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TANE Manual Digital
TANE Manual Digital
TANE Manual Digital
2. M ENU OVERVIEW . . . . . . . . . . . . . . . . 22
TRAINZ: A NEW ERA LAUNCHER. . . . . . . . . . . . . . . 23
START TRAINZ. . . . . . . . . . . . . . . . . . . . . . . . . . 23
MULTIPLAYER . . . . . . . . . . . . . . . . . . . . . . . . . . 23
VISIT TEST TRACK. . . . . . . . . . . . . . . . . . . . . . . . 23
SETTINGS . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24
MANAGE CONTENT . . . . . . . . . . . . . . . . . . . . . . 24
PURCHASE CONTENT. . . . . . . . . . . . . . . . . . . . . . 24
LAUNCHER MENU BAR. . . . . . . . . . . . . . . . . . . . . 24
SETTINGS MENU IN DETAIL. . . . . . . . . . . . . . . . . . 26
TUTORIALS MENU. . . . . . . . . . . . . . . . . . . . . . . .28
ROUTES MENU. . . . . . . . . . . . . . . . . . . . . . . . . .30
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OVERVIEW. . . . . . . . . . . . . . . . . . . . . . . . . . . . 30
DEFINITIONS. . . . . . . . . . . . . . . . . . . . . . . . . . 30
ROUTES LISTING . . . . . . . . . . . . . . . . . . . . . . . . 31
ACHIEVEMENTS. . . . . . . . . . . . . . . . . . . . . . . . . 37
SESSIONS MENU . . . . . . . . . . . . . . . . . . . . . .38
OVERVIEW. . . . . . . . . . . . . . . . . . . . . . . . . . . . 38
SESSION LISTING . . . . . . . . . . . . . . . . . . . . . . . . 39
SAVED SESSIONS. . . . . . . . . . . . . . . . . . . . . . . . 40
MULTIPLAYER GAME LISTING. . . . . . . . . . . . . . . . . 40
RANKS, STARS AND DIFFICULTY. . . . . . . . . . . . . . . . 41
EXIT GAME. . . . . . . . . . . . . . . . . . . . . . . . . . . . 41
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FIND OBJECT . . . . . . . . . . . . . . . . . . . . . . . . . . 57
EXIT DRIVER . . . . . . . . . . . . . . . . . . . . . . . . . . . 57
QUICKDRIVE . . . . . . . . . . . . . . . . . . . . . . . . . . . 58
INTRODUCTION. . . . . . . . . . . . . . . . . . . . . . . . . 58
CONTROL TYPE. . . . . . . . . . . . . . . . . . . . . . . . . 58
TRAINS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 60
NEW TRAIN . . . . . . . . . . . . . . . . . . . . . . . . . . . 61
DRIVERS. . . . . . . . . . . . . . . . . . . . . . . . . . . . . 62
COMMANDS. . . . . . . . . . . . . . . . . . . . . . . . . . . 62
OPERATING YOUR RAILROAD. . . . . . . . . . . . . . . . .63
BASIC LOCO CONTROLS. . . . . . . . . . . . . . . . . . . . 63
DRIVER COMMANDS . . . . . . . . . . . . . . . . . . . . . 66
PLAYER INSTRUCTIONS . . . . . . . . . . . . . . . . . . . . 67
SWITCHING JUNCTIONS . . . . . . . . . . . . . . . . . . . . 70
TURNTABLES AND TRANSFER TABLES . . . . . . . . . . . . 72
4
COUPLING & DECOUPLING . . . . . . . . . . . . . . . . . . 73
PASSENGER STATIONS . . . . . . . . . . . . . . . . . . . . . 73
INTERACTIVE INDUSTRIES. . . . . . . . . . . . . . . . . . . 73
WAYBILLS – WHO NEEDS WHAT . . . . . . . . . . . . . . . 74
COMMODITIES. . . . . . . . . . . . . . . . . . . . . . . . . 74
UNDERSTANDING SIGNALS . . . . . . . . . . . . . . . . . . 75
UNDERSTANDING AI DRIVERS . . . . . . . . . . . . . . . . 79
MULTIPLAYER. . . . . . . . . . . . . . . . . . . . . . . . . . .82
JOINING A SESSION. . . . . . . . . . . . . . . . . . . . . . . 82
CHAT DURING A SESSION . . . . . . . . . . . . . . . . . . . 83
GAMEPLAY. . . . . . . . . . . . . . . . . . . . . . . . . . . . 83
HOSTING A SESSION . . . . . . . . . . . . . . . . . . . . . . 84
DRIVING IN CAB MODE - DIESEL/ELECTRIC. . . . . . . . .85
INTRODUCTION. . . . . . . . . . . . . . . . . . . . . . . . . 85
IN-CAB CONTROLS. . . . . . . . . . . . . . . . . . . . . . . .86
MOVING FORWARD: EASY AS 1-2-3 . . . . . . . . . . . . . 87
REVERSER. . . . . . . . . . . . . . . . . . . . . . . . . . . . 88
THROTTLE . . . . . . . . . . . . . . . . . . . . . . . . . . . . 89
MANAGING THE THROTTLE. . . . . . . . . . . . . . . . . . 89
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TRAIN SLACK. . . . . . . . . . . . . . . . . . . . . . . . . . . 91
WHEELSLIP . . . . . . . . . . . . . . . . . . . . . . . . . . . 92
SANDING. . . . . . . . . . . . . . . . . . . . . . . . . . . . . 92
BRAKING . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 92
INDEPENDENT BRAKE. . . . . . . . . . . . . . . . . . . . . 93
INDEPENDENT BRAKE BAIL . . . . . . . . . . . . . . . . . . 94
TRAIN BRAKE . . . . . . . . . . . . . . . . . . . . . . . . . . 95
TRAIN BRAKE OPERATION. . . . . . . . . . . . . . . . . . . 97
EMERGENCY BRAKE . . . . . . . . . . . . . . . . . . . . . 100
DYNAMIC BRAKE. . . . . . . . . . . . . . . . . . . . . . . 100
DYNAMIC BRAKE OPERATION. . . . . . . . . . . . . . . . 101
DRIVING IN CAB MODE - STEAM. . . . . . . . . . . . . . 102
INTRODUCTION. . . . . . . . . . . . . . . . . . . . . . . . 102
PREPARING TO MOVE . . . . . . . . . . . . . . . . . . . . 103
MOVING FORWARD . . . . . . . . . . . . . . . . . . . . . 104
BRAKES. . . . . . . . . . . . . . . . . . . . . . . . . . . . . 104
5
BOILER PRESSURE . . . . . . . . . . . . . . . . . . . . . . 104
ADDING COAL. . . . . . . . . . . . . . . . . . . . . . . . . 105
FIRE DRAFT . . . . . . . . . . . . . . . . . . . . . . . . . . 106
WATER LEVELS . . . . . . . . . . . . . . . . . . . . . . . . 106
SAFETY VALVES. . . . . . . . . . . . . . . . . . . . . . . . 108
TENDER. . . . . . . . . . . . . . . . . . . . . . . . . . . . . 108
ADDITIONAL DRIVING GUIDELINES . . . . . . . . . . . . 110
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TOPOLOGY MENU . . . . . . . . . . . . . . . . . . . . . . 128
ADVANCED TOPOLOGY FUNCTIONS . . . . . . . . . . . . 133
PAINT MENU . . . . . . . . . . . . . . . . . . . . . . . . . 135
OBJECTS MENU. . . . . . . . . . . . . . . . . . . . . . . . 137
SPECIAL OBJECT TYPES . . . . . . . . . . . . . . . . . . . 141
SPLINE MANAGEMENT TOOLS . . . . . . . . . . . . . . . 143
ADVANCED SPLINE MANAGEMENT . . . . . . . . . . . . 145
TRACK MENU . . . . . . . . . . . . . . . . . . . . . . . . . 147
ADVANCED TRACK MODE . . . . . . . . . . . . . . . . . . 150
TRACKSIDE OBJECTS . . . . . . . . . . . . . . . . . . . . . 153
TRACKMARKS AND TRIGGERS . . . . . . . . . . . . . . . 156
ADVANCED TRIGGER MANAGEMENT . . . . . . . . . . . 160
TOOLS MENU . . . . . . . . . . . . . . . . . . . . . . . . . 161
LAYERS MENU . . . . . . . . . . . . . . . . . . . . . . . . 166
TRAINS MENU . . . . . . . . . . . . . . . . . . . . . . . . 168
6 EDIT ENVIRONMENT TOOLS . . . . . . . . . . . . . . . . 174
CUSTOMISING YOUR SESSION. . . . . . . . . . . . . . . 181
INTRODUCTION . . . . . . . . . . . . . . . . . . . . . . . 181
MANAGING RULES . . . . . . . . . . . . . . . . . . . . . . 185
RULE HIERARCHY LISTS . . . . . . . . . . . . . . . . . . . 189
TRAINZSCRIPT. . . . . . . . . . . . . . . . . . . . . . . . . 191
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UPLOADING CONTENT . . . . . . . . . . . . . . . . . . . 209
ARCHIVING AND BACKUPS . . . . . . . . . . . . . . . . . 209
CREATING CONTENT . . . . . . . . . . . . . . . . . . . . . 209
DEVELOPER TOOLS. . . . . . . . . . . . . . . . . . . . . . 210
8. CREDITS. . . . . . . . . . . . . . . . . . . . . 224
N3V GAMES TRAINZ DEVELOPMENT TEAM . . . . . . . 224
TRAINZ CONTENT CREATORS . . . . . . . . . . . . . . . . 225
KICKSTARTER SUPPORTERS. . . . . . . . . . . . . . . . . 226
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“
1. BEFORE YOU BEGIN
Glossary 11
Getting Started 13
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Introduction to Trainz: A New era
After almost 15 years of continuous development and at least 7
major updates, the world of Trainz began to change in late 2013
with the announcement of a Kickstarter “crowdfunding” campaign.
The community that had helped Trainz become a landmark
simulation since the first release in 2001 were asked to pledge their
support to the campaign to ensure a new era of train simulation
could begin.
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With a totally new graphics engine built for modern hardware, a
range of new features and all the traditional Trainz features from past
editions, T:ANE lays the groundwork for even further improvements
in the years to come.
For existing Trainz fans, T:ANE will feel quite familiar. For newcomers,
it is important to know that Trainz is as much a hobby as it is a game
or train simulation. There are many different aspects of railroad
operations presented and a variety of different ways in which users
can interact with those operations.
This manual is designed to introduce you to the broad range of
functionality and to help you begin to unlock the power of all of
those features. By reading through this manual and following the
advice contained within, you will be well prepared to enjoy many
hours (or perhaps many years) of your Trainz hobby.
10
Common Terms Used In This Manual
Click or Click-LMB or use the Left Mouse Button (LMB).
Double-Click clicking the LMB twice.
use the Right Mouse Button
Click RMB or (RMB).
hold the cursor over an object or
Mouse-over
menu item.
click and hold the LMB then drag
LMB-Drag
the mouse.
press the key described to carry
Hotkey
out the action.
click on the first menu option, then
Menu > Sub-Menu select or click on the next menu
option or button.
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Glossary
AI Drivers The Artificial Intelligence Drivers that
drive non-human controlled trains in
Trainz.
Bogie The structure including wheels, axles and
suspension that support a traincar body.
Cab Mode The realistic mode controls used for
driving locos in Trainz.
Chair A support that fixes the rail to the sleeper.
Coupler Mechanism for coupling together two
traincars.
Consist One or more traincars that are coupled
together. 11
CM Content Manager.
DCC Mode The easy mode controls used for driving
locos in Trainz.
DLC Downloadable Content.
DLS Trainz Download Station.
Frog The crossing point of two rails in a Switch
Guard Rail The mechanism used in a Switch opposite
the “Frog” to help keep the train wheels
on the track.
HUD Heads up Display. See page 87
Kuid Unique identifier for Trainz assets.
Junction Allows trains to pass from one track to
another. Also called a Turnout or Switch.
Loco Locomotive. The engine that powers a
train.
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Points A set of points is yet another term for
Switch. The points (or blades) are the
animated part of a Switch.
Overlap Distance The distance beyond a signal allowed for
the train to stop in should it pass a signal
showing a stop aspect.
Rolling Stock A non-powered traincar.
Route The part of the “world” that you explore.
Also called Map or Layout.
Session The “interactive” component of a Route
that generally contains trains, instructions
and other variable elements.
Sleepers The support structure for the steel rails of
the railroad track. Also called Ties.
12
Switch Allows trains to pass from one track to
another. Also called a Turnout or Junction.
TAD Trainz Asset Database.
T:ANE Trainz: A New Era.
Ties The support structure for the steel rails of
the railroad track. Also called sleepers.
Train A series of connected traincars. Also
called a Consist.
Traincar Any vehicle that travels on tracks including
locos, freight wagons or passenger cars.
Trainz Generally used to refer to the whole
franchise encompassing all the various
version of Trainz released since 2001.
Turnout Allows trains to pass from one track to
another. Also called a Switch or Junction.
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GETTING STARTED
To get the most out of your Trainz experience, it’s advisable to do
some basic preparation. Make sure your PC has up to date graphics
drivers, clean your mouse and keyboard, grab the beverage of
your choice, adjust your chair, and get ready for a rail journey of a
lifetime. Welcome to the world of Trainz!
INSTALLATION
Before installing, ensure that you have sufficient disk space (at least
20GB) and that you have no other programs running.
DVD VERSION
Insert the DVD into your DVD drive. If you have auto run enabled,
the installer will start automatically. Otherwise browse the contents
of the DVD and double-click on the Setup.exe file found in the root
13
directory.
The Install Wizard will guide you through the installation process
where you will need to enter your Product Key found on the inside
of your DVD case.
DIGITAL VERSION
You do not require a Product Key to install the Digital Version.
Authentication is processed by the store where you purchased
T:ANE. i.e. Simulator Central Store, Steam Store or Apple Store.
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PLANET AURAN REGISTRATION
To gain access to the Trainz Download Station as well as the quality
Downloadable Content (DLC) items available in game, go to
Settings > Internet Tab to register your Planet Auran account. There
are currently well over 250,000 items on the Download Station,
and more being added every day.
If you do not already have an account, click Join Planet Auran to
create your profile. If you have the DVD version, you should also
register your Product Key on Planet Auran to provide access to
the DLS. If you have the digital version of T:ANE, your store login
provides your authorisation access.
14
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CONTENT COMPATIBILITY
Our aim is to maintain compatibility across all versions of T:ANE, no
matter where you purchased your copy. This means a route created
on a Mac can be shared with users of the PC version and vice versa.
Similarly, a Simulator Central version of Trainz will be compatible
with the Steam Store or Mac Store version when playing multiplayer.
For backwards compatibility, content created in older versions of
Trainz (i.e. primarily Trainz Simulator 2009, 2010, 12, Trainz Mac 1
and 2) “should” work in T:ANE, although some modifications may
be required.
We recommend that older content is imported from the DLS rather
than your local build since this is generally the latest version of the
content.
Older content won’t necessarily look identical or work as
expected due to changes in how T:ANE handles certain materials, 15
or new functionality that breaks previous work-arounds.
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What’s new in T:ANE?
Thanks to the wonderful support of our Kickstarter backers, T:ANE
introduces our new custom-built “E2” engine and includes a range
of new features never seen before in Trainz. There have also been
numerous enhancements to many existing systems. New key
features provided are:
E2 GRAPHICS ENGINE
16
The most noticeable change for existing users is the new graphics
engine that powers T:ANE.
In addition to the graphics systems such as full world shadows and
per-pixel lighting, the new engine delivers multi-threaded processing
to take advantage of modern hardware.
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TEST TRACK PHYSICS
17
Test Track is a set of tools designed to allow users to identify,
measure and analyse a wide variety of previously “under-the-hood”
physics calculations.
Users can also edit the engine files to modify train performance.
Discover more about Test Track in Chapter 6.
PROCEDURAL JUNCTIONS
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“Procedural” track is based upon component pieces such as rails,
blades, check rails, sleepers and chairs which are then shown on
screen. When laying track in Surveyor, you will see all components
adjusting in real-time as you move the diverging rail.
Existing spline track can be automatically updated to the new track
system simply by using the “Replace Asset” feature in Surveyor.
Existing fixed track segments will not be affected, and “old track” is
still supported.
TRAIN MOTION
18
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SUPERELEVATION
19
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ENVIRONMENT COLLISIONS
20
Particle effects such as rain and smoke now collide with specified
objects and the terrain.
Rain will no longer penetrate tunnels, and smoke will move around
solid objects. In addition, other collision physics systems have been
enhanced by utilizing “Physx” libraries.
These will be further enhanced over time to improve derailment
physics.
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INTERLOCKING TOWERS
21
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“
2. MENU OVERVIEW
22 Tutorials Menu 28
Routes Menu 30
Sessions Menu 38
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TRAINZ: A NEW ERA Launcher
Once you have successfully installed T:ANE, double-
click on the T:ANE icon on your Desktop or at N3V
Games > on the Start menu to access the Trainz
Launcher menu.
The Trainz Launcher menu provides access to each of the various
T:ANE modules:
START TRAINZ
This launches the main Trainz: A New Era module. The first time
you click Start Trainz, you are taken to the Tutorials Menu. Once
you have completed or chosen to skip the Tutorials, Start Trainz will
take you to the main Routes menu.
23
MULTIPLAYER
The Multiplayer menu lists all the active multiplayer games
currently available. Select an active game to join from the list
provided.
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SET TINGS
Customize your settings for Trainz, including your Planet Auran
settings, Display Settings and Advanced Graphics features.
MANAGE CONTENT
This starts the Content Manager module, a utility designed to
help you manage your installed Trainz content and to download
additional content.
Go to Manage Content Section Chapter 5 for a more detailed
description of this module.
PURCHASE CONTENT
This option displays all available “DLC” (Downloadable Content)
available. This content can be purchased, downloaded and
installed seamlessly without leaving the game.
24
LAUNCHER MENU BAR
At the top of the Launcher is the Menu Bar. This provides access to
window controls, documentation and developer settings.
FILE MENU
Show Launch Window
Opens a new window
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New Content Window
Opens a new Manage Content window
Close Window
Closes the window - also available by clicking the X on the top right
of the window
Quit
To close the T:ANE Launcher click the X button on the top right of
the window.
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DEVELOPER MENU
This menu provides a range of technical tools related to content and
T:ANE developer operations.
The menu is explained in more detail under the Content
Manager Section in Chapter 5.
26
1 2 3 4 5
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General
1 Under this tab you will find a dialogue for adding your Product
Key (if required) and selecting your desired language.
Install
2 Details the Trainz: A New Era Installation Path.
Performance
3 The performance Tab provides a range of options to adjust
performance in T:ANE. For example, the Draw Distance slider
can increase your viewing range to many kilometers, but doing so
may affect performance.
We encourage you to experiment with various settings until you
strike the right balance. Increasing screen resolution will improve
the visual quality but may begin to push your hardware beyond its
capabilities. Of course, the better your hardware, the better T:ANE 27
will perform.
Internet
4 The Internet Tab is where you can register for Planet Auran,
identify your online status and current First Class Ticket status.
Planet Auran is an ever growing online community that is free for all
Trainz users to join. As a Planet Auran member, there is an incredible
wealth of additional information and content available to further
expand your enjoyment of T:ANE.
Highlights include:
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5 If you haven’t already joined, click on the “Join Planet Auran”
button to register. This will launch a browser with the Planet
Auran registration page that will guide you through the registration
process.
Tutorials MENU
28
When you first start T:ANE you will be taken to the Tutorials Menu.
You can complete these in order or choose to skip the Tutorials and
re-access them from Menu Bar > File > Tutorials at any time.
T:ANE includes 10 Tutorials, each focused on a different aspect of
train operation in the Driver system.
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The Tutorials in order are:
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Routes Menu
30
OVERVIEW
Click Start Trainz to open the Routes Menu. This is the central hub
where you can access all the Routes and from there, all the related
Sessions. It is important to understand these two terms before
continuing.
DEFINITIONS
Route Routes contain the ‘world’ components including
items such as terrain, terrain textures, buildings,
track, trees, roads, cars, people and trackside
objects. Generally these are things that do not
change in the world.
Session Sessions contain the ‘variable’ aspects that can
change between one driving Session and another.
This includes items such as locos, rolling stock,
time of day, weather and player instructions.
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Saved Session A Session you have previously begun playing,
and saved part way through.
All the Routes and Sessions available are created using the
very same tools available to you in T:ANE.
ROUTES LISTING
There are a number of Routes and Sessions included by default, and
of course you can also choose to create your own Routes or Sessions
from scratch. It is also possible to create new Sessions using existing
Routes, but you cannot edit the “Route” component of any of the
built-in Routes.
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ROUTES MAIN MENU
The Main Menu is found on the Menu Bar in the top-left corner of
the screen.
32
OPTIONS
This is where you can tweak the settings for a variety of systems
including graphics, controls and sound. Each of the Options Sub-
menus are outlined below.
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General Settings
Video Settings
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It is important to understand that T:ANE is an open-ended software
program that allows users to add practically unlimited objects into
a scene. Your computer hardware will determine how well high
density scenes are displayed, and what frame rates you can achieve.
It is up to you to find a combination of video settings that suit each
individual Route and your desired level of performance.
You can also adjust other global settings such as your screen
resolution, or turning shadows on or off under Settings on the
Trainz Launcher.
Available Video Settings:
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Enable in Some Driver Sessions may include video content
game video incompatible with your installed video drivers or
video codecs. If you find you are having difficulty
with in-game video you can use this option
to temporarily disable any videos from being
displayed.
Interface Settings
35
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Limit Set to Off and only the graphics relevant to the
Contextual current Tool Tab are displayed (e.g. Track spline
Information points won’t display whilst the Texture tab is
open).
Spline Point Set to Off turns the white spline point markers
Rotation from spinning to static.
Default to Tick this option to keep the last asset you were
Last Used using as selected in each Surveyor tab.
Assets
Randomly This setting is handy when you are placing forests
Rotate New but you may want to deselect when laying rows
Objects of houses.
Automatic When a junction or “turnout” is created, Surveyor
Junction automatically adds a default switch lever.
Placement
36 Fixed track Set to On ensures that as you lay track, its height
vertex is constrained to the gradient between two spline
height points. The spline points are also “fixed” at that
height so that when you adjust the terrain height,
the track doesn’t move. You can then use the
track laying tools to edit the spline points to your
satisfaction.
Spline This controls the amount of detail visible in spline
Editing objects whilst they are being moved around.
Detail Improve performance when moving splines by
setting this option to Simple. This displays a white
line rather than the 3D spline details whilst moving
splines.
Auto-save Adjust this slider to increase or decrease the
interval time span between auto-saves while working in
Surveyor.
Sound Settings
Adjust the sound volume, the menu sounds and whether the 3D
sound effects are used.
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Control Settings
ACHIEVEMENTS
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Sessions Menu
38
OVERVIEW
Access the Sessions Menu by first selecting a Route from the Routes
Menu then clicking “View Session”.
Routes and Sessions are defined previously in the Routes
Menu section.
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SESSION LISTING
T:ANE comes with a range of built-in “Driver Sessions”, each related
to a specific Route. The different style of Sessions available include:
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SAVED SESSIONS
Any previously saved Sessions show in the list with the time you
saved them (or if renamed, the name you saved them with). Click
on a Saved Session to see details about the Session such as when it
was saved, and how long the Session had run for. Saving a Session
is a good way to save your progress on a long drive so that you can
pick up again tomorrow where you left off today.
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RANKS, STARS AND DIFFICULTY
T:ANE introduces the concept of player progression to Trainz. To
increase your Rank, you need to earn Stars. These are earned by
completing specific Sessions. Each Session has a scoring system built-
in with 5 Stars being awarded for completing a Session perfectly,
and 0 or 1 Stars awarded for a lesser performance.
41
EXIT GAME
Main Menu > Exit Game, will exit T:ANE.
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“
3. DRIVING AND OPERATIONS
Quickdrive 58
Multiplayer 82
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CHOOSING YOUR OPERATIONAL MODE
Trainz is more than just a train driving simulation. It is aimed at a
broad audience with many different aspects of railroad operations
offered. Experiment with the different options available and change
your mode at any time.
EASY MODE
The most common mode is the Easy Mode driving controls. A rotary
dial provides simple speed controls to make the selected train go
faster or slower. Loco power, train weight and track gradient still
have an effect on acceleration and speed, but this mode is not a full
physics simulation.
