Small Bomms: A model equipped with small bomms
can drop a bomm each turn as it flies over enemy units in
Supersonic: Each time this model moves, first pivot its Movement phase. After the model has moved, select
it on the spot up to 90° (this does not contribute to an enemy unit that it moved over and roll a D6 for each
how far the model moves), and then move the model model in that unit, up to a maximum of 5 dice. For each
straight forwards. Note that it cannot pivot again after roll of 6, the enemy unit suffers 1 mortal wound.
the initial pivot. When this model Advances, increase
its Move characteristic by 20" until the end of the phase Crash and Burn: If this model is reduced to 0 wounds,
– do not roll a dice. roll a D6 before removing it from the battlefield. On a
6 it crashes in a fiery explosion and each unit within 6"
Hard to Hit: Subtract 1 from hit rolls for attacks that suffers D3 mortal wounds.
target this model in the Shooting phase.

Airborne: This model cannot charge, can only be


charged by units that can Fly, and can only attack or be
attacked in the Fight phase by units that can Fly.
FACTION KEYWORDS Ork, <Clan>
KEYWORDS Vehicle, Aircraft, Fly, Attack Fighta

IMPERIAL ARMOUR – INDEX: XENOS 7


7e r
po
Fighta-Bommer
DAMAGE
Some of this model’s characteristics change as
w
it suffers damage, as shown below:

NAME M WS BS S T W A Ld Sv REMAINING W M BS A
7-12+ 20-50" 5+ 3
Fighta-Bommer * 5+ * 6 6 12 * 6 4+
4-6 20-30" 6+ D3
A Fighta-Bommer is a single model equipped with three twin big shootas and small bomms.
1-3 20-25" 6+ 1
WEAPON RANGE TYPE S AP D ABILITIES
A model can only fire each of its Grot-guided bomms
once per battle. This weapon can target units that are not
Grot-guided bomm 72" Heavy 2D6 8 -3 D3
visible to the firer. You can re-roll failed hit rolls made
for this weapon.
Twin big shoota 36" Assault 6 5 0 1 -
Wing rokkits 24" Assault 1 8 -2 3 -
WARGEAR OPTIONS • This model can take replace its small bomms with either two wing rokkits or two Grot-guided bomms.
ABILITIES Dakka! Dakka! Dakka! (see Codex: Orks) Small Bomms: A model equipped with small bomms
can drop a bomm each turn as it flies over enemy units in
Supersonic: Each time this model moves, first pivot its Movement phase. After the model has moved, select
it on the spot up to 90° (this does not contribute to an enemy unit that it moved over and roll a D6 for each
how far the model moves), and then move the model model in that unit, up to a maximum of 5 dice. For each
straight forwards. Note that it cannot pivot again after roll of 6, the enemy unit suffers 1 mortal wound.
the initial pivot. When this model Advances, increase
its Move characteristic by 20" until the end of the phase Crash and Burn: If this model is reduced to 0 wounds,
– do not roll a dice. roll a D6 before removing it from the battlefield. On a
6 it crashes in a fiery explosion and each unit within 6"
Hard to Hit: Subtract 1 from hit rolls for attacks that suffers D3 mortal wounds.
target this model in the Shooting phase.

Airborne: This model cannot charge, can only be


charged by units that can Fly, and can only attack or be
attacked in the Fight phase by units that can Fly.
FACTION KEYWORDS Ork, <Clan>
KEYWORDS Vehicle, Fly, Fighta-Bommer

IMPERIAL ARMOUR – INDEX: XENOS 8


Blast
16r
po Dethrolla Battle DAMAGE
Some of this model’s characteristics change as
we
Fortress it suffers damage, as shown below:

NAME M WS BS S T W A Ld Sv REMAINING W M WS BS
14-24+ 12" 3+ 4+
Dethrolla Battle Fortress * * * 8 8 24 8 7 4+
6-13 10" 4+ 5+
A Dethrolla Battle Fortress is a single model equipped with a kannon, two zzap guns and
a Dethrolla. 1-5 8" 5+ 6+
WEAPON RANGE TYPE S AP D ABILITIES
Big shoota 36" Assault 3 5 0 1 -
Kannon When attacking with this weapon, choose one of the profiles below.
- Frag 36" Heavy D6 4 0 1 Blast
- Shell 36" Heavy 1 8 -2 D6 -
Blast. This weapon can target units that are not visible
Lobba 48" Heavy D6 5 0 1
to the bearer.
Rokkit launcha 24" Assault 1 8 -2 3 -
Skorcha 8" Assault D6 5 -1 1 This weapon automatically hits its target.
Twin big shoota 36" Assault 6 5 0 1 -
Before firing this weapon, roll to determine the
Strength of the shot. If the result is 11+ do not make a
Zzap gun 36" Heavy 1 2D6 -3 3 wound roll – instead, if the attack hits it causes 3 mortal
wounds. The bearer then suffers 1 mortal wound.

Dethrolla Melee Melee +2 -3 D3 Add 3 to hit rolls for attacks made for this weapon.
WARGEAR OPTIONS • This model can replace its kannon and/or any zzap gun with any of the following: lobba, kannon, zzap gun.
• This model must take two items from the following list: twin big shoota, skorcha, rokkit launcha.
• This model may take up to five big shootas.
ABILITIES Dakka! Dakka! Dakka! (see Codex: Orks)

Firing Points: Models embarked on this vehicle can shoot in their Shooting phase. They measure range and draw
line of sight from any point on the vehicle. When they do so, any restrictions or modifiers that apply to this model
also apply to its passengers; for example, the passengers cannot shoot if this model has Fallen Back in the same
turn, cannot shoot (except with Pistols) if this model is within 1" of an enemy unit, and so on.

Grot Riggers: At the end of the turn, roll a D6. On a 6, this model regains one lost wound.

Explodes: If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield and before any
embarked models disembark. On a 6 it explodes, and each unit within 6" suffers D6 mortal wounds.
TRANSPORT This model can transport 20 Ork Infantry models. Each Mega Armour or Jump Pack model takes up the
space of two other models.
FACTION KEYWORDS Ork, <Clan>
KEYWORDS Vehicle, Transport, Titanic, Battle Fortress, Dethrolla

IMPERIAL ARMOUR – INDEX: XENOS 9


16r
po
Kill Krusha
DAMAGE
Some of this model’s characteristics change as
we
it suffers damage, as shown below:

NAME M WS BS S T W A Ld Sv REMAINING W M WS BS
14-24+ 12" 3+ 4+
Kill Krusha * * * 8 8 24 8 7 4+
6-13 10" 4+ 5+
A Kill Krusha is a single model equipped with a Krusha kannon and reinforced ram.
1-5 8" 5+ 6+
WEAPON RANGE TYPE S AP D ABILITIES
Big shoota 36" Assault 3 5 0 1 -
Krusha kannon When attacking with this weapon, choose one of the profiles below.
- Boom shell 60" Heavy 2D6 8 -2 2 Blast
Roll two dice when inflicting damage with this weapon
- Tankhamma shell 60" Heavy 1 10 -3 D6
and discard the lowest result.
- Scrap kanister 18" Heavy 3D6 5 -1 1 This weapon automatically hits its target.
Blast. Units do not receive the benefit of cover to their
- Blast burna 48" Heavy 3D6 4 0 1
saving throws for attacks made with this weapon.
Rack of rokkits 24" Assault 2 8 -2 3 -
Rokkit launcha 24" Assault 1 8 -2 3 -
Skorcha 8" Assault D6 5 -1 1 This weapon automatically hits its target.
Twin big shoota 36" Assault 6 5 0 1 -
WARGEAR OPTIONS • This model may take two items from the following list: big shoota, rack of rokkits, rokkit launcha, skorcha, twin
big shoota.
ABILITIES Dakka! Dakka! Dakka! (see Codex: Orks) Hang On!: Models embarked on this vehicle can shoot
in their Shooting phase, but only hit on a 6+. They
Mobile Fortress: This model ignores the penalty for measure range and draw line of sight from any point
moving and firing Heavy weapons. on the vehicle. When they do so, any restrictions or
modifiers that apply to this model also apply to its
Reinforced Ram: Increase this model’s Strength passengers; for example, the passengers cannot shoot
characteristic by 2 until the end of a turn in which it if this model has Fallen Back in the same turn, cannot
makes a successful charge. In addition, each time this shoot (except with Pistols) if this model is within 1" of
model finishes a charge move, select one enemy unit an enemy unit, and so on.
within 1" and roll a D6; on a 2+ that unit suffers D3
mortal wounds. Grot Riggers: At the end of the turn, roll a D6. On a 6,
this model regains one lost wound.
Explodes: If this model is reduced to 0 wounds, roll a
D6 before removing it from the battlefield and before
any embarked models disembark. On a 6 it explodes,
and each unit within 6" suffers D6 mortal wounds.
TRANSPORT This model can transport 12 Ork Infantry models. Each Mega Armour or Jump Pack model takes up the
space of two other models.
FACTION KEYWORDS Ork, <Clan>
KEYWORDS Vehicle, Transport, Titanic, Kill Krusha

9e r
po
Raven Strike Fighter
DAMAGE
Some of this model’s characteristics change as
w
it suffers damage, as shown below:

NAME M WS BS S T W A Ld Sv REMAINING W M BS A
6-10+ 20-72" 3+ 3
Raven Strike Fighter * 6+ * 6 6 10 * 7 4+
3-5 20-48" 4+ D3
A Raven Strike Fighter is a single model equipped with a splinterstorm cannon and two dark lances.
1-2 20-32" 5+ 1
WEAPON RANGE TYPE S AP D ABILITIES
Change this weapon’s Type from Heavy to Assault if it is
Dark lance 36" Heavy 1 8 -4 D6
equipped on a Vehicle.
This weapon wounds on a 4+, unless it is targeting a
Splinterstorm cannon 36" Rapid Fire 6 * 0 1 Vehicle or Titanic unit, in which case it wounds on
a 6+.
ABILITIES Supersonic: Each time this model moves, first pivot Airborne: This model cannot charge, can only be
it on the spot up to 90° (this does not contribute to charged by units that can Fly, and can only attack or be
how far the model moves), and then move the model attacked in the Fight phase by units that can Fly.
straight forwards. Note that it cannot pivot again
after the initial pivot. When this model Advances, Night Shield: This model has a 5+ invulnerable save
increase its Move characteristic by 20" until the end against ranged weapons.
of the phase – do not roll a dice.
Crash and Burn: If this model is reduced to 0 wounds,
Hard to Hit: Subtract 1 from hit rolls for attacks that roll a D6 before removing it from the battlefield. On a
target this model in the Shooting phase. 6 it crashes in a fiery explosion and each unit within 6"
suffers D3 mortal wounds.
FACTION KEYWORDS Aeldari, Drukhari, <Kabal> or <Wych Cult>
KEYWORDS Vehicle, Aircraft, Fly, Raven Strike Fighter

IMPERIAL ARMOUR – INDEX: XENOS 10


5r
po
Knarloc Riders
we

NAME M WS BS S T W A Ld Sv
Knarloc Riders 7" 3+ 4+ 3 4 4 2 6 4+
This unit contains 3 Knarloc Riders. It can include up to 3 additional Knarloc Riders (Power Rating +5). Each model is armed with a kroot rifle
and rides a Knarloc that attacks with its sharp beak and talons.
WEAPON RANGE TYPE S AP D ABILITIES
Rider
Kroot rifle (shooting) 24" Rapid Fire 1 4 0 1 -
Kroot rifle (melee) Melee Melee +1 0 1 -
Knarloc
After a model riding a Knarloc makes its close combat
Sharp beak and talons Melee Melee 5 -1 1 attacks, you can attack with its mount. Make 2
additional attacks, using this weapon profile.
ABILITIES Loping Stride: When this unit Advances, add 6" to its Move characteristic instead of rolling a D6.

Thunderous Pounce: Add 1 to wound rolls made for the Knarlocs’ sharp beak and talons attacks if this unit made
a charge move this turn.
FACTION KEYWORDS T’au Empire, Kroot
KEYWORDS Cavalry, Knarloc Riders

7e r
po Great Knarloc
w

NAME M WS BS S T W A Ld Sv
Great Knarloc 7" 3+ 4+ 7 6 9 4 6 4+
A Great Knarloc is a single model armed with a crushing beak and razor talons.
WEAPON RANGE TYPE S AP D ABILITIES
Kroot bolt thrower 36" Assault D6 6 -1 1 -
Twin kroot gun 48" Rapid Fire 2 7 -1 D3 -
Razor talons Melee Melee User -3 D3 -
WARGEAR OPTIONS • This model may either be equipped with a kroot bolt thrower or twin kroot gun, or it can replace its crushing
beak with a baggage harness.
ABILITIES Crushing Beak: Each time a model with a crushing beak makes a pile-in move you can pick an enemy unit within
1" and roll a D6. On a 4+, that unit suffers D3 mortal wounds.

Baggage Harness: Add 1 to the Leadership characteristic of Kroot units within 6" of any friendly Great Knarlocs
equipped with a baggage harness.
FACTION KEYWORDS T’au Empire, Kroot
KEYWORDS Monster, Great Knarloc

IMPERIAL ARMOUR – INDEX: XENOS 11


10r
po
Firestorm
DAMAGE
Some of this model’s characteristics change as
we
it suffers damage, as shown below:

NAME M WS BS S T W A Ld Sv REMAINING W M BS A
7-12+ 16" 3+ 3
Firestorm * 6+ * 6 7 12 * 8 3+
4-6 12" 4+ D3
A Firestorm is a single model equipped with a twin shuriken catapult and Firestorm scatter laser.
1-3 8" 5+ 1
WEAPON RANGE TYPE S AP D ABILITIES
Add 1 to hit rolls made for this weapon against targets
Firestorm scatter laser 60" Heavy 12 6 0 1 that can Fly. Subtract 1 from the hit rolls made for this
weapon against all other targets.
Each time you make a wound roll of 6+ for this weapon,
Shuriken cannon 24" Assault 3 6 0 1
that hit is resolved with an AP of -3.
Each time you make a wound roll of 6+ for this weapon,
Twin shuriken catapult 12" Assault 4 4 0 1
that hit is resolved with an AP of -3.
WARGEAR OPTIONS • This model may replace its twin shuriken catapult with a shuriken cannon.
• This model may take any of the following (see Codex: Craftworlds):
‒‒Crystal targeting matrix
‒‒Spirit stones
‒‒Star engines
‒‒Vectored engines
ABILITIES Explodes: If this model is reduced to 0 wounds, roll a Hover Tank: Distances and ranges are always measured
D6 before removing it from the battlefield and before to and from this model’s hull, even though it has a base.
any embarked models disembark. On a 6 it explodes,
and each unit within 6 suffers D3 mortal wounds.
TRANSPORT This model can transport 6 Phoenix Lord or <Craftworld> Infantry models. Each Wraithguard or
Wraithblade model takes the space of two other models. It cannot transport Jump Pack models.
FACTION KEYWORDS Aeldari, Asuryani, Warhost, <Craftworld>
KEYWORDS Vehicle, Transport, Fly, Firestorm

IMPERIAL ARMOUR – INDEX: XENOS 12


INDEX: FORCES OF THE ASTRA MILITARUM
Indomitus Version 1.0

These documents collect amendments to the rules and present *Pages 19-23, 29 and 69 – Leman Russ Annihilator, Leman
our responses to players’ frequently asked questions. Often Russ Conqueror, Leman Russ Stygies Vanquisher, Malcador
these amendments are updates necessitated by new releases or Annihilator, Malcador Defender, Stygies Thunderer Siege
community feedback; these can be identified by the presence Tank and Death Korps Leman Russ Mars-Alpha Battle Tanks,
of an asterisk before the page reference. At other times, these Abilities, Grinding Advance
amendments are errata designed to correct mistakes or add Change to read:
clarity to a rule that is not as clear as it might be. ‘Grinding Advance: If this model Remains Stationary or moves
under half speed in its Movement phase (i.e. it moves a distance
As they’re revised regularly, each of these documents has a in inches less than half of its current Move characteristic) it
version number; where a version number has a letter, e.g. 1.1a, can shoot its turret weapon twice in the following Shooting
this means it has had a local amendment, only in that language, phase (the turret weapon must target the same unit both times).
to clarify a translation issue or other minor correction. When The following weapons are turret weapons: battle cannon;
a document is revised, the version number will be incremented Conqueror battle cannon; demolisher cannon; Eradicator nova
and new updates will be highlighted in blue, while new errata cannon; Executioner plasma cannon; Exterminator autocannon;
and FAQs will be highlighted in magenta. Punisher gatling cannon; Stygies Vanquisher battle cannon;
twin lascannon and Vanquisher battle cannon.’

UPDATES & ERRATA *Page 22, 23, 29, 68, 112 and 117 – Malcador Annihilator,
Pages 9, 114 and 120 – Hades Breaching Drill Squadron, Astra Malcador Defender, Stygies Thunderer Siege Tank, Death Korps
Militarum Ranged Weapons list and Elysian Drop Troops Leman Russ Mars-Alpha Battle Tanks, Astra Militarum Ranged
Ranged Weapons list, plasma gun, Supercharged profile Weapons list and Death Korps of Krieg Ranged Weapons list,
Change the Damage characteristic to read ‘2’. demolisher cannon
Change Type characteristic to Heavy D6 and Abilities to ‘Blast’.
Page 10 – Gryphonne Pattern Chimera, unit description
Change to read: Page 27 – Sabre Weapons Platform, Wargear Options
‘A Gryphonne Pattern Chimera is a single model equipped with Change to read:
a twin heavy bolter, a heavy bolter and two lasgun arrays.’ ‘• A
 ny model may replace its twin heavy bolter with either
one twin lascannon, one twin autocannon, two twin heavy
Page 10 – Gryphonne Pattern Chimera, Wargear Options stubbers or one defence searchlight.’
Add the following bullet point to this model’s wargear options:
‘• Th
 is model may replace its twin heavy bolter with Page 27 – Sabre Weapons Battery, Defence Abilities, Searchlight
an autocannon.’ Change to read:
‘If this model has a defence searchlight, at the start of your
*Page 13 – Tauros Venator, Abilities, Venator Targeting Array Shooting phase it may select a single enemy unit within 48" and
Delete this ability. line of sight. One friendly <Regiment> Infantry or <Regiment>
Sabre Weapons Battery unit adds 1 to any hit rolls that target
Pages 13, 15, 16 and 112 – Armageddon Pattern Basilisk, the chosen unit until the end of the Shooting phase. A single
Earthshaker Battery, Earthshaker Carriage Battery and Astra unit cannot benefit from multiple Defence Searchlights.’
Militarum Ranged Weapons list, earthshaker cannon
Change the AP to read ‘-3’. Page 27 – Rapier Laser Destroyer, Abilities, Imperial
Guard Crew
Pages 16-18 and 26 – Earthshaker Carriage Battery, Heavy Change to read:
Mortar Battery, Heavy Quad Launcher Battery and Medusa ‘When this unit is set up on the battlefield, all models are set up
Carriage Battery , Abilities, Artillery Battery in unit coherency. From that point onwards, the Rapier Laser
Change to read: Destroyer is treated as one unit and all the Guardsmen Crew are
‘Artillery Battery: When this unit is set up on the battlefield, all treated as another. Guardsmen Crew may only be chosen as a
models are set up in unit coherency. From that point onwards, target in the Shooting phase if they are the closest visible enemy
all the Artillery models are treated as one unit and all the unit to the firer.’
Guardsmen Crew are treated as another. Guardsmen Crew may
only be chosen as a target in the Shooting phase if they are the
closest visible enemy unit to the firer.’

IMPERIAL ARMOUR – INDEX: FORCES OF THE ASTRA MILITARUM 1


Page 27 – Rapier Laser Destroyer, Guardsmen Crew, profile Advances, increase its Move characteristic by 20" until the end
Change so that it reads: of the phase – do not roll a dice.’
M WS BS S T W A Ld Sv
‘ 6" 4+ 4+ 3 3 1 1 6 5+’ Pages 42 and 114 – Minotaur Artillery Tank and Astra
Militarum Ranged Weapons, twin earthshaker cannon
Page 29 – Tarantula Battery, Abilities, Automated Artillery Change the AP to read ‘-3’.
Change the penultimate sentence to read:
‘If there are none of the specified types of unit in range or Page 48 – Lightning Strike Fighter, Wargear Options
line of sight, the closest visible enemy unit of any kind must Add the following additional bullet point to this datasheet’s
be targeted.’ Wargear Options:
‘• If this model is equipped with four hellstrike missiles, it
Page 30 – Arkurian Pattern Stormblade may replace its long-barrelled autocannon with two additional
Change the unit description to read: hellstrike missiles.’
‘An Arkurian Pattern Stormblade is a single model equipped
with a plasma blastgun, a heavy bolter and adamantium tracks.’ Page 50 – Vendetta Gunship, Abilities, Grav-chute Insertion
Change the first sentence to read:
Add the following to the wargear options: ‘Models may disembark from this vehicle at any point during
‘• Th
 is model may take either two sponsons or four sponsons – its move, but if they do they cannot move further during this
each sponson is equipped with a lascannon and either a twin phase; if the Vendetta moves 20" or more, you must roll a D6 for
heavy bolter or twin heavy flamer.’ each model disembarking.’

*Pages 30-39 and 42-44 – Arkurian Pattern Stormblade, Page 55 – Death Korps of Krieg Army List
Arkurian Pattern Stormhammer, Arkurian Pattern Stormsword, Add the following units to the list of those that can be from the
Crassus Armoured Assault Vehicle, Dominus Armoured Siege Death Korps of Krieg:
Bombard, Gorgon Heavy Transporter, Macharius Heavy Tank, ‘ • Atlas Recovery Tank
Macharius Omega, Macharius Vanquisher, Macharius Vulcan, Imperial Armour – Index: Forces of the Astra Militarum
Minotaur Artillery Tank, Praetor Armoured Assault Launcher • Centaur Light Carrier
and Valdor Tank Hunter, Abilities, Steel Behemoth Imperial Armour – Index: Forces of the Astra Militarum
Change to read: • Cyclops Demolition Vehicle
‘This model is eligible to declare a charge in a turn in which Imperial Armour – Index: Forces of the Astra Militarum
it Fell Back. Each time this model is selected to shoot while • Earthshaker Carriage Battery
it is within Engagement Range of any enemy units, it can Imperial Armour – Index: Forces of the Astra Militarum
make attacks against eligible enemy units that are not within • Gorgon Heavy Transporter
Engagement Range of it as if there were no enemy models within Imperial Armour – Index: Forces of the Astra Militarum
Engagement Range of it.’ • Malcador Annihilator
Imperial Armour – Index: Forces of the Astra Militarum
Pages 32 and 114 – Arkurian Pattern Stormsword and Astra • Malcador Defender
Militarum Ranged Weapons list, Stormsword siege cannon Imperial Armour – Index: Forces of the Astra Militarum
Change the Type to read ‘Heavy 2D6’. • Malcador Heavy Tank
Imperial Armour – Index: Forces of the Astra Militarum
*Change the abilities text to read: • Malcador Infernus
‘Blast. Units attacked by this weapon do not gain any bonus to Imperial Armour – Index: Forces of the Astra Militarum
their saving throws for being in cover. Re-roll damage rolls of 1 • Medusa Carriage Battery
for this weapon.’ Imperial Armour – Index: Forces of the Astra Militarum
• Stygies Destroyer Tank Hunter
Pages 39 and 113 – Macharius Vulcan and Astra Militarum Imperial Armour – Index: Forces of the Astra Militarum
Ranged Weapons list, Macharius vulcan mega-bolter, Abilities • Arkurian Pattern Stormblade
Change to read: Imperial Armour – Index: Forces of the Astra Militarum
‘If this model does not move during its Movement phase, in your • Gorgon Heavy Transporter
next Shooting phase, change this weapon’s Type to Heavy 30 Imperial Armour – Index: Forces of the Astra Militarum
until the end of the turn.’ • Macharius Heavy Tank
Imperial Armour – Index: Forces of the Astra Militarum
*Pages 40 and 41 – Marauder Bomber and Marauder Destroyer, • Macharius Omega
Abilities, Sky Fortress Imperial Armour – Index: Forces of the Astra Militarum
Delete this ability. • Macharius Vanquisher
Pages 40 and 41 – Marauder Bomber and Marauder Imperial Armour – Index: Forces of the Astra Militarum
Destroyer, Abilities • Macharius Vulcan
Add the following ability: Imperial Armour – Index: Forces of the Astra Militarum
‘Supersonic: Each time this model moves, first pivot it on the • Minotaur Artillery Tank
spot up to 90° (this does not contribute to how far the model Imperial Armour – Index: Forces of the Astra Militarum
moves) and then move the model straight forwards. Note that • Trojan Support Vehicle
it cannot pivot again after the initial pivot. When this model Imperial Armour – Index: Forces of the Astra Militarum

IMPERIAL ARMOUR – INDEX: FORCES OF THE ASTRA MILITARUM 2


*• Basilisks Page 63 – Death Korps Combat Engineer Squad,
Codex: Astra Militarum Wargear Options
*• Hydras Add the following bullet point:
Codex: Astra Militarum ‘• O
 ne Engineer may take a demolition charge.’
*• Baneblade
Codex: Astra Militarum Pages 64 and 73 – Death Korps Commissar and Elysian Lord
*• Shadowsword Commissar, Abilities, Summary Execution
Codex: Astra Militarum Change this ability to read:
*• Stormsword ‘Summary Execution: The first time an Astra Militarum unit
Codex: Astra Militarum ’ fails a Morale test during the Morale phase whilst it is within 6"
of any friendly Commissars, you can execute a model. If you do,
Page 56 – Death Korps of Krieg Army List one model of your choice in that unit is slain and the Morale test
Add the following: is re-rolled (do not include this slain model when re-rolling the
‘Matched Play Rule: Command Squads Morale test).’
If you are playing a matched play game, then in a Battle-forged
army you can include a maximum of one Death Korps of Krieg Page 69 – Death Korps Leman Russ Mars-Alpha Battle Tanks,
Command Squad or one Death Korps Death Rider Command Abilities, Grinding Advance
Squadron in a Detachment for each Death Korps of Krieg Change the second sentence of this ability to read:
Officer in that Detachment.’ ‘The following weapons are turret weapons: Conqueror battle
cannon, battle cannon, Eradicator nova cannon, Exterminator
Page 56 – Wargear, Ranged Weapons autocannon, Vanquisher battle cannon, demolisher cannon,
Add: Executioner plasma cannon, Punisher gatling cannon, twin
‘• Two bolt pistols* lascannon and co-axial heavy stubber.’
• Two laspistols*
• Two hot-shot laspistols*’ Page 71 – Elysian Drop Troops Army List
Change the final sentence of the first paragraph to read:
Add the following footnote: ‘Models that have the Aeronautica Imperialis keywords on
‘* A model that takes one of these options cannot take an item their datasheets replace them in all instances with Elysian
from the Melee Weapons list.’ Drop Troops.

Page 56 – Wargear, Heavy Weapons Change the second sentence of the second paragraph to read:
Change the fourth bullet point to read: ‘Tauros units on the list opposite will also benefit from the
‘• T
 win heavy stubber’ Aerial Drop ability.’

