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2013 Final Scorpions FOOTBALL - OFFENSIVE PLAYBOOK - Revised
2013 Final Scorpions FOOTBALL - OFFENSIVE PLAYBOOK - Revised
2013 Final Scorpions FOOTBALL - OFFENSIVE PLAYBOOK - Revised
OFFENSE
2013
PRACTICE WINNING EVERY
DAY!
INDEX
I. GENERAL SECTION ………………………………………….
INDEX
PAGE
HUDDLE ……………………………………………………………………… 2
CADENCE ……………………………………………………………………… 3, 4
FORMATIONS ……………………………………………………………… 11
SHIFTS ……………………………………………………………………… 13
OFFENSE – 2013
ATTRIBUTES OF A SCORPIONS FOOTBALL PLAYER
TEAM PLAYER.
•
• PLAYS HARD!
• FOOTBALL KNOWLEDGE/INSTINCT.
• CONSISTENCY.
• COACHABLE.
• MENTALLY TOUGH.
• ROLE MODEL.
• NO EXCUSES!
• PRACTICE TO WIN, PLAY TO WIN!!
LEARN HOW TO PLAY SCORPIONS FOOTBALL
• FUNDAMENTALS.
• PHYSICAL.
• RELENTLESS.
• FAMILY.
I. HUDDLE
L.O.S.
BALL
QB
LT LG C RG RT
X TB Y FB Z
The Center sets the huddle at 6 yards behind the ball. All players must get into the
huddle as quickly as possible. Be alert for substitutions. Players being subbed for
must not linger in the huddle.
The quarterback stands apart from the huddle, keying the formation - play call from
the sideline. Huddle talk is permissible at this point.
When the quarterback enters the huddle, he is in charge - ALL TALK STOPS!
Everyone must watch and listen to what the quarterback says.
2. Quarterback calls "Ready - Break" to break the huddle. All remaining players
yell "Break," with the QB and HUSTLE to their positions.
E. SUGAR HUDDLE
LOS
1. The “Sugar Huddle” is formed 1 yard from the ball and is designed to speed the tempo of
the game without rushing the offense. Players will form a cluster, turning their shoulders and
leaning in to listen for the call from the QB who enters from the back.
C
LG RG
LT RT
X Y
H Z
QB F
II. CADENCE
Our cadence has been designed to afford us great flexibility at the LOS. The
ability to snap the ball quickly, late, and with deception have all been included. The
following is an overview of our cadence system.
PRE-CADENCE ALIGNMENT
1. When the interior linemen and Tight End (Y) reach the LOS, they will
arrange their splits, adjust their vertical alignment, and get down in a three
point stance. The TE can shift or adjust his position if the huddle call directs
him to do so. We want to get set quickly so we can make further shifts or
motion adjustments and keep the defense off balance by varying the cadence.
2. The Fullback (F) will be in a three point stance when in the “I” formation
and in a two point stance at all other times. The Tailback (H), X, and Z will be
in a two point stance. In single back formations, the lone back will assume a
two point stance.
3. When we are in “TWO MINUTE OFFENSE” (Army), the interior linemen will
assume a two point stance. All other positions align as previously described.
UNIVERSAL CADENCE
1. This is both a huddle and a no huddle format. The color used will
correspond with the snap count.
2. Two sets of words and/or numbers are used. If a specific play is called in
the huddle, “dummy” words/numbers are used in the cadence. These should
be words/numbers we will frequently use as “checks”.
3. When more than one play is called in the huddle, the set of numbers use
in the cadence will be the live numbers for the play. This will be usually
indicated by the word “CHECK”. The plays called will be a pass and a run.
AUTOMATIC SYSTEM
1. Audibles. QB changing the play at the LOS. We have the ability to use
live colors (Purple or Gold) to indicate a run or pass audible, if needed. The
desired play is called at the LOS. The ball will automatically be snapped
on “Quick 1”.
b. AT THE LINE (ATL) - Run concept where the QB locates the down
lineman aligned in the “A” Gap. By rule, the QB will run towards
this player. If no clear “A” Gap player – run the play weak.