43
BACK TO CONTENTS
REALISTIC MODE
For the more advanced user, the “Realistic Mode” controls offer
a real-world physics simulation with power and braking curves
accurately modelled. Users can operate trains like a real train driver
using throttle notches, different types of brakes, and for steam locos
even operate the firebox and maintain water levels to generate the
required steam output.
COMMAND MODE
Rather than controlling an individual train, multiple trains can be
“programmed” to follow specific paths or sets of rules by issuing
orders or “Driver Commands”. The commands can be made on
the fly in Driver or set up and saved in a Session in Surveyor. With
multiple trains on the tracks, your railroad really comes to life.
44
BACK TO CONTENTS
SWITCHING YARD
Users can operate junctions manually by changing the direction of
the switches. It is therefore possible to carry out complex railyard
switching maneuvers by setting out cars for collection and sorting,
driving trains and controlling the junctions manually. Junctions are
often locked by the session author (or AI passing traffic) allowing
users to concentrate on driving not switching.
Use portals for generating new rolling stock and taking your
made-up consists “off map”.
FREIGHT RUN
In addition to driving along the tracks, trains can also interact with
trackside industries to load and unload. These special industries
have been set-up to produce and receive various commodities and
can include animations showing the actual loading and unloading
operations. 45
PASSENGER SERVICE
Just like interactive industries, passenger stations can also be set up
for the pick-up and set-down of passengers. Driver schedules can be
created for the user to follow, and AI drivers can be set up to provide
traffic on the route that will make every journey different from the
day before - just like in real life.
BACK TO CONTENTS
IN-CAB VIEW
46
For many people, the view from the cab is the only real choice of
perspective. Taking position in the driver’s seat, you experience the
same limited view of the track as a real driver. Your focus is on the
in-cab dials and the track, signals, speedboards and switches ahead.
TRACKING VIEW
While T:ANE does not provide an actual helicopter simulation,
it provides the next best thing with the External Camera (Chase
or Tracking View). This view attaches your camera to any loco or
traincar and provides a “helicopter view” following the train as it
travels along the tracks. This delivers a totally different perspective
from the in-cab camera where you see only what the Driver would
see.
BACK TO CONTENTS
TRAIN ENTHUSIAST VIEW
There are two other, “more relaxing” options to explore the worlds
provided. When combined with Driver Commands, it is possible to
simply sit back and watch from two different perspectives:
Passenger View
For some people, the joy of Trainz (and trains in general) is all about
taking a seat and watching the world go by. Click on any passenger
vehicle with internal support and press 1 to jump inside. Move your
camera using LMB-drag to look around and mousewheel to zoom
in and out.
47
Trackside View
For other train fans, the thrill of “trains” is about setting up trackside
and watching the traffic roll by. In T:ANE, “lineside” or “trackside”
cameras can be placed anywhere in the world using the Camera
Tools in Surveyor. Cameras are set to either remain Static or to
Tracking, to pan and follow the train. These cameras are perfect for
the trainspotter.
BACK TO CONTENTS
See Tracking Cameras page 163 to discover how to create your
own Trackside Sessions.
THROUGH-TRAFFIC (PORTALS)
Whilst most driving or operating is within the boundaries of the 3D
world contained in a single “Route”, by using “portals” and “iPortals”
it is possible to transfer trains in and out of the Route, and even
from one person to another.
For more information http://online.ts2009.com/mediaWiki/index.php/
HowTo/Configure_an_iPortal
48
MULTIPLAYER MODE
Another option is to participate in Multiplayer sessions with
other players from around the world. The only requirements are
an Internet connection, a Planet Auran account and an active
multiplayer account. Each player must also have the same version
of the Route and Session installed, and therefore MP ssessions are
limited to built-in or Download Station routes only.
BACK TO CONTENTS
OTHER MODES
Trainz offers so much flexibility that users often find additional
ways to use the software that were never even contemplated. One
example is using Trainz to create boat simulations or car traffic that
operates on “tracks”. Use your skill and imagination to discover new
uses for Trainz.
49
Home Num
/
End
/ Lock
T Y Pause
The U O P is located beside the Main Menu
Ibutton Page
button.
Delete
Click the Pause button ;again to suspend the current Session
Up
and
7 8
F G H J K L ‘
click again to restart at any time.
Enter +
Page
, .
Down
V B N M / + 4 5
If you plan to pause for more than aShift
few minutes, consider using the
Save Session option instead.
Space + Alt + Ctrl + 1 2
0 Ins D
BACK TO CONTENTS
CAMERA VIEWS
The current camera mode is shown on the Menu Bar. Click on the
icon to expand the menu allowing you to choose from one of 5
camera modes.
2~ To~ 1 1 2 2 3
64cab,4
75hold5 Esc7 F1
86the 6 7 F2-89E F3 -T F5-+Y F6+Backspace
F40Backspace
90R mouse. U F7 I F8
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1 3look 53 the
4around 08Wmove
9 Q and the
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Q WChange Q
EQ your
W viewpoint
W RT T
TE YER within the
IY YU A
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UIpressing Othe
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2 3 F
4 G5 H6 J
7 K8
keys. Delete
, .Space/
Down
V B N M + + Ctrl
AltShift + + Z 4 X5
1 6
C2
Space + Alt + Ctrl + 1 2
0 Ins 3
BACK TO CONTENTS
.
Print Print
Pause Pause
F7
F8 F8
F9 F9 F10
F10 F11 F11
F12 F12 Ins Ins
Screen Screen
Break Break
78 89 the
90 -+ + keys (on the Home
0- and BackspaceBackspace
Press top Home
keyboard row) to move
/
focus to the next or previous
End
/ car in the consist.
End Num
Lock
Num
/
Lock /* *- -
Y
U UI I
O O
P P Page Page
Delete Delete
78
7 world.89 Up Up
9+ +
HJ J Change
K KL L; ‘ ‘
; Clicking onEnter
Enter +any train
+ vehicle in the 3D
Page Page
, ,. ./
the current Clicking the driver selector in the bottom
45 left.56
Down Down
B
N N M
M vehicle / +
Shift Shift + 4 6
in
focus by: Clicking on the Consist icons in the 2D Map View.
+ +
+ Alt
Space
Space + Ctrl
Alt Ctrl + + 1 12 23 Enter
3 Enter
0 Ins 0 Ins
. .
Del Del
The HUD or keyboard controls will affect the train in focus (unless
the Session creator has prevented control). 0 Ins0 Ins
Esc F1 F2 F3 F4 F5 F6 F7 F8 F9 F10 F
Lineside View
~ (or
Click on Lineside View 1 press
2 3 )4 5
to change 6your7view8to the
9 0
pre-placed camera nearest to your selected train.
Q W E R T Y U I O P
If there are no cameras within visual range of the tracked object, the
A until
view reverts back to Chase View S theD train
F comes
G J
Hwithin K
range 51 ;
L
of a camera. Z X C V B N M . ,
Refer to Tools Tab pg 161 for information on placing your own Space
cameras.
Esc F1 F2 F3 F4 F5 F6 F7 F8 F9 F10 F11
Free Roaming View
Select Free Roaming ~ View 1 (or 2 press
3 4 ).5This 6 mode7 operates
8 9the 0 -
same as
F9 F10 F11 F12 navigating Ins in Surveyor.
Print
Screen Q
Pause
Break
W E R T Y U I O P
Click in the 3D
Print world
Pause to move to that location. Click and drag
F10
9 F11 F12 Ins
J ;
0 - +the center
Screen Break
A screen
S to D move F forward.
G H Click K andL
Backspace
just above of the
-
,
Home Num
/ *
End
0O -drag
P + higherBackspace
up the / screen to move forward faster.
Z X Page C
Lock
V B N M .
/
Use the cursor
Home Delete
End
keys to rotate or change elevation. Up
Num
Lock /
7 *
8Zoom- + out
9 in and
K P L ;
‘
using the mousewheel
Enter +
(or
Delete Page Page
).
Space +
; . , + 7 8 9
Up Down
ML ‘
/ Enter Shift
+ +
Zoom out all the way to “satellite”
Page
altitude at which
6
point the view
4 5
.Space
Down
transitions into
/ + AltShift+ a Map
Ctrl
+ + View with label 4 5
controls
1 6
for
2 various
3 objects
Enter
in the scene. .
Space + Alt + Ctrl + 1 2
0 Ins 3 Enter
Del
0 Ins 0
.
Ins
Del
0 Ins
BACK TO CONTENTS
Print Pause
Esc F1 F2 F3 F4 F5 F6 F7 F8 F9 F10 F11 F12 Ins Screen Break
~ 1 2 3 4 5 6 7 8 9 0 - +
Backspace
52 /
Q W E R T Y U I O P
MapAView
S D F G H J K L ;
‘ Enter +
Z theXMapCViewV menu
Click on N M to display
B item, . a /2D (top-down)
Shift + ,
map view. This view provides an overview of the overall track layout,
Space + Alt + Ctrl +
where your trains are on the tracks and checking turnout directions
and signal states.
Map View shows the position, length, and name of each Consist, the
direction set for each turnout and named assets for assets such as
turnouts, industries and stations.
Esc F1 F2 F3 F4 F5 F6 F7 F8 F9 F10 F11 F12
The map follows the movement of the currently selected Consist
which shows as green.
~ 1 2All other 3 Consists
4 5 show
6 as7 gray.8 Click9 on one
0 - +
of the gray Consists to centre the Map view on that Consist.
Q W E R T Y U I O P
Click on a point on the map to re-centre the map view to a new
location and removingAfocusS on D F G train.
your selected H J K L ;
‘
Exit Map View by choosing
Z another
X Ccamera
V mode
B (or M ).
N , . /
Space + Alt
BACK TO CONTENTS
USER RULES MENU
This menu provides access to the QuickDrive Tool.
See QuickDrive page 58 for more details.
Show Waybills
Shows available waybills from
participating industries on the
Route. See Operating your
Railroad page 63 for more information.
Bright Headlight
Changes the headlight to a bright state or if already bright, turns
headlights off.
sound horn
Activate or deactivates the locomotive horn or whistle.
ring bell
Activate or deactivates the locomotive bell.
ITRAINZ CHAT
BACK TO CONTENTS
To chat with other Trainz fans, click on the iTrainz Chat icon in the
top right of the menu bar across the top of the screen.
This opens the Chat Buddy List. Click on #trainz to open the general
Trainz chat channel. Begin typing and press the Enter key to ‘publish’
your words for others to see.
You can create your own chat channels, add Buddies and also ignore
users. Ignore will stop you from seeing any comments from that
person but they will still be able to see your comments.
This icon changes color to show that you are online, or if there
is a message waiting.
Requires a Planet Auran username and password entered in
the main options screen accessed from the Launcher.
55
HELP MODE
Click on the ? then select “Get
Help On”. Now click on any tool
or menu and you will be taken
to the appropriate Trainz Wiki
page. (Requires an active Internet
connection).
BACK TO CONTENTS
Driver Main Menu
The Driver Main Menu is found
on the top left of the Menu Bar.
The Options, Account Details and
Achievements sub-menus are also
accessible from the Routes Menu
and within the Surveyor Mode. In
Print
Driver, you have three additional
Pause
F8 F9 F10 F11 F12 Ins Screen choices explained below.
Break
8 9 0 - +
Backspace
Esc F1/ F2 F3
Home
F4
End
F5 F6
Num
F7
Lock /F8 *
F9
-
F10 F11
U I O P Page
Delete Up
7 8 9 +
J K L ;
‘~ 1
Enter 2+ 3 4 5Page 6 7 8 9 0 -
, .GAME
Down
N M SAVE / Q +W
Shift E R T Y 4 U 5 I 6 O P
56
Click Save +Game
Space Alt (or
+ CtrlA + S ) to D save
F theG current
1
H 2J
state 3of the
K L
Enter ;
Session including train location, train control settings and speed,
Z X C V B 0 InsN MDel
junction directions, and the state of each industry. The
.
Saved Session
. / ,
will then appear in the list in the “Sessions” menu. 0Select
Ins the Saved
Space +
Session to reload and pick up again from where you left off.
Note: Certain “Rules” may not save the current “state” of every
session element and therefore restarting the Saved Session may not
work exactly as anticipated in all cases.
BACK TO CONTENTS
FIND OBJECT
Print Pause
F1 F2 F3 F4 F5 F6 F7 F8 F9 F10 F11 F12 Ins Screen Break
1 2 3 4 5 6 7 8 9 0 - +
Backspace
Home
Q E R T Y U I O
Esc
P F1 F2 F3/ F4 F5 F6 F
W
Delete
A S D F G H J K L~ ;1
‘2 3
Enter 4+ 5 6
Z X C V B N M
To locate a specific named item on the map such as a junction,
, . /
Q E +R
W Shift T Y
EXIT DRIVER
Prin
EscClick
F1 Exit
F2 Driver
F3 toF4quitF5theF6
current
F7 Session
F8 F9andF10go back to the
F11 F12 Ins Scre
Routes or Sessions Main Menu or Surveyor Module, depending on
~ 1you loaded
where 2 3 the 4Session
5 from.
6 7 8 9 0 - +
Backspace
/
You will Q W R
E with
be presented T option
the Y I
Uto save O Session
the P before
exiting.
A S D F ; G H J K L ‘ Enter +
Z X C V B N M , . / Shift +
BACK TO CONTENTS
Print Pause
F5 F6
QuickDrive
F7 F8 F9 F10 F11 F12 Ins Screen Break
5 6INTRODUCTION
7 8 9 0 - +
Backspace
Home Num
/ *
End
/ Lock
T Y U
QuickDrive O P mode that provides a configurable
Iis a Session Pageset of
Delete
without using Surveyor. 7 8 9
Up
options to
J create aLcustomised Session
F G H K ;
‘ Enter +
Page
, . /
The QuickDrive Rule can be accessed from within “Driver” from the Down
V B N M Shift + 4 5 6
User Tools on the Menu Bar, or while in Surveyor by clicking on the
QuickDrive icon on the Menu
Space + AltBar+Esc
( CtrlF1+ F2 ).F3 F4 F5 F6 1 F72 F3
Each Route also has a “QuickDrive” session by default with0 Ins a
~ 1 2 3 4 5 6 7
selection of route-specific locos and rolling stock already placed for
D
A S D F G H J
QuickDrive can be accessed at any time
Z during
X C a V
DriverB N
Session which has the rule enabled.
58
CONTROL TYPE
Switch between Easy and Realistic control methods by clicking on
the appropriate image.
BACK TO CONTENTS
ENVIRONMENT
Here you can change the weather type, time & date, game rate and
derailment realism.
59
BACK TO CONTENTS
TRAINS
60
BACK TO CONTENTS
NEW TRAIN
61
BACK TO CONTENTS
DRIVERS
62 Here you can appoint various drivers for the Session by clicking in
the box beside each driver.
COMMANDS
Use this menu to select the commands you would like to be available
for AI Drivers in the Session.
BACK TO CONTENTS
OPERATING YOUR RAILROAD
This section explains how to use the various controls required to
drive trains and operate your railroad.
63
Even using the Easy Mode controls, trains can take a long time
to speed up and slow down. A heavy train will take much longer to
stop than a light train.
BACK TO CONTENTS
Print Pause
F1 F2 F3 F4 F5 F6 F7 F8 F9 F10 F11 F12 Ins Screen Break
Z X C V N M B / , . Shift / + Delete
Ho
Pa
U
E F R G T
A Q S W DForward J UTapH Y
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move
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+ De
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+ the +control
L / ; Alt .
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‘ + +
Enter anti-
Do
C D V F B G NH M J
Z A X SReverse Shift +
Z X C V B
clockwise.
,
N MSpace + . Alt /
+ Ctrl Shift
+ +
Space + Alt + Ctrl +
Whilst in Driver, you can use either your mouse or Hotkeys
to drive and the controls are active whenever you have a train
selected. Free Roaming Camera will lose focus of your train.
Decouple
BACK TO CONTENTS
Decouple
To decouple traincars, click the Coupler button to display a
series of red icons which appear at each coupler location
in the 3D world. Click on the red coupler icon where you want to
make a break in the train.
Print Pause
F8 F9 F10 F11 F12
Pantographs
Ins Screen Break
, .
Down
N M / Shift / +
Home End
4 Lock5 / 6 *
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I ~ O 1Train
U Reverse P 2 Facing 3 4 5 6 7 8 Page 9 0 - +
Delete
Space + Alt + Ctrl + Up
1 72 83 9Enter +/
H J K If L Q ;locomotive
your W
F1 F2 F3 F4 F5 F6 F7 F8 F9 F10 F11 ‘
E Enter has
R two T cabs,
+ Y or U twoPage I control O desks
F12
P Ins inPrintthePause
. Screen toBreak
, .
same cab, you can click on the Reverse Train 0 Ins 4 button
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N M
1 change
2 3 to the
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4 other 5
D ShiftF + G
cab.
6 This
7 can 8 also
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Q W E R T Y U I O P
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F1 F2 F3 ToF4activate
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F5 or
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F10 F11 bell,
;
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bell
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X Cor press V B . N M / Shift +
1 2 3 4 5 6 7 8 9 0 - +
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Print Pause
F5 F6
- XF7 +5 CF86 VF97 BF108 N F11 F12 Ins Screen Break
0 ZLights
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CSpaceV Horn
+ BAlt N + Ctrl M + , . / Shift1 + 2
Space + Alt + Ctrl +
3 Enter 4 5
1 2 3 4 5 6 7 8 9 0 - +
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Hom
/
Q W E R T Y U I O P
Delet
Ahorn,S simply
D hold
F the
G J down
H key K longer
L ; or click
on ‘ +
+ Hold
Enter
C V B N M
the same duration each time.
. / Shift + ,
the Horn button. Some horns may have a set length, and will play for
Z X
66
The Cab Mode HUD also offers a similar range of additional controls
such as coupler, lights and horn, but adds a new control for the
Sander.
Sander
This is used to gain extra traction when wheelslip is occuring.
DRIVER COMMANDS
1 In addition to trains being driven by direct control, each train
can be controlled by an “Artificial Intelligence” (AI) Driver. This is
achieved by issuing “Driver Commands” via the Command Interface.
2 To issue a Command, choose a Driver then click on the double
blue arrow icon on the Command Display.
3 Choose a command from the list and the Command icon is
BACK TO CONTENTS
added to the display. Repeat this process to issue multiple orders.
1 5 2
67
4 To re-order your list, drag and drop an icon between two existing
icons, or click on the “down arrow” to insert a new Command. Drag
an icon off the list to remove it.
5 View a description of each task by moving the mouse over the
Command icons.
TIP: If a Command you require isn’t in your list, click on UserTools
> QuickDrive > Commands on the Menu Bar. Tick the boxes to add
more Commands.
Driver Commands can be also be issued using the “Edit
Session” Rules menu when creating a Session in Surveyor.
PLAYER INSTRUCTIONS
A number of additional in-game options have been provided in T:ANE
to ensure clear instructions and guidance throughout a Session.
Session authors can access the Navigation Point and
Objective tools in the Session Rules Menu.
BACK TO CONTENTS
3 1
68
1 NAVIGATION POINTS
“Navigation Points” (often called Nav Points) are icons visible in
the 3D world. Nav Points are set by the Session Creator and can
be attached to trackmarks, triggers or traincars. The icons provide
a visual cue for the user to follow while in their Driver Session.
Nav Point icons indicate the type of task the user is being asked to
perform and provide the “as the crow flies” distance and direction
to the destination.
Basic Nav Points include:
BACK TO CONTENTS
2 OBJECTIVES
Objectives are a bit like “quests” in a role playing game and are
used to inform players of their current tasks. Several Objectives can
appear at one time or they can viewed or displayed sequentially.
Click on the Objective in the top right next to the Speed HUD to
view more detailed instructions. Once each of the listed tasks are
completed, the Objective will disappear.
3 SESSION SCORING
Players can earn “Ranking Points” within a Session for completing
various tasks, or lose points for poor performance such as arriving
late, taking too long, or going the wrong way. All these systems are
controlled by the Session author.
4 RANKED SESSION
A Ranked Session awards Stars based upon how well the Session was
69
completed. Stars are then accumulated and earning more Stars will
increase a player’s Rank. The Current Rank is shown in the Routes
and Session Menu. A Ranked Session also provides a Timer with a
choice of Countdown or Elapsed time, and a “Completion” screen
that shows the number of Stars awarded.
BACK TO CONTENTS
SWITCHING JUNCTIONS
Print Pause
F6 F7 F8 F9 F10 F11 F12 Ins Screen Break
Home Num
/ *
End
5 6 7 8 9 0 Esc - + / F2 Backspace
Y U I O P F1 F3 F4 F5Home
F6End Lock
F7 Num F8 F9 F
Esc F1 F2 F3 F4 F5 F6 F7 F8 F9 UpF10 F11 F12/ Delete Page
Lock / Ins *
T Change
Y O ; P of the Turnout by clicking on thePage
U theI direction 7 and 8 9
G H J K L ~ ‘
1Enter 2 + 3 4 5Delete
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6 green
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7
7
8 9
8 Backspa9
F G redHarrows.
~ J 1 The
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5 ‘ 6which 7+ track8 the9 train will-follow
0Page +
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Enter
B whenN reaching
M /
the turnout. Q +
Shift W E R T Down Y 4U 5 I 6O
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If you are in theSpace
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I O P
F click H1
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4
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5 / 6
Z X C V B N M , . / 0 Ins Shift D
Sp
0 Ins
It is always a good idea, and courtesy (especially Space + Alt if in
0 +Ins Ctr
Multiplayer) to change junctions back to the main line.
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~ 1 2 3 4 5 6 7 8 9 0 - +
Q W E R T Y U I O P
A S D F G H J K L ;
‘
You can also change turnouts
Z X in the
C 2DV Map N M which .is /
B View ,
useful for planning your train’s movements well in advance of its
progress. Keep in mind the position of other trains on the Route + Alt
Space
71
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TURNTABLES AND TRANSFER TABLES
72
BACK TO CONTENTS
+ Home
Q E R T Y U I O P
Esc F1 F2/ F3 F4 F5
W
Delete
A S D F G H J K L ;~
‘1 2
Enter 3+ 4 5
Z X C
COUPLING V DECOUPLING
& B N M , . / Q Shift
W +E R T
7 Interactive 9 Passenger
Home
Stations Lock“produce”
Num
/ * and-“accept” passengers
End
6 /8 0 - +
Backspace
, .
Down
B N M / Shift + 4 5 6
Alt + InsCtrlPrint+ Pause on a passenger 1car to 2 see
3 the Enter current number of
F12 Screen Break
passengers Space
in the+ carAltand + Ctrl +
0 Ins
. the Station to1 see2how3 Enter
on
+ many
Backspace passengers are waiting to be picked Del
up.
0 Ins
.
/
Home End Num
Lock0 /
Ins * - Del
INTERACTIVE INDUSTRIES
Delete Page
0 Ins
industry involves7one 8or more
Up
+ and output queues
9 input
‘ An interactive
Enter + Page
that designate whichDownCommodities are accepted or generated by
+
Shiftindustry
the and the speed at 4which5 6
these queues operate.
Alt + Ctrl + 1
on an industry to bring 2up the
3 Commodity
Enter Levels menu.
0 Ins
.
This display shows the current levels of the input and output queues
and also how long until that queue is empty
Del
or full.
0 Ins industry, stop a compatible
To load or unload at an interactive
vehicle at the loading/unloading position. Some industries allow
moving slowly past the loading/unloading position.
BACK TO CONTENTS
WAYBILLS – WHO NEEDS WHAT
BACK TO CONTENTS
UNDERSTANDING SIGNALS
Both human and AI drivers must obey all signals in Trainz (although
human drivers may choose to ignore the signals at risk of an accident
with oncoming traffic).
Trainz signalling is currently a basic block signalling system, but
there is a large amount of flexibility built in to allow customized
signal systems that reproduce many of the different types found
around the world. Many signal systems convey similar information
in very different visual ways. Color light signals, semaphore signals
and position light signals have different ways of showing these
aspects.
Typical indications are as follows:
Caution (Yellow)
The next signal is red. Yellow means proceed with
caution but be prepared to stop at the next signal.
Stop (Red)
The block is occupied, terminates, or is closed. Bring
your train to a complete stop before reaching the Red
signal.
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Advanced Caution
Diverging Route
Signalling can also give an indication of which direction a junction
76 is set.
These signals are showing the diverging route is set, and you will
need to be travelling at mid speed. The exact interpretation of
‘mid speed’ is railroad specific, but is often 30mph or thereabouts.
The signal doesn’t specify left or right - just that the Route you are
taking is not the mainline Route.
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This signal is showing the Route to the left is
set. The highest signal is the mainline Route.
