Professional Documents
Culture Documents
FAQ V9 Fusionnées - 10102020
FAQ V9 Fusionnées - 10102020
These documents collect amendments to the rules and present *Page 52 – Tor Garadon, Abilities, Signum Array
our responses to players’ frequently asked questions. Often Change to read:
these amendments are updates necessitated by new releases or ‘In your Command phase, select one friendly Imperial Fists unit
community feedback; these can be identified by the presence within 3" of this model. Until the start of your next Command
of an asterisk before the page reference. At other times, these phase, each time a model in that unit makes a ranged attack, add
amendments are errata designed to correct mistakes or add 1 to that attack’s hit roll.’
clarity to a rule that is not as clear as it might be.
*Page 52 – Tor Garadon, Abilities
As they’re revised regularly, each of these documents has a Change ability name and rules text to read:
version number; where a version number has a letter, e.g. 1.1a, ‘Rites of Battle (Aura): While a friendly Imperial Fists Core unit
this means it has had a local amendment, only in that language, is within 6" of this model, each time a model in that unit makes
to clarify a translation issue or other minor correction. When an attack, re-roll a hit roll of 1.’
a document is revised, the version number will be incremented
and new updates will be highlighted in blue, while new errata *Page 53 – Pedro Kantor, Abilities, Chapter Master
and FAQs will be highlighted in magenta. Change to read:
‘In your Command phase, select one friendly Crimson Fists Core
or Crimson Fists Character unit within 6" of this model. Until the
DESIGNER’S NOTES start of your next Command phase, each time a model in that
CODEX SPACE MARINES – SUPPLEMENT UPDATES unit makes an attack, you can re-roll the hit roll.’
With the release of the 2020 edition of Codex: Space Marines, it
is necessary to update the Codex supplements that were written *Page 53 – Pedro Kantor, Abilities, Oath of Rynn
to work alongside its predecessor. These updates ensure that the Change ability name and rules text to read:
rules presented in this supplement work smoothly and ‘as intended’ ‘Oath of Rynn (Aura): While a friendly Crimson Fists Core unit
with the latest Codex. They involve such things as adding the Core is within 6" of this model, add 1 to the Attacks characteristic of
keyword in the appropriate places and attaching appropriate labels models in that unit.’
and categories to psychic powers and Stratagems. They also include
updating certain weapon profiles to match changes in Codex: Space *Page 53 – Pedro Kantor, Abilities
Marines, and readjusting certain other rules to take into account Add the following ability:
their altered efficacy when used in conjunction with the new units ‘Rites of Battle (Aura): While a friendly Crimson Fists Core unit
and rules presented in Codex: Space Marines. is within 6" of this model, each time a model in that unit makes
an attack, re-roll a hit roll of 1.’
These documents collect amendments to the rules and present *Page 53 – Iron Father Feirros, Blessing of the Omnissiah
our responses to players’ frequently asked questions. Often Change to read:
these amendments are updates necessitated by new releases or ‘At the end of your Movement phase, this model can repair one
community feedback; these can be identified by the presence friendly Iron Hands Vehicle model within 3" of it. That Vehicle
of an asterisk before the page reference. At other times, these model regains up to 3 lost wounds. Each model can only be
amendments are errata designed to correct mistakes or add repaired once per turn.’
clarity to a rule that is not as clear as it might be.
*Page 57 – Warlord Traits, Adept of the Omnissiah, rules text
As they’re revised regularly, each of these documents has a Change to read ‘(see Codex: Space Marines)’
version number; where a version number has a letter, e.g. 1.1a,
this means it has had a local amendment, only in that language, *Page 58 – Relics of Medusa, Betrayer’s Bane, Abilities
to clarify a translation issue or other minor correction. When Change to read:
a document is revised, the version number will be incremented ‘Each time an attack made with this weapon’s meltagun profile
and new updates will be highlighted in blue, while new errata targets a unit within half range, that attack has a Damage
and FAQs will be highlighted in magenta. characteristic of D6+2.’
Delete this ability (the bonus has already been accounted for in
its Blessing of the Omnissiah ability). *Page 60 – March of the Ancients
Add the following sentence:
*Page 53 – Iron Father Feirros, Rites of Tempering ‘You can only use this Stratagem once per battle.’
Change to read:
‘Infantry models in friendly Iron Hands units have a 5+ *Page 60 – Souls of Iron
invulnerable save whilst their unit is within 6" of this model.’ Change the Command Point cost of this Stratagem to 2CP.
*Page 62 – Reforge
Change the second sentence to read:
‘If manifested, select one friendly Iron Hands Vehicle model
within 3" of and visible to that psyker (you cannot select a model
that has already regained lost wounds this turn).’
WEAPON UPDATES
MELEE WEAPONS RANGE TYPE S AP D ABILITIES
Servo-arm Melee Melee x2 -2 3 Each time the bearer fights, no more than one attack can be made with each servo-arm.
These documents collect amendments to the rules and present Page 81 – Magus, Abilities, Spiritual Leader
our responses to players’ frequently asked questions. Often Change to read:
these amendments are updates necessitated by new releases or ‘<Cult> units (other than Psykers) within 6" of any friendly
community feedback; these can be identified by the presence <Cult> Magus models at the start of your opponent’s Psychic
of an asterisk before the page reference. At other times, these phase can attempt to deny one psychic power manifested within
amendments are errata designed to correct mistakes or add 12" of them that phase as if they were themselves a Psyker
clarity to a rule that is not as clear as it might be. (measure range to any model in the unit).’
As they’re revised regularly, each of these documents has a *Pages 83 and 102 – Jackal Alphus and Ranged Weapons list,
version number; where a version number has a letter, e.g. 1.1a, Jackal sniper rifle, Abilities
this means it has had a local amendment, only in that language, Change the first sentence to read:
to clarify a translation issue or other minor correction. When ‘Each time you select a target for this weapon, you can ignore the
a document is revised, the version number will be incremented Look Out, Sir rule.’
and new updates will be highlighted in blue, while new errata
and FAQs will be highlighted in magenta. Page 90 – Locus, Abilities, Unquestioning Bodyguard
Change the first sentence to read:
‘Each time a <Cult> Character model (other than a Locus)
DESIGNER’S NOTES loses a wound whilst they are within 3" of any friendly <Cult>
WEAPON UPDATES Locuses, you can select one of those Locuses to use this ability
Several weapon profiles were updated in the 2020 edition of instead of using the Unquestioning Loyalty ability (pg 78).’
Codex: Space Marines. As a result, where those same weapons
appear in this publication, they are updated to match. We have *Page 91 – Sanctus, Abilities, Camo Cloak
also updated the wording of certain weapons’ abilities that Change the first sentence to read:
would explode or inflict mortal wounds on hit rolls of 1, so that ‘Each time a ranged attack is allocated to this model while it
they now only do so on unmodified hit rolls of 1. The weapons in is receiving the benefits of cover, add an additional 1 to any
question, and the updated profiles for them, are found at the end armour saving throw made against that attack.’
of this document, and should be changed wherever they appear in
this book. *Pages 91 and 103 – Sanctus and Ranged Weapons list, silencer
sniper rifle, Abilities
Having updated several weapon profiles, we have also reviewed Change the first sentence to read:
those Relics that replace one of the updated weapons. As a result, ‘Each time you select a target for this weapon, you can ignore the
we have decided to update a few Relics to ensure that they are not Look Out, Sir rule.’
worse (e.g. have a lower Strength characteristic) than the weapons
they replace. Page 92 – Kelermorph, Abilities, Heroic Deeds,
Heroic Inspiration
Change this ability to read:
UPDATES & ERRATA ‘If this model kills any enemy models with its ranged weapons,
*Page 78 – Abilities, Cult Ambush then until the end of the phase, after resolving its attacks, re-roll
Add the following: hit rolls of 1 for attacks made by friendly <Cult> Infantry units
‘Matched Play: In matched play, units set up in ambush whilst they are within 6" of this model.’
using this rule do not count as being Strategic Reserves or
Reinforcement units.’ *Page 92 – Kelermorph, Abilities, Gunslinger
Change the first sentence to read:
Page 79 – Cult Ambush, Revealing Ambush Markers ‘Each time you select a target for a ranged attack made by this
Change the last sentence of the first paragraph to read: model, you can ignore the Look Out, Sir rule.’
‘Note that unless these units actually move during this
Movement phase, they do not count as having moved in their Page 95 – Atalan Jackals, unit description.
Movement phase for any rules purposes, such as shooting Change second sentence to read:
Heavy weapons.’ ‘It can include up to 4 additional Atalan Jackals (Power Rating
+3) or up to 8 additional Atalan Jackals (Power Rating +6).’
*Page 98 – Cult Leman Russ, Abilities, Grinding Advance Page 111 – Stratagems, Lying in Wait, rules text
Delete the second sentence. Change the first sentence to read:
‘Use this Stratagem when you set up a unit from your army as
Page 100 – Cult Chimera, Transport reinforcements that has the Cult Ambush ability and that was set
Add the following: up underground.’
‘Each Astra Militarum Heavy Weapons Team takes the space
of two other models and each Ogryn takes the space of three Page 111 – Stratagems, A Perfect Ambush, rules text
other models.’ Add the following:
‘You cannot use this Stratagem on a unit that disembarked from a
Page 102 – Ranged Weapons list, mining laser Transport this turn.’
Change the weapon’s Damage characteristic to ‘D6’.
Page 112 – Stratagems, A Plan Generations in the Making,
*Page 108 – Brood Brothers rules text
Change the penultimate sentence to read: Add the following:
‘Brood Brothers Detachments do not gain Command Benefits.’ ‘You can only use this Stratagem once per battle.’
Add the following paragraphs at the end of the Brood Designer’s Note: This publication went to print before the changes
Brothers rules: to the Drukhari Stratagem ‘Agents of Vect’ were made. To make this
‘Orders Stratagem different whilst still maintaining game balance, we have
Brood Brothers units that have the Voice of Command or Tank decided to make this Stratagem one use only rather than increasing
Orders abilities (see Codex: Astra Militarum) cannot issue orders the Command Point cost.
to any unit that has the Genestealer Cults Faction keyword,
nor can they issue orders to units that they would not have been Page 113 – Broodmind Discipline, Mental Onslaught, rules text
able to issue orders to before they gained the Brood Brothers Change the last sentence to read:
keyword (e.g. a Brood Brothers Company Commander cannot ‘If your score is higher, the enemy model’s unit suffers 1 mortal
issue orders to a Brood Brothers Ogryn unit or to a Brood wound; if the selected model is still alive you then repeat this
Brothers Tempestus Scions unit). process (each player rolling a D6 and adding their respective
Leadership) until either the selected model is destroyed, your
Transports opponent rolls a 6, and/or your opponent’s result is equal to or
Brood Brothers Taurox Primes can only transport 10 Brood higher than yours.’
Brothers Officio Prefectus Infantry models or 10 Infantry
models that replaced their Militarum Tempestus keyword with Page 113 – Broodmind Discipline, Mass Hypnosis
Brood Brothers.’ Add the following:
‘If the target has a rule that allows it to fight first in the Fight
*Page 109 – Cult Creeds, The Hivecult: Disciplined Militants, phase even if it did not charge, then instead of fighting last in
rules text the Fight phase, it fights as if it did not have that ability and did
Change the first sentence to read: not charge.’
‘Each time a Morale test is failed for a unit with this Cult Creed,
until the end of the phase, halve the number of models that flee that Page 113 – Broodmind Discipline, Mind Control
unit due to failed Combat Attrition tests (rounding fractions down).’ Change third and fourth sentences to read:
‘If the score is less than that model’s Leadership characteristic,
*Page 109 – Cult Creeds, Rusted Claw: Nomadic Survivalists nothing happens, but if it equals or exceeds it, that model can
Change the second sentence of this Cult Creed to read: either shoot as if it were your Shooting phase, or make a single
‘If a Biker unit with this Cult Creed Advances, until the end of close combat attack as if it were the Fight phase. In either case,
the turn, all models in that unit treat all Pistol and Rapid Fire treat that model as if it were a separate unit that is part of your
weapons they are equipped with as Assault weapons. In addition, army whilst shooting or making that close combat attack.’
Biker models with this Cult Creed do not suffer the penalty to
their hit rolls for Advancing and shooting Assault weapons.’ Page 115 – Cult Warlord Traits, The Rusted Claw: Entropic Touch
Change the first sentence to read:
Page 110 – Stratagems, They Came From Below…, rules text ‘Each time you roll an unmodified wound roll of 6 in the Fight
Add the followings: phase for a model from a friendly Rusted Claw unit whilst it is
‘Any units set up underground in this way cannot arrive on the within 6" of your Warlord, the Armour Penetration characteristic
battlefield during the first battle round, and in a matched play of that attack is improved by 1 (i.e. AP0 becomes AP-1, AP-1
game, if they haven’t arrived from underground by the end of the becomes AP-2, and so on).’
third battle round they count as having been destroyed. You can
only use this Stratagem once per battle.’
*Page 116 – Sacred Relics of the Cult, Oppressor’s Bane, Abilities Q: When setting up models in unit coherency as a result of the Cult
Change the first sentence to read: Reinforcements Stratagem, does each model need to be set up in
‘Each time you select a target for this weapon, you can ignore the coherency with other models from that unit that were in play at the
Look Out, Sir rule.’ start of the phase?
A: Yes.
*Page 117 – Sacred Relics of the Cult, Metallophagic Stave,
rules text Q: How many autopistols can an Atalan Jackal be armed with?
Change the Strength characteristic of this weapon to ‘+3’ A: When the wargear option states that ‘the same model cannot
take the same weapon twice’, this is referring to weapons taken
Page 118 – Points Values, Troops, Brood Brothers Infantry Squad from the Atalan Weapons list, and does not include the autopistol
Change the models per unit value to ‘10-20’. that the model is armed with to start with. As such, an Atalan
Jackal can take one autopistol from this list, which is in addition
Page 118 – Points Values, Achilles Ridgerunner to the one it is already armed with.
Change the Models per Unit value to read ‘1-3’.
Q: If a Psyker unit containing models with a Wounds
characteristic of 1 suffers a wound from the Sanctus’ silencer sniper
FAQs rifle, how is the resulting Perils of the Warp resolved?
Q: Are units in Brood Brothers Detachments restricted from A: If the unit loses any wounds as the result of an attack made with
using Regimental Orders, or all orders? this weapon (in the case of a Psyker unit of single-wound models,
A: They cannot use Regimental Orders, but can use other orders. this essentially means ‘if any models were destroyed as the result
Note the errata above that further clarified which units these of an attack made with this weapon’), then the unit suffers Perils of
orders can and cannot be issued to. the Warp. Note that the unit only suffers Perils of the Warp after
the attack has been resolved; therefore, if the last model in that
Q: If you use a Stratagem to stop an opponent’s Stratagem from unit was destroyed by the attack, then there is no unit left on the
being resolved (e.g. A Plan Generations in the Making ) to stop battlefield to suffer Perils of the Warp (i.e. this ability can’t cause a
a one use only Stratagem such as Tide of Traitors, does that Psyker unit to ‘explode’ if the attack destroys the last model in a
Stratagem still count as being used and therefore cannot be used unit before it suffers Perils of the Warp).
again for the remainder of the battle?
A: No. Q. If I target an enemy model within Engagement Range of another
enemy unit with the Mind Control psychic power, can I choose to
Q: Can ambush markers be placed on top of each other or shoot with that model if the power is successfully manifested and I
partially overlapping? beat its Leadership characteristic on the 3D6 roll?
A: No. A: As this model is now treated as part of your army, it would follow
all the normal rules for units making shooting attacks whilst within
Q: In regards to ambush markers and revealing them, what is the 1" of an enemy unit, so the answer to this question is no, unless you
correct order if one player has other interactions that would take are shooting with a Pistol weapon (or another ranged weapon that
place at the same time (e.g. Dark Matter Crystal)? can be shot even if enemy units are within 1"). Note that the model
A: Revealing ambush markers is the final step, after all other ‘end could still make a single close combat attack instead, though.
of the Movement phase’ interactions have been completed.
Q: The Gift From Beyond Relic adds +2 to the wound roll. Given
Q: If a model suffers a mortal wound as a result of the Mental that these rolls cannot be modified by more than -1 or +1, how does
Onslaught psychic power, but then does not lose a wound due to an this work?
ability such as Disgustingly Resilient, does the Mental Onslaught A: While hit rolls and wounds rolls cannot be modified by more
power continue? than -1 or +1, this limit takes effect after all applicable modifiers
A: Yes. have been applied, some of which may cancel each other out.
Q: Can you use the A Perfect Ambush Stratagem on a unit set For example, if a model making an attack with the Gift From
up in ambush when it is set up on the battlefield within 1" of an Beyond, which is conferring a +2 modifier to the wound roll,
ambush marker? targets a unit that has a rule that applies a -1 modifier to the
A: Yes wound roll, then, after applying both of these modifiers to the roll,
there would be a final modifier of +1.
These documents collect amendments to the rules and present *Page 95 and 111 – Shaimeshi blade, Abilities
our responses to players’ frequently asked questions. Often Change the second sentence to read:
these amendments are updates necessitated by new releases or ‘Each time an attack is made with this weapon against a unit
community feedback; these can be identified by the presence without the Vehicle or Titanic keyword, it wounds the target on
of an asterisk before the page reference. At other times, these a wound roll of 2+, instead of 4+.’
amendments are errata designed to correct mistakes or add
clarity to a rule that is not as clear as it might be. Pages 103 and 104 – Talos and Cronos, Keywords
Add ‘Fly’
As they’re revised regularly, each of these documents has a
version number; where a version number has a letter, e.g. 1.1a, *Page 105 – Raider and Venom, Open-topped
this means it has had a local amendment, only in that language, Change the third sentence to read:
to clarify a translation issue or other minor correction. When ‘When they do so, any restrictions or modifiers that apply to this
a document is revised, the version number will be incremented model also apply to its passengers.’
and new updates will be highlighted in blue, while new errata
and FAQs will be highlighted in magenta. Add the following:
‘While this transport is within Engagement Range of any enemy
units, embarked units cannot shoot, except with any Pistols they
DESIGNER’S NOTES are equipped with.’
WEAPON UPDATES
Several weapon profiles were updated in the 2020 edition of *Page 106 and 108 – Razorwing missiles, necrotoxin
Codex: Space Marines. As a result, where those same weapons missile, Abilities
appear in this publication, they are updated to match. The Change the second sentence to read:
weapon in question, and the updated profile for it, is found at the ‘Each time an attack is made with this weapon against a unit
end of this document, and should be changed wherever it appears without the Vehicle or Titanic keyword, it wounds the target on
in this book. a wound roll of 2+, instead of 4+.’
WEAPON UPDATES
MELEE WEAPONS RANGE TYPE S AP D ABILITIES
Power sword Melee Melee +1 -3 1 -
These documents collect amendments to the rules and present Page 70 – Daemon Prince of Nurgle
our responses to players’ frequently asked questions. Often Add ‘Psyker’ to the keywords line.
these amendments are updates necessitated by new releases or
community feedback; these can be identified by the presence Page 77 – Nurglings, Abilities, Mischief Makers
of an asterisk before the page reference. At other times, these Change this ability to read:
amendments are errata designed to correct mistakes or add ‘When you set up a unit of Nurglings during deployment, they
clarity to a rule that is not as clear as it might be. can either be set up in their deployment zone, or anywhere on
the battlefield that is more than 9" from the enemy deployment
As they’re revised regularly, each of these documents has a zone and any enemy models.’
version number; where a version number has a letter, e.g. 1.1a,
this means it has had a local amendment, only in that language, Page 83 – Possessed
to clarify a translation issue or other minor correction. When Remove ‘Daemon’ from the Faction keywords line
a document is revised, the version number will be incremented Add ‘Daemon’ to the keywords line
and new updates will be highlighted in blue, while new errata
and FAQs will be highlighted in magenta. *Page 84 – Myphitic Blight-haulers, Abilities, Tri-tracked
Delete this ability.
Q: If the Poxwalkers’ Curse of the Walking Pox ability or the ‘The Dead
Walk Again’ Stratagem increases the unit above its starting strength in
a game that uses a points limit, does this cost reinforcement points?
A: Yes, you must pay reinforcement points for each Poxwalker
model that you add to the unit that would increase the unit above
its starting strength.
These documents collect amendments to the rules and present Pages 91 and 94 – Illic Nightspear and Rangers, Abilities,
our responses to players’ frequently asked questions. Often Appear Unbidden
these amendments are updates necessitated by new releases or Change the last sentence of this ability to read:
community feedback; these can be identified by the presence ‘At the end of one of your Movement phases, this unit can
of an asterisk before the page reference. At other times, these emerge from the webway – set this unit up anywhere on the
amendments are errata designed to correct mistakes or add battlefield that is more than 9" away from any enemy models.’
clarity to a rule that is not as clear as it might be.
*Page 94 – Rangers, Abilities, Cameleoline Cloaks
As they’re revised regularly, each of these documents has a Change to read:
version number; where a version number has a letter, e.g. 1.1a, ‘Each time a ranged attack is allocated to a model in this unit
this means it has had a local amendment, only in that language, while it is receiving the benefits of cover, add an additional 1 to
to clarify a translation issue or other minor correction. When any armour saving throw made against that attack.’
a document is revised, the version number will be incremented
and new updates will be highlighted in blue, while new errata *Page 94 and 110 – Rangers and Ranged Weapons list, ranger
and FAQs will be highlighted in magenta. long rifle, Abilities
Change the first sentence to read:
‘Each time you select a target for this weapon, you can ignore the
DESIGNER’S NOTES Look Out, Sir rule.’
WEAPON UPDATES
Several weapon profiles were updated in the 2020 edition of Page 105 – Fire Prism, Abilities, Pulsed Laser Discharge
Codex: Space Marines. As a result, where those same weapons Change to read:
appear in this publication, they are updated to match. We have ‘Pulsed Laser Discharge: If this model remains stationary
also updated the wording of certain weapons’ abilities that or moves under half speed in its Movement phase (i.e. it
would explode or inflict mortal wounds on hit rolls of 1, so that moves a distance in inches less than half of its current Move
they now only do so on unmodified hit rolls of 1. The weapons in characteristic) it can shoot its prism cannon twice in its next
question, and the updated profiles for them, are found at the end Shooting phase (the prism cannon must use the same profile and
of this document, and should be changed wherever they appear in target the same unit both times it is fired).’
this book.
Page 108 – Hemlock Wraithfighter
Change the unit description to read:
UPDATES & ERRATA ‘A Hemlock Wraithfighter is a single model equipped with two
Page 84 – Autarch heavy D-scythes and spirit stones.’
Change the unit description to read:
‘An Autarch is a single model armed with a star glaive and *Page 113 – Other Wargear, crystal targeting matrix, Effect
plasma grenades. They are equipped with a Forceshield.’ Change to read:
‘If the bearer Advances, until the end of the turn, the type of any
Page 85 – Autarch with Swooping Hawk Wings Heavy weapons it is equipped with are changed to Assault (e.g. a
Change the unit description to read: Heavy D6 weapon becomes an Assault D6 weapon).’
