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Druidism
Druidism
The Celts came to the western islands from the Near East. The
meaning of their name is not certainly known but one sassenach writer
associates it with the Welsh "celt", a covert or hiding place. The Gaelic
scholar Alexander Macbain suggests they were less reclusive, tracing the
name to fifth and fourth century B.C. accounts of the Greek historians
Herodotus and Xenophon. He says the proper source is the Greek "keltos",
"the lofty ones" corresponding with the Latin word "celsus" from which we
have the English "excel". The root word may have been the Greek "gel", "to
rise up in anger, to slay", suggesting a war-like people.
The original homeland of the Celts is not precisely known but they
were horsemen who spilled out of the rich grasslands north of Greece and
followed the Danube River west, contesting the failing Roman Empire and
settling most of central Europe. They may once have belonged to a single
tribe, but their assimilation of others left them with little in common
except a vocabulary. Physically. they became very diverse, thus the
Celtic-speakers who the Romans encountered in Gaul, or France, were
described as "tall, blond and large bodied." Those they met in what is now
Bavarian Germany were seen to be "a short round headed race with brown
or black hair and gray or brown eyes."
The Celts moved out of the east at least two thousand years after
the others and now comprises five living languages situated in the places
where they finally settled. In the eighteenth century there were six
existing variants, but the Cornish tongue has since succumbed. Those that
are known to us are grouped as belonging to the Brittonic or the Gadelic
divisions of the Celtic language. The main difference between these two
branches is one of pronounciation: The Gadels follow the guttural pattern
of the parent Aryan tongue having a sound in their language conventionally
identified by the English letter "q". This sound is seen in the Scto-Irish
word for "son" which is written as "mac", but is pronounced somewhat like
"maq". The Brittonic tribesmen tended to flatten the "q" by adding a "w"
to it, finally subverting it into a simple "p" sound. The Gaedelic "mac" was
thus reinterpreted in Crymric language of Wales as "map". Similarly, the
Gaelic form for the word "five" is "coig" (pronounced with a "q" inflexion
on the "c"), while the Welsh equivalent is "pump".
The Q and P-speakers and their druid priests would have remained in
the Near East except for changes in the world's climate and the
development of farming and herding to the exclusion of hunting and
foraging. Ian W. Cornwall, a lecturer in archaerology at London University
has noted that "the culture and equipment of man are very closely
conncted with climate." He has noted that the homeland of the human
species, in either Asia or Africa, must have been favoured with a tropical
climate: "Outside this zone, clothing, shelter, and the use of fire became
necessary for warmth, if not survival...Only within the tropics does nature
provide vegetable foodstuffs and fruits for the gathering at all seasons,
so that elsewhere primitive man has had to be...a hunter...The poleward
range of the farmer depends very much on the hardiness of his staple
crops and the length of the growing seasons they may require. Wheat and
bareley are sub-tropical in origin and prehistoric strains did not flourish
much north of latitude 50 degrees. Oats and rye are quicker to mature and
so permit a more northern range in the shorter summmers. Maize (Indian
corn) is not frost tolerant. 1
While it is true that men have occupied parts of Britain for hundreds
of thousands of years they have been kept from possessing all of it by the
fact of ice on the land. Whatever the cause, the world has experienced at
least nine periods of foul weather and subsequent continental glaciation.
The first glacial age began 2.5 million years ago, when man's early
antecedents prowled Africa's plains. The most recent advance of ice
reached a peak a mere 18,000 years ago when Cro-Magnon artists were
busy painting cave walls in southern France.
At that time there was three times as much ice on the face of our
planet as now exists at the two poles. This gave present temperate lands
on both continents an arctic, or at least a sub-arctic character. In Europe
an ice sheet covered the whole of Scandinavia, almost all of the British
Isles, except extreme southern England, and most of the lowland countries
north of France. In those cold days the Alpine glaciers were much larger
than is presently the case. In Africa tthe climate in the extreme north and
south was temperate by comparison with the present. There was no
widespread glaciation although the Atlas Mountains were encased in ice
and local ice-centres overlaid the great equatorial volcanoes of Kenya,
Elgon and Kilimanjaro. The southward shift of climatic zones created
humid rainforests on both sides of the Mediterranean Sea and there was
more vegetation and less sand in the northern Sahara.
While the balance between land and water has not changed much in
the last few thousand years, this was not always the case. In the longer
geological record it is clear that many continental islands were once tied
to the land. Certainly the exposed portion of England was intimately
linked with France and Spain when the ice rode highest on the land.
Although the weight of ice had a tendancy to depress the crust of the
earth, the level of sea-water is estimated to have been lower by as much
as 100 meters (330 feet) because of the extra water then held as ice. The
deepest present-day soundings of the English Channel are a little over
thirty fathoms (180 feet) making it evident that this sea-bed was once
exposed. At the time of the Wuurm glaciation men could have travelled
with dry feet from Paris to the cliffs of Dover over a broad front, taking
only minor detours around shallow lakes. Ireland was largely under ice,
but in any event would have been unapproachable except by boat because of
the deepness of the Irish Sea. This is consistent with the findings of
archaeology: Remains of Lower Paleolithic colonies have been found in
southern England but nothing of comparable age has been located in
Ireland. Ireland probably had very narrow land-bridges to England at the
extreme of glaciation, but it is guessed that conditions were too severe
for any humans to contemplate passage to this outer island.
The situation might have remained such except for the withdrawl of
the ice. By 6,000 B.C. the world had reached a Climatic Optimum or
Thermal Maximum and passed through a time when temperatures were, on
average, higher than at any time since the last interglacial period some
125,000 years ago. This swept away all but the polar ice, completely
drowning former lowlands, making distinct islands of the lands later
known as Britain. The unexpected warmth thrust the northern line of the
temperate zone into Scandinavia creating opportunities for
agriculturalists and problems of adaptation for the hunter-fisher folk
whose food resources were threatened by this alien climate.
It is thought that Emmer wheat and barley, the two cereals that
dominated early farming, were transplanted from Mesopotamia to the
uplands of Palestine, Irag, Iran and Turkey at about this time. The
increase in world temperatures was, of course, felt nearer the equator and
ultimately much of this land became desert. Fortunately for the budding
civilizations around the Nile valley there was a temporary return to
wetter conditions in the neighbourhood of the Mediterranean. There were
bitter retreats to ice and cold in the first century before Christ and
another depression of temperatures about the year 1200 A.D. This Little
Ice Age continued until the mid-1800s with glaciers again on the rise in
the Alps and Alaska and the Old Norse colonists frozen out of Alsaka.
Since the middle years of the 1800s the world's climate has has turned
warm again, temperatures being nudged up by the carbon dioxide screen
formed by industrial pollutants and from a loss of the screening effect of
the earth's ozone layer.
In the early "wars" men managed to get exercise but relatively few
people were killed. As Gywnn Dyer says this was a time when there were
"no leaders, no strategy, and no tactics", when only kinship groups were
usually involved "most often to revenge a killing or a ritual offense
committed by another group..." Warfare was, at its "best", "an important
ritual, an exciting and dangerous game, and perhaps an opportunity for self
expression, but it (was) not about power...and it most certainly (was) not
about wholesale slaughter." 6
Gwynne Dyer says that "the gulf between primitive and civilized
societies is as vast in warfare as it is in other respects. The essence of
the Neolithic revolution was not the discovery...that food could be obtained
more reliably and in greater abundance by planting and harvesting crops
and taming or breeding animals...It was the insight that human will and
organization could exercise control over the natural world - and over large
numbers of human beings."7 In other words, the development of
agriculture allowed the creation of a class-society whose most elevated
members began to see the possibilty of great personal gain in exercising
power.
