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Local Literature

Mobile gaming addiction is a growing


concern that
increases the user's risk for physical
and psychological health
problems. Video game addiction is part of
the so-called Internet
Gaming Disorder (IGD) and is often
associated with Gambling
Addiction. In general, IGD has been linked
to a poorer academic
performance of students in educational
institutions. However, a
study conducted by Samaha and Hawi
(2016) revealed that there
is no relationship between smartphone
addiction risk and
academic performance. This denotes a
disparity on the result of
academic performance between IGD and
mobile phone addiction.
Cyber-bullying, on the other hand, is also
an ethical concern that
has affected several young adolescents and
adults. Previous studies
on traditional bullying and cyberbullying
revealed that both can
greatly impact school performance of
students among others. As
far as the present study is concerned,
no studies have been
conducted which determines whether
mobile game addiction and
cyberbullying are causal factors for the
academic performance of
students. It is now the objective of the
present study to determine
whether both can negatively affect the
academic performance of
students. This study employed a
quantitative approach to
determine a possible correlation between
mobile game addiction
and cyberbullying with student academic
performance. A total of
eighty-five (85) respondents from National
University - Philippines
answered two questionnaires through
Google Forms, namely, the
Game Addiction Questionnaire and
Cyberbullying Questionnaire.
Convenience Sampling was used to gather
the respondents of the
two surveys. Both cyberbullying and
mobile game addiction
(constructs) were neglected as causal
factors for the students'
academic performance. However, it can be
concluded that those
who have been a victim of
cyberbullying are most likely to
perpetrate or initiate cyberbullying.
Other results are further
discussed in the pape
Mobile gaming addiction is a growing
concern that
increases the user's risk for physical
and psychological health
problems. Video game addiction is part of
the so-called Internet
Gaming Disorder (IGD) and is often
associated with Gambling
Addiction. In general, IGD has been linked
to a poorer academic
performance of students in educational
institutions. However, a
study conducted by Samaha and Hawi
(2016) revealed that there
is no relationship between smartphone
addiction risk and
academic performance. This denotes a
disparity on the result of
academic performance between IGD and
mobile phone addiction.
Cyber-bullying, on the other hand, is also
an ethical concern that
has affected several young adolescents and
adults. Previous studies
on traditional bullying and cyberbullying
revealed that both can
greatly impact school performance of
students among others. As
far as the present study is concerned,
no studies have been
conducted which determines whether
mobile game addiction and
cyberbullying are causal factors for the
academic performance of
students. It is now the objective of the
present study to determine
whether both can negatively affect the
academic performance of
students. This study employed a
quantitative approach to
determine a possible correlation between
mobile game addiction
and cyberbullying with student academic
performance. A total of
eighty-five (85) respondents from National
University - Philippines
answered two questionnaires through
Google Forms, namely, the
Game Addiction Questionnaire and
Cyberbullying Questionnaire.
Convenience Sampling was used to gather
the respondents of the
two surveys. Both cyberbullying and
mobile game addiction
(constructs) were neglected as causal
factors for the students'
academic performance. However, it can be
concluded that those
who have been a victim of
cyberbullying are most likely to
perpetrate or initiate cyberbullying.
Other results are further
discussed in the pape
Mobile gaming addiction is a growing concern that increases the user's risk for

physical and psychological health problems. Video game addiction is part of the so-

called Internet Gaming Disorder (IGD) and is often associated with Gambling Addiction.

In general, IGD has been linked to a poorer academic performance of students in

educational institutions. However, a study conducted by Samaha and Hawi (2016)

revealed that there is no relationship between smartphone addiction risk and academic

performance. This denotes a disparity on the result of academic performance between

IGD and mobile phone addiction. Cyber-bullying, on the other hand, is also an ethical

concern that has affected several young adolescents and adults. Previous studies on

traditional bullying and cyberbullying revealed that both can greatly impact school

performance of students among others. As far as the present study is concerned, no

studies have been conducted which determines whether mobile game addiction and

cyberbullying are causal factors for the academic performance of students. It is now the

objective of the present study to determine whether both can negatively affect the

academic performance of students. This study employed a quantitative approach to

determine a possible correlation between mobile game addiction and cyberbullying with

student academic performance. A total of eighty-five (85) respondents from National

University - Philippines answered two questioPnnaires through Google Forms, namely,

the Game Addiction Questionnaire and Cyberbullying Questionnaire. Convenience

Sampling was used to gather the respondents of the two surveys. Both cyberbullying

and mobile game addiction (constructs) were neglected as causal factors for the

students' academic performance. However, it can be concluded that those who have
been a victim of cyberbullying are most likely to perpetrate or initiate cyberbullying.

Other results are further discussed in the paper.

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