Professional Documents
Culture Documents
Quietclicks: The Technical Pass
Quietclicks: The Technical Pass
Visual Pass
Dribble Pass
Soft Pass
Up Pass
Contact Pass
Herrmann Pass
Longitudinal Shift
Brake Shift
Half Pass
Charlier Pass
1
Notes and Outline for The Technical Pass
Notes:
Notes:
This is probably the most important part of this project. The pass is not
an excellent move by itself because it has problems. What makes a pass
excellent is confronting and solving the problems within the pass.
2
e. Square up – When doing a pass the packets are dislodged
and they must square up to finish the move.
f. The Rhythm Problem – A cover move will throw off the
natural pace that your hands move and the spectator can
feel the change.
g. End for End and Side Pass Theory – The idea that it is more
efficient to pass the cards over the side of the deck than the
front or back of the deck.
h. Economy Theory – The idea here is basically that if you do
the move as efficient as possible it will smooth a lot of the
rough edges of the pass.
i. The pass is an open book that can still be improved.
Notes:
The person who has influenced my approach to the classic pass the most
is Brian Hart. Brian has an excellent download with Orbit from a couple
years ago. Brian addresses some of the major issues with the pass and
presents some amazing pass philosophy. One of the major philosophies
that I have gleaned from Brian is not looking directly at the deck when
executing the pass. If I can tell that the pass is happening in my
peripheral vision it is just as bad as if I were burning the deck. So when
you’re practicing the pass try not to look directly at the deck and see if
you can still tell when it’s happening. It’s an interesting challenge and it
brings some much needed practical thinking to the classic pass.
Notes:
When looking at the problems with the classic pass people tend to focus
their attention the most on the glitch. The glitch is important but can be
mostly eliminated with good choreography. Tension and the get ready
are probably the biggest issues in my opinion. Jerky and tense
movements during the move will always betray the pass even with
reasonable misdirection. The real problem with the get ready is that it
typically breaks your natural rhythm when handling the cards.
Typically the get ready forces the hands to readjust which might bring
attention to the hands at the exact moment when the pass is executed.
The glitch will usually go unnoticed in the peripherals whereas tension
3
and the get ready are larger body tells that are more obvious to the
spectator.
5. Visual Classic Pass - 14:32 This approach uses the classic pass as a
visual eye candy instead of a covert sleight.
Notes:
I do not prefer this pass simply because I will usually opt for a more
convenient and more whimsical visual. The visual pass is often jerky
and tense and does not bring a very magical feeling to the moment.
Another criticism I have for this pass is that the grip is cagey. The left
thumb adds a cagey feeling to the pass that doesn’t seem very open or
visual. All that being said this pass presents some great ideas on solving
the glitch problem.
Notes:
The main issue with the dribble pass is that it demands very specific
choreography. The reason I have included it here is that it is one of the
best attempts at choreographing an effective cover for the pass. The
dribble pass solves many of the most prevalent problems with the classic
pass. This pass represents a lot of really good theories that could be
taken far.
4
a. Tension – When dribbling the cards your top hand is
naturally tense and so dribbling disguises the tension that
comes from the classic pass.
b. Plane Shift – The dribble also covers any change in the
angle of the deck.
c. Sound – The dribble sound covers the sound from the
packets slipping over each other.
d. Choreography Problems – When doing the dribble pass you
have to do the unnecessary/unnatural action of bringing the
packets together before dribbling again.
e. Slight Dip – When I do the dribble pass I do a slight dip to
cover any flashes in the front.
f. Swing to the right – A slight swing of the body adds a little
bit more motion to the pass and ending the dribble in a
more open position.
7. The Soft Pass – 23:46 This pass approach physically obscures the
discrepancies in the pass while opting for a slower and softer
technique.
Notes:
Most people will say that this idea is basically Fuji Akira’s and it is but
there are some minor differences in approach that I have taken. The
choreography is slightly modified to accommodate for a more versatile
performance. Another slight modification is the lifting action of the
pinky. This pass is another interesting way of solving some of the
problems with the classic pass but the difficulty is the choreography and
rhythm of the pass.
Notes:
These are my personal touches to the pass to hopefully solve some of the
major problems with the pass. I think one of the things that is
problematic for this pass is that I have not addressed the glitch at all. To
do this pass you must be technically proficient enough at the classic pass
to eliminate the glitch almost entirely with speed. Something about this
5
pass that I did not mention in the video is that the pass is done at a
slight angle. The angle of the deck can help to eliminate the glitch a
little bit but ultimately it will not give you much to work with. When I
was thinking about this pass I wanted to get away from all the cagey
pass grips. I moved the deck to an elevated grip and I was pleasantly
surprised to see all the nuances and advantages it had. In the
peripherals the deck feels very open and free and the get ready is almost
eliminated.
Notes:
The contact pass is an idea that I have been thinking about for a long
time. The contact pass stands between one handed shifts and two
handed shifts. I wanted to create something that eliminated the get
ready and the glitch and this is what I came up with. There’s a lot more
to be explored with this concept and I have barely scratched the surface.