Page 60 – Death Korps Grenadier Storm Squad Add the following:


Add the following Characteristics profile for a Death Korps ‘Matched Play Rule: Command Squads
Grenadier Weapons Team: If you are playing a matched play game, then in a Battle-
M WS BS S T W A Ld Sv forged army you can include a maximum of one Elysian
‘ 6" 3+ 3+ 3 3 2 2 6 4+’ Command Squad in a Detachment for each Elysian Officer in
that Detachment.’
Page 60 – Death Korps Grenadier Storm Squad,
Wargear Options Page 72 – Wargear, Ranged Weapons
Change the fourth bullet point to read: Add:
‘• U
 p to two Grenadiers may replace their hot-shot lasguns with ‘• Boltgun
either a heavy stubber or an item from the Death Korps of • Shotgun
Krieg Special Weapons list.’ • Lasgun and auxiliary grenade launcher’

Add the following bullet point: Page 74 – Elysian Drop Trooper Squad, Wargear Options
‘• T
 wo other Grenadiers may form a Death Korps Grenadier Change the fifth bullet point to read:
Weapons Team with a heavy flamer.’ ‘The Sergeant may exchange his laspistol for a lasgun or a
plasma pistol.’
Page 62 – Death Korps of Krieg Storm Chimera,
unit description Pages 74 and 120 – Elysian Drop Trooper Squad and Elysian
Change to read: Drop Troops Ranged Weapons list, plasma pistol, Supercharged
‘A Death Korps of Krieg Storm Chimera is a single model Change the Damage characteristic of this profile to read ‘2’.
equipped with a turret autocannon, a heavy bolter and two
lasgun arrays.’

IMPERIAL ARMOUR – INDEX: FORCES OF THE ASTRA MILITARUM 3


Pages 74, 75 and 120 – Elysian Drop Trooper Squad, Elysian test in this battle round, subtract D3 from its Leadership
Veteran Squad and Elysian Drop Troops Melee Weapons list, characteristic until the end of the battle round.’
breacher charge
Add the following to the end of the weapon’s ability: Page 83 – Renegade Commander, Keywords
‘Each breacher charge can only be used once per battle.’ Add ‘Character’.

Page 75 – Elysian Veteran Squad, Wargear Options Page 83 – Malefic Lord, Keywords
Change the last bullet point to read: Add ‘<Chaos Covenant>’.
‘The Sergeant may exchange his laspistol for a lasgun or an
option from the Elysian Drop Troops Ranged Weapons list.’ Page 85 and 88 – Renegade Militia Squad and Renegade
Disciple Squad, Abilities, Chaos Sigil
*Pages 78 and 120 – Elysian Sniper Squad and Elysian Drop Change to read:
Troops Ranged Weapons list, sniper rifle, Abilities ‘If this unit contains a model with a Chaos sigil, when taking a
Change the first sentence to read: Morale test for this unit, roll one additional D6 and discard the
‘Each time you select a target for this weapon, you can ignore the highest result. If two of the highest results are the same, select
Look Out, Sir rule.’ one of those dice to discard.’

Page 81 – Renegades and Heretics Army List Page 86 – Renegade Mutant Rabble, Abilities, Curse of Mutation
Add the following units to the list of those that can have the Change to read:
Renegades and Heretics keywords: ‘Curse of Mutation: The first time this unit is set up, roll a D6
‘ • Armageddon Pattern Medusa and apply the following result. On a 1, remove D6 models in
Imperial Armour – Index: Forces of the Astra Militarum the unit as they are slain when their mutation runs amok. On
• Earthshaker Carriage Battery a 2-3, add 2" to the unit’s Move characteristic for the duration
Imperial Armour – Index: Forces of the Astra Militarum of the battle. On a 4-5, add 1 to the unit’s Attacks characteristic
• Medusa Carriage Battery in a turn in which it made a charge move. On a 6, add 1 to the
Imperial Armour – Index: Forces of the Astra Militarum unit’s Toughness.’
• Macharius Heavy Tank
Imperial Armour – Index: Forces of the Astra Militarum Page 86 – Chaos Spawn, Keywords
• Macharius Omega Change ‘Infantry’ to ‘Beast’.
Imperial Armour – Index: Forces of the Astra Militarum
• Macharius Vanquisher Page 89 – Renegade Enforcer, Keywords
Imperial Armour – Index: Forces of the Astra Militarum Add ‘Character’.
• Macharius Vulcan
Imperial Armour – Index: Forces of the Astra Militarum’ Page 90 – Renegade Marauder Squad, unit description
Add the following additional bullet point:
Page 81 – Renegades and Heretics Army List ‘• Each Brute is equipped with a close combat weapon.’
Change the first paragraph to read:
‘There are a number of Astra Militarum datasheets that can also Page 91 – Renegade Ogryn Beast Handlers, Keywords
be used by Renegades and Heretics models – presented in the Add the following line:
box on the left. Those that do replace the <Regiment> keyword ‘(Chaos Mauler Hounds): Infantry, <Chaos Covenant>, Chaos
on their datasheet in all instances with Renegades and Heretics Mauler Hounds’
and the Imperium keyword with Chaos. In addition, they lose
they Astra Militarum Faction keyword. Renegades and Heretics Page 91 – Renegade Ogryn Brutes, Abilities, Avalanche
Transports whose datasheets say that they can transport Astra of Muscle
Militarum Infantry models can instead transport an equivalent Change to read:
number of Renegades and Heretics Infantry models. If an Astra ‘Avalanche of Muscle: If this unit makes a charge move, add 1
Militarum unit does not appear on the list, it cannot be from the to the Attacks characteristic of every model in the unit until the
Renegades and Heretics, and so cannot have the Renegades and end of the turn.’
Heretics Faction keyword.’
Page 94 – Keywords
Page 81 – Renegades and Heretics Army List Replace the first paragraph with:
Add the following entry to the boxout on the left side of ‘Throughout this section you will come across keywords that are
the page: within angular brackets, specifically <Questor Allegiance> and
‘Valdor Tank Hunter <Household>. These are shorthand for keywords of your own
Imperial Armour – Index: Forces of the Astra Militarum’ choosing, as described below.

Page 82 – Renegades and Heretics Discipline, psychic power, <Questor Allegiance>


Creeping Terror All Imperial Knights owe allegiance to either the Imperium of
Change the second sentence to read: Man or the Machine Cult of the Adeptus Mechanicus. Even
‘Choose an enemy unit within 12", if that unit takes a Morale Freeblades, who no longer belong to a Noble house, maintain the
oath of allegiance they swore long ago.

IMPERIAL ARMOUR – INDEX: FORCES OF THE ASTRA MILITARUM 4


Imperial Knights datasheets have the <Questor Allegiance> Page 104 – Warhound Scout Titan, Damage Table
keyword. When you include such a unit in your army, you must Change the table to read:
nominate whether that unit owes its allegiance to the Imperium ‘ Remaining W M WS BS Void Shield
or the Adeptus Mechanicus. If the former, then you replace the 30-35+ 24" 5+ 2+ 4+
<Questor Allegiance> keyword in every instance on that unit’s 20-29 18" 5+ 3+ 5+
datasheet with Questor Imperialis; if the latter, you replace the 10-19 12" 6+ 4+ 6+
<Questor Allegiance> keyword in every instance on that unit’s 1-9 8" 6+ 4+ 7+’
datasheet with Questor Mechanicus.
Page 117 – Death Korps of Krieg Points Values, Death Korps of
For example, if you were to include a Cerastus Knight-Acheron Krieg Other Wargear
in your army, and you decided it owed allegiance to the Adeptus Change the second column header to read ‘Points per Item’
Mechanicus, its <Questor Allegiance> keyword is changed to
Questor Mechanicus.’ Page 118 – Death Korps of Krieg Ranged Weapons
Add the following line:
*Pages 95-101 – Acastus Knight Porphyrion, Cerastus Knight- Weapon Range Type S AP D Abilities
Acheron, Cerastus Knight-Atrapos, Cerastus Knight-Castigator, ‘ Twin heavy stubber 36" Heavy 6 4 0 1 -’
Cerastus Knight-Lancer, Questoris Knight Magaera and
Questoris Knight Styrix, Abilities, Knight Titan Page 120 – Elysian Drop Troops Wargear
Replace with the following ability: Add a new table titled ‘Elysian Drop Troops Other Wargear’
‘Super-heavy Walker: This model is eligible to declare a charge with the following entry:
in a turn in which it Fell Back. Each time this model makes a ‘Auxiliary Grenade Launcher | A model with an auxiliary
Normal Move, Advances or Falls Back, it can be moved across grenade launcher increases the range of any frag grenades and
other models (excluding Monster and Vehicle models) as if krak grenades they use to 24".’
they were not there, and when it does it can be moved within
Engagement Range of such models, but cannot finish its move Page 121 – Renegades and Heretics Points Values
within Engagement Range of any of them.’ Change the models per unit value of the Renegade Command
Squad to read ‘4-14’.
Pages 95-101 – Acastus Knight Porphyrion, Cerastus Knight- Change the models per unit value of Renegade Ogryn Brutes to
Acheron, Cerastus Knight-Atrapos, Cerastus Knight-Castigator, read ‘3-12’.
Cerastus Knight-Lancer, Questoris Knight Magaera and Change the models per unit value of Renegade Plague Ogryns to
Questoris Knight Styrix, Keywords read ‘3-9’.
Add ‘Imperial Knights’ to the Faction keywords line.
Change ‘Questor Imperialis’ to read ‘<Questor Allegiance>’.
FAQs
Page 95 – Acastus Knight Porphyrion, Keywords Q: The Death Korps of Krieg, Elysian Drop Troops and Renegades
Add ‘Acastus Class’ to the keywords line. and Heretics Army Lists each detail numerous units that can be
taken from Index: Imperium 2. Do these units have to be taken
Pages 96-99 – Cerastus Knight-Acheron, Cerastus from Index: Imperium 2, or can they be taken from Codex: Astra
Knight-Atrapos, Cerastus Knight-Castigator and Cerastus Militarum instead?
Knight-Lancer, Keywords A: If the unit appears in Codex: Astra Militarum, you must use
Add ‘Cerastus Class’ to the keywords line. the datasheet from there.

Pages 100 and 101 – Questoris Knight Magaera and Questoris Q: Can Death Korps of Krieg, Elysian Drop Troops or Renegades
Knight Styrix, Keywords and Heretics Detachments use any of the Regiment-specific rules
Add ‘Questoris Class’ to the keywords line. (Doctrines, Orders, Stratagems, Warlord Traits, etc.) in Codex:
Astra Militarum?
Pages 100, 101 and 125 – Questoris Knight Magaera, Questoris A: No. Instead these units use the bespoke abilities and Orders
Knight Styrix and Questoris Imperialis Melee Weapons, that are described in Imperial Armour – Index: Forces of the
reaper chainsword Astra Militarum.
Change the Strength characteristic of this weapon to ‘+6’.
Q: Can Death Korps of Krieg or Elysian Drop Troops be taken
*Pages 104, 106 and 108 – Warhound Scout Titan, Reaver Battle as a Detachment of Brood Brothers as part of a Genestealer Cult
Titan and Warlord Battle Titan, Abilities, Imperial God-engine army? If so, do I replace any keywords or abilities?
Change to read: A: Yes. In these cases, you replace the Death Korps of Krieg
‘This model is eligible to declare a charge in a turn in which or Elysian Drop Troops keyword with Brood Brothers in all
it Fell Back. Each time this model makes a Normal Move, instances on these units’ datasheets. Furthermore, if a unit has
Advances or Falls Back, it can be moved across other models the Brood Brothers keyword then it cannot use the Cult of
(excluding Monster and Vehicle models) as if they were not Sacrifice and Aerial Drop abilities.
there, and when it does it can be moved within Engagement
Range of such models, but cannot finish its move within
Engagement Range of any of them.’

IMPERIAL ARMOUR – INDEX: FORCES OF THE ASTRA MILITARUM 5


Q: Does a Master of Ordnance’s Master of Ballistics ability affect
Earthshaker Platforms or Earthshaker Carriages?
A: No. It only affects Basilisks, Wyverns, Manticores
and Deathstrikes.

Q: If I issue an order to an artillery battery’s crew (for example,


the crew of a Heavy Mortar or Earthshaker Carriage Battery),
does the effect of the order also apply to their artillery piece?
A: No.

Q: There is no datasheet for a Death Korps of Krieg Hades


Breaching Drill Squadron – is there a datasheet I should use for
this unit?
A: Use the Hades Breaching Drill Squadron datasheet from
Imperial Armour – Index: Forces of the Astra Militarum. Replace
the unit’s <Regiment> keyword with Death Korps of Krieg.

Q: There is no datasheet for a Ryza Pattern Leman Russ


Vanquisher – is there a datasheet I should use for this unit?
A: Use the Leman Russ Stygies Vanquisher datasheet from
Imperial Armour – Index: Forces of the Astra Militarum. Replace
the unit’s co-axial storm bolter with a co-axial heavy stubber
(this is identical in terms of points and profile to a heavy
stubber) and replace ‘heavy stubber’ with ‘storm bolter’ in the
Co-axial weapon ability.

Q: The classic Shadowsword model from Forge World has two side
sponsons, each with twin heavy bolters, but without lascannons –
is there a datasheet I should use for this unit?
A: Use the Shadowsword datasheet from Codex: Astra
Militarum. Replace the unit’s option for two or four sponsons,
each with a lascannon and twin heavy bolter or twin heavy
flamer, with ‘two sponsons, each with a twin heavy bolter’.

Q: If my Warlord is not a Renegade Commander, does that


mean I cannot choose a Chaos Covenant for my Renegades and
Heretics units?
A: That is correct – in order to choose a Chaos Covenant your
Warlord must be a Renegade Commander.

Q: Can passengers disembark from an Elysian Drop Troops


Valkyrie on the same turn it is set up on the battlefield, using the
Aerial Drop ability?
A: Yes, but the Valkyrie counts as having moved more than 20"
for the purposes of its Grav-chute Insertion ability.

Q: What datasheet should I use for Mukaali Riders?


A: It is an unfortunate truth that we can’t continue indefinitely
to sell and support every model we’ve ever made. As we make
new models, and new books to explore their background
and rules, we have to stop producing and featuring some
older models. But just like many of you, we still treasure our
collections of older miniatures, and we still want to be able to
use them in games and forge glorious narratives on the tabletop!
As such, the datasheet for Mukaali Riders can be found below,
but it is intended for use in open play or narrative play games; it
is not designed or approved for use in matched play games (the
unit won’t, for example, have any points values).

IMPERIAL ARMOUR – INDEX: FORCES OF THE ASTRA MILITARUM 6


BLAST APPENDIX AIRCRAFT APPENDIX
The following weapons gain the Blast ability, as described in the The following datasheets gain the Aircraft keyword:
Warhammer 40,000 Core Book:
• Aquila Lander
• Conqueror battle cannon • Arvus Lighter
• Demolisher cannon • Avenger Strike Fighter
• Demolition charge • Lightning Strike Fighter
• Dominus triple bombard - Mobile • Marauder Bomber
• Dominus triple bombard - Stationary • Marauder Destroyer
• Eradicator nova cannon • Thunderbolt Heavy Fighter
• Executioner plasma cannon - Standard • Valkyrie Sky Talon
• Executioner plasma cannon - Supercharge • Vendetta Gunship
• Frag grenade • Vulture Gunship
• Gorgon mortar
• Grenade launcher - Frag grenade
• Griffon heavy mortar
• Heavy mortar
• Heavy quad launcher
• Hellfury missile
• Ironstorm missile pod
• Macharius battle cannon
• Macharius vanquisher cannon - Blast shells
• Manticore missile
• Medusa siege cannon
• Medusa siege gun - Breacher shells
• Medusa siege gun - Standard shells
• Missile launcher - Frag missile
• Mole launcher
• Mori quake cannon
• Mortar
• Multiple rocket pod
• Omega pattern plasma blastgun - Standard
• Omega pattern plasma blastgun - Supercharge
• Plasma blastgun- - Supercharge
• Plasma blastgun- Standard
• Plasma cannon - Standard
• Plasma cannon - Supercharge
• Praetor launcher - Firestorm
• Praetor launcher - Foehammer
• Praetor launcher - Pilum
• Reaver melta cannon
• Reaver volcano cannon
• Stormhammer cannon
• Stormsword siege cannon
• Sunfury plasma annihilator
• Tauros grenade launcher - Frag grenade
• Titan plasma blastgun - Normal
• Titan plasma blastgun - Overcharged
• Twin battle cannon
• Twin earthshaker cannon
• Whirlwind castellan launcher
• Whirlwind vengeance launcher

IMPERIAL ARMOUR – INDEX: FORCES OF THE ASTRA MILITARUM 7


3w e r
po
Mukaali Riders
NAME M WS BS S T W A Ld Sv
Mukaali Rider 8" 4+ 4+ 3 4 3 1 6 4+

Mukaali Sergeant 8" 4+ 4+ 3 4 3 2 7 4+


This unit contains 2 Mukaali Riders and a Mukaali Sergeant. It can include up to 3 additional Mukaali Riders (Power Rating +1 per model).
Each model is armed with a laspistol, hunting lance and frag grenades, and rides a mukaali that attacks with stomping feet.
WEAPON RANGE TYPE S AP D ABILITIES
Rider
Flamer 8" Assault D6 4 0 1 This weapon automatically hits its target.
Grenade launcher When attacking with this weapon, choose one of the profiles below.
- Frag grenade 24" Assault D6 3 0 1 Blast
- Krak grenade 24" Assault 1 6 -1 D3 -
Laspistol 12" Pistol 1 3 0 1 -
If the target is within half range of this weapon, roll
Meltagun 12" Assault 1 8 -4 D6 two dice when inflicting damage with it and discard the
lowest result.
Plasma gun When attacking with this weapon, choose one of the profiles below.
- Standard 24" Rapid Fire 1 7 -3 1 -
On a hit roll of 1, the bearer is slain after all of this
- Supercharge 24" Rapid Fire 1 8 -3 2
weapon’s shots have been resolved.
Plasma pistol When attacking with this weapon, choose one of the profiles below.
- Standard 12" Pistol 1 7 -3 1 -
- Supercharge 12" Pistol 1 8 -3 2 On a hit roll of 1, the bearer is slain.
Each time the bearer fights, it can make 1 additional
Chainsword Melee Melee User 0 1
attack with this weapon.
A model may only attack with this weapon on a turn in
Hunting lance Melee Melee +2 -2 D3
which it has made a charge move.
Power axe Melee Melee +1 -2 1 -
Power lance Melee Melee +2 -1 1 -
Power maul Melee Melee +2 -1 1 -
Power sword Melee Melee User -3 1 -
Frag grenade 6" Grenade D6 3 0 1 -
Mukaali
After a model riding a mukaali makes its close
Stomping feet Melee Melee 5 0 1 combat attacks, you can attack with its mount. Make 3
additional attacks, using this weapon profile.
WARGEAR OPTIONS • The Mukaali Sergeant can replace their laspistol with a plasma pistol.
• The Mukaali Sergeant can replace their hunting lance with a chainsword, power axe, power lance, power maul or
power sword.
• Up to two Mukaali Riders can each replace their hunting lances with one of the following:
‒‒Flamer
‒‒Grenade launcher
‒‒Meltagun
‒‒Plasma gun
ABILITIES Flanking Manoeuvres: During deployment, you can set up this unit on the army’s flank instead of placing it on the
battlefield. At the end of any of your Movement phases, this unit can race in to encircle the foe – set it up so that all
models in the unit are within 7" of a battlefield edge of your choice and more than 9" away from any enemy models.
FACTION KEYWORDS Imperium, Astra Militarum, Tallarn
KEYWORDS Cavalry, Mukaali Riders

IMPERIAL ARMOUR – INDEX: FORCES OF THE ASTRA MILITARUM 8


INDEX: FORCES OF THE ADEPTUS ASTARTES
Indomitus Version 1.0

These documents collect amendments to the rules and present (you cannot include second and subsequent Relic Lord of War
our responses to players’ frequently asked questions. Often units unless they are taken in a Detachment that contains at
these amendments are updates necessitated by new releases or least as many non-Relic Lord of War units).’
community feedback; these can be identified by the presence
of an asterisk before the page reference. At other times, these *Pages 9-12, 17-22, 34-40 and 51-53 – Relic Land Raider
amendments are errata designed to correct mistakes or add Proteus, Land Raider Helios, Land Raider Prometheus, Land
clarity to a rule that is not as clear as it might be. Raider Achilles, Relic Spartan Assault Tank, Relic Typhon
Heavy Siege Tank, Relic Cerberus Heavy Tank Destroyer, Relic
As they’re revised regularly, each of these documents has a Fellblade Super-Heavy Tank, Relic Falchion Super-heavy Tank
version number; where a version number has a letter, e.g. 1.1a, Destroyer, Relic Mastodon Super-heavy Siege Transport, Storm
this means it has had a local amendment, only in that language, Eagle Assault Gunship, Storm Eagle Assault Gunship – ROC
to clarify a translation issue or other minor correction. When Pattern, Fire Raptor Assault Gunship, Caestus Assault Ram,
a document is revised, the version number will be incremented Thunderhawk Assault Gunship, Thunderhawk Transporter,
and new updates will be highlighted in blue, while new errata Sokar Pattern Stormbird, Grey Knights Vortimer Pattern Land
and FAQs will be highlighted in magenta. Raider Redeemer, Grey Knights Thunderhawk Assault Gunship
and Inquisition Land Raider Prometheus, Abilities, Power of the
Machine Spirit
UPDATES & ERRATA Delete this ability.
All datasheets in this publication (excluding Grey Knights,
Adepta Sororitas and Inquisition datasheets), as well as the Page 9 – Relic Land Raider Proteus, Abilities
Gabriel Angelos datasheet (available in the July 2019 issue Add the following ability to this datasheet:
of White Dwarf) and the following datasheets (available ‘Heavy Armour: A model with this ability has a 5+
for download from the Forge World website): Astraeus invulnerable save.’
Super-heavy Tank; Relic Sicaran Omega Tank Destroyer;
Relic Sicaran Arcus Strike Tank; Carab Culln the Risen; Page 14 – Relic Sicaran Venator Tank Destroyer,
Casan Sabius unit description
Add the following ability: Change the unit description to read:
‘Angels of Death ‘A Relic Sicaran Venator is a single model. It is equipped with a
This unit has the following abilities: And They Shall Know No neutron pulse cannon and a heavy bolter.’
Fear, Bolter Discipline, Shock Assault and Combat Doctrines.’
*Page 17-22 – Relic Spartan Assault Tank, Relic Typhon
All Grey Knights datasheets in this publication Heavy Siege Tank, Relic Cerberus Heavy Tank Destroyer, Relic
Add the following ability: Fellblade Super-Heavy Tank, Relic Falchion Super-Heavy Tank
‘Shock Assault: If this unit makes a charge move, is charged Destroyer and Relic Mastodon Super-Heavy Siege Transport,
or performs a Heroic Intervention, add 1 to the Attacks Abilities, Steel Behemoth
characteristic of models in this unit until the end of the turn.’ Change to read:
‘This model is eligible to declare a charge in a turn in which
Terrax-pattern Termite Assault Drill datasheet (available for it Fell Back. Each time this model is selected to shoot while
download from the Forge World website) it is within Engagement Range of any enemy units, it can
Add the following ability if this unit is taken from the Space make attacks against eligible enemy units that are not within
Marines Faction: Engagement Range of it as if there were no enemy models within
‘Angels of Death Engagement Range of it.’
This unit has the following abilities: And They Shall Know No
Fear, Bolter Discipline, Shock Assault and Combat Doctrines.’ Page 19 – Relic Cerberus Heavy Tank Destroyer,
unit description
Page 4 – Additional Rules, Relic Change ‘Heavy neutron laser array’ to read ‘Heavy neutron
Change the first paragraph to read: pulse array’ on this datasheet’s unit description.
‘If your army is Battle-forged, no Detachment can contain more
Relic units than it does non-Relic units of the same Battlefield *Page 20 and 75 – Relic Fellblade Super-heavy Tank and
Role. You can, however, include a single Relic Lord of War unit Adeptus Astartes Wargear list, demolisher cannon
in your army even if it contains no non-Relic Lord of War units Change Type characteristic to Heavy D6 and Abilities to ‘Blast’.

IMPERIAL ARMOUR – INDEX: FORCES OF THE ADEPTUS ASTARTES 1


Page 32 – Relic Javelin Attack Speeder, Wargear Options
Page 20 – Relic Fellblade Super-heavy Tank, Wargear Options Add the following wargear option:
Change the first wargear option to read: ‘• A
 Relic Javelin may take up to two hunter-killer missiles.’
‘• A
 Relic Fellblade may replace its two quad lascannon with two
laser destroyers.’ Page 36 – Fire Raptor Assault Gunship, Wargear Options
Add the following wargear option:
Page 21 – Relic Falchion Super-heavy Tank Destroyer, ‘• Th
 is model may replace its two quad heavy bolters with two
Wargear Options twin autocannon.’
Change the first wargear option to read:
‘• A
 Relic Falchion may replace its two quad lascannon with two Page 39 – Thunderhawk Transporter, Transport
laser destroyers.’ Change the second bullet point to read:
‘Up to two of the following: Rhino, Razorback, Predator,
Pages 26 and 28 – Contemptor Mortis Dreadnought and Relic Whirlwind, Whirlwind Hyperios, Hunter, Stalker, Vindicator,
Contemptor Dreadnought, Wargear Options Relic Whirlwind Scorpius.’
Add the following to both models’ wargear options:
‘• This model may take a cyclone missile launcher.’ Page 42 – Whirlwind Hyperios
Remove the Whirlwind keyword.
Page 27 – Chaplain Dreadnought, Abilities
Add the following ability to this datasheet: Page 43 – Relic Whirlwind Scorpius
‘Dreadnought Character: This model may not be given Remove the Whirlwind keyword.
any Relics.‘
Page 43 – Rapier Carrier, Abilities, Space Marine Gunners
Page 27 – Chaplain Venerable Dreadnought, Wargear Options Change to read:
Add the following to the list under the second bullet point: ‘When a Rapier Carrier is set up on the battlefield, its Space
‘– Heavy Plasma cannon’ Marine Gunners are set up in unit coherency with it. From that
point onwards the Space Marine Gunners are treated as one unit
Page 27 – Chaplain Venerable Dreadnought (excluding and the Rapier Carrier as another. The Space Marine Gunners
Deathwatch, Space Wolves, Dark Angels and Blood Angels may only be chosen as a target in the Shooting phase if they are
models, as well as models from their successor Chapters) the closest visible enemy unit to the firer.’
Add the Priest keyword
Add to this datasheet the row: Page 43 – Rapier Carrier, Wargear Options
Change the wargear option to read:
‘PRIEST This model knows the Litany of Hate (see below) and ‘• A
 Rapier Carrier may replace its quad heavy bolter for either a
one litany from the Litanies of Battle (see Codex: Space laser destroyer or a quad launcher’
Marines). At the start of the battle round, this model
can recite one litany it knows that has not already been Page 45 – Lucius Pattern Dreadnought Drop Pod and
recited by a friendly model that battle round. Roll one Deathstorm Drop Pod, Abilities, Immobile
D6; on a 3+ the recited litany is inspiring and takes Change to read:
effect until the end of that battle round. ‘After this model has been set up on the battlefield it cannot
move for any reason, and no units can embark upon it.’
L
 itany of Hate: If this litany is inspiring, you can re-
roll hit rolls for attacks made with melee weapons by *Page 47 – Castellum Stronghold, Abilities, Firing Ports
models in friendly <Chapter> units whilst their unit is Change the last sentence to read:
within 6" of this model.’ ‘In both cases, embarked models may shoot even if enemy
models are within Engagement Range of their Bunker.’
Page 29 – Relic Deredeo Dreadnought, Abilities,
Atomantic Pavaise Pages 51 and 80 – Grey Knights Vortimer Pattern Land Raider
Change the first sentence to read: Redeemer and Grey Knights Wargear, flamestorm cannon
‘If equipped with an atomantic pavaise, all friendly <Chapter> Change Range characteristic to 12".
units that are wholly within 6" of the Relic Deredeo
Dreadnought gain a 5+ invulnerable save.’ *Page 53 – Inquisition Land Raider Prometheus,
Abilities, Quarry
Page 30 – Relic Leviathan Dreadnought, Wargear Options Change to read:
Add the following bullet point: ‘See Psychic Awakening: Pariah – Index: Inquisition.’
‘• Th
 is model may take up to three hunter-killer missiles.’