At that, the greatest power was seen to reside in the natural world,
where it periodically acted against men in violent movements of fire,
earth, wind and water. Considering this, the early hunter-gatherers
probably supposed that ultimate control must lay with a creator-god
whose will was channelled through lightning, vulcanism, earthquakes,
hurricanes and whirlpools. The creator god was often left unnamed, it
being thought presumptuous and dangerous to draw his attention by
referring to him directly. Early on, it was noticed that the god behind
nature was quixotic, a dangerous easily aroused enemy and an unreliable
ally.
Some men may have privately thanked this creator for their
existence and the world within which they found themselves, but the
father of all things was rarely credited with much continuing interest in
his universe. He was thought to stand outside of time when he started the
celestial mechanics of the sun, moon and stars. It was further suggested
that he provided the life force inherent in plants and animals, but the
mortal gods were often credited with actually creating life.
"Baal" was never a word which was the sole property of the
Phoenicians, being rather "any of a multitude of local deities of the
Semetic races, each distinguished by the name of his own place or of
some distinctive character or attribute. Thus the Hebrews used the name
in the sense of "lord", and we see Biblical references to the Baal of Tyre,
of Sidon, of Lebanon, and of Tarus. Of particular note was Baal-ze-bub,
liteerally the Lord of Flies, sometimes confounded with Satan or the Devil.
Baal became a compound in many eastern place names and in the names of
people, some examples being: Hannibaal (in favour with Baal); Hasdrubaal
(the helper of Baal); Baal-hermon (place of the Baal named Hermon); and
Baal-peor (place of the Baal named Peter). Something very similar is
found in Gaelic places such as Baile-nan-cailleach (place of the old woman
goddess); Baile-an-luig (place of the god Lugh); and Bail'uaine (place of the
green-coloured lord). Thus the Olaithir is represented in those who have
particulary large portions of his spirit.
Some of these nature gods are the elemental gods, those whose
existence was independent of time and who shared in the indestructibilty
and immortality of the Oolaithir. Among all the northern tribes the will
of the Allfather was seen as the impetus for the creation but the
elementals were credited with performing the physical tasks that led to
the rise of the worlds and life forms from darkling swirls of dust.
Among the Old Norse the elemental gods were known as Loki (fire),
Hler (water) and Kari (wind). The first can be shown to correpond exactly
with the Gaelic god known as Lugh (pronounced Lookah), the second with
Ler and the third (less certainly) with the god Myrrdyn (whose name is a
Cymric form of Merlin). In Norse mythology it is said that the elemental
gods played unintentional parts in creating the world of men and life
itself. North of the Beginning Gap there developed the world of
Nifhelheim, later given to the control of Hel, goddess of death. From the
first it was a land of the water-god, the home of an inexhaustible spring
named Hvergelmir, literally the seething cauldron. Its water spilled over
to create the twelve great rivers of the northlands, collectively called the
Elivagar. These waters ran to the edge of the Gap and fell into it, freezing
into ice as they fell through the kingdom of the air-god, who blasted them
with his cold breath. Aroused by sounds of collecting and colliding glacial
ice, the fire god approached from Muspellheim in the south brandishing his
flashing sword. From it sparks flaked off into the chasm, falling upon the
ice mass giving rise to steam. From the steam arose Ymir, or Orgelmir,
the frost giant, the first mortal. To provide for him the Allfather willed
the co-creation of a giant cow, which licked the form of the first mortal
god from an ice block. The proto- giant and the first god reproduced
themselves asexually and soon fell into warfare over possession of the
secrets of brewing. In that war between the gods and the giants Ymir, or
Hymer, was killed. The cause of the first god Buri might never have been
won except that his son Borr impregnated the giantess Bestla giving rise
to the mortal gods who had an innate grasp of magic. These latter day
"gods" tumbled Ymir's body into the Beginning Gap and salvaged the body
parts to create the world of men. In some of the sagas it was said that
the "elder gods" willed the existence of the elfen folk and men. In other
accounts the honour is given to the mortal gods, Odin and his brothers Vili
and Ve, but they were constantly usurping the priveleges and character of
earlier dieties.
H.A. Guerber says that, "In the beginning Loki was merely the
personification of the hearth fire and of the spirit of life." He was also an
abstraction of "wildfire", field or forest fires, and of lightning, his name
being related to the Old Norse verb "lokker", to twist or bend. Long ago he
was given charge of the desultory southern winds of summer. In the most
distant times he may have been considered the god of the sun, but with the
arrival of the mortal gods in the northlands, this honour was given to
Odin's son, Baldur.
In the new situation, the lightning god took up with Thor, the god of
thunder, who became a nearly inseparable companion. Guerber thinks that
Thor was the god of industry and hard work while Loki represented
indolence and the playboy attitude: "Thor was ever busy and ever in
earnest, but Loki makes fun of everything, until at last his love of
mischief leads him entirely astray, and he loses all love for goodness and
becomes utterly selfish and malevolent." 10
While Loki provided men with the blood of their being it contained
the fire of passion and mischief which had the capacity to ignite and
detroy them, as it did Loki. In the latter days, Loki puirloined Thor's
hammer to Ymir's people, stole Freya's necklace, chemically removed Sif's
hair and betrayed Idun into the power of Thiassi, one of race of giants. He
mated first with the goddess called Glut, but later bedded the giantess
named Angurboda who bore him Hel, goddess of death, the fearsome Mid-
Earth snake Ioormungandr and the Fenris wolf. These three god-giants
gave the Aesir great trouble until Odin banished Hel to Nifhelheim, threw
the water snake into the deepest waters of the ocean and chained the wolf
in the netherworld. All this was overlooked by the patient gods, but his
unceasing hatred for Baldur caused him to plot his death. Baldur had been
made invincible by the fact that all of earth's plants and animals were
pledged not to harm him from birth. Knowing of this "geis", the gods used
to amuse themselves by throwing spears and knives made of various
materials at Baldur watching as they turned away at the last minutye.
Loki discovered that the mistletoe had been overlooked in the promising
and fashioned a dart of this wood. He then guided the hand of ther blind
god Hodur, the brother of Odin, in throwing this missile. The mistletoe
proved fatal to Baldur, who was lost to the land of Hel since he was not a
victim of death in battle. The gods later arranged for the sun gods half
yearly repatriation to earth during the summer season, but before that
they pursued and bound Loki within the deepest caverns of Nifhelheim.
Being an immortal god he remains there awaiting liberation at the end of
time, when it has been promised that his fires will detroy the physical
creations of Odin's mortal gods. It is hear noted that the day now called
Saturday was formerly called Laugardag, or Loki's day, his promised day of
return, that "lokk" corresponds with the English word "lock", and that Loki
was laterally thought of as the the god of locked. bound, or underground
fire.
"As Loki was the embodiment of evil in the minds if the Northern
races, they entertained nothing but fear of him, built no temples to his
honour, offered no sacrifices to him, and designated the most noxious
weeds by his name. The quivewring, overheated atmosphere od summer
was supposed to betoken his presence, for the people were often wont to
remark that Loki was sowing his wild oats, and when the sun appeared to
be drawing water they said Loki was drinking." 11
Keightley further notes that the Ulster name for the southern Irish
lubarkin is, in Gaelic, lugharman, sometimes represented as logheryman.
