Professional Documents
Culture Documents
Apan Research 2019
Apan Research 2019
Apan Research 2019
Academic Performance
February, 2019
1
Republic of the Philippines
DEPARTMENT OF EDUCATION
Region I
Division I of Pangasinan
MAPANDAN NATIONAL HIGH SCHOOL
Mapandan, Pangasinan
APPROVAL SHEET
Noted:
EDGAR C. TOLENTINO, LPT
Head Teacher III
AP/ESP Department
2
ACKNOWLEDGEMENT
The researcher’s sincerest appreciation and warmest thanks are extended to all
individuals who have given their contributions to the success of this study:
Department as the Araling Panlipunan teacher, who gave her support, guidance and
To the parents of the researcher who have given inspiration and moral support
Above all to the almighty GOD whom the researcher owe the success for
providing wisdom, fresh of supply grace, treasure to enrich their soul, and guidance to
The Researchers
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ABSTRACT
As time passes by, technologies evolve into modern that help people in their
daily lifestyle to make it better and easier. In the four corners of a classroom, technology
inspires some students to study hard. They make it as an inspiration and they use it to
entertain themselves and to reduce stress that they have. Some students use technologies
abuse technologies by playing online games that can affect their performance in school.
We came up in this study to know the good and bad effects in students. The objective of
this study is to know the harmful and good effects of technologies, to inform other
students about the negative and positive effects of technology and to give solution for
This study has used qualitative research design through the survey method. The
subjects of this study are the students of Mapandan National High School who uses
technologies like cell phones, computers, and etcetera. The researchers prepared
questionnaire to collect the data for the study Effects of Technology Addiction to
agreed that they experience it, second is Poor sleep habits that 28 out of 43with a
percentage of 70% agreed and the last bad effect that obtain high score too is Stress that
The good effects of using technologies you can learn useful skills through
technology obtained the highest effect that 22 out of 43 with a percentage of 55 % agreed
that they experience it, second is, Improves knowledge retention that 16 out of 43 with a
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percentage of 40% agreed and the last good effect that obtain high score too is
agreed.
percentage of 25.58 % agreed that they need to do it for them to solve their addiction
problem, second is Family Time that 10 out of 43 with a percentage of 23.25% suggested
and the last resolution that obtain high score too is using gadgets properly that 9 out of 43
Researchers conclude that the addiction in technologies can harm the academic
performance of the students. The better key to be a better student is to use technologies in
The researchers recommends that students need to have a family time with their
families even in just weekends and have a time management in using technology and
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CHAPTER I
INTRODUCTION
In the past centuries, people work with their own two hands and they live
with a healthy body. People were contented with what they have. Their hobbies were
playing outdoor games like “Tumbang preso” and other outdoor games that involve
physical activities. In the past centuries, they cannot read nor write.
But these past years, technologies were invented. Technologies help people
to be informed about the daily updates and to make relaxation and happiness. Everybody
who uses technology receives a big help because technologies obey easily and quickly.
Students are the most beneficial among the people who live in this world.
Technology helps students to explore information what they need to know about a
particular subject. They can use technology in projects and school works. It also allows
thinking actively about the information displayed on the technology called “computer.”
cell phone, computer, laptop, or any gadgets can have an effect on our brain and too
much using these technologies can cause addiction. Addiction is a mental disorder that
affects our brains. Being addicted to these technologies makes your future miserable.
Technologies can change the behavior of a student. If students used gadgets 10 hours a
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In the four corners of a classroom, technology inspires some students to
study hard. They make it as an inspiration and they use it to entertain themselves. Cell
phones, computers, and calculator are the examples of the technologies use of students to
make their performances become active and high. Cell phones inspire students to study
hard, why? because it helps students reduce stress and to reduce depressions who suffer
by one student or more. Computer helps students to get high performance. Computers are
used for the projects, designing, and presenting their reports in front of their professor.