Any signal arms mounted lower indicate that
a lower speed limit applies to that Route.
The exact speed is not specified directly -
that information would be provided by a
speedboard.
There are many possible reasons why a signal won’t clear. You can
get a hint about why a signal is showing a specific state by hovering
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over the signal with your mouse cursor. The tooltip that appears
explains why the current state has been set. You can also Click on
the signal to move the camera to any obstruction (e.g. a train in
advance of the signal).
Some common messages displayed include:
Passing a Signal
When a train encounters a green light, it is permissible to pass the
signal at normal speed. The signal will change to red once the block
in advance of the signal is first occupied (i.e. the train has passed the
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signal and travelled the length of the overlap distance). It will not
change to caution (yellow) until the train has completely vacated
the block in advance of the signal (i.e. the back of the train has
passed the next signal by the length of the overlap distance).
UNDERSTANDING AI DRIVERS
Overview
The AI drivers in Trainz follow a series of specific behaviours. They
do exactly as they are “told” (which is sometimes not what the user
thinks it should be doing). It is best to provide specific instructions
using commands such as Drive To Trackmark and Wait to guide
them. This section provides more information as to how the AI
Driver operates, and how to troubleshoot any problems that arise.
Driver Notifications
1 Click Additional Tools > Show Message Window to show 79
messages relating to the AI Drivers.
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Track Overrides
Specialised trackmarks can be set to override the “logical” track
layout.
80
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Solving AI Problems
81
BACK TO CONTENTS
Multiplayer
Multiplayer introduces a new level of interactivity to the Trainz
environment. Just like on a real railroad, the safe passage of several
trains requires the co-operation of railroad staff.
With real people working each train, operational possibilities of
online Sessions are virtually limitless!
JOINING A SESSION
Active multiplayer Sessions appear below the regular Session list or
in the Multiplayer Menu. Select a multiplayer Session and click Drive
Session. A multiplayer-specific connection dialog is displayed before
Driver begins loading.
82
If you don’t have the latest content required for the selected Session
you will be prompted to download the updates and automatically
launch you in to the game.
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When the game loads, a list of players currently in the game is
displayed. Click on “Choose a Driver” to see a list of available drivers
and trains in the Session. Click on an “eye” icon to view the train
location on the map, and then click on the arrow button next to the
driver of your choice to select that train. You are now in charge!
GAMEPLAY
You can control one or more Drivers in Multiplayer. An AI Driver is 83
assigned to each train, so you can control a train either through
issuing Commands to the Driver, or by driving manually. Only one
player can control a train.
BACK TO CONTENTS
HOSTING A SESSION
84
BACK TO CONTENTS
Driving in Cab mode - DIESEL/ELECTRIC
INTRODUCTION
This section provides in depth instructions on how to drive Diesel or
Diesel/Electric locomotives in the “Realistic Mode”, also commonly
called Cab Mode. This provides a realistic driving experience with a
full physics simulation of the various forces at work. This includes
locomotive performance such as the power output at each “notch”,
length and weight of the train, track gradient, track curvature, air
resistance, brake power and more.
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In-cab Controls
Many of the controls within the locomotive cab can be adjusted
using your mouse. These controls are identified by a tooltip that
shows when you hover your mouse over the control. The types of
in-cab control available to the cab creator include levers, switches,
analog and digital dials, lights and even slidable windows.
86
You can also use the Hotkeys or Driver HUD to carry out the same
function. This means you can control your loco in a variety of
different ways including external camera view.
T:ANE aims to deliver the most realistic driving simulation
experience possible. See Test Track in Chapter 6 for more
information on measuring and adjusting the power output of your
loco and analysing all aspects of the physics calculations performed
while driving.
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MOVINGEsc
FORWARD: Esc
EASYF1 ASF21-2-3
F3 F4 F5 F6 F7 F8 F
F1 F2 F3 F4 F5 F6 F7 F8 F9 F10 F11 F12
To get your loco moving, simply follow these three basic steps:
3~ 4
1 2 3 4 5 6 7 8
~ 1 2 5 6 7 8 9 0 - +
F1 F2
Esc Release F3 brakes
the train F4 F5 Q F6 W F7 ifE the
. Note: F8 Rbrake
F9 T cylinder
F10 Y F11 UF12 I
Q W E R T Y U I O P
Step 1: has not emptied, you may need to also release the
~ independent A S D F G H J K
1 S 4 D 5. F 6 G 7 H 8 J 9 K 0 L - ; +
2 A 3brake
‘
Q ZE X
W
With the throttle
R CT VYZ BUX NIC M
in Neutral,
OV PB
move the Reverser into
N M
/ , .
Esc F1 F2 F3 F4 F5 F6 F7 F8 ; F9 F10
Step 2: A by pressing
Forward S D F orGdragging
H theJ Reverser
K L lever
Space + Alt ‘
in the 3D world.
Z~ X1 C2 V3 B4 N5 M6 ,7 .8 /9 0
Z X C V B N M ,
87
Space
Monitor the HUD (Heads up Display)
which shows your current speed, brake
and throttle settings, and other important
information such as distance to next
speed limit and signal, signal status and
track gradient .
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Print Pause
F1 F2 F3 F4 F5 F6 F7 F8 F9 F10 F11 F12 Ins Screen Break
Print Pau
2 F13 F24 F35 F4 6 F5 7 F6 8 F7 9 F8 0 F9 - F10 + F11 Backspace
F12
Esc Ins Screen Brea
1
Home
/
REVERSER
Q~ W1 E2 R 3 T 4 Y 5 U 6 I 7 O 8 P 9 0 - +
Backspace
Delete
/
A Hotkeys
SQ DW = FE / GR HT JY KU LI ;O
‘
P Enter +
The
Z tooltip
XA Ctext
S V in
D theBFCabNInterior
G M H ViewJ forK,
. the/LReverser is “reverser
; Shift + Enter + ‘
lever”. The Reverser position determines the direction the train will
travel
Esc
Z
F1 relative
X
F2 F3to the
C
F4 cab
V
F5 with
B
F6 the
N Space
F7 driver
F8 (especially
,
M + Alt. + important
/Ctrl + Shift
F9 F10 F11 F12 toIns +Print
Screen
remember in dual cab locomotives). Space + Alt + Ctrl +
~The 1Reverser
2 has3 three
4 settings:
5 6 7 8 9 0 - +
Backspace
/
W Q E R T Y U I O P
Move the Reverser lever into the Forward position
Esc F1 F2 F3 F4 F5 F6 F7 F8 F9 F10 F11 F12 Ins Print
‘
Screen
Forward
A D
S press
or F . G H J K L ; Enter +
~ 1 2 Z 3 X 4 C 5 V 6 B 7 N 8M 9 0 . -/ +
Move the Reverser lever into the Reverse
,
position orShift +
Backspace
Reverse /
Q W press
E R . T Y U I O Space
P + Alt + Ctrl +
A MoveDthe FReverser
S G lever
H J
into K Neutral
the L position
;
‘ Enter +
88 Neutral Z (noX default
C hotkey).
V B N M . / , Shift +
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~F1 1F2 2F3 3F4 4F5 5F6 6F7 7F8 8F9 F10 F11 F12
Esc Ins
9 0 - +
Print
~F1 1F2 2QF3 W
3F4 5F6 T
4EF5 R 6F7 Y
7F8 U
8F9 F10 F11 F12
Esc Ins
I9 O0 P- + Scree
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THROT
~ 1 TLE2Q W 3A 4ES 5D
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U E
2 Notch
3 48 = maximum
5 6 tractive
7 8 effort.
9 0 - +
Backspace
1 2 3 4 5 6 7 8 9 0 - +/ Home
Backspace En
Q W E R T Y U
F1 F2 F3 F4 F5 F6 F7 F8 F9 F10 F11 F12 I O P Ins Print Pause
/ Screen Break Delete Pa
Ho
Q W E T the
RIncrease Y Throttle
U I oneOnotch. P U
A S D F G H J K L ; Enter
‘ + De
1 2 A 3 S 4 D 5 F 6G 7H 8 J 9K 0L -; +
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Backspace Pa
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, .
Do
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Z X C VReduce
B theN Throttle
M one notch./ / +
Q W Z E X R C T V Y B U N I MO P , . /
Shift
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Space + Alt + Ctrl +
A S D FSet the
G Throttle
H J to Notch
K L0. ;
Space + Alt Enter
+ Ctrl‘ + + 89
Z X C V B N M , . / Shift +
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1
90
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TRAIN SLACK
When starting off, it is good practice to advance the throttle
promptly to a notch that will start the train moving. Once you get
moving, you may need to back off the throttle once all the slack is
out in order to maintain desired speed. Print Pause
Esc F1 F2 F3 F4 F5 F6 F7 F8 F9 F10 F11 F12 Ins Screen Break
When decelerating, it is also important to consider the action of
~ slack
1 running
2 3 in4and 5out on
6 the7 train.
8 Always
9 0avoid
- reducing
+ the
Backspace
A
Pressing S is D F G for
only intended J
H emergency
K use
L as the ‘
; surge caused
Enter +
greatly increases
Z X
the
C
risk
V
of drawbar
B N M
or ,
coupler . /
failure (along with a
Shift +
very uncomfortable ride for your passengers).
Space + Alt + Ctrl +
91
Reverse Lever
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WHEELSLIP
Power is required F1 F2 a train
F3 F4 F5 but F6 tooF7 much
F8 force F9 F10 will F11 F1
Esc
to get moving,
cause an event called “wheelslip”. With steel wheels sitting upon
~ is1 very2 little
steel track, there
3 4 5 6 7 8
friction between the two surfaces.
9 0 -
A SANDING
S D F G H J K L ;
‘ Enter + Pa
, .
Do
Z Hotkeys
X C= V B N M / Shift +
If you are having difficulty to get your train+ moving
Space Alt +you may+ need to
Ctrl
92 apply sand. This increases the level of traction. Don’t forget to turn
the sanders off once you are underway!
BRAKING
Slowing and/or stopping a train can be quite a challenge in cab
mode. There are three different brake systems available and each
one has a specific purpose:
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Print
Esc F1 F2 F3 F4 F5 F6 F7 F8 F9 F10 F11 F12 Ins Screen
Print Pause
Esc
~F1 1 F2 2F3 3F4 4F5 5F6 6F7 7F8 8F9 9F10 0F11 -
F12 Ins
+ Screen Break
Backspace
/
~ INDEPENDENT
1 Q
2 W 3 E4 RBRAKE
5 T6 Y7 U8 I9 O0 P- +
Backspace
/
Hotkeys
Q W A= ES / RD TF YG H
U IJ K
O PL ;
‘ Enter +
The Independent
A SZ DX FC GV HB JN KM L ;.
Brake as the name suggests is independent/ ofEnter
the + +
Shift , ‘
main train braking system. It is used to apply braking force only on
Z
the selected X C V
locomotive. B N M . /+ Alt Shift
Space + Ctrl+ + ,
Not all locomotives have an independent braking
Space + Altsystem.
+ Ctrl +
1 2 3 4 5 6 7 8 9 0 - +
Backspace
BACK TO CONTENTS
Print Pause
Esc F1 F2 F3 F4 F5 F6 F7 F8 F9 F10 F11 F12 Ins Screen Break
~ 1
Esc 2
F1 3
F2 4
F3 5
F4 F56 F67 F78 F89 F90 F10- F11+ F12
Backspace
Ins Print
Screen
P
B
INDEPENDENT /
Q W E R TBRAKE
Y UBAIL
I O P
~ 1 2 3 4 5 6 7 8 9 0 - +
Backspace
Hotkeys
A
Q W
S = D
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F
R
G
T
H
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O P
;
‘ Enter /+
The Independent
Z X C V B N M , .
Brake Bail can only be operated from /
the keyboard
Shift +
by pressing
A theS D key.
F It Gimmediately
H J vents
K only
L the ‘
; locomotive Enter +
brake cylinder without affecting the brakingSpace
train. Z X C V B N M , .
effort+on Alt + Ctrl
the rest
/
of the+
Shift +
Space when
If the Train Brake or the Independent Brake is applied Ctrl +
+ Altyou+ use
the Independent Brake Bail, the locomotive Brake Cylinder will fill
again with air and rise in pressure. This is mainly used to “stretch”
the train by allowing the locomotive to “run away” from the rest of
the train. This stretches the train to the limits of the couplers and
reduces strain.
94
Train Brake
Dynamic
Independant
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F1 F2 F3 F4 F5 F6 F7 F8 F9 F10 F11 F
~F1 1F2 2F3 3F4 4F5 5F6 6F7 7F8 8F9 F10 F11 F12
Esc
9 0 -
~F1 1F2
Esc F3 W
3F4 F5 5F6 F7 F8 F9 F10 F11
0 F12
I
2
Q 4E R 6
T 7
Y 8
U 9
I O P- +
TRAIN
~ BRAKE
1 2Q 3WA 4ES 5RD 6TF 7YG UH
8 9I J O
0K P
-L +;
Bac
‘
Hotkeys = Q / WA /E SZ RDX T FC YGV UHB I JN OKM P L , ; . ‘/ /
‘
Screen Break
Note: Also use the A key S to apply
D Fhandbrakes
G H to Jconsists
K without
L ;
~ locomotives
1 2 3 to prevent
4 5 them
6 from
7 rolling
8 9away.
0 - +, .
Backspace
Z X C V B N M /
LapQ /
W E R T Y U I O P Space + Alt
Watch the equalizing reservoir when making a brake application.
A S D F G H J K L ;
When the pressure has decreased by 10-30 psi, move the handle to
Enter +
‘
“Lap” Z . This
X shuts
C off Mfrom the .main/reservoirShift
V theBflowNof air into + ,
the train pipe, and closes the connection to the atmosphere that is
Space + Alt + Ctrl +
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made during a brake application.
The brakes will slowly apply down the train to the requested level.
How hard the brakes apply is controlled by how long the lever was
left in the “Apply” notch.
Gradually the Brake Pipe pressure will stabilize at the same pressure
as the equalizing reservoir. A heavy freight train can generally be
slowed by a Brake Pipe reduction of 10-psi, a fast moving passenger
train can require heavier reductions of up to 30-psi.
A full application or “equalization of pressures” occurs at 64-psi for a
90-psi train pipe such as that in use on the F7 diesel.
96 Brake Pipe
Pressures
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Slowing a Long Train
The brakes of a long train will take more time to react, as changes
in pressure must be transmitted by the train pipe to every vehicle
in the consist. The brakes will be held at this level until the handle is
moved to the release/run position, when air will flow from the main
reservoir into the brake pipe and the brakes will gradually release.
The Flow Gauge serves as a guide to air movement within the Brake
Pipe. A reading above zero indicates that the brakes are either in
the process of application or release or are otherwise venting air
somewhere in the consist.
Think of filling up a bucket to store power (Apply) and then
pouring it out to apply the brakes (Lap); the more water you put in
the bucket, the more you have to use.
Self-Lapping Brakes
Modern locomotives are fitted with Self-Lapping brake systems, 97
which shut off the flow of air automatically when a reduction is
made. A Self-Lapping brake handle has a range of Apply notches
which will automatically lap the brakes at specific braking levels.
This means you don’t have to wait in Apply for a set period of time,
but simply move the lever to the level of braking you want.
Just like the standard air brake, you can apply the brakes further
(by moving the lever further), but you cannot partially release the
brakes. You must fully release the brakes in order to re-apply them.
BACK TO CONTENTS
TRAIN BRAKE OPERATION
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BRAKE CYLINDER
The Brake Cylinder field displays the pressure in the Brake Cylinders
of the currently selected locomotive/car. Each car is fitted with one
or more brake cylinders. A piston inside the cylinder moves as a
result of pressure changes in the train pipe. The piston’s force is
transmitted via rigging to brake blocks or discs at the wheels.
Since a pressurized cylinder results in brake application, a reading
of 0 Brake Cylinder pressure indicates that the brakes are released
on the locomotive.
The Brake Pipe Flow Gauge and the Train Pipe Pressure Gauge are
the driver’s means of estimating brake cylinder pressure at the rear
of a train.
If there is any brake cylinder pressure showing on the gauge or
HUD, the brakes have applied on the vehicle you have selected. By
selecting a vehicle toward the rear of a long train, you can see how
much longer it takes for the brakes to apply at the back of the train.
99
EQUALIZER - EQUALIZING RESERVOIR
The Equalizer field displays the pressure in the Equalizing Reservoir.
This overcomes the difficulty of setting the brakes to a desired level
on a long train.
Small changes in train pipe pressure will not display correctly on
the gauge until the pressure has stabilized along the length of the
train (since brake pipe pressure is measured at the locomotive).
When applying the brakes, air will vent from the Equalizing
Reservoir. A relay valve detects pressure reduction and discharges
air from the brake pipe until its pressure is the same as that of the
equalizing reservoir. This serves as a guide for the driver as to how
hard the brakes will apply.
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EMERGENCY BRAKE
1 F12 Hotkeys =
Ins Print
Screen
Pause
Break
position, Lock /
this allows *
air -to escape into the
F3 F4 F5 5F6 6F7Backspace F8 8F9 F10 F11 F12 Ins
4 6 ~ 7 though
5atmosphere, 1 2
8 Delete 3
9 using 4 -
0 Emergency,
Page
+ 8 the 7 9 from
air+is vented 0 -
the +
7 9
Up
‘
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+ F2 rapidly
~F1more F3 3F4 5F6will
4EF5train 6F7
stopY7F8 8F9quickly.
F10 F11 F12
EscEnter
system so the /more Ins
1 2
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4 5 6
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~ Shift
F DYNAMIC ‘
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8H +I9J O0K P-L +;
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C V B N M , .
+ Ctrl Q+= WA / ESZ /RDX TFC 1YGV 2UHB 3I JNEnter
+ Alt Hotkeys
/ Shift + OKM PL . ‘;
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/ 4EnterS
. InsDynamic
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+GV AltHB+ JCtrl
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“dynamicbrake lever”. Locomotives that are fitted with dynamic
3 4 Z 7 Xthe
5 can6control
brakes C 9 V 0
8 braking 0B - by
power N+ M the
using , power
Ins . of/+the Alt Shift
Space Backspace
+
+ 0 Ctr Ins
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locomotive. / Space +
W E R T Y U I O P Alt + Ctrl +I
100 F4 Esc PrintF1 PauseF2 Delete F3 Page F4 0 F5
F3 To activate
F5 F6theF7 Dynamic
F8 F9 Brake,
F10ensure
F11 the
F12 Throttle is setBreakto Notch Up
Ins Screen
S D0, then
F move
G the J
H Dynamic K Brake ;
L Lever fully into Enter +
‘
the green range Page
~ 1 2 3 Down 4 5
3 X 4 C .5Use 6 B Throttle
V the 7 N 8M Lever , .
+ power
- / the
9 to 0increase
Backspace
Shift output
+ of the
Home End
loco and control braking effort. / Q W E R
W E R T Y U I OSpaceP + Alt + Ctrl + Page
Delete
To deactivate the Dynamic Brake ; move the Throttle Lever A S toD Up
F
S D F G H J K L Enter +
‘
Notch 0. Then move the Dynamic Brake lever fully into the red rangeDown Page
X C . The
V Dynamic
B N brake
M is now inactive , .
/ and the
ShiftThrottle
+
Z
will once
X C
more control tractive effort.
Space + Alt + Ctrl +
Emergency Brake
Independent Brake
Dynamic Brake
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DYNAMIC BRAKE OPERATION
The grids are cooled by motor driven fans that are powered by a
portion of the current generated. Although similar in effect to an
independent air-brake application, Dynamic Brake is fully electrical;
it does not produce friction between brake shoes and tires, thus
avoiding heat and wear on these parts. The load indicating meter
shows the current generated by the traction motors and may be 101
compared in effect, with a brake-cylinder pressure gauge.
Dynamic braking is valuable in many phases of locomotive operation.
It is particularly valuable when descending grades, though it can
effectively be used to retard train speed while coming to a halt if
desired (10 mph minimum), reducing the necessity for air brake.
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Driving in Cab Mode - Steam
102
INTRODUCTION
Entering the cab of a steam locomotive for the first time, you will
find that the light-up crew will have prepared you a nice hot fire. Fire
temperature can be gauged by looking at the color of the firebox; an
orange fire is relatively cool, and a white-hot fire is required to raise
the necessary pressure to power the locomotive.
Your task as driver is much more than setting a throttle. You need to
learn how to best convert cold coal into hot coal which then turns
water into steam to raise the boiler pressure which will in turn drive
your loco forward.
The following sections provides all the information needed to make
this happen- and with some practice, you will be running a full head
of steam in next to no time!
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PREPARING TO MOVE Print Pause
F1 F2 F3 F4 F5 F6 F7 F8 F9 F10 F11 F12 Ins Screen Break
Check the gauge pressure either in the cab or on the Cab HUD Panel
Print Pau
2 toF1 F24 your
F35 pressure
F46 F57 isF68 F7to F80nominal
F9- F10pressure.
+ F11 F12
Esc see Ins
1 3 that close 9 the
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/
Q ~ W 1 E See
2 RBoiler
3 T Pressure
4 Y 5 Upage
6 I 104
7 Ofor
8 more
P 9 information.
0 - +
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A Reverser
S Q DW F E / GR HT J Y K U L I ; O ‘ P Enter +
EscThe tooltip text in the Cab InteriorF7
Z F1XA F2C S F3VD F4BF F5NG F6MHEsc
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; F11
F3 F4
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ShiftF12
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F5+ F6 F7 F
lever”. The Reverser (also called “cut-off”) determines the steam
~Cutoff
1 and 2Z has3X a range
4C 5V
of -75% N+75%.
6B to7 M
Space +9 Alt0. +values
8 Negative - ,
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++ Shift +
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~ 1 2 3
the valve gear has been set to select reverse movement. When
4 5 6
/
7
Space + Alt + Ctrl +
readyQto pull E
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the Y U
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( QI , same
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T or Y U
electric loco)
A Sand use
D F toGmove H theJReverser
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to
S D F G
Enter +
H J ‘
Forward cutoff.
Z X C V B N M
Z
, X. C
/
V
B N
Shift +
Reverser Lever
Speedometer
Regulator Lever
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Print
Esc F1 F2 F3 F4 F5 F6 F7 F8 F9 F10 F11 F12 Ins Screen
~ 1 2 3 4 5 6 7 8 9 0 - +
Backspace
~ 1 A2 S3 D4 F5 G6 H7 J8 K9 L0 ;-
‘+
Backspace
REGULATOR + Enter
BOILER PRESSURE
Maintaining “nominal” boiler pressure is essential for good
performance and this is maintained by heating the water in the
boiler. This is achieved by having a nice hot firebed. As the boiler
pressure drops, the performance of the locomotive will also drop
dramatically.
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Nominal Boiler Pressure is different for each locomotive type.
Blower
Injector
Boiler Pressure
Water Gauge
F6 F7 F8 F9 Independant
F10 F11 F12 ScreenBrake
Ins Print Pause
Break
6 7 8 9 0 - +
Backspace
105
/ Train Brake Home End Num
Lock / * -
Y U I O P Page
Delete Up
7 8 9 +
G H J K L ;
‘ Enter + Page
, COAL
. /
Down
B ADDING
N M Shift + 4 5 6
A nice hot firebed requires coal and air (or sometimes oilInsrather .
0 Del
than coal). Add coal to the firebed by pressing the spacebar. Fresh
coal is cold, and adding lots of coal at one time will actually
0 Inscool
the fire down, making it burn slower and produce less heat. A great
rule of thumb is “a little coal often” - try between 2-4 shovels every
kilometer (or 3-6 shovels every mile).
In some locomotives you will see an animated fireman
actually shoveling coal so make sure you have opened the firebox
door with your mouse in Cab Interior View or your fireman will not
go to work.
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FIRE DRAFT
To help increase the firebed efficiency, draft the fire. There are three
sources of draft:
IR Q OT WPY E U R I T create
O Y Partificial
U I draft.
O PageP Page
Delete Delete De
Up
;+ 7 8 9 Up
+ 7
A LG S ; H D J F KEnter
JD KF BLOWER G L+H ; J ‘ ‘ K L
Enter
Page ‘ Enter +
Page
MC Hotkey= Shift + 4/ 5 6
Shift + 4
The Blower
Space accelerates
+ Alt the
+ flow
+ CtrlSpace
of air through
+ Alt + Space
the chimney
Ctrl + 1 Alt 2 + Ctrl 3 pulling
+
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a strong draft through the firebox to keep the fires burning strongly
106 when the loco isn’t working hard. When closing .