Page 32 – Relic Javelin Attack Speeder, Abilities, Gravitic


Augur Haze
Change to read:
‘Your opponent subtracts 1 from all hit rolls made for models
that target this model at ranges greater than 8".’

IMPERIAL ARMOUR – INDEX: FORCES OF THE ADEPTUS ASTARTES 2


*Page 54 – Sororitas Repressor, Abilities, Firing Ports Page 60 – High Chaplain Thulsa Kane
Change to read: Remove the Litanies of Hate ability.
‘Up to 6 models embarked on this model can attack in their Add the Priest and Master of Sanctity keyword
Shooting phase. Measure the range and draw line of sight
from any point on this model. If they do so, any restrictions or Add to this datasheet the row:
modifiers that apply to this model also apply to its passengers; ‘PRIEST This model knows the Litany of Hate (see below) and
for example, the passengers cannot shoot if this model has Fallen two litanies from the Litanies of Battle (see Codex: Space
Back in the same turn, cannot shoot (except with Pistols) if this Marines). At the start of the battle round, this model
model is within Engagement Range of an enemy unit, and so on.’ can recite two litanies it knows that have not already
been recited by a friendly model that battle round. Roll
Page 56 – Lord High Commander Carab Culln and Lugft one D6; on a 3+ the recited litany is inspiring and takes
Huron, Abilities effect until the end of that battle round.
Add the following ability:
‘Teleport Strike: During deployment, you can set up this model  itany of Hate: If this litany is inspiring, you can re-roll
L
in a teleportarium chamber instead of placing him on the hit rolls for attacks made with melee weapons by models
battlefield. At the end of any of your Movement phases, he can in friendly Executioners units whilst their unit is within
teleport into battle – set him up anywhere on the battlefield that is 6" of this model.’
more than 9" from any enemy models.’
Page 64 – Harath Shen, Master Apothecary of the
Page 58 – Lord Asterion Moloc Salamanders Chapter
Change this model’s Wounds characteristic to read ‘7’. Change this model’s Save characteristic to read ‘3+’.

Page 59 – Chaplain Ivanus Enkomi Page 69 – Hecaton Aiakos


Remove the Litanies of Hate ability. Add ‘storm bolter’ to the list of weapons this model is
Add the Priest and Master of Sanctity keyword. equipped with.

Add to this datasheet the row: Page 72 – Adeptus Astartes Points Values, Ranged Weapons
‘PRIEST This model knows the Litany of Hate (see below) and Add the following lines:
two litanies from the Litanies of Battle (see Codex: Space ‘Cyclone missile launcher | 50’
Marines). At the start of the battle round, this model
can recite two litanies it knows that have not already Page 75 – Adeptus Astartes Wargear, Ranged Weapons
been recited by a friendly model that battle round. Roll Add the following profile:
one D6; on a 3+ the recited litany is inspiring and takes ‘Cyclone missile launcher | When attacking with this weapon,
effect until the end of that battle round. choose one of the profiles below:
- Frag missile | 36" | Heavy 2D3 | 4 | 0 | 1 | Blast
L
 itany of Hate: If this litany is inspiring, you can re-roll - Krak missile | 36" | Heavy 2 | 8 | -2 | D6 | -’
hit rolls for attacks made with melee weapons by models
in friendly Minotaurs units whilst their unit is within 6" Page 76 – Adeptus Astartes Wargear, Ranged Weapons
of this model.’ Change the hellfire plasma carronade’s Type to read ‘Heavy 5’.

Page 60 – Chaplain Dreadnought Titus Change the heavy neutron pulse array’s Damage characteristic to
Add the Priest keyword read ‘3+D6’.

Add to this datasheet the row:


‘PRIEST This model knows the Litany of Hate (see below) and
one litany from the Litanies of Battle (see Codex: Space
Marines). At the start of the battle round, this model
can recite one litany it knows that has not already been
recited by a friendly model that battle round. Roll one
D6; on a 3+ the recited litany is inspiring and takes
effect until the end of that battle round.

L
 itany of Hate: If this litany is inspiring, you can re-roll
hit rolls for attacks made with melee weapons by models
in friendly Howling Griffons units whilst their unit is
within 6" of this model.’

IMPERIAL ARMOUR – INDEX: FORCES OF THE ADEPTUS ASTARTES 3


Q: Which part of a Drop Pod or Dreadnought Drop Pod should I
FAQs measure distances from and to, especially if the model has been
Q: Are there any restrictions on which Chapter I can choose when assembled so it’s doors can be opened or closed?
replacing the <Chapter> Faction keyword on datasheets within A: Measure all distances to and from any part of the model,
this book? including its doors. If this model has been assembled such that
A: Yes. You cannot choose for any of these units to be from the you can lower and raise its doors, then when this model is first
Legion of the Damned or Grey Knights Chapters. They can be set up in the battlefield choose whether the doors will be lowered
from any other Chapter though, including Blood Angels, Dark or raised – you cannot raise or lower the doors thereafter during
Angels, Space Wolves and Deathwatch. the battle.

Q: There is no datasheet for Bran Redmaw – is there a datasheet I Designer’s Note: Choosing to set this model up in the ‘raised doors
should use for this character? position’ simply represents the doors closing the instant after its
A: Use the Wolf Lord datasheet from Codex: Space Wolves to passengers have disembarked.
represent this character.

Q: There is no datasheet for Shadow Captain Korvydae – is there a


datasheet I should use for this character?
A: Use the Space Marine Captain datasheet from Codex: Space
Marines to represent this character.

Q: There is no datasheet for Minotaurs Sergeant Hamath Kraatos –


is there a datasheet I should use for this character?
A: Use this model to represent a Devastator Space Marine, using
the Devastator Squad datasheet from Codex: Space Marines.

Q: There is no datasheet for Veteran Sergeant Haas – is there a


datasheet I should use for this model?
A: Use this model to either represent a Sergeant, using the Tactical
Squad datasheet, or a Veteran Sergeant, using the Sternguard
Veteran Squad datasheet, from Codex: Space Marines.

Q: There is no datasheet for Dreadnought-Brother Halar – is there


a datasheet I should use for this model?
A: Use the Dreadnought datasheet from Codex: Space Marines to
represent this model, and it has an additional wargear option; it
may replace its assault cannon with a flamestorm cannon.

Q: Can a Stormraven Gunship transport a Relic Deredeo


Dreadnought or a Relic Leviathan Dreadnought?
A: No. For the purposes of determining what Dreadnoughts
a Stormraven Gunship can transport, compare the Wounds
characteristic of the model to that of a Redemptor Dreadnought
(13): a Stormraven Gunship cannot transport a Dreadnought that
has a Wounds characteristic equal to or higher than this.

Q: Can Wulfen embark onto any of the Space Marines Transports


whose datasheets are in Imperial Armour – Index: Forces of the
Adeptus Astartes?
A: Wulfen models can embark onto any Space Wolves Transport
vehicle described in this book so long as Terminator models can
also embark in that vehicle. In these cases, each Wulfen model
takes the space of two other models.

IMPERIAL ARMOUR – INDEX: FORCES OF THE ADEPTUS ASTARTES 4


BLAST APPENDIX AIRCRAFT APPENDIX
The following weapons gain the Blast ability, as described in the The following datasheets gain the Aircraft keyword:
Warhammer 40,000 Core Book:
• Caestus Assault Ram
• Aiolos missile launcher • Fire Raptor Assault Gunship
• Air defence missiles • Grey Knights Thunderhawk Assault Gunship
• Castellum air defence missiles • Sokar Pattern Stormbird
• Castellum battle cannon • Storm Eagle Assault Gunship
• Demolisher cannon • Storm Eagle Assault Gunship – ROC Pattern
• Dreadhammer siege cannon • Thunderhawk Assault Gunship
• Dreadnought inferno cannon • Thunderhawk Transporter
• Frag grenade • Xiphon Interceptor
• Grav-flux bombard
• Grenade discharger - Frag grenade
• Heavy plasma cannon - Standard
• Heavy plasma cannon - Supercharge
• Helios launcher
• Hyperios launcher
• Magna-melta cannon
• Missile launcher - Frag missile
• Plasma destroyer
• Quad launcher - Thunderfire shells
• ROC missile launcher
• Scorpius multi-launcher
• Tempest salvo launcher
• Thunderhawk heavy cannon
• Typhoon missile launcher - Frag missile
• Vengeance launcher
• Whirlwind Castellan launcher

IMPERIAL ARMOUR – INDEX: FORCES OF THE ADEPTUS ASTARTES 5


INDEX: FORCES OF CHAOS
These documents collect amendments to the rules and present *Page 10 – Greater Brass Scorpion of Khorne, Abilities,
our responses to players’ frequently asked questions. Often Titanic Daemon Engine
these amendments are updates necessitated by new releases or Change to read:
community feedback; these can be identified by the presence ‘This model is eligible to declare a charge in a turn in which
of an asterisk before the page reference. At other times, these it Fell Back. Each time this model is selected to shoot while
amendments are errata designed to correct mistakes or add it is within Engagement Range of any enemy units, it can
clarity to a rule that is not as clear as it might be. make attacks against eligible enemy units that are not within
Engagement Range of it as if there were no enemy models within
As they’re revised regularly, each of these documents has a Engagement Range of it.’
version number; where a version number has a letter, e.g. 1.1a,
this means it has had a local amendment, only in that language, Page 10 – Greater Brass Scorpion of Khorne, Abilities, Runes of
to clarify a translation issue or other minor correction. When the Blood God
a document is revised, the version number will be incremented Delete the words ‘(friendly or enemy)’ from this ability.
and new updates will be highlighted in blue, while new errata
and FAQs will be highlighted in magenta. Add the following:
‘Furthermore, this model cannot be targeted by psychic powers
manifested by friendly Psykers.’
UPDATES & ERRATA
All Heretic Astartes datasheets in this publication, as well as Page 12 – Hellforged Contemptor Dreadnought, Abilities,
the Terrax-pattern Termite Assault Drill datasheet (available Containment Breach
for download from the Forge World website) if it is taken from Change the third sentence to read:
the Chaos Space Marines faction ‘Each unit within 6" suffer D3 mortal wounds unless it is a
Add the following ability: Psyker, in which case it suffers D6 mortal wounds instead.’
‘Hateful Assault: If this unit makes a charge move, is charged
or performs a Heroic Intervention, add 1 to the Attacks Pages 12, 20 and 22 – Hellforged Contemptor Dreadnought,
characteristic of models in this unit until the end of the turn.’ Hellforged Deredeo Dreadnought and Hellforged
Leviathan Dreadnought
Page 8 – Chaos Decimator, Keywords Add ‘Helbrute’ to the Keywords line of all these datasheets.
Delete ‘Titanic’ from this datasheet’s Keywords line.
Page 12 – Hellforged Contemptor Dreadnought,
Page 9 – Plague Hulk of Nurgle, Faction Keywords Wargear Options
and Keywords ‘• A Hellforged Contemptor may replace one deathclaw and one
Add ‘Heretic Astartes, <Legion>’ to this datasheet’s Faction combi-bolter with one of the following weapons (both death
keyword line and ‘Daemon Engine’ to this datasheet’s claw and combi-bolter must be replaced). Alternatively, it can
Keywords line. replace both deathclaws and both combi-bolters for two of the
following weapons:
Page 9 – Plague Hulk of Nurgle, Abilities, Rusting Curse • Twin heavy bolter
Change to read: • Multi-melta
‘Subtract 1 from saving throws (excluding invulnerable saving • Twin autocannon
throws) made for Vehicle models whilst their unit is within 1" of • Ectoplasma cannon
any enemy Plague Hulk of Nurgle models.’ • Kheres assault cannon
• C-beam cannon
*Page 9 – Kytan Ravager, Abilities, Titanic Daemon Engine • Butcher cannon
Change to read: • Twin lascannon’
‘This model is eligible to declare a charge in a turn in which
it Fell Back. Each time this model makes a Normal Move, Add the following wargear option:
Advances or Falls Back, it can be moved across other models ‘• This model may take a havoc launcher.’
(excluding Monster and Vehicle models) as if they were not
there, and when it does it can be moved within Engagement
Range of such models, but cannot finish its move within
Engagement Range of any of them.’

IMPERIAL ARMOUR – INDEX: FORCES OF CHAOS 1


Pages 12-29 – Abilities, Machina Malefica Pages 22 and 81 – Hellforged Leviathan Dreadnought and
Change to read: Hellforged Melee Weapons list, hellforged siege claw, Abilities
‘At the end of each Fight phase, roll a number of D6 for this Add the following:
model equal to the number of models that were slain by it ‘Re-roll failed wound rolls against Infantry.’
during this phase; for each dice that scores a 5+, this model
regains one lost wound. This model cannot regain lost wounds Page 23 – Hellforged Dreadclaw Drop Pod, Transport
by any other means.’ Change to read:
‘This model can transport 10 <Legion> Infantry models. Each
Pages 13 and 14 – Hellforged Land Raider Proteus and Jump Pack or Terminator model takes up the space of two other
Hellforged Land Raider Achilles, Abilities, Containment Breach models. This model can instead transport a single Hellforged
Change the third sentence of this ability to read: Contemptor Dreadnought, Chaos Decimator or Helbrute, and
‘Each unit within 6" suffers D6 mortal wounds unless it is a no other models. It cannot transport a Hellforged Leviathan
Psyker, in which case it suffers 2D3 mortal wounds.’ Dreadnought or a Hellforged Deredeo Dreadnought.’

*Page 19 and 25-29 – Hellforged Spartan Assault Tank, Page 24 – Hellforged Kharybdis Assault Claw, Transport
Hellforged Cerberus Heavy Destroyer, Hellforged Typhon Change the first sentence to read:
Heavy Siege Tank, Hellforged Fellblade, Hellforged Falchion and ‘This model can transport 20 <Legion> Infantry models.’
Hellforged Mastodon, Abilities, Steel Behemoth
Change to read: Page 27 and 80 – Hellforged Fellblade and Hellforged Ranged
‘This model is eligible to declare a charge in a turn in which Weapons list, fellblade accelerator cannon, HE shells
it Fell Back. Each time this model is selected to shoot while Change the Damage characteristic of this profile to 2.
it is within Engagement Range of any enemy units, it can
make attacks against eligible enemy units that are not within *Page 27 and 80 – Hellforged Fellblade and Hellforged Ranged
Engagement Range of it as if there were no enemy models within Weapons list, demolisher cannon
Engagement Range of it.’ Change Type characteristic to Heavy D6 and Abilities to ‘Blast’.

Page 20 – Hellforged Deredeo Dreadnought, Wargear Options Page 27 – Hellforged Fellblade, Wargear Options
Change the second wargear option to read: Change the first wargear option to read:
‘• A
 Hellforged Deredeo Dreadnought may be equipped with ‘• A
 Hellforged Fellblade may replace its two quad lascannon
one of the following: with two laser destroyers.’
- Greater havoc launcher
- Hellfire veil’ Page 28 – Hellforged Falchion, Wargear Options
Change the first wargear option to read:
Page 20 – Hellforged Deredeo Dreadnought, Abilities, ‘• A
 Hellforged Falchion may replace its two quad lascannon
Hellfire Veil with two laser destroyers.’
Change the first sentence of this ability to read:
‘If equipped with a Hellfire veil, all friendly units with the *Pages 32-36 – Chaos Hell Talon, Chaos Storm Eagle
Chaos and <Legion> keywords that are wholly within 6" of the Assault Gunship, Chaos Fire Raptor Assault Gunship, Chaos
Hellforged Deredeo Dreadnought gain a 5+ invulnerable save.’ Thunderhawk Assault Gunship and Chaos Sokar Pattern
Stormbird Gunship, Abilities, Daemonic Machine Spirit
Page 21 – Hellforged Rapier Battery, Abilities, Chaos Space Delete this ability.
Marine Crew
Change this ability to read: *Page 37 – Chaos Xiphon Interceptor, Abilities,
‘When a Hellforged Rapier Battery is set up on the battlefield, all Terminal Targeting
models are set up in unit coherency. From that point onwards, Delete this ability.
all the Hellforged Rapiers are treated as one unit and all the
Chaos Space Marine Crew are treated as another. Chaos Space Pages 33 and 34 – Chaos Storm Eagle Assault Gunship and
Marine Crew may only be chosen as a target in the Shooting Chaos Fire Raptor Assault Gunship, Damage Tables
phase if they are the closest visible unit to the firer.’ Change the third value under ‘BS’ to read ‘5+’

Page 21 – Hellforged Rapier Battery, Keywords Page 39 – Zhufor the Impaler, Faction Keywords
Change the keyword lines to read: Change this datasheet’s Faction Keywords line to read:
‘(Hellforged Rapier): Vehicle, Artillery, Hellforged, ‘Chaos, Heretic Astartes, Khorne, World Eaters, Skulltakers’
Hellforged Rapier Battery
(Chaos Space Marines): Infantry, Hellforged Rapier Crew’ Page 41 – Lord Arkos, Faction Keywords
Change this datasheet’s Faction Keywords line to read:
Page 22 – Hellforged Leviathan Dreadnought, Wargear Options ‘Chaos, Heretic Astartes, Alpha Legion, The Faithless’
Change the second wargear option to read:
‘• A
 Hellforged Leviathan may replace one siege claw and one
meltagun for one of the following weapons (or it can replace
both siege claws and both meltaguns for two of the following):’

IMPERIAL ARMOUR – INDEX: FORCES OF CHAOS 2


Page 49 – Aetaos’rau’keres, Abilities, Dark Jealousy Add the following abilities from the Spined Chaos Beast
Change to read: datasheet to this datasheet:
‘If, at the beginning of the controlling player’s Shooting phase, Unstoppable Ferocity, Ephemeral Form, Disgustingly Resilient
another Lord of Change or Daemon Prince is within 12" of and Quicksilver Swiftness.
Aetaos’rau’keres, roll one D6. On a 4+ the Staff of Cataclysm’s
ranged attack must be used against the closest Lord of Change Pages 42 and 43 – Chaos Hellwright and Chaos Hellwright on
or Daemon Prince, other than Aetaos’rau’keres (friend or foe, Dark Abeyant, Abilities, Master of Mechanisms
contrary to the usual rules for targeting Characters).’ Change ‘Questor Traitorous’ to read ‘Questor Traitoris’.

Page 49 – Aetaos’rau’keres, Staff of Cataclysm, Abilities Pages 58-64 – Renegade Knight Acheron, Renegade Knight
Change the second sentence to read: Lancer, Renegade Knight Castigator, Renegade Knight Atropos,
‘If a unit of at least 10 Infantry models has its last models slain Renegade Knight Magaera, Renegade Knight Porphyrion and
by this attack, a unit of 3 Flamers of Tzeentch is added to your Renegade Knight Styrix, Keywords
army and immediately placed within 6" of the slain unit and Change ‘Questor Traitorous’ to read ‘Questor Traitoris’.
more than 1" from any enemy models before it is removed.’
*Pages 58-64 – Renegade Knight Acheron, Renegade Knight
Page 50 – Mamon Transfigured, Faction Keywords Lancer, Renegade Knight Castigator, Renegade Knight Atropos,
Change this datasheet’s Faction Keywords line to read: Renegade Knight Magaera, Renegade Knight Porphyrion and
‘Chaos, Heretic Astartes, Daemon, Death Guard, The Tainted’ Renegade Knight Styrix, Abilities, Infernal Knight Titan
Replace this ability with the following:
Pages 45-56 – Faction Keywords ‘Super-heavy Walker: This model is eligible to declare a charge
Add ‘Daemon’ to all these units’ Faction Keywords line (and in a turn in which it Fell Back. Each time this model makes a
delete it from their Keyword line). Normal Move, Advances or Falls Back, it can be moved across
other models (excluding Monster and Vehicle models) as if
Page 53 – Pox Riders of Nurgle, Keywords they were not there, and when it does it can be moved within
Add ‘Plaguebearer’ to this datasheet’s Keywords line. Engagement Range of such models, but cannot finish its move
within Engagement Range of any of them.’
Page 54 – Spined Chaos Beast, Abilities, Daemonic Allegiance
Change to read: *Pages 67, 69 and 70 – Chaos Warlord Battle Titan, Chaos
‘When this model is chosen as part of an army, the controlling Reaver Battle Titan and Chaos Warhound Scout Titan, Abilities,
player must select one of the following keywords, replacing its Infernal God-engine
<Allegiance> keyword: Khorne, Tzeentch, Nurgle or Slaanesh. Change to read:
This model will gain one additional ability based on the chosen ‘This model is eligible to declare a charge in a turn in which
keyword; if Khorne is chosen, it gains Unstoppable Ferocity; if it Fell Back. Each time this model makes a Normal Move,
Tzeentch is chosen, it gains Ephemeral Form; if Nurgle is chosen, Advances or Falls Back, it can be moved across other models
it gains Disgustingly Resilient; and if Slaanesh is chosen, it (excluding Monster and Vehicle models) as if they were not
gains Quicksilver Swiftness.’ there, and when it does so it can be moved within Engagement
Range of such models, but cannot finish its move within
*Pages 54 and 85, Spined Chaos Beast and Children of the Engagement Range of any of them.’
Warp Melee Weapons list, warp spines, Abilities
Change to read: Pages 62, 64 and 86 – Renegade Knight Magaera, Renegade
‘Normal attacks cannot be made with this weapon. Instead, roll Knight Styrix and Traitor Questoris Melee Weapons,
a D6 each time a Spined Chaos Beast ends a charge move within reaper chainsword
Engagement Range of an enemy unit, or an enemy unit ends a Change the Strength characteristic of this weapon to ‘+6’.
pile-in move within Engagement Range of the Spined Chaos
Beast. On a 2+, that enemy unit suffers a single automatic hit.’ Page 63 – Renegade Knight Porphyrion, Abilities
Delete the ‘Explodes’ ability from this datasheet.
Page 55 – Giant Chaos Spawn
Add <Allegiance> to this unit’s Faction Keywords line.

Add the following ability:


‘Daemonic Allegiance: When this model is chosen as part
of an army, the controlling player must select one of the
following keywords, replacing its <Allegiance> keyword:
Khorne, Tzeentch, Nurgle or Slaanesh. This model will
gain one additional ability based on the chosen keyword; if
Khorne is chosen, it gains Unstoppable Ferocity; if Tzeentch is
chosen, it gains Ephemeral Form; if Nurgle is chosen, it gains
Disgustingly Resilient; and if Slaanesh is chosen, it gains
Quicksilver Swiftness.’

IMPERIAL ARMOUR – INDEX: FORCES OF CHAOS 3


Q: Can a Chaos Vindicator Laser Destroyer make use of the
FAQs Linebreaker Bombardment Stratagem from Codex: Chaos
Q: Are there any restrictions on which Legion I can choose when Space Marines?
replacing the <Legion> Faction Keyword on datasheets within A: No.
this book?
A: Yes, as follows: Q: Is the plasma destroyer supposed to have an ability that can
inflict mortal wounds upon the firer if a hit roll of 1 is made for it?
You can only choose for a unit to be from the World Eaters A: No.
Legion if it has the Khorne keyword, or if it has the <Mark of
Chaos> keyword and you choose to replace that with Khorne. Q: Can a Hellforged Contemptor Dreadnought, Hellforged
Deredeo Dreadnought or a Hellforged Leviathan Dreadnought
You can only choose for a unit to be from the Thousand Sons use the Fire Frenzy Stratagem from e.g. Codex: Chaos
Legion if it has the Tzeentch keyword, or if it has the <Mark of Space Marines?
Chaos> keyword and you choose to replace that with Tzeentch. A: No.
You cannot choose for a Hellforged Rapier Battery, a Chaos
Hellwright or a Chaos Hellwright on Dark Abeyant to be from Q: Does the Plague Pact Stratagem in Codex: Death Guard affect
the Thousand Sons. Arch-daemonic Rituals?
A: No.
You can only choose for a unit to be from the Death Guard Legion
if it has the Nurgle keyword, or if it has the <Mark of Chaos> Q: How many times can a Chaos Decimator armed with two
keyword and you choose to replace that with Nurgle. You cannot soulburner petards suffer a mortal wound as a result of a hit roll
choose for a Hellforged Rapier Battery, a Chaos Hellwright or a of 1 for an attack made with this weapon?
Chaos Hellwright on Dark Abeyant to be from the Death Guard. A: Once per weapon (i.e. in the case of a model armed with two
soulburner petards, this model could suffer 1 mortal wound
You can only choose for a unit to be from the Emperor’s when resolving the attacks of the first weapon, then another
Children Legion if it has the Slaanesh keyword, or if it has mortal wound when resolving the attacks of the second weapon).
the <Mark of Chaos> keyword and you choose to replace that
with Slaanesh.

Otherwise, any of the units in this book can be from any Legion.

Q: There is no datasheet for a Ferrum Infernus Chaos


Dreadnought – is there a datasheet I should use for this model?
A: Use the Helbrute datasheet on page 33 of Index: Chaos.

Q: There is no datasheet for an Emperor’s Children Sonic


Dreadnought – is there a datasheet I should use for this model?
A: Use the Helbrute datasheet on page 33 of Index: Chaos. It
must replace its <Mark of Chaos> keyword with Slaanesh, it
must replace its <Legion> keyword with Emperor’s Children,
and it has two additional wargear options; it may take a doom
siren, and it may replace its multi-melta with two blastmasters.

Q: There is no datasheet for a Chaos Vindicator Laser Destroyer –


is there a datasheet I should use for this model?
A: Use the Deimos Pattern Vindicator Laser Destroyer datasheet
on page 8 of Imperial Armour Index: Forces of the Adeptus
Astartes. It gains the Hellforged keyword and must replace
all of its Faction keywords with the following: Chaos, Heretic
Astartes, <Mark of Chaos>, <Legion>.

In addition, it gains the following ability:


‘Machina Malefica: At the end of each Fight phase, roll a
number of D6 for this model equal to the number of models that
were slain by it during this phase; for each dice that scores a 5+,
this model regains one lost wound. This model cannot regain
lost wounds by any other means.’