The choreography can feel a bit contrived but in the proper context and
with proficient execution the move can be extremely effective.
6
- Practice the way that you plan on performing it.
I typically use the pass in a spread context so I
practice it using the spread.
- Practicing the classic pass is about becoming
proficient enough at the move that you can do the
move even in most difficult situations.
b. The Pass is Adaptable – Being a well-rounded passer can
mean being able to change your technique or approach
depending on the situation.
c. The pass is still open for improvement. The pass is not
finished being perfected or else it would be perfect.
Therefore keep thinking and improving to keep the
discussion moving forward.
End Part 1
Notes:
Most people think about the cover pass as a slow and deliberate move
that has the opportunity to be entirely invisible. To put it simply I
wanted a practical cover pass that wasn’t overemphasized. My friend
Alex(@spread.control) really liked doing the dribble cover pass but I
wanted to cut the move down to the bare bones so instead of doing a
dribble I opted for a riffle. The major problem with this move is the
choreography and the top card kick.
a. I don’t like the original cover pass very much so with the
help of Phil Tran I adapted Dan Fishman’s dribble pass into
a riffle cover pass.
b. Kick Out – Dribble to a selection and then use the top index
finger to kick out the top card. When the packet is replaced
on top of the deck align the top card with the edge of the
deck and allow the rest of packet to stick out under the top
hand.
c. Riffle – Using the top hand thumb riffle the bottom packet.
The riffle is adding a beat to help break up the moment
when the move is happening. The riffling is also giving the
illusion that the top card and the bottom packet are just the
top packet getting riffled.
d. Pull Down – As the thumb riffles part of the bottom packet
pull the top packet, which is now in straddle grip, down and
under the bottom packet. The key here is that the packet is
getting pulled into the middle of the deck not the bottom.
7
b. The Glitch – The Herrmann Pass glitch is harder to cover
because the move is usually slower than the classic pass and
also there is a ledge to overcome.
c. Keep the bottom index finger on the side of the deck.
Typically the index finger would be curled on the bottom but
having the index finger on the side helps to square the
packets.
d. Tilt – When executing the move tilt the bottom hand so that
the bottom packet can slide up and onto the top of the deck
easier.
e. The Drop – To overcome the ledge I use the drop. As the
move happens allow for a little bit of space underneath the
bottom packet so that you can drop the top packet under the
top packet.
Notes:
When approaching this move I want to create a very open visual. When
doing a Malone Shift type of pass I want to make it seem like the top
card is exactly the same and part of that is not obscuring the top of the
deck. A little bit of upward motion can go a long way with Herrmann
style passes.
Notes:
One of the most interesting advantages of this shift is that the packets
move forward and backward. Because the packets move forward and
backward the glitch is of a completely different nature than the more
typical passes. The eye has a harder time tracking packets moving
8
forward and back so keeping the deck reasonably high will actually help
the pass. Another interesting thing about this pass is that the get ready
and the square up are very small in comparison to most passes. The
major problem with the get ready is moving the deck to an elevated grip
where the pass can happen. Once the deck is moved to the proper grip
the pass is really quite simple as long as the packets are squared up.
Notes:
Notes:
The Contact Longitudinal Shift is one of the hardest moves I know. The
move is probably best executed right at the moment when the hands
come together because delaying the shift can be awkward for the hand
holding the break. This move is great for magicians that move a lot and
have very open handling. Probably the most significant problem with
this idea is the top hand probably has to spring up when the pass is
made.
9
a. All you need to do the shift is a step.
b. The Step – To create the step use your pinky to push the top
packet into the thumb. The packet will slightly turn and it
will create a step at the front of the deck.
Notes:
These are the most reliable choreographies I’ve found to execute the
Longitudinal Shift live. They seem a bit odd at first but in my experience
they are very disarming and leave the spectator completely unsuspecting
of any subterfuge. The moves should be done loosely and without any
thought. The Longitudinal Shift opens up some interesting ideas but
also has some very unique constraints when relating to choreography.
a. Choreography 1:
- Have a selection
- Bring the packets together and leave a step
- Execute the shift as the hands swing to the right
and come apart again
- Ask the spectator if they would like to change
their mind
b. Choreography 2:
- Dribble peek
- Have a selection
- Bring the packets back together and execute the
move
- Bring the top packet up to seemingly view the
card and call out the peeked card
Notes:
The Brake Shift is a bit odd. On camera it doesn’t fly very well but in a
real world context the move is interchangeable with most passes. Even if
the spectator burns the hands it is still a really invisible move. If done
really slowly the move can be entirely imperceptible on camera. The
move can be done slowly or quickly and can be effective in both instances.
10
b. Pull the packet down and push it up into the palm of the top
hand with the bottom index finger.
c. Turn the packet over by curling the bottom index finger up
under the deck.
11