0 Ins the regulator,
Del 0 Ins
turn on the blower to maintain your fire and to avoid dangerous
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heats up, the boiler pressure will start to rise. Always 77 88
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107
BACK TO CONTENTS
Safety Valves
108
SAFETY VALVES
When the nominal boiler pressure is exceeded, Safety Valves lift
to vent excess pressure to the atmosphere. A good crew will avoid
this waste of steam and fuel by striking a good balance between
the temperature of the fire, the pressure in the boiler, and the
conditions of the track ahead. When approaching a heavy ascent
for example, a hot fire will be required to maintain adequate steam
pressure. Conversely when approaching an easy section with a very
hot fire, pressure can be eased to prevent lifting safety valves by
adding more water to the boiler.
TENDER
Observe the water level in the locomotive’s tender periodically,
especially after working the locomotive hard, as it may require
topping up. Steam Routes often have water supplies provided at
regular intervals for this purpose.
BACK TO CONTENTS
WHEELSLIP
Steam engines are notorious for the ease with which you can
get wheel slippage. It is quite a spectacular sight to see. To avoid
slippage, start gently and use the sanders if required. Sanders
deposit sand just in front of the driving wheels to improve traction.
When decelerating, it is also important to consider the action of
slack running in and out on the train. Always avoid reducing the 109
Regulator quickly. Sudden changes in power propagate a wave
motion throughout the train possibly causing spilled soup in the
dining car or a very uncomfortable ride for your passengers!
BACK TO CONTENTS
ADDITIONAL DRIVING GUIDELINES
BACK TO CONTENTS
boiler to approximately 2/3 of the way up the glass. A hot fire and
an empty boiler is a catastrophic situation so it is vital to monitor
the water level in the boiler and keep it at about the 2/3 level.
While standing in the station or otherwise stopped, you may use
the steam available in the boiler to add more water to the boiler.
To do this, you adjust the valve on the backhead that controls the
provision of steam into the Steam Injector.
BOILER - UNDER PRESSURE
The Boiler field measures the current steam pressure in the boiler.
This pressure is dependent on a number of factors and maintaining
a head of steam is one of the challenges in running a steam
locomotive.
WATER - NEARLY STEAM
The injectors allow water to move from the tender (or engine
mounted water tank) to the boiler. Moving the water into the
boiler can also be used to reduce the rate of pressure increase in
the boiler as the thermal energy of the fire is now being used to
heat the incoming cool water. 111
REGULATOR - GIVE ME STEAM!
The Regulator field displays the current position of your regulator
the range of values is expressed as a percentage (0-100%). The
Regulator in conjunction with the Reverser setting determines how
much and at what portion of the piston stroke that steam is sent
to the cylinder.Together the Reverser (or Cutoff setting) and the
Regulator act as the Train’s throttle.
BACK TO CONTENTS
“
4. WORLD BUILDING WITH
SURVEYOR
112
Introduction to Surveyor 113
BACK TO CONTENTS
Introduction to SURVEYOR
Surveyor is a toolset that is both fun and simple to use yet powerful
enough to create your ultimate dream railroad. Create terrain, paint
with textures and then populate your world with trees, shrubs,
buildings, roads, power lines, animals, people and more. Create
lakes and rivers, change the weather conditions and even change
the color of the sunset.
In addition there is a range of railroad specific tools to place track,
junctions, signals, turntables and other trackside infrastructure that
together form a working railroad.
Edit existing Routes or start from scratch to construct your own. You
can also download a huge number of Routes created by others from
the Trainz Download Station and modify them to suit your tastes.
113
BACK TO CONTENTS
Surveyor provides all the tools to create both the Route and Sessions
that operate upon that route. It is important to understand these
terms before getting started:
BACK TO CONTENTS
LAYERS OVERVIEW
Layers allow you to split design elements into easily manageable
sections; in T:ANE, Layers work in the same way as many other
graphical editing applications.
You can lock Layers so that anything associated with them cannot be
edited and you can hide Layers to make your Route easier to work
with. For example, you can add all trees in a “Tree Layer” then use
Hide Layer to hide all the trees while you continue working on other
aspects of the Route or Session.
Layers exist in either the Route or a Session. Layers applied to a
Route are available to all Sessions for that Route whereas layers
applied to a Session are only available for that Session.
See Surveyor Tool Tabs - Layers page 166 for more information.
115
NAVIGATING AROUND THE 3D WORLD
BACK TO CONTENTS
Click on Create Route. The terrain grid you see is the “table” or
“baseboard“ upon which you build your Route. In the middle of the
baseboard is the Surveyor Compass which indicates the center of
the screen. Click away from the compass to re-center the screen
to that position.
Click + Hold, slowly moving your mouse cursor towards the
edge of the screen. The compass will follow the cursor as you move
around the baseboard. Learn to control the speed of the movement
by moving the compass close to or away from the centre of the
screen.
Use the arrow keys on your keyboard to rotate the camera around
the compass. The left and right arrows rotate the camera around
the compass while the up and down arrows change the elevation
of the camera.
Use Page Up and Page Down to zoom in and out or mouse-wheel if
116
you have one.
Zoom out to “satellite” altitudes to transition into the 2D map view.
In this mode you can set which labels are displayed.
You can change the default movement system in Surveyor
Main Menu > Options > Surveyor Settings.
2 4
1 3 5
BACK TO CONTENTS
Print Pause
F9 F10 F11 F12 Ins Screen Break
9 SURVEYOR
0 - + menu bar
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O The
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M Shift + 4 5 6
1 Hotkeys
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F6 2
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Enter F10 F11 F
The QuickDrive button lets you jump quickly0into . Session
a Driver
without having~to quit
1 2 3 4 5 6 Ins 7 Del8 9 0 -
Surveyor.
See QuickDrivePrintQ W E page
Introduction T 0Y
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EDIT SESSION RULES
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See Using Search Filters page 118
WIREFRAME VIEW
F5 4F6Hotkeys
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BACK TO CONTENTS ‘
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118
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BACK TO CONTENTS Ins
BOOKMARKS
119
BACK TO CONTENTS
PICK LIST
Located at the bottom of the Content Search Filter dialogue, the
Pick List is used to store a selected list of items for quick access.
To add an item to your pick list, find the item in the relevant menu,
+ drag it to the Pick List. To remove an item + drag it out of
the Pick List window.
120
BACK TO CONTENTS
MAIN MENU
Click on Main Menu to access a range of options to customise your
Route and Session as well as adjust various settings.
121
New Route
Click on New Route to begin a new project. Enter the Route and
Session name and description, then choose from the available set-
up options:
BACK TO CONTENTS
Replace Assets
Use this tool to quickly replace one set of assets with another asset.
For example, you could replace all your “old” track with the new
T:ANE “procedural” track.
123
Select the item (or items) you want to replace by either searching in
the menu tabs on the right hand side, or by using the Get Tool and
clicking on an object in the 3D world.
Click-LMB and drag the item from the Tool Tab into the “Assets to
replace” section. Next, select the new asset you want to use, and
drag it into the “Assets to replace with” section of the tool.
Choose from the three options which will determine where objects
are replaced:
S D F
Mini-Map
G H J
Q K
W LE ;
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Click on Mini-Map to bring up an overview of your current map. You
;
‘
can also toggle the Mini-Map on
X and
Z Space C+ offAlt + B CtrlN + M . ,
Vusing . /
Whilst in mini-map mode, you can navigate around the terrain
Space + Alt
quickly by zooming out and click- to move the baseboards
around the screen.
124 Click on the “Map Display Options” text in the top left corner of
the Mini-Map window and select/deselect the labels and items you
want to show/hide as desired.
Click on the X in the upper left corner of the Mini-Map to close
this window.
BACK TO CONTENTS
Home End Num
/ * -
U I O
Esc
P F1 F2 F3/ F4 F5 F6 F7 F8 Lock
F9 F10 F11 F12 In
Page
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7 8 9 +
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reduce the items listed, then enter the name of the 0object.
. Del. map
your Route. Choose the Type of object (e.g. Industry or Vehicles)
The
/
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,
Sh
Merge Route
Merge Route joins one saved Route to another. First load the route
you want to use as your “base” route, then select Merge Route to
view a list of all your saved maps. Choose the map you would like to
merge with and click the Checkmark.
The baseboards from both maps are shown and red shading
indicates where the current map and the new map overlap. Use
the four small arrows to move the map left, right, up or down. Use
the four white arrows to navigate around the mini map. Click on
the Checkmark once you have uncovered all the red overlapping 125
sections and aligned the maps correctly.
BACK TO CONTENTS
Note that when merging maps, it is likely that your route and session
layers may have the same names. Double click on a layer then edit
the layer name. You can then also merge your two route layers into
one layer to make ongoing editing easier.
You cannot rotate a map and large maps will take some time
to merge.
When two maps are merged, the different terrain levels need
to be smoothed where the maps join, and any track must also be
joined manually.
Edit Route
126
BACK TO CONTENTS
Edit Session
Click on the Edit Session item to open up the Edit Session window.
This window is where Sessions are constructed and configured using
rules. A default set of basic rules is provided to get you started.
Refer to Customising your Session page 181 for more details
on Session Editing.
Edit Environment
The Environment Options allow you to adjust various settings that
affect the look and feel of the entire Route that you are creating.
127
BACK TO CONTENTS
SURVEYOR TOOL TABS
Down the right side of the Surveyor main screen are seven menu
tabs containing all of the tools you will need to successfully make
your own Route and Session in Surveyor.
TOPOLOGY MENU
Hotkey
Esc= F1 F2 F3 F4 F5 F6 F7 F8 F9 F10 F11 F12
~ 1 2 3 4 5 6 7 8 9 0 - +
B
Q W E R T Y U I O P
A S D F G H J K L ;
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Space + Alt +
128
The Topology Menu provides the tools for creating various types
of terrain. In this section you will learn how to make hills, valleys,
mountains, lakes and rivers.
Click on the Topology Tab Esc F1 to F2 open
F3 the
F4 Topology
F5 F6 Menu.
F7 F8 F9
Hold your mouse cursor over each button and dial to see a short
~ as the
description “tooltip” as well 1 appropriate
2 3 4Hotkey
5 to 6press.
7 8 9
Q W E R T Y U I O
A S D F G H J K
BACK TO CONTENTS
Z X C V B N M ,
Print Pause
3 F4 F5 F6 F7 F8 F9 F10 F11 F12 Ins Screen Break
4 5 6 7 8 9 0 - +
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D Click
F on G Height
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Pause the 3D world to stretch
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XF6 F7 F8 F9
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67
Click 8on the9 Radius
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- Space + Alt the Ctrl +of influence. Click-
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129
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0 Ins 0 I
BACK TO CONTENTS 0 0
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Esc F1 F2 F3 F4 F5 F6 F7 F8 F9 F10 F11 F12
~ 1 2 3 4 5 6 7 8 9 0 - +
Q W E R T Y U I O P
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F9 F10 F11 and
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squares so that they will coverZ theXareaCof your
V riverbed.
B N M . ,
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BACK TO CONTENTS
Esc F1 F2 F3 F4 F5 F6 F7 F8 F9 F10 F11 F12
131
~ 1 2 3 4 5 6 7 8 9 0 - +
Adjust Water Q
Height
W E R T Y U I O P
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forward and back, adjusting the water texture height. Note how
Space + it Alt +
~ the1riverbed
properly fills 2 as 3 you4move5 the6water 7 downward.
8 9 0 - +
Remove Water Q W E R T Y U I O P
BACK TO CONTENTS
~ 1 2 3 4 5
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F1
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F2
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BACK TO CONTENTS
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ADVANCED + FUNCTIONS Page
, .Hotkey
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F5 5
F6 6
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SpaceThe
+ Advanced features menu can be opened and closed
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1 2 3 4 15 26 37 8 9 0 -
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133
Home
instant height map. By changing displacement maps and altering
End
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W R T
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P of terrain shapes using this Page
Delete Up
A S tool.
D F G H J K L ; Enter + ‘ Page
, .
Down
Z XSelect
C Area
V B N M / Shift +
Click on Select Area. + dragSpace
the mouse
+ Altto make a large square.
+ Ctrl +
The size of the square (or rectangle) determines the area that will be
affected by the next operation.
BACK TO CONTENTS
F1 F2 F3 F4 F5 F6 F7 F8 F9 F10 F11 F12 Screen Break
1 2 3 4 5 6 7 8 9 0 - +
Backspace
Esc F1 F2 F3 F4 F5 F6 F7 F8 F9Home F1
/
Q W E R T Y U I O P
~ 1 2 7 3 8 4
9Delete 5 6
A Fill
S Area
D F G H K
Q W
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J
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+
U I
;
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C Vthe Displacement
B N M Maps by clicking
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the left
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S Area
D F and G the J
H terrain K L
images of the
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Z X
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N M ,
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~ once more. This time the valley is bigger and faces aInsdifferent
Area 1 2 3 4 5 6 7 8 9 0 - + Pause
Print
F1 F2 F3 F4 F5 F6 F7 F8 F9 F10 F11 F12 Screen Break /
direction.Q W E R T Y U I O P
1 2 3 4 5 6 7 8 9 0J - +
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A S D F G H K L ;
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R Z Selection O selection.
V I Bthe N PM , . / Shift Dele+
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+
+ Ctrl +
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V B . Click-
N M + drag across. / the baseboard
Shift + to ,
make a large square that covers an existing area of modified terrain.
134 Now click the “Get Displacement” buttonSpace + Alt + Ctrl +
and you’ll notice that a
displacement map has been derived from the shape of the terrain
selected. This can now be used to apply the same terrain effect in
another area.
Displacement Brushes
Displacement maps can alternatively be used like paint brushes,
adding irregular detail to the Height Up and Down, Use Height and
Plateau tools.
Select a displacement map and notice that the Height Up brush is
now a “square of influence”. Click- + hold over the baseboard to
apply the selected displacement.
BACK TO CONTENTS
PAINT MENU
135
Prin
Hotkey
Esc F1= F2 F3 F4 F5 F6 F7 F8 F9 F10 F11 F12 Ins Scre
CN VDirection
M B NDial M
90/ degreesShift
and/+apply the texture
Shift + again.4 Notice
5 how 6 4 5
the texture direction has changed.
Space + + +Alt + Ctrl +
+ Ctrl
Alt Space 1 2 3 1Enter 2
Use the Scale dial to adjust the texture scale.
0 Ins
. 0 Ins
Del
0 Ins 0 Ins
BACK TO CONTENTS
Print Pause
1 F2 F3 F4
You can F6 theF7PickF8
F5 use List F9 F10bottom
at the F11 of
F12the Content
Ins Screen Break
Search
Filter as a place to store multiple textures or objectsBackspace
that you use
2 3 4
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9 texture,
0 -
drag+and drop onto the Home E
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Q W PickE List.R T Y U I O P Pa
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6 7 8 your
9 terrain.
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NThe M Fill Grid will bring
/ up the “Replace Asset” window. Choose
5 a6
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B / 4
W R then
Etexture T tick O +P areas of an entire baseboard
Shift
Y toUfill allI unpainted Page
Delete Up
Space +
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Alt 1 2 3 Enter
A S with
D one
F texture.
G H
F1 F2 F3 F4 F5 F6 F7 F8 F9 F10 F11 F12 ‘
Enter + Print Pause
Ins Screen Break
. Down
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Z136 X C Area
V B N M , . / Shift + 0 Ins Del
1 2 3
on4the Select
5 6
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0 drag +
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ZThenX clickC on Va texture
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N use the Fill Area // tool to texture
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E R ~ 1“Selected”
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8 0 on-Fill
9 click + Page
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7
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/
S D F will
G QfillHall
Wuntextured L T ; Y Space
J E K R areas. ‘
I AltO+ + PCtrl +
U +Enter Page
,F .G
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4+
X CCancel BA NS MD
V Selection /H K +L
J Shift ;
‘ Enter
Click on Cancel
Z Selection
X C to cancel
V + Bthe
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N+ M Ctrlarea.
+ , . / Shift 1+
BACK TO CONTENTS
OBJECTS MENU
137
~ 1 2 3 4 5 6 7 8 9 0 -
There are a huge number of objects in T:ANE available to populate
Q E R T Y U I O P / /
W WThere
yourQworld. E R T different
are two
Q W
Y U types
E
I O P
R ofT objects;
Y ObjectsI O P
U
and Splines
A A S S D. Spline
D F Fobjects
G G Hare
A S
J J K KinLthe
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D F G
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H J K ‘‘
; ; section.Enter Enter+ +
L ;
Open theZ Objects
Z XX C Menu
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F2
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N M
/ F3 . The
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F7 ~F8
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4Space
Esc F1 F2 through
F3 F4theF5list of
F6 objects . TheF9 F10 F11 F12 +
Ins
shows as a rotating 3D object in the viewer window.
Q W E R TBacksp
~You 1can control
2 3 which
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5 6show7 in your
8 +
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9 by0 using
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A S D F /G
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Y U I O P
Z X C V
Add Object A S D F G H J K L ;
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BACK TO CONTENTS
4 5 6 7 8 9 0 - +
Backspace
D F G H J K L ;
‘ Enter + Page
, F6.
Down
C Move
V BObject
N M / Shift + Print 4 Pause
Esc F1 F2 F3 F4 F5 F7 F8 F9 F10 F11 F12 Ins Screen Break
Click on the Move Object and click- + drag on any object to move 1
Space + Alt + Ctrl +
~ the
1 object
2 around
3 4 the
5 terrain.
6 7 8 9 0 - +
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/ 0 Ins
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Q WObject
E R T Y U I O P
0 In
ClickAon the
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F GandHclick-J +KholdL and;move the mouse
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left and right to rotate the objects. The display shows the degrees ‘
Z
of rotation. X C V B N M . / Shift + ,
F12 of +trees +
Use F4
the move andF7
rotate Space Ins Alt PauseCtrl
or +to
F8 tools
F9 toF10
create
F11 rows Breakalign
Print
F2 F3 F5 F6 Screen
houses along a road.
2 3 5 4
6 7 8 Rotate
9 0 - + Menu > SurveyorHome End
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A SGetDObject
F G H J
~ 1 2 3 4 5 6 7 Ins8 Print 9Down
K + L ;
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F10138
Click on Get Object
F1 CF2 InsVF3ScreenBF4
F11 XF12
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then click on an object
F5 MF6 F7 F8 /F9 F10 Shift already , .
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; DeleteAObject SQ + DW FE GR HT JY
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/ Z Object
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‘ En
to delete a number of objects. If you click on the wrong object, click
pace + onAlt
Undo+ Ctrl + Z . X C V 1
B 2 N Space + Alt. + /Ctrl +
3 Enter
M , Sh
0 Ins
. Space + Alt + C
Del
0 Ins
BACK TO CONTENTS
F2 F3 F4 F5 F6 F7 F8 F9 F10 F11 F12 Screen Break
2 3 4 5 6 7 8 9 0 - +
Backspace
Home End
/
W E R T Y U I O P Page
Delete Up
A S Adjust
D FHeight
G H J K L ;
‘ Enter + Page
Z Objects
X C are V placed
B at N ground
M / The
Shiftobject
+ follows
with the terrain as it is raised or lowered.
Space + Alt + Ctrl +
139
Print Pause
F12 Ins Screen Break
0 Ins
.
Del
0 Ins
BACK TO CONTENTS
2 3 4 5 6 7 8 9 0 - +
Backspace
Home End
/
W E R T Y U I O P Page
Delete Up
S D F G H J K L ;
‘ Enter + Page
, .
Down
Z XEditCProperties
V B N M / Shift +
Click on Edit Properties then click on any object in your Route. The
Space + Alt + Ctrl +
Properties Menu opens allowing you to name the object.
140
If the object has any scripted elements, you can also configure the
object. Here you can also move the object between Layers.
BACK TO CONTENTS
SPECIAL OBJECT TYPES
As well as the regular objects there are also a range of special objects
with unique features. These objects often have track included that can
be linked to the track on your Route.
INDUSTRIES
An industry is a scenery item with track and which also produces and/
or consumes products. Train vehicles can load and unload products at
an industry. See Commodities for more information about what can
and can’t be carried.
The products produced and consumed by an industry can be viewed
and edited using the Edit Properties button.
Tip: Industries can be found in the scenery object list by selecting the
“Industry” category in Content Search Filter.
FIXED TRACK
141
Fixed track scenery items are fixed, non-flexible segments of track and
are the Trainz equivalent of sectional track made by model railroad
manufacturers.
Fixed track is placed like any ordinary scenery object and can be placed
on flat ground then connected to track splines.
It is also possible for fixed track pieces to snap together when one
piece is moved in close proximity to an end point of another. The end
points of a fixed track are identified by the red arrow seen hovering
above the track.
When rotating or moving a piece of fixed track, other pieces of fixed
track attached to it will also be rotated resulting in the track pattern
being maintained during rotation.
Fixed track can also be combined with fixed, animated junctions,
although the new procedural junctions provide a lot more flexibility.
BACK TO CONTENTS
PROCEDURAL ANIMATED JUNCTIONS
New to T:ANE is the ability to lay track and create animated junctions
“procedurally” (i.e. the software works out the solution rather than
the user). This avoids the need to use fixed track components or
complicated work-arounds.
Refer to the Laying Track page 147 section for more information.
TURNTABLES
Turntables are “Scenery objects” with multiple incoming sections
of track and a special traverser track segment (usually rotating) that
provides access to all track pieces. Simply place a turntable object on
the baseboard and connect each track segment to your standard track.
BACKDROPS
Backdrops are rendered regardless of the view distance settings.
This means they will always be visible and won’t disappear like other
distant scenery items. This makes them suitable for scenic backdrops,
although with extended draw distance in T:ANE, this object type may
not be suitable.
BACK TO CONTENTS
SPLINE MANAGEMENT TOOLS
Splines are special objects that are created by stretching between
two points. This suits long thin objects such as roads, power lines,
fences and catenary.
143
Print
Esc F1 F2 F3 F4 F5 F6 F7 F8 F9 F10 F11 F12 Ins Scre
~ 1
Tracks2 3 4
are another 5
type of6Spline
7
and8are dealt
9 +
0with-in the
Backspace
Track Menu /
Q page
W 147.
E R T Y U I O P
Esc F1 F2 F3 F4 F5 F6 F7 F8 F9 F10 F11 F12 Ins
Spline Mode
~
A S D F G H J K L ;
‘ +
Enter +
1 2 3 4 5 6 7 8 9
, .0 - Backspa
BACK TO CONTENTS
7 8 9 0 - + Home End Num
/ * -
8/
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U 3I 4O 5P 6 7 9 0 - +
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Hold down the+Alt Ctrl +key then each F12/ Shift 1 +
click willInsplace 2
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F2 F3 F4 F5 F6 F7 F8 F9 F10 F11 / Screen Break Lock
R T Y U I O P
spline point to extend your spline. Release Space + Altthe + Ctrl0 Ins +KeyDeleteand
.
