Professional Documents
Culture Documents
City-State of Tyr Additional Content: About This Document
City-State of Tyr Additional Content: About This Document
Native Farming Plants Of The Tyr Region, Male Dwarf Thief, Chaotic Neutral
“Wheat” was cut, but cotton was still AC 5 (leather + Dex) Str 16
included. Movement 9 Dex 17
Level 5 Con 16
Hit Points 29 Int 14
THAC0 18 Wis 15
Chapter 3: The City of Tyr No.of Attacks 1 Cha 13
Dmg: by weapon
Korl's Exterminating Service Proficiencies: club, short sword, sling, animal
Just inside the stadium gate on the west side handling (14), animal training: baazrag (15),
of the thoroughfare, a two story adobe set snares (16).
building can be seen with a large dead lizard Thief Skills: PP 60%, OL 65%, F/RT 55%, MS
painted next to the doorway. This is the home 50%, HIS 50%, DN 15%, CW 50%, RL 0%.
of Korl's Exterminating Service. Korl, a semi- Psionic Summary: PSPs 35; Wild Talent ---
retired dwarven thief, lives here with his Animate Shadow (PS Wis -3; Cost-
pets/servants, twelve baazrags (see --7+3/round)
Monstrous Compendium [tm] description at
end of this book). The stout little lizards are Korl is a quiet fellow who always thinks
specially trained to hunt and kill household before speaking, even about trivial matters,
pests such as insects or gecko lizards. which creates awkward pauses in dialogue.
Korl charges from 2 ceramic pieces to 3 He continuously mutters to himself and his
silvers depending on the size of the job. His pets as he works, giving the impression of a
services are most often sought by nobles and dullard. In truth, he is quite clever and uses
merchants to rid their residences or others' perceptions of him to advantage.
businesses of vermin. As a sideline, Korl also Because of his seemingly inoffensive nature,
will buy untamed baazrags for 1 sp, which he Korl is often left alone or ignored while he
then trains and sells for as much as 5 sp. If works, enabling him to pocket small items
someone already has a pet baazrag and without being noticed. He does not steal
simply wants it trained, the fee is generally 2 frequently, nor does he take especially
to 3 sp. The dwarf no longer practices valuable or distinctive items and up till now
thieving as a profession, but will occasionally has been able to avoid discovery. He has no
help himself to a trinket or two from an interest in adventuring. Apart from his
employer's premises if the opportunity business and an occasional brew at the happy
presents itself. dwarf, Korl leads an otherwise unremarkable
The building that he lives in and works out existence.
of consists of a small office with a bone chair
and table as its only furnishings, a hall with a The Weeping Wyvern
stairway ascending to the top floor, and a
large common room that takes up the rear Under Shadow Square There is an
establishment called “The Weeping Widow”,