LOS call: White, White… Rip 939 Flat, 939 Flat…. Dover 6, 6….Ready, Hut, Hut,
Check…
Green, Green…Louie 066 Corner, 066 Corner… Ready, Hut…
Procedure: We will use the universal cadence and the “live” set of
numbers will be pre-determined. After receiving the play
from the sideline…
a. QB alerts the team that they will line up and spike the ball
to stop the clock by calling “KILL, KILL”.
b. Everyone hustle to the line of scrimmage.
c. QB shouts “KILL-KILL, RIGHT – RIGHT” (or left) to align
the formation. He points to the direction of the call.
d. R-Back repeats the QB’s formation call and also points to
the call.
e. We must be aligned in a legal formation and set for one
count before the ball is snapped.
f. QB calls for snap when everyone is aligned and set. The
cadence is “READY, HUT”.
g. Line will fire out in wedge protection on snap. Move
forward so that ball can be spiked by QB without hitting
you.
h. QB receive snap, step back and spike ball to ground
without hitting another player.
7
2 MINUTE OFFENSE
6 6 6
6
X S X S
H Z H Z
12 12
16 12
6
6
X S
X S
Z H Z
H
12
12
12 12
5 5
X S S
X
H Z
H Z
12
5
S X S
X
H Z
H Z
The second digit indicates Point of Attack (POA) (the 4 hole = RT-TE
area)
HOLE NUMBERING
9 7 5 3 1 0 2 4 6 8
OOO OOO
IDENTIFICATION OF GAPS
D C B A A B C D
OOO OOO
EXCEPTIONS:
a. We can also at times call both back routes.
b. Sometimes a single word tells both backs what to do.
Example: Box
Protection Identification
VII. FORMATIONS
The offensive base is the "I" formation. A directional call (RIGHT or LEFT) will align
the formation.
- Z: Align to the call, Set one yard off the line according to split rules.
- Y: Align to the call. Set on the line two feet from the tackle. Adjust to a wide split
where appropriate.
- X: Align away from the call. Set on the line according to split rules.
- FB/TB: Align in the "I" formation.
- H: Halfback term. Refers to a TB substitute.
- R: Remaining Back. Used in one back sets.
- U: Second tight end.
- S: Substitute WR for the Tight End.
A. Adjustments
Each position (X, Y, Z, FB, and TB) has key words which aligns the
players into different positions. The key words are unique to that position and
adopted by substitution personnel.
B. Motions
The most frequent positions which utilize motion (Z, Y, and TB) have
key words to direct various motions. The key words are unique to that
position and adopted by substitution personnel. Certain positions borrow
terminology from related positions. The attached letter indicates the
difference.
The base procedure is to place the motion word before the formation
call. This alerts the players that the formation called is the desired formation
and that the motion player initially aligns elsewhere. Example: "ZOOM to
RIGHT OVER" the flanker would initially align in a right formation.
C. Motion definitions:
Tailback (FB):
Fly - motion to the Left
Jet - motion to the Right.
Flanker - Z (X):
Zap - motion across the football.
Zip - motion in towards the football.
Zoom - motion out from the football.
Zing - motion across the football to a wing position.
Zipper - motion in to the football and then back out.
X Y