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F2 F3 F4 F5 F6 F7 F8 F9 F10
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2 3 4
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useful toHome End
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144 Ins Del Up
A S GetDSpline F G H J K L ;
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9 +
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‘ EnterSPLINE
ADVANCED + MANAGEMENT Page
, .Hotkey
Down
/ Esc= F1
ShiftF2+ F3 F4 F5 F6 4
F7 5
F8 6
F9 F10 F11 F12
SpaceClick
+ on Alt the
+ Advanced
Ctrl2 + 3Menu to access additional tools to
Enter manage
6 17 28 39
splines.~ 1 4 5 +
0 - Ba
. /
Q W E R T Y 0 Ins
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145
Print Pause
F2 F3 F4 F5 F6 F7 F8 F9 F10 F11 F12 Ins Screen Break
2 3 4 5 6 7 8 9 0 - +
Backspace
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/
W E R T Y U I O P Page
Delete Up
F1
G F2
Esc F3J F4 F5 F6; F7 F8 Enter
F9 +F10 F11 F12
‘
I
A S Spline
D FHeight H K L Page
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Down
Z C ~ VHeight
XThe Spline 1 B 2 tool
N 3is used
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7 the height
9 + 0of splines
8 Shift - +
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BACK TO CONTENTS
Print Pause
2 F3 F4 F5 F6 F7 F8 F9 F10 F11 F12 Ins Screen Break
3 4 5 6 7 8 9 0 - +
Backspace
Home End
/
W E Insert
Esc Spline
R Point
TF1 YF2 U I
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F5 PF6 F7 F8 F9 F10 F11 F12 Page
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1 SF2 Click-LMB
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JF7 KF8Point
F9 then
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F12 Ins
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~ 4 7 8 9 0 - +
spline points. Notice that a new spline point is created. You may
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BACK TO CONTENTS
TRACK MENU
Print Pause
sc F1 Hotkey
F2 F3= F4 F5 F6 F7 F8 F9 F10 F11 F12 Ins Screen Break
The Track Menu is split into three main sections. Track Tools,
~ 1 2 3
Trackside 4
Objects 5 6
and Track 7 8 9 Objects
Management 0 - +
Backspace
/
Q W E R T Y U I O P
TRACK MODE TOOLS
A
Laying Strack,Dplacing
F signals
G Hand Jcreating
K turnouts
L ; can be the key+to
Enter
‘
running
Z F1 aX successful
C F3 V T:ANE
B Driver
N F6 M F8. created
Session. Track ,
sections Shift
F9/ F10
in T:ANE
+
upF2of flexible
F4 F5 track F7 F11 F12
Esc Ins
are made length pieces by placing 2
spline points. This “flexi-track” system makes Space laying Ctrl +of Backspac
+ Altany+ lengths
~ 1 2 3 4
track extremely simple. Select
5
Esc the
6
F1Track
7
F2Menu
8
F3 F4 and
9 0
F5 the
- +
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/
selection will
Q beWTrack E ModeR T . Y U I O P
~ 1 2 3 4 5 6 7 8
A S D F G H J K L ;
‘ Enter
Z X C V
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Shift
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A S D F G H J147 K
Space + Alt + Ctrl
Z X C V B N M
~ 1 2 3 4 5 6 7 8 9 0 - +
Backspa
/
Q W E R T Y U I O P
Add Track A S D F G H J K L ;
‘ Enter
BACK TO CONTENTS
Print Pause
F4 F5 F6 F7 F8 F9 F10 F11 F12 Ins Screen Break
4 5 To extend
6 7 the8track9 further,
0 click
- again
+ on the last spline
Backspace point (the
white circle), then click once more nearby
/ to extend
Home
the track. Num
End
Lock /
R TUnless
Y allUthreeI spline
O points
P are exactly in a straight line, you
Page will
Delete
7 8
Up
D F notice
G thatH the J track
K isLnow ;curved. ‘
Enter +
Page
, .
Down
C MoveB Track
V N M / Shift + 4 5
F1 F2To bend
F3 F4 F5 F6 F7 F8 F9 F10 F11 F12 Ins Print Pause
the track in Space
any direction, select the Move Track tool
Screen and
Break
1 2
+ Alt + Ctrl +
then click- + drag on one of the spline point circles.Backspace
Drag your
1 2 3
mouse 4
around5 6 7
the terrain and8notice
9 how +bends.
0 the-track
0 InsHome
/
Q W R
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The Tof the
Y curve I
U is also O P by how close the spline
affected 0 Ins
Delete
point you are pulling is to the next spline
L points.
A S D F G H J K ; Enter +
‘
Straighten
Z X C Track
V B N M , . / Shift +
148
Click on Straighten Track and then click on a curved section of laid track.
Notice that the section of track straightens between the two spline
points and the curvature of the next track segment is also affected.
BACK TO CONTENTS
2 3 4 5 6 7 8 9 0 - +
Backspace
Home End
/
W E R T Y U I O P Page
Delete Up
A S GetDTrackF G H J K L ‘ Enter + ;
Page
, .
Print Down
Pau
Esc F1 on
Click F2GetF3 F4andF5then
Track F6click
F7on F8
the F9 F10
track in F11
the 3D F12 Ins
world. The Screen Brea
Z X C V B N M / Shift +
track you clicked on is now highlighted in the list and showing in the
~ Preview
1 2 window.
3 4You are
5 also
6 now
7 in8+
Space 9 mode
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+0 Ctrl
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R T Y U I O P
DeleteATrack
S D F G H J K L ;
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ZEsc X
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then
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click
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F2
on N
the section
F3 M F4 . to/ delete.
of track
F5 F6 F7
, F8 F9 ShiftF12+
F10 F11
Any trackside objects attached to a track segment will be
Space + Alt + Ctrl +
deleted~when1 the 2track3is deleted.
4 5 6 7 8 9 0 - +
B
Split Spline Q W E R T Y U I O P
Click on the Split Spline
A StoolDand click
F on G a middle
H J spline
K point
circle) in the track. The track breaks in two at that point.
L (white
;
‘ E
Z X C V B N M , . / S
Space + Alt149
+
Edit Properties
This can be used to name the track section, set the layer and also
set the track “condition”. This determines how much movement the
trains will show when in Driver. Use a setting of 1 for very poor track
and 100 for perfect track.
BACK TO CONTENTS
9 0 - +
Backspace
/
Home End Num
Lock / * -
O P Page
Delete Up
7 8 9 +
L ;
‘ EnterTRACK
ADVANCED + MODE Page
, .Hotkey
Down
Z X C V B N M , . / Shift +
150
Print Pause
F1 F2 F3 F4 F5 F6 F7 F8 F9 F10 F11 F12 Ins Screen Break
1 2 3 4 5 6 7 8 9 0 - +
Backspace
Hom
/
Q W E R T Y U I O P
Del
Adjust
A S Spline
D FHeight
G H J K L ;
‘ Enter +
LayZsomeX
track
C
then
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Click
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B
onNthe Adjust
F1 F2 Track
M
F3 Menu).
F4 F5 Click
. Height
Spline
F6 and
/
F7 drag
tool (as shown
Shift +
F8 forward
F9 F10andF11 F12
,
above in the
back on a track spline point to raise and lower+ theAltpoint.
Space + Ctrl +
The track
spline points~have1 arrows
2 attached
3 4 to5show 6 the7height8 of 9the track
0 - +
above the ground. Q W E R T Y U I O P
Smooth Spline Height
A S D F G H J K L ;
‘
Select the Smooth Spline
Z
Height.
X C
Click Von the
B
raised
N M . /
track section ,
and the ground is instantly raised up to meet the track. To make a
few minor adjustments, click again on the track a few moreSpace times + Alt
between each pair of spline points.
BACK TO CONTENTS
~ 1 2 3 4 5 6 7 8 9 0 - +
/
Q W E R T Y U I O P
A S D F G H J K L ;
‘ En
3 4 Use
5 Delete
6 7Track8to delete
9 0the final
- stretch
+ of a track.
Backspace
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/Print
W
F3 E Insert
F4 R F6
F5 Spline
T F7Y Point
U F9I
F8 O F11
F10 P F12 Ins Screen
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3
S Click
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4 curvature
5
G SplineJ Point
H
6 will7be affected
8
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9 due0 to -
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Enter + The track
+ distance betweenHome
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. ,
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End Num
Z X points.
C V B N M / / Shift + Lock
E R T Y U I O P Page
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+ + Ctrl +
Alt Enter 7
Up
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S D Get
F Gradient
G H J K L ;
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,
and .click/ on your raised track section
Down
X
Select
C V
theB GetNGradient
M 4
Shift +
between two track spline points. The gradient between those points
Spacebox
is shown in the Gradient Value + asAlt + Ctrl + slope. The value
a percentage 1
1 means 1% or “1 in100”. 151 0
BACK TO CONTENTS
Screen Break
4 5 6 7 8 9 0 Esc - F1 + F2 F3
Backspace
F4 F5 F6 F7 F8 F9
6 7 8 9 0 - +
Backspace
P~ / 1
Lock Lock
R
Y T
U Y
I U
O PI O 2 3 4 5 6 7
Page 8 9
Delete Page Delete
97
Up
‘ 7 8
Up
; EnterQ +
D
G FApply
H J Gradient
G H
K LJ K;
‘L WEnterE + R Page T Y Page U I
, ,
. the
Down
C
B
Enter
V aM
N M.
BnewNgradient value in
/ / Gradient
Shift
Value textDown
S +D
+A Shift F
box, then click 4
G 4 H 5 J 6 K
on Apply Gradient. Click the track near your first spline point to raise
the track. Now click+ onSpace
Space Undo
Alt + + Ctrl X + then
Alt+ + Z Ctrl
and C clickV near
B the
1 2N M31
2nd spline point to appply the “reverse” gradient. . 0 Ins Del
0 Ins
The gradient is always applied “away” from the spline point
closest to where you click. 0 Ins 0 I
Remove Gradient
Click on remove Gradient and then click on a track section to remove
the gradient between two track points.
BACK TO CONTENTS
TRACKSIDE OBJECTS
Trackside objects are objects that are attached to the track and
generally affect how trains operate. These include signals, speed
signs and junction levers.
153
Print Pause
F1 F2 F3 F4 F5 F6 F7 F8 F9 F10 F11 F12 Ins Screen Break
1 2 3 4 5 6 7 8 9 0 - +
Backspace
Home
/
Q Trackside
W E
Esc F1Mode
R T
F2 Y
F3 U
F4 I
F5 O
F6 P
F7 F8 F9 F10 F11 F12 Ins
Delete
sc
A The S second
D 1 Fmode
F2 ~Tab
F1 Track F3 F4 open,
in the
H 4Track
2 G 3 click
F5 F6 F7
J Menu is Trackside
5 K 6 L Mode
on Trackside 7
F8 F9 F10 F11
;
‘
Mode.
8to change
9
F12
EnterWith
+ Print the
Ins -Track
0 the +Pause
Backs
ZTab menu
X Cto the
Q W
V Trackside
B N M menu.
E Mode
R T Y U
, ./
I O Shift +
PBackspace
Screen Break
/
~ 1 2 3 4 5 6 7 8 9 0 - + Ctrl +
Add Object A S D F G Space H + J AltK + L /; ‘
EnteH
Q W E R T Y U I O P
To add a trackside Z object
X click Von the
C B Add N ObjectM , .
button. Select / Shif
the
A object
S you
D wish
F to
G place
H J
from the
K list
L then; click ‘
at one
Enterpoint +
X C V B N M , .
of the track. Your object will be placed beside the track
Z /
and +will Alt
Space
“attached” to it. If you move the track the trackside object will move
Shift +
be + Ct
BACK TO CONTENTS
4 5 6 7 8 9 0 - +
Backspace
D F G H J K L ;
‘ Enter + Page
, .
Down
C Move
V BObject
N M / Shift + 4
Esc Click
F1 on F2 Move
F3 Object.
F4 F5Then F6 click-
Space + +hold
+F7 AltF8 F9 onF10
Ctrl a+ Trackside
F11 F12ObjectInsonScreen1 Break
Print Pause
your track. Drag your mouse along the track to move the object to
~ a1different
2 position.
3 4 5 6 7 8 9 0 - +
Backspace
0 Ins
/
Rotate
Q W Object
E R T Y U I O P 0 I
F2
To change
F3
A
F4 tool
Rotate
Sthe D
side of
F6click
F5 and
F theG track
F7on F8
H for Ja trackside
K
F9 F10It will
the object.
L object,
F11 switch
;
F12 sides
click on
Ins Print
of
Screenthe
Pause
the +
Enter
Breaktrack ‘
Z 180
and rotate X degrees.
C N direction
VThe Bdefault M /
that a Backspace
trackside Shift +
object , .
2 3 4 5 6 7 8 9 0 -
faces is controlled by the selection of Geographic + region for theHome
Space + Alt + Ctrl + End
Route. /
Q W E R T Y U I O P Esc F1 F2 F3 F4 F5
Page
Delete Up
A SGet D
Object
F G H J K L ;
‘~ 1Enter2 + 3 4 5 Page
, .
Dow
Z Click
X onC theVGet BObject
N tool
M and then click
/ on anShift
object
Q W + already
E R T
placed at the trackside. The object selected now appears in the
Space + Alt + Ctrl A +and
154 selection window. Change the mode to Add Object S click
D F
again at another point on the track where you wish to place another
Z X C V
instance of the newly selected object.
BACK TO CONTENTS
Screen Break
H Delete
J KAObject
LS ; D F G
‘
EnterQH+ WJ EK RLPage T; Y U EnterI + O
,
Print Pause
F2 F3 F4 Delete
,
F5 F6Object
F7 F8 F9 F10to F11 F12 a trackside
.
Ins
Select X /C then. click delete object.6 +
Down
Screen Break
B N M Z B +AN
V Shift SM D F G/ 4 H 5 ShiftJ K
Continue clicking to delete a number of objects. If you click on the
23wrong4 object,
5Space 6 on
click 7 Undo
+ Alt 8 Ctrl
+
9 +0Z - +Space
toXundo
Backspace
+ action
C theVlast Alt
B +2
1 3 + Enter
Ctrl
Nand M
Home End
,
replace the last deleted object. /
Q W E R T Y U I O P
0 Ins
.
Delete S
Page
Del Up
A SJunction
D F Direction
G H J K L ; Enter +
0 Ins Page ‘
, .
Down
Z Each
X turnout
C V should
B have
N M a switch lever attached
/ to it
Shift +
with a green
and red arrow to indicate the default direction. To change the
+ Alt click
Space module,
default direction of travel in the Driver + Ctrl + Junction
on the
Direction tool and then click on the direction arrows.You can also
make 3-way turnouts by simply adding a third track to the turnout.
Levers will now show three direction arrows.
Junction direction changes should generally be made in the
Session Layer.
155
Print Pause
F3 F4 F5 F6 F7 F8 F9 F10 F11 F12 Ins Screen Break
3 4 5 6 7 8 9 0 - +
Backspace
Home End N
/ Lo
E R T Y U I O P Page
Delete Up
S D F G H J K L ;
‘ Enter + Page
, .
Down
X Define
C V Name
B N M / Shift +
Next, select the Define Name tool+ and
Space Altclick
+ again
Ctrl +on the turnout.
Type a name for the turnout, click the check icon to save the name
and proceed. This name can then be searched for using the Find
Object Tool.
BACK TO CONTENTS
F2 F3 F4 F5 F6 F7 F8 F9 F10 F11 F12 Screen Break
2 3 4 5 6 7 8 9 0 - +
Backspace
Home End
/
Q W E R T Y U I O P Pag
Delete Up
A STRACKMARKS
D F G HANDJ TRIGGERS
K L ;
‘ Enter + Pag
, .
Dow
Z Hotkey
X C= V B N M / Shift +
The third mode in the Track Menu is Trackmark Mode. Trackmark
Space + Alt + Ctrl +
mode is used for the management of Trackmarks, Triggers and
other track-based objects such as Priority Markers.
These markers are used in setting up the Rules for a Session, which
allows you to customise operations for your Route.
Click on the Trackmark Mode to change the Track Tab menu to the
Trackmark Mode menu.
In this section, Trackmark refers also to Trigger or Marker.
156
TRACKMARKS
Trackmarks highlight specific points out on the track in a Route.
They are named and then used in Rule building to guide AI Drivers
or players.
BACK TO CONTENTS
~ 1 2 3 4 5 6 7 8 9 0 - +
Q W E R T Y U I O P
Add Trackmark A S D F G H J K L ;
‘
To add a Trackmark, click
Z onX the CAdd Trackmark
V B Nbutton . at /
M then click ,
a point on the track. A trackmark will be “attached” to the track. If
you move the track the trackmark will move with it. Space + Alt +
157
Print Pause
F3 F4 F5 F6 F7 F8 F9 F10 F11 F12 Ins Screen Break
3 4 5 6 7 8 9 0 - +
Backspace
Home End N
/ Lo
E R T Y U I O P Page
Delete Up
S D F G H J K L ;
‘ Enter + Page
, .
Down
X Move
C VTrackmark
B N M / Shift +
Click F1
Esc on Move Trackmark. Then
F2 F3 F4 F5Space
click- + hold
F6 +F7 AltF8+ F9
on
+ aF11Trackmark
Ctrl F10 F12 Ins Print
Screen
Object on your track. Drag your mouse along the track to move the
object
~ 1to a2different
3 position.
4 5 6 7 8 9 0 - +
Backspace
/
RotateQTrackmark
W E R T Y U I O P
Select Rotate Trackmark and the default Jdirection of the; TrackmarkEnter +
A
is reversed.
S D F G H K L ‘
Z X C V B N M , . / Shift +
BACK TO CONTENTS
1 2 3 4 5 6 7 8 9 0 - +
Backspace
Hom
/
Q W E R T Y U I O P
Delete
AGet STrackmark
D F G Esc
H F1
J F2
K F3
L F4
; F5
‘ F6Enter
F7 + F8 F9 F1
Click
Z on X theC GetV Trackmark
B ~ N 1tool . 4 click
M 2and 3then / 5 on 6aShift,
trackmark
7+ 8 9
already
Esc F1 F2 F3 F4 F5 F6 F7 F8 F9 F10 F11 F12 in
placed at the track. Notice that a trackmark now appears Ins P
S
the selection window. Q W Space E +R Alt YCtrl U+ I
T +Pause O
F3 F4 F5 F6 F7 F8 F9 Ins Print
F10 F11 F12
~ the
Screen Break
1 mode
2 3 Add
4 Object
5 6 7 J+ K
8 9 0 - Backspace
S
F3
D Select
F4
F Delete
F5
G Trackmark
HZ J X Kthen
F6
C Lclick
F7
V ; onB a trackmark
F8
F9 F10 F11 F12
N M Enter to
+ delete
Ins Screen Break ‘ Print Pause Page Shift
, .
Down
X Define
C V Name
B N M / Shift +Space + Alt + Ctrl
3 4 To name
5 6 your7 trackmarks
8 9 so0 that- you+can find them again later
Backspace
7
Up
S D trackmark.
F G H J K L~ ; 1 2 3
Enter 4+ 5 6 ‘ 7Page 8
, .
Down
158 C
X Finding N M
V aBTrackmark /
Q E +R
W Shift T Y U I 4
BACK TO CONTENTS
Triggers
Triggers are similar to Trackmarks and are used in conjunction
with Rules to trigger an event such as a message being displayed,
sounding a horn or giving commands to an AI Driver.
A radius of a trigger is used to determine the area of effect a rule will
be triggered. The “radius” actually extends only along the current
stretch of track and not sideways.
Obstructions on the track such as a junction may disrupt the
trigger radius.
159
DIRECTION TRACKMARKS
Direction trackmarks are yellow and are used to indicate to AI
Drivers which direction is permitted on a section of track. By placing
direction trackmarks carefully, the AI trains can be restricted from
certain tracks or forced to take a particular path.
Use for controlling Northbound or Southbound traffic.
BACK TO CONTENTS
PRIORITY TRACKMARKS
Priority trackmarks are purple and are used to indicate to the AI
Driver the “Priority level” of a section of track. Trains and track
sections need to match in priority value. i.e. A Priority 2 Driver will
first attempt to path along a Priority 2 track section.
The priority system is not an explicit path setting mechanism
as a driver will still find a path over tracks of differing priorities if
the priority track is blocked.
Get Radius
160 Click on the Get Radius tool and then click on a trigger. The trigger’s
radius will now be in the text field adjacent to the button.
Set Radius
Click on Apply Radius then click on a trigger to apply the value in the
radius field to that trigger.
Adjust Radius
Click on Adjust Radius then click on a trigger and drag the mouse to
change the trigger radius.
BACK TO CONTENTS
TOOLS MENU
Print Pause
1 F2 Hotkey
F3 F4= F5 F6 F7 F8 F9 F10 F11 F12 Ins Screen Break
The Tools Menu offers some additional tools for helping to create
1 2 3 4 5 6 7 8 9 0 - +
Backspace
A The D tool
S ruler F is G J
usedHto measure
K track ;
L lengths, Enter
radius when+ laying ‘
. ,
D
Zcurves,
X orCevenV the Bsize of
N your
M basement. / Shift +
161
Home
/
Q Move
W ERuler
R T Y U I O P
Delete
To move the Fruler,GclickHon Move RulerLand ;then click- Enter
+ hold on
A S D J K +
either end of a ruler and then drag it to move that end of the ruler. ‘
Z X C V B N M , . / Shift +
~ 1 2 3 4 5 6 7 8 9 0 - +
Backspace
H
/
QAddWRuler
E R T Y U I O P
To
A addSa ruler,
D click
F on G AddHRuler,
J then
K click
L at your
; chosenEnter
point+ in
your terrain and drag the mouse to the other end point for the ruler
‘
andZrelease
X theC mouse
V button.
B N M . / Shift + ,
Space + Alt + Ctrl +
Add Ruler
162
Print Pause
F2 F3 F4 F5 F6 F7 F8 F9 F10 F11 F12 Ins Screen Break
2 3 4 5 6 7 8 9 0 - +
Backspace
Home End
/
W Delete
E R Rule
T Y U I O P Page
Delete Up
UseD Delete Ruler to delete the Lruler.; Leaving a Enter
large +number of
A S F G H J K
rulers on your Route can cause severe slowdowns, so make sure you ‘ Page
M no longer. necessary. ,
Down
Z X
deleteC them
V when
B theyN are / Shift +
Esc F1 F2 F3 F4 F5 F6 F7 F8 F9 F10 F11 F12
Space + Alt + Ctrl +
Camera Management Tools
~ 1 cameras
Use “Trackside” 2 3 to4 focus
5 on6 a section
7 -
8 of 9track.0 These +
cameras are then
Q triggered
W E byRapproaching
T Y trains.
U I O P
Place Camera A S D F G H J K L ;
‘
Maneuver your camera
Z toXwhere
C youV want
B to place
N M . Click/
the camera. ,
on Place Camera and notice that Move Camera is now highlighted.
Use and arrow keys to move around. Space + Alt +
BACK TO CONTENTS
When your camera is in the correct position, Click on Place Camera.
Mousewheel to zoom out and see the camera object in the 3D
world
Select Camera
Click on the arrows in the middle of the tool list to switch between
Static and Tracking camera mode. Static mode will focus on one
position as the train passes, while Tracking will pan to follow the
train as it moves along the track.
A red camera indicates a static camera, and green indicates a
tracking camera.
163
Print Pause
F4 F5 F6 F7 F8 F9 F10 F11 F12 Ins Screen Break
4 5 6 7 8 9 0 - +
Backspace
D F G H J K L ;
‘ Enter + Page
,F5 .F6
Down
X Move
CEsc VF1 Camera
BF2 NF3 MF4 /F7 F9 +F10 F11 F12
F8 Shift Ins 4
Print
Screen
164
Print Pause
F2 F3 F4 F5 F6 F7 F8 F9 F10 F11 F12 Ins Screen Break
2 3 4 5 6 7 8 9 0 - +
Backspace
W ECopyRandTpasteY tools I
U allow O Pareas of terrain and associated
large Page
Delete Up
A S scenery
D Fto be
G copied
H fromJ one
K place
L to
; another. Enter +
‘ Page
, .
Down
Z XSelect
C Area
V B N M / Shift +
F6
Click on Select Area and click and
F7 F8 F9 F10 F11 F12
drag
Space
Ins Print to
Pausecreate a rectangle around
Screen +Break Alt + Ctrl +
theEsc
areaF1
you F2
wish F3
to copy.
F4 F5 F6 F7 shows
The white box F8 F9theF10
areaF11
that F12
will Ins
6 7be copied.
8 9 0 - +
Backspace
~ 1 2 3 4 5/ 6 7 * Backspac-
8Home 9
End
0 Num
Lock- /+
Y Paste
U IMode
O P Page /
Delete
Click on Q Mode
Paste W and R
E click- T to Ynavigate I
U around OUp
yourP terrain
7 8to 9 +
G H J K L ; Enter +
‘
the new location. Click where you want the selection copied.
;
‘
Page
J
A S
, . D F G H K L Enter
Down
B N M / Shift + 4 5 6
Cancel SelectionZ X C V B N M / , .
Shift
Space + Alt + Ctrl + 1 2 3 En
Click on Cancel Selection to cancel the selection. Space + Alt + Ctrl
0 Ins
.
Del
0 Ins
BACK TO CONTENTS
Paste Height, Textures, Objects or Track
You can control which features are copied and which aren’t.
You can copy Height, Textures, Objects or Splines, or any
combination of these options. Use the “toggle” switches to decide
which elements will be copied.
165
6 6 7 7 8 8 9 9 0 0 - - + + Backspace Backspace
G H H You J Jcan
K also
K L rotate ‘ ‘
L ; ;your selection
Enter
Enter +prior
+/ to pastingPage byPageusing the Num Lock /
R T Paste
B B N NMM
Y Rotation
U
,,..
O P
I dial.
/ / Shift
Shift + +
Q W Down E DownR Page
Delete 4Up
T
4 5
Y
5
7
6
U
6
8
I
F GRelative
H J
Height
Space
K
Space
L or; Absolute Enter
+ +AltAlt+ +Ctrl Ctrl + + ‘Height A+ S D FPage G
1
H
1 2 2 3 3 Enter E
J
, .
