Roblox Simple Aimbot

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local TeamCheck = true

local WallCheck = true


local Key = "E"
local BodyPart = "Head"
local FOV = 1000
local Inset = game:GetService("GuiService"):GetGuiInset()
local SC = Vector2.new(workspace.CurrentCamera.ViewportSize.X / 2,
workspace.CurrentCamera.ViewportSize.Y / 2)
local Mouse = game:GetService("Players").LocalPlayer:GetMouse()
if string.len(Key) == 1 then
Key = string.upper(Key)
end
function NotObstructing(Destination, Ignore)
local Origin = workspace.CurrentCamera.CFrame.Position
local CheckRay = Ray.new(Origin, Destination - Origin)
local Hit = workspace:FindPartOnRayWithIgnoreList(CheckRay, Ignore)
return Hit == nil
end
function ClosestHoe()
local MaxDist, Nearest = math.huge
for I,V in pairs(game:GetService("Players"):GetPlayers()) do
if V ~= game:GetService("Players").LocalPlayer and V.Character and
V.Character:FindFirstChild("Humanoid") then
if WallCheck then
if TeamCheck then
if V.Team ~= game:GetService("Players").LocalPlayer.Team then
local Pos, Vis =
workspace.CurrentCamera:WorldToScreenPoint(V.Character[BodyPart].Position)
if Vis and NotObstructing(V.Character[BodyPart].Position,
{game:GetService("Players").LocalPlayer.Character, V.Character}) then
local Diff = math.sqrt((Pos.X - SC.X) ^ 2 + (Pos.Y +
Inset.Y - SC.Y) ^ 2)
if Diff < MaxDist and Diff < FOV then
MaxDist = Diff
Nearest = V
end
end
end
else
local Pos, Vis =
workspace.CurrentCamera:WorldToScreenPoint(V.Character[BodyPart].Position)
if Vis and NotObstructing(V.Character[BodyPart].Position,
{game:GetService("Players").LocalPlayer.Character, V.Character}) then
local Diff = math.sqrt((Pos.X - SC.X) ^ 2 + (Pos.Y +
Inset.Y - SC.Y) ^ 2)
if Diff < MaxDist and Diff < FOV then
MaxDist = Diff
Nearest = V
end
end
end
else
if TeamCheck then
if V.Team ~= game:GetService("Players").LocalPlayer.Team then
local Pos, Vis =
workspace.CurrentCamera:WorldToScreenPoint(V.Character[BodyPart].Position)
if Vis then
local Diff = math.sqrt((Pos.X - SC.X) ^ 2 + (Pos.Y +
Inset.Y - SC.Y) ^ 2)
if Diff < MaxDist and Diff < FOV then
MaxDist = Diff
Nearest = V
end
end
end
else
local Pos, Vis =
workspace.CurrentCamera:WorldToScreenPoint(V.Character[BodyPart].Position)
if Vis then
local Diff = math.sqrt((Pos.X - SC.X) ^ 2 + (Pos.Y +
Inset.Y - SC.Y) ^ 2)
if Diff < MaxDist and Diff < FOV then
MaxDist = Diff
Nearest = V
end
end
end
end
end
end
return Nearest
end

game:GetService("RunService").RenderStepped:Connect(function()
if game:GetService("UserInputService"):IsKeyDown(Enum.KeyCode[Key]) then
local Hoe = ClosestHoe()
if Hoe and Hoe.Character and Hoe.Character:FindFirstChild(BodyPart) then
local Pos, Vis =
workspace.CurrentCamera:WorldToScreenPoint(Hoe.Character[BodyPart].Position)
if Vis then
mousemoverel(Pos.X - Mouse.X, Pos.Y - Mouse.Y)
end
end
end
end)

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