Professional Documents
Culture Documents
Yp Chapter Ii
Yp Chapter Ii
study, theoretical review of the research , and the conceptual framework of the
research.
which have the same topic and method as references in this research. First, A
their research, it was found out that the use of Dominoes game was beneficial
grade students at junior high school in Cianjur. The result of the research
showed that domino card could improve the students’ vocabulary mastery.
7
8
From some relevant studies above, there are the similarities between
this research and the relevant studies above. First, this research and a research
by Saepudin (2014) and Safirah (2015) is using 2 cycle to get the data.
Second, all of the relevant studies above have the aim to improve the
students’ vocabulary that have the same goal with this research. Third, the
carrying out the thesis. In addition, some relevant studies above are successful
B. Literature Review
1. Vocabulary
a. Definition of Vocabulary
four skills, namely listening, speaking, reading, and writing. The four
how well students speak, hear, read, and write. Without extensive
less achieve than their potential and may be discouraged from using
vocabulary is a set of words that have meaning and role that is very
various strategies.
2004)
word meaning. This aspect contains how students can know and
some of those aspects, the student cannot be said to have mastered the
vocabulary.
11
c. Teaching Vocabulary
learning media. Besides, the teacher must also connect the vocabulary
written, while the language is used to share information and ideas and
2. Learning Media
material to the students in teaching and learning activity to reach the goal
According to Gerlach and Ely in Bakri (2011: 3), they divide the
or people which can create the situation and condition so that the
students can learn and get the knowledge. The example are the
teacher and the book. While media in narrow can define as photo,
picture and electronic tool that can convey visual and verbal
convey the knowledge to the students so that the students can learn.
situation.
3. Game
Game is an exciting and fun activity that has rules, people, and
a. Definition of Game
class is to help students learn and have fun. The teacher should choose
what game that will use because there are many kinds of game.
and cooperative games have the different aim. The aim of the
competitive games is to be the first to reach the goal and the aim od
Learner
process.
learners and adults are very enthusiastic to play the game, although
some of them maybe not. Thus, the teacher should be able to give
reasons for the use of games in language learning. Herrera and Hojel
(1998: vii) stated that games can motivate learners to learn language
actively in learning.
(Kim, 1995: 35), Kim stated that games are motivating and
motivated to learn. Game make all learners take part in the learning
d. Types of Games
1) Information gap
2) Guessing game
In this game, the players hold the information, and the other
3) Search game
solve a problem.
4) Matching game
cards and pictures where players have to choose the cards and
16
domino is a rectangular paper divided into two square ends. Each tip
marks has several spots or blanks. The rear of the domino is set
games can play with a set. In this case, Domino games use cards as
1) The teacher explains how to play the game including its rule.
2) The teacher divides the students into five groups; one group
3) The teacher gives one set Dominoes cards to each group, and the
4) The teacher asks each group to mix up the Dominoes cards and
place them all facing down on the table. They can set up the
in Dominoes cards.
in joining the lesson. Moreover, this game can stimulate the students’
(2007: 21).
The domino card game can play easily by the students because
the domino card game has the simple way to play with.
students or the teachers just need the carton, scissors, glue and
group.
When the students learn, the teacher not only give the knowledge
but the teacher should teach to the students that they have to
mastery.
mastery. So, after they learn by using the domino card game, the
C. Conceptual Framework
CONCEPTUAL
FRAMEWORK
Qualitativ
e
The subject & object of the Data Analysis:
research:
- Numeric Data
The subject is students in - Description of Data
Grade VII
The object is Class A of Grade
VII