In addition, it gains the following weapon:


‘Weapon Range Type S AP D Abilities
Infernal Hunger Melee Melee User -3 1 -’

IMPERIAL ARMOUR – INDEX: FORCES OF CHAOS 4


BLAST APPENDIX AIRCRAFT APPENDIX
The following weapons gain the Blast ability, as described in the The following datasheets gain the Aircraft keyword:
Warhammer 40,000 Core Book:
• Chaos Fire Raptor Assault Gunship
• Balefire missiles • Chaos Hell Blade
• Belicosa volcano cannon • Chaos Hell Talon
• Blight grenade • Chaos Sokar Pattern Stormbird Gunship
• Dreadhammer siege cannon • Chaos Storm Eagle Assault Gunship
• Dual turbo-laser destructor • Chaos Thunderhawk Assault Gunship
• Fellblade accelerator cannon - HE shells • Chaos Xiphon Interceptor
• Grav-flux bombard
• Greater havoc launcher
• Ironstorm missile pod
• Magna-melta cannon
• Mori quake cannon
• Plasma Destroyer
• Reaver laser blaster
• Reaver melta cannon
• Rot cannon
• Scorpius multi-launcher
• Soulburner bombard
• Soulstalker missiles
• Sunfury plasma annihilator
• Thunderhawk heavy cannon
• Titan plasma blastgun - Normal
• Titan plasma blastgun - Overcharged
• Turbo-laser destructor
• Twin volcano cannon
• Vengeance launcher

IMPERIAL ARMOUR – INDEX: FORCES OF CHAOS 5


CODEX: ORKS
Indomitus Version 1.0

These documents collect amendments to the rules and present Page 97 – Nob with Waaagh! Banner
our responses to players’ frequently asked questions. Often Add the following wargear option:
these amendments are updates necessitated by new releases or ‘• This model may take a power klaw.’
community feedback; these can be identified by the presence
of an asterisk before the page reference. At other times, these *Page 99 – Kommandos, Sneaky Gits
amendments are errata designed to correct mistakes or add Change to read:
clarity to a rule that is not as clear as it might be. ‘Each time a ranged attack is allocated to a model in this unit
while it is receiving the benefits of cover, add an additional 1 to
As they’re revised regularly, each of these documents has a any armour saving throw made against that attack.’
version number; where a version number has a letter, e.g. 1.1a,
this means it has had a local amendment, only in that language, Page 101 – Kustom Boosta-blastas, grot blasta
to clarify a translation issue or other minor correction. When Change the Strength of this weapon to ‘3’.
a document is revised, the version number will be incremented
and new updates will be highlighted in blue, while new errata *Page 101 – Shokkjump Dragsta, Grot Gunner and
and FAQs will be highlighted in magenta. Targetin’ Squig
Change to read:
‘Each time this model makes an attack with its kustom shokk
UPDATES & ERRATA rifle, this model has a BS characteristic of 3+ for that attack.’
Page 83 – Ork Wargear Lists, Battlewagon Equipment
Add the following sentence: Page 102 – Megatrakk Scrapjets, Abilities
‘Each item can only be taken once.’ Add the following ability:
‘Grot Gunner: Add 1 to hit rolls for attacks made with one of
Pages 86 and 120 – Big Mek with Shokk Attack Gun and this model’s twin big shootas.’
Ranged Weapons list, shokk attack gun
Change the first sentence of this weapon’s ability to read: *Page 106, 108 and 121 – Deff rolla, Abilities
‘Each time this unit is chosen to shoot with, roll once to Change to read:
determine the Strength characteristic of this weapon.’ ‘Each time an attack is made with this weapon, the bearer has a
WS characteristic of 2+ for that attack.’
*Page 88 – Boss Snikrot, Sneakiest Git
Change to read: *Page 106, 107 and 108 – Battlewagon, Gun Wagon and
‘Each time a ranged attack is allocated to the bearer while it Bonebreaka, Mobile Fortress
is receiving the benefits of cover, add an additional 2 to any Delete this ability.
armour saving throw made against that attack.’
*Page 106 and 113 – Battlewagon and Trukk, Open-topped
*Page 92 – Mad Dok Grotsnik, One Scalpel Short of a Medpack Change the third sentence to read:
Change to read: ‘When they do so, any restrictions or modifiers that apply to this
‘At the start of your Charge phase, if Mad Dok Grotsnik is not model also apply to its passengers.’
within 3" of another friendly Ork Infantry unit, not within
Engagement Range of any enemy units, and is within 12" of an Add the following:
enemy unit, he will automatically attempt to charge the nearest ‘While this transport is within Engagement Range of any enemy
enemy unit. He can do so even if he Advanced or Fell Back in units, embarked units cannot shoot, except with any Pistols they
the same turn.’ are equipped with.’

*Page 97, 98 and 99 – Nobz, Nob with Waaagh! Banner, *Page 110 and 111 – Morkanaut and Gorkanaut, Big ‘n’ Stompy
Meganobz and Nobz on Warbikes, Keepin Order Change to read:
Change to read: ‘This model is eligible to declare a charge in a turn in which it
‘While a <Clan> unit is within 3" of any friendly <Clan> units Fell Back.’
with this ability, each time a model would flee that unit as a
result of a failed Morale or Combat Attrition test, roll one D6: Page 111 – Lootas, kustom mega-blasta
on a 6, that model does not flee.’ Change the Damage of this weapon to ‘D6’.

WARHAMMER 40,000 – CODEX: ORKS 1


Pages 111 & 119 – Lootas, deffgun Gretchin unit is closer to the attacking model than the target
Change this weapon’s ability to read: unit. On a 2+ one model of your choice in that Gretchin unit is
‘Each time this unit is chosen to shoot with, roll one D3 to slain and the attack sequence ends.’
determine the Type characteristic of all deffguns that models in
this unit are equipped with when resolving those attacks.’ Page 127 – Stratagems, Loot It!
Change the first and second sentences of rules text to read:
Page 112 – Flash Gitz, Kaptin ‘Use this Stratagem when a Vehicle unit is destroyed. Select an
Change Leadership characteristic to ‘7’. Ork Infantry unit from your army that was either within 3" of
the vehicle or embarked within it when it was destroyed. Improve
*Page 116 – Wazbom Blastajet, the Save characteristic of that infantry unit by 1 (e.g. a Save
Mekbrain-enhanced Weapon-sights characteristic of 6+ will become a Save characteristic of 5+), to a
Delete the first sentence. maximum of 2+.’

*Page 117 – Stompa, Bigger ’n’ Stompier Page 128 – Stratagems, Drive-by Krumpin’
Change to read: Change the first sentence of rules text to read:
‘This model is eligible to declare a charge in a turn in which ‘Use this Stratagem at the end of your Shooting phase.’
it Fell Back. Each time this model makes a Normal Move,
Advances or Falls Back, it can be moved across other models *Page 133 – Deathskulls: Opportunist
(excluding Monster and Vehicle models) as if they were not Change the second sentence to read:
there, and when it does it can be moved within Engagement ‘Each time you select a target for a weapon this Warlord is
Range of such models, but cannot finish its move within making an attack with, you can ignore the Look Out, Sir rule, if
Engagement Range of any of them.’ the target is within 18".’

*Page 118 – Mekboy Workshop, Ork Structure Page 133 – Warlord Traits, Goffs: Proper Killy
Change to read: Change the rules text to read:
‘After this model is set up, it becomes an Obstacle terrain feature ‘Add 1 to your Warlord’s Attacks characteristic. In addition,
with the following terrain traits: Defence Line, Light Cover, improve the Armour Penetration characteristic of melee
Heavy Cover, Defensible, Unstable Position, Difficult Ground weapons this Warlord is equipped with by 1 during any turn in
(see the Warhammer 40,000 Core Book).’ which they made a charge move, were charged, or performed a
Heroic Intervention (e.g. AP -1 becomes AP -2).’
Page 125 – Clan Kulturs, Blood Axes: Taktiks
Change the second sentence of rules text to read:
‘In addition, units with this kultur can shoot or charge (but not FAQs
both) even if they Fell Back in the same turn – if such a unit is Q: When a Nob replaces their slugga and choppa with items
embarked, it can only do so if the Transport that Fell Back also from the Nob Weapons list, can they take two weapons from
has this kultur.’ the first list and one weapon from the second list, for a total of
three weapons (e.g. a big choppa, killsaw and a kombi-weapon
Page 126 – Stratagems, Mob Up with skorcha)?
Change the first and second sentences of this Stratagem to read: A: No. They can take two weapons from the first list or only one
‘Use this Stratagem at the end of your Movement phase, if it is taken from the second list.
before setting up any reinforcement units in your army on the
battlefield (if any). Select two <Clan> Boyz units from your army Q: If a Goff Gorkanaut attacks a unit with the Crush profile of
that are within 2" of each other.’ the Klaw of Gork (or possibly Mork), and the unmodified hit roll
is a 6 (allowing him to make an extra hit roll with the Klaw due
Page 126 – Stratagems, Warphead to the No Mukkin’ About kultur), does the extra hit roll have to be
Add the following sentence: made using the same profile, or can it be made with the weapon’s
‘Each Weirdboy model can only be selected for this Stratagem other profile instead?
once per battle.’ A: The extra hit roll is made using the same profile.

Page 126 – Stratagems, Get Stuck In, Ladz! Q: Do Evil Sunz models that have a set value when they
Change the first sentence of rules text to read: Advance – like a Deffkilla Wartrike using the Fuel-mixa Grot
‘Use this Stratagem at the end of the Fight phase.’ ability or a Deffkopta, due to Turbo-boost – also benefit from the
Red Ones Go Fasta kultur?
Page 127 – Stratagems, Grot Shields A: Yes, add 7" to their Move characteristic for that Advance
Change the rules text to read: move in these cases.
‘Use this Stratagem after a <Clan> Infantry unit from your army
(excluding units comprised entirely of Gretchin models) has Q: Does the Grots ability mean that units such as Mek Gunz and
been hit by a ranged weapon. Until the end of the phase, you Killa Kans do not benefit from a Clan Kultur?
can roll a D6 each time an attack made with a ranged weapon A: Yes – they do not benefit from a Clan Kultur. Furthermore,
wounds that unit if there is a friendly unit comprised entirely Ork Stratagems can only be used on these units if they explicitly
of <Clan> Gretchin Infantry models within 6" of it, and the state so (e.g. the Grot Shields Stratagem).

WARHAMMER 40,000 – CODEX: ORKS 2


Designer’s Note: Although many grots follow a particular Q: When the Showin’ Off Stratagem is used on a Bad Moons
clan into war, due to their puny and feeble nature they do not Infantry unit, can it select a different target for the second set
themselves exhibit the traits of any particular clan (for example, of attacks?
the teef of grots within a Bad Moons warband do not grow any A: Yes. The shooting sequence is followed again, thus allowing
faster). For this reason, grots do not benefit from any Clan Kultur. them to ‘choose targets’ again.
This includes Big Gunz from Index: Xenos 2, and Grot Tanks and
Grot Mega-tanks from Imperial Armour – Index: Xenos, all of
which are, for rules purposes, considered to be units comprised
entirely of Gretchin.

Q: If a Freebooterz unit comprised entirely of Gretchin


destroys an enemy unit in a phase, do other friendly units within
24" that have the Competitive Streak kultur add 1 to their hit rolls
until the end of that phase?
A: Yes, unless the friendly unit in question is also comprised
entirely of Gretchin.

Q: Do Snakebite Gretchin units from my army benefit from


the Monster Hunters Stratagem?
A: No.

Q: When using the Mob Up Stratagem, does either unit count


as being destroyed for the purposes of any victory conditions or
secondary objectives?
A: No.

Q: When using the Mob Up Stratagem, do any of the rules effects


that were being applied to the selected units get applied to the
merged unit? For example, if one unit had Advanced or Fallen
Back, does the merged unit count as having Advanced or Fallen
Back, or if one unit is under the effect of a psychic power, is the
merged unit still under its effects?
A: Yes, each rule effect that was being applied to each of the
selected units is applied to the merged unit.

Q: What happens when the Mob Up Stratagem is used to merge a


<Clan> Infantry unit that has a Clan Kultur with a <Clan>
Infantry unit without a Clan Kultur?
A: The merged unit would not have a Clan Kultur. The merged
unit only has a Clan Kultur if the selected units both had it.

Q: When using the Tellyporta Stratagem on a Transport,


do I include the Power Rating of units embarked inside when
calculating if the Power Rating is 20 or less?
A: No.

Q: Do Stratagems used on a Transport affect units embarked


within that transport? For example, if I use More Dakka! on
a Battlewagon, do any units embarked inside benefit from it?
In addition, can you use Stratagems on units embarked within
a transport (e.g. can you use Showin’ Off on a Bad Moons
Infantry unit embarked within a Battlewagon)?
A: No to both.

Q: If an attack inflicts mortal wounds in addition to the normal


damage on a Trukk and the damage is subsequently reduced to
1 as a result of the Ramshackle ability, are the mortal wounds
inflicted included in this damage reduction?
A: No. Any mortal wounds would be inflicted in addition to the
damage of 1.

WARHAMMER 40,000 – CODEX: ORKS 3


THE EDGE OF SILENCE
Indomitus Version 1.1

These documents collect amendments to the rules and present The <Chapter> Keyword
our responses to players’ frequently asked questions. Often Indomitus has been released and the forces of the Adeptus
these amendments are updates necessitated by new releases or Astartes have been reinforced. On the datasheets for the new
community feedback; these can be identified by the presence miniatures within The Edge of Silence, there is the <Chapter>
of an asterisk before the page reference. At other times, these Faction keyword, meaning these units belong to Space Marine
amendments are errata designed to correct mistakes or add Chapters from Codex: Space Marines. You can, however, take
clarity to a rule that is not as clear as it might be. these units as part of another Space Marine Chapter not found
within that publication. To do so, replace the <Chapter>
As they’re revised regularly, each of these documents has a keyword in every instance on that unit’s datasheet with Blood
version number; where a version number has a letter, e.g. 1.1a, Angels (or the keyword of a Blood Angels successor Chapter, e.g.
this means it has had a local amendment, only in that language, Flesh Tearers), Dark Angels (or the keyword of a Dark Angels
to clarify a translation issue or other minor correction. When successor Chapter, e.g. Angels of Absolution), Deathwatch
a document is revised, the version number will be incremented or Space Wolves. For example, if you include an Assault
and new updates will be highlighted in blue, while new errata Intercessors unit and you decide it is from the Blood Angels
and FAQs will be highlighted in magenta. Chapter, its keyword becomes Blood Angels.

UPDATES & ERRATA


Designer’s Note: When we wrote Edge of Silence, we created
some new rules for the relic shield and storm shield. When used in
isolation – say, when playing through the missions in Edge of Silence
– these rules work perfectly well, but when used with a Battle-forged
army, it is possible to upgrade a Character with Artificer Armour,
and in doing so have a model with a Save characteristic of 1+. This
was not our intention, and so we are changing the rules for both
these items of wargear as they appear on these datasheets.

Please also note that while some abilities, weapons and other
items of wargear (e.g. storm shields) for the Space Marines and
Necrons datasheets in this booklet appear in other places with
slightly different rules, the rules for them that appear in Edge of
Silence should not apply to other units – you should continue to
use the rules as printed in your current Codex for the time being.

Page 16 – Primaris Captain, Other Wargear, relic


shield, Abilities
Change this to read:
‘Add 1 to armour saving throws made for the bearer. In addition,
each time the bearer would lose a wound as the result of a
mortal wound, roll one D6: on a 4+, that wound is not lost.’

Page 16 – Primaris Lieutenant, Other Wargear, storm


shield, Abilities
Change this to read:
‘The bearer has a 4+ invulnerable save. In addition, add 1 to
armour saving throws made for the bearer.’

Page 18 – Bladeguard Veteran Squad, Other Wargear, storm


shield, Abilities
Change this to read:
‘The bearer has a 4+ invulnerable save. In addition, add 1 to
armour saving throws made for the bearer.’

WARHAMMER 40,000 – THE EDGE OF SILENCE 1


WHITE DWARF: HARLEQUINS
Indomitus Version 1.0

These documents collect amendments to the rules and present


our responses to players’ frequently asked questions. Often
these amendments are updates necessitated by new releases or
community feedback; these can be identified by the presence
of an asterisk before the page reference. At other times, these
amendments are errata designed to correct mistakes or add
clarity to a rule that is not as clear as it might be.

As they’re revised regularly, each of these documents has a


version number; where a version number has a letter, e.g. 1.1a,
this means it has had a local amendment, only in that language,
to clarify a translation issue or other minor correction. When
a document is revised, the version number will be incremented
and new updates will be highlighted in blue, while new errata
and FAQs will be highlighted in magenta.

UPDATES & ERRATA


Page 46 – Harvester of Torment
Change the first sentence of this ability to read:
‘Each time this model shoots with the shuriken profile of
a shrieker cannon (or the shuriken profile of a Relic which
replaces a shrieker cannon), if the target contains 6 or more
models, each successful hit roll scores 3 hits instead of 1.’

Page 47 – Stratagem, Twilit Encore


Change the last sentence of this Stratagem to read:
‘After that enemy unit has moved, that Harlequins Troupe unit
can consolidate up to 6"; each model in that Harlequins Troupe
unit must end that move closer to the closest model from the unit
that Fell Back, or, if another enemy unit is now closer, the closest
enemy model.’

FAQs
Q: Does Cegorach’s Lament count as a shrieker cannon for the
purpose of the Shrieking Doom Stratagem?
A: No.

Q: Does an attack made by a model with the Jest Inescapable


Pivotal Role always ignore cover, or only on a wound roll of 6?
A: Only on a wound roll of 6.

Q: Is the Warrior Acrobats Stratagem cumulative with the


Solitaire’s Chromatic Rush Pivotal Role, adding 12" to that
model’s Move characteristic when it Advances?
A: No.

WARHAMMER 40,000 – WHITE DWARF: HARLEQUINS 1


IMPERIUM NIHILUS: VIGILUS DEFIANT
Indomitus Version 1.1

These documents collect amendments to the rules and present *Page 175 – Target Sighted
our responses to players’ frequently asked questions. Often Change the third sentence to read:
these amendments are updates necessitated by new releases or ‘Until the end of the phase, stalker bolt rifles the models in that
community feedback; these can be identified by the presence unit are armed with gain the following ability: ‘Each time you
of an asterisk before the page reference. At other times, these select a target for this weapon, you can ignore the Look Out, Sir
amendments are errata designed to correct mistakes or add rule. If you roll a wound roll of 6+ for this weapon, it inflicts a
clarity to a rule that is not as clear as it might be. mortal wound in addition to its normal damage.’’

As they’re revised regularly, each of these documents has a Page 176 – Ultramarines Victrix Guard, Warlord Trait, Warden
version number; where a version number has a letter, e.g. 1.1a, of Ultramar
this means it has had a local amendment, only in that language, Change the rules text to read:
to clarify a translation issue or other minor correction. When ‘Once per battle, at the start of the Fight phase, this Warlord can
a document is revised, the version number will be incremented inspire his warriors. When they do, until the end of that phase
and new updates will be highlighted in blue, while new errata you can re-roll wound rolls for attacks made by friendly Victrix
and FAQs will be highlighted in magenta. Guard units whilst they are within 6" of this Warlord.’

Pages 176 – Ultramarines Victrix Guard, Relics of Ultramar


UPDATES & ERRATA Add the following:
Page 171 – Victrix Honour Guard, Abilities, Honour Guard ‘If you have created your army using the additional rules found
of Macragge in Codex Supplement: Ultramarines, you cannot select the
Change to read: Soldiers Blade and The Standard of Macragge Inviolate Relics
‘When a friendly Ultramarines Character model within 3" of from this Specialist Detachment. They are replaced with new
this unit would lose any wounds as a result of an attack made Relics with the same names in Codex Supplement: Ultramarines.’
against that model, this unit can attempt to intercept that attack.
Roll one D6; on a 2+ the model does not lose those wounds and Page 178 – Imperial Fists Siegebreaker Cohort, Warlord
this unit suffers 1 mortal wound for each of those wounds. Only Trait, Indomitable.
one attempt can be made to intercept each attack.’ Change this Warlord Trait to read:
‘Friendly Imperial Fists Infantry units within 6" of your Warlord
Page 174 – Reliquary of Gathalamor automatically pass Morale tests and receive the benefit to their
Remove this Relic from this Specialist Detachment. It is replaced saving throws for being in cover, even while they are not wholly
by a Relic with the same name in Codex: Space Marines. on or within a terrain feature, unless your Warlord moved in
your previous Movement phase.’
Page 174 – Indomitus Crusaders, Warlord Trait Grey Shield
Change the first paragraph to read: Page 181 – Black Templars Sword Brethren, Relics of the Eternal
‘Once per battle, at the start of your Movement phase, if your Crusader, The Holy Orb
Warlord is on the battlefield, you can choose for Indomitus Change the rules text to read:
Crusader units in the same Detachment as your Warlord to gain The Holy Orb has the following profile:
an additional Chapter Tactic until the start of your next turn.
Pick the additional Chapter Tactic from the following: Codex WEAPON RANGE TYPE S AP D
Discipline, Lightning Assault, Siege Masters, Righteous Zeal, The Holy Orb 6" Grenade 1 - - -
Forged in Battle, Shadow Masters, The Flesh is Weak, No Matter
Abilities: You can only use this weapon once per battle. This
the Odds (see Codex: Space Marines).’ weapon automatically hits its target (no hit rolls are made).
When this weapon hits a target, roll one D6 for every 10 models
Page 175 – Indomitus Crusaders, Stratagems in the target unit (rounding up). For each roll of 2+ that unit
Remove the Bolt Storm, Rapid Fire, Target Sighted and Veteran suffers D3 mortal wounds.
Intercessors Stratagems from this Specialist Detachment.

Designer’s Note: Updated versions of these Stratagems can be


found in Codex: Space Marines.

WARHAMMER 40,000 – IMPERIUM NIHILUS: VIGILUS DEFIANT 1


*Page 182 – Swiftstrike contain Stratagems that enable you to gain additional Relics.
Change the second sentence to read:
‘Use this Stratagem in the Fight phase after an Attack Squadron Q: Do modifications to Haarken Worldclaimer’s Attacks
unit (excluding Aircraft) from your army has fought.’ characteristic due to his Head-claimer ability last until the end of
the battle?
Page 183 – Space Wolves Stalker Pack, Warlord Trait, Saga of A: Yes.
the Savage
Change the first paragraph to read: Q: Is a Blood Angels, Dark Angels, Space Wolves or
‘Add 1 to the Attacks characteristics all models in a unit affected Deathwatch Detachment also a Space Marines Detachment?
by this saga if it made a charge move in the same turn.’ A: No. As defined in Codex: Space Marines, a Space Marines
Detachment is a Detachment that only includes units with one
Page 188 – Windrider Host, Specialist Detachment, of the following Faction keywords: <Chapter>, Ultramarines,
Windrider Host Imperial Fists, Salamanders, White Scars, Raven Guard, Iron
Change the second sentence to read: Hands, Crimson Fists or Black Templars.
‘Pick a Craftworlds Detachment from your army (other than a
Detachment that includes any Ynnari units) to be a Windrider Q: If a unit makes a shooting attack outside of the Shooting
Host Specialist Detachment.’ phase (such as a Soulburst action in the Fight phase) against
a Liberator Strike Force unit, can it retaliate with the
Page 189 – Wraith Host, Specialist Detachment, Wraith Host Paragons of Dorn Stratagem?
Change the second sentence to read: A: No.
‘Pick a Craftworlds Detachment from your army (other than a
Detachment that includes any Ynnari units) to be a Wraith Host Q: If High Marshal Helbrecht is part of a Sword Brethren
Specialist Detachment.’ Specialist Detachment, can he have the Master Swordsman
Warlord Trait from that Detachment?
*Page 199 – Da Souped Up Shokka A: No. High Marshal Helbrecht must always have the
Change the first sentence of this weapon’s ability to read: Oathkeeper Warlord Trait as detailed in Codex: Space Marines.
‘Each time this unit is chosen to shoot with, roll once to
determine the Strength characteristic of this weapon.’ Q: Is the Vengeful Arbiter a bolt weapon, for rules that interact
with such weapons (e.g. the Bolter Drill Stratagem)?
A: Yes.
FAQs
Q: Does the Rise from the Shadows campaign rule affect hit rolls Q: What are the differences between the Stalker Pack’s Saga of the
made for Overwatch? Savage and the Saga of the Wolfkin?
A: No. A: The Saga of the Savage has a Deed of Legend that is slightly
easier to achieve, but its effects only work when an affected
Q: Does the Deadly Contagion campaign rule affect Infantry model has made a charge move, while the Saga of the Wolfkin
units that start the game embarked aboard Transports? works not only when an affected unit makes a charge move, but
A: No. also when it is charged or performs a Heroic Intervention.

Q: In the Crucible of War: Convoy mission, how does the Signal Q: How does the Stalker Pack’s Blood Scent Stratagem work
Flare Stratagem work in the following example: a unit with 9 against Ork units that have used the Mob Up Stratagem? Is the
bolters and a missile launcher fires its missile launcher at a target number of models in the unit when it is merged considered to be
and scores a hit – if the Stratagem is then used, can I re-roll hit the unit’s initial size, or are prior casualties from either of the
rolls of 1 for the attacks made with the bolters? original units enough to allow the use of this Stratagem?
A: Attacks can be made one at a time, as per the core rules. Once A: If either of the units that were combined with the Mob Up
the first model has hit the target, you can play the Stratagem and Stratagem had suffered casualties before the Stratagem was used,
re-roll hit rolls of 1 for all remaining attacks made by that unit the merged unit counts as having suffered casualties for the
(and other units) that target that same enemy unit in that phase. purposes of this Stratagem.

Q: In the Crucible of War: Hold Your Gains mission, does a Q: Is the Master of Biosplicing Warlord Trait from the Servitor
unit count as moving for the purposes of the Dug-in Defences Maniple Specialist Detachment treated as an ability that repairs
Stratagem if it redeploys via a rule such as the Craftworlds a friendly Adeptus Mechanicus model for the purposes of the
Phantasm Stratagem? Autocaduceus of Arkhan Land Relic?
A: Yes. A: Yes.

Q: When paying Command Points to upgrade a Detachment Q: If a Tech-Priest Dominus takes the Doctrina Foreas Servo-
into a Specialist Detachment, is the Relic they are able to give to Skull, what D6 roll is required to change the battle protocols of
a Character in addition to the Relic they would typically get Kastelan Robots?
from their Warlord’s faction? A: 2+.
A: No. The Relic(s) listed within a Specialist Detachment can
be given to a Character from your army instead of one from Q: When using the Anointed Throng’s Devotion Till Death
your Warlord’s codex. Don’t forget, however, that many codexes Stratagem, can a model slain in this manner pile in and fight even

WARHAMMER 40,000 – IMPERIUM NIHILUS: VIGILUS DEFIANT 2


if this move would take the model out of coherency?
A: No. It must end its pile-in move closer to the nearest enemy
model, but if this would take it out of unit coherency, the move
cannot be made.

Q: What is the Armour Penetration characteristic of an attack


made with a shuriken weapon by a Windrider Host Farseer
Skyrunner model if the wound roll is a 6+ and it is being
affected by the Tempest of Blades Stratagem?
A: -4.

Q: If a unit of Wraithblades is targeted by the Psytronome of


Iyanden relic and the Wrath of the Dead Stratagem, what is their
Attacks characteristic that phase?
A: 5. When modifying characteristics you always apply any
multiplication or division (rounding fractions up) before
applying any addition or subtraction.

Q: Can an Emperor’s Fist unit that Advanced use the Unyielding


Advance Stratagem to shoot its turret weapon twice?
A: Yes.

Q: Does the Hammer of Sunderance Relic count as a turret


weapon for the purposes of Grinding Advance?
A: Yes.