‘An Autarch with Swooping Hawk wings is a single model armed
with a power sword, fusion pistol and plasma grenades. They are *Page 117 – Craftworld Attributes, Saim-Hann: Wild Host
equipped with a Forceshield.’ Change the second sentence of the Craftworld attribute to read:
‘In addition, if a Biker unit with this attribute Advances, until
*Pages 91 and 111 – Illic Nightspear and Ranged Weapons list, the end of the turn, all models in that unit treat all Heavy
Voidbringer, Abilities weapons they are equipped with as Assault weapons.’
Change the first sentence to read:
‘Each time you select a target for this weapon, you can ignore the Page 117 – Craftworld Attributes, Biel-Tan: Swordwind,
Look Out, Sir rule.’ rules text
Change the last sentence to read:
*Page 91 – Illic Nightspear, Abilities, Hunter Unseen ‘A shuriken weapon is any weapon profile whose name includes
Change the last sentence to read: the word ‘shuriken’ (e.g. shuriken pistol, Avenger shuriken
‘Each time a ranged attack is allocated to this model while it catapult etc.) Kurnous’ Bow, the Blazing Star of Vaul and
is receiving the benefits of cover, add an additional 1 to any Scorpion’s claw (shooting) are also shuriken weapons.’
armour saving throw made against that attack.’
Page 124 – Runes of Battle, Protect/Jinx Q: If the Warlord of my Battle-forged army is an Autarch, does
Change the Jinx effect to read: the Path of Command ability refund Command Points when my
‘Choose an enemy unit within 18" of the Psyker – your opponent opponent spends Command Points on their Stratagems?
must subtract 1 from all saving throws made for that unit against A: No. This ability only applies to Command Points you spend.
attacks made by Asuryani units from your army until the start of
your next Psychic phase.’ Q: Is the Avatar of Khaine a named character?
A: No.
Page 125 – Runes of Fate, Doom, rules text
Change the last sentence of the Doom psychic power to read: Q: Can the Avatar of Khaine have a Warlord Trait?
‘You can re-roll failed wound rolls for attacks made by Asuryani A: Yes.
units from your army against that unit until the start of your
next Psychic phase.’
Q: Can a player cast a psychic power that targets a unit that is Q: Can a Swooping Hawk unit use Fire and Fade to move over an
only in range if they then use the Concordance of Power Stratagem enemy unit and use the Swooping Hawk Grenade Pack ability? If
to extend that power’s range? I use Fire and Fade on a Crimson Hunter, will it crash due to not
A: Yes. being able to move its minimum distance? If a unit that can Fly
uses Fire and Fade in a Fire and Fury Battlezone, does it have to
Q: The Dark Reapers’ Inescapable Accuracy ability no longer roll for the Burning Skies special rule?
mentions Overwatch. Does this mean that they can hit on A: Yes in all cases.
Overwatch on rolls of 3+?
A: No. Inescapable Accuracy only affects attacks made in the Q: When a Psyker in my army casts the Quicken psychic
Shooting phase. power on one of my units, can that unit Advance when it makes
this move?
Q: If a unit of Dark Reapers (which have the Inescapable Accuracy A: Yes.
ability) shoots at a Culexus Assassin (which has the Etherium
ability), what roll do the Dark Reapers require to successfully hit Q: Can a Swooping Hawk unit that moves over an enemy unit as a
the Assassin? result of the Quicken psychic power use its Grenade Pack ability?
A: 3+. A: Yes.
This is because while the Dark Reapers treat their Ballistic Skill Q: When using the Phantasm Stratagem, can the Webway Strike
as 6+ because of the Etherium ability, they always score a hit Stratagem be used in conjunction, to move one of the affected
on rolls of 3+ because of their Inescapable Accuracy ability, units into reserves?
which is irrespective of their Ballistic Skill characteristic or A: No.
any modifiers.
Q: If a Character with the Phoenix Gem is targeted by an enemy
Q: If my army is led by a Harlequins Warlord, for example, unit’s attacks, and these attacks cause several successful wounds,
and I have a Detachment of Craftworlds units, can I use the the saving throws are taken one at a time. If the Character fails a
Treasures of the Craftworld Stratagem to give a Character in the saving throw and is destroyed, but the Phoenix Gem causes them to
Craftworlds Detachment a Remnant of Glory? remain in play, what happens to any remaining successful wounds
A: Yes. The only requirement to have access to Stratagems is that that were allocated – are they lost, or does the Character then have
you have a Detachment of the appropriate Faction. If you have a to take saving throws against them?
Craftworlds Detachment, you have access to their Stratagems. A: The Character must then take the remaining saving throws.
WEAPON UPDATES
RANGED WEAPONS RANGE TYPE S AP D ABILITIES
Dragon’s breath flamer 12" Assault D6 5 -1 1 Each time an attack is made with this weapon, that attack automatically hits the target.
Flamer 12" Assault D6 4 0 1 Each time an attack is made with this weapon, that attack automatically hits the target.
These documents collect amendments to the rules and present *Page 122 – Khârn the Betrayer, Abilities, The Betrayer
our responses to players’ frequently asked questions. Often Change to read:
these amendments are updates necessitated by new releases or ‘You cannot re-roll or modify hit rolls of 1 made for Khârn the
community feedback; these can be identified by the presence Betrayer in the Fight phase. Instead, those attacks automatically
of an asterisk before the page reference. At other times, these hit another friendly unit within Engagement Range of Khârn.
amendments are errata designed to correct mistakes or add Randomly determine which unit is hit if there is more than one.
clarity to a rule that is not as clear as it might be. If there are no other friendly units within Engagement Range of
Khârn, the hits are discarded.’
As they’re revised regularly, each of these documents has a
version number; where a version number has a letter, e.g. 1.1a, Page 143 – Noise Marines, Abilities, Music of the Apocalypse
this means it has had a local amendment, only in that language, Change the second sentence to read:
to clarify a translation issue or other minor correction. When ‘Do not remove the destroyed model yet – after the attacking
a document is revised, the version number will be incremented unit has finished making all its attacks, the destroyed model
and new updates will be highlighted in blue, while new errata can shoot with one of its ranged weapons as if it were your
and FAQs will be highlighted in magenta. Shooting phase.’
Please note that the updates and errata at the beginning of this Page 147 – Obliterators, fleshmetal guns
document refer to the second edition of Codex: Chaos Space Change the first sentence to read:
Marines. Updates and errata to the first edition of this Codex ‘Each time this unit is chosen to attack with fleshmetal guns, roll
can be found at the end of this document. The FAQ section is three D3, one after the other, to determine the characteristics of
applicable to both editions of the Codex. the unit’s fleshmetal guns when resolving those attacks.’
*Page 168 – Dark Hereticus Discipline, Gift of Chaos, rules text Q: If I choose not to select a Mark of Chaos for Greater Possessed,
Change the fourth sentence to read: which units (if any) can benefit from its Locus of Power ability?
‘If a Character is destroyed by this power, you can add a Chaos A: Only <Legion> Daemon units that you have also chosen not to
Spawn to your army within 6" of the Character and not within select a Mark of Chaos for.
Engagement Range of any enemy units before they are removed as
a casualty.’ Q: Can a model use the Incursion psychic power to summon a unit
even if it has moved during this turn? What about if it has already
Page 170 – Artefacts of Chaos, The Black Mace used the Daemonic Ritual ability this turn?
Change the first and second sentence to read: A: Yes in either case.
‘Model with power maul or accursed crozius only. The Black Mace
replaces the bearer’s power maul or accursed crozius and has the Q: When using the Chaos Familiar Stratagem to replace a psychic
following profile:’ power, can I select a <Mark of Chaos> psychic power from the Dark
Hereticus discipline that the Psyker would be eligible for?
Page 171 – Artefacts of Chaos, The Cursed Crozius A: Yes.
Change the first and second sentence to read:
‘Word Bearers model with power maul or accursed crozius only. Q: If I use the Daemon Shell or Flakk Missile Stratagem and I hit,
The Cursed Crozius replaces the bearer’s power maul or accursed do I continue to roll to wound and do damage normally in addition
crozius and has the following profile:’ to doing mortal wounds?
A: No, the normal attack sequence ends.
*Page 170 – Artefacts of Chaos, Puscleaver
Change the Strength characteristic of this weapon to ‘+1’. Q: How should Perils of the Warp be resolved against Rubric
Marine units led by an Aspiring Sorcerer?
*Page 171 – Artefacts of Chaos, Claws of the Black Hunt, A: Any mortal wounds suffered are applied to the Sorcerer’s unit, so
rules text can be applied to another model if you wish (if a model in that unit
Change the first sentence of this Relic’s abilities to read: has already suffered any wounds, any mortal wounds must still be
‘Increase the wielder’s Attacks characteristic by 2.’ applied to this model first).
Page 173 – Legion Warlord Traits, Word Bearers: The Voice Q: If the Aspiring Sorcerer or Scarab Occult Sorcerer from a unit
of Lorgar has been destroyed, is this unit still treated as being a Psyker?
Change the rule to read: A: Yes.
‘Increases the range of your Warlord’s aura abilities (e.g. Lord of
Chaos, Demagogue) by 3". Increase the range of any Prayers to the Designer’s Note: Whilst these units would not be able to manifest
Dark Gods chanted by your Warlord by 3".’ or deny any psychic powers, any abilities, objectives or effects which
affect psykers are still likely to affect these warp-infused animated
suits of armour.
FAQs
Q. Does a Dark Apostle have to be on the battlefield to chant Q: Can the Killshot Stratagem be used to affect
a prayer? Hellforged Predators?
A: Yes. A: No. The Killshot Stratagem can only be used to affect models
using the Chaos Predator datasheet.
Q. When should I roll to determine the characteristics of my
Obliterators’ fleshmetal guns?
A. Determine these characteristics in step 1 of the Shooting
sequence, when you select the unit to shoot.
Q: Are the bonus attacks from Death to the False Emperor and the
Excess of Violence Stratagem cumulative? For example, if a model
with an Attacks characteristic of 1 rolled a hit roll of 6+ when
attacking an Imperium unit (thereby giving it an extra attack) and
then both of those attacks killed enemy models, would I then make
two extra attacks for that model? If yes, what happens if I roll hit
rolls of 6+ for these attacks?
A: Yes, they are cumulative. In the example given, you would
make two extra attacks but any further hit rolls of 6+ (and
any subsequent models destroyed) would not generate any
further attacks.
Page 132 – Khorne Berzerkers, Abilities Page 158 – Stratagems, Gifts of Chaos, rules text
Add the following ability: Add the following:
‘Berzerker Horde: The Battlefield Role of World Eaters Khorne ‘You can only use this Stratagem once per battle.’
Berzerkers is Troops instead of Elites.’
Page 158 – Stratagems, Chaos Boon, rules text
Page 135 – Noise Marines, Abilities, Music of the Apocalypse Change the first sentence to read:
Change the second sentence to read: ‘Use this Stratagem at the end of a Fight phase in which one
‘Do not remove the destroyed model yet – after the attacking unit of your Heretic Astartes Characters (excluding Daemon
has finished making all its attacks, the destroyed model can shoot Characters) slays an enemy Character, Vehicle or Monster.’
with one of its ranged weapons as if it were your Shooting phase.’
These documents collect amendments to the rules and present *Pages 62 – Traitoris Lances, rules text
our responses to players’ frequently asked questions. Often Change the last sentence to read:
these amendments are updates necessitated by new releases or ‘If your Warlord has the Chaos Knights keyword, Chaos
community feedback; these can be identified by the presence Knights Super-heavy Detachments in your army gain the
of an asterisk before the page reference. At other times, these following Command Benefits: ‘Select one of the following: +3
amendments are errata designed to correct mistakes or add Command Points if your Warlord is part of this Detachment;
clarity to a rule that is not as clear as it might be. +6 Command Points if your Warlord is part of this Detachment
and has the Titanic keyword.’
As they’re revised regularly, each of these documents has a
version number; where a version number has a letter, e.g. 1.1a, Page 64 – Stratagems, Tyrannical Court
this means it has had a local amendment, only in that language, Change the fourth sentence to read:
to clarify a translation issue or other minor correction. When ‘For each of these models, generate one Chaos Knights Warlord
a document is revised, the version number will be incremented Trait; the model is regarded as your Warlord for the purposes of
and new updates will be highlighted in blue, while new errata that Warlord Trait.’
and FAQs will be highlighted in magenta.
*Page 65 – Stratagems, Daemonic Guidance System
Change the second sentence to read:
DESIGNER’S NOTES ‘Select one shieldbreaker missile that unit is equipped with.
WEAPON UPDATES Until the end of the phase, when you select a target for that
Several weapon profiles were updated in the 2020 edition of weapon, you can ignore the Look Out, Sir rule.’
Codex: Space Marines. As a result, where those same weapons
appear in this publication, they are updated to match. We have Page 66 – Stratagems, Diabolic Rift
also updated the wording of certain weapons’ abilities that Change to read:
would explode or inflict mortal wounds on hit rolls of 1, so that ‘Use this Stratagem at the start of your opponent’s Psychic
they now only do so on unmodified hit rolls of 1. The weapons in phase. Until the end of that phase, when a Psychic test is taken
question, and the updated profiles for them, are found at the end for an enemy model within 12" of any Chaos Knights Infernal
of this document, and should be changed wherever they appear in Household models from your army, that enemy model suffers
this book. Perils of the Warp on any dice roll that includes any double,
instead of a double 1 or a double 6.’
WEAPON UPDATES
RANGED WEAPONS RANGE TYPE S AP D ABILITIES
Heavy flamer 12" Heavy D6 5 -1 1 Each time an attack is made with this weapon, that attack automatically hits the target.
Meltagun 12" Assault 1 8 -4 D6 Each time an attack made with this weapon targets a unit within half range, that attack has
a Damage characteristic of D6+2.
Plasma decimator Before selecting targets, select one of the profiles below to make attacks with.
- Standard 48" Heavy 2D6 7 -3 1 Blast
- Supercharge 48" Heavy 2D6 8 -3 2 Blast. Each time an unmodified hit roll of 1 is made for an attack with this weapon, the
bearer suffers 1 mortal wound after shooting with this weapon.
Twin meltagun 12" Assault 2 8 -4 D6 Each time an attack made with this weapon targets a unit within half range, that attack has
a Damage characteristic of D6+2.
These documents collect amendments to the rules and present UPDATES & ERRATA
our responses to players’ frequently asked questions. Often *Page 86 – Grinding Advance
these amendments are updates necessitated by new releases or Change to read:
community feedback; these can be identified by the presence ‘If this model Remains Stationary or moves under half speed
of an asterisk before the page reference. At other times, these in its Movement phase (i.e. it moves a distance in inches less
amendments are errata designed to correct mistakes or add than half of its current Move characteristic) it can shoot its
clarity to a rule that is not as clear as it might be. turret weapon twice in the following Shooting phase (the turret
weapon must target the same unit both times). The following
As they’re revised regularly, each of these documents has a weapons are turret weapons: battle cannon; eradicator nova
version number; where a version number has a letter, e.g. 1.1a, cannon; exterminator autocannon; vanquisher battle cannon;
this means it has had a local amendment, only in that language, demolisher cannon; executioner plasma cannon; punisher
to clarify a translation issue or other minor correction. When gatling cannon.’
a document is revised, the version number will be incremented
and new updates will be highlighted in blue, while new errata *Pages 88, 89, 114, 118, 122 and 126 – Tank Commander,
and FAQs will be highlighted in magenta. Knight Commander Pask, Leman Russ Battle Tanks, Baneblade,
Hellhammer and Armoury of the Imperium, demolisher cannon
Change Type characteristic to Heavy D6 and Abilities to ‘Blast’.
DESIGNER’S NOTES
WEAPON UPDATES Pages 90 and 101 – Commissar Yarrick, Lord Commissar and
Several weapon profiles were updated in the 2020 edition of Commissar, Summary Execution
Codex: Space Marines. As a result, where those same weapons Change to read:
appear in this publication, they are updated to match. We have ‘Summary Execution: The first time an Astra Militarum unit
also updated the wording of certain weapons’ abilities that fails a Morale test during the Morale phase whilst it is within
would explode or inflict mortal wounds on hit rolls of 1, so that 6" of any friendly Commissars, you can execute a model. If you
they now only do so on unmodified hit rolls of 1. The weapons in do, one model of your choice in that unit is destroyed and the
question, and the updated profiles for them, are found at the end Morale test is re-rolled (do not include this destroyed model
of this document, and should be changed wherever they appear in when re-rolling the Morale test).’
this book.
Page 93 – Infantry Squad, Unit Composition and Wargear
Having updated several weapon profiles, we have also reviewed Add the following bullet point:
those Relics that replace one of the updated weapons. As a result, ‘• A Heavy Weapons Team is armed with a lasgun and
we have decided to update a few Relics to ensure that they are not frag grenades.’
worse (e.g. have a lower Strength characteristic) than the weapons
they replace. Page 94 – Militarum Tempestus Scions, Wargear Options
Change the first bullet point to read:
STORM SHIELDS ‘One Tempestus Scion may either replace its hot-shot lasgun
The rules for storm shields were updated in the 2020 edition with a hot-shot laspistol and a vox-caster, or take a hot-shot
of Codex: Space Marines. As a result, wherever the rules for a laspistol and a vox-caster in addition to their hot-shot lasgun.’
storm shield appear in this book, they should be replaced with the
following: Page 95 – Master of Ordnance, Master of Ballistics
Change to read:
‘Storm Shield: The bearer has a 4+ invulnerable save. In ‘Master of Ballistics: You can re-roll any hit rolls of 1 made
addition, add 1 to armour saving throws made for the bearer.’ for friendly <Regiment> Basilisks, Wyverns, Manticores or
Deathstrikes when they target enemy units over 36" away in the
Shooting phase, if they are within 6" of this model.’
Page 102 – Ogryn Bodyguard, Slabshield *Pages 133 – Regimental Doctrines, Tallarn: Swift As The Wind
Change this ability to read: Change to read:
‘Add 2 to armour saving throws for a model equipped with a ‘Infantry units with this doctrine are eligible to shoot in a turn
slabshield (invulnerable saving throws are not affected).’ in which they Advanced, and if they do, models in that unit can
make attacks with weapons they are equipped with (excluding
Page 103 – Bullgryns, Slabshield Heavy weapons) as if they had not Advanced. If a Vehicle model
Change this ability to read: with this doctrine Advances, until the end of the turn, the
‘Add 2 to armour saving throws for a model equipped with a Type characteristic of any Heavy weapons it is equipped with is
slabshield (invulnerable saving throws are not affected).’ changed to Assault (e.g. a Heavy D6 weapon becomes an Assault
D6 weapon).’
Page 104 – Nork Deddog, Loyal to the End
Change the first sentence to read: Page 133 – Mordian: Parade Ground Doctrine
‘Roll a D6 each time a friendly Astra Militarum Infantry Add the following:
Character (excluding Ogryns) loses a wound whilst they are ‘These modifiers to hit rolls are an exception to the normal rules
within 3" of Nork Deddog; on a 2+ the Astra Militarum Character which do not allow modifiers when making Overwatch shots –
does not lose a wound but Nork Deddog suffers a mortal wound.’ in such cases a result of 7 is also a successful hit.’
Page 104 – Ratlings, Find the Best Spot Page 134 – Crush Them
Change the ability to read: Change the second sentence to read:
‘When you set up this unit during deployment, it can be set up ‘Use this Stratagem at the start of your Charge phase.’
anywhere on the battlefield that is more than 18" away from the
enemy deployment zone and any enemy models.’ Page 134 – Aerial Spotter
Change the second sentence to read:
*Page 104 – Ratlings, Abilities, Naturally Stealthy ‘Select a Basilisk or Wyvern model from your army.’
Change the ability to read:
‘Each time a ranged attack is allocated to a model in this unit Page 134 – Jury Rigging
while it is receiving the benefits of cover, add an additional 1 to Add the following to this Stratagem:
any armour saving throw made against that attack.’ ‘You can only use this Stratagem once per turn.’
*Pages 104 and 128 – Ratlings and Ranged Weapons list, Page 135 – Take Cover!
sniper rifle Change the rules text of this Stratagem to read:
Change the Abilities to read: ‘Use this Stratagem in your opponent’s Shooting phase when
‘Each time you select a target for this weapon, you can ignore your opponent selects one of your Astra Militarum Infantry
the Look Out, Sir rule. Each time an attack is made with this units as a target. You can add 1 to armour saving throws you
weapon, an unmodified wound roll of 6 inflicts 1 mortal wound make for this unit until the end of the phase.’
on the target in addition to any normal damage.’
*Page 135 – Go! Recon!
Page 117 – Valkyries, Grav-chute Insertion Add the following at the end of this Stratagem:
Change the first sentence to read: ‘This move cannot bring this unit within Engagement Range of
‘Models may disembark from this Vehicle at any point during any enemy models.’
its move, but if they do they cannot move further during this
phase; if the Valkyrie moves 20" or more, you must roll a D6 for
each model disembarking.’
FAQs
Q: Can I issue the Move! Move! Move! order to a unit which has
Fallen Back this turn?
A: No. The Move! Move! Move! order states the unit must
Advance, and a unit which has Fallen Back cannot Advance.
These documents collect amendments to the rules and present *Page 68 – Venerable Land Raider, Abilities
our responses to players’ frequently asked questions. Often Delete the Power of the Machine Spirit ability.
these amendments are updates necessitated by new releases or
community feedback; these can be identified by the presence *Page 72 – Detachment Abilities
of an asterisk before the page reference. At other times, these Change the text below to read:
amendments are errata designed to correct mistakes or add ‘If your army is Battle-forged, all Adeptus Custodes Infantry
clarity to a rule that is not as clear as it might be. and Adeptus Custodes Biker units in Adeptus Custodes
Detachments gain the Sworn Guardians and the Emperor’s
As they’re revised regularly, each of these documents has a Chosen abilities.’
version number; where a version number has a letter, e.g. 1.1a,
this means it has had a local amendment, only in that language, *Page 74 – Indomitable Guardians
to clarify a translation issue or other minor correction. When Change the second sentence to the following:
a document is revised, the version number will be incremented ‘Choose one Adeptus Custodes unit from your army that is
and new updates will be highlighted in blue, while new errata within Engagement Range of an enemy unit and within 3" of an
and FAQs will be highlighted in magenta. objective marker and fight with it next.’
Q: Do the modifiers for the Wrath Angelis stack (i.e. would you
subtract 3 for an Adeptus Custodes Character)?
A: No.
WEAPON UPDATES
RANGED WEAPONS RANGE TYPE S AP D ABILITIES
Hunter-killer missile 48" Heavy 1 10 -2 D6 The bearer can only shoot with each hunter-killer missile it is equipped with once per battle.
Multi-melta 24" Heavy 2 8 -4 D6 Each time an attack made with this weapon targets a unit within half range, that attack has
a Damage characteristic of D6+2.
Twin heavy bolter 36" Heavy 6 5 -1 2 -
FAQs
Q: When making attacks with a unit, how many Miracle dice
can be used when making several rolls simultaneously using fast
dice rolling?
A: One. Note, however, that if the unit was equipped with a
Simulacrum Imperialis or within range of the Triumph of Saint
Katherine’s Icon of the Valorous Heart ability, this would allow
multiple simultaneous rolls to be replaced with Miracle dice, up
to the number of Acts of Faith that unit is permitted to perform
during that phase.