Down
BACK TO CONTENTS
LAYERS MENU
Print Pause
2 F3 Hotkey
F4 F5= F6 F7 F8 F9 F10 F11 F12 Ins Screen Break
S Using
D Layers
F G effectively
to manage.
H J willK helpL make ‘
; your Session
Entercreation
+ easier
Page
, .
Down
Z X C V B N M / Shift +
166
BACK TO CONTENTS
Working with Layers
When you create a new Route, you are by default adding objects to
the Route layer and so they will be present in any Session created
for the Route.
To switch to working in a Session Esclayer,
F1 open F2 the F3 Layers
F4 F5 tab F6 F7 F
Print Pause
4 F5 and
F6 click
F7 onF8“Session-layer”.
F9 F10 F11 Objects
F12 you
Ins add to the
Screen Break world will now
~ 1 2You 3can add
be placed in the layer called “Session-layer”. 4 as 5 many6 7
5 layers
6 7 you 8 like,9 so you -
0 could +have a “Tree Layer” Home
Backspace
as or perhaps a
Q W E R End T Y
Num U/
“Hidden” Layer which you then use a script / to “Show Layer” at someLock
R T Y U I O P
point during a Session. A S D
Delete FUp G
Page
H J
7 8
F G H J K L ;
‘ Enter +
Place a scenery object on a new Route, click on Z theXEditCProperties
Page
V B N
, .
Down
C Esc
V button
B F1 F2
N . You F3 F4 F5 F6
M will notice /that besides F7
Shift an F8 F9
+ option to name F12
F10 F11 the4 5
Ins
object, you can also see which layer the object is on. To move the Backspac
~ to1another
object 4 + 5to
3Space
2 layer scroll Alt 6+ Ctrl +8
7 by
that layer using -
9 the0spinners +1 2
on
either sideQof the /
W Layer
E name.
R T Y U I O P 0 Ins
167
Add layer A S D F G H J K L ;
‘ 0 Enter
Ins
Print Pause
F4 F5 F6 F7 F8 F9 F10 F11 F12 Ins
~
Screen Break
1 Layers
2 3can be
4 dragged
5 6 between
7 8Route 9 and0Session- + in the
Backspace
level
Layers /
4 5 Q 6 panel.
W7 E 8 R 9 T 0 Y - U + I
Backspace
O P Home End Num
/ Lock
E R Delete
T AYLayerSU DI FO GP H J K L ;
Delete
Enter +
Page ‘
, . it.Shift + 7
Up
D FSelect
G a layer
ZH X and
J click
CK on VL theB;Delete
N Layer ‘
button
M Enter + to remove
/ Page
, .
Down
X C Merge
V BLayers
N M / +
ShiftSpace + Alt + Ctrl + 4
Select a layer and click Space
on Merge
+ Layers
Alt + button.
Ctrl + A popup gives you 1
the option to choose a specific layer to merge with. This merges
every object in the Layer into the new Layer. 0 Ins
Individual items that are already placed in the world cab be 0
added to a Layer by using the “Bound Layer” option. This is found
under Properties (the ? button in each object related Tool Tab).
BACK TO CONTENTS
TRAINS MENU
Print Pause
3 F4 Hotkey
F5 F6= F7 F8 F9 F10 F11 F12 Ins Screen Break
The Trains Menu has two Modes. Vehicle Mode to place locos and
3 4 5 6 7 8 tracks
9 -
0 Train +
Backspace
D F G H J K L ;
‘ Enter + Page
, .
Down
X C V B N M / Shift + 4
168
Print Pause
F1 F2 F3 F4 F5 F6 F7 F8 F9 F10 F11 F12 Ins Screen Break
1 2 3 4 5 6 7 8 9 0 - +
Backspace
Hom
/
Q Vehicle Mode
Esc EF1
W RF2 TF3 YF4 UF5 IF6 OF7 PF8 F9 F10 F11 F12 Ins
Del
Click Son the
A
~ stock
rolling
VehicleGMode button
1D in2Fthe 3scrollable
J to view
4H 5list. The
6K list
a list
7L can
; of all engines
8 be 9filtered
Enter +and
-
0 using +
the ‘ Backspac
Z X
Content SearchC
Q W
V B N
Filter.E R T Y U M
I
/
O P Shift + , . /
Space + +
Add Train A S D F G H J KAlt L+ Ctrl
;
‘ Enter
BACK TO CONTENTS
current train to add more engines or rolling stock. The Red and
Green arrows adjust to mark the ends of the consist. The Green
arrow indicates which direction the consist will travel when moved
forward when operated in Driver.
169
Print Pause
F4 F5 F6 F7 F8 F9 F10 F11 F12 Ins Screen Break
If you Click too far away from the end of the consist, you will begin
4 5 6 7 8 9 0 - +
Backspace
D F tool.
G H J K L ;
‘
Enter +
Page
, .
Down
C MoveB Train
V N M / Shift + 4 5
Esc F1
ClickF2on Move Train then
F3 F4 F5Space
click- + hold
F6 +F7 AltF8+ F9
a F10
Ctrl train
+ F11car. F12
You canInsthen Print Pause
Screen1 Break 2
drag the mouse to move the traincar anywhere that there is track.
~ 1You can
2 move3 a4 whole
5 train
6 from7 one
8 track
9 to0another
- using
+ Move. 0 Ins
Backspace
/
Rotate
Q WTrain
E R T Y U I O P 0 Ins
BACK TO CONTENTS
Print Pause
F2 F3 F4 F5 F6 F7 F8 F9 F10 F11 F12 Ins Screen Break
2 3 4 5 6 7 8 9 0 - +
Backspace
Home End
/
W E R T Y U I O P
170 Delete Page
Up
A EscS Get
F1D Train
F2F F3G F4H F5J F6K F7L F8; ‘
F9 F10 Enter
F11 +F12 Ins Print Paus
ScreenPage
Brea
. in/any consist ,
Down
Z Click
X on
C Get
V Train
B thenN click
M on any car Shifton+the Route.
~ The
1 car2selected
3 4will be
5 highlighted
6 7 in8 the 9list in0the -Trains+ tab and
Backspace
Click on Delete
Z 1 X Train 8 . 9 / 0
then click on any engine or car
2 C 3 V 4 B 5 N 6M 7
in a consist to
Shift ++,
delete~the car.
- Bac
Decouple Carriage
Z X C V B N M , . / Sh
Click on Decouple Carriage and then move the cursor toSpace
a point+near
Alt + C
the connection between two items in a consist until a red coupler
icon appears. Click on the coupler and it will open to indicate the
break in the coupler. Additional Green and Red arrows will appear
above the point of uncoupling to mark off the two consists that have
now been made from the one original consist.
BACK TO CONTENTS
Print Pause
F5 F6 F7 F8 F9 F10 F11 F12 Ins Screen Break
5 6 7 8 9 0 - +
Backspace
Home Num
/ *
End
/ Lock
T YEditUProperties
I O P Page
Delete
7 8 9
Up
F G Click
H onJ EditKProperties
L ; to configure any+traincar.
Enter
‘ Page
. / ,
Down
V
A default
B N M
name is automatically provided. The name persists only
4 5 6
Shift +
for this particular Session and can be edited and saved. Change the
running numberSpacefor an+engine
Alt + 1
Ctrlby+clicking on the underlined
or car 2 3
text.
0 Ins
.
De
Additional scripted components can be configured for rolling stock
that have script support added. 0 Ins
171
Print Pause
Esc F1 F2 F3 F4 F5 F6 F7 F8 F9 F10 F11 F12 Ins Screen Break
~ 1 2 3 4 5 6 7 8 9 0 - +
Backspace
/
Q W E R T Y U I O P
A
Esc
SD F G H J K L
F1 F2 F3 F4 F5 F6 F7 F8 F9 F10 F11 F12
; Enter +
‘ In
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~ 1 2 3 4 5 6 7 8 9 0 - +
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N M button then /click on Shift
any consist
+ to
reverse the Green and Red direction arrows. Note that this sets the
forward direction when the consistSpace + Alt
is started in Driver +
+ Ctrlmode. Use
Rotate to reverse the physical direction of the consist.
173
Print Pause
F2 F3 F4 F5 F6 F7 F8 F9 F10 F11 F12 Ins Screen Break
2 3 4 5 6 7 8 9 0 - +
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M on a train world.+ Enter a
name for the new consist and it is added to the consist list.
Space + Alt + Ctrl +
Place vehicles using the Vehicle tool, and create new consists for use
on many different Routes.
When you name a consist, that name persists across other
Routes and Sessions and becomes available in the Quickdrive Rule.
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Rename Consist Template
Click on the Rename Consist button to rename the consist currently
selected in the list.
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Adjust the height of the snowline for supported assets.
Adjust the time of year to affect which version of the seasonal
assets appear.
Customise the lighting throughout the day.
Customise the water color and appearance.
Adjust the road traffic.
Change the world origin.
DYNAMIC LIGHTING
The Lighting panel is used to set the colors of the sky and water at
various times throughout the day.
175
58 6 9Time - 9+ or
7 0of 8Day 0 -
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Home NumHome
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the day, click-Lock +
T I YTo O view
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hold and drag the hour hand on the Delete
clock.Up 7
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8
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9 7+ 8 9
F J GK HL J ; K‘ L ;
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To adjust the lighting, select one of the small
+ Page
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, N. , Shift
. /+
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VM B M/ Shift + 4 5 6 4 5 6
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Space + + +Alt + Ctrl +
+ Ctrl
Alt Space 1 2 3 1Enter 2 3
outside (“color control points”) then use the three-color RGB dials
to adjust the color tint for that time of day. The lighting for each
color control point is applied at the position on the 24 hour clock
and effects are blended between one setting and the next as the
clock advances.
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Ambient Color Preview
Click on the top Ambient Color Preview box and adjust the RGB
values to set the directional lighting. This primarily affects the color
hue of buildings and other objects.
1 Click on the lower Water Color Preview box and adjust the /
RGB values.
Q W This EaltersRthe TcolorYof areas
U ofI water.
O P
Add Clock A S D F G H J K L ;
‘ Enter
4 3
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4 5 6 7 8 9 0 - +
Backspace
Home Num
/
End
/ Lock
R T Y U I O P Page
Delete
7 8
Up
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F HG
F1
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F2 F3 F4 F5 F6 F7 F8 F9 F10 F11 F12 Down ‘
Enter +
Page Ins Print Pau
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N M / Shift + 4 5
~ 1 2 3 4 5 6 7 8 9 0 - +
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Diurnal Cycle
4 To preview the full 24 hour cycle in just 30 seconds, click on the
Diurnal Cycle button. Click again to stop the cycle at any time.
178 You can also manually drag the hour hand to see how the colors
blend over time.
LOCATION TOOLS
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The second tab, signified by the globe icon, contains the World
Origin, Session Date and Road Traffic settings. The World Origin is
a marker on your Route to set the latitude, longitude and altitude
at that location. This adjusts the sun position with a higher latitude,
F2
resulting in a lower winter sun position. The altitudeIns setting
F3 F4 F5 F6 F7 F8 F9 F10 F11 F12
Print controls
Pause
Screen Break
the snow variation in objects where snow is seasonally supported.
2 3 The4default
5 snowline
6 7 is 8
set at92000m.
0 - +
Backspace
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/
W EscEAdd/Move World Origin Print
F1
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Page
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A S~ D 1 F 2 G 3 H 4 J 5 K 6 L 7 ; 8
world to add the World Origin. click- + hold9 to‘
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Click on Find
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1 2 3 4 5 6 7 8 9 0 - +
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Space + Alt + Ct
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5 F5 F6 F6 F7 F7 F8 F8 F9 F9F10F10F11F11F12F12 Ins InsPrint PrintPausePause
ScreenScreen
Break Break
ENVIRONMENT TOOLS
5 5 6 6The
7 third
7 8 Environment
8 9 9 0 0 - + + the weather, sky
tab-controls
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and water.
HomeHomeEnd End Num Num
/ / Lock Lock / / *
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Y UWeather
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OP P or slider shows what your Route
PagePage
DeleteDelete
will look like in rain (move the slider left) or snow (moveUp the Up
slider
7 7 8 8 9
F G GHH J J K K L L ; ; ‘ ‘
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right). Use the Weather Rule in Edit Session to customize the PagePage
,,..
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Down
V V Bweather
B N NM in M
your Session./ / Shift + +
Shift 4 4 5 5 6
The Water text box works in the same manner. The overall 0 0 Ins Ins
appearance of water is affected by the choice of sky and by the
lighting conditions set in the Time tab.
You can also change the wind strength, and edit the altitude of the
snow line. Wind strength will affect the movement of Speedtrees,
180 and Snowline height will affect which version of seasonal assets are
used.
BACK TO CONTENTS
Customising your Session
INTRODUCTION
One of the most powerful features of T:ANE is the ability to customize
almost every aspect of a Session by using powerful “Rules”. T:ANE
ships with more than 100 Rules to get you started, and like with
other assets, new Rules become available regularly through the DLS.
181
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event has occurred. Messages can be displayed, HTML pages and
sound files provided and scoring systems implemented based upon
what the Session user does (or doesn’t do).
Rules, together with the “Edit Session” menu, provide a totally
open-ended system of customisation with almost no limit to what
can be achieved
While Rules can be a little daunting at first, with perseverance
and practice, using Rules will unlock a whole new level of enjoyment
for many Trainz fans.
Edit Session
Click on Edit Session on the Surveyor Menu Bar to open the Edit
Session interface. Here you can modify the properties associated
with a Session, change the Session Name, add a Description, and
configure each of the various Rules to be used in this Session.
182
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ADDING RULES
Click on “Add” to add a new Rule to the Session. Choose from the
set of Rules listed and click the Checkmark to add the Rule to this
Session. Once added, it is time to edit the Rule to customize it to
your needs.
Editing Rules
Each Rule generally provides a number of parameters that can be
configured, depending on the type of Rule. The location of the Rule
in the Hierarchy then determines when the Rule is triggered in the
Driver Session.
Highlight a Rule in the list that you wish to modify and click on the
“Edit” button to bring up the Rule Properties Window. This window
shows which editable parameters are made available in the Rule.
183
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Click on the available “hyperlinks”, and choose from the pop-up list
of items, or type in an appropriate value or piece of text as required.
One of the easiest and most powerful Rules to use is the Driver
Setup Rule which allows you to allocate Drivers to various locos
and also add a list of Driver Commands for each Driver. The AI
Drivers will then carry out these orders when you start the Driver
Session.
You can also edit the name of any Rule by clicking on the text
descriptor and typing in a descriptive name that helps you identify
what the rule is configured to do (e.g. Cinemtatic Camera Intro and
Cinemtatic Camera Ending).
184
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MANAGING RULES
The Rules in your Rules List can be further manipulated by the four
command buttons at the bottom of the Edit Session window (or
using the -click menu).
The Outdent, Indent, Promote and Demote commands are used to
order the Rules in a Hierarchy.
Some rules (like the Trigger Check Rule) require indented child rules
immediately below them. This indent determines what needs to
happen prior to the Trigger Check Rule being activated.
Other rules, like the Ordered List Rule, also require child rules as
each rule will be executed in order one after the other.
185
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Indent (Rule)
1 To Indent a Rule by one level, select the Rule then click on the
“Indent” button. This moves the selected Rule one level “In”
and makes the Rule dependent on the next higher Outdented Rule
above it. The indented Rule will not be executed unless the Rule
next up in the hierarchy is activated.
Outdent (Rule)
2 To Outdent a Rule by one level, select the Rule then click
on the “Outdent” button. This removes the Rule from
dependency upon the Rule it was Indented under.
Be careful here as Rules subsequent to the Outdented Rule
that are Indented will now only be executed if the Outdented Rule
conditions are met. Use the “Promote” and “Demote” buttons to
reorder the Rule List if this is not the desired outcome.
186
5
2 1 3 4
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Promote (Rule)
3 To Promote a Rule up the Rule List select the Rule then click on
the “Promote” button. Once the Rule has reached the top of
the Rule list, it can no longer be Promoted.
Demote (Rule)
4 Select a Rule by click then click on the “Demote” button to
move the Rule down the list.
Delete (Rule)
F1 F2 5F3To remove a Rule from the list select it then click the
F4 F5 F6 F7 F8 F9 F10 F11 F12 Ins “Delete”
Print Pause
Screen Break
button. A dialogue box pops up confirming the deletion. Click
the “Yes” button to confirm the deletion Esc F1theF2“No”
or click F3 button F4 F5 F6
Pause to
1 1 F2 2 F3 3 F4 4 F5 5 F6 6 F7 7 F8 8 F9 9F10 0F11 -F12 + Ins Screen Break
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Rule Icons
An icon shows beside each rule to indicate the method by which it
is executed.
An arrow shows that there are children indented under the
rule. The arrow is used to expand and collapse the list of child rules.
The ‘=’ icon means all child rules are executed simultaneously.
The parent rule may then complete either when all children are
completed (or sometimes when one rule completes, depending on
188 the rule).
The ‘X’ means that rule doesn’t execute its children. Any rule
indented below that parent will never be run.
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RULE HIERARCHY LISTS
Lists provide a variety of ways of dealing with Rules that need to
be executed in a specific sequence. For all indented rules that
execution is controlled by the parent. Top level rules are executed
simultaneously when the session starts.
For more information on Rules Hierarchy visit: http://online.ts2009.com/
mediaWiki/index.php/Session_Rules_Overview
189
Ordered List
When started, the Ordered List rule starts its child rules in
succession. After executing the first child rule it waits for that rule
to complete before starting the second child rule. It repeats this
behaviour progressively until it has executed all of the child rules
one after the other.
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As the child rules are executed in a linear fashion there is never
more than one child rule running at a time. Progressing through the
list of child rules and executing each one in order is referred to as
the ‘list cycle’. The final child rule must be complete for the list cycle
to complete.
Once this list cycle is completed, the Ordered List rule either
completes itself or restarts the cycle depending on the settings
selected in its configuration dialogue.
http://online.ts2009.com/mediaWiki/index.php/Ordered_List
Progressive List
When started for the first time, the Progressive List rule runs its first
child rule. After the first child rule has completed the Progressive
List rule then completes itself. In order to run the successive child
190 rule, the Progressive List rule must be restarted by a parent rule.
This behaviour continues progressively until all of the child rules
have been executed.
While the sequential execution of child rules is similar to the
behaviour of the Ordered List rule; the Progressive List rule only
executes one child rule each time it is started.
Once this list cycle is completed, the Progressive List rule either
repeats the entire process; repeats only the last child rule; or
takes no further action depending on the settings selected in its
configuration dialogue.
http://online.ts2009.com/mediaWiki/index.php/Progressive_List
Simultaneous List
When started for the first time, the Simultaneous List rule runs all
of its child rules simultaneously (shown by the “equals” icon rather
than numbers). How the Simultaneous List rule completes itself
depends on the settings entered in its configuration dialogue.
http://online.ts2009.com/mediaWiki/index.php/Simultaneous_List
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Random List
When started, the Random List rule randomly selects and executes
one of its child rules. Once the selected child rule is complete, the
Random List completes. If any further executions are required the
rule must be restarted by a parent rule.
http://online.ts2009.com/mediaWiki/index.php/Random_List
Rule Templates
The new “template” system enables rapid development of a series
of sessions by configuring a template and then adjusting variables
for each session. Please visit the Trainz Wiki for more information
on templates.
Additional Rules
There are dozens of Rules that can help customize your Session
and many different ways to implement them. Please visit the our 191
Trainz Wiki Session Guidelines page for more information.
http://online.ts2009.com/mediaWiki/index.php/Session_Creation_
Guidelines
TrainzScript
Rules are all built using “TrainzScript”, which is a programming
language designed just for Trainz. By using these scripts,
programmers are able to create powerful Rules that can do almost
anything. As an extreme example, a single Rule could bew written to
control an entire operating session.
While some programming knowledge is required to create new
Rules, the possibilities to create generalised Rules for end-users, or
Rules for specific one-off requirements are endless.
Please visit the our Trainz Wiki TrainzScript page for more
information.
http://online.ts2009.com/mediaWiki/index.php/Scripting
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“
5. MANAGING CONTENT
With many thousands of items built
into Trainz and tens of thousands
more available to download, a system
is required to manage everything.
This chapter explains how Content
Manager can help you find, organize
and edit all your content.
BACK TO CONTENTS
INTRODUCTION TO CONTENT MANAGER
Content Manager (often called “CM”) can be accessed from the
Trainz Launcher. It has been totally rewritten for T:ANE.
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MENUS
CM is driven through four “menus”:
1
2 3
195
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Menu Bar
This is the same Menu Bar as accessed from the Launcher. Through
the File option, it provides access to the various modules, and
through the Developer option, access to technical tools such as the
Database Rebuild option
Filter Section
This section provides powerful search and filtering options. A
number of pre-saved filter options are provided, and Custom filters
can also be created and saved.
Column Headings
Columns can be sorted by clicking on the headings. Additional
columns can be added by R-Click on an existing heading and
choosing from the available options.
196 R-Click Menu
This menu provides the core of the CM options where you can view,
edit, import, export or create content.
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Sorting
Sort the current item list by clicking on one of the column headings.
Click again to toggle the direction of sort to either ascending or
descending order.
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To change this default, add another parameter between parameter
1 and parameter 2 and choose the “OR” operator Now the results
will show parameter 1 “OR” parameter 2.
198
Keywords
You can use keywords to enhance the description of assets and
make them easier to find. By default all assets have their name
text as keywords. Content Creators can also add keywords to their
content when they create assets to assist in finding them amongst
the thousands available.
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You can also add your own keywords to content by right clicking
on one or more selected assets and clicking on Edit Keywords in
the context menu. Enter the desired keyword and click on the
Add button. You can continue adding keywords in this way to the
selected content.
199
Once the keywords have been added, in the future you can use the
Keyword search parameter to find the relevant items quickly and
easily.
Pick List
Located at the bottom of the Content Search Filter dialogue, the
Pick List is used as a “clipboard” for commonly used assets. Drag
and drop an asset(s) from the relevant Tool Tab onto the Pick List
panel to add it. To remove an item click- + hold it out of the Pick
List window.
Category
The Category of the asset determines how it is handled by CM and
T:ANE. Categories are a useful way of finding a specific type of asset
such as Track Object or Train Interior.
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Status
200
The Status shows the type of asset such as Built-In, Modified, Faulty
etc.
Ratings
A zero to five star rating can be applied to each asset using the
> context menu. Filter based upon the number of stars for an asset
using the Rating filter option.
Use Ratings, Keywords and Picklists to sort your content into various
sets for use throughout T:ANE.
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DISPLAYING CONTENT INFORMATION
Get Info
> Get Info to display a new window containing the item name,
Asset ID (KUID), Author, Description and Thumbnail image. This
window also provides an option to Edit the asset.
201
List Dependencies/Dependants
> View Dependencies or Dependants to open a new window
listing all the assets that an object relies upon (Dependencies), or
all the assets that rely upon the selected asset (Dependants).
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202
Copy Details
> Copy Details will copy the KUID and Asset Name into the
clipboard. e.g. <kuid2:393523:1564:1> 40ft Boxcar UP 01
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VIEWING CONTENT IN 3D
203
T:ANE supports multiple windows and therefore it is now possible to
view content from Content Manager in a game window (while you
also have another game window open such as Surveyor).
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EDITING & REVERTING CONTENT
T:ANE stores assets in a database called the Trainz Asset Database
(TAD).
New assets must be Created and then Submitted to the database
before they can be used in T:ANE.
Similarly, assets that you want to Edit need to be “released” out of
TAD (i.e. Opened for Edit), edited and then Submitted back into TAD
before the changes can be seen in T:ANE.
204
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Edit Config File Text 205
This handy option allows you to open just the “config.txt” file, make
any changes required, save the file, then Submit to update the
database.
Reverting Content
When an asset is Open for Edit it can be returned to its previous
state in the TAD by using the Revert option.
To Revert an asset select the asset in the Main View and , Revert
from the context menu.
Another Revert option, available only for built-in content, is to
Revert to Original. In this case the modified asset is reverted back to
its original state as supplied with T:ANE.
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DELETING ASSETS
Deleting an asset removes the asset completely from your computer
and from your T:ANE content database. Of course this makes it
unavailable in Trainz. If it was a Download Station item it will still be
listed in CMP, but you will have to re-download it to make it active
in the game.
To delete an asset, select it and > Delete. Built-in assets cannot
be Deleted.
Make sure you back up your locally modified (non-DLS) assets.