Q: For the purposes of the Tempestus Drop Force Specialist


Detachment, what is a Militarum Tempestus Detachment?
A: A Militarum Tempestus Detachment is an Astra Militarum
Detachment that has the Storm Troopers Regimental Doctrine.

Q: Are Killa Kans able to use the Dread Waaagh!, Kustom


Ammo or Mek Connections Stratagems, despite having the
Gretchin keyword?
A: Yes.

Q: Can a Bad Moons Big Mek in a Dread Waaagh!


Detachment use both the Showin’ Off Stratagem and the Kustom
Ammo Stratagem to fire three times in a single Shooting phase?
A: No. Both Stratagems only allow the unit to fire two times in
the phase.

WARHAMMER 40,000 – IMPERIUM NIHILUS: VIGILUS DEFIANT 3


CODEX: TYRANIDS
Indomitus Version 1.1

These documents collect amendments to the rules and present Page 109 – Harpy, Abilities, Spore Mine Cysts
our responses to players’ frequently asked questions. Often Change the first sentence of the second paragraph to read:
these amendments are updates necessitated by new releases or ‘Each time a Spore Mine misses its target, set up a single <Hive
community feedback; these can be identified by the presence Fleet> Spore Mine anywhere within 6" of the target unit and
of an asterisk before the page reference. At other times, these more than 3" from any enemy model (if the Spore Mine cannot
amendments are errata designed to correct mistakes or add be placed it is destroyed).’
clarity to a rule that is not as clear as it might be.
*Page 110 – Sporocyst, Abilities, Bio-fortress
As they’re revised regularly, each of these documents has a Delete this ability.
version number; where a version number has a letter, e.g. 1.1a,
this means it has had a local amendment, only in that language, Page 110 – Sporocyst, Abilities, Spawn Spore Mines
to clarify a translation issue or other minor correction. When Change the second sentence to read:
a document is revised, the version number will be incremented ‘If it does so, add a new unit of 3 <Hive Fleet> Spore Mines or
and new updates will be highlighted in blue, while new errata 1 <Hive Fleet> Mucolid Spore to your army and set it up on the
and FAQs will be highlighted in magenta. battlefield so that it is wholly within 6" of the Sporocyst and
more than 1" from the enemy (any models that cannot be placed
are destroyed).’
UPDATES & ERRATA
*Page 88 – Old One Eye, Alpha Leader Page 110 – Sporocyst, Abilities, Spore Node
Add the following to the end of this ability: Change the first sentence of the second paragraph to read:
‘In addition, while any other friendly <Hive Fleet> Carnifex ‘Each time a spore node attack misses its target, add a new unit
units are within 3” of this model, enemy models cannot target of 3 <Hive Fleet> Spore Mines or 1 <Hive Fleet> Mucolid Spore
this model with ranged attacks.’ to your army and set it up on the battlefield so that it is wholly
within 6" of the target unit and more than 3" from any enemy
*Page 93 – Lictor, Abilities, Chameleonic Skin model (any models that cannot be placed are destroyed).’
Change to read:
‘Each time a ranged attack is allocated to this model while it Page 110 – Sporocyst, Abilities, Bombardment Organism
is receiving the benefits of cover, add an additional 1 to any Change this ability to read: ‘When you set up this unit during
armour saving throw made against that attack.’ deployment, it can be set up anywhere on the battlefield that
is more than 9" from the enemy deployment zone and any
*Page 93 – Deathleaper, Abilities, Superior Chameleonic Skin enemy models.’
Change the second sentence to read:
‘Each time a ranged attack is allocated to this model while it Page 116, The Shadow in the Warp
is receiving the benefits of cover, add an additional 1 to any Change the first sentence to read:
armour saving throw made against that attack.’ ‘In this section you’ll find rules for Battle-forged armies that
include Tyranids Detachments.’
*Page 100 – Tyrannofex, Bio-tank
Delete this ability. Add the following section before ‘Abilities’:
‘Tyranids Units
*Page 101 and 113 – Toxicrene and ranged weapons list, massive In the rules described in this section we often refer to ‘Tyranids
toxic lashes (shooting), Abilities units’. This is shorthand for any Tyranids unit that also has the
Change to read: <Hive Fleet> keyword. A Tyranids Detachment is therefore one
‘You can re-roll failed wound rolls for this weapon.’ which only includes units with both the Tyranids and <Hive
Fleet> keyword.
Page 101 – Biovores, Abilities, Spore Mine Launcher
Change the first sentence of the second paragraph to read: Note that although Genestealer Cults are devoted to the Hive
‘Each time a spore mine launcher misses its target, set up a Mind and will willingly fight alongside their xenos masters, they
single <Hive Fleet> Spore Mine model anywhere within 6" of deviate significantly in terms of organisation and tactics, not to
the target unit and more than 3" from any enemy model (if the mention physiology! Genestealer Cults units therefore cannot
Spore Mine cannot be placed it is destroyed).’ make use of any of the rules listed in this section (this includes
the Detachment abilities, Stratagems, bio-artefacts, psychic

WARHAMMER 40,000 – CODEX: TYRANIDS 1


powers, Warlord Traits and Tactical Objectives described in this
section), and instead have their own rules.’ FAQs
Q: Can a unit affected by the Onslaught psychic power Advance
Page 117 – Hive Fleet Adaptations, Jormungandr: Tunnel and fire Heavy weapons?
Networks, rules text A: No.
Change the second sentence to read:
‘If the unit Advances or declares a charge, however, it loses Q: Is a unit under the effect of the Onslaught psychic power
the benefit of this adaptation until the start of your next treated as remaining stationary, even if it has moved (for
Movement phase.’ example, for the purposes of the Weapon Beast ability)?
A: No.
Page 119 – Stratagems, Pathogenic Slime, rules text
Change the first sentence to read: Q: Does the Instinctive Behaviour ability apply to Tyranids units
‘Use this Stratagem at the start of your Shooting phase.’ whilst they are embarked within a Fortification?
A: Yes – that means that you must subtract 1 from hit rolls made
Page 119 – Stratagems, Sporefield, rules text for that unit when shooting at any target other than the nearest
Change the first sentence to read: visible enemy unit.
‘Use this Stratagem after both armies have deployed but before
the first battle round begins.’ Q: When a unit is set up in a locale other than the battlefield, can
they change that locale (other than to be set up on the battlefield)?
Pages 119 and 120 – Stratagems, Sporefield and Call the Brood, For example, if a unit is set up ‘within the tunnels’ as part of The
rules text Enemy Below, must they be set up on the battlefield following that
Add the following: Stratagem, or can they be set up in another fashion?
‘This unit must belong to the same Hive Fleet as another unit A: They cannot change their locale. In the example, they can
from your army.’ only be set up on the battlefield following the conditions of The
Enemy Below.
Page 119 – Stratagems, Pheromone Trail, rules text
Add the following: Q: When a unit is chosen to make a charge move and fails the
‘You cannot use this Stratagem to affect a unit of reinforcements charge, do they still count as having charged? Specifically, can
being set up by the Genestealer’s Infestation ability, or that are a unit that has failed a charge move be chosen to pile in – and
added to your army due to a unit’s ability.’ potentially consolidate – towards the enemy?
A: A unit only counts as having charged if they made a charge
Page 120 – Stratagems, The Enemy Below, rules text move. If a charge fails, and no models make a charge move, they
Change the third sentence to read: do not count as having charged. As such, they cannot be chosen
‘Whenever you set up a unit of Raveners, a Mawloc, Trygon or a to fight in the Fight phase (and so cannot pile in or consolidate)
Trygon Prime at the end of your Movement phase (a burrowing unless an enemy unit moves within 1" of them.
unit), you can also set up any number of units you set up within
the tunnels.’ Q: Can a unit ever Advance twice in a single phase?
A: No.
Page 120 – Stratagems, Hyper-toxicity, rules text
Change the first sentence to read: Q: If a unit has Advanced in a phase, and is given the
‘Use this Stratagem at the start of the Fight phase.’ opportunity to move again in the same phase, what is their
Move characteristic?
*Page 120 – Stratagems, Digestive Denial A: Their Move characteristic for the second move would still be
Change to read: the value as modified from the Advance.
‘Use this Stratagem after deployment but before the first battle
round begins. Select one Area Terrain feature. Until the end of For example, if a unit with a Move characteristic of 5" Advances
the battle, that terrain feature loses the Light Cover and Heavy in a Movement phase, and the result of the dice rolled for the
Cover terrain traits (see Warhammer 40,000 Core Book).’ Advance is 4, its Move characteristic would be modified for that
phase to 9". As such, if it was given the opportunity to move
Page 121 – Hive Mind Discipline, The Horror, rules text again in that phase, its Move characteristic would still be 9".
Change the second sentence of this psychic power to read:
‘If manifested, select one enemy unit within 24" of and visible to Q: How many heavy venom cannons and stranglethorn cannons
the psyker.’ can a model be armed with?
A: A model can be armed with either one heavy venom cannon
Page 124 – Warlord Traits, Alien Cunning, rules text or one stranglethorn cannon, not one of each.
Change the first sentence to read:
‘At the start of the first battle round, but before the first turn Q: Can a Broodlord use the Genestealers’ Infestation ability to be
begins, you can remove your Warlord from the battlefield and set up during the battle near an infestation node?
set them up again as described in the Deployment section of the A: No.
mission you are playing.’

WARHAMMER 40,000 – CODEX: TYRANIDS 2


Q: Deathleaper’s Superior Chameleonic Skin infers a -2 modifier Q: When using the Pheromone Trail Stratagem, can you bring the
on attacks that target it. Given that these rolls cannot be modified Lictor onto the battlefield in the same turn as the unit that it acts
by more than -1 or +1, when would this ability ever be useful? as a homing beacon for?
A: While hit rolls and wounds rolls cannot be modified by more A: Yes – simply bring the Lictor onto the battlefield before the
than -1 or +1, this limit takes effect after all applicable modifiers other unit.
have been applied, some of which may cancel each other out.
Q: If a Character with a damage table uses the Death Frenzy
For example, an enemy Red Terror model makes a melee attack Stratagem to make a final attack before it is removed from the
against Deathleaper. The Red Terror’s Feeding Frenzy ability applies battlefield, which line on its damage table should you use for
a +1 modifier to that attack’s hit roll, and the Deathleaper’s Superior that attack?
Chameleonic Skin also gives a -2 modifier to the roll. Applying both A: Treat the character as having 1 wound remaining when
of these modifiers to the hit roll results in a final modifier of -1. referring to its damage table.

Q: If you use a Maleceptor’s Psychic Overload ability, can that Q: Do you pay reinforcement points in matched play for units
Maleceptor attempt to manifest any psychic powers in that brought back into the game using the Endless Swarm Stratagem?
Psychic phase? A: Yes.
A: No.
Q: If a unit with adrenal glands is affected by the Opportunistic
Q: If a model has more than one pair of scything/monstrous Advance Stratagem, how is their movement for that
scything/massive scything talons, does it make 1 additional phase calculated?
attack with one of those pairs, or 1 additional attack with each of A: Adrenal glands don’t modify either the Movement
those pairs? characteristic of a unit, or the dice rolled for an Advancing unit.
A: 1 additional attack with one of those pairs. As such, you would use Opportunistic Advance, roll the dice,
double the result, add that to the Movement characteristic, and
Q: If a model has more than one ‘pair’ of boneswords, does it then use the adrenal glands to add 1" to the distance the unit
make 1 additional attack with one of those pairs, or 1 additional can move.
attack with each of those pairs?
A: 1 additional attack with one of those pairs. Q: Is a unit that is affected by the Opportunistic Advance
Stratagem treated as having Advanced for the purposes of
Q: Do Hive Fleet Jormungandr units gain the cover bonus twice if shooting or charging later in that turn?
they are in ruins? A: Yes.
A: No.
Q: Do the Scythes of Tyran allow you to re-roll hit rolls of 1?
Q: Does the Psychic Barrage Stratagem prevent all three units A: No.
of Zoanthropes from attempting to manifest psychic powers
that turn? Q: My Behemoth Hive Tyrant, armed with toxin sacs and the
A: Yes. Reaper of Obliterax, has the Monstrous Hunger Warlord Trait.
If I were to roll a 6 to wound in the Fight phase, would the final
Q: If a Genestealer, Lictor, Toxicrene or Venomthrope from my damage be (3 for the bonesword lash + 1 for toxin sacs + 1 for the
army attacks an enemy Character in the Fight phase, reducing Warlord Trait) × 2 for the Reaper of Obliterax’s ability for a total
it to 1 wound, and I use the Implant Attack Stratagem to kill that of 10, or 3 for the bonesword lash × 2 for the Reaper of Obliterax’s
character, can I then use the Feeder Tendrils Stratagem? ability + 1 for toxin sacs + 1 for the Warlord Trait for a total of 8?
A: Yes. A: You multiply the weapon damage for the Reaper of Obliterax
ability, and then add 2 for the combination of Monstrous
Q: If I use the Metabolic Overdrive Stratagem on a unit in the Hunger and toxin sacs for a total of 8.
Movement phase, and then Onslaught on the same unit in the
Psychic phase, can that unit charge? Q: If a Warlord has been given the Heightened Senses Warlord
A: No. Trait, can it still suffer from negative modifiers to its Weapon Skill
or Ballistic Skill?
Q: Do you pay reinforcement points in matched play for Spore A: Yes, the Heightened Senses Warlord Trait only exempts it
Mines brought into the game using the Sporefield Stratagem? from penalties to the hit roll, not to any negative modifiers to the
A: Yes. Warlord’s characteristics.

Q: If my opponent has units that are set up after both armies have
deployed, when do I use the Sporefield Stratagem – before or after
those units are set up? If before, how do you determine who would
place their units first?
A: You use the Stratagem before any such units are set up. If
both players then have units with abilities that allow them to be
set up after both armies have deployed, the players should roll
off and the winner decides who sets up their units first.

WARHAMMER 40,000 – CODEX: TYRANIDS 3


GRAND TOURNAMENT 2020 MISSION PACK
Indomitus Version 1.1

These documents collect amendments to the rules and present


our responses to players’ frequently asked questions. Often C annot shoot at an enemy Character with 9 or less
these amendments are updates necessitated by new releases or wounds while it is within 3" of a friendly unit that
community feedback; these can be identified by the presence contains 1 Monster, 1 Vehicle or 3+ other models
of an asterisk before the page reference. At other times, these (excluding Characters models with 9 or less
amendments are errata designed to correct mistakes or add wounds) unless it is the closest target.
clarity to a rule that is not as clear as it might be.

As they’re revised regularly, each of these documents has a Page 77 – Performing Actions, second paragraph,
version number; where a version number has a letter, e.g. 1.1a, fourth sentence
this means it has had a local amendment, only in that language, Change this sentence to read:
to clarify a translation issue or other minor correction. When ‘A unit can only attempt to perform one action per battle round.’
a document is revised, the version number will be incremented
and new updates will be highlighted in blue, while new errata Page 85 – Obscuring, second paragraph, first sentence
and FAQs will be highlighted in magenta. Change this sentence to read:
‘Models that are on or within terrain feature can see, and can be
seen and targeted normally.’
UPDATES & ERRATA
Page 17 – Crossfire Page 85 – Heavy Cover
Change the two 12" horizontal measurements on this mission’s Change this paragraph to read:
map to each be 3". ‘When an attack made with a melee weapon wounds a model
that is receiving the benefits of cover from this terrain feature,
Designer’s Note: The objective markers in this mission should be add 1 to the saving throw made against that attack unless the
12" from the ‘vertical’ centreline of the battlefield, not 12" from model that the attack is allocated to made a charge move this
the dotted 9" circle in the centre of the battlefield. turn (invulnerable saving throws are not affected).

Page 67 – Manifesting Psychic powers, first paragraph Page 89 – Rare Rules


Add the following sentence: Add the following:
‘The same Psyker unit cannot attempt to manifest Smite more DESPERATE BREAKOUT AND RULES THAT PREVENT FALLING BACK
than once during the same battle round.’ Some rules either prevent enemy units from falling back, or
when a unit is selected to, or otherwise wishes to Fall Back,
Page 69 – Look Out, Sir triggers a roll-off, test or other dice roll that can result in the
Change this rule to read: enemy unit being unable to Fall Back. In either cases, a rule
Models cannot target a unit that contains any Character models that prevents Falling Back takes precedence over Desperate
with a Wounds characteristic of 9 or less with a ranged weapon Breakout Stratagem (pg 79). This means, in the first case, that
while that Character unit is within 3" of any of the following: using the Stratagem on a unit would not enable it to Fall Back
- you would be spending CPs only for the chance to destroy
• A friendly unit that contains 1 or more Vehicle or Monster some of your own models. In the second case, if the Desperate
models with a wounds characteristic of 10 or more. Breakout stratagem is used on a unit, then after rolling to see if
any models in that unit are destroyed, any roll-off, test or other
• A friendly non-Character unit that contains 1 or more roll is then triggered and resolved (which may result in the unit
Vehicle or Monster models. not being able to Fall Back). Note that in either case, if a rule
prevents a unit from Falling Back, no models in that unit can
• A friendly non-Character unit that contains 3 or make (and hence end) a Fall Back move, so no additional models
more models. in that unit are destroyed, but the unit the Stratagem was used
on will still be unable to do anything else this turn.
In all cases, if that Character unit is both visible to the firing
model and it is the closest enemy unit to the firing model, it
can be targeted normally. When determining if that Character Rules that prevent Falling Back take precedence over
unit is the closest enemy unit to the firing model, ignore other the Desperate Breakout Stratagem.
enemy units that contain any Character models with a Wounds
characteristics of 9 or less.

WARHAMMER 40,000 – GRAND TOURNAMENT 2020 MISSION PACK 1


Page 89 – Rare Rules round because of any rules (other than via the exceptions listed
Add the following: on page 245 of the Core Book, such as the Battle-forged CP
MANIFESTING PRIORITY Bonus). However, there are a small handful of Stratagems that
While manifesting a psychic power, you’ll occasionally find let players gain or refund several Command points when used
that two rules are in direct conflict and cannot both apply - for (e.g. Feeder Tendrils in Codex: Tyranids). So long as such a
example, when one rule says that a psychic power cannot be Stratagem is used during a phase (i.e. it is not used ‘before the
denied and another rule says that a psychic power is denied (or battle’ or ‘at the end of a battle round’), the limit of gaining or
resisted). When this happens, rules that say a psychic power refunding 1 Command point per battle round does not apply to
cannot be denied take precedence over rules that say the psychic any Command points gained via Stratagems.
power is denied.

The limit of gaining or refunding 1 CP per battle round


If a psychic power is manifested and is affected by does not apply to any CPs gained via Stratagems that
conflicting rules regarding whether it can or cannot are used during a phase.
be denied, rules that say that the psychic power
cannot be denied take precedence.
Page 363 – Rare Rules
Add the following:
Page 89 – Rare Rules
Add the following: MOVING THROUGH MODELS
MULTIPLE ATTACKS THAT INFLICT MORTAL WOUNDS Some models have a rule that enables them to ‘move through/
Some attacks can inflict mortal wounds either instead of, or in over models’, or ‘move through/over models as if they were not
addition to, the normal damage. If, when a unit is selected to there’. Sometimes such a rule will only apply to specific types of
shoot or fight, more than one of its attacks that target an enemy movement (e.g. Normal Moves, Advance moves, charge moves
unit have such a rule, all the normal damage inflicted by the etc.) while other times it will apply to all types of movement.
attacking unit’s attacks are resolved against that target before In any case, when moving a model with such a rule, it can be
any of the mortal wounds are inflicted on it. moved within Engagement Range of enemy models, but it can
never finish a move on top of another model, or its base, and
it cannot finish a Normal Move, Advance or Fall Back move
If a unit can make multiple attacks that inflict mortal within Engagement Range of any enemy models, and it can only
wounds, all of the normal damage inflicted by all of end a charge move in Engagement Range of units it declared a
the attacking unit’s attacks is resolved before any of charge against that phase).
the mortal wounds are resolved.

Models that can move through/over enemy models


Page 89 – Rare Rules can also be moved within Engagement Range of
Add the following sub-section: enemy models.
SCORING ADDITIONAL HITS Models cannot end a move on top of another model.
When a model makes an attack, some rules will let that attack Models cannot end a Normal Move, Advance or
score one or more additional hits on a particular hit roll (e.g. Fall Back move within Engagement Range of any
‘each time an attack is made with this weapon, an unmodified enemy unit.
hit roll of 6 scores 1 additional hit’). If the attacking model is Models can only end a charge move within
also benefiting from any other rules that trigger on a particular Engagement Range of enemy units that they declared
hit roll (e.g. ‘each time an attack is made with this weapon, a charge against that phase.
an unmodified hit roll of 6 automatically wounds the target’),
then only the original attack benefits from those rules. If any
additional hits are scored as the result of a particular hit roll, Page 363 – Rare Rules
those additional hits are not considered to have been made with Add the following:
any hit roll – they simply hit the target and you must continue
the attack sequence for them (i.e. make a wound roll). IGNORING WOUNDS VS. RULES THAT PREVENT MODELS FROM
IGNORING WOUNDS
Some models have a rule that says that they cannot lose more
If a hit roll scores additional hits, those additional hits than a specified number of wounds in the same phase/turn/
do not benefit from any other rule that triggered on battle round, and that any wounds that would be lost after
the original attack’s hit roll. that point are not lost. When such a model is attacked by a
weapon or model with a rule that says that enemy models
cannot use rules to ignore the wounds it loses, that rule takes
Page 89 – Rare Rules precedence over the previous rule, and if that attack inflicts
Add the following: any damage on that model, it loses a number of wounds
STRATAGEMS THAT GAIN OR REFUND CPS equal to the Damage characteristic of that attack, even if it
The advanced rules for Command points state that you cannot has already lost the specified number of wounds already this
gain, or have refunded, more than 1 Command point per battle phase/turn/battle round.

WARHAMMER 40,000 – GRAND TOURNAMENT 2020 MISSION PACK 2


R
 ules that say models ‘cannot use rules to ignore the
wounds they lose’ take precedence over rules that
say that a model ‘cannot lose more than a specified
number of wounds, and any wounds lost after that
point are not lost.

FAQs
Q: Does the Deploy Scramblers action need to be completed by the
same unit three times in order for you to score victory points for
the Deploy Scramblers secondary objective, or can it be completed
by different units?
A: It can be completed by different units. So long as the action
has been completed a total of three times (once in each of the
specified zones), you score the victory points, irrespective of
which unit(s) from your army completed those actions.

Q: Does the Psychic Ritual psychic action need to be completed by


the same unit three times in order for you to score victory points
for the Psychic Ritual secondary objective, or can it be completed
by different units?
A: This Psychic action must must be completed three times by
the same unit in order for you to score the victory points.

WARHAMMER 40,000 – GRAND TOURNAMENT 2020 MISSION PACK 3


MUNITORUM FIELD MANUAL 2020
Indomitus Version 1.1

These documents collect amendments to the rules and present Add the following new entry:
our responses to players’ frequently asked questions. Often
these amendments are updates necessitated by new releases or
RANGED WEAPONS POINTS/WEAPON
community feedback; these can be identified by the presence Las fusil 10
of an asterisk before the page reference. At other times, these
amendments are errata designed to correct mistakes or add Page 15 – Grey Knights, Elites
clarity to a rule that is not as clear as it might be. Delete the Brotherhood Champion entry.

As they’re revised regularly, each of these documents has a Page 21 – Adeptus Mechanicus, Melee Weapons
version number; where a version number has a letter, e.g. 1.1a, Add the following entry:
this means it has had a local amendment, only in that language,
to clarify a translation issue or other minor correction. When
MELEE WEAPONS POINTS/WEAPON
a document is revised, the version number will be incremented Power maul 5
and new updates will be highlighted in blue, while new errata
and FAQs will be highlighted in magenta. Page 29 – Chaos Knights, Ranged Weapons
Change the plasma decimator and volcano lance entries to read:

UPDATES & ERRATA RANGED WEAPONS POINTS/WEAPON


Page 4 – Space Marines, Heavy Support Plasma decimator 0
Change the Land Raider Redeemer entry to read: Volcano lance 10

HEAVY SUPPORT MODELS/UNIT POINTS/MODEL* Page 32 – Necrons, Heavy Support


Land Raider Redeemer 1 245 Add the following entry:

Page 7 – Blood Angels, Elites


HEAVY SUPPORT MODELS/UNIT POINTS/MODEL*
Change this table’s header to read: Canoptek Spyders 1-3 50

ELITES MODELS/UNIT POINTS/MODEL* Page 36 – T’au Empire, Drones


Add the following entry:
Page 10 – Dark Angels, Ranged Weapons
Change the multi-melta (Infantry/other model) to read: DRONES MODELS/UNIT POINTS/MODEL**
MV37 Advanced Guardian Drone N/A 10
RANGED WEAPONS POINTS/WEAPON
Multi-melta (Infantry/other model) 20/25 Page 40 – Unaligned Fortifications
Change the Chaos Bastion entry to read:
Page 12 – Space Wolves, Fast Attack
Change the Inceptors and Suppressors entries to read:
FORTIFICATION MODELS/UNIT POINTS/MODEL*
Chaos Bastion 1 150
FAST ATTACK MODELS/UNIT POINTS/MODEL*
Inceptors 3-6 40 Page 43 – Adeptus Astartes, Ranged Weapons
Suppressors 3 33 Add the following entries:

Page 13 – Space Wolves, Ranged Weapons


RANGED WEAPONS POINTS/WEAPON
Change the twin assault cannon and twin ironhail autocannon Melta-cutter 0
entries to read: Omega plasma array 0
Twin rotary missile launcher 0
RANGED WEAPONS POINTS/WEAPON
Twin assault cannon 40 Change the magna-melta cannon entry to read:
Twin ironhail autocannon 0
RANGED WEAPONS POINTS/WEAPON
Magna-melta cannon 40

WARHAMMER 40,000 – MUNITORUM FIELD MANUAL 2020 1


Page 43 – Grey Knights, Ranged Weapons Change the infernal flamestorm cannon and lascannon entries
Change the flamestorm cannon entry to read: to read:

RANGED WEAPONS POINTS/WEAPON RANGED WEAPONS POINTS/WEAPON


Flamestorm cannon 0 Infernal flamestorm cannon 45
Lascannon 20
Page 44 – Adeptus Mechanicus, Ranged Weapons
Change the heavy flamer entry to read: Page 50 – Eyrine Cults, Ranged Weapons
Add the following entry:
RANGED WEAPONS POINTS/WEAPON
Heavy flamer 15
RANGED WEAPONS POINTS/WEAPON
Reaper autocannon 10
Page 44 – Adeptus Mechanicus, Melee Weapons
Add the following new entry: Page 51 – Questor Traitoris, Lords of War
Change the Questoris Knight Magaera and Questoris Knight
MELEE WEAPONS POINTS/WEAPON Styrix entries to read:
Termite drill 0
Page 46 – Astra Militarum, Ranged Weapons
LORDS OF WAR MODELS/UNIT POINTS/MODEL*
Add the following new entries: Questoris Knight Magaera 1 435
Questoris Knight Styrix 1 420
RANGED WEAPONS POINTS/WEAPON Page 51 – Questor Traitoris, Ranged Weapons
Dominus triple bombard 0 Add the following entry:
Melta-cutter drill 0
RANGED WEAPONS POINTS/WEAPON
Page 46 – Astra Militarum, Melee Weapons Graviton pulsar 5
Remove the powerlifter entry.
Page 52 – Asuryani, Ranged Weapons
Page 48 – Questor Imperialis, Lords of War Change the prism rifle entry to read:
Change the Questoris Knight Magaera and Questoris Knight
Styrix entries to read:
RANGED WEAPONS POINTS/WEAPON
Prism rifle 0
LORDS OF WAR MODELS/UNIT POINTS/MODEL*
Questoris Knight Magaera 1 435 Page 52 – Necrons, Ranged Weapons
Questoris Knight Styrix 1 420 Add the following new entries:

Page 48 – Questor Imperialis, Ranged Weapons


RANGED WEAPONS POINTS/WEAPON
Add the following entry: Singularity generator 0
Synaptic obliterator 0
RANGED WEAPONS POINTS/WEAPON Transdimensional projector 0
Graviton pulsar 5
Change the tesla cannon entry to read:
Page 49 – Hellforged, Heavy Support
Add the following entry:
RANGED WEAPONS POINTS/WEAPON
Tesla cannon 0
HEAVY SUPPORT MODELS/UNIT POINTS/MODEL*
Hellforged Vindicator Laser Destroyer 1 200 Page 52 – Necrons, Melee Weapons
Add the following entry:
Page 49 – Hellforged, Fast Attack
Add the following entry:
MELEE WEAPONS POINTS/WEAPON
Titanic forelimbs 0
FAST ATTACK MODELS/UNIT POINTS/MODEL*
Hellforged Kharybdis Assault Claw 1 350 Page 54 – Orks
Remove the Warboss on Warbike entry.
Page 49 – Hellforged, Ranged Weapons
Add the following entries: Page 54 – Orks
Add the following entries:
RANGED WEAPONS POINTS/WEAPON
Hunter-killer missile 5
NAMED CHARACTERS MODELS/UNIT POINTS/MODEL**
Laser volley cannon 0 Mek Boss Buzzgob 1 90
Zhadsnark da Ripper 1 100

WARHAMMER 40,000 – MUNITORUM FIELD MANUAL 2020 2


Page 54 – Orks, Heavy Support
Add the following entry:

HEAVY SUPPORT MODELS/UNIT POINTS/MODEL*


Squiggoth 1 175

Page 54 – Orks, Melee Weapons


Add the following entry:

MELEE WEAPONS POINTS/WEAPON


Gorin’ horns 0

Page 54 – T’au Empire, Lords of War


Change the KX139 Ta’unar Supremacy Armour entry to read:

LORDS OF WAR MODELS/UNIT POINTS/MODEL*


KX139 Ta’unar Supremacy Armour 1 1040

WARHAMMER 40,000 – MUNITORUM FIELD MANUAL 2020 3


CORE BOOK
Indomitus Version 1.1

These documents collect amendments to the rules and present


our responses to players’ frequently asked questions. Often UPDATES & ERRATA
these amendments are updates necessitated by new releases or Page 215 – Manifesting Psychic Powers, first paragraph
community feedback; these can be identified by the presence Add the following sentence:
of an asterisk before the page reference. At other times, these ‘The same Psyker unit cannot attempt to manifest Smite more
amendments are errata designed to correct mistakes or add than once during the same battle round.’
clarity to a rule that is not as clear as it might be.
Page 219 – Look Out, Sir
As they’re revised regularly, each of these documents has a Change this rule to read:
version number; where a version number has a letter, e.g. 1.1a, Models cannot target a unit that contains any Character models
this means it has had a local amendment, only in that language, with a Wounds characteristic of 9 or less with a ranged weapon
to clarify a translation issue or other minor correction. When while that Character unit is within 3" of any of the following:
a document is revised, the version number will be incremented
and new updates will be highlighted in blue, while new errata • A friendly unit that contains 1 or more Vehicle or Monster
and FAQs will be highlighted in magenta. models with a wounds characteristic of 10 or more.