These documents collect amendments to the rules and present *Page 53 – Khan on Bike, Abilities, Rites of Battle
our responses to players’ frequently asked questions. Often Change ability name and rules text to read:
these amendments are updates necessitated by new releases or ‘Rites of Battle (Aura): While a friendly White Scars Core unit
community feedback; these can be identified by the presence is within 6" of this model, each time a model in that unit makes
of an asterisk before the page reference. At other times, these an attack, re-roll a hit roll of 1.’
amendments are errata designed to correct mistakes or add
clarity to a rule that is not as clear as it might be. *Page 57 – Warlord Traits, Master of Snares, rules text
Change to read:
As they’re revised regularly, each of these documents has a ‘When an enemy unit (other than a unit that contains a model
version number; where a version number has a letter, e.g. 1.1a, with a minimum Move characteristic) within Engagement
this means it has had a local amendment, only in that language, Range of this Warlord is chosen to Fall Back, you can roll one
to clarify a translation issue or other minor correction. When D6: on a 4+, that unit cannot Fall Back this turn.’
a document is revised, the version number will be incremented
and new updates will be highlighted in blue, while new errata *Page 58 – Relics of Chogoris, Banner of the Eagle, rules text
and FAQs will be highlighted in magenta. Change second sentence to read:
‘The bearer has the following ability: Banner of the Eagle
(Aura): While a friendly White Scars Core unit is within 6" of
DESIGNER’S NOTES the bearer, add 1 to the Strength characteristic of models in
CODEX SPACE MARINES – SUPPLEMENT UPDATES that unit.’’
With the release of the 2020 edition of Codex: Space Marines, it
is necessary to update the Codex supplements that were written *Page 58 – Relics of Chogoris, Plume of the Plainsrunner,
to work alongside its predecessor. These updates ensure that the rules text
rules presented in this supplement work smoothly and ‘as intended’ Change to read:
with the latest Codex. They involve such things as adding the Core ‘The bearer has the following ability: Plume of the Plainsrunner
keyword in the appropriate places and attaching appropriate labels (Aura): While a friendly White Scars Infantry unit is within
and categories to psychic powers and Stratagems. They also include 6" of the bearer, add 1 to Advance and charge rolls made for
updating certain weapon profiles to match changes in Codex: Space that unit.’’
Marines, and readjusting certain other rules to take into account
their altered efficacy when used in conjunction with the new units *Page 59 – Special-issue Wargear, Headtaker’s Trophies, rules text
and rules presented in Codex: Space Marines. Change to read:
‘The bearer has the following ability: Headtaker’s Trophies
(Aura): While an enemy unit is within 6" of the bearer, subtract
UPDATES & ERRATA 1 from the Leadership characteristic of models in that unit.’’
*Page 53 – Kor’sarro Khan, Abilities, For the Khan!
Change ability name and rules text to read: *Page 59 – Special-issue Wargear, Cyber-eagle Helm, rules text
‘For the Khan! (Aura): While a friendly White Scars Core or Change to read:
White Scars Character unit is within 6" of this model, each time ‘The bearer has the following ability: Cyber-eagle Helm (Aura):
a model in that unit makes a melee attack, if its unit made a While a friendly White Scars Core unit is within 6" of the bearer,
charge move or performed a Heroic Intervention this turn, add 1 each time a model in that unit makes an Overwatch attack, an
to that attack’s wound roll.’ unmodified hit roll of 5+ scores a hit.’’
Q. Are Relics that have the same name but are found in different
supplements considered to be the same Relic? For example,
Artificer Armour can be found in both Codex Supplement:
Ultramarines and Codex Supplement: White Scars.
A: Yes, they are considered to be the same.
WEAPON UPDATES
MELEE WEAPONS RANGE TYPE S AP D ABILITIES
Khan’s spear Melee Melee +1 -3 D3 When resolving an attack made with this weapon in a turn in which the bearer made a
charge move or performed a Heroic Intervention, this weapon has a Strength characteristic
of x2 for that attack.
These documents collect amendments to the rules and present *Page 63 – Roboute Guilliman, Abilities, XIII Primarch
our responses to players’ frequently asked questions. Often Change ability name and rules text to read:
these amendments are updates necessitated by new releases or ‘XIII Primarch (Aura): You can re-roll hit rolls for attacks made
community feedback; these can be identified by the presence by models in friendly Ultramarines Core and Ultramarines
of an asterisk before the page reference. At other times, these Character units whilst their unit is within 6" of this model.
amendments are errata designed to correct mistakes or add Re-roll wound rolls of 1 for attacks made by models in friendly
clarity to a rule that is not as clear as it might be. Ultramarines Core units whilst their unit is within 6" of
this model.’
As they’re revised regularly, each of these documents has a
version number; where a version number has a letter, e.g. 1.1a, *Page 63 – Roboute Guilliman, Abilities
this means it has had a local amendment, only in that language, Add the following ability:
to clarify a translation issue or other minor correction. When ‘The Avenging Son: If your army is Battle-forged, this model must
a document is revised, the version number will be incremented be your army’s Warlord, even if another model in your army has
and new updates will be highlighted in blue, while new errata a rule to this effect.’
and FAQs will be highlighted in magenta.
*Page 64 – Marneus Calgar, Abilities, Chapter Master
Change to read:
DESIGNER’S NOTES ‘In your Command phase, select one friendly Ultramarines Core
CODEX SPACE MARINES – SUPPLEMENT UPDATES or Ultramarines Character unit within 6" of this model. Until the
With the release of the 2020 edition of Codex: Space Marines, it start of your next Command phase, each time a model in that unit
is necessary to update the Codex supplements that were written makes an attack, you can re-roll the hit roll.’
to work alongside its predecessor. These updates ensure that the
rules presented in this supplement work smoothly and ‘as intended’ *Page 64 – Marneus Calgar, Abilities
with the latest Codex. They involve such things as adding the Core Add the following ability:
keyword in the appropriate places and attaching appropriate labels ‘Rites of Battle (Aura): While a friendly Ultramarines Core unit
and categories to psychic powers and Stratagems. They also include is within 6" of this model, each time a model in that unit makes an
updating certain weapon profiles to match changes in Codex: Space attack, re-roll a hit roll of 1.’
Marines, and readjusting certain other rules to take into account
their altered efficacy when used in conjunction with the new units *Page 64 – Victrix Honour Guard, Abilities, Honour Guard
and rules presented in Codex: Space Marines. of Macragge
Change to read:
Note that the rules for the ultima storm shield remain unchanged, ‘While a friendly Ultramarines Character unit that has a
even though storm shields were updated in the 2020 edition of Wounds characteristic of 9 or less is within 3" of this unit, enemy
Codex: Space Marines. models cannot target that Character unit with ranged attacks.’
*Page 66 – Sergeant Telion, Abilities, Camo Cloak *Page 69 – Tyrannic War Veterans, Abilities, Combat Squads
Change to read: Change to read ‘(see Codex: Space Marines)’
‘Each time a ranged attack is allocated to this model while it is
receiving the benefits of cover, add an additional 1 to any armour *Page 69 – Tyrannic War Veterans, Keywords
saving throw made against that attack.’ Add the ‘Core’ keyword
*Page 68 – Chapter Ancient, Abilities, Astartes Banner *Page 73 – Warlord Traits, Calm Under Fire
Change ability name and rules text to read: Change ability name and rules text to read:
‘Astartes Banner (Aura): While a friendly Ultramarines ‘Calm Under Fire (Aura): While a friendly Ultramarines unit is
Core unit is within 6" of this model, add 1 to the Leadership within 6" of this Warlord, each time a model in that unit makes
characteristic of models in that unit. In addition, each time a a ranged attack in a turn in which it Fell Back, do not subtract 1
model in such a unit is destroyed by an attack made by an enemy from that attack’s hit roll due to the Codex Discipline Chapter
model, roll one D6. On a 4+, do not remove the destroyed model Tactic (see Codex: Space Marines).’
from play – it can, after the attacking model’s unit has finished
making its attacks, either shoot with one of its ranged weapons as *Page 73 – Warlord Traits, Nobility Made Manifest
if it were your Shooting phase, or make one attack with one of its Change ability name to read ‘Nobility Made Manifest (Aura)’
melee weapons as if it were the Fight phase. After resolving these
attacks, the destroyed model is then removed.’
Q. If I select a weapon with more than one profile for the Master-
*Page 76 – Stratagems, Inspiring Command, rules text crafted Weapon Special Issue Wargear (e.g. a plasma pistol), does
Change last sentence to read: the increased Damage characteristic apply to all profiles of that
‘Until the end of the phase, the range of that model’s aura weapon, or must I select which profile of that weapon is improved?
abilities is increased by 3" (to a maximum of 9").’ A: Add 1 to the Damage characteristic of all profiles of that
weapon. Note that weapons with similar names but listed
*Page 77 – Stratagems, Defensive Focus separately in the weapons table, such as boltstorm gauntlet
Change the second sentence to read: (melee) and boltstorm gauntlet (shooting), are considered
‘Select up to three other friendly Ultramarines units that are separate weapons, rather than the same weapon with
within 6" of the targeted unit and are not within Engagement different profiles.
Range of any enemy models. The selected units fire Overwatch
at the charging unit as if they were the targets of the charge.
Until the end of the phase, the selected units cannot fire
Overwatch again.’
WEAPON UPDATES
RANGED WEAPONS RANGE TYPE S AP D ABILITIES
Infernus Before selecting targets, select one or both of the profiles below to make attacks with. If you select both, then each time an attack is made
with this weapon this phase, subtract 1 from that attack’s hit roll.
- Master-crafted boltgun 24" Rapid Fire 1 4 -1 2 -
- Flamer 12" Assault D6 4 0 1 Each time an attack is made with this weapon profile, that attack automatically hits
the target.
Quietus 36" Heavy 2 4 -2 2 Each time you select a target for this weapon, you can ignore the Look Out, Sir rule. Each
time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 1 mortal
wound on the target in addition to any normal damage.
These documents collect amendments to the rules and present *Page 53 – Adrax Agatone, Abilities, Unto the Anvil
our responses to players’ frequently asked questions. Often Change ability name and rules text to read:
these amendments are updates necessitated by new releases or ‘Unto the Anvil (Aura): While a friendly Salamanders Core unit
community feedback; these can be identified by the presence is within 6" of this model, each time a model in that unit makes
of an asterisk before the page reference. At other times, these a melee attack, if its unit made a charge move or performed a
amendments are errata designed to correct mistakes or add Heroic Intervention this turn, add 1 to that attack’s wound roll.’
clarity to a rule that is not as clear as it might be.
*Page 53 – Adrax Agatone, Abilities, Rites of Battle
As they’re revised regularly, each of these documents has a Change ability name and rules text to read:
version number; where a version number has a letter, e.g. 1.1a, ‘Rites of Battle (Aura): While a friendly Salamanders Core unit
this means it has had a local amendment, only in that language, is within 6" of this model, each time a model in that unit makes an
to clarify a translation issue or other minor correction. When attack, re-roll a hit roll of 1.’
a document is revised, the version number will be incremented
and new updates will be highlighted in blue, while new errata *Page 57 – Warlord Traits, Never Give Up
and FAQs will be highlighted in magenta. Change to read:
‘At the end of your Command phase, you can select one friendly
Salamanders Core or Salamanders Character unit within 6"
DESIGNER’S NOTES of this Warlord. Until the end of your next Command phase,
CODEX SPACE MARINES – SUPPLEMENT UPDATES that unit has the Objective Secured ability (see the Warhammer
With the release of the 2020 edition of Codex: Space Marines, it 40,000 Core Book).’
is necessary to update the Codex supplements that were written
to work alongside its predecessor. These updates ensure that the *Page 57 – Warlord Traits, Lord of Fire
rules presented in this supplement work smoothly and ‘as intended’ Change Warlord Trait name to read:
with the latest Codex. They involve such things as adding the Core ‘Lord of Fire (Aura)’
keyword in the appropriate places and attaching appropriate labels
and categories to psychic powers and Stratagems. They also include *Page 58 – Relics of Nocturne, Vulkan’s Sigil, rules text
updating certain weapon profiles to match changes in Codex: Space Change to read:
Marines, and readjusting certain other rules to take into account • Add 1 to the bearer’s Attacks characteristic.
their altered efficacy when used in conjunction with the new units • Once per battle, at the start of the Fight phase, the bearer can
and rules presented in Codex: Space Marines. hold aloft Vulkan’s Sigil. Until the end of the phase:
ººAdd 1 to the bearer’s Attacks characteristic (for a
cumulative total of +2 Attacks).
UPDATES & ERRATA ººThe bearer gains the following ability: ‘Vulkan’s Sigil
*Page 53 – Vulkan He’stan, Abilities, Forgefather (Aura): While a friendly Salamanders Core unit is within
Change to read: 6" of the bearer, add 1 to the Attacks characteristic of
‘In your Command phase, select one friendly Salamanders Core models in that unit.’’
or Salamanders Character unit within 6" of this model. Until the
start of your next Command phase, each time a model in that unit *Page 58 – Relics of Nocturne, Helm of Draklos, rules text
makes an attack with a flame or melta weapon (see Codex: Space Change last sentence to read:
Marines), you can re-roll that attack’s hit roll and you can re-roll ‘The bearer has the following ability: ‘Helm of Draklos (Aura):
that attack’s wound roll.’ While an enemy unit is within 6" of the bearer, subtract 1 from
the Leadership characteristic of models in that unit.’’
*Page 53 – Vulkan He’stan, Abilities, Rites of Battle
Change ability name and rules text to read: *Page 59 – Special-issue Wargear, Obsidian Aquila, rules text
‘Rites of Battle (Aura): While a friendly Salamanders Core unit Change to read:
is within 6" of this model, each time a model in that unit makes an ‘The bearer has the following ability: ‘Obsidian Aquila (Aura):
attack, re-roll a hit roll of 1.’ While a friendly Salamanders Core unit is within 6" of the
bearer, roll one D6 each time a model in that unit would lose a
wound: on a 6, that wound is not lost.’’
WEAPON UPDATES
RANGED WEAPONS RANGE TYPE S AP D ABILITIES
Gauntlet of the Forge 12" Assault D6 5 -1 1 Each time an attack is made with this weapon, that attack automatically hits the target.
These documents collect amendments to the rules and present *Page 53 – Kayvaan Shrike, Abilities, Chapter Master
our responses to players’ frequently asked questions. Often Change to read:
these amendments are updates necessitated by new releases or ‘In your Command phase, select one friendly Raven Guard Core
community feedback; these can be identified by the presence or Raven Guard Character unit within 6" of this model. Until
of an asterisk before the page reference. At other times, these the start of your next Command phase, each time a model in
amendments are errata designed to correct mistakes or add that unit makes an attack, you can re-roll the hit roll.
clarity to a rule that is not as clear as it might be.
*Page 53 – Kayvaan Shrike, Abilities, Diving Charge
As they’re revised regularly, each of these documents has a Change to read:
version number; where a version number has a letter, e.g. 1.1a, ‘After this model finishes a charge move, you can select one
this means it has had a local amendment, only in that language, enemy unit within Engagement Range of it and roll one D6: on a
to clarify a translation issue or other minor correction. When 4+, that enemy unit suffers 1 mortal wound.’
a document is revised, the version number will be incremented
and new updates will be highlighted in blue, while new errata *Page 53 – Kayvaan Shrike, Abilities, Grav-chute
and FAQs will be highlighted in magenta. Delete this ability.
*Page 53 – Kayvaan Shrike, Abilities *Page 58 – Relics of the Ravenspire, The Ebonclaws, Abilities
Add ‘Death From Above (see Codex: Space Marines)’ Change the first sentence to read:
‘Each time the bearer fights, it makes 2 additional attacks with
*Page 53 – Kayvaan Shrike, Abilities this weapon.’
Add the following ability:
‘Rites of Battle (Aura): While a friendly Raven Guard Core unit *Page 58 – Relics of the Ravenspire, Ex Tenebris, Abilities
is within 6" of this model, each time a model in that unit makes Change the first sentence to read:
an attack, re-roll a hit roll of 1.’ ‘Each time you select a target for this weapon, you can ignore the
Look Out, Sir rule.’
FAQs
Q: If I use the Stranglehold Stratagem and I also have a Callidus
Assassin in my army, how do I resolve the Stratagem and the
Callidus Assassin’s Reign of Confusion ability (assuming the
Assassin’s Reign of Confusion ability is in effect)?
A: Each is rolled for separately, so if your opponent spends
Command Points to use a Stratagem, you would roll one D6
for the Stranglehold Stratagem (needing a 5+) and one D6 for
the Reign of Confusion ability (needing a 4+). Your opponent
would have to spend one additional Command Point for each
successful roll.
These documents collect amendments to the rules and present Page 63 – Haemonculus Coven Obsessions, Obsessive Collectors
our responses to players’ frequently asked questions. Often Change the first sentence to read:
these amendments are updates necessitated by new releases or ‘When an enemy unit is destroyed as a result of an attack made
community feedback; these can be identified by the presence with a melee weapon by a model in a unit from your army with
of an asterisk before the page reference. At other times, these this obsession, you can select one model in the attacking model’s
amendments are errata designed to correct mistakes or add unit to regain up to D3 lost wounds.’
clarity to a rule that is not as clear as it might be.
Page 63 – Haemonculus Coven Obsessions,
As they’re revised regularly, each of these documents has a Experimental Creations
version number; where a version number has a letter, e.g. 1.1a, Change the second and third sentences to read:
this means it has had a local amendment, only in that language, ‘When resolving an attack made with a poisoned melee weapon
to clarify a translation issue or other minor correction. When by a model with this obsession against a unit that has a lower
a document is revised, the version number will be incremented Toughness characteristic than the attacking model, add 1 to the
and new updates will be highlighted in blue, while new errata wound roll. For the purposes of this obsession, a poisoned melee
and FAQs will be highlighted in magenta. weapon is any melee weapon with the Poisoned Weapon ability
(see Codex: Drukhari).’
These documents collect amendments to the rules and present • A ll Flawless Host units must have the Slaanesh keyword if
our responses to players’ frequently asked questions. Often they are able to do so. If a unit has the Khorne, Tzeentch or
these amendments are updates necessitated by new releases or Nurgle keyword, it cannot be from the Flawless Host.
community feedback; these can be identified by the presence
of an asterisk before the page reference. At other times, these • A ll Brazen Beast units must have the Khorne keyword if
amendments are errata designed to correct mistakes or add they are able to do so. If a unit has the Tzeentch, Nurgle or
clarity to a rule that is not as clear as it might be. Slaanesh keyword, it cannot be from the Brazen Beasts. In
addition, Psykers cannot be from the Brazen Beasts.’
As they’re revised regularly, each of these documents has a
version number; where a version number has a letter, e.g. 1.1a, Page 186 – Fallen Angels, Fallen Angels Stratagem
this means it has had a local amendment, only in that language, Change the third sentence to read:
to clarify a translation issue or other minor correction. When ‘If you do so, they replace their <Mark of Chaos>, Heretic
a document is revised, the version number will be incremented Astartes and <Legion> keywords with the Fallen keyword.’
and new updates will be highlighted in blue, while new errata
and FAQs will be highlighted in magenta. Change the final sentence to read:
‘Fallen units in that Detachment gain the Fallen Angels
keyword, but they lose the Imperium Faction keyword (if they
UPDATES & ERRATA have it).’
*Page 168 – Dark Disciples, Followers
Change the third sentence to read: Page 196 – Renegade Traits
‘Models cannot target a <Legion> Dark Disciples unit with Change the second sentence to read:
a ranged weapon while that unit is within 3" of any friendly ‘If you choose to use this supplement, and your army is Battle-
<Legion> Dark Apostle units, unless that Dark Disciples unit is forged, all Character, Infantry, Bikers and Helbrute units
both visible to the firing model and is the closest enemy unit to in a Chaos Space Marine Detachment gain a Renegade Trait,
the firing model. Ignore other Character models with a Wounds so long as every unit in that Detachment is from the same
characteristics of 9 or less when determining if the target is the Renegade Chapter.’
closest enemy unit to the firing model.’
These documents collect amendments to the rules and present Page 93 – Commander in XV86 Coldstar Battlesuit,
our responses to players’ frequently asked questions. Often Wargear Options
these amendments are updates necessitated by new releases or Change the first bullet point to read:
community feedback; these can be identified by the presence ‘• Th
is model may replace its high-output burst cannon and
of an asterisk before the page reference. At other times, these missile pod with two items from the Ranged Weapons and/or
amendments are errata designed to correct mistakes or add Support Systems lists.’
clarity to a rule that is not as clear as it might be.
Page 97 – Longstrike
As they’re revised regularly, each of these documents has a Add the ‘Hammerhead’ keyword to this model’s Keywords
version number; where a version number has a letter, e.g. 1.1a, (Longstrike) line.
this means it has had a local amendment, only in that language,
to clarify a translation issue or other minor correction. When Change this model’s Fire Caste Exemplar ability to read:
a document is revised, the version number will be incremented ‘You can add 1 to hit rolls in the Shooting phase for friendly T’au
and new updates will be highlighted in blue, while new errata Sept Hammerheads within 6" of Longstrike.’
and FAQs will be highlighted in magenta.
*Pages 102 & 123 – Target Lock
Change to read:
UPDATES & ERRATA ’A model with a target lock does not suffer the penalty to their
Page 89 – Abilities, Master of War hit rolls for Advancing and firing Assault weapons. This model
Change the Kauyon ability to read: can also Advance and fire Heavy or Rapid Fire weapons, but you
‘Kauyon: On a turn in which you declare Kauyon, at the start of must subtract 1 from its hit rolls when it does so.’
your Movement phase, you can select any friendly <Sept> units
that are within 6" of the <Sept> Commander. Until the end of the *Page 104 – Firesight Marksman, Abilities, Marksman
turn, the selected units cannot move for any reason, but you can Stealth Field
re-roll failed hit rolls for attacks made by these units.’ Change to read:
‘Each time a ranged attack is allocated to this model while it
*Page 89 – For the Greater Good is receiving the benefits of cover, add an additional 1 to any
Change to read: armour saving throw made against that attack.’
‘- Each time an enemy unit declares a charge against this unit,
this unit can fire Overwatch before the charge roll is made. *Page 106 – XV104 Riptide Battlesuit, Abilities, Nova Reactor
Change the Boost text to read:
- W hile a friendly unit with this ability is within 6" of this unit, ‘This model can move 2D6" in your Charge phase. You cannot
each time an enemy unit declares a charge against this unit, use this ability to move within Engagement Range of any
that friendly unit can fire Overwatch before the charge roll is enemy models. If it does so, this model cannot declare a charge
made. If it does so, until the end of the phase, that friendly unit that phase.’
cannot fire Overwatch again.
*Page 113 and 121 – MV71 Sniper Drones and Ranged Weapons
Designer’s Note: This allows T’au units to fire Overwatch in the list, longshot pulse rifle, Abilities
same way that they did in the previous edition, and as such, units Change the first sentence to read:
with this ability do not require the Fire Overwatch Stratagem ‘Each time you select a target for this weapon, you can ignore the
from the Warhammer 40,000 Core Book in order to do so.’ Look Out, Sir rule.’