He says "we should be tempted to derive it from the Anglo-Saxon "lacan,
loecan, to play." (Remember that) Loki Loojemand, Loki Playman, is a name
of the Eddaic deity Loki."
In the Norse myth of the creation of life, the fire-giant named Svrtr
(The Dark One) approached the abysss and sheds sparks from his firey
sword upon the ice thus creating the first humanoid. Svrtr is a guise for
Loki, for like him, he is promised the leading role in bringing an end to the
worlds of men and the gods. Lugh is a similar swordsman at the dawn of
time, his entitlements being Lugh Sab Ildanach, Lugh The Supreme
Craftsman, and Lugh Lamfada, Lugh of the Long Arm. The latter does not
imply that the god was overbalanced, but refers to the fact that he carried
the spear called Fragarach, the Answerer. This weapon was invincible in
battle and had the ability to cut through protective leathern armour. Lugh
has his Cymric counterpart in Llew Law Gyffes, Lew of the Long Hand. His
"arm" of power had an important role in Celtic cosmology.
In the beginning there was only the creator-god and An Domhan, the
Deep, which the Welsh called Annwn from their word "dwfn"", a deep place.
Gaelic tales say little of this beginning gap, but it alternately called Magh
Mell, the Great Plain of the Sea, and is described in the Barddas as a sea-
gidled revolving fortress. In the space about An Domhan there existed the
energies of chaos and those promoting order, Annwn being the first
rendering of order out of disorder. According to the Welsh version, life
commenced when the god released his great power by pronouncing his true
name aloud. At this first naming of names "manred", the primal substance
of the universe, came into being. This material was conceived as
consisting of minute unseeable particles, each a microcosm of units above
and below it in size, each being at once a part of the ghost of god as well a
representation of him in the whole.
The Dagda Mor may have been one of the Olathir's earliest attempts
to organize primal matter. The first mortal god, he seems to parallel the
frost giant Ymir, "mor" indicating anything of great size. It was said that
his spoon was of sufficient size to bed a normal-sized man and woman, In
the more northernly myths, after the death of Ymir, the survivors of the
giant kind were either banished to Jotunnheim, the Land of the Big-Eaters,
or to Nifhelheim, and it is patent that An Domhain is the equivalent of
both Nifhelheim and the British Hades.
The Dagda was associated with the goddess Danu, or Anu in the
creation of a tribe known as the Tuatha daoine, i.e. "the northern people of
the god whose mother in Danu." Their daughter was Bridd, or Brigit, and
their sons: Lugh, Nuada, Ogma and Midir. Several authors have noted that
the name Dagda confers with Good and Rolleston thought it might be the
equivalent of Doctus, which has the meaning of wise. Katherine Scherman
questions this interpretation of Dagda noting that he was entitled "the
Good" not because he was morally upright but because he was "good" at
performing a wide variety of physical feats including sexual marathons
with a wide
variety of women. It is noteworthy that "dag" is a Gaelic word is for a
sharp-pointed tool, in particular a dagger (and currently a pistol). While
Lugh carried an irresistable sword much is made of the fact that his
father had "an invincible club so heavy that eight men had to carry it and
its track made
the boundary-ditch for a province." His main talent was surely
procreation!
Lugh and Nuada seem to have been more reflective gods than theeir
“father” The Dagda, or at least they were individuals of slower passions.
Gray Hugh , a senachie of the Hebrides, said that Lugh Longarm meditated
for a thousand years before noticing the presence of his twin brother
Nuada (pronounced Noo-dah), The Horseman of the Heavens. The two
remind us of Loki and Thor, thunder and lightning, individuals so close in
being that one often spoke the thoughts of the other. After an additional
thousand years of mutual consideration the two used their magic to create
"something not seen until then...fire." Easily bemused they fell into
contemplation of this novelty for another thousand year span. At the end
of that time they noticed that the fire periodically ebbed and increased in
intensity. When the fire was up sparks were seen to come together burst
into powerful streamers of light and then fade as their energies were lost.
Speaking as one mind with two voices the gods decided to end the
arbitrary length of day and night and to create time and space. It was
said that, "They made the Creation round." After that they put limits on
the boundaries of chaos so that it might not affect their new-born
universe. Having divided light and darkness evenly, Lugh approached the
primal fire with a spear in hand. Like the sword of Svrtr it was burst into
a living flame filled with the spirit of creation. See this fire held aloft,
Nuada struck at it with the sword "that needed only one blow to put a
finsih on a thing." Thus the stars were scattered to the far corners of the
Creation. The stars driven from its point, Lugh lowered his spear with no
more than a glow continuing at its point. He gave the spear a shake and
that particle of light fell into space creating the sun for the planet now
called earth. One little glow remained and Lugh shook this way to create
the moon.
As they stood admiring their work they were approached by Dag, the
daughter of Lugh. Asked for her opinion of their work the girl noted that
any creatures living in the new world be confined to places of perpetual
darkness or constant light since only half the planet was illuminated in
their static universe. Agreeing that this was so, the co-workers seized
the sphere in their hands and began to rock it and jerk it until a motion
was imparted to all of the stars, moons and planets. When they were done,
Dag had to agree that the orbiting earth now received equal light on all its
surface as it orbited the sun.
The creators now decided to supply the earth with things that grow.
Dag was given charge of the greening of the earth. Its first gardener, she
selected green as the colour for foilage noting that it was a perfect
background colour. She then assigned colours to the various crops, and
classified the various animal creations as they were brought to life by the
gods. It was Dag who created the cauldron of the deep, "a large pot in
which there was every kind of food and provision for all existence and
life." 13
After the creation of the essential life stuff and the arousal of the
three elementals, the Aithir, Ardhir, or Arthur appears to have retired to
his home beyond the north star, from which he, perhaps, observes the
vagarities of life on earth. The Dagda Mor may be thought of as his
generative body which gave rise to his sons and daughters. While the
Aithir was immortal all of his offspring were mortal but reincarnate
deities. This means that they might occasionally be embodied in human, or
animal, or inanimate form, for periods of time, returning to their
elemental states for periods of rest and reflection.
Lugh, following the act of world and life creation was incarnated ,
at the will of the Aithir, as the hero of a race of "warrior-gods" known as
the Tuatha daoine (pronounced Tootha dannan). His earthling father was
Kian of Contje and his mother Elthinn of another race known as the Fomor.
Elthinn was the daughter of an uncanny character, a pirate chieftain called
Balor of the Evil Eye.
The name Fomor combine the Gaelic "fo", their word for under with
"mor", which translates as great. The latter word confers with the
English mere and with the Gaelic "muir" meaning the open sea, specifically
the Atlantic Ocean. It was this race of sea-giants who were first raised
by the gods to take posession of the sea-fortesss known as An Domhain.
The Tuatha daoine claimed that the Fomors were humanoid shape-
changers, sea demons, powers of darkness and ill. They were usually
represented of being huge and deformed in shape, many having the haeds or
other parts of animals, gifted with size-changing magic and malignant and
blighting potencies.