• A friendly non-Character unit that contains 1 or more


DESIGNER’S NOTES Vehicle or Monster models.
BLAST AND MULTIPLE DICE ROLLS
In addition to the errata here, we wanted to briefly add an • A friendly non-Character unit that contains 3 or
additional example to explain how the Blast rule works when more models.
shooting a weapon that requires more than one dice roll to
determine its number of attacks. For example, if a Heavy 2D3 In all cases, if that Character unit is both visible to the firing
weapon with the Blast rule targets a unit that has 6 or more models, model and it is the closest enemy unit to the firing model, it
and you roll a double 1 to determine how many attacks are made, can be targeted normally. When determining if that Character
that result is less than 3 and so that weapon makes 3 attacks unit is the closest enemy unit to the firing model, ignore other
against that target. If the same weapon targets a unit that has 11 or enemy units that contain any Character models with a Wounds
more models, that weapon makes six attacks against that unit. characteristics of 9 or less.

OBSCURING AND DENSE COVER


Obscuring and Dense Cover are two terrain traits introduced C annot shoot at an enemy Character with 9 or
with ninth edition that interact with visibility. These rules do not less wounds while it is within 3" of a friendly unit
overwrite the normal rules for determining visibility, though - they that contains 1 Monster, 1 Vehicle or 3+ other
are in addition to them. Specifically, even though the Obscuring models (excluding Character models with 9 or less
rules state that Aircraft and models with a Wounds characteristic wounds) unless it is the closest target.
of 18+ can be seen through Obscuring terrain, they are still only
visible (and hence eligible) targets if the firing model can physically
see them (so if the terrain in question is solid and opaque, they Page 247
are still not eligible targets). Also, in the same way that Obscuring Add the following sub-section:
terrain ‘blocks’ visibility when it is in between the firing model FORTIFICATIONS
and its intended target, Dense Cover terrain imposes a hit penalty Units with the Fortifications Battlefield Role are terrain features
whenever it is between the firing model and its intended target that are part of your army. Unless otherwise stated, when
(with the noted exceptions). It is not required for a unit to be setting Fortifications up on the battlefield, they cannot be set up
fulfilling the criteria of ‘gaining the benefits of cover’, as described within 3" of any other terrain feature that is not part of its own
for Obstacles and Area Terrain, for this penalty to hit rolls to apply datasheet (excluding hills, page 260). If it is not possible to set up
(but also note that any rule that ignores the benefits of cover, or a Fortification as a result, it cannot be deployed and counts as
that ignores the benefits of cover that impose a penalty on hit rolls, having been destroyed. Fortifications can never be placed into
would still ignore that penalty). Strategic Reserves (pg 256).

WARHAMMER 40,000 CORE BOOK 1


Fortifications cannot be setup within 3" of other Rules that prevent Falling Back take precedence over
terrain features (except hills). the Desperate Breakout Stratagem.
Fortifications cannot be placed into Strategic Reserves.

Page 363 – Rare Rules


Page 258 – Performing Actions, second paragraph, Add the following:
fourth sentence MANIFESTING PRIORITY
Change this sentence to read: While manifesting a psychic power, you’ll occasionally find
‘A unit can only attempt to perform one action per battle round.’ that two rules are in direct conflict and cannot both apply - for
example, when one rule says that a psychic power cannot be
Page 263 – Obscuring, second paragraph, first sentence denied and another rule says that a psychic power is denied (or
Change this sentence to read: resisted). When this happens, rules that say a psychic power
‘Models that are on or within terrain feature can see, and can be cannot be denied take precedence over rules that say the psychic
seen and targeted normally.’ power is denied.

Page 263 – Heavy Cover


Change this paragraph to read: If a psychic power is manifested and is affected by
‘When an attack made with a melee weapon wounds a model conflicting rules regarding whether it can or cannot
that is receiving the benefits of cover from this terrain feature, be denied, rules that say that the psychic power
add 1 to the saving throw made against that attack unless the cannot be denied take precedence.
model that the attack is allocated to made a charge move this
turn (invulnerable saving throws are not affected).
Page 363 – Rare Rules
Page 290 – Incursion Mission, Crossfire Add the following:
Change the two 12 horizontal measurements on this mission’s MULTIPLE ATTACKS THAT INFLICT MORTAL WOUNDS
map to each be 3". Some attacks can inflict mortal wounds either instead of, or in
addition to, the normal damage. If, when a unit is selected to
Designer’s Note: The objective markers in this mission should be shoot or fight, more than one of its attacks that target an enemy
12" from the ‘vertical’ centreline of the battlefield, not 12" from unit have such a rule, all the normal damage inflicted by the
the dotted 9" circle in the centre of the battlefield. attacking unit’s attacks are resolved against that target before
any of the mortal wounds are inflicted on it.
Page 322 – Master-crafted Armour
Change the first sentence to read:
‘Add 1 to armour saving throws made for the bearer.’ If a unit can make multiple attacks that inflict mortal
wounds, all of the normal damage inflicted by all of
Page 333 – 8. Place Objective Markers the attacking unit’s attacks is resolved before any of
Change the first sentence to read: the mortal wounds are resolved.
‘The players now set up objective markers on the battlefield.’

Page 363 – Rare Rules Page 363 – Rare Rules


Add the following: Add the following sub-section:
DESPERATE BREAKOUT AND RULES THAT PREVENT FALLING BACK SCORING ADDITIONAL HITS
Some rules either prevent enemy units from falling back, or When a model makes an attack, some rules will let that attack
when a unit is selected to, or otherwise wishes to Fall Back, score one or more additional hits on a particular hit roll (e.g.
triggers a roll-off, test or other dice roll that can result in the ‘each time an attack is made with this weapon, an unmodified
enemy unit being unable to Fall Back. In either cases, a rule hit roll of 6 scores 1 additional hit’). If the attacking model is
that prevents Falling Back takes precedence over Desperate also benefiting from any other rules that trigger on a particular
Breakout Stratagem (pg 255). This means, in the first case, that hit roll (e.g. ‘each time an attack is made with this weapon,
using the Stratagem on a unit would not enable it to Fall Back an unmodified hit roll of 6 automatically wounds the target’),
- you would be spending CPs only for the chance to destroy then only the original attack benefits from those rules. If any
some of your own models. In the second case, if the Desperate additional hits are scored as the result of a particular hit roll,
Breakout stratagem is used on a unit, then after rolling to see if those additional hits are not considered to have been made with
any models in that unit are destroyed, any roll-off, test or other any hit roll – they simply hit the target and you must continue
roll is then triggered and resolved (which may result in the unit the attack sequence for them (i.e. make a wound roll).
not being able to Fall Back). Note that in either case, if a rule
prevents a unit from Falling Back, no models in that unit can
make (and hence end) a Fall Back move, so no additional models If a hit roll scores additional hits, those additional hits
in that unit are destroyed, but the unit the Stratagem was used do not benefit from any other rule that triggered on
on will still be unable to do anything else this turn. the original attack’s hit roll.

WARHAMMER 40,000 CORE BOOK 2


Page 363 – Rare Rules Page 363 – Rare Rules
Add the following: Add the following:
STRATAGEMS THAT GAIN OR REFUND CPS
The advanced rules for Command points state that you cannot IGNORING WOUNDS VS. RULES THAT PREVENT MODELS FROM
gain, or have refunded, more than 1 Command point per battle IGNORING WOUNDS
round because of any rules (other than via the exceptions listed Some models have a rule that says that they cannot lose more
on page 245, such as the Battle-forged CP Bonus). However, than a specified number of wounds in the same phase/turn/
there are a small handful of Stratagems that let players gain or battle round, and that any wounds that would be lost after
refund several Command points when used (e.g. Feeder Tendrils that point are not lost. When such a model is attacked by a
in Codex: Tyranids). So long as such a Stratagem is used during weapon or model with a rule that says that enemy models
a phase (i.e. it is not used ‘before the battle’ or ‘at the end of a cannot use rules to ignore the wounds it loses, that rule takes
battle round’), the limit of gaining or refunding 1 Command precedence over the previous rule, and if that attack inflicts
point per battle round does not apply to any Command points any damage on that model, it loses a number of wounds
gained via Stratagems. equal to the Damage characteristic of that attack, even if it
has already lost the specified number of wounds already this
phase/turn/battle round.
The limit of gaining or refunding 1 CP per battle round
does not apply to any CPs gained via Stratagems that
are used during a phase. Breakout Stratagem. R
 ules that say models ‘cannot use rules to ignore the
wounds they lose’ take precedence over rules that
say that a model ‘cannot lose more than a specified
Page 363 – Rare Rules number of wounds, and any wounds lost after that
Add the following: point are not lost.

MOVING THROUGH MODELS


Some models have a rule that enables them to ‘move through/
over models’, or ‘move through/over models as if they were not
there’. Sometimes such a rule will only apply to specific types of
movement (e.g. Normal Moves, Advance moves, charge moves
etc.) while other times it will apply to all types of movement.
In any case, when moving a model with such a rule, it can be
moved within Engagement Range of enemy models, but it can
never finish a move on top of another model, or its base, and
it cannot finish a Normal Move, Advance or Fall Back move
within Engagement Range of any enemy models, and it can only
end a charge move in Engagement Range of units it declared a
charge against that phase).

Models that can move through/over enemy models


can also be moved within Engagement Range of
enemy models.
Models cannot end a move on top of another model.
Models cannot end a Normal Move, Advance or
Fall Back move within Engagement Range of any
enemy unit.
Models can only end a charge move within
Engagement Range of enemy units that they declared
a charge against that phase.

WARHAMMER 40,000 CORE BOOK 3


PSYCHIC AWAKENING: WAR OF THE SPIDER
Indomitus Version 1.1

These documents collect amendments to the rules and present Until the end of the phase, when resolving an attack made
our responses to players’ frequently asked questions. Often against that model, you can reduce any damage suffered by 1, to
these amendments are updates necessitated by new releases or a minimum of 1 (this is not cumulative with any other rules that
community feedback; these can be identified by the presence reduce the damage).’
of an asterisk before the page reference. At other times, these
amendments are errata designed to correct mistakes or add *Page 44 – Prosecutors, Prosecution Protocols
clarity to a rule that is not as clear as it might be. Change to read:
‘Each time you select a target for a ranged weapon a model in
As they’re revised regularly, each of these documents has a this unit is making an attack with, you can ignore the Look Out,
version number; where a version number has a letter, e.g. 1.1a, Sir rule if the target is a Psyker.’
this means it has had a local amendment, only in that language,
to clarify a translation issue or other minor correction. When *Page 52 – Vindicare Assassin, Deadshot
a document is revised, the version number will be incremented Change the first sentence to read:
and new updates will be highlighted in blue, while new errata ‘‘Each time you select a target for a weapon this model is making
and FAQs will be highlighted in magenta. an attack with, you can ignore the Look Out, Sir rule.’

*Page 63 – Warp Toll


DESIGNER’S NOTES Change the second and third sentences to read:
WEAPON UPDATES ‘Until the end of the phase, while an enemy unit is within 7" of
Several weapon profiles were updated in the 2020 edition of Codex: that model:
Space Marines. As a result, where those same weapons appear • Add 1 to Morale tests taken for that unit.
in this publication, they are updated to match. The weapons in • Two models flee for each failed Combat Attrition test taken
question, and the updated profile for them, are found at the end for that unit.’
of this document, and should be changed wherever they appear in
this book. Page 64 – Contaminated Monstrosity
Change the second sentence to read:
‘Select one Death Guard unit (excluding Chaos Cultists,
UPDATES & ERRATA Possessed and Titanic units) from your army with a Wounds
Page 36 – Shield of Honour characteristic of 12 or less for 1CP, or 13 or more for 2CP.’
Replace the first sentence of this Stratagem with the following:
‘Use this Stratagem in any phase when an Imperium Character Page 65 – Warlord Traits
unit (excluding Vehicle units) from your army is chosen as the Change this to read:
target of an opponent model’s attacks.’ ‘If a Death Guard <Plague Company> Character model gains a
Warlord Trait, they can have the relevant <Plague Company>
Page 38 – Ten Thousand Heroes Warlord Trait instead of a Warlord Trait from Codex: Death Guard.’
Add the following sentence to the end of this Stratagem:
‘If a model is given a Warlord Trait using this Stratagem, that Page 65 – Putrescent Relics
model does not gain a second one if they are selected for the Change the first sentence to read:
Shoulder the Mantle Stratagem during the battle.’ ‘If your army is led by Mortarion or a Death Guard <Plague
Company> Warlord, you can give the relevant <Plague Company>
*Page 38 – Vengeance of the Machine Spirit Putrescent Relic to a Death Guard <Plague Company> Character
Change the first sentence to read: model from your army instead of giving them a Relic of Decay
‘Use this Stratagem in any phase, when an Adeptus Custodes from Codex: Death Guard.’
Vehicle model (excluding Dreadnought models) from your army
is destroyed.’ *Page 66 – Rotskull Bomb, Abilities
Add the following:
Page 38 – Ancient Artifice ‘Blast’
Change this Stratagem to read:
‘Use this Stratagem when an Adeptus Custodes Dreadnought
model from your army is chosen as the target for an attack.

WARHAMMER 40,000 – PSYCHIC AWAKENING: WAR OF THE SPIDER 1


Q: Can Typhus select The Harbinger’s Shamblerot Warlord Trait
FAQs instead of the one specified in Codex: Death Guard?
Q: If an enemy Psyker that is within 18" of a Sisters of Silence A: No.
unit successfully manifests a psychic power that targets an
Adeptus Custodes unit from my army, can I use both the Fortress Q: The Vindicare Assassin’s Stealth Suit ability can subtract 2
of Willpower and Empyric Severance Stratagems to attempt to from the hit roll; given that these rolls cannot be modified by more
negate the effects of that power? If my army also includes an than -1 or +1, how does this work?
Adepta Sororitas Detachment, and the enemy Psyker is within A: While hit rolls and wounds rolls cannot be modified by more
24" of an Adepta Sororitas unit from my army, could I also use than -1 or +1, this limit takes effect after all applicable modifiers
the Purity of Faith Stratagem from Codex: Adepta Sororitas have been applied, some of which may cancel each other out.
to give me a third attempt to negate the power? If so, how is
this resolved? For example, if a model that is making an attack against a
A: Yes. Each Stratagem must be used subsequently. If the Vindicare Assassin which is in cover (thereby conferring a -2
first Stratagem you use fails, you can then choose to spend modifier to the hit roll) also has a rule that applies a +1 modifier
Command points to use another, and so on. to the hit roll, then, after applying both of these modifiers to the
roll, there would be a final modifier of -1.
Q: When The Emperor’s Auspice Stratagem is used, does the
effect also prevent re-rolls that are not part of the Making Attacks
sequence, such as the number of attacks made for a weapon that
makes a random number of attacks?
A: No.

WEAPON UPDATES
RANGED WEAPONS RANGE TYPE S AP D ABILITIES
Flamer 12” Assault D6 4 0 1 Each time an attack is made with this weapon, that attack automatically hits the target.
Hunter-killer missile 48” Heavy 1 10 -2 D6 The bearer can only shoot with each hunter-killer missile it is equipped with once per battle.

MELEE WEAPONS RANGE TYPE S AP D ABILITIES


Power sword Melee Melee +1 -3 1 -

WARHAMMER 40,000 – PSYCHIC AWAKENING: WAR OF THE SPIDER 2


PSYCHIC AWAKENING: THE GREATER GOOD
Indomitus Version 1.2

These documents collect amendments to the rules and present *Page 37 – Prototype Weapons Systems, High-powered
our responses to players’ frequently asked questions. Often Incinerators, weapon profile
these amendments are updates necessitated by new releases or Change the ‘Range’ characteristic to ‘12"’
community feedback; these can be identified by the presence
of an asterisk before the page reference. At other times, these Page 38 – T’au Empire Stratagems, Modulated Weaponry
amendments are errata designed to correct mistakes or add Change the first sentence to read:
clarity to a rule that is not as clear as it might be. ‘Use this Stratagem in your Shooting phase, when a Riptide,
Ghostkeel or Vehicle model (other than a Titanic model) from
As they’re revised regularly, each of these documents has a your army is chosen to shoot with.’
version number; where a version number has a letter, e.g. 1.1a,
this means it has had a local amendment, only in that language, Page 47 – Cyclic ion blaster, Overcharge, ability
to clarify a translation issue or other minor correction. When Change this weapon’s Overcharge profile ability to read:
a document is revised, the version number will be incremented ‘If you roll one or more hit rolls of 1, the bearer’s unit
and new updates will be highlighted in blue, while new errata suffers a mortal wound after all of this weapon’s shots have
and FAQs will be highlighted in magenta. been resolved.’

Page 48 – Abilities (Farsight), Master of War


DESIGNER’S NOTES Change this ability to read:
WEAPON UPDATES ‘Master of War (pg 46)’
Several weapon profiles were updated in the 2020 edition of Codex:
Space Marines. As a result, where those same weapons appear in *Page 46 – Including The Eight in your army
this publication, they are updated to match. We have also updated Change the second sentence to read:
the wording of certain weapons’ abilities that would explode or ‘If your army is Battle-forged, you can only include this
inflict mortal wounds on hit rolls of 1, so that they now only do datasheet in a Super-heavy Auxiliary Detachment; if you do, you
so on unmodified hit rolls of 1. The weapons in question, and the cannot give any model in your army a Signature System.’
updated profiles for them, are found at the end of this document,
and should be changed wherever they appear in this book. Page 50 – Forces of the Enclaves, Abilities
Change this to read:
Having updated several weapon profiles, we have also reviewed ‘All Farsight Enclaves units in Farsight Enclaves Detachments
those Relics that replace one of the updated weapons. As a result, – that is, any Detachment that only includes Farsight Enclaves
we have decided to update a few Relics to ensure that they are not units – gain the Aggressive Footing ability:’
worse (e.g. have a lower Strength characteristic) than the weapons
they replace. Page 51 – Farsight Enclaves Stratagems, Veteran Cadre
Change the third sentence to read:
‘Models in that unit (excluding Drones) have a Weapon Skill
UPDATES & ERRATA characteristic of 4+ and a Ballistic Skill characteristic of 3+.’
Page 36 – Prototype Weapons Systems
Add the following to the end of the first paragraph: Page 52 – Enclave Relics, Seismic Fibrillator Node
‘No unit can have more than one Prototype Weapons System and Change this Relic to read:
all the Prototype Weapons Systems in your army must be different.’ ‘Once per battle, at the start of your opponent’s turn, you can
choose to activate this Relic. If you do, until the end of that
*Page 37 – Prototype Weapons Systems, Amplified Ion turn, when a model starts or ends a move (excluding pile-in or
Accelerator, Abilities consolidation moves) within 6" of a model with this Relic, roll
Change to read: one D6: on a 1 that model’s unit suffers 1 mortal wound.’
‘For each unmodified hit roll of 1 made for attacks with this
weapon’s overcharge profile, the bearer suffers 1 mortal wound after
shooting with this weapon.’

WARHAMMER 40,000 – PSYCHIC AWAKENING: THE GREATER GOOD 1


*Page 65 – The Eight, Abilities (Ob’Lotai 9-0), Advanced Q: Do accelerated-photon grenades replace the model’s
Scan Feeds photon grenades?
Change to read: A: No. The ability gained is in addition to the weapon (which
‘This model can Advance and fire Heavy weapons, but you must can be fired normally).
subtract 1 from its hit rolls when it does so.’
Q: Does the cross-linked stabiliser jets Prototype Weapons System
*Page 66 – Heirlooms of the Regiments, Emperor’s apply to all models in the unit, or just one?
Fury, Abilities A: It applies to all models in the unit.
Change to read:
‘If any unmodified hit rolls of 1 are made for attacks with this Q: How does the Hybridised Weaponry tenet apply to pulse
weapon’s supercharge profile, the bearer is destroyed after shooting blasters? Does it add 4" to the maximum range of the weapon (so
with this weapon.’ increasing long range to 19"), or does it add 4" to all the profiles
(close, medium and long range)?
Page 66 – Heirlooms of the Regiments, Blessed Boltgun A: It adds 4" to the maximum range of the weapon (increasing
Change this Heirloom to the following: long range to 19").
‘Blessed Bolt Pistol
Two-dozen sisters of the Order of the Glowing Chalice have Q: Does the Up-gunned tenet also improve the Armour
prayed over this holy bolt pistol. Penetration characteristic of high-output burst cannons and long-
9th Iotan Gorgonnes model equipped with a bolt pistol only. barreled burst cannons?
This Relic replaces a bolt pistol and has the following profile: A: No.

WEAPON RANGE TYPE S AP D Q: Are the hit roll modifiers from accelerated-photon grenades
Blessed bolt pistol 12" Pistol 2 5 -2 2 cumulative with those from photon grenades?
Abilities: Each time you select a target for this weapon, you can ignore the Look Out, A: Yes.
Sir rule. When resolving an attack made with this weapon against a Psyker unit, this
weapon has a Damage characteristic of 3 for that attack.
Q: If a model with the Aggressive Footing ability shoots at a unit
Page 69 – Militarum Tempestus Stratagems, within 12" that has zero markerlight counters on it, does it treat
Tactical Misdirection that unit as having one markerlight counter instead?
Change the second sentence to read: A: Yes.
‘In your opponent’s next Shooting phase, when resolving an
attack made by an enemy model against a unit other than that Q: The Onager Gauntlet and Fusion Blades (melee) have slightly
55th Kappic Eagles unit, subtract 1 from the hit roll if that 55th different abilities than those printed in Codex: T’au Empire. Is
Kappic Eagles unit is the closest visible unit from your army to this on purpose?
that model and it is not within 1" of any enemy models.’ A: Yes, when wielded by the heroes of The Eight, use the slightly
improved abilities for these weapons. Continue to use the
*Page 74 – Cult Creeds, Agile Outriders rules as printed in Codex: T’au Empire if they are equipped on
Change this Cult Creed to read: another Character.
‘If a Biker unit with this Cult Creed Advances, until the end
of the turn, all models in that unit treat all Pistol and Rapid Q. Can the Full Payload Tank Ace ability be used to affect the
Fire weapons they are equipped with as Assault weapons. mortal wound output of Deathstrike missiles?
Biker models with this Cult Creed do not suffer the penalty for A: No. Full Payload only affects the Damage characteristic of a
Advancing and firing Assault weapons.’ weapon, not any abilities the weapon may have.

*Page 74 – Cult Creeds, Thralls of the Patriarch Q: Are units who have been ordered to Move! Move! Move!
Change to read: Considered to have Advanced for the purposes of the Wilderness
‘Each time a Morale test is failed for a unit with this Cult Creed, Survivors Regimental Doctrine?
until the end of the phase, halve the number of models that A: Yes, they are considered to have Advanced.
flee that unit due to failed Combat Attrition tests (rounding
fractions down).’ Q: Are the Militarum Tempestus Regimental Doctrines taken
in addition to the Storm Troopers Regimental Doctrine listed in
FAQs Codex: Astra Militarum, or instead of it?
Q: Does a rule that allows you to take a second Signature System A: They are taken instead of the Storm Troopers Regimental
from Codex: T’au Empire allow you to instead take a second Doctrine in Codex: Astra Militarum. Note, if you wish to
Prototype Weapons System? continue using your Militarum Tempestus Detachments as you
A: Yes. currently have been, you can simply select the Storm Troopers
Regimental Doctrine from page 65 in Psychic Awakening: The
Q: Do reactive countermeasures replace the model’s airbursting Greater Good.
fragmentation projector?
A: No. The ability gained is in addition to the weapon (which
can be fired normally).