Pages 90, 97-99, 105-109, 111-114 and 116 – Abilities, *Page 117, 118 and 119 – Tidewall Shieldline, Tidewall
Saviour Protocols Droneport and Tidewall Gunrig, Abilities, Open-Topped
Change to read: Change the last sentence to read:
‘When resolving an attack made against a <Sept> Infantry or ‘When they do so, any restrictions or modifiers that apply to this
<Sept> Battlesuit unit whilst that unit is within 3" of a friendly model also apply to its passengers; for example, the passengers
<Sept> Drones unit, if the wound roll is successful, you can roll cannot shoot if this model has Fallen Back in the same turn.
one D6; on a 2+ that Drones unit suffers 1 mortal wound and While this transport is within Engagement Range of any enemy
the attack sequence ends.’ units, embarked units cannot shoot, except with Pistols.’
Page 121 – Ranged Weapons, cyclic ion blaster, *Blackstone Fortress: Datasheets, page 10 – Dahyak Grekh
Overcharge, Abilities Change the Quarry Can’t Hide ability to read:
Change to read: ‘Each time you select a target for a weapon this model
‘If you roll one or more hit rolls of 1, the bearer’s unit suffers a is making an attack with, you can ignore the Look Out,
mortal wound after all of this weapon’s shots have been resolved.’ Sir rule.’
Page 127 – Sept Tenets, T’au Sept: Coordinated Fire Arcs, *Change the Fieldcraft ability to read:
rules text ‘Each time a ranged attack is allocated to this model while it
Change to read: is receiving the benefits of cover, add an additional 1 to any
‘When a unit with this tenet uses their For the Greater Good armour saving throw made against that attack.’
ability, or when they fire Overwatch whilst they are within
6" of another friendly T’au Sept unit, a 5 or 6 is required for a
successful hit roll, irrespective of the firing model’s Ballistic Skill FAQs
or any modifiers.’ Q: If an attack inflicts mortal wounds on the target, and the
attack is subsequently allocated to a Drones unit as a result
Page 127 – Sept Tenets, Dal’yth Sept: Adaptive Camouflage, of the Saviour Protocols ability, what happens to those mortal
rules text wounds inflicted?
Change to read: A: They are cancelled. All damage and mortal wounds inflicted as
‘A unit with the tenet receives the benefit of cover, even while in the result of that attack is reduced to the mortal wound inflicted
the open. A unit with this tenet that moves for any reason loses by the Saviour Protocols ability on that Drones unit.
the benefit of this tenet until the start of its next Movement phase.’
Q: If an attack inflicts a rules effect on a target unit (e.g. Tremor
Page 128 – Stratagems, Automated Repair System, rules text Shells in Codex Space Marines), and that attack is subsequently
Add the following: allocated to a Drones unit as a result of the Saviour Protocols
‘You can only use this Stratagem once per turn.’ ability, which unit is the rules effect applied to?
A: The Drones unit.
*Page 130 – Strike and Fade
Change the second sentence to read: Q: If an attack inflicts mortal wounds on a unit as a result of a hit
‘Pick a Dal’yth Sept unit from your army (excluding Aircraft).’ roll, and the attack sequence ends before it successfully wounds the
target (e.g. the Hellfire Shells Stratagem or an attack made with a
Page 130 – Stratagems, Focused Fire shokk attack gun with a Strength characteristic of 11+ that fails to
Change to read: wound the target), can I allocate the mortal wounds to a Drones
‘Use this Stratagem after a T’au Sept unit from your army has unit with the Saviour Protocols ability?
attacked an enemy unit in the Shooting phase and the attack A: No. As the attack sequence has ended before the target has
resulted in the enemy unit losing one or more wounds. Add 1 to been wounded, there is no wound to allocate to the Drones unit.
wound rolls for attacks made by other T’au Sept units from your Therefore the target suffers the mortal wounds as normal.
army that target the same enemy unit this phase.’
These documents collect amendments to the rules and present *Page 102 – Night Scythe, Abilities, Invasion Beams
our responses to players’ frequently asked questions. Often Change the penultimate sentence of this ability to read:
these amendments are updates necessitated by new releases or ‘Set up the unit so that it is wholly within 3" of this model and
community feedback; these can be identified by the presence not within Engagement Range of any enemy units ; the unit
of an asterisk before the page reference. At other times, these that has just been set up counts as having disembarked from a
amendments are errata designed to correct mistakes or add Transport for all rules purposes.’
clarity to a rule that is not as clear as it might be.
*Page 110 – Stratagems, Emergency Invasion Beam, rules text
As they’re revised regularly, each of these documents has a Add the following:
version number; where a version number has a letter, e.g. 1.1a, ‘Units set up with this Stratagem can be set up during the first
this means it has had a local amendment, only in that language, battle round, regardless of any mission rules.’
to clarify a translation issue or other minor correction. When
a document is revised, the version number will be incremented Page 112 – Stratagems, Methodical Destruction
and new updates will be highlighted in blue, while new errata Change to read:
and FAQs will be highlighted in magenta. ‘Use this Stratagem after a Sautekh unit from your army has
attacked an enemy unit and the attack resulted in the enemy
unit losing one or more wounds. Add 1 to hit rolls for attacks
UPDATES & ERRATA made by other Sautekh units from your army that target the
Pages 87 and 99 – Catacomb Command Barge and Annihilation same enemy unit this phase.’
Barge, Abilities
Add the following ability: Page 117 – Named Characters and Warlord Traits
‘Hovering: Instead of measuring distances and ranges to and Add the following at the end of the paragraph:
from this model’s base, measure to and from this model’s hull or ‘If either Illuminor Szeras or Anrakyr the Traveller is your
base (whichever is closer).’ Warlord, then replace the <Dynasty> keyword in their Warlord
Trait with Necron.’
*Pages 91 and 104 – Deathmarks and Ranged Weapons,
synaptic disintegrator, Abilities *Page 117 – Dynasty Warlord Traits, Mephrit, Merciless Tyrant,
Change the first sentence to read: rules text
‘Each time you select a target for this weapon, you can ignore the Change the second sentence to read:
Look Out, Sir rule.’ ‘Each time you select a target for an Assault weapon this
Warlord is making an attack with, you can ignore the Look Out,
*Page 95 – Canoptek Wraiths, Abilities, Wraith Form Sir rule.’
Change this ability to read:
‘Models in this unit have a 3+ invulnerable save. Each time this Page 118 – Points Values, Troops
unit makes a Normal Move, Advances, Falls Back or makes a Move the entries for Deathmarks and Lychguard from the
charge move, until that move is finished, models in this unit can ‘Troops’ section into the ‘Elites’ section.
move horizontally through models and terrain features (they
cannot finish a move on top of another model, or its base). ’
FAQs
*Page 98 – Monolith, Abilities, Eternity Gate Q: Can C’tan Shards use a Power of the C’tan while within
Change the penultimate sentence of this ability to read: Engagement Range of an enemy model?
‘Set up the unit so that it is wholly within 3" of this model and A: Yes.
not within Engagement Range of any enemy units ; the unit
that has just been set up counts as having disembarked from a Q: Can a Triarch Stalker use its Targeting Relay ability to re-roll
Transport for all rules purposes.’ hit rolls of 1 for its own attacks after the first?
A: No.
*Page 98 – Monolith, Abilities, Floating Fortress
Delete this ability. Q: Can the Quantum Deflection Stratagem allow a unit with
the Quantum Shielding ability to ignore attacks with a Damage
characteristic of 1?
A: Yes.
Q: Are units that are set up on their tomb world using the
Invasion Beams and Eternity Gate abilities counted as
Reinforcement units for the purpose of any mission rules ?
A: Yes.
These documents collect amendments to the rules and present Page 102 – Be’lakor, Abilities
our responses to players’ frequently asked questions. Often Remove ‘Daemonic Ritual’
these amendments are updates necessitated by new releases or
community feedback; these can be identified by the presence Page 111 – Plague Drones
of an asterisk before the page reference. At other times, these Add ‘Plaguebearer’ to the keywords line
amendments are errata designed to correct mistakes or add
clarity to a rule that is not as clear as it might be. Page 112 – Seekers
Add ‘Daemonette’ to the keywords line
As they’re revised regularly, each of these documents has a
version number; where a version number has a letter, e.g. 1.1a, Page 113 – Hellflayer
this means it has had a local amendment, only in that language, Add ‘Daemonette’ to the keywords line
to clarify a translation issue or other minor correction. When
a document is revised, the version number will be incremented Page 118 – Feculent Gnarlmaws
and new updates will be highlighted in blue, while new errata Change the last sentence of this unit’s description to read:
and FAQs will be highlighted in magenta. ‘Each Feculent Gnarlmaw in this unit must be set up within
6" of each other, and none can be set up within 1" of any
terrain feature.’
UPDATES & ERRATA
Page 85 – Abilities, Unstoppable Ferocity *Page 118 – Feculent Gnarlmaws, Abilities, Shroud of Flies
Change the rules text to read: Change to read:
‘If this unit makes a charge move, is charged, or performs a ‘All Nurgle Daemon units – except Vehicles and Monsters – that
Heroic Intervention, then until the end of the turn add 1 to the are completely within 7" of any Feculent Gnarlmaws receive
Attacks characteristic of all its models and add 1 to the Strength the benefits of cover from them. While a unit is receiving the
characteristic of all the melee weapons the unit is armed with.’ benefits of cover from any Feculent Gnarlmaws, they count as
receiving the benefits of Light Cover (see Warhammer 40,000
*Pages 91 & 120 – Kairos Fateweaver, Lord of Change and Melee Core Book). In addition, each time a ranged attack is allocated
Weapons list, Staff of Tomorrow and Staff of Tzeentch to a model in that unit, add an additional 1 to any armour
Change the second sentence of each of these weapons’ abilities saving throw made against that attack.’
to read:
‘Set up the Chaos Spawn within 6” of the character and not Page 126 – Stratagems, Warp Surge
within Engagement Range of any enemy models before they are Change the rules text to read:
removed as a casualty.’ ‘Use this Stratagem at the start of any phase. Select a unit of
Daemons from your army; until the end of the phase, you cannot
Page 97 – Epidemius, Abilities, Tally of Pestilence re-roll saving throws for this unit, but its invulnerable save is
Change the first paragraph of this ability to read: improved by 1 (to a maximum of 4+).’
‘The Tally of Pestilence starts the battle at 0. Whilst Epidemius
is on the battlefield, add 1 to the Tally whenever a unit (friend or Page 130 – Hellforged Artefacts
foe) is destroyed by a Nurgle Daemon unit, and look up the result Change the first sentence of the second paragraph to read:
on the chart below. The results are cumulative, but are lost if ‘If your army is led by a Warlord with the Daemon Faction
Epidemius is destroyed.’ keyword, you may give one of the following Hellforged Artefacts
to a Character with the Daemon Faction keyword in your army.’
Page 99 – Spoilpox Scrivener, Abilities, Keep Counting! Meet
your Quota! *Page 132 – Psychic powers, Bolt of Change
Change the second sentence to read: Change the third sentence to read:
‘In addition, if you make a hit roll of 7+ for a Plaguebearer unit ‘If a Character is slain by this power, you can add a Chaos
within 6" of one or more friendly models with this ability, you Spawn to your army within 6” of the character and not within
can immediately make one additional attack at the same target Engagement Range of any enemy models before they are
with the same weapon (these bonus attacks cannot themselves removed as a casualty.’
generate any further attacks).’
These documents collect amendments to the rules and present and when it does it can be moved within Engagement Range
our responses to players’ frequently asked questions. Often of such models, but cannot finish its move within Engagement
these amendments are updates necessitated by new releases or Range of any of them.’
community feedback; these can be identified by the presence
of an asterisk before the page reference. At other times, these Pages 84-88 – Knight Errant, Knight Paladin, Knight Warden,
amendments are errata designed to correct mistakes or add Knight Gallant and Knight Crusader, Keywords
clarity to a rule that is not as clear as it might be. Add ‘Imperial Knights’ to the Faction keywords line.
Add ‘Questoris Class’ to the keywords line.
As they’re revised regularly, each of these documents has a
version number; where a version number has a letter, e.g. 1.1a, Pages 84-87 and 91 – Knight Errant, Knight Paladin,
this means it has had a local amendment, only in that language, Knight Warden, Knight Gallant and Melee Weapons table,
to clarify a translation issue or other minor correction. When reaper chainsword
a document is revised, the version number will be incremented Change the Strength characteristic of this weapon to ‘+6’.
and new updates will be highlighted in blue, while new errata
and FAQs will be highlighted in magenta. Page 84 – Knight Errant, Power Rating
Change to ‘22’
UPDATES & ERRATA Pages 85 and 86 – Knight Paladin and Knight Warden,
*Page 79 – Sicarian Infiltrators, Taser goad, Abilities Power Rating
Change to read: Change to ‘23’
‘When resolving an attack made with this weapon, an
unmodified hit roll of 6 scores 2 additional hits.’ Page 87 – Knight Gallant, Power Rating
Change to ‘20’
*Page 80 – Corpuscarii Electro-Priests, electrostatic gauntlets
(shooting) and electrostatic gauntlets (melee), Abilities Page 87 – Knight Gallant, Profile line
Change to read: Change the Attacks characteristic to ‘5’
‘When resolving an attack made with this weapon, an
unmodified hit roll of 6 scores 2 additional hits.’ Page 87 – Knight Gallant, Damage table
Change the first value under ‘WS’ to ‘2+’.
*Page 81 – Sydonian Dragoons, Taser lance, Abilities Change the second value under ‘WS’ to ‘3+’.
Change to read: Change the third value under ‘WS’ to ‘4+’.
‘When resolving an attack made with this weapon, an
unmodified hit roll of 6 scores 2 additional hits.’ Page 88 – Knight Crusader, Power Rating
Change to ‘25’
*Pages 81 and 90 – Radium jezzail, Abilities
Change the first sentence to read: *Page 89 – Electrostatic gauntlets (shooting), Abilities
‘Each time you select a target for this weapon, you can ignore the Change to read:
Look Out, Sir rule.’ ‘When resolving an attack made with this weapon, an
unmodified hit roll of 6 scores 2 additional hits.’
*Page 83 – Onager Dunecrawler, Crawler
Delete this ability. *Page 90 – Transuranic Arquebus, Abilities
Change the second sentence to read:
Page 83 – Onager Dunecrawler, Damage table ‘Each time you select a target for this weapon, you can ignore the
Change the first value under ‘Remaining W’ to ‘6-11+’. Look Out, Sir rule.’
*Pages 84-88 – Knight Errant, Knight Paladin, Knight Warden, *Page 91 – Electrostatic gauntlets (melee), taser lance and taser
Knight Gallant, and Knight Crusader, Super Heavy Walker goad, Abilities
Change the ability to read: Change to read:
‘This model is eligible to declare a charge in a turn in which ‘When resolving an attack made with this weapon, an
it Fell Back. Each time this model makes a Normal Move, unmodified hit roll of 6 scores 2 additional hits.’
Advances or Falls Back, it can be moved across other models
(excluding Monster and Vehicle models) as if they were not there,
Q: Can a Graia model that has the Refusal to Yield ability also
make use of rules that allow them to ignore lost wounds, such as
Fanatical Devotion?
A: No.
These documents collect amendments to the rules and present Pages 18 and 83 – Stone Crusher Carnifex Brood and Tyranids
our responses to players’ frequently asked questions. Often Melee Weapons, bio-flail, Abilities
these amendments are updates necessitated by new releases or Change to read:
community feedback; these can be identified by the presence ‘Each time the bearer fights, one (and only one) of its attacks
of an asterisk before the page reference. At other times, these can be made with this weapon. When the bearer fights with this
amendments are errata designed to correct mistakes or add weapon, make a number of hit rolls against one target unit equal
clarity to a rule that is not as clear as it might be. to the number of models that the target unit has within 2" of
the bearer.’
As they’re revised regularly, each of these documents has a
version number; where a version number has a letter, e.g. 1.1a, Page 18 – Meiotic Spores, Abilities, Outriders of the Swarm
this means it has had a local amendment, only in that language, Change to read:
to clarify a translation issue or other minor correction. When ‘When you set up this unit during deployment, it can be set up
a document is revised, the version number will be incremented anywhere on the battlefield that is more than 9" from the enemy
and new updates will be highlighted in blue, while new errata deployment zone and any enemy models.’
and FAQs will be highlighted in magenta.
Pages 19, 21 and 83 – Barbed Hierodule, Harridan, Scythed
Hierodule and Tyranids Melee Weapons, massive scything
UPDATES & ERRATA talons, Abilities
*Pages 9, 32, 52, 53, 54, 55, 56, 57, 68, 69, 70 & 71 – Night Change the second sentence to read:
Shroud, ‘Chinork’ Warkopta, DX-6 Remora Stealth Drone ‘If the bearer has more than one pair of massive scything talons,
Squadron, Barracuda AX-5-2, Tiger Shark AX-1-0, Tiger Shark it can make 1 additional attack with them each time it fights.’
Fighter-Bomber, Orca Dropship, Manta Super-heavy Dropship,
Nightwing, Phoenix, Vampire Hunter, Vampire Raider Page 19 – Barbed Hierodule, unit description
Add ‘Aircraft’ to the keywords line of these datasheets. Change to read:
‘A Barbed Hierodule is a single model equipped with two bio-
*Page 14 – Gauss Pylon, Abilities, Immobile cannons and massive scything talons.’
Change to read:
‘This model cannot move for any reason, except when it is set up *Pages 19, 20 and 21 – Barbed Hierodule, Hierophant Bio-titan
using the Teleportation Matrix ability, nor can it fight in the Fight and Scythed Hierodule, Abilities, Titanic Monster
phase. Enemy models automatically hit this model in the Fight Change to read:
phase – do not make hit rolls. Friendly units can still target enemy ‘This model is eligible to declare a charge in a turn in which
units that are within Engagement Range of this model.’ it Fell Back. Each time this model makes a Normal Move,
Advances or Falls Back, it can be moved across other models
Page 17 – Malanthrope, Power Rating (excluding Monster and Vehicle models) as if they were not
Change this model’s Power Rating to read ‘5’. there, and when it does it can be moved within Engagement
Range of such models, but cannot finish its move within
Page 17 – Malanthrope, Abilities, Shrouding Spores Engagement Range of any of them.’
Change the first sentence to read:
‘Your opponent must subtract 1 from hit rolls for ranged Page 19 – Harridan, unit description
weapons that target <Hive Fleet> units within 3" of any friendly Change to read:
<Hive Fleet> Malanthropes.’ ‘A Harridan is a single model equipped with two bio-cannons
and massive scything talons.’
Page 17 – Malanthrope, Keywords
Add ‘Fly’. *Page 19 – Harridan, Abilities, Flying Titanic Monster
Change to read:
Pages 17 and 83 – Dimachaeron and Tyranids Melee Weapons, ‘This model is eligible to declare a charge in a turn in which it Fell
grasping talons and thorax spine-maw, Abilities Back. Each time this model makes a Normal Move, Advances or
Change to read: Falls Back, it can be moved across other models (excluding Monster
‘When targeting Infantry units, each hit roll of 6+ made with and Vehicle models) as if they were not there, and when it does
this weapon is resolved at Strength x2 and Damage D6.’ it can be moved within Engagement Range of such models, but
cannot finish its move within Engagement Range of any of them.’
NAME M WS BS S T W A Ld Sv
Grot Bomm Launcha 12" 3+ 5+ 4 5 6 4 6 4+
A Grot Bomm Launcha is a single model equipped with a Grot-guided bomm.
WEAPON RANGE TYPE S AP D ABILITIES
Blast. This weapon can only be fired once per battle. This
Grot-guided bomm 72" Heavy 2D6 8 -3 D3 weapon can target units that are not visible to the firer.
You can re-roll failed hit rolls made for this weapon.
ABILITIES Dakka! Dakka! Dakka! (see Codex: Orks)
Outriders: During deployment, you can set up this model on the army’s flank instead of placing it on the
battlefield. At the end of any of your Movement phases, this model can race in to encircle the foe – set it up so that
it is touching a battlefield edge and is more than 9" away from any enemy models.
FACTION KEYWORDS Ork, <Clan>
KEYWORDS Vehicle, Grot Bomm Launcha
6w e r
po
Attack Fighta
DAMAGE
Some of this model’s characteristics change as
it suffers damage, as shown below:
NAME M WS BS S T W A Ld Sv REMAINING W M BS A
6-10+ 20-50" 5+ 3
Attack Fighta * 5+ * 6 6 10 * 6 4+
3-5 20-30" 6+ D3
An Attack Fighta is a single model equipped with two twin big shootas and small bomms.
1-2 20-25" 6+ 1
WEAPON RANGE TYPE S AP D ABILITIES
Twin big shoota 36" Assault 6 5 0 1 -
Wing rokkits 24" Assault 1 8 -2 3 -
WARGEAR OPTIONS • This model can replace its small bomms with wing rokkits.
ABILITIES Dakka! Dakka! Dakka! (see Codex: Orks) Small Bomms: A model equipped with small bomms
can drop a bomm each turn as it flies over enemy units in
Supersonic: Each time this model moves, first pivot its Movement phase. After the model has moved, select
it on the spot up to 90° (this does not contribute to an enemy unit that it moved over and roll a D6 for each
how far the model moves), and then move the model model in that unit, up to a maximum of 5 dice. For each
straight forwards. Note that it cannot pivot again after roll of 6, the enemy unit suffers 1 mortal wound.
the initial pivot. When this model Advances, increase
its Move characteristic by 20" until the end of the phase Crash and Burn: If this model is reduced to 0 wounds,
– do not roll a dice. roll a D6 before removing it from the battlefield. On a
6 it crashes in a fiery explosion and each unit within 6"
Hard to Hit: Subtract 1 from hit rolls for attacks that suffers D3 mortal wounds.
target this model in the Shooting phase.
NAME M WS BS S T W A Ld Sv REMAINING W M BS A
7-12+ 20-50" 5+ 3
Fighta-Bommer * 5+ * 6 6 12 * 6 4+
4-6 20-30" 6+ D3
A Fighta-Bommer is a single model equipped with three twin big shootas and small bomms.
1-3 20-25" 6+ 1
WEAPON RANGE TYPE S AP D ABILITIES
A model can only fire each of its Grot-guided bomms
once per battle. This weapon can target units that are not
Grot-guided bomm 72" Heavy 2D6 8 -3 D3
visible to the firer. You can re-roll failed hit rolls made
for this weapon.
Twin big shoota 36" Assault 6 5 0 1 -
Wing rokkits 24" Assault 1 8 -2 3 -
WARGEAR OPTIONS • This model can take replace its small bomms with either two wing rokkits or two Grot-guided bomms.
ABILITIES Dakka! Dakka! Dakka! (see Codex: Orks) Small Bomms: A model equipped with small bomms
can drop a bomm each turn as it flies over enemy units in
Supersonic: Each time this model moves, first pivot its Movement phase. After the model has moved, select
it on the spot up to 90° (this does not contribute to an enemy unit that it moved over and roll a D6 for each
how far the model moves), and then move the model model in that unit, up to a maximum of 5 dice. For each
straight forwards. Note that it cannot pivot again after roll of 6, the enemy unit suffers 1 mortal wound.
the initial pivot. When this model Advances, increase
its Move characteristic by 20" until the end of the phase Crash and Burn: If this model is reduced to 0 wounds,
– do not roll a dice. roll a D6 before removing it from the battlefield. On a
6 it crashes in a fiery explosion and each unit within 6"
Hard to Hit: Subtract 1 from hit rolls for attacks that suffers D3 mortal wounds.
target this model in the Shooting phase.