Many of the noted heroes of the pagan past were born away to this
place before or after death Oisin and his comrade-at-arms were taken
there just before the Fionn were wiped out in their final battle. Conla,
son of Conn was seduced to that land by a sidh-princess who transported
him there in her crystal boat. Bran and his companions sought the strange
lands in the western ocean. He supposedly found "the happy isles" and
sailed amongst them for hundreds of years. Coming home to carry, the
bow-man on his ship lepaed ashore and was instantly aged to a heap of
dust. Legaire of Connaught and fifty of his men disappeared into the west
as did Fiachna. Saint Brendan made a landfall and returned to recount his
tale of a visit to the Land of Promise.
The Coire Mor correponds with the Old Norse Hvergelmir, both are,
literally, the Seething Kettle, or Great Brewing Vat. In Anglo-Saxon
mythology the waters of the sea were seen to rage and hiss, and the ocean
itself was often referred to as Aegir's, or Eagor's brewing vat. In the
English tales it was said that Aegir frequently visited the gods of the land
and that he sometimes hosted them at great banquets held in his undersea
kingdom. On one occasion Aegir invited the gods to the harvest feast but
said that he lacked a vat in which to create mead.
The gods Thor and Tyr volunteered to steal one from the giant named
Hymir. Fortunately, they arrived at his keep when the giant was not at
home and were met instead by his ugly grandmother and an beautiful
giantess who said she was his mother. The lady explained that Hymir had
a baleful, or killing eye, that often slew quests with an unintentional
side-glance. She concealed the visitors before her son came home. At
that, mention that there were strangers on the premises caused a
wrathful look that split the rafter carrying the pots which fell to the
floor where all but the largest was split. Fortunately the large vat was
exactly what was required being a mile deep and proportionately wide.
Thor underwent tests of strength against Hymir which finally caused
the giant to make a gift of the kettle. Tyr tried in vain to lift the kettle
from the floor and Thor could only manage the task after he had drawn his
belt of strength to the very last notch. In parting, the gods did great
damage to the giant's house in wrestling the cauldron out of the kitchen.
See this after the fact Hymir summoned a group of frost giants who
pursued the southerners forcing Thor to kill them. Thor and Tyr then
resumed their journey, the former wearing the kettle like a cap over his
head. Finally they presented the kettle to Aegir who was then able to
brew ale for the harvest feast.
In the earliest days men did not possess the knowledge to brew the
alcoholic honey mead which was an important part of such festival days.
When Odin's Aesir came into the northern lands they found them partly
occupied by sea-giants who were termed the Vana. They fought
inconclusively with them for several decades, finally sealing a peace
treaty by ritually spitting into a common spitton. From the saliva, the
gods magically raised Kvasir, a being noted for his wisdom and goodness.
For a time Kvasir travelled the world answering questions, thus benefiting
mankind. The Svrtr alfalr or black drawfs coveting this beings vast
wisdom slew him and drained all of his blood into three vessels. Mixing
his blood with honey they transformed it into mead, a fluid so inspiring
that anyone who tasted it immediately became a poet and singer.
Before the dwarfs could taste their concotion they were pursued and
cornered by Suttung, a giant out for vengeance because of the killing of
members of his family. To buy him off, the dwarfs gave Suttung their
precious compound which he placed in the hands of his daughter Gunlod. To
keep it from the taste buds of men and the gods, Gunlod carried the
ingredients into a hollow mountain. Unknown to this giantess Odin's
ravens, Hugin and Munin had spied out the location of this fabulous drink.
Odin having mastered runic lore and tasted the waters of Mimir's
fountain was already the wisest of gods, but coveted the formula of this
new liquid. After many adventures he penetrated the hollow hill in the
form of a snake. Within he seduced Gunlod and persuaded her to let him
try a small drink of the mead. Given permission he completely drained
the available supply, fled from the cave in snake form and took on his
eagle shape to fly home to Asgard. Suttung followed as a second eagle and
was only stopped when the gods saw the pursuit and built fires on their
ramparts, Odin barely made ground before he disgorged the mead in such
breathless haste that drops fell into the world of men. Suttung, following
close behind, had his wings scorched by the flame and fell to earth where
he burned to death. The first mead was used to generate additional drink
and where drops fell in the world of men, they were also used as the
portions of rhymesters and poetasters.
The first half of the day was termed "morgen" among the Anglo-
Saxons; the Gaels called it "madainn". Both words can be shown to relate
to the English word maiden, and in the Medieval Romances (which revolve
about Celtic characters) Morgan le Fay is identified as the person
entrusted with the care of the Cauldron of the Deep.
The Cauldron was one of the treasures of the Tuatha daoine who
originally lived "in the northern isles of the world learning lore and magic
and druidism and wizardry and cunning, until they surpassed the sages of
the arts of heathendom. There were four cities in which they learned lore
and science and diabolical arts, to wit, Falias and Gorias, Murias and
Findias. Out of Findias was brought the stone of Fal, which was in Tara.
It used to roar under every (legitimate) king that would take the realm in
Tara. Out of Gorias was brought the spear that Lug had. No battle was
ever won against it or him who held it in his hand. Out of Findias was
brought the sword of Nuada. When it was drawn from its deadly sheath, no
one ever escaped it, and it was irresistable. Out of Murias was brought
Dagda's Cauldron. No comapany ever went from it unthankful (i.e. lacking
food and drink).16
It has been claimed that the "northern isles" referred to in the above
excerpt were the northern islands of Greece, but there is no certainty in
this, the idea being based on latter day tales that the Tuatha daoine
invaded Ireland out of the Mediterranean. An early Christian historian
named Nennius stated uneqivocally that all of the races of men invaded
Ireland from "Spain" but de Jubainville (Irish Mythological Cycle, p. 75)
has noted that that this early writer was not referring to the Basque
countryside but to Tir Nan Bas, the Land of Death, and this corresponds
with An Domhain.
The undersea kingdom was a land of perpetual youth but few men
who went there remained if they could return to the land of the living. It
was a state without strife but it was also a place without passion or
genuine happiness. An Domhain was, like Nifhelheim, a place of "negative
bliss." The Tuatha daoine may have fled from this grey realm, sailing
their ships to Ireland out of the western ocean. Those who occupied
Ireland when they landed had no forsightings of this unwanted landing, and
no sense of the direction the invaders had taken, but they were seen
burning their ships on the strands of Western Connaught. After that they
generated a dark magical cloud around their host which spread to the
entire countryside. When the fog cleared the Tuatha daoine were found to
be relocated in a fortified encampment at Moyrein.
Mircea Eliade guesses that the magic power of the cauldron lies in its
contents: "...cauldrons, kettles, chalices, are all receptacles of this magic
force which is often symolized by some divine liquor such as ambrosia or
"living water"... (Water has the capacity) to confer immortality or eternal
youth, or they change whoever owns them into a hero, god, etc."20 It is
tempting to suppose that "usquebaugh", or whisky, literally the "water of
life" might have been the alcoholic beverage which "stirred itself" within
the cauldron. Certainly, "The origin of Whisky is wrapped in
mystery...Usquebaugh was reserved for festive occasions, and even then
was used sparingly, for unlike the Saxons, the Celt was temperate in both
eating and drinking." 21 Certainly Irish or Scots whisky still contains
sufficient "spirit" of the Oolaithir, or brew-master, to revive severly
wounded men if not place the dead upon their feet.