Once they have been deleted there is no way to recover them.
of the Settings menu from the Trainz Launcher. Home End Num
/ Lock
E R T Y U I O P
Use the search, sort and filter options of CM to browse through
Delete the Page
7
Up
D Fassets.
G H J K L ;
‘ Enter + Page
, .
Down
X C Downloading
V B N Assets
M / Shift + 4
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Asset Dependencies
Some assets require other assets to operate correctly. These are
called dependencies. For example a locomotive needs bogies, 207
engine sounds, engine specifications and possibly other scripted
assets. CM takes care of finding the dependencies automatically.
Missing Dependencies
Sometimes assets show with a Status of “Missing Dependcies”. This
can happen when people have removed assets from the DLS that
are relied upon by other assets, or made those items obsolete.
Clicking on the Show Dependencies option generates an “Unknown
Asset” message since the DLS no longer knows about this asset.
View dependencies
For a local asset, select it and click . Choose View Dependencies
from the context menu. This opens a new window showing the full
list of dependencies for that asset.
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IMPORTING CONTENT AND CDPS
You can import content either in folder form, or as a CDP.
Click File > Import Content to specify a folder containing the content
to import. The folder can contain one or more Trainz assets in Folder
or CDP format.
Click Select Folder to import all the content in the selected folder
and sub-folders. A progress window lists the items that are being
imported and installed.
You can also drag and drop a folder containing one or more assets
onto the main screen of CM.
208
EXPORTING CONTENT
Select the content you wish to export, and choose Export to
CDP. This will create a redistributable content set that you can
share with other users.
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UPLOADING CONTENT
The uploading process has been streamlined and is integrated with
the Download Station and Planet Auran.
Select one or more assets in the Main View that you want to upload,
then R-click and choose Upload to DLS from the context menu. The
selected asset(s) will appear in the new Uploads progress window.
Also if any of the assets are broken or are not your assets then these
assets will be flagged in the dialogue box with appropriate error
messages. A Planet Auran license agreement will also appear and
once you have read the license, click on the Accept button.
In CM a dialogue box opens showing the success or failure of the
upload. If successful, at the same time, CM logs you onto Planet
Auran and the secure website opens up in a browser window at the
“Your Content” page.
Click on the “Unprocessed” button to confirm your asset has been 209
received. It will have a generic name “upload.cdp” and will also
have a time/date stamp so you can identify it. You can still stop the
upload process at this point, by clicking on the “Do not process” link.
Once Approved, an email confirmation sent. The asset is usually
available on the Download Station within six hours from time of
approval.
CREATING CONTENT
Creating your own assets for T:ANE is supported through the
Trainz Wiki which provides detailed information on the current
requirements for various asset types.
To create a new asset, you will generally begin by cloning an
existing asset and making changes to the config file, textures and
meshes where appropriate.
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210
DEVELOPER TOOLS
Click Launcher > Developer to access additional content related
tools primarily aimed at content creators and internal developers.
Rebuild Database
This should be used if you have unexpected problems with missing
content or content errors. This process updates your database,
revalidates the content and can often clear up any corruption that
has occurred.
Show Logs
This option will show a log of any activity including errors and
warnings occurring when loading or operating a session.
Show Profiler
This primarily a developer tool but will show your current rendering
performance in frames per second.
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211
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“
6. TEST TRACK
Introduction 213
212
Main Screen 214
BACK TO CONTENTS
213
INTRODUCTION
The Test Track module is an innovation created to enhance the
physics capabilities across all aspects of Trainz that are affected by
the physics simulation.
The tools have been designed so users can view what is happening
“behind the scenes” to the forces at work that make trains move
along the tracks.
While many end users will not directly use this module, they will
experience improvements over time as the “power and braking
curves” for each loco are customised and as other elements such
as the effect of track curvature are analyzed and modified in code.
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MAIN SCREEN
The look of the main screen will be familiar to Trainz users; it is
very much like a typical Driver Session, but with some important
differences. The screen is set out as follows:
3 The Graph Panel displays data points for the set of variables
selected by the user and includes export options.
1 2
3 5
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SET TING UP A TEST TRACK
Test Track uses a basic set of track laying options to set up the
required track sections for your testing. Track is laid in discrete
sections:
215
Once you have set your parameters for the first track section, click
Add Section to add your next track section.
A trackmark is placed at the end of each new section, so you may
want to add several shorter sections to provide additional marker
points along your route.
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Any time you want to check your track or begin your Test, click the
Save tick and your track is loaded along with the previously used
train.
Use the Free Roaming camera to navigate along the track or begin
your Test.
ADDING A TRAIN
Click the Train Tab to access your installed rolling stock. This tool is
used just like it is in Surveyor. Select locos, wagons or cars one at a
time and place them on the track, or select a consist and place that
on the track. Generally you will want only one train on the track
at a time (and run a second test with different stock if you wish to
compare performance).
216
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GRAPHING AND EXPORTING
The Graph Panel can be opened and closed using the Show Graph
Panel icon.
BACK TO CONTENTS
Time Controls
One of the key benefits of Test Track is that the simulation runs
at faster than real-world timing with the results being stored in a
“buffer”. The buffer can then be played back from any position so
you can run a 30 minute test and jump straight to the 29 minute
mark almost as soon as you start the test!
Click and drag the time slider or use the Forward and Back arrows
to move in increments. The timer shows the time passed since the
start of the test.
Note: as you move the time slider, the values also change in the
HUD on the top right of the screen and the train controls change
remembering the time of any previous adjustments made.
Graph Options
There are several options available. The most important of these is
218 the “Save and Export Test Results” option.
Click the “Save test results” generates a series of CSV report files
which can be saved into a folder for detailed analysis of the data.
Each report lists data collected at one second data intervals.
The default Train is the currently selected traincar. Click on the text
to bring up a dropdown list of other report options. The “All” option
consolidates reports for every car and consist into a single folder.
Open the reports in a program like Excel, then use copy/paste to
create summary reports such as comparing the data from one test
to another or one car in a test to another.
BACK TO CONTENTS
EDITING ENGINE FILES
219
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Editing Traincar Characteristics
The editable parameters are grouped by function. To alter any data
point, select the yellow numerical text and type in the new value.
Editing the Throttle and Dynamic Brake values can be accessed by
clicking on the Edit Values link on the graph. This opens a new set of
editable parameters.
Saving Changes
There are three options provided for saving. To begin with, save
changes in memory and the current test is automatically restarted
(and the simulation operates with the new data).
220
Once you are happy with the test results, you can choose to
Overwrite the current asset or create a Clone asset.
Users can apply a new engine file via the Train Tab > Properties
tool in Surveyor.
BACK TO CONTENTS
CREATING AND EDITING TEST TRACKS
Load Existing Test
Under New Test, click on the Custom Test Scenario to bring up a
drop down list of previously saved Tests. Select the test to load the
section data and then make any edits or Save and Load immediately.
Edit Test
To make further changes to your currently loaded Test route, choose
the Edit Test option.
Save Test
Use Save Test to save your currently loaded test for use again later.
Save will create a new asset which you can locate and edit in Content
Manager or share with your friends.
221
Use notepad to copy/paste or find/replace to edit larger test
tracks then commit the new asset in Content Manager.
BACK TO CONTENTS
7. BEYOND TRAINZ SOFTWARE
TRAINZ ONLINE
Trainz is far more than the piece of software installed on your
computer. There is a world-wide community of train fans involved
in a variety of aspects of the Trainz hobby. Below are some of the
online places to visit and discover more about Trainz.
TRAINZ WIKI
Detailed help on almost every aspect of Trainz. User contributions
are welcome so help update the wiki and help other trainz users.
http://online.ts2009.com/mediaWiki/index.php/HowToGuides
TRAINZ FORUMS
Become part of one of the largest online groups of train fans in the
world. Enjoy discussions about trains or Trainz; learn more about
any aspect of driving, operating, world building or content creation;
discover who is creating which routes, locos or other interesting
items of content; view screenshots of your favorite parts of the
world; os simply help others with your own knowldege of trains or
Trainz.
http://forums.auran.com/trainz/index.php
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TRAINZ GALLERY
Online gallery for all your screenshots
TRAINZ BLOG
The home for your personal weblog to let others in the community
know what you are doing in the world of Trainz.
http://forums.auran.com/trainz/blog.php
TRAINZPORTAL
223
The portal website that covers everything Trainz related on PC, Mac
and mobile.
http://www.trainzportal.com/
SIMULATORCENTRAL
Home of our product store for Trainz and other simulator related
products.
http://www.simulatorcentral.com/
TRAINZ ON YOUTUBE
Check out the latest official and unofficial videos on Youtube.
http://www.youtube.com/n3vgames
TRAINZ ON FACEBOOK
Join thousands of other Trainz fans on our Facebook page.
https://www.facebook.com/TrainzSimulator
BACK TO CONTENTS
8. CREDITS
N3V Games Trainz Development Team
Directors Content
Graham Edelsten James Moody
Tony Hilliam Aron Coert
BACK TO CONTENTS
TRAINZ CONTENT CREATORS
We would like to offer a very special thank you to our content
creators, without whom we would not have a product to release.
We look forward to working with all of you again in the future.
“
Milwaukee Road Avery - Drexel,
TUME
USA.
BACK TO CONTENTS
KICKSTARTER SUPPORTERS
T:ANE was given a huge boost in late 2013 with the successful
Kickstarter campaign where 1791 people pledged their support to
help make T:ANE a reality.
In addition, with a further 489 pledges through our own website, we
reached a total of 2280 people who put their faith in N3V Games to
help make Trainz better than ever before.
Starting off we have our top supporters along with the items they
have sponsored, followed by our TPC and TEG members, followed
by an alphabetical list of the remaining supporters who provided
their name for the credits.
We thank each and every one of you for helping make T:ANE
possible.
226 Controller
Michael Ford
Roy Joosten (Joosten)
RSA Trainz
Trainmaster
Derek Munro (Derekc75) - Blue Planet Trainset
Kenneth Soerensen (TheTiger) - KS81 Trainset
Stationmaster
Andy Richards - UK GWR Signal box
cfl1604 - YVRR depot in Merced, CA
D.B. Gard - Lumber Mill
Denis (dkarpenko) - Coal Mine
BACK TO CONTENTS
Trainz Pioneer Council G.J. Hess
Brian Snook (lilb) J Maybury
Charley Hill Jan Lindner
Chris Mountain (itareus) Laurie Whelan (lwhelan)
Christian Sorensen (ChrisD) Linda Irene Tingvik (Shortline2)
Dmitry Urbaniuk (jim_spb) locojoe2004
Frederic Houber (Trainbee) Mike Carter
Geoff Deitz (Pug) nicolaas1
Heinz Meinberg Nikita Nikitin (dtm_00401)
ianwoodmore Paul Fogarty
Jacob Mann (jmann) Peter Alan Cooke
John Citron (jcitron) Peter Pardoe-Matthews(narrowgauge)
Kent Wagner (kentith45) R.F. Cooper
Martin van Kuilenburg Richard Hallett (Ringarooma)
Paul Cass (pcas1986) richardjh
Paul Hobbs (paulhobbs) Ricke82
227
Per Björn (bear_ludd) Robert Pearson (RPearson)
Peter Cooper (gawpo50) RRSignal
Philippe ARNOULD (java23) Sebastian Zoller (TrainzDepot)
Pierre Guy (pguy) Steve Benn (PortlandBill)
Richard Lawton (rmlawton) Willem2
Ryan Vince (Ryanstrains) William Reeder (wreeder)
Shane Turner (shaneturner12) Ziem
Stephen Davison
Alphabetical Backer List
Trainz Enthusiast Group A. Sherst
Adam Chilcote A.Karre (Andromeda)
Aleksey Meshcheryakov (alekseymesch) A.L.Larkins
Andrew Jones (SharkNose) A.P Clark
Anthony Grantham (2995valiant) A.P.Kirkby (akirkby)
baloo406 A.Paz
Ben Neal A.V. Juravlev
cheechako aadelmann
D.Scott (Alanthegreat) Aaron Falis
Dmitri Kuchinski (DmitriSkif) Aaron Gittoes
F.J.Routledge (Borderreiver) Abdulkadir Aslan (TheFighter)
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abs77 Allan Joensson (Unimann)
Acdep1 Allan Renwick (Renwallz)
Adam Renelt (DJReonic) AM Dillon
Adam Witkowski And He
Adrian Brown Andi Smith
Aernoud Boer András Surányi (sura)
afterworkdrumhead André Miranda
AftmastRail Andreas Jansson (trainew)
ajho Andree Holst
Akke & Rafaël Monasso Andrei Ioachim (sirvorador)
Alan Smale Andrew Bosa (Andyroo3801)
Alan Taylor (Engineeral) Andrew Dormer (Dormer000)
Alan Wright (madclarinet) Andrew Edelsten
Albert Clotet Andrew G Scott
Albert88 Andrew Gilman
Alberto Rainero Andrew P. (RollsRoyce)
228
albrechtjuergen2 Andrew Soar (asoar)
Alco_P-A Andrew Stewart (andyj1967)
Aldo Galimberti (sidew) Andrew Top (bazcouta)
Alec Brenckle Andy Boal
Alejandro Cifuentes (ale) Andy Curtis
Aleksandr Sannikov Andy Hall (Hallman25)
Aleksey Meshcheryakov (alekseymesch) Andy Metcalfe (mettie2000)
Aleksey Zverev (Erendir) angelsd
Alex Aartsen Ankit Suryawanshi
Alex Demchenko Anthony Grantham (2995valiant)
Alex Goncharenko Anthony Short
Alex Kulik (wearsprada) Anthony Stiller
Alex Lincicum (anl) Antje Maroussi (321)
Alex T Anton Telegin
Alex1420 Antony Shannon (icbear)
Alexander “acasperw” Whitlock AntonyVW
Alexander Buchmann (LX_B) AntTaranish
Alexandre Cavaco Arix
Alexandre Smiechowski Artur Cholascinski
alfamo Arturo (Civil Engineer)
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atlasz Benjamin Crehore (bcrehore)
Atle Pettersen (adoggy) Benjamin R. Doerr
Aurelien VANDOORINE (wedge_antilles) benk87
AVN benzboy84
Ayster berdlezap
‘Azol’ Bernard J. Briggs (Buddieboy)
B Blake (bblake8480) Bernard Wylie (B_Ernie)
B. Copeland Bernd Sakowski
B. Fjellborg Bernie O’Connor
B. Siegenthaler (Blubbi) Bernie Wiemers (bwiemers)
B.F.Breuer Bernie17345
B.J.Scott bicki
B.M. Boughton Big Chuck
B.M.Barton Bigtoot
B.McIndless (one4u2eh) Bill Cangley
B.P.Kristensen (bpk_2007) Bill Chappel
229
Bagarn Bill Cleveland
BahnFan2014 Bill Rehbock
BaiCaiX Bill69
Barnett Hsu Billrr
Barry Leitch Bjorn L
Barry Miller -Blackhawk-
Bart Damons (bdamons) Blayne Mayfield
Bas ‘’Bastrein’’ Bosman Bloodnok
BassyTrainzGuy BlueBoyRider
bdgMP15 BlueSamurai195
BDZ44144 boat
BeeKay Bob Denning (DennR)
behemoth14 Bob D-M
Ben Margherone (buddhaben) Bob Granfield (boffin)
Ben Martin (trainut) Bob Hahn
Ben Metzger (UP4021) Bob Hatfield (southpaw_la)
bendorsey Bob Hume (fatboab)
Benedict Savio Bob Latimer (latimers)
bengolle Bob Sintas (Korruptor)
Benito Weber (Alcaron) Bob Traylen
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Bob York Carl Keller (gp9)
bobsanders Carl Lewis (Lewiscc65)
BoHill Carl Veenstra
bombi Carlo Cesareni (cescar)
Boris Bosnjak Carlo Lagomarsino (Pendolino)
bourne3 Carlos “AlexDnasty” Alvarez
Bradley Bodnaruk (MegaByte69) Caronen
Brandon Fisher carr
Brandon Hobbs caspar1946
Brandon van Ommen (Admigo) CasperJack
Brendan Mulcrone cchurcher
Brett A Thompson Celticwarrior
Brian D. Krohn (tigerbrian151) CFM
Brian_Trainman CGD
Briankeg cgwright
Bruce Freeland Chad Douglass
230
Brummel Charles Fetterhoff (Charles34)
Bruno Liddle Charlie Prentiss
Bruno Meyer Chase Zickefoose
Bryan Heron chaztrains62
Bryan Lane Chirag Shah (shahichirag)
bs178369 Boss CHN SS3
Bucko7RAR Chris Atkins
BuilderBob Chris Borgogno
bundlestars.com Chris Boyce
C Hogben Chris Hucklebridge (psycho_aussie)
C Howard ( Howy) Chris Hughes
C. Schütz Chris Ireland
C.D.Ball Chris Jakan
C.Martin (chris7851) Chris Mospaw
C.N.Nielsen (Darkspell) Chris Noble (Chaworthnoble )
C.P. Kacsur Chris Simmons
C.R. Mann Chris Thompson (wildfire142)
Cale Leiphart Chris Wheeler
Cam Bowes Christian Gaede
Carey Born (cbing) Christian Leiss
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Christian Otto (The_Gentleman) cspz
Christian Schmitt (Borovice) CurlSnout
Christian Vandecasteele cveto3ca
Christopher Biessener Cyrel Nilsson
Christopher Janzen (cj187) Cythina
Christopher Noble Heitz D R Brundler
Christopher Sullivan D. Ciolino (fireeng20001)
Christopher Taylor D. Lawrence
Chrisville153 D. Lecole
chur_maori D. Mechetin (QualcommingFa)
ChWerwick D.Frost (Flyingfox)
Cisso D.J.Knol
cjennin D.Jones (Bidston Wanderer)
Clancmic D.Locquet
Clarinus D.M. Brown
Class of 55 D.M.Leland
231
Claude Broche (claudebroche) D.P.McElroy
Claude Terrier D.Shinbine
Clayton Cornell DA Donaldson
Cloud Driver DadyCar (dr68)
Club 7000 Dale Dixon
Cody Wilson (2Wayne) ‘DaMatz’
Col Shaw Damien Knuckey (N4K1)
coldev Dan (dericm) Meinhard
Colin Chappell (Driver_Col) Dan Coghlan
Colin Price Dan Davis
Colin Wheeler Dan S (AlphaMaster)
colin55 DanH
Colourlight Daniel Bethke (Highspeedrail)
Connecticut Train Fan Daniel Boulton
Connel Cowan Daniel Henninger (jadestorm)
Connor Atkinson Daniel L P Brown
Connor MacBean Daniel Mueller
cooltrain Daniel Parrish
Corey Sessions Daniel Strutz (poltergeist007)
CRH380B-6216L Daniel Williams (Class_172)
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daniel7732 dbvoss
Danmrc dcwhite465
Danny (Golden Pig) Beck Dean Lodzinski
Danny Wilson Dean Moore (dmoore)
Darrel Stage (‘stagefright’) Deane Tunaley (Dinorius_Redundicus)
Daryl Cronkwright DeDR’77
Dave A. DeeBee
Dave Bouwman Demm
Dave Czerwonky Denis Arnaud
Dave Foster (Deltic50) Denkbr
Dave Hobbs Deon “Traindriver” Collins
Dave Montgomery ‘Thai1On’ DerMetz9er
Dave Noble (Traindent65) Dermmy
Dave Smith (chuffchuff) devinclancy
Dave Snow (davesnow) Df3542
Dave Tillman (zack0bear) Dick Holland
232
daveric hernaus Diego Gallina
DaveW dietrichj
David (Chuzpah) Goodin Dirk Solzbacher (Xolthor)
David ‘Davie_UCF’ Bowery Dirk Zandstra
David Edwards djggra15
David Frederickson djt
David Gibbons (dpgibbons) Dmitry Kostyuchenko (dumont/ZIMA)
David Gregory Dmitry Starodubtsev
David Hamann (marinus) Dmitry Zagadsky (Kenundrum)
David Jackson Doctor X
David Johnson (UK) doctorg
David K Akridge DOM31
David Mathis (sgt_mathis) Dome97
David Melling (trainfan2017) Don C. Smith
David Owen Don Chambers
David Taylor Don Hendler
davidashbyash Don49plm
DavidBird Donald Millican (DonaldWM)
DavidBrown Donproto
DavidPCZ DonZer63
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Doug Broadie Erik Kientz (erkientz)
Doug Simmers(bassnclass) Erwin Mulder (Erwintjuh)
DOUG SMITH esteve
Dr Heimskirk ETR_200
dr jayyyy ettore48
Dr Kanukie Euan Smith
Dr. Dennis Hill Eugen Moskwitin
Dreco Eugene Apicella (AldoUSMC)
driverx Eugene Kolodinski (BUGOR)
drunkapple Evanlee N. Romero
dstelley Evans Stan
duchman52 Evgeniy Khorkhorin
duckblaster Evgeniy Odnovolik
Dusan Pavlicek Ewan Marshall (ewanm89)
E.G. Vyatkin (Lammer) ExcessionOz
EccentricCrank exploreittt
233
Ed Wagaman (edwagofwv) F. “Belgarion Dragon” Gauchet
Eddie Hann F.S.C.Van Cauwenbergh
EddyRo Falcon_76
Edmund Hobbs (edmundhobbs) falfes
edviv Fan Zhiling
Edward C. Turner Fantasio78
ekankal Felix Bytow (LordDrako)
ekasat Felix Groebli (felix_g)
electra Fender849
Elroy Davis Feuche
Emanuele Benedetti (benem) Filip Jurga (Filus)
EmpCris Filippo
Eric Gontier (Ericia) finmar36
Eric Heuschneider (WheelChock) FINN_2009
Eric M. Thorn Firemanflyn
Eric M.C. fixitdude74
Eric Molitor fjffjf
Eric Pannese (ericmp) floorman
Erik (proud ex Auranite) Möller FMartin
Erik Ditlefsen Forest_Runner
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fran1 Gary Quinn
François PLEVEN Gary Rantz (Trainz Gary)
Frank Dabelstein Gary_Mck
Frank Eichentopf (batnator) Garyator
Frank Galka Gawin Grimm
Frank Jennings GCH
Frank Piccolo Geefer
Frank Sawicki Geert de Haan(geert)
Frank Wassner (approach_medium) Geert Van
frankiprat gege64
Frankpw Geoff Bowen
Franksup Geoff Crick (geoffc)
Frankyb Geoff Rowlands (mrmosky)
Frantisek Fecko George Miksch (geomiksch)
Fraser Gordon George Pepper
Fred Dugger George Piattoni
234
Fred Rochler George79
Fredders GeorgeCW
Fredrik Holmqvist Giedrius Drulia (drulia)
frontman GiG
frostycsx gigigerosa
Fumino GiJoe
G Hosmer Giles Manders (Handar)
G Menso gilfillan
G Musson gkdpld
G Wilson Glen Ikin
G. L. Miller (Sukerfish) Glenn A
G.Collins(PharmboyNorth) Glenn Howald (grinoscar)
G.J.Niënkemper (machinist) gordon olsen (m1bex)
G.Penelov (jorojo) Graham Shaw (gshaw100)
g.silva (gleane) Gramps Morris
G44B grandpa1955
Gabriel Snow Grant Farmer (Popito)
Gabrielle Greg
Gary Frinchas Greg (ChutePilot)
Gary Gould Gregory Gee (ggee)
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Gregory Rozanoff Huccaby S Brown (Squit13)
Gregory Kashkin Hugh Cowan
gswr67d hunjk
Gunnar Högberg I. Martin
guthrieb I.V.Petrov
Gwion Rhys Davies (gwion123) Iain Armstrong (00armstrongiain)
György Kurucz (Guriga) Iain Usher
H222 Ian Clarke
habekc Ian Huitson
Hammerknecht Ian Pidgley
Hans J Krex Ian Skinner
Hans-Peter Scholz Ian Skinner (appleexpress)
Harissa IG_driver
Harold Minkwitz(hminky) Igor Sushko
Harry Hilliam ikael
Harry J (Noodle797) Iker Galan
235
Harryboyles Iktjilp
Hector Gee jr. ILikeWaffles
hedleigh Inkiru
hei51 iPodEdE
Heiko B. (greenpine) IronArmadillo
helpifIcan ISAAC
Henk Claassens Ismael Morales (Ish6)
Henk Kappert (Sentinel3dsm) J Roth
Henning Tiemann (Heti) J S Corkett
Henrie Vos J&A Horsley (AidenH)
Herbert Wolter J. B. Manson (jbmanson)
hert J. Blizman (Bliz)
Higgikay J. D. Orris
Himmel45 J. D. Schmaltz
Hochopepa J. Henderson
hocky J. Ian Irby (jayinatlanta)
homer516 J. Oonk
HOTTE45 J. Rockey
HR Hohenburger (VinnyBarb) J. Schneider
hrhpeter J. T. Ezell
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J.A. Bijsterbosch (Jananton) Jason Heitz
J.Baumann (FSP) JasonM
J.C.Smith (saintduiex) Jay Runkle (springtransit)
J.D.Bilby jcayena
J.Fleming (HiddenTruth) JD Man
J.J. Balfour JE Sunde
J.R. Weyand Jean-Alexandre Rol (dj_jean_jean)
J.Sencenkovs JEB
Jack Kunitsugu jeeny
Jack Walker Jeff Couch
Jack Willis Jeff French
JackDownUnder Jeff Glaister
Jacob Gorensteyn Jeff Hatchman (jhatchman)
Jacob Kern Jeff Tompkins
Jacob Woods Jeffrey A. Pinard
Jakaya Jeffrey Morris
236
Jakrapup Jeffrey Sue
James D. Doyle Jensen David Stiles
James Fetterhoff (Jamesfaa) Jeremy Kuhn (jkuhn)
James J. Anderson (prr325) J-F Desormiere
James Porter jhaus
James R. Willing jhdale65
Jamie Bradnam jhi
Jamie Manley Jim Adkins
Jamie O’Connell Jim Butler (jlbutler)
Jamie R. Chinn Jim Goetges
Jan Rasmussen Jim Luczak
jankvis Jim Mckay
Jannie Jim Woodmason (Seabrook)
Janosz007 jmsc
Jared Walsh (Azurerail) Joachim Zolker
Jason “EggPlant <3” Harmon Joan Benito (Johanete3)
Jason Chau joandreas
Jason DuBal joao018
Jason Grandcourt (BIGJ369) Joe Nelson (airtime)
Jason Grant Joe Smith
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joematthews Jordi Escobar
jofi Jorge Rodrigues
johan richter Jorovi
Johann Ahlers (jahlers) Jos Deighton
John Bruns josefpav
John D Hudson Joseph
John Dourish (Doudar) Josh Denton
John E. McAuliffe, M.D Josh Drumm
John F. Miller (jfmiller28) Joshua Markvart (rr_jdm)
John Feltham Josias Sobrinho (Fatec MC)
john goddard Josselin CHAN
John Kays jrfolco
John Kinzel (jkinzel) jrsemels
John Kreegher JS Pratt
John M. Metcalfe (Yorkshire) jshutt
John McNamara (Macka) JSJ
237
John Ochs (infraredbob) juanjo57 (Spain Trainz Rutas)
John Ramsay (johnxramsay ) juhis
John S. (aliceroad) Julian Ceska (julian_unrivaled)
john trainz Julian Hofer
John Vromans Julien A
John w. Miller Julien Arboux
John Wildridge Julio C. Castañeda
John1d7 julus
JOHNDU12 Justin Calvin
JohnnyC1 Justin Cornell
johnnydeluxe Justin Folkers (folkersj)
Jon Bartus Justin Geiger
Jon Jefferys JVE
Jon West (kieron) Jwewan
Jonas Rasiulis JxcellS
Jonas Sadauskas K J Nordbye (NakiVirtualRailway)
Jonathan Gillette K. MITCHELL
Jonathan Jansen K.A.Morrison
jones1 K.G.Snith
Jordan Carr K.J.Dean
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K.Lovich kmj
K.lychuk Kreerk
K.N. Payne KTK
K.T. Horaitis Kucher Dmitriy (de_lorian)
K3JohnHO Kvick
KaDoron kws4000
Karl Wasmuth Kyle Shannon
Karl Wilvert L Higley
Kasper H. Kjærsgård-Jensen L.J. Stott
KATOFOX Laika
kayjay Larry Pienkowski (pienky)
kcj207 Larrymoecurly
Keith Bollman Lars H.