Q T T Z
T
DUAL TRIPLE TRIPS
F
FULLBACK VARIATIONS
X Y
F Q F Z
'A' 'B'
F F
F
WEAK T
STRONG
TE VARIATIONS
X U Y Y
TE FOR X
Q Y Y Z
U OPEN
OFF OFF WING
F
Z VARIATIONS
X Y OFF Z
Z Q Z Z
Z
SLOT WING
OVER F
Z Z
FAR T NEAR
X VARIATIONS
X X Y X X RIGHT
X TITE Q Z Z
WING
KING F
T
STUTTGART SCORPIONS FORMATIONS
RIGHT LEFT
X Y Y X
Q Z Z Q
F F
T T
X Y Y X
Z Q Q Z
F F
T T
U Y
Y U
Q Z Z Q
F F
T T
X Y Y X
Q Z Z F Q
F
T T
X Y
Y X
F Q Z
Z Q F
T
T
X S S X
Z Q
Q Z
F F
U Y
U Y
Q Z
T Q Z
T
R
R
KING RIGHT OFF (ALSO GUN) KING LEFT OFF (ALSO GUN)
X Z Z
X
U Q Y U Q Y
R R
X Y
Y X
T Z
Z T
OR H OR H
R Q
Q R
X S
X S
H Z
H Z
R Q
Q R
X Y
Y X
T Z
Z T
OR H
OR H
R Q Q R
X Y Y X
Q T Z Z T Q
OR H OR H
R R
STUTTGART SCORPIONS FORMATIONS
GUN TREY RIGHT GUN TREY LEFT
X Y
Y X
Z T
T Z
OR H
OR H
R Q
Q R
X S X
S
Z Z T
T
OR H OR H
R Q Q R
X Y
Y X
Q Z
F Z Q
F
R
R
X Y X Y
Q U
Q U
F F
T
T
X Y Y X
Q U
F U Q F
T
T
X Y
Y X
T Z
R Z T R
OR H
OR H
Q
Q
FAR RIGHT (G.L. PERSONNEL) FAR LEFT (G.L. PERSONNEL)
U Y Y U
Q Q
Z F F Z
T T
U Y Y U
Q Q
F Z Z F
T T
U Y Y U
Z Q F F Q Z
T T
X Y Y X
Z
F Z
F
Q Q
T T
CLUSTER BUNCH
(TIGHT ALIGNMENT TO ONE SIDE) (TIGHT ALIGNMENT TO BOTH SIDES)
"CLUSTER TRIPS RIGHT"
"BUNCH DOUBLE RIGHT"
X Y
X S
Q H Z
H Q Z
T T
X Y
X Y
Z Q Z
Q
F
F
T T
II. DEFENSIVE ID
II. DEFENSIVE IDENTIFICATION
INDEX
PAGE
INDIVIDUAL BLITZES
COMBO BLITZES
RUN FORCES
COVERAGES
100
9 6 7 5 4 4I 3 2 1 SH 0 SH 1 2 3 4I 4 5 7 6 9
Obj100
OUTSIDE ALIGNMENTS:
Tilt = Snug alignment and tilted at an angle on the center
Shade/Snug (SH) = Outside shoulder of Center (Strong/Weak)
3 = Outside shoulder of Guard
5 = Outside shoulder of Tackle
9 = Outside shoulder of Tight End
Wide 9 (Ears) = Outside of TE (not covering TE)
101
INSIDE ALIGNMENTS:
2I = Inside shoulder of Guard
4I = Inside shoulder of Tackle
7 = Inside shoulder of Tight End
Obj101
D C B A A B C D
FRONT ALIGNMENTS
The fronts are defined as ODD, EVEN, EVEN 8 MAN (4 X 4), STACK,
GOAL LINE, DIAMOND, AND BEAR. The following will cover most of the
defensive fronts we will face for the year.
OKIE ODD - both G’s uncovered. Add the term STACK and the
LB’ers are stacked behind the linemen and the G’s are
still uncovered.
TIGHT/ EVEN – the call side G is covered (head up to outside) and
STACK the Center may or may not be shaded. Could be 7 or 8
man front.
SPLIT ODD – with the call side G uncovered and the weak side
reduced with usually a 3 technique and a 5 technique
6-2/BEAR GOAL LINE – defenses used inside the 5 yard line going in
to score.
DIAMOND AND BEAR – Diamond is a 7 man front with both G’s and the
Center covered and the LB’ers over the tackles and over the center if we
are in one back formations. BEAR – is the same as diamond but with
the TE viced by the LB.
T
N
E
R
E
M
B
C
C
F
$
N
T
R
E
B
M
E
C
C
F
$
T
N
E
R
B
M
E
C
C
F
$
RUN FORCES
SKY = SAFETY FORCE
CLOUD = CORNER FORCE
BRONCO = BACKER FORCE
110
B
M
E
C
C
FS
$
E
M
B
C
C
FS
$
B
M
E
C
C
FS
$
B
M
E
C
C
FS
$
COVER 1 SPY = MAN TO MAN WITH SS
DROPPING DOWN TO ROB
MIDDLE AND FS FREE.
COVER 1 COMBO = MAN TO MAN WITH
SS DOUBLE COVERING REC.
AND FS FREE.
111
COVER 0 = MAN TO MAN WITH NO
FREE SAFETY HELP
COVER 1 = MAN TO MAN WITH FREE SAFETY HELP.
