Download as pdf or txt
Download as pdf or txt
You are on page 1of 1

PROJECT X TITAN 2 PDF

THIS SCRIPT IS NOT LIKE ANY OTHER, THIS PDF WILL NOT BE LIKE ANY OTHER

IN GAME SENS In this particular script, in game sensitivity does not matter, what does matter is your play style, ADS sens which depends on the
type of AA you are using and plays o your Coe cients, & Lastly your Deadzone. There are 2 Distinct Set ups for each AA Type.
You have 1 set up with Ballistic Curve on, & The Other with Ballistic Curve O .

CHANGING Now as I mentioned above, Ballistic Curve is going to be one of your key Features, As 1 AA Type with it on is Dominant but the
BALLISTIC CURVE Other with it o is Just as Dominant. 1 is Better for Sniping or Sniper Support, The Other is better for AR SMG. Now in order to
Deactivate the Feature you want to Follow the steps Below 👇

Steps to Follow- 1. Go to the top of 2. In the bottom left 3. Within the Find 4. You’re going to 5. You will see 6. Once you have
the script. Click in hand corner you’ll What box you will then Press enter 2 Ballistic_Curve(rs_b done that & hit the
the Script & Hit see a box that says type Ballistic_Curve times, only 2 times ) or something to Play button and the
“CTRL + F” “Find What & just as its typed not more that nature & what top to build & Run
Replace with” here you are going to do the Script, In the
is ONLY delete the details it will say
Ballistic_Curve “ Unreferenced
Phrase. Ballistic Curve”

7. You will know 8. Now to put it 9. You just type


this is done back in you will Ballistic_Curve
correctly because follow the same back in front of
the script will still steps 1-3 but those parentheses
con gure and Run instead enter “RS” and boom BC is
with 0 errors. & it should be 2 active again.
enter key presses

TYPES OF AIM I’m going to say this outright, There’s on These are the 2 Depending on the I’ll explain below
ASSIST TYPES 2 Types you should be using 💯 smoothest but game and play style
Stickiest AA Types these are
interchangeable

ORBITAL ROTATED ELLIPSE


Explaination Orbital is exactly what it sounds like, this Now this is a unique tracking machine, it
is a circular orbital pattern that is great for uses a ellipse shape aka oval but it
you Aggressive Snipers & Sniper support constantly rotates it in a circular motion.
users. Now this AA type is more useful in Now this particular AA dominates in WZ
WZ than it is CW, and more useful with for AR/SMG but, with Ballistic Curve
Ballistic curve of as you can raise the active, & it dominates in CW with Ballistic
Coef & ADS sens more to help with your curve disabled.
tracking boosts

The other 2 AA Hypochoides & Cardiodes now these two AA’s no matter what you do will have a stutter to it even on lower values, & the 2 above
Types still out perform them by a mile & 1/2. I wouldn’t even recommend these 2 AA types in MP.

AIM RADIUS This is going to be Now with this script Minimum Value Maximum Value ⚠ Just keep in
the strength of your you can ne tune Amount- I would Amount- Your max
mind this isn’t
AA, Too much and each feature to the not Suggest going value on Orbital AA
something that’s
shake is produced, decimal. Example: any lower than 14.5 should be no higher
going to
too less & not 0.05, 0.50, 1.0, for either AA Type, than 30.0, Your max
Automatically Pop,
enough AA is 1.05, 1.50, even Orbital or Rotated value on Rotated
the values that will
Applied to track 1.28, 1.31- they do Ellipse. As I stated Ellipse is between
be given will be a
your enemy not all have to be you can ne tune to 26.5-28.5, this is
certain range that
even decimals but the Decimal but this more user
will still need to be
decimals that give should be you Min preference to the
tested and dialed in
you the Fine tune Value visual strength
you’re looking for by the user. ⚠

ROTATION SPEED Now this solely only The speed of how A value too high will A value too low will After testing both Now on WZ I which
takes e ect when fast the Shape complete throw have your tracking games, for CW is better to have
you are using pattern is being your Aim o & have feeling more so like when you have Ballistic Curve
Rotated Ellipse AA rotated is you feeling like you have to force it Ballistic Curve active with Rotated
Type depending on the you’ve lost control to stay on target & disabled I wouldn’t ellipse, I would go
value you have set of your aim like it doesn’t want go Higher than 4.85 higher than 3.25, &
for this feature to track & no lower than lower than 2.85
3.50