Calculator is very useful and helpful to student because it can easily add, subtract,
1. What are the harmful and good effects can a student get in using technology?
2. What situation students need to know if they are exposed on technology in a bad
or good way?
3. What could be the possible solution if exposed in technology like gadgets 8 hours
a day (using in unnecessary thing like online games, facebook, and etcetera)?
2. To inform students about the situations that causes too much use of technology.
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Scope and Limitation
This study focuses in the junior high school students (grade seven (7) - grade
ten (10)) to determine the beneficial value and effects of technologies to the academic
students to get their opinions and presence of technology to their academic performance.
This study was conducted from S.Y. 2018-2019 at Mapandan National High School.
information for school leaders and policymakers. Administrators are responsible for
staying abreast of relevant research to ensure the best instructional methods are utilized to
maximize the academic success of students. Technology is now the primary basis for
information retrieval, study materials, and curriculum enhancements; which are all
continues promote, create, and support technology integration, educational systems must
continue to follow suit to keep students aware of the latest innovations and assistive
provide evidence that technology affects the Students Academic Performance. This study
also helps the students on how to manage their time using technologies. The students
learn the proper usage of technologies to make their academic performance satisfy upon
their skills. This study shows that the students could use technologies during their school
activities and helps the younger generation to develop their skills in using technology.
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Definition of Terms
Technology- refers to the methods, systems, and devices which are the result of scientific
Technology has many effects. It has helped develop more advanced economies
and has allowed the rise of a leisure class. Many technological processes produce
unwanted by-products known as pollution and deplete natural resources to the detriment
of Earth's environment. Innovations have always influenced the values of a society and
indicate the extent to which a person has accomplished specific goals that were the focus
student once the student became addicted in technology. Instead of going to school, the
students skip classes and technology can also change one student’s attitude that may
fairly new phenomenon. It’s often described as a serious problem involving the inability
to control use of various kinds of technology, in particular the Internet, smart phones,
tablets and social networking sites like Facebook, Twitter and Instagram.
Now that it’s effortless to text and access the Web and social media from almost
anywhere, more of us are dependent on communicating via the tiny computers we carry
with us. So it’s no surprise that health experts are seeing a rise in addictive tendencies
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CHAPTER II
This chapter presents about the effects of Technology which include the Benefits
about Effects of Technology and some Related Studies associated with the effects of
Benefits of Technology
The 21st technology tools can positively influence the student learning process and
outcomes, students use technology for learning, work and leisure activities. Computer
allows for better student time on task and the students show increased attentiveness
through use of technology. Also, the students are more likely to be engaged in learning
during interactive multimedia technology. Another benefit is computer use as a tool for
more instruction for the student. Computers can provide that individual instruction that
students need.
Previous articles conclude that by using online tutorials students tend to get higher
scores effectively (Sasser, 1991) this study was conducted in the state of Florida. The
researchers use the scores to identify the difference of scores when students get online
tutorials while other students are not obligated to use tutorials. The result of their survey
shows that the students who learn on online sources got the high scores over the students
Computer programs, such as Power Point presentations, allow for easier note
taking by the student. The computer helps students with spelling and grammar. Current
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technology lets students produce spreadsheets, multimedia reports, graphics, timelines
and many other technological concepts that were extremely difficult before computers
were invented. Students in today’s world have almost everything at their fingertips.
Students can obtain information from anywhere in the world. (Article by Vonda Button,
2014).
students are expected to be more interested in the subjects they are studying. Technology
can encourage the students to learn about the subject, that traditional lecturing cannot do.
Encourages individual learning, students can now easily understand every lesson,
technology gives the student to have an access on learning the lessons online if they
cannot understand it at school, it also helps the disabled student to study individual if they
cannot go to school anymore, there are now many ways to study not just by attending at
school, but a student that cannot afford to go to school every day, technology will be the
one that will help them. Students can learn useful life skills through technology, By using
technology in the classroom, students can develop skills essential for the 21st century.