COVER 0 AND COVER 1
B
M
E
C
C
F
$
B
M
E
C
C
F
$
B
M
E
C
C
F
$
COVER 2
FLAT
CURL
1/2
1/2
HOOK
CURL
FLAT
FLAT
CURL
1/2
1/2
HOOK
CURL
FLAT
1/2
1/2
COVER 2 PRESS
112
COVER 2 MATCH MAN
COVER 2
E
M
B
C
C
F
$
B
M
E
C
C
F
$
B
M
E
C
C
F
$
COVER 3
FLAT
CURL
1/3
1/3
1/3
HOOK
CURL /
FLAT
COVER 3
COVER 3 CLOUD
1/3
CURL / FLAT
1/3
1/3
CURL
HOOK
FLAT
1/3
1/3
1/3
113
COVER 3 SEAM
SEAM
SEAM
MIDDLE HOOK
B
M
E
C
C
F
R
$
E
M
C
C
F
B
E
M
B
C
C
F
$
E
M
$
C
C
F
B
COVERAGES
COVER 4
FLAT
FLAT
COVER 6
FLAT
1/2
CURL
HOOK
ROB
1/4
FLAT
1/4
FLAT
CURL
HOOK
FLAT
ROB
COVER 8
1/4
FLAT
ROB
ROB
1/4
FLAT
HOOK
114
MIDDLE HOOK
1/4
1/4
1/4
1/4
1/2
COVER 9
1/2
FRONT
ODD – Center call indicating one (FSG) or both guards are uncovered.
EVEN – Center call indicating the FSG is covered and the CENTER may or may not be covered.
DIAMOND – Center call indicating center and both guards are covered.
BEAR - Same as DIAMOND with the TE being Vised by a LB.
RUN CALLS
SUN OUT – TE and T combo block for two defenders on or outside the TE.
SUN – FST and FSTE power combo DE on TE and LB indicated (1st LB in box).
MOON – BST and BSTE power scoop DE and defender outside DE.
TED – FST and FSTE combo block man on tackle to BSLB.
3 TO 4 MAN ZONE BLOCK CALLS
MAN BLOCKS
BLOCKING SCHEMES
LANE A blocking scheme between two adjacent linemen, (one covered and one
uncovered) that incorporates an ON, OVER, FSLB’er, blocking progression.
ALLEY A blocking scheme between two adjacent linemen, (one covered and one
uncovered) that incorporates an ON, OVER, BSLB’er, blocking progression.
SEAL A counter blocking scheme (ATL) between two adjacent linemen, (one covered and one
uncovered) that incorporates an ON, INSIDE, FIRST LB’er, blocking progression working to the backside.
WALLAn option blocking scheme involving the two end men on the LOS blocking the 1 st LB inside and the
adjacent down linemen. Everyone else is ALLEY and WASH BACK.
N
FS1. TITAN:
SS FS COMBO W/C,G,T,TE
FS SS
B Obj102
B
B C B C
C T T E B
C
2. STING: FSG/FST COMBO 5 TECH
N N
B
E 2. WASH: B3 OR 4 MAN BS SCOOP B
E E
B
3. RUB: C/FSG COMBO 1 TECH
E T T
B
3. SPARTAN: BSG, C, FSG SCOOP
T
B B B
T T T N T T
B. UP
3. MOON: BST/TE SCOOP 5/7 TECH
RUB #, TAG#, SUN#, STING#
B
E
C. BACK
RUB #, TAG#, SUN#, S
B C
C
GAP SCHEMES N
1.
2. TED: FST/TE COMBO TO BSLB 4. GASH: C & FSG COMBO TO MLB OR
B B BSLB
E
B B
B B
B B
4. TAG BACK: FSG/T TO FAR LB
T T E
B B
T
FST AND TE CO
TED
B B
E T
POWER CO
MOON BLACK
B B
E T
4-3 F 40 SH F
C R C R
C C
W M W M
S
E T T E E T N E S
4-3 40 SH F
F R C
C R C
C
W M W M
S
E
T T E E T N E S
QB: Read the DE. If he plays the back, keep the ball.
FSG: RULE: LANE Stall: w/no defender in your playside gap,
If he plays you, give the ball.
work to ID LBer.
TB/H: AIMING POINT: OUTSIDE HIP OF THE FSG. RULE: LANE. ID MLBer to playside LB. Work to ID LBer
C:
Steps: Open, crossover and roll. On the 3rd (King or Rub). Stall w/no defender in your playside gap.
step, get your shoulders square to the LOS.
READ: 1. 2nd down lineman outside in.
2. 1st down lineman backside. BSG: RULE: CUT-OFF Stall w/no defender in your playside
gap. Work to non ID LBer. Work to ID LBer w/ defender
in your playside gap.
SLOT: Block the Alleydefender. Face up.
BST: RULE: CUT
ork to the OFF. LBer.W
non-ID
(NOTE: always take a Black course to cut-off.)
Z: First Defensive Back
Block man on, outside (LB or DE) to
X: Cut off. BSTE: outside support.