AIM COEFFICIENT Now I know this This Particular So in other words, Now this one is Now for any For any coe cient
says “Aim Feature is for the When you start very tricky because Coe cient WITHOUT Ballistic
Coe cient” but this amount of boost shooting and your this feature and WITHOUT Ballistic Curve active, That
is not for your ADS applied when enemy starts Curve Coe cient Curve active that is is 1.20-2.50, with
Scan. shooting your moving, how fast or are going to play 1.15 or Below, a 2.50 being the max
weapon. slow your guns is Directly o of your higher ADS for Aim Coef, the
going to track that ADS Sens, which Sensitivity is ADS Sensitivity will
enemy while still I’ll explain Curver needed, but not need to be lower to
shooting. Coe cient as well exceeding 1.25 in medium. No lower
WZ, & 1.35 in CW than 1.05, no higher
than 1.15 in WZ &
1.10-1.20 in CW

For Any Coef WITH With Ballistic Curve Too much boost
Ballistic Curve Active your you completely lose
Active which will Coe cients for Aim control of not only
mainly be WZ, but & Curve Coef your aim but it will
there’s a curve ball should be between make sure shots
here… with BC 0.90-1.20 & your feel bouncy while
Active your Coef ADS Sens, will be shooting an enemy,
should not be low to Mid range & too low, Well you
above 1.20, and not 1.05-1.15. Ballistic can guess what’s
lower than 0.90 curve initiates an going to happen,
Therefore your in initial boost which you’ll lose more
game sens will be is applied with your gun ghts than win.
lower with BC Aim & Curve
active Coef’s.

CURVE Now this coe cient This Coe cient is Too much booth, You want an even With ample amount
COEFFICIENT follows Every detail applied to your you get a Wavy balance when you of tracking as
I stated above but ADS Scanning. For loose scan & Too are & even aren’t possible as well
the di erence is anyone that used little you don’t get running Ballistic without losing
Cyborg script the enough boost for Curve with these control of your AR
same functionality the scan to track coe cients, the or Sniper While
of boost is applied once you do see an goal is to keep your doing so.
while scanning enemy Scans as smooth
as Possible

1425879

POSITIVE & To be 100% with If you change one In all the videos my
NEGATIVE you all I would not then Positive boost Positive & Negative
BOOSTS touch neither of would be the only boosts are 1.00
these as the can one & I would take
Greatly a ect other it no higher than 1.
values in your script 10, anything more
causes an
imbalance in speed
& slow down of the
2 Boost

GAME DEADZONE Plain & Simple this


needs to match
your Exact
Deadzone as your
in game Deadzone.

STEADY AIM Now a lot of people Instead of Kicking This is particularly Still if you have this The ideal range is
RESOLUTION a pretty used to in when you are good when using too high it will feel 1.0-2.0, that ranges
steady aim by now, aiming and Ballistic Curve like your shots are still keeps it smooth
but this Steady aim shooting, This because while locked to that enough even while
is a tad bit di erent Steady aim mainly shooting it’s position, and at 0.0 giving you the OP
applies to once maintaining it’s you lose all tracking you’re
you’ve red your straight line movement of the looking for 💯
rst shot strength but instead player.
of Fighting the AA
bubble, BC is
helping boost to &
in the AA bubble e
en when Shooting.

SET UP
EXAMPLES ORBITAL ROTATED ELLIPSE
Warzone Sniping, Sniping Support Warzone AR SMG

1. Ballistic Curve 2. Aim Radius 1. Ballistic Curve 2. Aim Radius


Deactivation Between 24.5-28.5 Active between 22.5-27.0

3. Aim Coef 4. Positive & 3. Aim Coef 4. Positive &


Between 2.0-2.45 Negative Boost = between 1.05-1.20 Negative Boost =
1.00 1.00

5. Game Deadzone 6. Curve Coef = 5. Game Deadzone 6. Curve Coef


Matches in game 1.95-2.35 Matches in Game between 1.00-1.15

7. Steady Aim 8. Ads Sens = 7. Steady aim 8. ADS Sens low =


between 1.0-1.25 1.10-1.20 for Low & between 1.5-2.10 1.05-1.10 & High
High would be would be 1.08-1.15
1.10-1.15