The Cauldron of the Deep appears to have remained in Greater Britain
for a number of decades becoming at last the inheritance of Bran,
sometimes named King Bendigeid Vran, "the son of Llyr." According to
Welsh legend King Matholch of Ireland came to the larger island seeking
the hand of Bran's sister, Branwen. Following the marriage one of the
Welsh nobles who had not been consulted in the pre-nuptial period insulted
the Irish king by defacing his horses with a knife. In recompense Bran
was forced to compensate him with a staff of silver, a plate of gold and
horses equal in number to those that had been damaged. When this was
seen to be unequal to the insult, Bran offered"a caldron, the property of
which is, that if one of thy men be slain to-day, and be cast therin, to-
morrow he will be as well as ever he was at the best, excpt that he will
not regain his speech." Afterwards, the Cauldron went back to Ireland, but
Matholch abused Branwen creating a war of attrition that spared few Irish
or Welshmen.
In that conflict it is recorded that, "the Irish kindled a fire under the
caldron of renovation and they cast the dead bodies into the caldron until
it was full; and the next day they came forth fighting men...Then when
Evnissyen saw the dead bodies of the men of the Island of the Mighty
(Wales) nowhere recucitated...he cast himself among the dead bodies of
the Irish; and two unshod Irishmen came to him, and taking him to be one
of the Irish, flung him into the caldron. And he stretched himself out in
the caldron, so that he rent the caldron in four pieces and burst his own
heart also. In consequence of this the Men of the Island of the Mighty
obtained what success as they had; but they were not victorious, for only
seven men of them all escaped and Bendigeld Vran himself was wounded in
the foot with a poisoned dart...the men who escaped were Pryderi.
Manawyddan, Tailesin and four others." 22
The gods who stole the Cauldron of the Deep may have carried it to
the British Isles out of the western ocean, but the first men to live within
the islands walked there from the east. By 11,000 B.C. the retreating ice
sheet revealled lands which could support little more than tundra. By the
year 10,000 wild horsea and giant deer had crossed land bridges between
Scotland and Ireland and around 8,000 B.C., the first post-glacial men
investigated what is now England. By 7.000 B.C. grasslands and forests
were well developed as the climate moderated and the first men found
there way as far west as Ireland. The rising waters of the Atlantic had
now covered the land bridge between Ireland and Scotland, but the water
level was still seventy-five feet lower than at present, so that the water
flowing between the two land masses was only a few miles wide. Across
this narrow channel ancient men paddled their dugout canoes and hide
boats without much personal danger. At this same time there was still
unbroken land connecting Britain with Scandinavia and some of the
mesolithic people may have come from this point of the compass.
According to this account the first arrivals in the far west were an
unnamed people lead by "Bith's venturesome daughter", the Lady Cassir,
sometimes given as Caesar. She was accompanied by fifty woen and three
men: her father Bith, Ladhra and a third nicknamed Tul-tunna, the Flood-
barrel, whose true name seems to have been Finntann. Ladhra had sixteen
wives so it is understandable that he died of "an excess of women", the
first to succumb in this manner within the boundaries of Ireland. He was
interred at the top of a mountain on the eastern coast. The remainder of
that race were caught in the water-wall of the "World Flood" with the
exception of the forsighted Finntann, the grandson of Bith. He anchored a
water-tight barrel to the summit of the mountain still known as Tul-
tunna and slept away the forty days and nights that intervenes before the
flood waters receded. He afterwards took up residence at Dun Tulcha in
southwestern Kerry.
The people of Bith were the last to walk dryshod to Britain, the
Parthalons were the first to sail into its prehistory. This race may be
entirely mythical as some contend, but the name continues in several
languages aside from Gaelic: Sometimes written as Partholon, the name
is said to correspond with the Latin Partholomoeus or Bartholomoeus, "the
name of a personage represented as the first invader of Ireland 278 years
after the Flood." Alexander Macbain says that "The "p" makes the name
non-Gaelic and suggests that it may correpond with the legendary Spanish
character Bar Tolemon. In any event, the name continues in the Gaelic
Mhacphalain, which is to say Clan Macfarland or Macfarlane.
This race took its name from King Partholan who was accompanied
on the boat trip by Queen Dealgnald, twenty four males and and equal
number of females. Ward Rutherford says they landed "significantly
enough, on 1 May, the festival of Beltaine. They had come from some
western land exiled by invaders or natural disaster. Insofar as they may
have existed it has been suggested that they were possibly the Neolithic
megalith (standing-stone) builders." 23 T.W. Rolleston agreed that they
came out of the western ocean noting that the King said that his father
was "Sera", a name which he thought conferred with the English word
"west". Robert Graves, on the other hand, thought that this race came
from Greece by way of Spain. 24
Unfortunately, the Partholanians were not alone on the land and soon
encountered that inhuman race of creatures known as the Fomors. These
sea-giants were then ruled by Cenchos, the Footless, a particularly mean-
looking type who possessed a single eye, arm and leg. The Partholans had
to deal with these huge mishappen, violent sea-demons, who they managed
to repulse driving them north to the Scottish Hebrides and offshore
islands.
Next were the Nemedians who may have included members of the
older race who returned to the original homeland to recruit new settlers.
Nemed and his men may have been impelled by a need to escape disaster or
simple land hunger but they soon encountered a new reason for staying
near the British Isles: "There appeared to them in the ocean a golden
tower. Thus it was: when the sea was in ebb the tower appeared above the
sea, and when it flowed in the waters arose above the tower. Nemed and
his people went towards this tower out of greed for gold." This unworthy
desire brought them to heads with the Fomorians under their kings, Morc
and Conan. Nemed fought successfully against them in four great sea
battles but landed in Ireland he was subjected to a pestilence similar to
that experienced by the Partholans and in the end he was killed along with
2,000 of his people. While they were in a weakened state the Fomorians
landed and subjected them.
If the Firbolgs were not actually related to the Fomorians they had
less trouble with them than earlier invaders, possibly because the giants
had suffered a pyrrhic victory over the Nemedians.
The Firbolgs were probably not a Celtic people and little of them has
survived in the Gaelic world beyond the word "fir", meaning men (the
singular form is "fear", a man). In the Gaelic system of numbering this
noun is frequently tied to one of the cardinal numbers, thus: aon fhear (one
man); da fhear (two men) and tri fir (three men). Unlike most earlier
races the Firbolgs survived partial serfdom and in the reign of the
Milesian king named Crimmthann returned from banishment in the Western
Isles of Alba (Scotland). At that time, a colony of them led by Angus Mac
Umor took refuge in Ireland from the persecution of hostile Picts. ASt
first they were given refuge in the north and were grantedlands in Meath.
Unfortunately the King of those lands proved equally oppressive and at
night they fled across the River Shannon into the Province of Connaught,
long a residence of some of their kin. Here they allied themselves with
Queen Maeve and her husband Ailill, who gave them lands and a permanent
place in southern Ireland.
The Firbolgs said that the Tuatha daoine came to Ireland "out of
heaven", wafted into the land on a magic cloud. Those who held this
opinion were not present to see the newcomers burn their ships on the
beach as the Milesians did at a later date. Seeing crowds in a fortified
encampment at Moyrein, the Firbolgs sent a warrior named Sreng to
interview them and determine their purpose. An ambassador from the
Tuathans came out to parlay and strongly suggested that the two races
shopuld divide the island kingdom, and defend it jointly against future
intruders. The two then exchanged weapons and returned to their own
camp.
Noting their numerical superiority over the Daoine, the Firbolgs felt
they might refuse the offer but they were perturbed when they compared
the invaders bronze spear with their own rude equivalent. When the
opposing armies were drawn up ready for contest, the Firbolgs called a
temporary truce noting that they required additional time to sharpen their
spears and swords, brighten their helmets and make peace with their gods.