NAME M WS BS S T W A Ld Sv REMAINING W M WS BS
14-24+ 12" 3+ 4+
Dethrolla Battle Fortress * * * 8 8 24 8 7 4+
6-13 10" 4+ 5+
A Dethrolla Battle Fortress is a single model equipped with a kannon, two zzap guns and
a Dethrolla. 1-5 8" 5+ 6+
WEAPON RANGE TYPE S AP D ABILITIES
Big shoota 36" Assault 3 5 0 1 -
Kannon When attacking with this weapon, choose one of the profiles below.
- Frag 36" Heavy D6 4 0 1 Blast
- Shell 36" Heavy 1 8 -2 D6 -
Blast. This weapon can target units that are not visible
Lobba 48" Heavy D6 5 0 1
to the bearer.
Rokkit launcha 24" Assault 1 8 -2 3 -
Skorcha 8" Assault D6 5 -1 1 This weapon automatically hits its target.
Twin big shoota 36" Assault 6 5 0 1 -
Before firing this weapon, roll to determine the
Strength of the shot. If the result is 11+ do not make a
Zzap gun 36" Heavy 1 2D6 -3 3 wound roll – instead, if the attack hits it causes 3 mortal
wounds. The bearer then suffers 1 mortal wound.
Dethrolla Melee Melee +2 -3 D3 Add 3 to hit rolls for attacks made for this weapon.
WARGEAR OPTIONS • This model can replace its kannon and/or any zzap gun with any of the following: lobba, kannon, zzap gun.
• This model must take two items from the following list: twin big shoota, skorcha, rokkit launcha.
• This model may take up to five big shootas.
ABILITIES Dakka! Dakka! Dakka! (see Codex: Orks)
Firing Points: Models embarked on this vehicle can shoot in their Shooting phase. They measure range and draw
line of sight from any point on the vehicle. When they do so, any restrictions or modifiers that apply to this model
also apply to its passengers; for example, the passengers cannot shoot if this model has Fallen Back in the same
turn, cannot shoot (except with Pistols) if this model is within 1" of an enemy unit, and so on.
Grot Riggers: At the end of the turn, roll a D6. On a 6, this model regains one lost wound.
Explodes: If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield and before any
embarked models disembark. On a 6 it explodes, and each unit within 6" suffers D6 mortal wounds.
TRANSPORT This model can transport 20 Ork Infantry models. Each Mega Armour or Jump Pack model takes up the
space of two other models.
FACTION KEYWORDS Ork, <Clan>
KEYWORDS Vehicle, Transport, Titanic, Battle Fortress, Dethrolla
NAME M WS BS S T W A Ld Sv REMAINING W M WS BS
14-24+ 12" 3+ 4+
Kill Krusha * * * 8 8 24 8 7 4+
6-13 10" 4+ 5+
A Kill Krusha is a single model equipped with a Krusha kannon and reinforced ram.
1-5 8" 5+ 6+
WEAPON RANGE TYPE S AP D ABILITIES
Big shoota 36" Assault 3 5 0 1 -
Krusha kannon When attacking with this weapon, choose one of the profiles below.
- Boom shell 60" Heavy 2D6 8 -2 2 Blast
Roll two dice when inflicting damage with this weapon
- Tankhamma shell 60" Heavy 1 10 -3 D6
and discard the lowest result.
- Scrap kanister 18" Heavy 3D6 5 -1 1 This weapon automatically hits its target.
Blast. Units do not receive the benefit of cover to their
- Blast burna 48" Heavy 3D6 4 0 1
saving throws for attacks made with this weapon.
Rack of rokkits 24" Assault 2 8 -2 3 -
Rokkit launcha 24" Assault 1 8 -2 3 -
Skorcha 8" Assault D6 5 -1 1 This weapon automatically hits its target.
Twin big shoota 36" Assault 6 5 0 1 -
WARGEAR OPTIONS • This model may take two items from the following list: big shoota, rack of rokkits, rokkit launcha, skorcha, twin
big shoota.
ABILITIES Dakka! Dakka! Dakka! (see Codex: Orks) Hang On!: Models embarked on this vehicle can shoot
in their Shooting phase, but only hit on a 6+. They
Mobile Fortress: This model ignores the penalty for measure range and draw line of sight from any point
moving and firing Heavy weapons. on the vehicle. When they do so, any restrictions or
modifiers that apply to this model also apply to its
Reinforced Ram: Increase this model’s Strength passengers; for example, the passengers cannot shoot
characteristic by 2 until the end of a turn in which it if this model has Fallen Back in the same turn, cannot
makes a successful charge. In addition, each time this shoot (except with Pistols) if this model is within 1" of
model finishes a charge move, select one enemy unit an enemy unit, and so on.
within 1" and roll a D6; on a 2+ that unit suffers D3
mortal wounds. Grot Riggers: At the end of the turn, roll a D6. On a 6,
this model regains one lost wound.
Explodes: If this model is reduced to 0 wounds, roll a
D6 before removing it from the battlefield and before
any embarked models disembark. On a 6 it explodes,
and each unit within 6" suffers D6 mortal wounds.
TRANSPORT This model can transport 12 Ork Infantry models. Each Mega Armour or Jump Pack model takes up the
space of two other models.
FACTION KEYWORDS Ork, <Clan>
KEYWORDS Vehicle, Transport, Titanic, Kill Krusha
9e r
po
Raven Strike Fighter
DAMAGE
Some of this model’s characteristics change as
w
it suffers damage, as shown below:
NAME M WS BS S T W A Ld Sv REMAINING W M BS A
6-10+ 20-72" 3+ 3
Raven Strike Fighter * 6+ * 6 6 10 * 7 4+
3-5 20-48" 4+ D3
A Raven Strike Fighter is a single model equipped with a splinterstorm cannon and two dark lances.
1-2 20-32" 5+ 1
WEAPON RANGE TYPE S AP D ABILITIES
Change this weapon’s Type from Heavy to Assault if it is
Dark lance 36" Heavy 1 8 -4 D6
equipped on a Vehicle.
This weapon wounds on a 4+, unless it is targeting a
Splinterstorm cannon 36" Rapid Fire 6 * 0 1 Vehicle or Titanic unit, in which case it wounds on
a 6+.
ABILITIES Supersonic: Each time this model moves, first pivot Airborne: This model cannot charge, can only be
it on the spot up to 90° (this does not contribute to charged by units that can Fly, and can only attack or be
how far the model moves), and then move the model attacked in the Fight phase by units that can Fly.
straight forwards. Note that it cannot pivot again
after the initial pivot. When this model Advances, Night Shield: This model has a 5+ invulnerable save
increase its Move characteristic by 20" until the end against ranged weapons.
of the phase – do not roll a dice.
Crash and Burn: If this model is reduced to 0 wounds,
Hard to Hit: Subtract 1 from hit rolls for attacks that roll a D6 before removing it from the battlefield. On a
target this model in the Shooting phase. 6 it crashes in a fiery explosion and each unit within 6"
suffers D3 mortal wounds.
FACTION KEYWORDS Aeldari, Drukhari, <Kabal> or <Wych Cult>
KEYWORDS Vehicle, Aircraft, Fly, Raven Strike Fighter
NAME M WS BS S T W A Ld Sv
Knarloc Riders 7" 3+ 4+ 3 4 4 2 6 4+
This unit contains 3 Knarloc Riders. It can include up to 3 additional Knarloc Riders (Power Rating +5). Each model is armed with a kroot rifle
and rides a Knarloc that attacks with its sharp beak and talons.
WEAPON RANGE TYPE S AP D ABILITIES
Rider
Kroot rifle (shooting) 24" Rapid Fire 1 4 0 1 -
Kroot rifle (melee) Melee Melee +1 0 1 -
Knarloc
After a model riding a Knarloc makes its close combat
Sharp beak and talons Melee Melee 5 -1 1 attacks, you can attack with its mount. Make 2
additional attacks, using this weapon profile.
ABILITIES Loping Stride: When this unit Advances, add 6" to its Move characteristic instead of rolling a D6.
Thunderous Pounce: Add 1 to wound rolls made for the Knarlocs’ sharp beak and talons attacks if this unit made
a charge move this turn.
FACTION KEYWORDS T’au Empire, Kroot
KEYWORDS Cavalry, Knarloc Riders
7e r
po Great Knarloc
w
NAME M WS BS S T W A Ld Sv
Great Knarloc 7" 3+ 4+ 7 6 9 4 6 4+
A Great Knarloc is a single model armed with a crushing beak and razor talons.
WEAPON RANGE TYPE S AP D ABILITIES
Kroot bolt thrower 36" Assault D6 6 -1 1 -
Twin kroot gun 48" Rapid Fire 2 7 -1 D3 -
Razor talons Melee Melee User -3 D3 -
WARGEAR OPTIONS • This model may either be equipped with a kroot bolt thrower or twin kroot gun, or it can replace its crushing
beak with a baggage harness.
ABILITIES Crushing Beak: Each time a model with a crushing beak makes a pile-in move you can pick an enemy unit within
1" and roll a D6. On a 4+, that unit suffers D3 mortal wounds.
Baggage Harness: Add 1 to the Leadership characteristic of Kroot units within 6" of any friendly Great Knarlocs
equipped with a baggage harness.
FACTION KEYWORDS T’au Empire, Kroot
KEYWORDS Monster, Great Knarloc
NAME M WS BS S T W A Ld Sv REMAINING W M BS A
7-12+ 16" 3+ 3
Firestorm * 6+ * 6 7 12 * 8 3+
4-6 12" 4+ D3
A Firestorm is a single model equipped with a twin shuriken catapult and Firestorm scatter laser.
1-3 8" 5+ 1
WEAPON RANGE TYPE S AP D ABILITIES
Add 1 to hit rolls made for this weapon against targets
Firestorm scatter laser 60" Heavy 12 6 0 1 that can Fly. Subtract 1 from the hit rolls made for this
weapon against all other targets.
Each time you make a wound roll of 6+ for this weapon,
Shuriken cannon 24" Assault 3 6 0 1
that hit is resolved with an AP of -3.
Each time you make a wound roll of 6+ for this weapon,
Twin shuriken catapult 12" Assault 4 4 0 1
that hit is resolved with an AP of -3.
WARGEAR OPTIONS • This model may replace its twin shuriken catapult with a shuriken cannon.
• This model may take any of the following (see Codex: Craftworlds):
‒‒Crystal targeting matrix
‒‒Spirit stones
‒‒Star engines
‒‒Vectored engines
ABILITIES Explodes: If this model is reduced to 0 wounds, roll a Hover Tank: Distances and ranges are always measured
D6 before removing it from the battlefield and before to and from this model’s hull, even though it has a base.
any embarked models disembark. On a 6 it explodes,
and each unit within 6 suffers D3 mortal wounds.
TRANSPORT This model can transport 6 Phoenix Lord or <Craftworld> Infantry models. Each Wraithguard or
Wraithblade model takes the space of two other models. It cannot transport Jump Pack models.
FACTION KEYWORDS Aeldari, Asuryani, Warhost, <Craftworld>
KEYWORDS Vehicle, Transport, Fly, Firestorm
These documents collect amendments to the rules and present *Pages 19-23, 29 and 69 – Leman Russ Annihilator, Leman
our responses to players’ frequently asked questions. Often Russ Conqueror, Leman Russ Stygies Vanquisher, Malcador
these amendments are updates necessitated by new releases or Annihilator, Malcador Defender, Stygies Thunderer Siege
community feedback; these can be identified by the presence Tank and Death Korps Leman Russ Mars-Alpha Battle Tanks,
of an asterisk before the page reference. At other times, these Abilities, Grinding Advance
amendments are errata designed to correct mistakes or add Change to read:
clarity to a rule that is not as clear as it might be. ‘Grinding Advance: If this model Remains Stationary or moves
under half speed in its Movement phase (i.e. it moves a distance
As they’re revised regularly, each of these documents has a in inches less than half of its current Move characteristic) it
version number; where a version number has a letter, e.g. 1.1a, can shoot its turret weapon twice in the following Shooting
this means it has had a local amendment, only in that language, phase (the turret weapon must target the same unit both times).
to clarify a translation issue or other minor correction. When The following weapons are turret weapons: battle cannon;
a document is revised, the version number will be incremented Conqueror battle cannon; demolisher cannon; Eradicator nova
and new updates will be highlighted in blue, while new errata cannon; Executioner plasma cannon; Exterminator autocannon;
and FAQs will be highlighted in magenta. Punisher gatling cannon; Stygies Vanquisher battle cannon;
twin lascannon and Vanquisher battle cannon.’
UPDATES & ERRATA *Page 22, 23, 29, 68, 112 and 117 – Malcador Annihilator,
Pages 9, 114 and 120 – Hades Breaching Drill Squadron, Astra Malcador Defender, Stygies Thunderer Siege Tank, Death Korps
Militarum Ranged Weapons list and Elysian Drop Troops Leman Russ Mars-Alpha Battle Tanks, Astra Militarum Ranged
Ranged Weapons list, plasma gun, Supercharged profile Weapons list and Death Korps of Krieg Ranged Weapons list,
Change the Damage characteristic to read ‘2’. demolisher cannon
Change Type characteristic to Heavy D6 and Abilities to ‘Blast’.
Page 10 – Gryphonne Pattern Chimera, unit description
Change to read: Page 27 – Sabre Weapons Platform, Wargear Options
‘A Gryphonne Pattern Chimera is a single model equipped with Change to read:
a twin heavy bolter, a heavy bolter and two lasgun arrays.’ ‘• A
ny model may replace its twin heavy bolter with either
one twin lascannon, one twin autocannon, two twin heavy
Page 10 – Gryphonne Pattern Chimera, Wargear Options stubbers or one defence searchlight.’
Add the following bullet point to this model’s wargear options:
‘• Th
is model may replace its twin heavy bolter with Page 27 – Sabre Weapons Battery, Defence Abilities, Searchlight
an autocannon.’ Change to read:
‘If this model has a defence searchlight, at the start of your
*Page 13 – Tauros Venator, Abilities, Venator Targeting Array Shooting phase it may select a single enemy unit within 48" and
Delete this ability. line of sight. One friendly <Regiment> Infantry or <Regiment>
Sabre Weapons Battery unit adds 1 to any hit rolls that target
Pages 13, 15, 16 and 112 – Armageddon Pattern Basilisk, the chosen unit until the end of the Shooting phase. A single
Earthshaker Battery, Earthshaker Carriage Battery and Astra unit cannot benefit from multiple Defence Searchlights.’
Militarum Ranged Weapons list, earthshaker cannon
Change the AP to read ‘-3’. Page 27 – Rapier Laser Destroyer, Abilities, Imperial
Guard Crew
Pages 16-18 and 26 – Earthshaker Carriage Battery, Heavy Change to read:
Mortar Battery, Heavy Quad Launcher Battery and Medusa ‘When this unit is set up on the battlefield, all models are set up
Carriage Battery , Abilities, Artillery Battery in unit coherency. From that point onwards, the Rapier Laser
Change to read: Destroyer is treated as one unit and all the Guardsmen Crew are
‘Artillery Battery: When this unit is set up on the battlefield, all treated as another. Guardsmen Crew may only be chosen as a
models are set up in unit coherency. From that point onwards, target in the Shooting phase if they are the closest visible enemy
all the Artillery models are treated as one unit and all the unit to the firer.’
Guardsmen Crew are treated as another. Guardsmen Crew may
only be chosen as a target in the Shooting phase if they are the
closest visible enemy unit to the firer.’
*Pages 30-39 and 42-44 – Arkurian Pattern Stormblade, Page 55 – Death Korps of Krieg Army List
Arkurian Pattern Stormhammer, Arkurian Pattern Stormsword, Add the following units to the list of those that can be from the
Crassus Armoured Assault Vehicle, Dominus Armoured Siege Death Korps of Krieg:
Bombard, Gorgon Heavy Transporter, Macharius Heavy Tank, ‘ • Atlas Recovery Tank
Macharius Omega, Macharius Vanquisher, Macharius Vulcan, Imperial Armour – Index: Forces of the Astra Militarum
Minotaur Artillery Tank, Praetor Armoured Assault Launcher • Centaur Light Carrier
and Valdor Tank Hunter, Abilities, Steel Behemoth Imperial Armour – Index: Forces of the Astra Militarum
Change to read: • Cyclops Demolition Vehicle
‘This model is eligible to declare a charge in a turn in which Imperial Armour – Index: Forces of the Astra Militarum
it Fell Back. Each time this model is selected to shoot while • Earthshaker Carriage Battery
it is within Engagement Range of any enemy units, it can Imperial Armour – Index: Forces of the Astra Militarum
make attacks against eligible enemy units that are not within • Gorgon Heavy Transporter
Engagement Range of it as if there were no enemy models within Imperial Armour – Index: Forces of the Astra Militarum
Engagement Range of it.’ • Malcador Annihilator
Imperial Armour – Index: Forces of the Astra Militarum
Pages 32 and 114 – Arkurian Pattern Stormsword and Astra • Malcador Defender
Militarum Ranged Weapons list, Stormsword siege cannon Imperial Armour – Index: Forces of the Astra Militarum
Change the Type to read ‘Heavy 2D6’. • Malcador Heavy Tank
Imperial Armour – Index: Forces of the Astra Militarum
*Change the abilities text to read: • Malcador Infernus
‘Blast. Units attacked by this weapon do not gain any bonus to Imperial Armour – Index: Forces of the Astra Militarum
their saving throws for being in cover. Re-roll damage rolls of 1 • Medusa Carriage Battery
for this weapon.’ Imperial Armour – Index: Forces of the Astra Militarum
• Stygies Destroyer Tank Hunter
Pages 39 and 113 – Macharius Vulcan and Astra Militarum Imperial Armour – Index: Forces of the Astra Militarum
Ranged Weapons list, Macharius vulcan mega-bolter, Abilities • Arkurian Pattern Stormblade
Change to read: Imperial Armour – Index: Forces of the Astra Militarum
‘If this model does not move during its Movement phase, in your • Gorgon Heavy Transporter
next Shooting phase, change this weapon’s Type to Heavy 30 Imperial Armour – Index: Forces of the Astra Militarum
until the end of the turn.’ • Macharius Heavy Tank
Imperial Armour – Index: Forces of the Astra Militarum
*Pages 40 and 41 – Marauder Bomber and Marauder Destroyer, • Macharius Omega
Abilities, Sky Fortress Imperial Armour – Index: Forces of the Astra Militarum
Delete this ability. • Macharius Vanquisher
Pages 40 and 41 – Marauder Bomber and Marauder Imperial Armour – Index: Forces of the Astra Militarum
Destroyer, Abilities • Macharius Vulcan
Add the following ability: Imperial Armour – Index: Forces of the Astra Militarum
‘Supersonic: Each time this model moves, first pivot it on the • Minotaur Artillery Tank
spot up to 90° (this does not contribute to how far the model Imperial Armour – Index: Forces of the Astra Militarum
moves) and then move the model straight forwards. Note that • Trojan Support Vehicle
it cannot pivot again after the initial pivot. When this model Imperial Armour – Index: Forces of the Astra Militarum
Page 56 – Wargear, Heavy Weapons Change the second sentence of the second paragraph to read:
Change the fourth bullet point to read: ‘Tauros units on the list opposite will also benefit from the
‘• T
win heavy stubber’ Aerial Drop ability.’
Add the following bullet point: Page 74 – Elysian Drop Trooper Squad, Wargear Options
‘• T
wo other Grenadiers may form a Death Korps Grenadier Change the fifth bullet point to read:
Weapons Team with a heavy flamer.’ ‘The Sergeant may exchange his laspistol for a lasgun or a
plasma pistol.’
Page 62 – Death Korps of Krieg Storm Chimera,
unit description Pages 74 and 120 – Elysian Drop Trooper Squad and Elysian
Change to read: Drop Troops Ranged Weapons list, plasma pistol, Supercharged
‘A Death Korps of Krieg Storm Chimera is a single model Change the Damage characteristic of this profile to read ‘2’.
equipped with a turret autocannon, a heavy bolter and two
lasgun arrays.’
Page 75 – Elysian Veteran Squad, Wargear Options Page 83 – Malefic Lord, Keywords
Change the last bullet point to read: Add ‘<Chaos Covenant>’.
‘The Sergeant may exchange his laspistol for a lasgun or an
option from the Elysian Drop Troops Ranged Weapons list.’ Page 85 and 88 – Renegade Militia Squad and Renegade
Disciple Squad, Abilities, Chaos Sigil
*Pages 78 and 120 – Elysian Sniper Squad and Elysian Drop Change to read:
Troops Ranged Weapons list, sniper rifle, Abilities ‘If this unit contains a model with a Chaos sigil, when taking a
Change the first sentence to read: Morale test for this unit, roll one additional D6 and discard the
‘Each time you select a target for this weapon, you can ignore the highest result. If two of the highest results are the same, select
Look Out, Sir rule.’ one of those dice to discard.’
Page 81 – Renegades and Heretics Army List Page 86 – Renegade Mutant Rabble, Abilities, Curse of Mutation
Add the following units to the list of those that can have the Change to read:
Renegades and Heretics keywords: ‘Curse of Mutation: The first time this unit is set up, roll a D6
‘ • Armageddon Pattern Medusa and apply the following result. On a 1, remove D6 models in
Imperial Armour – Index: Forces of the Astra Militarum the unit as they are slain when their mutation runs amok. On
• Earthshaker Carriage Battery a 2-3, add 2" to the unit’s Move characteristic for the duration
Imperial Armour – Index: Forces of the Astra Militarum of the battle. On a 4-5, add 1 to the unit’s Attacks characteristic
• Medusa Carriage Battery in a turn in which it made a charge move. On a 6, add 1 to the
Imperial Armour – Index: Forces of the Astra Militarum unit’s Toughness.’
• Macharius Heavy Tank
Imperial Armour – Index: Forces of the Astra Militarum Page 86 – Chaos Spawn, Keywords
• Macharius Omega Change ‘Infantry’ to ‘Beast’.
Imperial Armour – Index: Forces of the Astra Militarum
• Macharius Vanquisher Page 89 – Renegade Enforcer, Keywords
Imperial Armour – Index: Forces of the Astra Militarum Add ‘Character’.
• Macharius Vulcan
Imperial Armour – Index: Forces of the Astra Militarum’ Page 90 – Renegade Marauder Squad, unit description
Add the following additional bullet point:
Page 81 – Renegades and Heretics Army List ‘• Each Brute is equipped with a close combat weapon.’
Change the first paragraph to read:
‘There are a number of Astra Militarum datasheets that can also Page 91 – Renegade Ogryn Beast Handlers, Keywords
be used by Renegades and Heretics models – presented in the Add the following line:
box on the left. Those that do replace the <Regiment> keyword ‘(Chaos Mauler Hounds): Infantry, <Chaos Covenant>, Chaos
on their datasheet in all instances with Renegades and Heretics Mauler Hounds’
and the Imperium keyword with Chaos. In addition, they lose
they Astra Militarum Faction keyword. Renegades and Heretics Page 91 – Renegade Ogryn Brutes, Abilities, Avalanche
Transports whose datasheets say that they can transport Astra of Muscle
Militarum Infantry models can instead transport an equivalent Change to read:
number of Renegades and Heretics Infantry models. If an Astra ‘Avalanche of Muscle: If this unit makes a charge move, add 1
Militarum unit does not appear on the list, it cannot be from the to the Attacks characteristic of every model in the unit until the
Renegades and Heretics, and so cannot have the Renegades and end of the turn.’