DENVER 2/3 (1 BACK GUN READTO SE)
4-3 40 SH F
F R C
C R C
C
W M W M
S
E T T E E T N E S
STING BLACK
OVER RUB
OVER
DISCRIPTION:
FSTE:
An inside zone run to SE side with the QB SAME AS DENVER 2/3 TO TE SIDE.
reading the BSDE. FST:
FSG:
QB:
SAME AS DENVER 2/3 TO TE SIDE. C:
FB:
BSG:
TB/H:
BST:
Z:
X: BSTE:
DISCRIPTION:
A 2 back zone play to TE/SE. Double teams take care of FSTE: RULE: LANE
LOS first. Can be pre called and run. Can be run with
Force, or Release call. Also, can be run as a Lansing 12/13
Force to hit tighter with the possibility of a cut back. FST: RULE: LANE
QB: Open pivot at 5/7 o'clock. Hand ball as deep as
possible to TB. FSG: RULE: ALLEY (POSSIBLE TITAN)
TB/H: POA is the outside leg of the TE. Bucket step, second step
is at POA. Be patient, trust your track. CHASE the block of
the FST. Run slow to but fast through the hole. C: RULE: ALLEY (SPARTAN OR POSSIBLE TITAN)
READ: 1. 1st down lineman outside in.
2. 2nd down lineman outside in.
BSG: RULE: WASH OR SPARTAN
FB: Read the same as ball carrier. POA same as ball carrier.
Release: read 1st down lineman to 1STLB
in the box to Support.
BST: RULE: WASH OR MDM
Z: 1STdefensive back.
BSTE: RULE: MOON OR MDM
X: Cut off. If Slot: Block Near defender.
DISCRIPTION:
A 2 back zone play to TE/SE. Double teams take care FSTE: RULE: ALLEY (POSSIBLE SUN OR TITAN)
of LOS first. Can be pre called and run. Also, can be
run as a Lansing 12/13 Force to hit tighter with
the possibility of a cut back. FST:
RULE: ALLEY (POSSIBLE SUN OR TITAN)
QB: Open pivot at 5/7 o'clock. Hand ball as deep as
possible to TB. Fake Naked away. FSG: RULE: ALLEY (POSSIBLE TITAN)
TB/H: POA is the outside leg of the TE. Bucket step, second
step is at POA. Be patient, trust your track. CHASE C: RULE: ALLEY (SPARTAN OR POSSIBLE TITAN)
the block of the FST. Run slow to but fast through the hole.
READ: 1. 1st down lineman outside in.
2. 2nd down lineman outside in. BSG: RULE: WASH OR SPARTAN
FB: RULE: Block Force. Read the same as ball carrier.
POA is the inside leg of TE. BST:
RULE: WASH OR MDM
Z: 1st defensive back.
BSTE:
X: Cut off. If FS Slot: Block near defender.
RULE: MOON OR MDM
LANSING 27/27 RELEASE (2 BACK TO SE)
4-3 F R C 40 SH F
C R
W M C C
S W
E T T E M
E T N E S
STING WASH
BACK BACK RUB MOON
BACK
DISCRIPTION:
A 2 back zone play to SE or TE.. Can be pre called and FSTE:
run to SE with someone to block #4. To run to the TE
we will call Lansing Release Check.
FST: RULE: BASE
QB: Open pivot at 5/7 o'clock. Hand ball as deep as
possible to TB.
FSG: RULE: SEAL.
TB/H: POA is the inside of the TE. Bucket step, second step is at (Possible Gash)
POA. Be patient, trust your track. CHASE the block of the
FST. Run slow to but fast through the hole.
READ: 1. 1st down lineman outside in.
C: RULE: SEAL.
2. 2nd down lineman outside in. (Possible Gash, KING)
FB: Read the same as ball carrier. POA same as ball carrier. BSG: RULE: CUTOFF. (Possible King)
Release: read 1st down lineman to 1STLB Stall w/no defender in your playside gap.
in the box to Support.
BST: RULE: CUTOFF. (Possible BLACK)
FSR: 1st Defender. Stall w/no defender in your playside gap. (Moon)
BSR: Cut off
Near defender. 1st support person BSTE:
SLOT/ RULE: CUT- OFF. Work to the non-IDLBer (Moon)
MOTION MAN: outside FST's block. Could be DB or LB.
4-3 40 SH F
F R C
C R C
C
W M W M
S
E T T E E T N E S
DISCRIPTION:
FSTE:
FST:
FSG:
QB:
C:
FB:
BSG:
TB/H:
BST:
Z:
X: BSTE:
PITTSBURGH 26/27 (POWER TE)
4-3 F R C
40 SH F C
C R
C M W
W S M
E T T E E T N E S
TAG TED
BACK
FSTE: Covered
"TED" with
FST FST
: .