Surprisingly, the Tuatha daoine were acquainted with this peculiar latter
day forms of ethics in warfare and agreed to the request. At the next
meeting the Firbolgs cannily noted that their opponents possessed a
superior light sword and sued for time to equip themselves. At a third
assembly they magnanimously pointed out the fact that the Tuathans
lacked their "craisechs", heavy spears that were capable of great
destruction. They granted the newcomers time to arm themselvers, in
point of fact everything possible was done to stall the final meeting of
forces.
The Firbolg's most noted warrior-king, Eochaid was one of those lost
in this last bloody contest against the Tuatha daoine. Another victim was
the reincarnate high-king of the daoine, the one called King Nuada, the
twin of Lugh of the Long Arm. Nuada was not killed but the warrior Sreng
maimed him by cutting off his hand. It was a matter of policy that the
Daoine could not be ruled by any individual with even a small physical
imperfection such as acne, or a visible boil, so this condition obviously
barred Nuada from the kingship.
His final trouble came in the person of the poet named Caibre, who
was regarded as the greatest entertainer in the land. This ancient Elvis
Presley was not treated with respect, being housed in miserable dank
quarters, without fire or furniture. After a very long delay he was served
three old very dry cakes, and went away in anger. At his leaving he
composed a curse which he directed at Bres:
Bres retreated to the hold of his mother Eri asking her what action
he might take to regain power. For the first time this lady revealled that
the former king's father had been Elathu, a noted king of the Fomorians,
whose base was in the Hebrides of Scotland. Elathu provided his son with
an army and a fleet of Fomorian sailors and sent ambassadors to enlist the
help of Balor "of the Evil Eye", whose gaze blighted all objects which he
looked on in anger. At first this considerable host made guerilla-like
forays into Ireland and King Nuada could not counter the moves of
oppression of his enemies. Fortunately his cause was supported by the
sudden reincarnation of Lugh, son of Kian, the sun god to end all sun gods.
GLIOCAS
athair , athar, atharaichean,(m.), father; OIr, athir , cf. L, pater, Skr, pitdr.
An-t-Athair, the One Father, the Christain creator-god. Athair-neimh, Br.
aer-neimh, the father of poisons, an enemy god.
boabh (bhuv), a wicked woman, a hag, a nag, a scold, a witch of either sex;
Ir, badhbh , a hoodie or carrion-crow, one of the little folk, a gossip; EIr,
badb , a demon-crow, the evil war-goddess sometimes name Medb or
Maeve . W. Bodnod and bodnod , the bird commonly called the kite.
Similar to Norse, booth, war, AS, beadu, war (see below), and Skr, badhate,
oppress.
bas , death, Ir, OIr, from Celtic root baa , to hit or slay, hence the Gaul-
Lat, batuere , AS, beadu, war, and the Eng, battle.
car , a twist, a turn, Ir. cor , OIr, curu , gyrate, W. cor-wynt , a curved
turbulence, L. curvus , curved.
eidhis , a mask, luchd cidhis , masqueraders, from Sc. gyis, a mask, ME,
gisen, to dress in disguise, Eng. disguise. The lowland Scots word was
borrowed from the English in the Stuart period.
claidheag , the last handful of corn taken at the harvest, Sc. claaik-sheaf,
from claaik, the name given the festival of "harvest home". Also called
the maiden, the hag, the corn-baby etc.
clichd , an iron hook, also a cunning trick, Sc. cleeky, ready to hang
another on a hook, ready to take unfair advantage, having an inclination to
cheat.
Coimhdhe , God, Ir, Coimhdhe , the Trinity of the Christain faith OIr,
comdiu , lord, a providor, G. meas , esteem, Latin, modus, one who
mediates.
col , sin, W. c w l , OBr, col , Lat culpa, faulted, but possibly the German
schuld, crime.
crannchur , casting lots, OIr, cranchur , from cran , oak + cuir . cast, put
aside, to "throw the runes"
cro , death, blood, EIr, cru , W, crau , Cor, crow , Skr, kravis , raw flesh,
blood. This word is the Scottish cro, and refers to the wereguild of all
individuals in the kingdom from the king down.
cuilionn , holly, EIr, cuilenn , W, celyn , Br. kelenn , Eng. holly , AS,
holegn .
DRUIDHEACHD
Unlike other citizens, the druids were exempted from military duty,
did not pay taxes and had the right of first-speech, being allowed their
views before that of the much admired warrior-knights. These advantages
were sufficient to draw large numbers to this priesthood, but an even
larger number were sent to these studies by parents or relatives. On the
other side of the ledger, Caesar noted that druid-initiates were required
to memorize epic verses, "so many that some spend twenty years at their
studies." Druid religious teachings were oral although they commonly
used the Greek alphabet for ordinary communications or accounting
purposes. The Roman commander guessed that this not only protected
secret rites but offered memory-training."...it is usually found that when
people have the help of texts, they are less diligent in learning by heart,
and let their memories rust."
Caesar had heard that the chief "secret" of druidism hinged on the
thory of the transmigration of spirits: "A lesson they take particular
pains to relay is that the human spirit never perishes but after death
passes from one
A' BHAOBH 'S A' SGOIL-DUBH
In Celtic Britain there were no witches. The hagges and wights, the
ancestors of the witch, arrived with Anglo-Saxon sea-rovers, who did not
"trouble" the island kingdoms of Britannia and Hibernia until the middle of
the fifth century after Christ. It is a misnomer to speak of Celtic
witchcraft, and it is equally improper to speak of druids, witches and
bhaobhs as if they were both partners in the "sgoile-dubh", or black-arts.
It will be noticed that we have used two spellings for baobh, and
there are others. "The Gaelic," remarked Arland Ussher, "is a language of
prodigious diversity of sound and expressiveness of phrase...It has about
twice the number of sounds that other European languages can boast..." 2
Another Celt, agreed that Gaelic has spellings which are highly poetical,
but labels this diversity as "a learner's labyrinth". 3 The trouble comes
from the fact that the Gaels were a verbal rather than a literate people.
The magical binding of words to paper, from which they might be
reincarnated, was never a part of the ancient Gaelic crafts. When their
words were finally set to paper, they reflected many pronounciations, and
the Gaels had no writers of the status of Chaucer and Shakespeare, whose
work might serve as a standard. As a result, "English renderings of
ancient Irish names, naturally, vary considerably, and of course there is no
"official" or "correct" spelling of any of them." 4 One example: In ancient
Irish Gaelic what we refer to as the leprachaun was entitled the lubarkin.
In Ulster this sidh-man was the lucharman; in Cork, the claurican; in
Kerry, the luricaun; and in Tipperary, the lurigaudaun. In attempting to
treat this problem we quote the spellings preferred by individual writers,
attempting to relate those that are not easily recognized as synonyms.