Heretics Faction keyword.’
Page 94 – Keywords
Page 81 – Renegades and Heretics Army List Replace the first paragraph with:
Add the following entry to the boxout on the left side of ‘Throughout this section you will come across keywords that are
the page: within angular brackets, specifically <Questor Allegiance> and
‘Valdor Tank Hunter <Household>. These are shorthand for keywords of your own
Imperial Armour – Index: Forces of the Astra Militarum’ choosing, as described below.
Pages 100 and 101 – Questoris Knight Magaera and Questoris Q: Can Death Korps of Krieg, Elysian Drop Troops or Renegades
Knight Styrix, Keywords and Heretics Detachments use any of the Regiment-specific rules
Add ‘Questoris Class’ to the keywords line. (Doctrines, Orders, Stratagems, Warlord Traits, etc.) in Codex:
Astra Militarum?
Pages 100, 101 and 125 – Questoris Knight Magaera, Questoris A: No. Instead these units use the bespoke abilities and Orders
Knight Styrix and Questoris Imperialis Melee Weapons, that are described in Imperial Armour – Index: Forces of the
reaper chainsword Astra Militarum.
Change the Strength characteristic of this weapon to ‘+6’.
Q: Can Death Korps of Krieg or Elysian Drop Troops be taken
*Pages 104, 106 and 108 – Warhound Scout Titan, Reaver Battle as a Detachment of Brood Brothers as part of a Genestealer Cult
Titan and Warlord Battle Titan, Abilities, Imperial God-engine army? If so, do I replace any keywords or abilities?
Change to read: A: Yes. In these cases, you replace the Death Korps of Krieg
‘This model is eligible to declare a charge in a turn in which or Elysian Drop Troops keyword with Brood Brothers in all
it Fell Back. Each time this model makes a Normal Move, instances on these units’ datasheets. Furthermore, if a unit has
Advances or Falls Back, it can be moved across other models the Brood Brothers keyword then it cannot use the Cult of
(excluding Monster and Vehicle models) as if they were not Sacrifice and Aerial Drop abilities.
there, and when it does it can be moved within Engagement
Range of such models, but cannot finish its move within
Engagement Range of any of them.’
Q: The classic Shadowsword model from Forge World has two side
sponsons, each with twin heavy bolters, but without lascannons –
is there a datasheet I should use for this unit?
A: Use the Shadowsword datasheet from Codex: Astra
Militarum. Replace the unit’s option for two or four sponsons,
each with a lascannon and twin heavy bolter or twin heavy
flamer, with ‘two sponsons, each with a twin heavy bolter’.
These documents collect amendments to the rules and present (you cannot include second and subsequent Relic Lord of War
our responses to players’ frequently asked questions. Often units unless they are taken in a Detachment that contains at
these amendments are updates necessitated by new releases or least as many non-Relic Lord of War units).’
community feedback; these can be identified by the presence
of an asterisk before the page reference. At other times, these *Pages 9-12, 17-22, 34-40 and 51-53 – Relic Land Raider
amendments are errata designed to correct mistakes or add Proteus, Land Raider Helios, Land Raider Prometheus, Land
clarity to a rule that is not as clear as it might be. Raider Achilles, Relic Spartan Assault Tank, Relic Typhon
Heavy Siege Tank, Relic Cerberus Heavy Tank Destroyer, Relic
As they’re revised regularly, each of these documents has a Fellblade Super-Heavy Tank, Relic Falchion Super-heavy Tank
version number; where a version number has a letter, e.g. 1.1a, Destroyer, Relic Mastodon Super-heavy Siege Transport, Storm
this means it has had a local amendment, only in that language, Eagle Assault Gunship, Storm Eagle Assault Gunship – ROC
to clarify a translation issue or other minor correction. When Pattern, Fire Raptor Assault Gunship, Caestus Assault Ram,
a document is revised, the version number will be incremented Thunderhawk Assault Gunship, Thunderhawk Transporter,
and new updates will be highlighted in blue, while new errata Sokar Pattern Stormbird, Grey Knights Vortimer Pattern Land
and FAQs will be highlighted in magenta. Raider Redeemer, Grey Knights Thunderhawk Assault Gunship
and Inquisition Land Raider Prometheus, Abilities, Power of the
Machine Spirit
UPDATES & ERRATA Delete this ability.
All datasheets in this publication (excluding Grey Knights,
Adepta Sororitas and Inquisition datasheets), as well as the Page 9 – Relic Land Raider Proteus, Abilities
Gabriel Angelos datasheet (available in the July 2019 issue Add the following ability to this datasheet:
of White Dwarf) and the following datasheets (available ‘Heavy Armour: A model with this ability has a 5+
for download from the Forge World website): Astraeus invulnerable save.’
Super-heavy Tank; Relic Sicaran Omega Tank Destroyer;
Relic Sicaran Arcus Strike Tank; Carab Culln the Risen; Page 14 – Relic Sicaran Venator Tank Destroyer,
Casan Sabius unit description
Add the following ability: Change the unit description to read:
‘Angels of Death ‘A Relic Sicaran Venator is a single model. It is equipped with a
This unit has the following abilities: And They Shall Know No neutron pulse cannon and a heavy bolter.’
Fear, Bolter Discipline, Shock Assault and Combat Doctrines.’
*Page 17-22 – Relic Spartan Assault Tank, Relic Typhon
All Grey Knights datasheets in this publication Heavy Siege Tank, Relic Cerberus Heavy Tank Destroyer, Relic
Add the following ability: Fellblade Super-Heavy Tank, Relic Falchion Super-Heavy Tank
‘Shock Assault: If this unit makes a charge move, is charged Destroyer and Relic Mastodon Super-Heavy Siege Transport,
or performs a Heroic Intervention, add 1 to the Attacks Abilities, Steel Behemoth
characteristic of models in this unit until the end of the turn.’ Change to read:
‘This model is eligible to declare a charge in a turn in which
Terrax-pattern Termite Assault Drill datasheet (available for it Fell Back. Each time this model is selected to shoot while
download from the Forge World website) it is within Engagement Range of any enemy units, it can
Add the following ability if this unit is taken from the Space make attacks against eligible enemy units that are not within
Marines Faction: Engagement Range of it as if there were no enemy models within
‘Angels of Death Engagement Range of it.’
This unit has the following abilities: And They Shall Know No
Fear, Bolter Discipline, Shock Assault and Combat Doctrines.’ Page 19 – Relic Cerberus Heavy Tank Destroyer,
unit description
Page 4 – Additional Rules, Relic Change ‘Heavy neutron laser array’ to read ‘Heavy neutron
Change the first paragraph to read: pulse array’ on this datasheet’s unit description.
‘If your army is Battle-forged, no Detachment can contain more
Relic units than it does non-Relic units of the same Battlefield *Page 20 and 75 – Relic Fellblade Super-heavy Tank and
Role. You can, however, include a single Relic Lord of War unit Adeptus Astartes Wargear list, demolisher cannon
in your army even if it contains no non-Relic Lord of War units Change Type characteristic to Heavy D6 and Abilities to ‘Blast’.
Add to this datasheet the row: Page 72 – Adeptus Astartes Points Values, Ranged Weapons
‘PRIEST This model knows the Litany of Hate (see below) and Add the following lines:
two litanies from the Litanies of Battle (see Codex: Space ‘Cyclone missile launcher | 50’
Marines). At the start of the battle round, this model
can recite two litanies it knows that have not already Page 75 – Adeptus Astartes Wargear, Ranged Weapons
been recited by a friendly model that battle round. Roll Add the following profile:
one D6; on a 3+ the recited litany is inspiring and takes ‘Cyclone missile launcher | When attacking with this weapon,
effect until the end of that battle round. choose one of the profiles below:
- Frag missile | 36" | Heavy 2D3 | 4 | 0 | 1 | Blast
L
itany of Hate: If this litany is inspiring, you can re-roll - Krak missile | 36" | Heavy 2 | 8 | -2 | D6 | -’
hit rolls for attacks made with melee weapons by models
in friendly Minotaurs units whilst their unit is within 6" Page 76 – Adeptus Astartes Wargear, Ranged Weapons
of this model.’ Change the hellfire plasma carronade’s Type to read ‘Heavy 5’.
Page 60 – Chaplain Dreadnought Titus Change the heavy neutron pulse array’s Damage characteristic to
Add the Priest keyword read ‘3+D6’.
L
itany of Hate: If this litany is inspiring, you can re-roll
hit rolls for attacks made with melee weapons by models
in friendly Howling Griffons units whilst their unit is
within 6" of this model.’
Q: There is no datasheet for Bran Redmaw – is there a datasheet I Designer’s Note: Choosing to set this model up in the ‘raised doors
should use for this character? position’ simply represents the doors closing the instant after its
A: Use the Wolf Lord datasheet from Codex: Space Wolves to passengers have disembarked.
represent this character.
*Page 19 and 25-29 – Hellforged Spartan Assault Tank, Page 24 – Hellforged Kharybdis Assault Claw, Transport
Hellforged Cerberus Heavy Destroyer, Hellforged Typhon Change the first sentence to read:
Heavy Siege Tank, Hellforged Fellblade, Hellforged Falchion and ‘This model can transport 20 <Legion> Infantry models.’
Hellforged Mastodon, Abilities, Steel Behemoth
Change to read: Page 27 and 80 – Hellforged Fellblade and Hellforged Ranged
‘This model is eligible to declare a charge in a turn in which Weapons list, fellblade accelerator cannon, HE shells
it Fell Back. Each time this model is selected to shoot while Change the Damage characteristic of this profile to 2.
it is within Engagement Range of any enemy units, it can
make attacks against eligible enemy units that are not within *Page 27 and 80 – Hellforged Fellblade and Hellforged Ranged
Engagement Range of it as if there were no enemy models within Weapons list, demolisher cannon
Engagement Range of it.’ Change Type characteristic to Heavy D6 and Abilities to ‘Blast’.
Page 20 – Hellforged Deredeo Dreadnought, Wargear Options Page 27 – Hellforged Fellblade, Wargear Options
Change the second wargear option to read: Change the first wargear option to read:
‘• A
Hellforged Deredeo Dreadnought may be equipped with ‘• A
Hellforged Fellblade may replace its two quad lascannon
one of the following: with two laser destroyers.’
- Greater havoc launcher
- Hellfire veil’ Page 28 – Hellforged Falchion, Wargear Options
Change the first wargear option to read:
Page 20 – Hellforged Deredeo Dreadnought, Abilities, ‘• A
Hellforged Falchion may replace its two quad lascannon
Hellfire Veil with two laser destroyers.’
Change the first sentence of this ability to read:
‘If equipped with a Hellfire veil, all friendly units with the *Pages 32-36 – Chaos Hell Talon, Chaos Storm Eagle
Chaos and <Legion> keywords that are wholly within 6" of the Assault Gunship, Chaos Fire Raptor Assault Gunship, Chaos
Hellforged Deredeo Dreadnought gain a 5+ invulnerable save.’ Thunderhawk Assault Gunship and Chaos Sokar Pattern
Stormbird Gunship, Abilities, Daemonic Machine Spirit
Page 21 – Hellforged Rapier Battery, Abilities, Chaos Space Delete this ability.
Marine Crew
Change this ability to read: *Page 37 – Chaos Xiphon Interceptor, Abilities,
‘When a Hellforged Rapier Battery is set up on the battlefield, all Terminal Targeting
models are set up in unit coherency. From that point onwards, Delete this ability.
all the Hellforged Rapiers are treated as one unit and all the
Chaos Space Marine Crew are treated as another. Chaos Space Pages 33 and 34 – Chaos Storm Eagle Assault Gunship and
Marine Crew may only be chosen as a target in the Shooting Chaos Fire Raptor Assault Gunship, Damage Tables
phase if they are the closest visible unit to the firer.’ Change the third value under ‘BS’ to read ‘5+’
Page 21 – Hellforged Rapier Battery, Keywords Page 39 – Zhufor the Impaler, Faction Keywords
Change the keyword lines to read: Change this datasheet’s Faction Keywords line to read:
‘(Hellforged Rapier): Vehicle, Artillery, Hellforged, ‘Chaos, Heretic Astartes, Khorne, World Eaters, Skulltakers’
Hellforged Rapier Battery
(Chaos Space Marines): Infantry, Hellforged Rapier Crew’ Page 41 – Lord Arkos, Faction Keywords
Change this datasheet’s Faction Keywords line to read:
Page 22 – Hellforged Leviathan Dreadnought, Wargear Options ‘Chaos, Heretic Astartes, Alpha Legion, The Faithless’
Change the second wargear option to read:
‘• A
Hellforged Leviathan may replace one siege claw and one
meltagun for one of the following weapons (or it can replace
both siege claws and both meltaguns for two of the following):’
Page 49 – Aetaos’rau’keres, Staff of Cataclysm, Abilities Pages 58-64 – Renegade Knight Acheron, Renegade Knight
Change the second sentence to read: Lancer, Renegade Knight Castigator, Renegade Knight Atropos,
‘If a unit of at least 10 Infantry models has its last models slain Renegade Knight Magaera, Renegade Knight Porphyrion and
by this attack, a unit of 3 Flamers of Tzeentch is added to your Renegade Knight Styrix, Keywords
army and immediately placed within 6" of the slain unit and Change ‘Questor Traitorous’ to read ‘Questor Traitoris’.
more than 1" from any enemy models before it is removed.’
*Pages 58-64 – Renegade Knight Acheron, Renegade Knight
Page 50 – Mamon Transfigured, Faction Keywords Lancer, Renegade Knight Castigator, Renegade Knight Atropos,
Change this datasheet’s Faction Keywords line to read: Renegade Knight Magaera, Renegade Knight Porphyrion and
‘Chaos, Heretic Astartes, Daemon, Death Guard, The Tainted’ Renegade Knight Styrix, Abilities, Infernal Knight Titan
Replace this ability with the following:
Pages 45-56 – Faction Keywords ‘Super-heavy Walker: This model is eligible to declare a charge
Add ‘Daemon’ to all these units’ Faction Keywords line (and in a turn in which it Fell Back. Each time this model makes a
delete it from their Keyword line). Normal Move, Advances or Falls Back, it can be moved across
other models (excluding Monster and Vehicle models) as if
Page 53 – Pox Riders of Nurgle, Keywords they were not there, and when it does it can be moved within
Add ‘Plaguebearer’ to this datasheet’s Keywords line. Engagement Range of such models, but cannot finish its move
within Engagement Range of any of them.’
Page 54 – Spined Chaos Beast, Abilities, Daemonic Allegiance
Change to read: *Pages 67, 69 and 70 – Chaos Warlord Battle Titan, Chaos
‘When this model is chosen as part of an army, the controlling Reaver Battle Titan and Chaos Warhound Scout Titan, Abilities,
player must select one of the following keywords, replacing its Infernal God-engine
<Allegiance> keyword: Khorne, Tzeentch, Nurgle or Slaanesh. Change to read:
This model will gain one additional ability based on the chosen ‘This model is eligible to declare a charge in a turn in which
keyword; if Khorne is chosen, it gains Unstoppable Ferocity; if it Fell Back. Each time this model makes a Normal Move,
Tzeentch is chosen, it gains Ephemeral Form; if Nurgle is chosen, Advances or Falls Back, it can be moved across other models
it gains Disgustingly Resilient; and if Slaanesh is chosen, it (excluding Monster and Vehicle models) as if they were not
gains Quicksilver Swiftness.’ there, and when it does so it can be moved within Engagement
Range of such models, but cannot finish its move within
*Pages 54 and 85, Spined Chaos Beast and Children of the Engagement Range of any of them.’
Warp Melee Weapons list, warp spines, Abilities
Change to read: Pages 62, 64 and 86 – Renegade Knight Magaera, Renegade
‘Normal attacks cannot be made with this weapon. Instead, roll Knight Styrix and Traitor Questoris Melee Weapons,
a D6 each time a Spined Chaos Beast ends a charge move within reaper chainsword
Engagement Range of an enemy unit, or an enemy unit ends a Change the Strength characteristic of this weapon to ‘+6’.
pile-in move within Engagement Range of the Spined Chaos
Beast. On a 2+, that enemy unit suffers a single automatic hit.’ Page 63 – Renegade Knight Porphyrion, Abilities
Delete the ‘Explodes’ ability from this datasheet.
Page 55 – Giant Chaos Spawn
Add <Allegiance> to this unit’s Faction Keywords line.
Otherwise, any of the units in this book can be from any Legion.
These documents collect amendments to the rules and present Page 97 – Nob with Waaagh! Banner
our responses to players’ frequently asked questions. Often Add the following wargear option:
these amendments are updates necessitated by new releases or ‘• This model may take a power klaw.’
community feedback; these can be identified by the presence
of an asterisk before the page reference. At other times, these *Page 99 – Kommandos, Sneaky Gits
amendments are errata designed to correct mistakes or add Change to read:
clarity to a rule that is not as clear as it might be. ‘Each time a ranged attack is allocated to a model in this unit
while it is receiving the benefits of cover, add an additional 1 to
As they’re revised regularly, each of these documents has a any armour saving throw made against that attack.’
version number; where a version number has a letter, e.g. 1.1a,
this means it has had a local amendment, only in that language, Page 101 – Kustom Boosta-blastas, grot blasta
to clarify a translation issue or other minor correction. When Change the Strength of this weapon to ‘3’.
a document is revised, the version number will be incremented
and new updates will be highlighted in blue, while new errata *Page 101 – Shokkjump Dragsta, Grot Gunner and
and FAQs will be highlighted in magenta. Targetin’ Squig
Change to read:
‘Each time this model makes an attack with its kustom shokk
UPDATES & ERRATA rifle, this model has a BS characteristic of 3+ for that attack.’
Page 83 – Ork Wargear Lists, Battlewagon Equipment
Add the following sentence: Page 102 – Megatrakk Scrapjets, Abilities
‘Each item can only be taken once.’ Add the following ability:
‘Grot Gunner: Add 1 to hit rolls for attacks made with one of
Pages 86 and 120 – Big Mek with Shokk Attack Gun and this model’s twin big shootas.’
Ranged Weapons list, shokk attack gun
Change the first sentence of this weapon’s ability to read: *Page 106, 108 and 121 – Deff rolla, Abilities
‘Each time this unit is chosen to shoot with, roll once to Change to read:
determine the Strength characteristic of this weapon.’ ‘Each time an attack is made with this weapon, the bearer has a
WS characteristic of 2+ for that attack.’
*Page 88 – Boss Snikrot, Sneakiest Git
Change to read: *Page 106, 107 and 108 – Battlewagon, Gun Wagon and
‘Each time a ranged attack is allocated to the bearer while it Bonebreaka, Mobile Fortress
is receiving the benefits of cover, add an additional 2 to any Delete this ability.
armour saving throw made against that attack.’
*Page 106 and 113 – Battlewagon and Trukk, Open-topped
*Page 92 – Mad Dok Grotsnik, One Scalpel Short of a Medpack Change the third sentence to read:
Change to read: ‘When they do so, any restrictions or modifiers that apply to this
‘At the start of your Charge phase, if Mad Dok Grotsnik is not model also apply to its passengers.’
within 3" of another friendly Ork Infantry unit, not within
Engagement Range of any enemy units, and is within 12" of an Add the following:
enemy unit, he will automatically attempt to charge the nearest ‘While this transport is within Engagement Range of any enemy
enemy unit. He can do so even if he Advanced or Fell Back in units, embarked units cannot shoot, except with any Pistols they
the same turn.’ are equipped with.’
*Page 97, 98 and 99 – Nobz, Nob with Waaagh! Banner, *Page 110 and 111 – Morkanaut and Gorkanaut, Big ‘n’ Stompy
Meganobz and Nobz on Warbikes, Keepin Order Change to read:
Change to read: ‘This model is eligible to declare a charge in a turn in which it
‘While a <Clan> unit is within 3" of any friendly <Clan> units Fell Back.’
with this ability, each time a model would flee that unit as a
result of a failed Morale or Combat Attrition test, roll one D6: Page 111 – Lootas, kustom mega-blasta
on a 6, that model does not flee.’ Change the Damage of this weapon to ‘D6’.
*Page 117 – Stompa, Bigger ’n’ Stompier Page 128 – Stratagems, Drive-by Krumpin’
Change to read: Change the first sentence of rules text to read:
‘This model is eligible to declare a charge in a turn in which ‘Use this Stratagem at the end of your Shooting phase.’
it Fell Back. Each time this model makes a Normal Move,
Advances or Falls Back, it can be moved across other models *Page 133 – Deathskulls: Opportunist
(excluding Monster and Vehicle models) as if they were not Change the second sentence to read:
there, and when it does it can be moved within Engagement ‘Each time you select a target for a weapon this Warlord is
Range of such models, but cannot finish its move within making an attack with, you can ignore the Look Out, Sir rule, if
Engagement Range of any of them.’ the target is within 18".’
*Page 118 – Mekboy Workshop, Ork Structure Page 133 – Warlord Traits, Goffs: Proper Killy
Change to read: Change the rules text to read:
‘After this model is set up, it becomes an Obstacle terrain feature ‘Add 1 to your Warlord’s Attacks characteristic. In addition,
with the following terrain traits: Defence Line, Light Cover, improve the Armour Penetration characteristic of melee
Heavy Cover, Defensible, Unstable Position, Difficult Ground weapons this Warlord is equipped with by 1 during any turn in
(see the Warhammer 40,000 Core Book).’ which they made a charge move, were charged, or performed a
Heroic Intervention (e.g. AP -1 becomes AP -2).’
Page 125 – Clan Kulturs, Blood Axes: Taktiks
Change the second sentence of rules text to read:
‘In addition, units with this kultur can shoot or charge (but not FAQs
both) even if they Fell Back in the same turn – if such a unit is Q: When a Nob replaces their slugga and choppa with items
embarked, it can only do so if the Transport that Fell Back also from the Nob Weapons list, can they take two weapons from
has this kultur.’ the first list and one weapon from the second list, for a total of
three weapons (e.g. a big choppa, killsaw and a kombi-weapon
Page 126 – Stratagems, Mob Up with skorcha)?
Change the first and second sentences of this Stratagem to read: A: No. They can take two weapons from the first list or only one
‘Use this Stratagem at the end of your Movement phase, if it is taken from the second list.
before setting up any reinforcement units in your army on the
battlefield (if any). Select two <Clan> Boyz units from your army Q: If a Goff Gorkanaut attacks a unit with the Crush profile of
that are within 2" of each other.’ the Klaw of Gork (or possibly Mork), and the unmodified hit roll
is a 6 (allowing him to make an extra hit roll with the Klaw due
Page 126 – Stratagems, Warphead to the No Mukkin’ About kultur), does the extra hit roll have to be
Add the following sentence: made using the same profile, or can it be made with the weapon’s
‘Each Weirdboy model can only be selected for this Stratagem other profile instead?
once per battle.’ A: The extra hit roll is made using the same profile.
Page 126 – Stratagems, Get Stuck In, Ladz! Q: Do Evil Sunz models that have a set value when they
Change the first sentence of rules text to read: Advance – like a Deffkilla Wartrike using the Fuel-mixa Grot
‘Use this Stratagem at the end of the Fight phase.’ ability or a Deffkopta, due to Turbo-boost – also benefit from the
Red Ones Go Fasta kultur?