Students can gain the skills they will need to be successful in the future. Modern learning
Is all about typing, searching, and code it in a computer. The more that a student use
technology the higher possibility for them to always be aware of their lessons and also
surroundings. It will add to their motivation and learning and always being creative and
Students tend to use gadgets like phone, laptop or a computer longer than to study their
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lessons. The negative effect shows that gadgets destroy the mindset of a person that
should be learning this time, the student who chooses to use phone only to surf on
internet for own benefit got a lower grades on academic performance and sleepless nights
than those who choose to study over phone. (D.K. Wentworth, J.H. Middleton /
effect of technology on academic performance of students. They found out that variety of
students show the negative effect of technology. In a qualitative study with Taiwanese
students as its sample, reported that sleep deprivation is the result of heavy use of internet
return with low grades (Chou, 2001). Another researcher found that students this day are
a heavy user of internet that causes them a low grade and low learning satisfaction than
non-heavy users (Chen and Peng, 2008). Researcher focused on surveying college
students to know the relationship between the video game usage and grade point average
(GPA). He reported “an inverse trend in GPA and daily video game usage; as the total
time increased, GPA decreased” (Anand, 2007, pg. 555) and again another researcher
found that Facebook users spend less time on studying, but for some reason 79% of these
students did not agree that they spends more time on Facebook than reading lessons
disregard the complains of the students and focused on what they are doing during vacant
hours and how many hours they spend on Facebook and studying, after that researcher
found a negative correlation between time spent on Facebook and grades (Karpinski and
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Financial difficulties: Even students this day have financial difficulties, because
they are trying to save money every day from their allowance for them to buy new
gadgets like phones, laptops and TV’s for them to have a new gadget that they can share
through social media showing how every student loves changes in this country. Health
problems: Students let down being healthy when they are focused on technology, They
forgot to have a nice 8 hour sleep every day, forgot to have a dental check, and other
communication talk with the family, that is the start of not being too close with the
family, no one cares what others would do, and always sharing your problems in the
social media like it is your diary than having a serious talk with parents, taking the time
away from your parents, family, and friends just to keep update online, impression that
others are not important, and this can be damaging to healthy relationships.
Mental health symptoms: Excessive Use of Technology by Students can lead them
to Mental Health Problems like stress, depression, and fatigue., not sleeping early or
disturbed sleep can lead to being fatigue of that person; stress may be related to the
nonstop updates of Students life, like a continues quiz, assignments, projects and
practicum that you feel your mind would blow in any minute : depression can come from
not taking enough time to unwind as well as a lack of personal connection in life.
This 21st Century seems only evolves on the world of Technology, being glued to
the screen of Smartphone is as intertwined without our daily lives as breathing. There are
ways to avoid excessive use of technology; your quality of sleep is significantly affected
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by night-time use of Smartphone, laptops, and tablets. A simple message or phone call
can send your mind into a tailspin of thoughts even if your mind needs to step down and
rest. Put your phone away from you or you can just silent your phone for no notifications,
create your own technology schedule, you should focus your task on productivity, instead
of spending much time on scrolling your newsfeed, it is better if you have a designated
time-slot for your gadgets (Douglas, Ways to avoid excessive use of Technology, 2017).