There are strong suspicions that the elfs, fairies and the sidh
represented actual races conquered and banished to the outback by more
powerful neighbours. When Leighton Houghton visited St. Ninian's Cave
near Whithorn, in southern Scotland, he found it locked and barred because
of the pilfering of artifacts by visitors. He knew, however, that relics of
the bronze age had been discovered there along with stone axes, spindle
whorls and hammer heads, showing it had been inhabited long before the
Anglo-Saxons came to Britain. This led him to comment that: "There are
still tales in Scotland of the pixie folk, who inhabit lonely caves in the
mountains, emerging to graze their tiny cattle or to steal a baby for a
slave. When the Gaels and the Britons seized our islands in the dim ages
of the past they drove the small dark Iberian natives into the distant
safety of the mountains and these ancient folk-stories may be dim
Having lost their reigning kings, the Tuatha daoine assembled above
ground for one last time near the mouth of the River Boyne. Here they
pledged allegiance to the immortal sea- god named Mannanan, who
These folk are often confounded with English elf or fairy, but they
were never a true little-people, the word indicating sigh indicating a
seed-like, or enduring race. These aristocrats of the realm of faerie were
said to be beautiful to look at, and in the latter days were seen to be of
great age and potential power. It was noted that the sidh lived ordinary
lives if left undisturbed, caring for their animals, drinking whisky, and
raising children. If seriously molested they could react against "men"
with great violence. Their touch was seen to sicken or madden humans,
who were similarly afflicted by their breath and their "elf-arrows" which
caused paralysis that often led to death. It was guessed that the bog-
people kidnapped those who disappeared from Gaelic villages as slaves or
concubines. Any visit among them saw time pass in an attenuated way and
those who escaped from their underground quarters were invariably
morose, insane, afflicted with a sexual disease, aged, or possessed of
strange divining or healing arts.
When they were seen it was noted that they were thin, up to six feet
in height, handsome and young-looking in spite of their suspected great
age. Befitting an ephemeral race, their forms appeared shadowy, and it
used to be said that they could only materialize within view of a human.
Their skin was observed to be soft, their hair long and silky and their
essential clothing of sun-drenched white linen. Their speaking and singing
voices were seductive, but their way with the single pipe, bagpipes and
harp was unrivalled among men. They dressed well until the tax-men
came to call; thus the Tain Bo Cuailgne says: "They all wore green cloaks
with four crimson pendants to each; and silver cloak-brooches; and kilts
with red tartaned cloth, the borders or fringes being of gold thread. There
were pendants of white bronze threads upon their leggings and shoes, the
latter having clasps of red bronze. Their helmets were ornamented with
crystal and white bronze and each had a collar of radiant gold about his
neck, with a gem the worth of a new-calved cow set in it. Each wore a
twisted ring of gold about the waist, in all thirty ounces of this metal.
All carried white-faced sheilds bearing ornamentation in silver and red
bronze. There were ferrules of silver upon their spears and the had gold-
hilted swords carrying coiling serpent forms, gold and carbuncles. This
astonished all who saw their parade."
Bodb Derg has a counterpart in the "little man" known as the fear
derg (red man), a continuing resident of Gaelic countries. Folklorist
Crofton Crocker heard that he often came to remote farmstaeds at the
onset of thunderstorms. When he knocked, residents opened the door on
what appeared to be a feeble bodach, "about two and a half feet high, with
a red sugar-loaf hat and a long scarlet coat, reaching down nearly to the
ground, his hair long and grey, and his face yellow and wrinkled."
Typically this visitor went straight to the hearthfire where he twisted
the moisture from his clothing, and began smoking a pipe as his garmentys
dried out. Although fearful, the family ended by going to bed and in the
morning found that the little man had vanished. Unfortunately, the fear
derg formed attachments for particular households, and once seen was
likely to reappear, coming regularly at eleven c'clock. His arrival was
usually uncanny, as he thrust a hairy arm through the latch-string hole to
announce that he wanted admittance. When it was opened, he went to the
fire and the householders to bed, leaving him with the keep to himself. "If
they did not open the door, some accident was sure to happen next day to
themselves or their cattle. On the whole, however, his visits brought good
luck, and the family prospered..." 8
The red man appeared on the moors as a wandering light after the
fashion of the gopher light or will o' the wisp, and is mentioned as a death
omen among the Gaels of Cape Breton, Nova Scotia: "It seems that it was
like stars - as they say - a shooting star - except that it passed very low.
They would see the light going past and it would look as if there were
sparks or a tail of light following in its trail. The longer it was - the
more light there was behind it - that would be a teacher or that would be
a clergyman. It might be a priest or a teaching minister and since the
congregation would follow him to the funeral, that accounted for the
"dreag" of one of them being longer. It would be drawn out longer in the
Nancy Arrowsmith suspected that the fear dreg were not true sidh,
but those born of unions between the sidh and humans. They were
generally stouter and darker than the sidh "and some," she said, "have
large pot-bellies. They dress in local peasant costumes of the eighteenth
century, preferring reds and plaids." She noted that they were mortal but
long-lived and were capable of shape-changing. 10
If the king of the sidh had descendants among men, he also had a
female counterpart, the notorious Badb, also known as Mebd, or most
commonly, Maeve. This legendary queen of the Tuatha daoine went to earth
in western Ireland, beneath Cruachin, and was supposedly the sidh-spirit
of sovereignty. In ancient times, the kings of Tara kept a house of virgins
who tended the sacred fires of Briid (the bride). One of these was
expected to yield her virginity to the Ard Righ, or High King, at each
festival of Samhainn (May 1). This pagan rite was expected to rejuvenate
the king, and the general fertility of the soil, men and cattle. No king
could rule the Gaelic countryside without lying first at the side of "Mebd".
It is suspected that the goddess that the king symbolically married was
arachaic, pre-dating the Milesians and perhaps the Tuatha daoine.
In legend, it was claimed that this woman could outrun a horse, and
had shape-changed into a serpent, a wolf, and other animals to confound
her enemies. Any warrior who looked overlong at her lost two-thirds of
his strength, and often, his head. Her lover Ferdiad ate seven times as
much as his fellow-men, had the strength of seven hundred; a nose and
penis as seven massive fingers long, a scrotum as large as a flour sack
and appetites to match. When his mistress was in other parts he called
upon seven normal women to assuage his needs. For her part Medb was
cunning, imperious as well as sexually motivated. After she slept with
Ferdiad, King Ailill forgave his rival, noting: "I know all about queens and
women, I lay first fault straight at woman's own sweet swellings and
loving lust." The aspect of her character he found iompossible to
understand was her deviousness. She once suggested killing a group of
friendly people, because she could see potential hostility. This Ailill
condemned as "woman's thinking" and totally wicked. Again, she promised
to meet her chief opponent Cuchullain at a truce-parlay where she would
be "attended by unarmed women". She turned up with fourteen warriors,
which Cuchullain managed to overcome. Ironically Medb survived all the
battlefields to be killed while banqueting. The outspoken lady injured her
nephew with her words and he seized a compressed stone-hard cheese and
lobbed it at her with his slingshot; it caught her on the forehead, bringing
instant death.
What the boabh did for a living would later be termed craft by the
Anglo-Saxons, and magic in the tongue of the Normans. Among the Tuatha
daoine, these people were probably members of a priviledged class, which
the Milesians described as the "aes dana" (people of poetry). The phrase
actually embraced a much wider variety of skills, including musicians,
bards, singers, historians, jurists, physicians and those who worked with
metals. The skills of any of these might be "sgoil-dubh" (black art) or
"sgoil-bann" (white art) depending on whether they were used to damage
or aid the individual who perceived them. Any poorly developed craft was
labelled "sgoitechd", which is to say silliness or quackery. The basic
kinds of Gaelic "magic" involved divination, or sooth-saying, employing "an
da shealladh" (the two sights) and wonder-working, which carried ordinary
crafts to god-like heights.