Page 127 – Stratagems, Grot Shields A: Yes, add 7" to their Move characteristic for that Advance
Change the rules text to read: move in these cases.
‘Use this Stratagem after a <Clan> Infantry unit from your army
(excluding units comprised entirely of Gretchin models) has Q: Does the Grots ability mean that units such as Mek Gunz and
been hit by a ranged weapon. Until the end of the phase, you Killa Kans do not benefit from a Clan Kultur?
can roll a D6 each time an attack made with a ranged weapon A: Yes – they do not benefit from a Clan Kultur. Furthermore,
wounds that unit if there is a friendly unit comprised entirely Ork Stratagems can only be used on these units if they explicitly
of <Clan> Gretchin Infantry models within 6" of it, and the state so (e.g. the Grot Shields Stratagem).
These documents collect amendments to the rules and present The <Chapter> Keyword
our responses to players’ frequently asked questions. Often Indomitus has been released and the forces of the Adeptus
these amendments are updates necessitated by new releases or Astartes have been reinforced. On the datasheets for the new
community feedback; these can be identified by the presence miniatures within The Edge of Silence, there is the <Chapter>
of an asterisk before the page reference. At other times, these Faction keyword, meaning these units belong to Space Marine
amendments are errata designed to correct mistakes or add Chapters from Codex: Space Marines. You can, however, take
clarity to a rule that is not as clear as it might be. these units as part of another Space Marine Chapter not found
within that publication. To do so, replace the <Chapter>
As they’re revised regularly, each of these documents has a keyword in every instance on that unit’s datasheet with Blood
version number; where a version number has a letter, e.g. 1.1a, Angels (or the keyword of a Blood Angels successor Chapter, e.g.
this means it has had a local amendment, only in that language, Flesh Tearers), Dark Angels (or the keyword of a Dark Angels
to clarify a translation issue or other minor correction. When successor Chapter, e.g. Angels of Absolution), Deathwatch
a document is revised, the version number will be incremented or Space Wolves. For example, if you include an Assault
and new updates will be highlighted in blue, while new errata Intercessors unit and you decide it is from the Blood Angels
and FAQs will be highlighted in magenta. Chapter, its keyword becomes Blood Angels.
Please also note that while some abilities, weapons and other
items of wargear (e.g. storm shields) for the Space Marines and
Necrons datasheets in this booklet appear in other places with
slightly different rules, the rules for them that appear in Edge of
Silence should not apply to other units – you should continue to
use the rules as printed in your current Codex for the time being.
FAQs
Q: Does Cegorach’s Lament count as a shrieker cannon for the
purpose of the Shrieking Doom Stratagem?
A: No.
These documents collect amendments to the rules and present *Page 175 – Target Sighted
our responses to players’ frequently asked questions. Often Change the third sentence to read:
these amendments are updates necessitated by new releases or ‘Until the end of the phase, stalker bolt rifles the models in that
community feedback; these can be identified by the presence unit are armed with gain the following ability: ‘Each time you
of an asterisk before the page reference. At other times, these select a target for this weapon, you can ignore the Look Out, Sir
amendments are errata designed to correct mistakes or add rule. If you roll a wound roll of 6+ for this weapon, it inflicts a
clarity to a rule that is not as clear as it might be. mortal wound in addition to its normal damage.’’
As they’re revised regularly, each of these documents has a Page 176 – Ultramarines Victrix Guard, Warlord Trait, Warden
version number; where a version number has a letter, e.g. 1.1a, of Ultramar
this means it has had a local amendment, only in that language, Change the rules text to read:
to clarify a translation issue or other minor correction. When ‘Once per battle, at the start of the Fight phase, this Warlord can
a document is revised, the version number will be incremented inspire his warriors. When they do, until the end of that phase
and new updates will be highlighted in blue, while new errata you can re-roll wound rolls for attacks made by friendly Victrix
and FAQs will be highlighted in magenta. Guard units whilst they are within 6" of this Warlord.’
Q: In the Crucible of War: Convoy mission, how does the Signal Q: How does the Stalker Pack’s Blood Scent Stratagem work
Flare Stratagem work in the following example: a unit with 9 against Ork units that have used the Mob Up Stratagem? Is the
bolters and a missile launcher fires its missile launcher at a target number of models in the unit when it is merged considered to be
and scores a hit – if the Stratagem is then used, can I re-roll hit the unit’s initial size, or are prior casualties from either of the
rolls of 1 for the attacks made with the bolters? original units enough to allow the use of this Stratagem?
A: Attacks can be made one at a time, as per the core rules. Once A: If either of the units that were combined with the Mob Up
the first model has hit the target, you can play the Stratagem and Stratagem had suffered casualties before the Stratagem was used,
re-roll hit rolls of 1 for all remaining attacks made by that unit the merged unit counts as having suffered casualties for the
(and other units) that target that same enemy unit in that phase. purposes of this Stratagem.
Q: In the Crucible of War: Hold Your Gains mission, does a Q: Is the Master of Biosplicing Warlord Trait from the Servitor
unit count as moving for the purposes of the Dug-in Defences Maniple Specialist Detachment treated as an ability that repairs
Stratagem if it redeploys via a rule such as the Craftworlds a friendly Adeptus Mechanicus model for the purposes of the
Phantasm Stratagem? Autocaduceus of Arkhan Land Relic?
A: Yes. A: Yes.
Q: When paying Command Points to upgrade a Detachment Q: If a Tech-Priest Dominus takes the Doctrina Foreas Servo-
into a Specialist Detachment, is the Relic they are able to give to Skull, what D6 roll is required to change the battle protocols of
a Character in addition to the Relic they would typically get Kastelan Robots?
from their Warlord’s faction? A: 2+.
A: No. The Relic(s) listed within a Specialist Detachment can
be given to a Character from your army instead of one from Q: When using the Anointed Throng’s Devotion Till Death
your Warlord’s codex. Don’t forget, however, that many codexes Stratagem, can a model slain in this manner pile in and fight even
These documents collect amendments to the rules and present Page 109 – Harpy, Abilities, Spore Mine Cysts
our responses to players’ frequently asked questions. Often Change the first sentence of the second paragraph to read:
these amendments are updates necessitated by new releases or ‘Each time a Spore Mine misses its target, set up a single <Hive
community feedback; these can be identified by the presence Fleet> Spore Mine anywhere within 6" of the target unit and
of an asterisk before the page reference. At other times, these more than 3" from any enemy model (if the Spore Mine cannot
amendments are errata designed to correct mistakes or add be placed it is destroyed).’
clarity to a rule that is not as clear as it might be.
*Page 110 – Sporocyst, Abilities, Bio-fortress
As they’re revised regularly, each of these documents has a Delete this ability.
version number; where a version number has a letter, e.g. 1.1a,
this means it has had a local amendment, only in that language, Page 110 – Sporocyst, Abilities, Spawn Spore Mines
to clarify a translation issue or other minor correction. When Change the second sentence to read:
a document is revised, the version number will be incremented ‘If it does so, add a new unit of 3 <Hive Fleet> Spore Mines or
and new updates will be highlighted in blue, while new errata 1 <Hive Fleet> Mucolid Spore to your army and set it up on the
and FAQs will be highlighted in magenta. battlefield so that it is wholly within 6" of the Sporocyst and
more than 1" from the enemy (any models that cannot be placed
are destroyed).’
UPDATES & ERRATA
*Page 88 – Old One Eye, Alpha Leader Page 110 – Sporocyst, Abilities, Spore Node
Add the following to the end of this ability: Change the first sentence of the second paragraph to read:
‘In addition, while any other friendly <Hive Fleet> Carnifex ‘Each time a spore node attack misses its target, add a new unit
units are within 3” of this model, enemy models cannot target of 3 <Hive Fleet> Spore Mines or 1 <Hive Fleet> Mucolid Spore
this model with ranged attacks.’ to your army and set it up on the battlefield so that it is wholly
within 6" of the target unit and more than 3" from any enemy
*Page 93 – Lictor, Abilities, Chameleonic Skin model (any models that cannot be placed are destroyed).’
Change to read:
‘Each time a ranged attack is allocated to this model while it Page 110 – Sporocyst, Abilities, Bombardment Organism
is receiving the benefits of cover, add an additional 1 to any Change this ability to read: ‘When you set up this unit during
armour saving throw made against that attack.’ deployment, it can be set up anywhere on the battlefield that
is more than 9" from the enemy deployment zone and any
*Page 93 – Deathleaper, Abilities, Superior Chameleonic Skin enemy models.’
Change the second sentence to read:
‘Each time a ranged attack is allocated to this model while it Page 116, The Shadow in the Warp
is receiving the benefits of cover, add an additional 1 to any Change the first sentence to read:
armour saving throw made against that attack.’ ‘In this section you’ll find rules for Battle-forged armies that
include Tyranids Detachments.’
*Page 100 – Tyrannofex, Bio-tank
Delete this ability. Add the following section before ‘Abilities’:
‘Tyranids Units
*Page 101 and 113 – Toxicrene and ranged weapons list, massive In the rules described in this section we often refer to ‘Tyranids
toxic lashes (shooting), Abilities units’. This is shorthand for any Tyranids unit that also has the
Change to read: <Hive Fleet> keyword. A Tyranids Detachment is therefore one
‘You can re-roll failed wound rolls for this weapon.’ which only includes units with both the Tyranids and <Hive
Fleet> keyword.
Page 101 – Biovores, Abilities, Spore Mine Launcher
Change the first sentence of the second paragraph to read: Note that although Genestealer Cults are devoted to the Hive
‘Each time a spore mine launcher misses its target, set up a Mind and will willingly fight alongside their xenos masters, they
single <Hive Fleet> Spore Mine model anywhere within 6" of deviate significantly in terms of organisation and tactics, not to
the target unit and more than 3" from any enemy model (if the mention physiology! Genestealer Cults units therefore cannot
Spore Mine cannot be placed it is destroyed).’ make use of any of the rules listed in this section (this includes
the Detachment abilities, Stratagems, bio-artefacts, psychic
Q: If you use a Maleceptor’s Psychic Overload ability, can that Q: Do you pay reinforcement points in matched play for units
Maleceptor attempt to manifest any psychic powers in that brought back into the game using the Endless Swarm Stratagem?
Psychic phase? A: Yes.
A: No.
Q: If a unit with adrenal glands is affected by the Opportunistic
Q: If a model has more than one pair of scything/monstrous Advance Stratagem, how is their movement for that
scything/massive scything talons, does it make 1 additional phase calculated?
attack with one of those pairs, or 1 additional attack with each of A: Adrenal glands don’t modify either the Movement
those pairs? characteristic of a unit, or the dice rolled for an Advancing unit.
A: 1 additional attack with one of those pairs. As such, you would use Opportunistic Advance, roll the dice,
double the result, add that to the Movement characteristic, and
Q: If a model has more than one ‘pair’ of boneswords, does it then use the adrenal glands to add 1" to the distance the unit
make 1 additional attack with one of those pairs, or 1 additional can move.
attack with each of those pairs?
A: 1 additional attack with one of those pairs. Q: Is a unit that is affected by the Opportunistic Advance
Stratagem treated as having Advanced for the purposes of
Q: Do Hive Fleet Jormungandr units gain the cover bonus twice if shooting or charging later in that turn?
they are in ruins? A: Yes.
A: No.
Q: Do the Scythes of Tyran allow you to re-roll hit rolls of 1?
Q: Does the Psychic Barrage Stratagem prevent all three units A: No.
of Zoanthropes from attempting to manifest psychic powers
that turn? Q: My Behemoth Hive Tyrant, armed with toxin sacs and the
A: Yes. Reaper of Obliterax, has the Monstrous Hunger Warlord Trait.
If I were to roll a 6 to wound in the Fight phase, would the final
Q: If a Genestealer, Lictor, Toxicrene or Venomthrope from my damage be (3 for the bonesword lash + 1 for toxin sacs + 1 for the
army attacks an enemy Character in the Fight phase, reducing Warlord Trait) × 2 for the Reaper of Obliterax’s ability for a total
it to 1 wound, and I use the Implant Attack Stratagem to kill that of 10, or 3 for the bonesword lash × 2 for the Reaper of Obliterax’s
character, can I then use the Feeder Tendrils Stratagem? ability + 1 for toxin sacs + 1 for the Warlord Trait for a total of 8?
A: Yes. A: You multiply the weapon damage for the Reaper of Obliterax
ability, and then add 2 for the combination of Monstrous
Q: If I use the Metabolic Overdrive Stratagem on a unit in the Hunger and toxin sacs for a total of 8.
Movement phase, and then Onslaught on the same unit in the
Psychic phase, can that unit charge? Q: If a Warlord has been given the Heightened Senses Warlord
A: No. Trait, can it still suffer from negative modifiers to its Weapon Skill
or Ballistic Skill?
Q: Do you pay reinforcement points in matched play for Spore A: Yes, the Heightened Senses Warlord Trait only exempts it
Mines brought into the game using the Sporefield Stratagem? from penalties to the hit roll, not to any negative modifiers to the
A: Yes. Warlord’s characteristics.
Q: If my opponent has units that are set up after both armies have
deployed, when do I use the Sporefield Stratagem – before or after
those units are set up? If before, how do you determine who would
place their units first?
A: You use the Stratagem before any such units are set up. If
both players then have units with abilities that allow them to be
set up after both armies have deployed, the players should roll
off and the winner decides who sets up their units first.
As they’re revised regularly, each of these documents has a Page 77 – Performing Actions, second paragraph,
version number; where a version number has a letter, e.g. 1.1a, fourth sentence
this means it has had a local amendment, only in that language, Change this sentence to read:
to clarify a translation issue or other minor correction. When ‘A unit can only attempt to perform one action per battle round.’
a document is revised, the version number will be incremented
and new updates will be highlighted in blue, while new errata Page 85 – Obscuring, second paragraph, first sentence
and FAQs will be highlighted in magenta. Change this sentence to read:
‘Models that are on or within terrain feature can see, and can be
seen and targeted normally.’
UPDATES & ERRATA
Page 17 – Crossfire Page 85 – Heavy Cover
Change the two 12" horizontal measurements on this mission’s Change this paragraph to read:
map to each be 3". ‘When an attack made with a melee weapon wounds a model
that is receiving the benefits of cover from this terrain feature,
Designer’s Note: The objective markers in this mission should be add 1 to the saving throw made against that attack unless the
12" from the ‘vertical’ centreline of the battlefield, not 12" from model that the attack is allocated to made a charge move this
the dotted 9" circle in the centre of the battlefield. turn (invulnerable saving throws are not affected).
FAQs
Q: Does the Deploy Scramblers action need to be completed by the
same unit three times in order for you to score victory points for
the Deploy Scramblers secondary objective, or can it be completed
by different units?
A: It can be completed by different units. So long as the action
has been completed a total of three times (once in each of the
specified zones), you score the victory points, irrespective of
which unit(s) from your army completed those actions.
These documents collect amendments to the rules and present Add the following new entry:
our responses to players’ frequently asked questions. Often
these amendments are updates necessitated by new releases or
RANGED WEAPONS POINTS/WEAPON
community feedback; these can be identified by the presence Las fusil 10
of an asterisk before the page reference. At other times, these
amendments are errata designed to correct mistakes or add Page 15 – Grey Knights, Elites
clarity to a rule that is not as clear as it might be. Delete the Brotherhood Champion entry.
As they’re revised regularly, each of these documents has a Page 21 – Adeptus Mechanicus, Melee Weapons
version number; where a version number has a letter, e.g. 1.1a, Add the following entry:
this means it has had a local amendment, only in that language,
to clarify a translation issue or other minor correction. When
MELEE WEAPONS POINTS/WEAPON
a document is revised, the version number will be incremented Power maul 5
and new updates will be highlighted in blue, while new errata
and FAQs will be highlighted in magenta. Page 29 – Chaos Knights, Ranged Weapons
Change the plasma decimator and volcano lance entries to read:
These documents collect amendments to the rules and present Until the end of the phase, when resolving an attack made
our responses to players’ frequently asked questions. Often against that model, you can reduce any damage suffered by 1, to
these amendments are updates necessitated by new releases or a minimum of 1 (this is not cumulative with any other rules that
community feedback; these can be identified by the presence reduce the damage).’
of an asterisk before the page reference. At other times, these
amendments are errata designed to correct mistakes or add *Page 44 – Prosecutors, Prosecution Protocols
clarity to a rule that is not as clear as it might be. Change to read:
‘Each time you select a target for a ranged weapon a model in
As they’re revised regularly, each of these documents has a this unit is making an attack with, you can ignore the Look Out,
version number; where a version number has a letter, e.g. 1.1a, Sir rule if the target is a Psyker.’
this means it has had a local amendment, only in that language,
to clarify a translation issue or other minor correction. When *Page 52 – Vindicare Assassin, Deadshot
a document is revised, the version number will be incremented Change the first sentence to read:
and new updates will be highlighted in blue, while new errata ‘‘Each time you select a target for a weapon this model is making
and FAQs will be highlighted in magenta. an attack with, you can ignore the Look Out, Sir rule.’
WEAPON UPDATES
RANGED WEAPONS RANGE TYPE S AP D ABILITIES
Flamer 12” Assault D6 4 0 1 Each time an attack is made with this weapon, that attack automatically hits the target.
Hunter-killer missile 48” Heavy 1 10 -2 D6 The bearer can only shoot with each hunter-killer missile it is equipped with once per battle.
These documents collect amendments to the rules and present *Page 37 – Prototype Weapons Systems, High-powered
our responses to players’ frequently asked questions. Often Incinerators, weapon profile
these amendments are updates necessitated by new releases or Change the ‘Range’ characteristic to ‘12"’
community feedback; these can be identified by the presence
of an asterisk before the page reference. At other times, these Page 38 – T’au Empire Stratagems, Modulated Weaponry
amendments are errata designed to correct mistakes or add Change the first sentence to read:
clarity to a rule that is not as clear as it might be. ‘Use this Stratagem in your Shooting phase, when a Riptide,
Ghostkeel or Vehicle model (other than a Titanic model) from
As they’re revised regularly, each of these documents has a your army is chosen to shoot with.’
version number; where a version number has a letter, e.g. 1.1a,
this means it has had a local amendment, only in that language, Page 47 – Cyclic ion blaster, Overcharge, ability
to clarify a translation issue or other minor correction. When Change this weapon’s Overcharge profile ability to read:
a document is revised, the version number will be incremented ‘If you roll one or more hit rolls of 1, the bearer’s unit
and new updates will be highlighted in blue, while new errata suffers a mortal wound after all of this weapon’s shots have
and FAQs will be highlighted in magenta. been resolved.’
WEAPON RANGE TYPE S AP D Q: Are the hit roll modifiers from accelerated-photon grenades
Blessed bolt pistol 12" Pistol 2 5 -2 2 cumulative with those from photon grenades?
Abilities: Each time you select a target for this weapon, you can ignore the Look Out, A: Yes.
Sir rule. When resolving an attack made with this weapon against a Psyker unit, this
weapon has a Damage characteristic of 3 for that attack.
Q: If a model with the Aggressive Footing ability shoots at a unit
Page 69 – Militarum Tempestus Stratagems, within 12" that has zero markerlight counters on it, does it treat
Tactical Misdirection that unit as having one markerlight counter instead?
Change the second sentence to read: A: Yes.
‘In your opponent’s next Shooting phase, when resolving an
attack made by an enemy model against a unit other than that Q: The Onager Gauntlet and Fusion Blades (melee) have slightly
55th Kappic Eagles unit, subtract 1 from the hit roll if that 55th different abilities than those printed in Codex: T’au Empire. Is
Kappic Eagles unit is the closest visible unit from your army to this on purpose?
that model and it is not within 1" of any enemy models.’ A: Yes, when wielded by the heroes of The Eight, use the slightly
improved abilities for these weapons. Continue to use the
*Page 74 – Cult Creeds, Agile Outriders rules as printed in Codex: T’au Empire if they are equipped on
Change this Cult Creed to read: another Character.
‘If a Biker unit with this Cult Creed Advances, until the end
of the turn, all models in that unit treat all Pistol and Rapid Q. Can the Full Payload Tank Ace ability be used to affect the
Fire weapons they are equipped with as Assault weapons. mortal wound output of Deathstrike missiles?
Biker models with this Cult Creed do not suffer the penalty for A: No. Full Payload only affects the Damage characteristic of a
Advancing and firing Assault weapons.’ weapon, not any abilities the weapon may have.
*Page 74 – Cult Creeds, Thralls of the Patriarch Q: Are units who have been ordered to Move! Move! Move!
Change to read: Considered to have Advanced for the purposes of the Wilderness
‘Each time a Morale test is failed for a unit with this Cult Creed, Survivors Regimental Doctrine?
until the end of the phase, halve the number of models that A: Yes, they are considered to have Advanced.
flee that unit due to failed Combat Attrition tests (rounding
fractions down).’ Q: Are the Militarum Tempestus Regimental Doctrines taken
in addition to the Storm Troopers Regimental Doctrine listed in
FAQs Codex: Astra Militarum, or instead of it?
Q: Does a rule that allows you to take a second Signature System A: They are taken instead of the Storm Troopers Regimental
from Codex: T’au Empire allow you to instead take a second Doctrine in Codex: Astra Militarum. Note, if you wish to
Prototype Weapons System? continue using your Militarum Tempestus Detachments as you
A: Yes. currently have been, you can simply select the Storm Troopers
Regimental Doctrine from page 65 in Psychic Awakening: The
Q: Do reactive countermeasures replace the model’s airbursting Greater Good.
fragmentation projector?
A: No. The ability gained is in addition to the weapon (which
can be fired normally).
These documents collect amendments to the rules and present Page 77 – Da Pincha
our responses to players’ frequently asked questions. Often Change this weapon’s ability to read:
these amendments are updates necessitated by new releases or ‘Each time the bearer fights, it can only make a single attack
community feedback; these can be identified by the presence with this weapon. When resolving an attack made with this
of an asterisk before the page reference. At other times, these weapon, if the target unit contains any Vehicle or Monster
amendments are errata designed to correct mistakes or add models, the bearer has a WS characteristic of 2+ for that attack.’
clarity to a rule that is not as clear as it might be.
Page 70 – Makari
Add the following ability to this datasheet:
‘Da Boss’ Best Grot: This model can be included in an
Ork Detachment without preventing other units from that
Detachment from gaining a Clan Kultur or Subkultur if that
Detachment also includes Ghazghkull Thraka. Note, however,
that this model does not benefit from any Clan Kultur.’
These documents collect amendments to the rules and present *Page 79 – Sorcerous Arcana
our responses to players’ frequently asked questions. Often Change the first sentence to read:
these amendments are updates necessitated by new releases or ‘If your army is led by Magnus the Red or a Thousand Sons
community feedback; these can be identified by the presence <Cult> Warlord, you can…’
of an asterisk before the page reference. At other times, these
amendments are errata designed to correct mistakes or add
clarity to a rule that is not as clear as it might be. FAQs
GREY KNIGHTS
As they’re revised regularly, each of these documents has a Q: Can a Warlord with the Loremaster Warlord Trait know
version number; where a version number has a letter, e.g. 1.1a, psychic powers from both the Sanctic and Dominus disciplines?
this means it has had a local amendment, only in that language, A: No. When choosing to generate psychic powers from the
to clarify a translation issue or other minor correction. When Dominus discipline, a model replaces all of the psychic powers
a document is revised, the version number will be incremented that they would have known from the Sanctic discipline with
and new updates will be highlighted in blue, while new errata ones from the Dominus discipline. This includes the additional
and FAQs will be highlighted in magenta. power from the Loremaster Warlord Trait.