keithfar Lars Rasmussen
Kemplen Laurentiu Tilea (iras_w)
Ken Baden laz
238
Ken Ferguson ldcha
Kenneth Hill (RichardTrevithick) Leigh Fisher (pinkmundi)
Kenneth Johnson (kj3400) Leo Groot
Kenneth Webb Lewis Clarke
Kennilworth Lewis Douglas
KentaN Linda Irene Tingvik (Shortline2)
Kenyon Woods (Sacad2000) Lindsay Dugmore (ldugmore)
kenztrains Lindsay Stodden
Keruma linray
KerytRix LionelDave
Kessica littlerat
Kevin Monkhouse Llebrez
Kevin N. Coble lltt51
Kevin Owens lockheed02
Khaled EL AHMAD logman
Kim Oldfield (kimo) Longbay
Klaus Woerner LonnieGuthrie
KleinArt Lotharhake
Kling Richard S. Lou Simonis
KmHorizon Louis Martinez (lumar)
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Lowell Denning Markku Aartti
lucvb Markus Bärtschi
Luke Groeneveld Markus Krig Ölund
Luke Marshall Marrickville
Lyndon Rea (Stingy) Martin B. (phoenixcz)
M R MUNDAY Martin Clark
M. Sidelmann (msi911) Martin Gibbens
M.Blomgren Martin Kaduk (das.schlagloch)
M.C.Hunter (Venford) Martin M. Hogan
M.F.O. Ballin Martin Marek
M.Horak Mason Dubbs
M.Kirkham (Capt109) Mason Taylor
M.Lopes Mathias Wennberg (mathiasw77)
Maas Mathieu ‘Lyntern’ Pilfert
macriglo Matt Cook (coquus)
macwilly Matt Cowling
239
Magnus Morin (MegaCastor) Matt Dawson (207mdawson)
MainPond Matt Flanagan (mattflan)
Malcolm Jenkin (clam1952) Matt H
ManiacD Matt MacDonald (stylez84)
Manka Marcell Matthew Fleming (ATSF854)
Manuel Martínez (manweb) Matthew Gill (IncredulousMonk)
Marc Caya (Bicotz) Matthew Hill (EvilDragon)
Marc Derycke (Telemendas) Matthew Hudson
Marc Huebner Matthew W Leonard (AgeOfSteam)
Marcel Garcia Maurice Gray (UP5521)
Marcel555 Mauricio Leitner (Steyrtal)
marco rizzo Max Dubrov
Marco Rojas De Santiago Max Juchheim
Marcos Entrialgo (Blackie) Max Pöschke (Astagos)
Mark “Daelhoof” Johnson maximdro
Mark (Zaragon) Mazaf
Mark Cole (Mark1223) meatloaf747
Mark Fletcher Micah Martin (micah2005)
Mark Nolan Michael Davidson
Mark Oelbaum (cruiseqe2) Michael Doyle (silvergull)
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Michael Forner (mforner) Mitchell Kruik
Michael Francis (froobie) miwokru
Michael Fritz-Dengel MJHOWE
Michael Goldobin (GoldSon) mmk
Michael L Manuel (mikeman) mnlynch
Michael Lelak (BlueLandForever) mongooses
Michael McIntyre (Manifest) montanawestren
Michael Morton MontrealKiwi
Michael Sherman(WestSideRailways) moozaad
Michael Stapleton Moran Taylor
Michael Taylor Morenos
Michael Wilton Morten “Doc” Nielsen
Michel Henriksson mquigg
Michel J. Gaudet MrEisbaer
Michel van Lin mugwump
Mick Berg Mutantx
240
Mick Molloy (pennsy) MWDRobertson
mick1960 N. Ketch
Mickster04 N.S.Harman
Miguel Iparraguirre Nathan Johns
Mihai Alexandru Vasiliu (vvmm) ncroft
Mihay Neal M Rosen
Mike (firemyk) Siefker Nebaru
Mike Brassington{MikeBr) Nediar
Mike Ferrell (Leeferr) NedKelly123
Mike Hayes Neil Briggs
Mike McDonough Neil Dutton
Mike Seymour Neil Topolnicki
Mike Vess nero82
Mike Winiberg Nesox Kalim
Mikelj001 Nev Dillon
Mikey Gibbs Neville Beynon(Neville63)
Mikhail Burkin Nicholas Durant
Mikhail Rozov Nicholas Ng (nicky9499)
Miso58 Nicholas Siwierka
Mitchell Jetten Nick
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Nick Edards P Fowler (patf315)
Nick Erby P. Nurkkanen
Nick Fotis (nfotis) P. Tyler Bundy
Nick Miles (CaptEngland) P. van der Kwaak
NICKEL P.J.Edeson
Nickolay Londarev (NickLon) P.O.Stephens (Trelawney)
Nico Geiss P.R. BURKE (pburke1976)
Nigel W P.Shannon
Nikita Marachenkov Pabert
Niklaes Dino Robbin Jacobsen paks44
Nikolay Andrienko panaeri
Nils Blid Papierbouwer
nimec Papou
Ninja Gizmosis Pascal Jacquemain (pascaljac)
Noah patchy
Noah Collins (collinsfamily3) patek
241
nomen patgerard
noodlejuice Patland
Noppes Patrickv
normhart patrik åhlen
NormP Paul A Green (greenpa)
NSW_Maddog Paul Campanini PBY357
NSWGR_46class Paul D Mace (barn700)
ocelta Paul Dickinson (Pladroid)
Ocemy Liew (Ocemy) Paul Fullerton
oddvark Paul Mackey (Pastfor)
Odilo Wallner (wallner) Paul Margrave (Bobbet)
oldgrandad Paul O’Reilly
Oleg Khimich (OlegKhim) Paul Rydell
olima25 Paul S. (Paul13)
Oliver ‘Janos’ King Paul van Hutten
olivier Paul_david1988
Onno van Knotsenburg paulsw2
OpaBob Pavel Fiedler (icetiger7)
Oxmann PazZze
Øyvind Knudsen PC_Ace
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peeraphat Phreddy
pegaso52 Pierre Courbin (pierreparis)
Pete Berry (Chefbyte) Pierre Demeure
Pete Milne (Sourdough) Pierre Ducrocq (peter997)
Pete Young Pierre-Marie Rapine
Peter A Small Pieter Stegman
Peter Bodetti Pilot McBride
Peter Choi pinioncorp
Peter Frost (Gregand) pinoverde
Peter Fry(Lost) PipeMike
Peter Hochgraf pjcroziersmith
Peter Johnson (pwjohnson) PJMorris
Peter Lee PKJM (Peghorse)
Peter Lindley Planetfist
Peter R Jones PMarrero
Peter Stack (MoonShine7) Pod Routinge
242
Peter T Murphy Polo5000
Peter Thomson pounce99
Peter Villaume (PEV) Prasad Silva
Peter White primordial
Peter Wise probe
Peter Wood Psycho
petergeorg PWRR2207
Petr Gavrilyak quadman
PFX R. B. Carns (carnsrb)
PGZZZ R. J. Ashenbrener (Railroaderbob)
Phil Billington R. Tanaja
phil kern R. Thad Schneider (thad09)
Phil Ward R.D. Gregory (gregorygso)
Phil Willoughby (WillerZ) R.D. Stribling (D55Baron)
Philip Dowdeswell (ConductorPhil) R.D.Beardsley
Philip J. Hawtrey (phawtrey) R.J.ANDERSON (bobander)
phillh R.Lane (Roddles)
Philltrace R.Schwarzenau
philskene R.Simons
phimat Rabbit1988sz
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RacerTodd Richard Giberson
Racn Richard Holding
radoslavcz Richard James
radreifen Richard Kent Pellicciaro, Sr.
Rags Richard Mansfield
Rail4Pete Richard Pronk
RailnRollin Richard Sturgeon
Ralf Kohlberg Richard Tannahill (Dollarrt)
Randall White (whitepass) Rick Henderson
Randy Hahn (Randall250) Rick Walters
Randy Powers (Chunkpowers) Ricke82
Rask01 rickf77
Raúl Ramos Mir Rik Fish in Alaska
Ray Duell (Maxtac) Riptrack59
Ray GRIMM rma191
Ray Link Roady
243
Ray Peterson (pasayten) Rob “MrBuff” Neff
Ray Soderlund Rob Shaw (Rob)
Ray Tavener Wasp1 Rob Spielt
Raymond Brooks Rob_Neff
Raymond Holmøy Robbie Lust (MokumLust)
Razor01 robd
RC Shipp Robert J. Skowronski
rd00 Robert Koch
RDRobare Robert Lodise (Jaberwocky)
Remco Breeker Robert Opgenorth
Renato ‘The Major’ Massone Robert Schuler
Renzo ORSINI Robert Surtees
Resender Robert Urbe (roubirail)
Reuben Farrelly Robert Willis
Ricardo Jalique Robertbc6
Rich Cycholl roboclue
Richard Biddle (biddle) rockopera8
Richard Cycholl Rod (comtrain)
Richard Davies (3216100) rodbeam
Richard Gamble (drgamble) Rodrigo Atherino
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Roger Cotton S.A.Harder
Roger Lewis S.C. Jepsen
Roger Pascal (weem) S.E.Peck (Alanon)
Roin Schwartz S.J.Anstis
Roland Ziegler (geophil) S.Tollworthy
Rolf Szabo (rszabo21) Sachsenbahner
Rolling_Bill Sam Bucchesere
Ron de Kort (Puffingbilly) Sam Fleet (Bombstar)
Ron Edge (HeartlandTrains) Sam Star
Ron McOuat Samuel Thorn (Czech Republic)
Ron Mitchell (Ronmitch55) Sandman2
Ron Overdijk Santiago Garcia Lozano (Santi6651)
Ron_Smith sardasdarn
ronboy Sardo
Ronny Moser Sascha Philippi(Gassi2106)
RookKilla Sasha Janowicz
244
Rosalia Norbido (Mapleleaf) savas
Ross Clunie (Ross59) SaxoFr
Ross Webb-Wagg Scott A.
Roundhouse Ron Scott Norton (scottbe8)
Roy.F.Conner (foxhound590) Scott Simonson
Roy3b3 Scott Tucker
rsgoit Scottish
Russell (Wessex_Electric_Nutter) Burgess SDooper
Russell Lenhard (BlackEagle11) seagull43
Russell Potter (rmdk22) Sean Donnelly (ahouseofsoap)
Russell White Sean Wall
Rusty Rodrick (rusty6896) sean_lee
Rutger Leunen Sebastian Barowski
Ryan M Collins Sebastian Berthelsen (f22raptor)
Ryan O’Connor Sebastian Bonikowski
Ryan R. (Therock) Sebastian Schröder
S. Lane (LordSven) Sebastian Zechel (Astragon Software)
S. Matthews (FinnishDevelopers) seeseeme
S. R. Spillane (tokuchan) SeniorEngineerMcFarlane
S. Rieger Sensei_1
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Serg Naumov Steffen Ostermaier (Stepke)
Sergey Dudakov Stephen Buttle (Anglian44)
sfinlay Stephen Dampier (Mr_D)
SG1 (VMD) Stephen Edwards
Sgt. Paul Stephen Good
Shady Wood Stephen J IVES (beetlehoven)
shamayne Stephen Lobb
Shane Clubb Steve Akers (steveakers)
Shane Cusack (scusack57) Steve Burrows
Shannon Partridge Steve Cox
Sharon Nolly Steve Cummins (Magicentro)
Shawn Baird Steve Lerro (stevelerro)
Shawn Bos Steve Monk
Shawn Rybak Steve Ward
Shepelenko Roman “SHEPRom” Stevec
Siamboat Steven Parsons
245
siebziger Steven Ridpath (Riddy19)
Silentiss Steven Ritchie (stevenbomber)
Simon Bunyard Stewart H
Simon Etxebarria Stian Pettersen(xNaItzx)
sirgibby Stoffe
SKWebpages stouthm
slava105 Stovepipe
SoBaldrick(Anyone-For-A-Pint) Sven Myhre
Sosigenes svenolle
SpainTrainzRutas (Kaur) Svetloyar
spalterbockerl Sylvester Haas
Spikes Trainz szaroblekitny
Spirit szpiluc
Sss’ra Szymon Zolich (SimonGR)
Stan Rees (136342) T Leach (leachy)
Stanley3a0 T Tresidder (tomtre)
steamboateng T. Binnion
steammy T.Day
Stefan T.L.Schultz
Stefan Berger T.Trumbauer
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tads1970 Tom Landers
Tagforare Tom Selnau
tallyken Tom Soetens
Tamander Tom Stansfield
TAugur Tom Wheatley
TBK Tomi Näräkkä (Superlaku)
tc4332 Tommy G
TECHNOLIVE27 TommyK
Ted Sowirka tonvand
Teemaxe Tony Fisher
Ternovoy Maxim Tony Spears
Terry Faddis Tony_Howard
Terry Krause (tcruise3) Torol
Textrain Trackend
Thasan trainman
the Aridzoner TrainmanUSA
246
The Kellys Trainmates
The_Deltic_Kid Trainz Knightlord
TheGrubers Trainz NZLD
The-Nixon Trainz RHalko
Thepacerspecial Trainz veterss
Thomas Eerenberg Tram
Thomas Vassøy tramss
Thomas Worley (flathog) Trev Henny
Tiago Miranda Trevor Hayes (trevorrh)
tigerinmud1 Trevor Laughton (trev999)
Tim Bradshaw Trikegg
Tim Sander Troy S. (Darthrynok)
Timothy Eatough tsg63
Timothy M. Stark tuevision
TinyIsMyNewt TUME
Tobias Berg Turntable
Tof1998 tuts
Tom Champion (Greymist) Twins
Tom Dean Txus
Tom Evo (thomascbc) Tyler Wierzbicki ( Doitall )
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U. Alciati Wayne Schmelzle
ulmer94 wayneb
UP4006 Weeehe
user0815 Wei-Hao Syu
Ustinov1994 Werner Fierz (luigi37)
uuber wheelsonfire
Üveges Krisztián (bekaember) Whiterabbit01
Uwe Heilmann Will
v12aml Will0065
Valentin Dimov BG (valentindimov63) William Denholm
Vincent Holmes William Rong (x_DarkEnzanArikado_x)
Vincent Sylvester williamce
Vincent Tripodi (tripodimus) willy_au16
vincentrh Willy2
Vitaliy.M (bizzonchik) Wim Heemskerk (firelord)
vizzitor Woelferl
247
vl80s1959 Wojtek ‘Samplaire’ Cholascinski
Vladimir Gichko wolfc
Vladimir Zapara Woopa Woopsy
Vladislav Chernov (VLADCOB) Worsie
Volk65 WYO
Volker Afflerbach (volker123) wyvern22
vovven47 Yethi
vscalefan Yohanniz
vulcan Yulian Panov (a.k.a. cronos1981)
Vyacheslav Bakuev Yurin Denis (aka deniska9384)
Vyns Yuuu :D
W McGhie YvanTychoUsha
W. van den Dries Zaid Al-Ahmar
W.Colijn Zaki S. R. Husain
Wadloper8 Zakor
Walter Canciani (Cancio) Zec Murphy (S301)
Warren Jew zszz
warren77 Zulnex
Wayne Butt (waynoo66) zyaba11
Wayne Padget (LocoGold) Владимир Лободенко
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9. Keyboard controls
1 2 3 Enter
Key:
0 Ins
.
Del
CAPITAL
Backspace letters represent the letter to press -(do not press
- ~+ 1 2 3 4 5
the
6 7
End Shift Num
Key.)
8 9 0 +
Backspace
/
Home
Lock / * - /
Q
‘or’ W E R TPage Y there
means U isI moreO than
P one option.
Delete Up
7 8 9 + ;
‘ A
Enter +S D F Choose either
G
Page
H J option
K L ‘
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means ,
hold the Shift Key.down and press
Down
/ Shift Z+ X C V B 4N 5M 6 / Shift +
the X Key
+ Alt + Ctrl + 1 2 3 Space
Enter + Alt + Ctrl +
0 Ins
.
Del
Download the T:ANE Keyboard Shortcuts PDF:
Follow the link below and click on0 theInsPDF download links on the
right side of this web page:
http://www.trainzportal.com/product/view/trainz-simulator-a-new-era/
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Driver Mode
Cab Mode
9 or Q 9 or Q Alt + ; Alt + ; W
6 or Z 6 or Z Alt + ‘ Alt + ‘ S
3 or A 3 or A T T
Pause
Break
Pause
Break Alt + [ Alt + [
4 or E 4 or E Alt + ] Alt + ]
0 or D 0 or D Alt + 0 Alt + 0
8 or W 8 or W Alt + - Alt + -
2 or X 2 or X Alt + \ Alt + \
5 or S 5 or S Alt + ~ Alt + ~
* or F * or F Alt + , Alt + ,
/ or R / or R Alt + . Alt + . 249
7 or C 7 or C Shift + F Shift + F
Alt + 9 Alt + 9
Alt + 7 Alt + 7
Alt + 8 Alt + 8
or +InsSpace or
SpaceAlt Ins
, + X , + X
Alt + 1 Alt + 1
. + W . + W
Alt + 2 Alt + 2
/ + S / + S
Alt + 3 Alt + 3
Alt + 4 Alt + 4
‘ + A ‘ + A
Alt + 5 Alt + 5
Alt + 6 Alt + 6
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Alt + . 1
F or * 1 Ctrl
Shift + F Space
R or / H Ctrl
Shift + Space
I - or V Ctrl
O B Ctrl
DCC
Alt Mode
+ I M Ctrl
Ctrl
,
Alt + O
+ X
P
F5
Ctrl
.
N Ctrl + F
+ W F6
Shift + N Ctrl + D
/ + S F7
1 ; Ctrl
F8
‘ + A
Space Alt + C Ctrl
J F9
Shift + Space
Ctrl + H
Ctrl + J
hud control
Alt + Ctrl + N Home
G
F5
K
F6
Ctrl + W
F7
Alt + W
F8
Alt + ; WAlt .H 8
or + or
F9
Alt +
Ctrl + H ‘ S or / or 2
250 Ctrl + N
T F or *
Alt + [ R or /
Alt + ] I
Keyboard Num
cab steam mode
Alt + 0 O
Alt + - Alt + I
+ or
Alt W \ . or 8 Alt + O L
~ / or 2
Alt +S or +
Shift N L
Alt + , F or * Shift + N 1
Alt + . R or / 1 H
Shift + F I - or V
Space
O Shift + Space B
Alt + I M
Alt + O P
N Ctrl + F
, + X F5
. + W
Shift + N Ctrl + D
F6
1 ;
/ + S F7
Space Alt + C
F8
‘ + A
Shift + Space J
F9
Ctrl + J
Ctrl + H
BACK TO CONTENTS Alt + Home
Ctrl + N
+226 + 4
Ctrl Ctrl 4
+337 + 5
Ctrl Ctrl
+
W or . 44 +8 6
Ctrl Ctrl
+or L Ctrl +
- Ctrl +
S or
Ctrl/ Ctrl
+or +2 7 Shift + L
Camera +
or +* Controls
FCtrl
Enter 1 Ctrl +
-
CtrlRCtrl
+or I +/ Page H Ctrl +
Up
Ctrl + S I
Enter
Page
- or V Ctrl +
Number Pad Down
O I
CtrlEsc+ + Page B Ctrl +
Up
+F1+I S
AltCtrl - Page M Ctrl +
Down
Alt+Page
Ctrl +1 O Esc + P Ctrl +
Page
Up 1
cameraF1mode
Up
1 Down
3
Ctrl ++ H 3
Esc + Alt
F9
Page
Up
H Ctrl ++ 14
Ctrl 14
F1H L
Ctrl +Page -
- or Ctrl ++ 25
Down
Shift+ + LV Ctrl 2
Ctrl + N
1B Ctrl ++ 36
Ctrl 3
-
M Ctrl ++ 47
Ctrl
H 4
[ +
Ctrl +
- or VP Ctrl + 5
] -
Ctrl + BF Ctrl +
Ctrl + 6
[ Alt + [
Ctrl + MD Enter
Ctrl + 7
] ; Alt + ] Ctrl ++ +I
Ctrl
P Page
Up
Alt + [ + C Ctrl + -S
Alt + F
Ctrl Ctrl + Page
Down
Alt + ] J Esc +
Ctrl + D Enter
Ctrl + ;J F1 -
Ctrl + I Page
Up
Alt ++ Home
Alt C Ctrl + S Page
Down
JG Esc +
Ctrl + JK F1 -[
Ctrl + W
Alt + Home ]
Alt + W BACK TO CONTENTS
G Alt + [
Surveyor
Toplogy Mode
252
General Controls
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Tools Mode
Trains Mode
253
Objects Mode
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Track Mode
paint mode
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Notes
255
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