WARHAMMER 40,000 – PSYCHIC AWAKENING: THE GREATER GOOD 2


WEAPON UPDATES
RANGED WEAPONS RANGE TYPE S AP D ABILITIES
Cyclic ion blaster When attacking with this weapon, choose one of the profiles below.
- Standard 18" Assault 3 7 -1 1 -
- Overcharge 18" Assault 3 8 -1 D3 If you roll one or more unmodified hit rolls of 1, the bearer’s unit suffers a mortal wound
after all of this weapon’s shots have been resolved.
Ion accelerator When attacking with this weapon, choose one of the profiles below.
- Standard 72" Heavy D6 8 -3 D3 Blast
- Overcharge 72" Heavy D6 9 -3 3 Blast. If you roll one or more unmodified hit rolls of 1, the bearer suffers a mortal wound
after all of this weapon profile’s shots have been resolved.

WARHAMMER 40,000 – PSYCHIC AWAKENING: THE GREATER GOOD 3


PSYCHIC AWAKENING: SAGA OF THE BEAST
Indomitus Version 1.3

These documents collect amendments to the rules and present Page 77 – Da Pincha
our responses to players’ frequently asked questions. Often Change this weapon’s ability to read:
these amendments are updates necessitated by new releases or ‘Each time the bearer fights, it can only make a single attack
community feedback; these can be identified by the presence with this weapon. When resolving an attack made with this
of an asterisk before the page reference. At other times, these weapon, if the target unit contains any Vehicle or Monster
amendments are errata designed to correct mistakes or add models, the bearer has a WS characteristic of 2+ for that attack.’
clarity to a rule that is not as clear as it might be.

As they’re revised regularly, each of these documents has a FAQs


version number; where a version number has a letter, e.g. 1.1a, Q: Can I use the Kustom Job Stratagem if I do not have a Mekboy
this means it has had a local amendment, only in that language, Workshop in my army?
to clarify a translation issue or other minor correction. When A: Yes.
a document is revised, the version number will be incremented
and new updates will be highlighted in blue, while new errata Q: Do Da Boomer and Zagzap kustom jobs count as a killkannon
and FAQs will be highlighted in magenta. and a zzap gun respectively for the purposes of the Periscope
ability of a Gunwagon?
A: Yes.
UPDATES & ERRATA
Page 70 – Ghazghkull Thraka, Great Waaagh!
Change the first line of this ability to read:
‘Friendly Ork Infantry and Monster units within 6" of this
model can be chosen to charge with even if they Advanced
this turn.’

Page 70 – Ghazghkull Thraka, Grand Warboss


Change the first line of this ability to read:
‘Grand Warboss: This model can be included in an Ork
Detachment without preventing other units from that
Detachment from gaining a Clan Kultur or Subkultur.’

Page 70 – Makari
Add the following ability to this datasheet:
‘Da Boss’ Best Grot: This model can be included in an
Ork Detachment without preventing other units from that
Detachment from gaining a Clan Kultur or Subkultur if that
Detachment also includes Ghazghkull Thraka. Note, however,
that this model does not benefit from any Clan Kultur.’

Page 71 – Big Mek with Kustom Force Field


Change this ability to read:
‘Kustom Force Field: Friendly Ork units have a 5+ invulnerable
save against ranged attacks whilst they are wholly within
9" of this model. While this model is embarked, the
model transporting it has a 5+ invulnerable save against
ranged attacks.’

Page 71 – Big Mek with Kustom Force Field


Change this model’s Power Rating to 4 and points value to 75.

WARHAMMER 40,000 – PSYCHIC AWAKENING: SAGA OF THE BEAST 1


PSYCHIC AWAKENING: RITUAL OF THE DAMNED
Indomitus Version 1.2

These documents collect amendments to the rules and present *Page 79 – Sorcerous Arcana
our responses to players’ frequently asked questions. Often Change the first sentence to read:
these amendments are updates necessitated by new releases or ‘If your army is led by Magnus the Red or a Thousand Sons
community feedback; these can be identified by the presence <Cult> Warlord, you can…’
of an asterisk before the page reference. At other times, these
amendments are errata designed to correct mistakes or add
clarity to a rule that is not as clear as it might be. FAQs
GREY KNIGHTS
As they’re revised regularly, each of these documents has a Q: Can a Warlord with the Loremaster Warlord Trait know
version number; where a version number has a letter, e.g. 1.1a, psychic powers from both the Sanctic and Dominus disciplines?
this means it has had a local amendment, only in that language, A: No. When choosing to generate psychic powers from the
to clarify a translation issue or other minor correction. When Dominus discipline, a model replaces all of the psychic powers
a document is revised, the version number will be incremented that they would have known from the Sanctic discipline with
and new updates will be highlighted in blue, while new errata ones from the Dominus discipline. This includes the additional
and FAQs will be highlighted in magenta. power from the Loremaster Warlord Trait.

Q: If a unit affected by the Powerful Adept Stratagem manifests


UPDATES & ERRATA the Vortex of Doom psychic power, what ranges are used?
Page 66 – Masters of the Warp A: The vortex will open over the nearest visible enemy model
Change the first sentence to read: within 18", but the power will still only affect other units within
‘Psyker units with this ability gain a bonus depending on which 3" of that model.
of the Tides of the Warp is dominant (see below).’
THOUSAND SONS
*Page 68 – Big Guns Never Tire Q: If I manifest the Warp Reality psychic power with a unit that
Delete this Stratagem. has the Brotherhood of Sorcerers ability, can I use that ability to
select one enemy unit within 9" of the terrain feature?
Page 69 – Duty Eternal Stratagem A: No. The Brotherhood of Sorcerers ability allows you to select
Change this Stratagem to read: a terrain feature within 24" of the Psyker.
‘Use this Stratagem when a Grey Knights Dreadnought model
from your army is chosen as the target for an attack. Until the Q: Can the ability from the Guided by the Whispers Warlord Trait
end of the phase, when resolving an attack made against that be used by a model that cannot fire Overwatch due to not having
model, you can reduce any damage suffered by 1, to a minimum a ranged weapon, not having line of sight or being out of range?
of 1 (this is not cumulative with any other rules that reduce A: Yes, unless another rule would prevent them from being able
the damage).’ to fire Overwatch (such as being within Engagement Range of
any enemy units or being under the effects of a rule that prevents
Page 79 – Pythic Brazier the model from firing Overwatch).
Change the sentence to read:
‘When a Cult of Prophecy unit within 6" of a friendly model Q: If I have a <Cult> Warlord and I use the Magister Stratagem
with this Relic is chosen to shoot or fight with, you can re-roll to give a Thousand Sons Character from a different <Cult> a
one hit roll, one wound roll, or one damage roll.’ Warlord Trait, can I select their relevant <Cult> Warlord Trait?
A: Yes, as they are regarded as your Warlord for the purposes of
*Page 79 – Warlord Traits that Warlord Trait.
Change to read:
‘If a Thousand Sons <Cult> Character model gains a Warlord Q: If I have a <Cult> Warlord and I use the Relics of the
Trait, they can have the relevant <Cult> Warlord Trait instead of Thousand Sons Stratagem to give a Thousand Sons Character
a Warlord Trait from Codex: Thousand Sons.’ from a different <Cult> a Sorcerous Arcana, can I select their
relevant <Cult> Sorcerous Arcana?
A: No, as you can only select that Sorcerous Arcana if your
Warlord is from that <Cult>.

WARHAMMER 40,000 – PSYCHIC AWAKENING: RITUAL OF THE DAMNED 1


PSYCHIC AWAKENING: PARIAH
Indomitus Version 1.1

These documents collect amendments to the rules and present *Page 58 – Relics of the Inquisition, Ignis Judicium, Abilities
our responses to players’ frequently asked questions. Often Change to read:
these amendments are updates necessitated by new releases or ‘When resolving an attack made with this weapon against a
community feedback; these can be identified by the presence unit that is within half range or that has the Chaos or Psyker
of an asterisk before the page reference. At other times, these keyword, that attack has a Damage characteristic of D6+2.’
amendments are errata designed to correct mistakes or add
clarity to a rule that is not as clear as it might be.
FAQs
As they’re revised regularly, each of these documents has a Q: Do the Inquisition rules in Index: Inquisition replace those
version number; where a version number has a letter, e.g. 1.1a, found in White Dwarf?
this means it has had a local amendment, only in that language, A: Yes.
to clarify a translation issue or other minor correction. When
a document is revised, the version number will be incremented Q: Can a unit be affected by more than one source of
and new updates will be highlighted in blue, while new errata Inconceivable Customisation ability from Jokaero Weaponsmiths
and FAQs will be highlighted in magenta. in a single Shooting Phase?
A: Yes (note, however, that duplicated results will have no effect).

DESIGNER’S NOTES
WEAPON UPDATES
Several weapon profiles were updated in the 2020 edition of Codex:
Space Marines. As a result, where those same weapons appear in
this publication, they are updated to match. We have also updated
the wording of certain weapons’ abilities that would explode or
inflict mortal wounds on hit rolls of 1, so that they now only do
so on unmodified hit rolls of 1. The weapons in question, and the
updated profiles for them, are found at the end of this document,
and should be changed wherever they appear in this book.

Having updated several weapon profiles, we have also reviewed


those Relics that replace one of the updated weapons. As a result,
we have decided to update a few Relics to ensure that they are not
worse (e.g. have a lower Strength characteristic) than the weapons
they replace.

UPDATES & ERRATA


*Page 38 – Inquisitor Greyfax, Psyocculum
Change to read:
‘Each time you select a target for a ranged weapon this model is
making an attack with, you can ignore the Look Out, Sir rule if
you select a Psyker Character or Daemon Character unit.’

*Page 48 – Psychic Pursuit


Change the last sentence to read:
‘Until the end of your next Shooting phase, each time you select
a target for a ranged weapon a model in that <Ordo> Infantry
unit is making an attack with, you can ignore the Look Out, Sir
rule if you select that Character unit.’

WARHAMMER 40,000 – PSYCHIC AWAKENING: PARIAH 1


WEAPON UPDATES
RANGED WEAPONS RANGE TYPE S AP D ABILITIES
Combi-flamer Before selecting targets, select one or both of the profiles below to make attacks with. If you select both, then each time an attack is made
with this weapon this phase, subtract 1 from that attack’s hit roll.
- Boltgun 24" Rapid Fire 1 4 0 1 -
- Flamer 12" Assault D6 4 0 1 Each time an attack is made with this weapon profile, that attack automatically hits
the target.
Combi-melta Before selecting targets, select one or both of the profiles below to make attacks with. If you select both, then each time an attack is made
with this weapon this phase, subtract 1 from that attack’s hit roll.
- Boltgun 24" Rapid Fire 1 4 0 1 -
- Meltagun 12" Assault 1 8 -4 D6 Each time an attack made with this weapon profile targets a unit within half range, that
attack has a Damage characteristic of D6+2.
Combi-plasma Before selecting targets, select one or two of the profiles below to make attacks with (you can only select one of the plasma gun profiles). If
you select two, then each time an attack is made with this weapon this phase, subtract 1 from that attack’s hit roll.
- Boltgun 24" Rapid Fire 1 4 0 1 -
- Plasma gun (standard) 24" Rapid Fire 1 7 -3 1 -
- Plasma gun (supercharge) 24" Rapid Fire 1 8 -3 2 If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is
destroyed after shooting with this weapon
Inferno pistol 6" Pistol 1 8 -4 D6 Each time an attack made with this weapon targets a unit within half range, that attack has
a Damage characteristic of D6+2.
Master-crafted multi-melta 30" Heavy 2 8 -4 D6 Each time an attack made with this weapon targets a unit within half range, that attack has
a Damage characteristic of D6+2.
Meltagun 12" Assault 1 8 -4 D6 Each time an attack made with this weapon targets a unit within half range, that attack has
a Damage characteristic of D6+2.
Multi-melta 24" Heavy 2 8 -4 D6 Each time an attack made with this weapon targets a unit within half range, that attack has
a Damage characteristic of D6+2.
Plasma gun Before selecting targets, select one of the profiles below to make attacks with.
- Standard 24" Rapid Fire 1 7 -3 1 -
- Supercharge 24" Rapid Fire 1 8 -3 2 If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is
destroyed after shooting with this weapon.
Plasma pistol Before selecting targets, select one of the profiles below to make attacks with.
- Standard 12" Pistol 1 7 -3 1 -
- Supercharge 12" Pistol 1 8 -3 2 On a hit roll of 1, the bearer is destroyed after all of this weapon’s shots have been resolved.

MELEE WEAPONS RANGE TYPE S AP D ABILITIES


Barbarisater Melee Melee +1 -3 D3 When making an attack with this weapon, add 1 to the hit roll.
Force axe Melee Melee +2 -2 D3 -
Force stave Melee Melee +3 -1 D3 -
Force sword Melee Melee +1 -3 D3 -
Master-crafted power sword Melee Melee +1 -3 2 -
Power fist Melee Melee x2 -3 2 Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll.
Power maul Melee Melee +3 -1 1 -
Power sword Melee Melee +1 -3 1 -
Thunder hammer Melee Melee x2 -2 3 Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll.

WARHAMMER 40,000 – PSYCHIC AWAKENING: PARIAH 2


PSYCHIC AWAKENING: FAITH & FURY
Indomitus Version 1.1

These documents collect amendments to the rules and present Q: Can the Scorn of Sorcery Stratagem be used after attempting to
our responses to players’ frequently asked questions. Often Deny the Witch?
these amendments are updates necessitated by new releases or A: Yes.
community feedback; these can be identified by the presence
of an asterisk before the page reference. At other times, these Q: If the Dour Duty Stratagem is used on a unit that is within 6"
amendments are errata designed to correct mistakes or add of a model with the Bastion Warlord Trait, will enemy attacks
clarity to a rule that is not as clear as it might be. with an Armour Penetration characteristic of -2 that are made
against that unit be treated as AP -1 or AP 0?
As they’re revised regularly, each of these documents has a A: The attacks will be treated as AP 0. The Dour Duty Stratagem
version number; where a version number has a letter, e.g. 1.1a, turns any attacks with AP-2 that are made against that unit into
this means it has had a local amendment, only in that language, AP -1, at which point the Bastion Warlord Trait will cause them
to clarify a translation issue or other minor correction. When to be treated as AP 0.
a document is revised, the version number will be incremented
and new updates will be highlighted in blue, while new errata Q: When using the Red Butchers Stratagem, can a Terminator
and FAQs will be highlighted in magenta. Character unit be selected?
A: Yes.

ERRATA Q: What happens when two models that both have the Vox
*Page 62 – Cursed Despoilers Daemonicus Relic are within 6" of each other?
Change the second sentence to read: A: The player whose turn it is chooses the order in which the two
‘Select one Obstacle or Area Terrain feature.’ Relics take effect.

*Page 73 – Headhunter Q: When using the Daemon Shell Stratagem on a model attacking
Change the first sentence to read: with the Hydra’s Teeth Relic, does that attack automatically hit?
‘Each time you select a target for a weapon this Warlord is A: Yes
making an attack with, you can ignore the Look Out, Sir rule.’
Q: If a weapon can target units that are not visible to the bearer,
Page 74 – Sabotaged Armoury how does it interact with an Alpha Legion unit that has been
Add the following sentence to the end of this Stratagem: selected for the Conceal Stratagem?
‘(if the affected Vehicle would explode on a roll of 6, it will A: The Alpha Legion unit must still be the closest target.
explode on a roll of 6+ instead.)’
Q: Must a model with the Helm of Furore declare a charge if it is
Page 93 – Banner of Rage not eligible to do so, such as if it Advanced or Fell Back this turn?
Change the third sentence to read: A: No. It must only declare a charge if it is otherwise able to do so.
‘If they do, until the end of the phase, add 1 to the Attacks
characteristic of models in friendly World Eaters units whilst
their unit is within 6" of that model.’

FAQs
CHAOS
Q: If a unit has an ability that allows it to be set up in a location
other than the battlefield, can this be done when they are selected
for the Tactical Perfection Stratagem?
A: Yes, unless the mission specifies that the unit cannot be set up
in that manner. For example, the mission may specify the unit
must be set up on the battlefield.

WARHAMMER 40,000 – PSYCHIC AWAKENING: FAITH & FURY 1


PSYCHIC AWAKENING: ENGINE WAR
Indomitus Version 1.1

These documents collect amendments to the rules and present Page 41 – Archaeopter Stratoraptor
our responses to players’ frequently asked questions. Often Add ‘Skitarii’ to this unit’s Faction keyword line.
these amendments are updates necessitated by new releases or
community feedback; these can be identified by the presence Page 42 – Archaeopter Fusilave
of an asterisk before the page reference. At other times, these Add ‘Skitarii’ to this unit’s Faction keyword line.
amendments are errata designed to correct mistakes or add
clarity to a rule that is not as clear as it might be. Page 47 – Fabrications of the Artisan
Replace the third bullet point with the following:
As they’re revised regularly, each of these documents has a ‘Enhanced Engine Interfaces: Friendly <Forge World> Vehicle
version number; where a version number has a letter, e.g. 1.1a, models within 6" of this Warlord can shoot in a turn in which
this means it has had a local amendment, only in that language, they Fell Back.’
to clarify a translation issue or other minor correction. When
a document is revised, the version number will be incremented *Page 50 – Machine God’s Chosen
and new updates will be highlighted in blue, while new errata Change to read:
and FAQs will be highlighted in magenta. ‘Each time a Morale test is failed for a unit with this dogma,
until the end of the phase, halve the number of models that
flee that unit due to failed Combat Attrition tests (rounding
DESIGNER’S NOTES fractions down).’
WEAPON UPDATES
Several weapon profiles were updated in the 2020 edition of Codex: Page 52 – Forge World Canticles of the Omnissiah
Space Marines. As a result, where those same weapons appear in Add the following to the end of the first paragraph:
this publication, or where a relic appears that replaces one of those ‘When a Forge World canticle from the list below is chanted,
weapons, they are updated to match. it only affects units from the appropriate <Forge World>. For
example, your army includes a Warlord model from the Ryza
Forge World. You can replace one Canticle from the Canticles
UPDATES & ERRATA of the Omnissiah with the Citation in Savagery Canticle.
Page 36 – Serberys Raiders When this Canticle is chanted, it only affects Ryza units from
Add the following to the end of the Skirmishing Line ability: your army.’
‘This unit can only be moved once before the start of each battle.’
*Page 69 – Artefact of Tyranny, Serpentstrike, Abilities
*Page 36 – Serberys Raiders, Eye of Serberys Change to read:
Change the first sentence to read: ‘Each time an attack made with this weapon targets a unit
‘Each time you select a target for a weapon a model in this unit is within half range, that attack has a Damage characteristic
making an attack with, you can ignore the Look Out, Sir rule.’ of D6+2.’

Page 37 – Pteraxii Sterylizors *Page 80 – Scourging Whip (Shooting)


Replace the third sentence of the unit description with Delete this weapon’s abilities.
the following:
‘The Pteraxii Sterylizor Alpha is equipped with: flechette blaster; *Pages 81 & 83 – Living Whip
taser goad; pteraxii talons.’ Delete this weapon’s abilities.

*Page 39 – Skorpius Dunerider, Hover Platform


Delete this ability.

*Page 39 – Skorpius Disintegrator, Hover Platform


Delete this ability.

Page 40 – Archaeopter Transvector


Add ‘Skitarii’ to this unit’s Faction keyword line.

WARHAMMER 40,000 – PSYCHIC AWAKENING: ENGINE WAR 1


Page 83 – Keeper of Secrets
Change the damage table to the following: FAQs
Q: Can the Mechanicus Locum Stratagem be used to give
DAMAGE characters other than your warlord one of the Holy Order
Some of this model’s characteristics change as Warlord Traits?
it suffers damage, as shown below:
A: No. The Character is only considered your Warlord for the
REMAINING W M A SNAPPING CLAWS purposes of the Warlord Trait itself, not for what Warlord Traits
9-16+ 14" 6 4 it has access to.
5-8 11" 5 3
1-4 7" 4 2 Q. Does the Panegyric Procession Canticle allow a transuranic
arquebus to be fired after moving?
Page 83 – Keeper of Secrets A: No.
Change this model’s Shining Aegis ability to read:
‘Shining Aegis: If this model has a shining aegis, then when it Q: Is the Thunderfire Cannon’s Operated Artillery ability
would lose a wound, roll one D6; on a 6 that wound is not lost. considered an aura ability for the purposes of the Electro-filament
If that wound would be lost as a result of a mortal wound, that Countermeasures Stratagem?
wound is not lost on a 5+ instead of 6.’ A: No.

*Pages 84, 85 & 86 – Lashes of Torment, Abilities Q: Can the Tactica Obliqua Stratagem be used if the unit in
Change to read: question could not fire overwatch due to an ability, psychic
‘This weapon can be fired even if there are enemy units within power, etc.?
Engagement Range of the bearer, and attacks made with this A: Yes.
weapon can target enemy units within Engagement Range of
friendly units.’ Q: Can Pteraxii Skystalker and Pteraxii Sterylizor models embark
upon a Skorpius Dunerider?
Page 86 – Herald of Slaanesh on Hellflayer A: Yes.
Change the Damage characteristic of this model’s Ravaging
claws to 2. Q: When using the Arc Grenade Cluster ability for a unit of
Pteraxii Skystalkers, is the number of D6 rolled equal to the
Page 94 – Exalted Bloodthirster number of models in that Pteraxii Skystalkers unit?
Add the following to the end of the first paragraph of A: Yes.
this Stratagem:
‘Each model can only be affected by this Stratagem once.’ Q: If the Luminescent Blessing Canticle of the Omnissiah is in
effect, are affected models with an invulnerable save that is better
Page 96 – Exalted Lord of Change than 4+ (such as Fulgurite Electro-Priests under the effect of
Add the following to the end of the first paragraph of their Siphoned Vigour ability) affected, effectively reducing their
this Stratagem: invulnerable save to 4+?
‘Each model can only be affected by this Stratagem once.’ A: No.

Page 98 – Exalted Great Unclean One Q: Does the Endless Torment Dread Household Bond allow you
Add the following to the end of the first paragraph of to re-roll a single dice for each weapon that makes a random
this Stratagem: number of attacks a model is equipped with?
‘Each model can only be affected by this Stratagem once.’ A: Yes.

*Page 99 – Effluvior, Abilities


Delete the first sentence.

Page 100 – Exalted Keeper of Secrets


Add the following to the end of the first paragraph of
this Stratagem:
‘Each model can only be affected by this Stratagem once.’

*Page 101 – Whip of Agony, Abilities


Delete the first sentence.

WARHAMMER 40,000 – PSYCHIC AWAKENING: ENGINE WAR 2


PSYCHIC AWAKENING: BLOOD OF BAAL
Indomitus Version 1.1

These documents collect amendments to the rules and present Q: Does the Bio-metallic Cysts Hive Fleet Adaptation also
our responses to players’ frequently asked questions. Often improve the Armour Penetration characteristic of massive
these amendments are updates necessitated by new releases or scything talons and monstrous scything talons?
community feedback; these can be identified by the presence A: No.
of an asterisk before the page reference. At other times, these
amendments are errata designed to correct mistakes or add Q: Does the Cranial Channelling Hive Fleet Adaptation allow
clarity to a rule that is not as clear as it might be. each Psyker unit with this adaptation to re-roll one Psychic test
per turn, or a single Psyker unit with this Adaptation in your
As they’re revised regularly, each of these documents has a army to re-roll one Psychic test per turn?
version number; where a version number has a letter, e.g. 1.1a, A: It allows a single Psyker unit with this Adaptation in your
this means it has had a local amendment, only in that language, army to re-roll one Psychic test per turn.
to clarify a translation issue or other minor correction. When
a document is revised, the version number will be incremented
and new updates will be highlighted in blue, while new errata
and FAQs will be highlighted in magenta.

UPDATES & ERRATA


*Page 75 – Hive Fleet Adaptations, Morphic Sinews
Change to read:
‘Monster models with this adaptation do not suffer the penalty
incurred to their hit rolls for firing at enemy units that are
within Engagement Range of them, and do not suffer the penalty
incurred to their hit rolls for firing Assault weapons in a turn in
which they Advanced.’

Page 76 – Adaptive Physiology


Add the following at the end of the first paragraph:
‘Named characters cannot be given an Adaptive Physiology.’

*Page 76 – Infantry Adaptive Physiologies,


Dynamic Camouflage
Change to read:
‘Each time a ranged attack is allocated to a model in this unit
while it is receiving the benefits of cover, add an additional 1 to
any armour saving throw made against that attack.’

FAQs
Q: If an Exocrine model is affected by the Symbiotic Devastation
Stratagem in the same turn that it Advanced, can it then shoot
that turn?
A: No, because it has still Advanced that turn.

Q: Can the Hive Instinct Stratagem be used after a charge roll is


failed for a unit from your army?
A: Yes. However, it will not affect the charge roll that was just
failed, as the number of dice to roll for that charge roll will have
already been determined by that point.

WARHAMMER 40,000 – PSYCHIC AWAKENING: BLOOD OF BAAL 1


CODEX: THOUSAND SONS
Indomitus Version 1.2

These documents collect amendments to the rules and present UPDATES & ERRATA
our responses to players’ frequently asked questions. Often All Thousand Sons datasheets (excluding Chaos Cultists
these amendments are updates necessitated by new releases or and Tzaangor)
community feedback; these can be identified by the presence Add the following ability:
of an asterisk before the page reference. At other times, these ‘Hateful Assault: If this unit makes a charge move, is charged
amendments are errata designed to correct mistakes or add or performs a Heroic Intervention, add 1 to the Attacks
clarity to a rule that is not as clear as it might be. characteristic of models in this unit until the end of the turn.’

As they’re revised regularly, each of these documents has a Page 68 – Daemon Prince of Tzeentch
version number; where a version number has a letter, e.g. 1.1a, Add ‘Psyker’ to the keywords line.
this means it has had a local amendment, only in that language,
to clarify a translation issue or other minor correction. When Page 73 – Tzaangors, Wargear Options
a document is revised, the version number will be incremented Add the following bullet point:
and new updates will be highlighted in blue, while new errata ‘• One Tzaangor can take an Icon of Flame (pg 90)’
and FAQs will be highlighted in magenta.
Page 74 – Horrors, Power Rating
Change the Power Rating to read ‘4’.
DESIGNER’S NOTES
WEAPON UPDATES Page 74 – Horrors, unit description
Several weapon profiles were updated in the 2020 edition of Change the second sentence to read:
Codex: Space Marines. As a result, where those same weapons ‘It can include up to 10 additional Horrors (Power Rating +4) or
appear in this publication, they are updated to match. We have up to 20 additional Horrors (Power Rating +8).’
also updated the wording of certain weapons’ abilities that
would explode or inflict mortal wounds on hit rolls of 1, so that Page 74 – Horrors, Abilities, Magic Made Manifest
they now only do so on unmodified hit rolls of 1. The weapons in Change this ability to read:
question, and the updated profiles for them, are found at the end ‘Magic Made Manifest: A unit of Horrors can attempt to
of this document, and should be changed wherever they appear in manifest one psychic power in each friendly Psychic phase, and
this book. attempt to deny one psychic power in each enemy Psychic phase.
However, when you do so, only roll a single D6 for the Psychic
Having updated several weapon profiles, we have also reviewed test or Deny the Witch test, and use the result to determine
those Relics that replace one of the updated weapons. As a result, the outcome. Note that this means the Horrors can’t roll a
we have also decided to update a few Relics to ensure that they double 1 or 6 to suffer Perils of the Warp. In addition, if the unit
are not worse (e.g. have a lower Strength characteristic) than the manifests the Smite psychic power whilst it contains less than 10
weapons they replace. Pink Horrors, it only inflicts 1 mortal wound rather than D3.’