These documents collect amendments to the rules and present *Page 58 – Relics of the Inquisition, Ignis Judicium, Abilities
our responses to players’ frequently asked questions. Often Change to read:
these amendments are updates necessitated by new releases or ‘When resolving an attack made with this weapon against a
community feedback; these can be identified by the presence unit that is within half range or that has the Chaos or Psyker
of an asterisk before the page reference. At other times, these keyword, that attack has a Damage characteristic of D6+2.’
amendments are errata designed to correct mistakes or add
clarity to a rule that is not as clear as it might be.
FAQs
As they’re revised regularly, each of these documents has a Q: Do the Inquisition rules in Index: Inquisition replace those
version number; where a version number has a letter, e.g. 1.1a, found in White Dwarf?
this means it has had a local amendment, only in that language, A: Yes.
to clarify a translation issue or other minor correction. When
a document is revised, the version number will be incremented Q: Can a unit be affected by more than one source of
and new updates will be highlighted in blue, while new errata Inconceivable Customisation ability from Jokaero Weaponsmiths
and FAQs will be highlighted in magenta. in a single Shooting Phase?
A: Yes (note, however, that duplicated results will have no effect).
DESIGNER’S NOTES
WEAPON UPDATES
Several weapon profiles were updated in the 2020 edition of Codex:
Space Marines. As a result, where those same weapons appear in
this publication, they are updated to match. We have also updated
the wording of certain weapons’ abilities that would explode or
inflict mortal wounds on hit rolls of 1, so that they now only do
so on unmodified hit rolls of 1. The weapons in question, and the
updated profiles for them, are found at the end of this document,
and should be changed wherever they appear in this book.
These documents collect amendments to the rules and present Q: Can the Scorn of Sorcery Stratagem be used after attempting to
our responses to players’ frequently asked questions. Often Deny the Witch?
these amendments are updates necessitated by new releases or A: Yes.
community feedback; these can be identified by the presence
of an asterisk before the page reference. At other times, these Q: If the Dour Duty Stratagem is used on a unit that is within 6"
amendments are errata designed to correct mistakes or add of a model with the Bastion Warlord Trait, will enemy attacks
clarity to a rule that is not as clear as it might be. with an Armour Penetration characteristic of -2 that are made
against that unit be treated as AP -1 or AP 0?
As they’re revised regularly, each of these documents has a A: The attacks will be treated as AP 0. The Dour Duty Stratagem
version number; where a version number has a letter, e.g. 1.1a, turns any attacks with AP-2 that are made against that unit into
this means it has had a local amendment, only in that language, AP -1, at which point the Bastion Warlord Trait will cause them
to clarify a translation issue or other minor correction. When to be treated as AP 0.
a document is revised, the version number will be incremented
and new updates will be highlighted in blue, while new errata Q: When using the Red Butchers Stratagem, can a Terminator
and FAQs will be highlighted in magenta. Character unit be selected?
A: Yes.
ERRATA Q: What happens when two models that both have the Vox
*Page 62 – Cursed Despoilers Daemonicus Relic are within 6" of each other?
Change the second sentence to read: A: The player whose turn it is chooses the order in which the two
‘Select one Obstacle or Area Terrain feature.’ Relics take effect.
*Page 73 – Headhunter Q: When using the Daemon Shell Stratagem on a model attacking
Change the first sentence to read: with the Hydra’s Teeth Relic, does that attack automatically hit?
‘Each time you select a target for a weapon this Warlord is A: Yes
making an attack with, you can ignore the Look Out, Sir rule.’
Q: If a weapon can target units that are not visible to the bearer,
Page 74 – Sabotaged Armoury how does it interact with an Alpha Legion unit that has been
Add the following sentence to the end of this Stratagem: selected for the Conceal Stratagem?
‘(if the affected Vehicle would explode on a roll of 6, it will A: The Alpha Legion unit must still be the closest target.
explode on a roll of 6+ instead.)’
Q: Must a model with the Helm of Furore declare a charge if it is
Page 93 – Banner of Rage not eligible to do so, such as if it Advanced or Fell Back this turn?
Change the third sentence to read: A: No. It must only declare a charge if it is otherwise able to do so.
‘If they do, until the end of the phase, add 1 to the Attacks
characteristic of models in friendly World Eaters units whilst
their unit is within 6" of that model.’
FAQs
CHAOS
Q: If a unit has an ability that allows it to be set up in a location
other than the battlefield, can this be done when they are selected
for the Tactical Perfection Stratagem?
A: Yes, unless the mission specifies that the unit cannot be set up
in that manner. For example, the mission may specify the unit
must be set up on the battlefield.
These documents collect amendments to the rules and present Page 41 – Archaeopter Stratoraptor
our responses to players’ frequently asked questions. Often Add ‘Skitarii’ to this unit’s Faction keyword line.
these amendments are updates necessitated by new releases or
community feedback; these can be identified by the presence Page 42 – Archaeopter Fusilave
of an asterisk before the page reference. At other times, these Add ‘Skitarii’ to this unit’s Faction keyword line.
amendments are errata designed to correct mistakes or add
clarity to a rule that is not as clear as it might be. Page 47 – Fabrications of the Artisan
Replace the third bullet point with the following:
As they’re revised regularly, each of these documents has a ‘Enhanced Engine Interfaces: Friendly <Forge World> Vehicle
version number; where a version number has a letter, e.g. 1.1a, models within 6" of this Warlord can shoot in a turn in which
this means it has had a local amendment, only in that language, they Fell Back.’
to clarify a translation issue or other minor correction. When
a document is revised, the version number will be incremented *Page 50 – Machine God’s Chosen
and new updates will be highlighted in blue, while new errata Change to read:
and FAQs will be highlighted in magenta. ‘Each time a Morale test is failed for a unit with this dogma,
until the end of the phase, halve the number of models that
flee that unit due to failed Combat Attrition tests (rounding
DESIGNER’S NOTES fractions down).’
WEAPON UPDATES
Several weapon profiles were updated in the 2020 edition of Codex: Page 52 – Forge World Canticles of the Omnissiah
Space Marines. As a result, where those same weapons appear in Add the following to the end of the first paragraph:
this publication, or where a relic appears that replaces one of those ‘When a Forge World canticle from the list below is chanted,
weapons, they are updated to match. it only affects units from the appropriate <Forge World>. For
example, your army includes a Warlord model from the Ryza
Forge World. You can replace one Canticle from the Canticles
UPDATES & ERRATA of the Omnissiah with the Citation in Savagery Canticle.
Page 36 – Serberys Raiders When this Canticle is chanted, it only affects Ryza units from
Add the following to the end of the Skirmishing Line ability: your army.’
‘This unit can only be moved once before the start of each battle.’
*Page 69 – Artefact of Tyranny, Serpentstrike, Abilities
*Page 36 – Serberys Raiders, Eye of Serberys Change to read:
Change the first sentence to read: ‘Each time an attack made with this weapon targets a unit
‘Each time you select a target for a weapon a model in this unit is within half range, that attack has a Damage characteristic
making an attack with, you can ignore the Look Out, Sir rule.’ of D6+2.’
*Pages 84, 85 & 86 – Lashes of Torment, Abilities Q: Can the Tactica Obliqua Stratagem be used if the unit in
Change to read: question could not fire overwatch due to an ability, psychic
‘This weapon can be fired even if there are enemy units within power, etc.?
Engagement Range of the bearer, and attacks made with this A: Yes.
weapon can target enemy units within Engagement Range of
friendly units.’ Q: Can Pteraxii Skystalker and Pteraxii Sterylizor models embark
upon a Skorpius Dunerider?
Page 86 – Herald of Slaanesh on Hellflayer A: Yes.
Change the Damage characteristic of this model’s Ravaging
claws to 2. Q: When using the Arc Grenade Cluster ability for a unit of
Pteraxii Skystalkers, is the number of D6 rolled equal to the
Page 94 – Exalted Bloodthirster number of models in that Pteraxii Skystalkers unit?
Add the following to the end of the first paragraph of A: Yes.
this Stratagem:
‘Each model can only be affected by this Stratagem once.’ Q: If the Luminescent Blessing Canticle of the Omnissiah is in
effect, are affected models with an invulnerable save that is better
Page 96 – Exalted Lord of Change than 4+ (such as Fulgurite Electro-Priests under the effect of
Add the following to the end of the first paragraph of their Siphoned Vigour ability) affected, effectively reducing their
this Stratagem: invulnerable save to 4+?
‘Each model can only be affected by this Stratagem once.’ A: No.
Page 98 – Exalted Great Unclean One Q: Does the Endless Torment Dread Household Bond allow you
Add the following to the end of the first paragraph of to re-roll a single dice for each weapon that makes a random
this Stratagem: number of attacks a model is equipped with?
‘Each model can only be affected by this Stratagem once.’ A: Yes.
These documents collect amendments to the rules and present Q: Does the Bio-metallic Cysts Hive Fleet Adaptation also
our responses to players’ frequently asked questions. Often improve the Armour Penetration characteristic of massive
these amendments are updates necessitated by new releases or scything talons and monstrous scything talons?
community feedback; these can be identified by the presence A: No.
of an asterisk before the page reference. At other times, these
amendments are errata designed to correct mistakes or add Q: Does the Cranial Channelling Hive Fleet Adaptation allow
clarity to a rule that is not as clear as it might be. each Psyker unit with this adaptation to re-roll one Psychic test
per turn, or a single Psyker unit with this Adaptation in your
As they’re revised regularly, each of these documents has a army to re-roll one Psychic test per turn?
version number; where a version number has a letter, e.g. 1.1a, A: It allows a single Psyker unit with this Adaptation in your
this means it has had a local amendment, only in that language, army to re-roll one Psychic test per turn.
to clarify a translation issue or other minor correction. When
a document is revised, the version number will be incremented
and new updates will be highlighted in blue, while new errata
and FAQs will be highlighted in magenta.
FAQs
Q: If an Exocrine model is affected by the Symbiotic Devastation
Stratagem in the same turn that it Advanced, can it then shoot
that turn?
A: No, because it has still Advanced that turn.
These documents collect amendments to the rules and present UPDATES & ERRATA
our responses to players’ frequently asked questions. Often All Thousand Sons datasheets (excluding Chaos Cultists
these amendments are updates necessitated by new releases or and Tzaangor)
community feedback; these can be identified by the presence Add the following ability:
of an asterisk before the page reference. At other times, these ‘Hateful Assault: If this unit makes a charge move, is charged
amendments are errata designed to correct mistakes or add or performs a Heroic Intervention, add 1 to the Attacks
clarity to a rule that is not as clear as it might be. characteristic of models in this unit until the end of the turn.’
As they’re revised regularly, each of these documents has a Page 68 – Daemon Prince of Tzeentch
version number; where a version number has a letter, e.g. 1.1a, Add ‘Psyker’ to the keywords line.
this means it has had a local amendment, only in that language,
to clarify a translation issue or other minor correction. When Page 73 – Tzaangors, Wargear Options
a document is revised, the version number will be incremented Add the following bullet point:
and new updates will be highlighted in blue, while new errata ‘• One Tzaangor can take an Icon of Flame (pg 90)’
and FAQs will be highlighted in magenta.
Page 74 – Horrors, Power Rating
Change the Power Rating to read ‘4’.
DESIGNER’S NOTES
WEAPON UPDATES Page 74 – Horrors, unit description
Several weapon profiles were updated in the 2020 edition of Change the second sentence to read:
Codex: Space Marines. As a result, where those same weapons ‘It can include up to 10 additional Horrors (Power Rating +4) or
appear in this publication, they are updated to match. We have up to 20 additional Horrors (Power Rating +8).’
also updated the wording of certain weapons’ abilities that
would explode or inflict mortal wounds on hit rolls of 1, so that Page 74 – Horrors, Abilities, Magic Made Manifest
they now only do so on unmodified hit rolls of 1. The weapons in Change this ability to read:
question, and the updated profiles for them, are found at the end ‘Magic Made Manifest: A unit of Horrors can attempt to
of this document, and should be changed wherever they appear in manifest one psychic power in each friendly Psychic phase, and
this book. attempt to deny one psychic power in each enemy Psychic phase.
However, when you do so, only roll a single D6 for the Psychic
Having updated several weapon profiles, we have also reviewed test or Deny the Witch test, and use the result to determine
those Relics that replace one of the updated weapons. As a result, the outcome. Note that this means the Horrors can’t roll a
we have also decided to update a few Relics to ensure that they double 1 or 6 to suffer Perils of the Warp. In addition, if the unit
are not worse (e.g. have a lower Strength characteristic) than the manifests the Smite psychic power whilst it contains less than 10
weapons they replace. Pink Horrors, it only inflicts 1 mortal wound rather than D3.’
Page 96 – Stratagems, Cabalistic Focus Page 101 – Discipline of Tzeentch, Treason of Tzeentch,
Change to read: rules text
‘Use this Stratagem before attempting to manifest a psychic Change the third and fourth sentences to read:
power with a Thousand Sons Psyker from your army that is ‘If the result is greater than the Character’s Leadership
within 6" of at least two other friendly Thousand Sons Psyker characteristic, until the end of the following Fight phase treat
units. Add 2 to the Psychic test.’ that Character as if it were a friendly model from your army in
your Shooting, Charge and Fight phases.’
Page 96 – Stratagems, Killshot, rules text
Change the second sentence to read: *Page 101 – Warptime
‘Add 1 to the wound rolls and damage for all of the Predators’ Change the second sentence to read:
attacks that target Monsters or Vehicles this phase.’ ‘If manifested, pick a Heretic Astartes unit (excluding Aircraft)
within 3" of the Psyker.’
*Page 97 – Boon of Tzeentch, Spawndom
Change the third sentence to the following:
‘If you do so, set up the Chaos Spawn within 6" of the Character FAQs
and not within Engagement Range of any enemy units before Q: Can a Tzaangor unit be equipped with both a brayhorn (from
removing them as a casualty.’ Codex: Thousand Sons) and an instrument of Chaos (from
Index: Chaos)?
Page 97 – Stratagems, Warpflame Gargoyles, rules text A: No. The brayhorn and instrument of Chaos are intended to be
Change the second sentence to read: the same wargear option with an updated name.
‘Pick a Thousand Sons Vehicle from your army (but not a
Helbrute or Heldrake) and roll a D6 for each other unit (friend Q: If I select my Warlord for the Flesh Change Stratagem, can my
or foe) within 3" of it, subtracting 2 from the roll if the unit opponent achieve any relevant victory conditions or objectives as
being rolled for is a Character or Vehicle.’ a result of them being destroyed?
A: Yes.
*Page 98 – Stratagems, The Flesh-Change, rules text
Change the fourth sentence to the following: Q: When a model’s datasheet states that it knows, for example,
‘If you do so, set up the Chaos Spawn within 6" of the Character three psychic powers from the Discipline of Change and/or Dark
and not within Engagement Range of any enemy units before Hereticus discipline, does this mean I can choose six psychic
removing them as a casualty.’ powers for them in total?
A: No, it means you can choose three psychic powers for them,
*Page 99 – Sorcerous Arcana, Seer’s Bane in one of the following combinations:
Change the Strength characteristic of this weapon to ‘+1’. 1) three from the Discipline of Change.
2) three from the Dark Hereticus discipline.
*Page 99 – Sorcerous Arcana, The Prismatic Staff 3) one from one discipline and two from the other.
Change the Strength characteristic of this Relic to ‘+3’.
Q: The Brotherhood of Sorcerers ability increases the range of
*Page 101 – Dark Hereticus Discipline, Gift of Chaos, rules text psychic powers by 6". If a psychic power has a secondary effect that
Change the fourth sentence to read: has a range (such as Infernal Gateway, which has an initial range
‘If a Character is destroyed by this power, you can add one of 12" but then affects all other units within 3"), does the range
Chaos Spawn to your army within 6" of the Character and not increase apply to the initial range, the secondary range, or both?
within Engagement Range of any enemy units before they are A: It only applies to the initial range; so in the case of Infernal
removed as a casualty.’ Gateway, you would identify the nearest visible enemy model
within 18" of the Psyker, rather than within 12". That model’s
Page 101 – Discipline of Tzeentch, Bolt of Change rules text unit and every other unit within 3" of that model would then
Change the first sentence to read: suffer D3 mortal wounds.
‘Bolt of Change has a warp charge value of 8.’
Q: Can I replace the Smite psychic power when using the Chaos
*Page 101 – Discipline of Tzeentch, Bolt of Change, rules text Familiar Stratagem?
Change the fourth sentence to read: A: Yes.
‘If a Character is destroyed by this power, you can add a Chaos
Spawn to your army within 6" of the Character and not within Q: If I manifest the Gift of Chaos psychic power, and target a unit
Engagement Range of any enemy units before they are removed whose models have different Toughness characteristics, which one
as a casualty.’ should I use?
A: Use the highest Toughness characteristic in the target unit.
These documents collect amendments to the rules and present *Page 91 and 102 – Armiger autocannon, Abilities
our responses to players’ frequently asked questions. Often Change to read:
these amendments are updates necessitated by new releases or ‘-’
community feedback; these can be identified by the presence
of an asterisk before the page reference. At other times, these *Page 92-100 – Knight Preceptor, Knight Paladin, Knight
amendments are errata designed to correct mistakes or add Errant, Knight Gallant, Knight Warden, Knight Crusader, Canis
clarity to a rule that is not as clear as it might be. Rex, Knight Castellan and Knight Valiant, Super Heavy Walker
Change to read:
As they’re revised regularly, each of these documents has a ‘This model is eligible to declare a charge in a turn in which
version number; where a version number has a letter, e.g. 1.1a, it Fell Back. Each time this model makes a Normal Move,
this means it has had a local amendment, only in that language, Advances or Falls Back, it can be moved across other models
to clarify a translation issue or other minor correction. When (excluding Monster and Vehicle models) as if they were not
a document is revised, the version number will be incremented there, and when it does it can be moved within Engagement
and new updates will be highlighted in blue, while new errata Range of such models, but cannot finish its move within
and FAQs will be highlighted in magenta. Engagement Range of any of them.’
WEAPON UPDATES
RANGED WEAPONS RANGE TYPE S AP D ABILITIES
Heavy flamer 12" Heavy D6 5 -1 1 Each time an attack is made with this weapon, that attack automatically hits the target.
Meltagun 12" Assault 1 8 -4 D6 Each time an attack made with this weapon targets a unit within half range, that attack has
a Damage characteristic of D6+2.
Plasma decimator Before selecting targets, select one of the profiles below to make attacks with.
- Standard 48" Heavy 2D6 7 -3 1 Blast
- Supercharge 48" Heavy 2D6 8 -3 2 Blast. Each time an unmodified hit roll of 1 is made for an attack with this weapon, the
bearer suffers 1 mortal wound after shooting with this weapon.
Twin meltagun 12" Assault 2 8 -4 D6 Each time an attack made with this weapon targets a unit within half range, that attack has
a Damage characteristic of D6+2.
These documents collect amendments to the rules and present UPDATES & ERRATA
our responses to players’ frequently asked questions. Often All datasheets (excluding Servitors)
these amendments are updates necessitated by new releases or Add the following ability:
community feedback; these can be identified by the presence ‘Shock Assault: If this unit makes a charge move, is charged
of an asterisk before the page reference. At other times, these or performs a Heroic Intervention, add 1 to the Attacks
amendments are errata designed to correct mistakes or add characteristic of models in this unit until the end of the turn.’
clarity to a rule that is not as clear as it might be.
Page 72 – Brotherhood Champion, Abilities, The
As they’re revised regularly, each of these documents has a Perfect Warrior
version number; where a version number has a letter, e.g. 1.1a, Change the last sentence to read:
this means it has had a local amendment, only in that language, ‘If you choose the Blade Shield stance, add 1 to this model’s
to clarify a translation issue or other minor correction. When saving throws (except saving throws using an invulnerable save)
a document is revised, the version number will be incremented for that phase.’
and new updates will be highlighted in blue, while new errata
and FAQs will be highlighted in magenta. *Page 82 – Interceptor Squad, Abilities, Personal Teleporters
Change the first sentence to read:
‘Each time this unit makes a Normal Move, Advances, Falls
DESIGNER’S NOTES Back or makes a charge move, until that move is finished,
WEAPON UPDATES models in this unit can move horizontally through models and
Several weapon profiles were updated in the 2020 edition of terrain features (they cannot finish a move on top of another
Codex: Space Marines. As a result, where those same weapons model, or its base).’
appear in this publication, they are updated to match. We have
also updated the wording of certain weapons’ abilities that *Pages 85, 86, 87 and 90 – Land Raider, Land Raider Crusader,
would explode or inflict mortal wounds on hit rolls of 1, so that Land Raider Redeemer and Stormraven Gunship, Abilities,
they now only do so on unmodified hit rolls of 1. The weapons in Power of the Machine Spirit
question, and the updated profiles for them, are found at the end Delete this ability.
of this document, and should be changed wherever they appear in
this book. Page 87 and 92 – Land Raider Redeemer and Ranged Weapons
list, flamestorm cannon
STORM SHIELDS Change Range characteristic to 12".
The rules for storm shields were updated in the 2020 edition
of Codex: Space Marines. As a result, wherever the rules for a Page 98 – Stratagems, Only in Death Does Duty End, rules text
storm shield appear in this book, they should be replaced with the Change the first sentence to read:
following: ‘Use this Stratagem when a Grey Knights Character (other
than a Brotherhood Champion) is destroyed.’
‘Storm Shield: The bearer has a 4+ invulnerable save. In
addition, add 1 to armour saving throws made for the bearer.’ Page 99 – Stratagems, Psybolt Ammunition, rules text
Change the second sentence to read:
PSYCHIC FOCUS ‘The Strength and Armour Penetration characteristics of any
Many veteran Grey Knights players are unclear whether or not a boltguns, storm bolters, heavy bolters, twin heavy bolters and
matched play rule called Psychic Focus, which was published in the hurricane bolters that unit fires are improved by 1 this phase.’
previous edition of the game and enabled their Psykers to ignore
the increasing Warp Charge cost of Smite, should continue to apply Page 99 – Stratagems, Armoury of Titan, rules text
or not. For clarity, this rule is not a feature of the 9th edition of Add the following:
Warhammer 40,000, and Grey Knights Psykers manifest Smite ‘You can only use this Stratagem once per battle.’
just like any other Psyker unit. Rest assured that the psychic might
of this army can be reflected using the additional updates and rules Page 99 – Stratagems, Psychic Channelling, rules text
found within Psychic Awakening: Ritual of the Damned, and we Change the second sentence to read:
will be building upon this even more in the 9th edition version of ‘Roll an additional D6 and discard the lowest result.’
Codex: Grey Knights.
FAQs
Q: When a unit with the And They Shall Know No Fear ability
takes a Morale test, is the number that is added to the dice roll
for the number of models destroyed in that unit for that turn
considered to be a modifier (for the purposes of applying re-rolls
before modifiers)?
A: No, the number added is not considered to be a modifier.