Avoid use of all social media sites, or limit focus to a single site and check in for a brief
time once per day, students must obey this for them to benefit from it, the more that they
follow this rule the higher the possibility of being a mentally and physically healthy,
because when you limit the use of technology you can now take care of yourself, you can
exercise, eat healthy foods and maintain proper diet, and lastly you can have a nice eight
hour sleep. Have an electronics-free day every week, Sunday is the best day to avoid
electronic because there are many activities in this day: you can go to church every
morning to pray in God, Have a Family Date or Trip Together, and a nice communication
with your family and friends. Notice when boundaries start to slip and implement
check-ins with an accountability partner to put them back in place, you should know
when your limits start to slip for you to stop it early and not to do worse things and you
need a partner too for the both of you to remind each other if you are already slipping on
your limits for you to stop it and do it again like in a first time. (Solutions-Recovery,
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The Positive and Negative Effects on Student Achievement
People use technology to improve their ability to do work. Classrooms around the world
achievement. The NCTM Position Statement (1996) states: "Research and experience
problems solving at a level previously denied to all but the most talented. The calculator
Technology can be seen in many forms. From the basic four function calculator or
Much has been written about how to use technology to increase student
learning in our schools. Many of these technologies are not used to replace traditional
teaching methods, but instead used as simple methodologies to enhance student learning.
Various studies have sought to determine the effects of the use of technology on
student achievement. Studies have found both positive and negative effects of technology
on student achievement. The ideal goal for educators is to implement technology in the
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Various Types of Technology That Increase a Student's Ability to Do Work
Technology is not just a device to make a classroom come more alive, but can
also come in the form of "Assistive Technology." An Assistive Technology Device is any
item, piece of equipment, or product system that is used to increase, maintain, or improve
functional capabilities of students with disabilities (Riley, Beard and Strain, 2001, 47).
who don't have identifiable disabilities. This type of technology can promote positive
student achievement for those students that lack the basic mathematical skills.
F. Kiehl and B. Ann Harper of SUNY Brockport, hand-held calculators were the main
focus. The article provided advantages and disadvantages on the use of the calculator in
the classroom. Some educators are afraid that children will not learn the basic
mathematical skills and will become dependent on the calculator to perform those
operations (Kiehl and Harper, 2001, 18). This article relates to the current study by
enhance student achievement or are we replacing the learning process with a hand-held
device? The article focuses on the various techniques that teachers could use to improve a
enable students to perform operations more quickly and accurately. Educators can find
many things to do with the calculators. Some activities can become less appealing if the
calculator is absent. The calculator itself Computers seem to be the big craze of the
century. Computers are in almost every classroom around the world, whether at each
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students desk or at least at every teachers desk. In the James Kulik Study (1994), the
researcher used a technique called meta-analysis to aggregate the findings from more
individualizes the educational process to accommodate the needs, interests, and learning
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CHAPTER III
METHODOLOGY
This chapter includes the information concerning the research design, materials,
Conceptual Paradigm
Technology
Usage
Fast Development of
Technological Aspects
With the help of technology, students can progress their own pace and can become an
accommodate different learning styles and motivate them to self-improvement and self-
learning. It benefits both strong and weak students with their particular demands.
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It also helps the students to create a presentation that presents all the information
gathered. It can advance the learning process of students by making it faster, cheaper and
wider.
Too much addiction on technology is one of the biggest problem student’s suffer,
because this is the reason why student’s academic performance decrease slowly. Getting
addicted on technology can only cause the students to sleep late and this factor causes the
change in their academic performance. According to Mayo Clinic, lack of sleep can
affect body’s immune system and more likely to get sick after being exposed to a virus,
such as a common cold virus, it can also affect how fast the body recover if you do get
sick.
Fast development of technology affects why people change habit in their house
especially in school. They are not contented on what they have that cause them to explore
different things to improve this human being. With technology, works of people can
easily do, but they need to be careful not to use technology in bad ways.
Research Design
This study has used qualitative research design through the survey method. The
subjects of this study are the students of Mapandan National High School who uses
technologies like cell phones, computers, tablets and etcetera. The researchers prepared
questionnaires to collect the data for the study Effects of Technology to Students’
Academic Performance.