PSYCHIC FOCUS *Page 79 – Chaos Spawn, Abilities, Mutated Beyond Reason,


Many veteran Thousand Sons players are unclear whether or not a Designer’s Note
matched play rule called Psychic Focus, which was published in the Change the last sentence to read:
previous edition of the game and enabled their Psykers to ignore ‘Each has a points value of 23 (this includes all of its weapons).’
the increasing Warp Charge cost of Smite, should continue to apply
or not. For clarity, this rule is not a feature of the 9th edition of *Page 82 and 91 – Chaos Vindicator and Ranged Weapons list,
Warhammer 40,000, and Thousand Sons Psykers manifest Smite demolisher cannon
just like any other Psyker unit. Rest assured that the psychic might Change Type characteristic to Heavy D6 and Abilities to ‘Blast’.
of this army can be reflected using the additional updates and rules
found within Psychic Awakening: Ritual of the Damned, and we *Page 83 – Chaos Land Raider, Abilities, Daemonic
will be building upon this even more in the 9th edition version of Machine Spirit
Codex: Thousand Sons. Delete this ability.

WARHAMMER 40,000 – CODEX: THOUSAND SONS 1


Page 96 – Stratagems, Fire Frenzy, rules text Page 101 – Discipline of Tzeentch, Gaze of Fate, rules text
Change the first sentence to read: Change the second sentence to read:
‘Use this Stratagem in your Shooting phase, just before a ‘If manifested, until the end of the turn you can re-roll one
Thousand Sons Helbrute from your army shoots.’ single dice roll that you have rolled.’

Page 96 – Stratagems, Cabalistic Focus Page 101 – Discipline of Tzeentch, Treason of Tzeentch,
Change to read: rules text
‘Use this Stratagem before attempting to manifest a psychic Change the third and fourth sentences to read:
power with a Thousand Sons Psyker from your army that is ‘If the result is greater than the Character’s Leadership
within 6" of at least two other friendly Thousand Sons Psyker characteristic, until the end of the following Fight phase treat
units. Add 2 to the Psychic test.’ that Character as if it were a friendly model from your army in
your Shooting, Charge and Fight phases.’
Page 96 – Stratagems, Killshot, rules text
Change the second sentence to read: *Page 101 – Warptime
‘Add 1 to the wound rolls and damage for all of the Predators’ Change the second sentence to read:
attacks that target Monsters or Vehicles this phase.’ ‘If manifested, pick a Heretic Astartes unit (excluding Aircraft)
within 3" of the Psyker.’
*Page 97 – Boon of Tzeentch, Spawndom
Change the third sentence to the following:
‘If you do so, set up the Chaos Spawn within 6" of the Character FAQs
and not within Engagement Range of any enemy units before Q: Can a Tzaangor unit be equipped with both a brayhorn (from
removing them as a casualty.’ Codex: Thousand Sons) and an instrument of Chaos (from
Index: Chaos)?
Page 97 – Stratagems, Warpflame Gargoyles, rules text A: No. The brayhorn and instrument of Chaos are intended to be
Change the second sentence to read: the same wargear option with an updated name.
‘Pick a Thousand Sons Vehicle from your army (but not a
Helbrute or Heldrake) and roll a D6 for each other unit (friend Q: If I select my Warlord for the Flesh Change Stratagem, can my
or foe) within 3" of it, subtracting 2 from the roll if the unit opponent achieve any relevant victory conditions or objectives as
being rolled for is a Character or Vehicle.’ a result of them being destroyed?
A: Yes.
*Page 98 – Stratagems, The Flesh-Change, rules text
Change the fourth sentence to the following: Q: When a model’s datasheet states that it knows, for example,
‘If you do so, set up the Chaos Spawn within 6" of the Character three psychic powers from the Discipline of Change and/or Dark
and not within Engagement Range of any enemy units before Hereticus discipline, does this mean I can choose six psychic
removing them as a casualty.’ powers for them in total?
A: No, it means you can choose three psychic powers for them,
*Page 99 – Sorcerous Arcana, Seer’s Bane in one of the following combinations:
Change the Strength characteristic of this weapon to ‘+1’. 1) three from the Discipline of Change.
2) three from the Dark Hereticus discipline.
*Page 99 – Sorcerous Arcana, The Prismatic Staff 3) one from one discipline and two from the other.
Change the Strength characteristic of this Relic to ‘+3’.
Q: The Brotherhood of Sorcerers ability increases the range of
*Page 101 – Dark Hereticus Discipline, Gift of Chaos, rules text psychic powers by 6". If a psychic power has a secondary effect that
Change the fourth sentence to read: has a range (such as Infernal Gateway, which has an initial range
‘If a Character is destroyed by this power, you can add one of 12" but then affects all other units within 3"), does the range
Chaos Spawn to your army within 6" of the Character and not increase apply to the initial range, the secondary range, or both?
within Engagement Range of any enemy units before they are A: It only applies to the initial range; so in the case of Infernal
removed as a casualty.’ Gateway, you would identify the nearest visible enemy model
within 18" of the Psyker, rather than within 12". That model’s
Page 101 – Discipline of Tzeentch, Bolt of Change rules text unit and every other unit within 3" of that model would then
Change the first sentence to read: suffer D3 mortal wounds.
‘Bolt of Change has a warp charge value of 8.’
Q: Can I replace the Smite psychic power when using the Chaos
*Page 101 – Discipline of Tzeentch, Bolt of Change, rules text Familiar Stratagem?
Change the fourth sentence to read: A: Yes.
‘If a Character is destroyed by this power, you can add a Chaos
Spawn to your army within 6" of the Character and not within Q: If I manifest the Gift of Chaos psychic power, and target a unit
Engagement Range of any enemy units before they are removed whose models have different Toughness characteristics, which one
as a casualty.’ should I use?
A: Use the highest Toughness characteristic in the target unit.

WARHAMMER 40,000 – CODEX: THOUSAND SONS 2


Q: How should Perils of the Warp be resolved against units led by
an Aspiring Sorcerer or Scarab Occult Sorcerer?
A: Any mortal wounds suffered are applied to Sorcerer’s unit, so
can be applied to another model if you wish (if a model in that
unit has already suffered any wounds, it must still be applied to
this model first).

Q: If the Aspiring Sorcerer or Scarab Occult Sorcerer from a unit


has been destroyed, is this unit still treated as being a Psyker?
A: Yes.

Designer’s Note: Whilst these units would not be able to manifest


or deny any psychic powers, any abilities, objectives or effects
which affect Psykers are still likely to affect these warp-infused,
animated suits of armour.

Q: Can the Killshot Stratagem be used to affect


Hellforged Predators?
A: No. The Killshot Stratagem can only be used to affect models
using the Chaos Predator datasheet.

Q: If a Character is being treated as part of the opponent’s army


due to the Treason of Tzeentch psychic power, must units from
that Character’s actual army fight it in the Fight phase if they are
within Engagement Range of that Character?
A: Yes.

WARHAMMER 40,000 – CODEX: THOUSAND SONS 3


WEAPON UPDATES
RANGED WEAPONS RANGE TYPE S AP D ABILITIES
Combi-flamer Before selecting targets, select one or both of the profiles below to make attacks with. If you select both, then each time an attack is made
with this weapon this phase, subtract 1 from that attack’s hit roll.
- Boltgun 24" Rapid Fire 1 4 0 1 -
- Flamer 12" Assault D6 4 0 1 Each time an attack is made with this weapon profile, that attack automatically hits
the target.
Combi-melta Before selecting targets, select one or both of the profiles below to make attacks with. If you select both, then each time an attack is made
with this weapon this phase, subtract 1 from that attack’s hit roll.
- Boltgun 24" Rapid Fire 1 4 0 1 -
- Meltagun 12" Assault 1 8 -4 D6 Each time an attack made with this weapon profile targets a unit within half range, that
attack has a Damage characteristic of D6+2.
Demolisher cannon 24" Heavy D6 10 -3 D6 Blast
Flamer 12" Assault D6 4 0 1 Each time an attack is made with this weapon, that attack automatically hits the target.
Heavy bolter 36" Heavy 3 5 -1 2 -
Heavy flamer 12" Heavy D6 5 -1 1 Each time an attack is made with this weapon, that attack automatically hits the target.
Helbrute plasma cannon 36" Heavy D3 8 -3 2 Blast. Each time an unmodified hit roll of 1 is made for an attack with this weapon, the
bearer suffers 1 mortal wound after shooting with this weapon.
Multi-melta 24" Heavy 2 8 -4 D6 Each time an attack made with this weapon targets a unit within half range, that attack has
a Damage characteristic of D6+2.
Plasma pistol Before selecting targets, select one of the profiles below to make attacks with.
- Standard 12" Pistol 1 7 -3 1 -
- Supercharge 12" Pistol 1 8 -3 2 If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is
destroyed after shooting with this weapon.
Reaper autocannon 36" Heavy 4 7 -2 1 -
Twin heavy bolter 36" Heavy 6 6 -1 2 -
Twin heavy flamer 12" Heavy 2D6 5 -1 1 Each time an attack is made with this weapon, that attack automatically hits the target.

MELEE WEAPONS RANGE TYPE S AP D ABILITIES


Force stave Melee Melee +3 -1 D3 -
Force sword Melee Melee +1 -3 D3 -
Power sword Melee Melee +1 -3 1 -

WARHAMMER 40,000 – CODEX: THOUSAND SONS 4


CODEX: IMPERIAL KNIGHTS
Indomitus Version 1.1

These documents collect amendments to the rules and present *Page 91 and 102 – Armiger autocannon, Abilities
our responses to players’ frequently asked questions. Often Change to read:
these amendments are updates necessitated by new releases or ‘-’
community feedback; these can be identified by the presence
of an asterisk before the page reference. At other times, these *Page 92-100 – Knight Preceptor, Knight Paladin, Knight
amendments are errata designed to correct mistakes or add Errant, Knight Gallant, Knight Warden, Knight Crusader, Canis
clarity to a rule that is not as clear as it might be. Rex, Knight Castellan and Knight Valiant, Super Heavy Walker
Change to read:
As they’re revised regularly, each of these documents has a ‘This model is eligible to declare a charge in a turn in which
version number; where a version number has a letter, e.g. 1.1a, it Fell Back. Each time this model makes a Normal Move,
this means it has had a local amendment, only in that language, Advances or Falls Back, it can be moved across other models
to clarify a translation issue or other minor correction. When (excluding Monster and Vehicle models) as if they were not
a document is revised, the version number will be incremented there, and when it does it can be moved within Engagement
and new updates will be highlighted in blue, while new errata Range of such models, but cannot finish its move within
and FAQs will be highlighted in magenta. Engagement Range of any of them.’

Page 101 – Sacristan Forgeshrine, Autosacristan ability


DESIGNER’S NOTES Change the second sentence of the Ritual of Reloading
WEAPON UPDATES paragraph to read:
Several weapon profiles were updated in the 2020 edition of ‘If it is not, or if it has its full complement of shieldbreaker
Codex: Space Marines. As a result, where those same weapons missiles, choose one ranged weapon the Vehicle is equipped
appear in this publication, they are updated to match. We have with (not an Heirloom of the Noble Houses).’
also updated the wording of certain weapons’ abilities that
would explode or inflict mortal wounds on hit rolls of 1, so that Page 101 – Sacristan Forgeshrine, Ritual of Repairing
they now only do so on unmodified hit rolls of 1. The weapons in Change the second sentence to read:
question, and the updated profiles for them, are found at the end ‘If there is a Tech-Priest, Techmarine or Iron Priest from your
of this document, and should be changed wherever they appear in army on the Sacristan Forgeshrine, and they have not used their
this book. ability to repair another Vehicle this turn, they can aid in the
ritual of repairing instead of using that ability this turn; if they
Having updated several weapon profiles, we have also reviewed do so, the Vehicle regains 3 lost wounds instead.’
those Relics that replace one of the updated weapons. As a result,
we have also decided to update a few Relics to ensure that they *Page 101 – Sacristan Forgeshrine, Sector Mechanicus Structure
are not worse (e.g. have a lower Strength characteristic) than the Change to read:
weapons they replace. ‘After this model is set up, it becomes an Area Terrain feature
with the following terrain traits: Scaleable, Breachable, Dense
Cover, Defensible (see Warhammer 40,000 Core Book).’
UPDATES & ERRATA
Page 89 – High King Tybalt’s Crusading Host *Page 106 – Knight Lances ability
Change the last paragraph to read: Change the last sentence to read:
‘This army fulfills the requirements of two Super-heavy ‘If your Warlord has the Imperial Knights keyword, Imperial
Detachments (High King Tybalt’s Detachment and Baron Knights Super-heavy Detachments in your army gain the
Capulan’s Detachment) and one Super-heavy Auxiliary following Command Benefits: ‘Select one of the following: +3
Detachment (Sir Hekhtur). As it is also Battle-forged, its player Command Points if your Warlord is part of this Detachment;
receives twelve Command Points – the army receives 3 for being +6 Command Points if your Warlord is part of this Detachment
Battle-forged, High King Tybalt’s Detachment contains three and has the Titanic keyword.’
Titanic units, so contributes 6 additional Command Points,
whilst Baron Capulan’s Detachment contains a single Titanic Page 108 – Rotate Ion Shields
unit, so contributes another 3. Sir Hekhtur is in a Super-heavy Change the last sentence of this Stratagem to read:
Auxiliary Detachment, so contributes no Command Points.’ ‘Until the end of the phase, that Vehicle unit’s invulnerable save
is improved by 1 (to a maximum of 4+).’

WARHAMMER 40,000 – CODEX: IMPERIAL KNIGHTS 1


Page 109 – Death Grip Q: The Death Grip Stratagem is used after an Imperial Knights
Change the penultimate sentence of this Stratagem to read: model has fought, but at what specific point in the Fight sequence
‘If your opponent rolled a 6, and/or if their result is equal to or does this happen?
higher than yours, the enemy model breaks free; otherwise, the A: After the Consolidate step.
enemy model suffers an additional D3 mortal wounds and both
players roll off as before.’ Q: If an Imperial Knight charges in its turn, destroys the unit it
declared a charge against and then consolidates into a new unit
*Page 109 – Oathbreaker Guidance System that it did not declare a charge against, can it use the Death Grip
Change the Command Point cost of this Stratagem to 3CP. Stratagem against that unit?
A: No. The Stratagem allows you to make an extra attack with
Change the second sentence to read: that weapon, but because you charged this turn you can still only
‘When you select a target for that shieldbreaker missile, you can make that attack against a unit you declared a charge against.
ignore the Look Out, Sir rule.’
Q: If an Imperial Knight with a thunderstrike gauntlet (or the
Page 111 – Order of Companions Paragon Gauntlet or Freedom’s Hand) destroys an enemy Vehicle
Change the Command Point cost of this Stratagem to 3CP. or Monster and I roll a 4+ to inflict mortal wounds on a nearby
unit, are those inflicted immediately, or after I have resolved my
Page 111 – Our Darkest Hour Knight’s remaining attacks (if any)?
Change the Command Point cost of this Stratagem to 3CP. A: Pick the enemy unit as soon as you destroy the enemy Vehicle
or Monster unit and roll a 4+, but inflict the mortal wounds after
*Page 116 – Heirlooms of the Noble Houses, Cawl’s Wrath you have resolved all your remaining attacks.
Change the second sentence of this Relic’s abilities to read:
‘When firing the supercharge profile, for each unmodified hit roll Q: If a model is equipped with four shieldbreaker missiles, how
of 1, the bearer suffers 1 mortal wound after all of this weapon’s many can it fire each turn?
shots have been resolved.’ A: One.

Q: The Cognis Heavy Stubbers Stratagem grants an ability that


FAQs modifies hit rolls by more than -1 or +1. Given that hit rolls cannot
Q: Imagine a House Vulker model with the Firestorm Protocols be modified by more than this, what effect does this rule have?
Household Tradition with two ranged weapons, which targets two A: While hit rolls and wounds rolls cannot be modified by more
different enemy units, one of which is the closest enemy unit. I than -1 or +1, this limit takes effect after all applicable modifiers
resolve the attacks against the closest enemy unit first, re-rolling have been applied, some of which may cancel each other out.
hit rolls of 1 when doing so. If, as a result of those attacks, that
enemy unit is destroyed, and the target of the next weapon is now For example, if a weapon applies a -2 modifier to that attack’s
the closest enemy unit, do I also get to re-roll hit rolls of 1 against hit roll, and is used to attack an enemy model that was selected
that unit? for the Duty of the Forsworn Warlord Trait (which confers a +1
A: No. The ability to re-roll hit rolls of 1 only applies to the enemy modifier to the hit roll), then applying both of these modifiers to
unit that is the closest to the firing model at the ‘Select Target’ step the hit roll results in a final modifier of -1.
of the Shooting sequence.

Q: Can a Freeblade model in a Super-heavy Auxiliary Detachment


have Qualities and Burdens?
A: Yes.

WEAPON UPDATES
RANGED WEAPONS RANGE TYPE S AP D ABILITIES
Heavy flamer 12" Heavy D6 5 -1 1 Each time an attack is made with this weapon, that attack automatically hits the target.
Meltagun 12" Assault 1 8 -4 D6 Each time an attack made with this weapon targets a unit within half range, that attack has
a Damage characteristic of D6+2.
Plasma decimator Before selecting targets, select one of the profiles below to make attacks with.
- Standard 48" Heavy 2D6 7 -3 1 Blast
- Supercharge 48" Heavy 2D6 8 -3 2 Blast. Each time an unmodified hit roll of 1 is made for an attack with this weapon, the
bearer suffers 1 mortal wound after shooting with this weapon.
Twin meltagun 12" Assault 2 8 -4 D6 Each time an attack made with this weapon targets a unit within half range, that attack has
a Damage characteristic of D6+2.

WARHAMMER 40,000 – CODEX: IMPERIAL KNIGHTS 2


CODEX: GREY KNIGHTS
Indomitus Version 1.2

These documents collect amendments to the rules and present UPDATES & ERRATA
our responses to players’ frequently asked questions. Often All datasheets (excluding Servitors)
these amendments are updates necessitated by new releases or Add the following ability:
community feedback; these can be identified by the presence ‘Shock Assault: If this unit makes a charge move, is charged
of an asterisk before the page reference. At other times, these or performs a Heroic Intervention, add 1 to the Attacks
amendments are errata designed to correct mistakes or add characteristic of models in this unit until the end of the turn.’
clarity to a rule that is not as clear as it might be.
Page 72 – Brotherhood Champion, Abilities, The
As they’re revised regularly, each of these documents has a Perfect Warrior
version number; where a version number has a letter, e.g. 1.1a, Change the last sentence to read:
this means it has had a local amendment, only in that language, ‘If you choose the Blade Shield stance, add 1 to this model’s
to clarify a translation issue or other minor correction. When saving throws (except saving throws using an invulnerable save)
a document is revised, the version number will be incremented for that phase.’
and new updates will be highlighted in blue, while new errata
and FAQs will be highlighted in magenta. *Page 82 – Interceptor Squad, Abilities, Personal Teleporters
Change the first sentence to read:
‘Each time this unit makes a Normal Move, Advances, Falls
DESIGNER’S NOTES Back or makes a charge move, until that move is finished,
WEAPON UPDATES models in this unit can move horizontally through models and
Several weapon profiles were updated in the 2020 edition of terrain features (they cannot finish a move on top of another
Codex: Space Marines. As a result, where those same weapons model, or its base).’
appear in this publication, they are updated to match. We have
also updated the wording of certain weapons’ abilities that *Pages 85, 86, 87 and 90 – Land Raider, Land Raider Crusader,
would explode or inflict mortal wounds on hit rolls of 1, so that Land Raider Redeemer and Stormraven Gunship, Abilities,
they now only do so on unmodified hit rolls of 1. The weapons in Power of the Machine Spirit
question, and the updated profiles for them, are found at the end Delete this ability.
of this document, and should be changed wherever they appear in
this book. Page 87 and 92 – Land Raider Redeemer and Ranged Weapons
list, flamestorm cannon
STORM SHIELDS Change Range characteristic to 12".
The rules for storm shields were updated in the 2020 edition
of Codex: Space Marines. As a result, wherever the rules for a Page 98 – Stratagems, Only in Death Does Duty End, rules text
storm shield appear in this book, they should be replaced with the Change the first sentence to read:
following: ‘Use this Stratagem when a Grey Knights Character (other
than a Brotherhood Champion) is destroyed.’
‘Storm Shield: The bearer has a 4+ invulnerable save. In
addition, add 1 to armour saving throws made for the bearer.’ Page 99 – Stratagems, Psybolt Ammunition, rules text
Change the second sentence to read:
PSYCHIC FOCUS ‘The Strength and Armour Penetration characteristics of any
Many veteran Grey Knights players are unclear whether or not a boltguns, storm bolters, heavy bolters, twin heavy bolters and
matched play rule called Psychic Focus, which was published in the hurricane bolters that unit fires are improved by 1 this phase.’
previous edition of the game and enabled their Psykers to ignore
the increasing Warp Charge cost of Smite, should continue to apply Page 99 – Stratagems, Armoury of Titan, rules text
or not. For clarity, this rule is not a feature of the 9th edition of Add the following:
Warhammer 40,000, and Grey Knights Psykers manifest Smite ‘You can only use this Stratagem once per battle.’
just like any other Psyker unit. Rest assured that the psychic might
of this army can be reflected using the additional updates and rules Page 99 – Stratagems, Psychic Channelling, rules text
found within Psychic Awakening: Ritual of the Damned, and we Change the second sentence to read:
will be building upon this even more in the 9th edition version of ‘Roll an additional D6 and discard the lowest result.’
Codex: Grey Knights.

WARHAMMER 40,000 – CODEX: GREY KNIGHTS 1


Page 99 – Stratagems, Heed the Prognosticars
Change to read:
‘Use this Stratagem at the start of your turn. Select one Grey
Knights Character. Until the start of your next turn, the
invulnerable save of that Character is improved by 1 (to a
maximum of 3+).’

Page 99 – Stratagems, Finest Hour, rules text


Change the second sentence to read:
‘Select one Grey Knights Character from your army and
increase the range of its aura abilities (e.g. Rites of Battle, Bane
of Evil and Unyielding Anvil) by 6" until the end of the turn.’

Page 101 – Sanctic Discipline, Sanctuary, rules text


Change to read:
‘Sanctuary has a warp charge value of 6. If manifested, pick a
friendly Grey Knights unit within 12" of the Psyker. Until the
start of your next Psychic phase, the invulnerable save of that
unit is improved by 1 (to a maximum of 3+). Models that do not
have an invulnerable save instead gain a 5+ invulnerable save.’

FAQs
Q: When a unit with the And They Shall Know No Fear ability
takes a Morale test, is the number that is added to the dice roll
for the number of models destroyed in that unit for that turn
considered to be a modifier (for the purposes of applying re-rolls
before modifiers)?
A: No, the number added is not considered to be a modifier.

WARHAMMER 40,000 – CODEX: GREY KNIGHTS 2


WEAPON UPDATES
RANGED WEAPONS RANGE TYPE S AP D ABILITIES
Combi-flamer Before selecting targets, select one or both of the profiles below to make attacks with. If you select both, then each time an attack is made
with this weapon this phase, subtract 1 from that attack’s hit roll.
- Boltgun 24" Rapid Fire 1 4 0 1 -
- Flamer 12" Assault D6 4 0 1 Each time an attack is made with this weapon profile, that attack automatically hits the target.
Combi-melta Before selecting targets, select one or both of the profiles below to make attacks with. If you select both, then each time an attack is made
with this weapon this phase, subtract 1 from that attack’s hit roll.
- Boltgun 24" Rapid Fire 1 4 0 1 -
- Meltagun 12" Assault 1 8 -4 D6 Each time an attack made with this weapon profile targets a unit within half range, that
attack has a Damage characteristic of D6+2.
Combi-plasma Before selecting targets, select one or two of the profiles below to make attacks with (you can only select one of the plasma gun profiles). If
you select two, then each time an attack is made with this weapon this phase, subtract 1 from that attack’s hit roll.
- Boltgun 24" Rapid Fire 1 4 0 1 -
- Plasma gun (standard) 24" Rapid Fire 1 7 -3 1 -
- Plasma gun (supercharge) 24" Rapid Fire 1 8 -3 2 If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is
destroyed after shooting with this weapon
Flamer 12" Assault D6 4 0 1 Each time an attack is made with this weapon, that attack automatically hits the target.
Flamestorm cannon 12" Heavy D6 6 -2 2 Each time an attack is made with this weapon, that attack automatically hits the target.
Heavy bolter 36" Heavy 3 5 -1 2 -
Heavy flamer 12" Heavy D6 5 -1 1 Each time an attack is made with this weapon, that attack automatically hits the target.
Heavy plasma cannon Before selecting targets, select one of the profiles below to make attacks with.
- Standard 36" Heavy D3 7 -3 1 Blast
- Supercharge 36" Heavy D3 8 -3 2 Blast. Each time an unmodified hit roll of 1 is made for an attack with this weapon profile,
the bearer suffers 1 mortal wound after shooting with this weapon.
Hunter-killer missile 48" Heavy 1 10 -2 D6 The bearer can only shoot with each hunter-killer missile it is equipped with once per battle.
Icarus stormcannon 48" Heavy 3 7 -1 2 Each time an attack is made with this weapon against an Aircraft unit, make 2 hit rolls
instead of 1 and add 1 to both those hit rolls.
Multi-melta 24" Heavy 2 8 -4 D6 Each time an attack made with this weapon targets a unit within half range, that attack has
a Damage characteristic of D6+2.
Plasma cannon Before selecting targets, select one of the profiles below to make attacks with.
- Standard 36" Heavy D3 7 -3 1 Blast
- Supercharge 36" Heavy D3 8 -3 2 Blast. If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the
bearer is destroyed after shooting with this weapon.
Plasma cutter Before selecting targets, select one of the profiles below to make attacks with.
- Standard 12" Assault 1 7 -3 1 -
- Supercharge 12" Assault 1 8 -3 2 If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is
destroyed after shooting with this weapon.
Skyhammer missile launcher 60" Heavy 3 7 -1 D3 Each time an attack is made with this weapon against an Aircraft unit, add 1 to that
attack’s hit roll.
Twin heavy bolter 36" Heavy 6 5 -1 2 -
Twin heavy plasma cannon Before selecting targets, select one of the profiles below to make attacks with.
- Standard 36" Heavy 2D3 7 -3 2 Blast
- Supercharge 36" Heavy 2D3 8 -3 3 Blast. Each time an unmodified hit roll of 1 is made for an attack with this weapon profile,
the bearer suffers 1 mortal wound after shooting with this weapon.
Twin multi-melta 24" Heavy 4 8 -4 D6 Each time an attack made with this weapon targets a unit within half range, that attack has
a Damage characteristic of D6+2.

MELEE WEAPONS RANGE TYPE S AP D ABILITIES


Crozius arcanum Melee Melee +2 -1 2 -
Power axe Melee Melee +2 -2 1 -
Servo-arm Melee Melee x2 -2 3 Each time the bearer fights, no more than one attack can be made with each servo-arm.

WARHAMMER 40,000 – CODEX: GREY KNIGHTS 3

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