DISCRIPTION:
FST
Block
uncovered:
inside, on, outside.
A physical play that is an "A" gap that then works out. It uses a
gap scheme with emphasis on movement of the down linemen. CALLS: INDIANA-TE blocking inside on 5 or7 tech.
We will run most of the time as a "BINGO" play. It can be run OHIO- Blocking outside and FB blocking inside.
as an "ATL" play also.
FST: Covered:
"Ted" with TE. Possible "tag" if FSG covered also.
Uncovered:
"Tag" with FSG. (Punch hip on "Tag")
QB:
Reverse pivot, hand ball deep to TB. Set up for pass after FSG: Covered:
Uncovered:
Gap
"Tag" with FSTto BSLB.
exchange. Don't crowd TB and push him away from the "A" gap. block to inside. Diamond & Odd: Block gap.
TB/H: Drop step, aim at "A" gap, run inside guard's block. C: BS Shade or BS 1 Tech: Block On. ODD: combo w/FSG
BSG
Block
Covered:
back.
FB: POA is tight to outside leg of FST. Stay inside out on EMOL.
vs. "7" technique - stay on track, if TE blocks "7" continue BSG: Pull and gain slight depth and turn up in the 1st hole
on and track and pick up LB or whatever color shows. you see and attack 1st opposite colored jersey.
Be ready for "7" to come outside across TE's face. Keep shoulders square to LOS.
Z: Block man on BST: Squeeze to B gap and hinge. "4 eye" call: Let's center
know to come back. Still squeeze.
X: Block man on BSTE: Sqeeze & Hinge to C Gap.
DISCRIPTION: FST: FSTis always covered into a SE. Call "Ted" as if a TE was
there. Go through steps to BSLB.
A physical play that is an "A" gap that then works out. It uses a
Call "Tag" with FSG if he is covered. (Punch hip on"Tag")
gap scheme with emphasis on movement of the down linemen.
We will most of the time as a "BINGO" play, but can be run as
an "ATL" play also. FSG: Covered:
"Tag" with FST.
Uncovered:
Gap block to inside.
Diamond & Odd: Block gap.
QB: Reverse pivot, hand ball deep to TB. Set up for pass after
"Go" = FSG go now.
exchange. Don't crowd TB and push him away from the "A"
gap.
C: BS Shade or BS 1 Tech: Block On. ODD: combo w/FSG
TB/H: Drop step, aim at "A" gap, run inside guard's block. BSG
Block
Covered:
back.
FB: POA is tight to inside leg of FST. Stay inside on EMOL. ain slight
Pull and gdepth and turn up in the 1st hole
Play is to SE so it will happen quick. BSG:
you see and attack 1st opposite colored jersey.
TAG TED
BACK
DISCRIPTION:
FSTE: Base (inside, on, outside)
1 Back Power play that is run to the TE side. We will run
this when the numbers match up and there are only 6 in
the box on defense. FST: Covered:
"Ted" with TE. Possible "tag" if FSG covered also.
Uncovered:
"Tag" with FSG. (Punch hip on "Tag")
QB: Reverse pivot and get ball to TB allowing him
to use the A gap as his aiming point. FSG: Covered:
Uncovered:
"T
Gap
ag"block
with FSTto BSLB.
to inside. Diamond & Odd: Block gap.
R: POA is the 'A' gap. Hit 'A" gap to 'B' gap. This is not an
outside
s closedplay. If 'A' gap
get inside of the BS Shade or BS 1 Tech: Block On. ODD: combo w/FSG
C:
block of the pulling Guard, BSG
Block
Covered:
back.
Pull and gain slight depth and turn up in the 1st hole
SLOT/ Near defender. 1st support person outside BSG: you see and attack 1st opposite colored jersey.
FSTE's block. Could be DB or LB. Keep shoulders square to LOS.
MOTION MAN:
BST: Squeeze to B gap and hinge. Help Center w/3 tech. "4
Z: 1st defender
eye" call: Let's center know to come back. Still squeeze.
R: Put your heels at depth of QB's toes. Be at full speed C: Rule: Block back on BS Shade or 1 Tech or 3 Tech.
and take the ball if given to you. If not given the ball,
carry out fake full speed.
BSG: Pull and gain slight depth and turn up in the 1st hole
SLOT/ Near defender. 1st support person outside you see and attack 1st opposite colored jersey.