Before technology intruded, the highest of the "aes dana" were those
known as the "filid (poets). This class is reputed to have begun with
Amergin, the druid who "uttered against the wind raised by the Tuatha
daoine." According to tradition the Milesians, or sons of Mil, came to
Ireland out of Scythia (northern Greece) by way of Egypt, Crete and Spain.
The warrior-wizards were unhappy, but not unimpressed, when thirty
ship-loads of Milesians put in at Kenmare Bay about the year 1,000 B.C.
The Tuathans knew something of this magic for they had once been
subjects of the inhospitable King Breas. His deficiencies were overlooked
for seven years but until he met Cairbre, the poet, who was treated to
meagre quarters and a few dry cakes where he expected royal quarters and
a banquet. Reacting to this, the wordsmith composed an ironic poem,
which was quoted throughout the county. Aroused by this, his people arose
against the king and defeated him at the Battle of Sligo.
The shortest forms of word-magic survive in the oath, the curse and
the blessing. The first invokes the help of a god or spirit in fulfilling a
promise and many are now degraded into mock-oaths. Hence some of
today's Irish swear "by the powdhers of delft" (the powers of death). When
my grandfather Mackay wished to affirm or negate a verbal contract he
often said "Yesiree bob (boabh)!" or "Nosiree bob!" without realizing that he
called upon the an uncanny witnesss. Padraic Colum has noted that those
who make promises under oath are "in general ignorant of their proper
origin" (and supposed power). "By the Holy Cross" promises a considerable
obligation, but the Gael knows how to empower it and subvert it. To make
it more impressive he will accompany the words by crossing the
Blessings are the reverse of the curse, and example being: "May the
blessings of the five loaves and two fishes, which God divided among five
thousand men, be yours and ours; and may the King who made division put
luck in our food and each portion."
The chief of these was the harp, which was first played by Dagda
(Father of Day), the Celtic king of the gods. When the Dagda's wife Boann,
or Boyne, was pregnant the Dagda solaced her with the "harp of the north".
When she was in labour he imitated her cries of pain and then the joy of
her delivery, afterwards making "the sounds odf sleep" to bring her rest.
When she awoke she named her first-born Goltraighe (crying music), her
second Geantraighe (joyful music) and Suantraighe (sleep music). In later
days this harp was stolen by Fomorian giants, but regained from them by
Dagda's sons, Midir and Lugh. The big Lugh, or Lugg, fell heir to it, and was
later known as the god of poetry, music and free-love.
The harper was a freeman in each place, not as high in rank as the
poet, but placed just below him at the king's banquets. The chief harper,
the "ollam" or "ard ollam" (high professor) of his craft was, however a man
among the gentry, entitled to four cows where his honour was totally
offended, as for example in the loss of a finger. Even the loss of a nail
demanded recompense for the old Gaelic harp was played by plucking.
Besides the harp there were wind and brass instruments in the
Celtic lands: horns to call men together for meetings or warfare and the
pipes, which were the magic of the peasantry. Performers on the latter
instrument were classed with jugglers and sleight-of-hand magicians, a
professional class who sat at the bottom of the king's table, in the
corners near the door, next to hired mercenaries, and those who were not
freemen.
The poetry of the Gael is also seen to have played a part in medicine,
herbs and mare's milk, bark being no more important than the human voice
in managing cures for illness. Neil Macdonald of Albert Bridge Cape Breton
recommended the following "Eolas an t-Sniomh", or "Charm for A Sprain"
where a horse had been injured:
As the Gaelic was intoned Charles Dunn said that the "physician"
wrapped a string "in a special manner" around the horses damaged leg.
Hugh Mackinnon has said that the knot was not special, but had to be tied
using the thumbs and forefingers alone. 22 This charm worked as well with
humans as horses and cattle, and the same could be said for the "Eolas an
Deideidh" or "Charm for Toothache" and the "Eolas na Sul", "Charm for the
Eyes". For best results charms were recited by "gifted" or "lucky"
individuals.
This ambiguity was clearly locked into the pagan idea that music and
poetry were god-like. In its day, eloquence was valued as highly as
bravery in battle and could supposedly stay the arm of the most inspired
fighter. Diodorus Siculus a Greek historian of the first century B.C.,
observed that when "two armies are in the presence of one another, and
swords drawn and spears couched, the Celtic poets throw themselves into
the midst of the combatants and appease them as if charming wild beasts.
Thus even amongst the most savage barbarians anger submits to the rule
of wisdom..."24 It is clear that the Celts also used word-magic in less
studied form, for their irrational drumming and chanting unnerved the
Romans who guarded the boundaries of their domain. In addition to this,
they came to battle shaking their short spears, the blunt ends of which
carried brass rattles. This had magical intent, but also helped their cause
by making the enemy overestimate their strength.
In the case of King Caier some seeming deception might have been
practiced, his facial blemishes perhaps being produced by poisonous or
bacterial agents placed on him while he slept. In a fair number of cases,
magic words or music were intoned over potions which were then used as
an adjunct to get the desired physical results. A boabh might intone his,
or her, words above a vial of poison, afterwards adding the substance to
the victim's drink. In the days before chemistry, the practitioner of magic
may have been uncertain whether it was the words or the substance which
produced the effect. Tindall herself noted that human beings do not like to
believe that important processes can take place independent of human
decision, and that there seems to be a need to sanctify physical actions
with verbal rituals. This she says is, "readily transmuted into the idea
that words themselves do the trick." 26
Although almost all known Celtic art is inscribed or cut from stone,
or cast in metal, we know that they made extensive use of wood. Much of
Britain is now stripped of forests but three thousand years ago, when the
Milesians invaded Ireland, the land was entirely forested. The trees were
designated by law as chieftain, common or brambles, the first being
protected for their superior usefulness. "Chieftain" trees included the
oak, yew, ash, pine, holly, apple and hazel. The oak was a superior building
material whose acorns fed pigs, possessing a bark which was used to tan
leather. The hazel also yielded nuts and had flexible branches useful in
making the frameworks of the half-spherical boats and houses of the sons
of Mil. Yew was considered for manufacturing kitchen containers and fine
furniture. From the ash came shafts for spears, while pine went into
barrels and casks. Holly was almost iron-hard, yielding shafts for
chariots. The apple yielded fruit in addition to tanning chemicals. In the
"common" catergory were the alder, willow and hawthorn and the shrubs:
"the blackthorn, elder and arbutus. The "brambles" were the furze, bog
myrtle, broom and gooseberry.
The legendary home of Queen Maeve, the Rath Cruachain may have
been beneath a "hollow-hill" but "the house was composed of beautifully
carved red yew" arranged in seven concentric compartments, all faced
with bronze from foundation to roof-line. The outermost wall was of
pine, "with a covering of oak shingles,"and beyond this stood thirteen foot
walls of dry masonry, beyond which were five concentric ramparts.
1.Cornwall, Ian W., The World Of Ancientr Man, Tor., Ont., 1966, pp. 21-32.
14.MacManus, Seumas, The Story Of THe Irish Race, Old Greenwich, Conn.,
1983, quoting from Iar Connacht, footnote, pp. 100-101.
18.Rolleston, T.W., Celtic Myths and Legends (New York) 1990, p. 138.
25.Both quotes from MacManus, Seumas, The Story Of The Irish Race (Ol;d
Greenwich, Conn.) 1983, p. 2.