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Methodology
Gathering of Data
utilizes some form of random selection. In order to have a random selection method, the
researchers set up some process or procedure that assures that the different units in our
population have equal probabilities of being chosen and the researchers also use Stratified
The population was the Junior High School Students of Mapandan National High
School where it totals: 2,246. The population was divided into four (4) groups: Grade
seven (7), Grade eight (8), Grade nine (9), and Grade ten (10) and there are two percent
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Survey
The study used survey questionnaires, to determine the situations students face
causing them to use too much of technology determining if it has a bad or good effect on
their academic performance. The survey questionnaire has been tested on the sample of
answers that used to explain the results and finding of the study.
academic performance that they experience as shown in the table below. The survey
questionnaire has been tested on the sample of the study which is 43. There are choices in
two (2) questions and one (1) question that needs to answer by themselves, They can
answer two (2) times at the same question, after answering the survey it needs to tally to
know what are the largest number of activity that affects the student’s performance.
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BAD EFFECTS GOOD AFFECTS
Obesity Improves Engagement
Depression Improves Knowledge Retention
Poor Sleep Habits Encourages Individual Learning
Lack of Privacy Encourages Collaboration
Stress Can Learn Useful Skills through Technology
Addiction
Loss of Hearing or Eyesight
performance and this is used to explain the results and findings of the study.
Graphical Method. The data gathered was organized and represented using and tables.
part in 100 - percent) for better understanding of collected data. In this method the
percentages are used to represent relationship percentages and can also be used to
CHAPTER IV
This chapter presents the results and findings of this study including its
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The study was conducted at Mapandan National High School. The results
indicated the bad effects, good effects, and resolution of technology addiction on
that 32 out of 43 with a percentage of 80 % agreed that they experienced it, second is
Poor sleep habits that 28 out of 43with a percentage of 70% agreed and the last bad effect
50
45
40
35
30
25
20
15
10
5
0
Obesity Depression Poor Sleep Lack of Stress Addiction Loss of
Habits Privacy Hearing or
Eyesight
23
50
45
40
35
30
25
20
15
10
5
0
Improves Improves Encourages Encourages Can Learn Useful
Engagement Knowledge Individual Learning Collaboration Skills through
Retention Technology
that obtain high score too is Stress that 17 out of 43 with a percentage of 42. 5%
respondents agreed.
technology obtained the highest effect that 22 out of 43 with a percentage of 55 % agreed
that they experienced it, second is, Improves knowledge retention that 16 out of 43 with a
24
50
45
40
35
30
25
20
15
10
5
0
Stop Using Gadgets Family Time Sports Use Properly Time Management
percentage of 40% agreed and the last good effect that obtain high score too is
agreed.
Table 5 and Graph 3 show the accurate and clear presentation of Resolution on
the highest resolution that 11 out of 43 with a percentage of 25.58 % agreed that they
need to do it for them to solve their addiction problem, second is Family Time that 10 out
25
of 43 with a percentage of 23.25% suggested and the last resolution that obtain high score
too is Using gadgets properly that 9 out of 43 with a percentage of 20.93% respondents
suggested.
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Table 6 shows the accurate and clear presentation of Situations that causes
that help in their study and to communicate with their friends got the highest response
with six (6) respondents each and a percentage of 6.97%; projects, researching
information for research paper and to relieve stress got the second highest response with
five (5) respondents each and a percentage of 3.87; tutorial for practicum, to ease
boredom, to escape problems and watch videos for individual learning got the lowest
response with four (4) respondents each with a percentage of 2.32%. To summarize it all
Good effects got the highest response with a percentage of 97.68% and Bad effects got
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CHAPTER V
This chapter summarized the findings, Conclusion and Recommendations of the study.