MOTION: FSTE's block. Could be DB or LB. Keep shoulders square to LOS.
BST: Squeeze to B gap and hinge. Help Center w/3 tech. "4
Z: 1st Defensive back eye" call: Let's center know to come back. Still squeeze.
X: Cut off.
BSTE: Sqeeze & Hinge to C Gap.
COLORADO 26/27 (2 BACK COUNTER)
4-3 40 SH F
F R C
C R C
C
W M W M
S
E T T E E T N E S
TAG
TED INDIANA
BACK OHIO
FSTE: Covered
"TED" with
FSTFST
: .
DISCRIPTION: FSTuncovered: BLOCK ON, OVER, OUTSIDE.
Gap scheme w/emphasis on movement of the down lineman.
FB/TE- obtain a 1 x1 relationship with BSG. TB - the play can CALLS: INDIANA-TE blocking inside on 5 or7 tech.
hit anywhere from "A" gap to the outside. OHIO- Blocking outside and pulling G blocking inside
We will most of the time as a "BINGO" play, but can be run as
an "ATL" play also.
Covered:
"Ted" with TE. Possible "tag" if FSG covered also.
FST: Uncovered:
"Tag" with FSG. (Punch hip on "Tag")
QB: Reverse on midline, adjust on second step,
hand ball deep to H. Naked away.
FSG: Covered:
Uncovered:
"T
Gap
ag" with FSTto BSLB.
TB/H: Crossover, plant and go. Read "A" gap to the outside. block to inside. Diamond & Odd: Block gap.
Be patient. Be aware of pulling guard, possible trap of LB.
C: Block BS Shade or BS 1 Tech: ODD: Block back w/BST.
FBTE: Obtain a 1x1 relationship w/BSG looking for the FSLB to BSG
Block
Covered:
back.
Mike LB. Enter 1st gap to call side. Be ready to block
BSG: Pull for 1st man outside block of FSTE. Listen for TE's
1st defender you meet. Be aware if pulling guard
hooking FSDE, be ready to bounce outside. call. POA is inside shoulder of defender. Be ready to log
him inside.
Z: Block force. BST: Same as Pittsburgh
X: Cut off. BSTE: Same as Pittsburgh
DISCRIPTION: FSTE:
Gap scheme w/emphasis on movement of the down lineman. SAME AS COLORADO 27/27
FB/TE- obtain a 1 x1 relationship with BSG. TB - the play can
hit anywhere from "A" gap to the outside. FST:
We will most of the time as a "BINGO" play, but can be run as
an "ATL" play also.
TB/H: Crossover, plant and go. Read "A" gap to the outside. C:
Be patient. Be aware of pulling guard, possible trap of LB.
FBTE: Obtain a 1x1 relationship w/BSG looking for the FSLB to BSG:
Mike LB. Enter 1st gap to call side. Be ready to block
1st defender you meet. Be aware if pulling guard
hooking FSDE, be ready to bounce outside. BST:
Z: Block force.
BSTE:
X: Cut off.
TEXAS 28/29 (PIN PULL ZONE)
4-3 F
40 SH F
C R C
C
C
W M S R W M
E T T E E T N E S
BST: Full reach to inside gap (all the wayto the Center
Z: 1st Defensive back. if necessary) and cut off defender.
X: Cut off. BSTE:
DISCRIPTION:
FSTE: SAME AS TEXAS 28/29
A 2 back stretch running playutilizing man blocking
principals and pullers to open space for TB.
FST:
X: BSTE:
TEXAS 28/29 SEAL (PIN PULL ZONE)
4-3
F 40 SH F R
C C
C R
W M C W M
S
E T T E E T N E S
QB: FST: Pull for 1st defender outside block of wing. Most
likelya DB.
FB(WING): FSG:
SAME AS TEXAS 28/29
Seal block 1st defender to your inside (DE/LB)
C:
TB/H: SAME AS TEXAS 28/29
BSG:
Z: BST:
X: BSTE:
4-3 40 SH F
F R C
R C
C C
W M W M
S
E T T E E T N E S
KING SUN
OUT GASH
DISCRIPTION:
FST: BLOCK LANSING 26/27. RELEASE FLATAND KICK
A reverse to the flanker back to the SE side. It can be off OUTCONTAIN, IF YOU ARE RESPONSIBLE FOR
Texas(pitch-hand to hand from TB), ZONING OFF TO THE BACKSIDE LINEBACKER.