THIS IS FOR COLD WAR ROTATED ELLIPSE

ALTERNATE AIM
CURVE TYPE ROTATED ELLIPSE 2ND SET
CW- AR/SMG, SNIPER SUPPORT/ STANDARD AIM CURVE

1. Ballistic Curve 2. Aim Radius 3. Aim Coef=


Disabled 25.0-30.0 1.8-2.5

4. Positive Boost = 5. Game Deadzone 6. Curve Coef =


1.05 matches in game 1.80-2.5
Negative Boost =
1.00

7. ADS Sens
1.10-1.15

WITH LINEAR AIM CURVE


1. Ballistic curve 2. Aim Radius 3. Aim Coef=
Active 20.0-25.0 1.10-1.15

4. Positive & 5. Game Deadzone Curve Coef=


Negative Boost = Matches in game 1.10-1.15
1.00

7. ADS Sens
1.05-1.10

1. Ballistic Disabled 2. Aim Radius 3. Aim Coef=


20.5-25.5 1.20-1.70

4. Positive & 5. game Deadzone 6. Curve Coef=


Negative Boost = Matches in game 1.10-1.5
1.00

7. ADS Sens
1.15-1.25

RECOIL
NEW VERTICAL & HORIZONTAL RECOIL
This recoil isn’t like any other Recoil you are probably used to, which is why de nite set Recoil values cannot be given out be
recoil solely depends on, User Feeling, Type of Gun, & what attachments are equipped to that gun. But I will explain the quickest
way to nd your recoil for each gun you use, and it’s universal from Primary to Secondary weapons. These steps go for Vertical &
Horizontal.

1. You have your


Vertical/Horizontal
2. You have your
“ Recoil Timeout”
3. You have
“Consistent Recoil“
FINDING YOUR RECOIL
I know these numbers & decimal values for recoil may seem like
Recoil =“No the Now this feature is this is going to
a di culty but it fairly easy to nd. For VERTICAL RECOIL you
value you input going to determine determine how your
want to leave the other values default & nd the strength you
here is going to be how fast the recoil recoil value is
want. Then you nd how fast you want that recoil to constantly
the strength of your strength is resetting resetting, how long
reset, with 500= 1ms so every 1ms it will reset the recoil. Then
recoil. So if you at, note the larger it’s holding that
you want to nd you Consistent recoil for how long you want
want that laser the value the longer point or recoil area
that recoil to hold while constantly resetting the strength you
beam recoil this is the reset time but for the value that is
have at the speed you have it set for.
how you achieve it be careful because selected. 10.0-20.5
————————————————————————————-
without hurting AA. depending on how have been great
Now for your HORIZONTAL RECOIL it follows the same
You’ll want to start strong you have ranges for me but
principles as Vertical recoil but the strength is con gured
o small with your recoil set to it test & adjust in
di erently. So if you have Horizontal bounce to the right, then
adjustments by .05 will start to pull increments of .05
your strength value will be negative. “Ex: = -10.5" but if you
each time up to the your gun down, on this value as
have Horizontal bounce to the right your value will remain a
next whole number ranges 600-800 well
positive value. “Ex: = 10.5“ but the rest of the set up follows the
was what was
same steps as above. It’s easiest to do this in plunder and jot
working for me but
down your recoil ndings.
by all means still
test

WARZONE
YOUR PLAY
SYTLE ALL AROUND PUSHER/RUSHER
OPTIMIZATION

AA TYPE- GAME DEADZONE- AA TYPE- GAME DEADZONE-


Orbital Match in Game DZ Rotated Ellipse Match in Game DZ

AIM RADIUS- POSITIVE BOOST- AIM RADIUS- POSITIVE BOOST-


22.50-30.00 1.00 21.50-26.80 1.05

ROTATION SPEED- NEGATIVE BOOST- ROTATION SPEED- NEGATIVE BOOST-


1.00 2.80-3.50 1.00

AIM COEF- CURVE COEF- AIM COEF- CURVE COEF-


1.85-2.55 2.00-2.50 1.05-1.20 1.05-1.20

ADS SENS- ADS SENS-


Low= 1.05-1.15 Low= 1.00-1.10
High= 1.10-1.25 High= 1.05-1.15

BALLISTIC CURVE DEACTIVATED BALLISTIC CURVER ACTIVATED

COLDWAR

BALLISTIC ACTIVE BALLISTIC DEACTIVATED


AA TYPE- GAME DEADZONE- AA TYPE- GAME DEADZONE-
Rotated Ellipse Match in Game DZ Rotated Ellipse Match in Game DZ

AIM RADIUS- POSITIVE BOOST- AIM RADIUS- POSITIVE BOOST-


21.05-25.50 1.05 25.10-29.35 1.00

ROTATION SPEED- NEGATIVE BOOST- ROTATION SPEED- NEGATIVE BOOST-


3.05-3.50 1.00 3.50-4.50 1.00

AIM COEF- CURVE COEF- AIM COEF- CURVE COEF-


1.10-1.25 1.05-1.15 1.70-2.50 1.50-2.25

ADS SENS- ADS SENS-


Low= 1.10-1.20 Low= 1.05-1.15
High= 1.10-1.20 High= 1.10-1.20
fi
ff
ff
ffi
ffi
fi
fi
ffi
ffi
ffi
ffi
ff
ff
fi
fi
fi
fi
ffi
ff
ff
ffi
ff
ffi
fi
ff
ffi
ff
fi
fi
fi
ff
fi
ffi
fi
ff
fi

You might also like