Professional Documents
Culture Documents
Exploratory Journey Into: Design Thinking
Exploratory Journey Into: Design Thinking
INTO
Design Thinking
2
Ice
Breaker
Pick a neighbor
Introduce yourself
And Draw him
3
Fear not
the judgment
of your peers
Agenda
• How did I get here?
• Intent
• What is going on in the
world?
• Design Thinking
• Projects
• Games
• Feedback
How did I get here?
Entrepreneur
AsiaForm, Wholly
Agilist
Agile Coach, Innovation Consultant, Startup
Mentor, Product Owner…
My job today?
Head of Digital Innovation, Business Developer,
Agile coach
6
What’s
going on
in the
World?
7
FasterTec Telephone
< Electricity
< Refrigerator
h < TV
< Internet
< Smartphone
Adoption
8
Unicorns
Timeline
Exponential & 9
combinatorial
10
Living
Services
11
Change
the way we
12
Welcome
to
Design
Thinking
Adventure MRI
14
Design Thinking
Work together to
develop a range of
creative solutions
16
What is Design Thinking?
17
Design for Steve J.
18
Projects
3 lenses
Innovation Opportunities
used at every step of projects
20
Discovery Project
Empathize Define Ideate Prototype & Test
DESIGN
HYPOTHESIS INSIGHTS OPPORTUNITIES IDEATION PROTOTYPE
RESEARCH
Multiple
Desk Research Opportunity
Competitor Areas
Initial
Review
assumptions
Expert Interviews 2 Key user
about the users,
Stakeholder in- Personas
the market,
depth Interviews
services,
Customer 1 Outlier
products and
intercepts Persona
competitors
Business
Process Analysis
21
Clustering
Personas
- Define –
an actionable problem statement
Surprising insight
Meaningful Problem
= Opportunities!
25
Portable Incubator
27
28
Design by
Sprints
29
Project
Roadmap
30
31
32
33
Innovation Day
Create
Prep Roadmap
Interview Stakeholders
Innovation
Understand business
Roadmap
context & challenges
Documentation of all
Align on goals
ideas generated
Trend/ Competitive Inspiration Deck Creative Present, share and Disseminate and
Reseach Presentation problem-solving gather feedback share
Inspiration Deck Detailed sessions Select and
Design the innovation Discussions Innovation prioritze ideas
workshops Games
Facilitation
34
Design-Centric
Organizations &
Creative
leadership
Pyramid of
Design Thinking
Practices
How do you
strategize?
37
Inside-out ->
<- outside-in
38
Creative
Organization / Leadership
INNOVATION
Games
43
Playing
Games?
Work ≠ Play
44
45
Work + Play
46
What is a Game?
47
a World
48
49
13 core
Games
50
51
52
53
54
55
56
57
58
59
61
Solve business problems
Understand your customers
needs
Increase empathy for your
customers’ experience
Deliver the right features
Make better strategy
decisions
Improve the effectiveness of
sales and services
Identify the most effective
marketing messages
Uncover breakthrough
opportunities
63
13 core
Games
64
65
Thanks!