Summary
After performing investigations through survey, the researchers had finally come
up with the answer to the problems. Students academic performance get affected because
of too much use of technology, they get addicted to technology because of its
applications that’s too entertaining to all types of people, they just want to scroll down,
click and capture all the time than read history, science, math and all of their subjects,
because books are just for learning that they thought of using it only at school and not at
their own houses because for them, books are just for learning that they cannot compare it
to their phones and other sorts of technology that gives them much satisfaction and
entertainment. Also they know that they are in the 21st century so that it is not bad for
them to use their phones too much than books, but because of this study, the researchers
also conducted a survey on students on how they will resolve their addiction to gadgets,
majority of them suggested that they will just make their own time management, morning
is for class, afternoon is for all the assignments and projects, and in the evening they can
use their phones freely as they want, it all depends on the students on how they perform
their own time management, second resolution that works for all is having a family time,
having a funny conversation with their family and bonding with them in any places is
much better because family gives you comfort, love and a heart-warming advice to solve
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your own problems than technology that gives you too many thoughts and letting your
mind and creativity fade away that results to students not having a originality of work.
Conclusions
Based from the results accomplished throughout the study, the following conclusions are
formulated:
1. Addiction on technology is the real problem that students encounter in their academic
performance, they are aware of the consequences but they still use it as much as they
want even if it affects their studies, despite of the disadvantages is that they can still learn
useful skills through technology, they can learn how to dance, sing, act, cook and many
more.
2. This study helps the students to know if they are in a good effect or bad effect of using
technology, good effects still got the highest response so it concludes that technology
helps them in their academic performance. The results always depend on what situations
students face.
3. Having a balanced time management and family time is the only useful way to help
them get out of too much use of technology and get started on focusing in their academic
Recommendations
Based on the results of the study, the use of technology is not bad at all, The
results always depend on what situations students face, you can use technology if you
want to learn a thing that you don’t know but you need to remember that technology
takes away your creativity so be careful and wise on using this technology.
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The researchers recommends that students need to have a family time with their
families even in just weekends and have a time management in using technology and
The researchers recommend to use the findings of the study not just to the
Since using too much of technology that students academic performance get
affected, the researchers recommends that this study will be introduced to public. Since it
is proven and tested on students it has advantage than scrolling and searching for
resolution.
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BIBLIOGRAPHY
Diane Wentworth and June H. Middleton (2014) Technology use and academic
performance available at
https://www.researchgate.net/publication/263891961_Technology_use_and_academic_pe
https://www.huffingtonpost.com/entry/four-ways-to-avoid-excessive-technology-
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APPENDICES
Questionnaires
32
Tally Records
33
50
Lack of Privacy 43 7 17.5 %
45 Stress 43 17 42.5 %
40 Addiction 43 32 80 %
35
Loss
30 of Hearing or Eyesight 43 14 35 %
25
20
15
10
5
0
Obesity Depression Poor Sleep Lack of Stress Addiction Loss of
Habits Privacy Hearing or
Eyesight
34
50
45
40
35
30
25
20
15
10
5
0
Improves Improves Encourages Encourages Can Learn Useful
Engagement Knowledge Individual Learning Collaboration Skills through
Retention Technology
35
50
45
40
35
30
25
20
15
10
5
0
Stop Using Gadgets Family Time Sports Use Properly Time Management
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Table 6: Situations that causes students to use too much Technology
SITUATIONS THAT CAUSES EFFECTS ON THEIR Number of
Percentage
STUDENTS TO USE TOO ACADEMIC who
%
MUCH TECHNOLOGY PERFORANCE responded
Projects Good 5 3.87%
Researching Information for 5 3.87%
Good
Research Paper
Tutorial for Practicum Good 4 2.32%
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Curriculum Vitae
PARENTS
Rosa G. Caliwliw
Lorenzo S. Caliwliw
EDUCATIONAL BACKGROUND
ELEMENTARY
HIGHSCHOOL
38
Curriculum Vitae
PARENTS
Vina Parenia
Roberto Parenia
EDUCATIONAL BACKGROUND
ELEMENTARY
HIGHSCHOOL
39
Curriculum Vitae
PARENTS
Eddie Z. Cervas
Edna A. Cervas
EDUCATIONAL BACKGROUND
ELEMENTARY
HIGHSCHOOL
40