Lansing (fake off tackle zone and QB hand off)
DESCRIPTION:
FSTE:
RIP/LIZ PROTECTION. GAP IN DIRECTION OF PLAY
FST: CALL.
22/23 ACTION. HAND-OFF TO TB. SETBEHIND EXCHANGE 22 = RIP. 23 = LIZ.
QB: POINTAT10 YARDS. RECEIVE PITCH BACK
FROM TB - LOOK BALL IN. FSG:
LOOK X TO Z.
BSTE:
X: POST.
RIVER LAKE
4-3 40 SH F
F
C
C C C
R R
W M S M W
E T T S E T T E
E
DISCRIPTION:
DROP AND OVERTAKE IN DIRECTION OF CALL. RIVER
FST: = RIGHT, LAKE = LEFT.
GETEOL HOOKED. DON'TWORRY ABOUTGETTING
QB: ONE STEP DROP, THROW TO INSIDE RECEIVER. DOWNFIELD.
H: OPEN STEP WITH OUTSIDE FOOT, CROSSOVER, RUN DROP AND OVERTAKE IN DIRECTION OF CALL.
LATERALLY UNDER CONTROL. CATCH FOOTBALL BSG:
RIVER = RIGHT, LAKE = LEFT.
AND RUN AWAY FROM INSIDE PRESSURE.
BST: DROP AND OVERTAKE IN DIRECTION OF CALL.
Z: BLOCK #1 DEFENDER. RIVER = RIGHT, LAKE = LEFT.
FAKE RIVER/LAKE
4-3 40 SH
F F C
C
C C
R M R W M
W S
E T T E T T E S
E
DISCRIPTION:
FSTE:
FST:
FSG:
QB:
C:
FB:
BSG:
TB/H:
BST:
Z:
X: BSTE:
SLAM / RAM
4-3 40 SH
F F R
C R C C C
W M S W M
E T T E T T E S
E
DISCRIPTION:
FSTE: RIP/LIZ PROTECTION. GAP TO LIZ/RIP CALL.
QB: FST:
3 STEP DROP (UNDER CENTER) , FAKE THROW TO
INSIDE RECEIVER, DRIFTTWO STEPS AND THROW.
CAN BE SLIGHTLY SLOW WITH LAKE/RIVER FAKE. FSG:
LOOK Z, X, H. SHOTGUN = 1 STEP, FAKE, DRIFT2 AND THROW.
C:
RIP/LIZ PROTECTION. BLOCK EDGE
FB: OPPOSITE LIZ/RIP CALL.
BSG:
H: QUICK STALK BLOCK #1 DEFENDER.
RELEASE ON POST.
BST:
QUICK STALK BLOCK #2 DEFENDER.
Z: RELEASE ON WHEEL.
BSTE:
X: BUBBLE SCREEN ROUTE.
FAKE SLAM/RAM
4-3 40 SH
F F R
C C C
R C W
W M S M
E T T E T T E S
E
DISCRIPTION:
FSTE: RIP/LIZ PROTECTION. GAP TO LIZ/RIP CALL.
QB:
3 STEP DROP (UNDER CENTER) , FAKE THROW TO INSIDE FST:
RECEIVER, DRIFTTWO STEPS AND THROW. CAN BE
SLIGHTLY SLOW WITH LAKE/RIVER FAKE. LOOK Z, X, H.
SHOTGUN = 1 STEP, FAKE, DRIFT2 AND THROW. FSG:
RIP/LIZ PROTECTION. BLOCK EDGE
F: OPPOSITE LIZ/RIP CALL. C:
BSTE:
3RD WR: BUBBLE SCREEN ROUTE.
4-3 PEPPER/SALT 40 SH
C FS SS C
OKIE FS STACK G SS
Q M C C
W M S
W
E T E S E T T E
"STAY" SALT
4-3 40 SH F
F R C
C R C
C
W M W M
S
E T T E E T N E S
FSTE:
FST:
FSG:
C:
BSG:
BST:
BSTE:
IV. PROTECTIONS
PASS PRO: RIP/LIZ (GAP PROTECTION)
4-3 F 40 SH F R
C R C C C
B M B M
B
T T E T T E B
E E
DISCRIPTION:
FSTE: Route
1. Full slide w/ TE releasing into pattern. TB blocks EMOL away
form the call side. Aggressive blocking and hold LOS and can't
be pushed back!! FST: Gap step and protect "B" gap.
2.
SLOWTackle will aggressively block (may cut) EMOL. When
is indicated, it will be a deeper drop pass and we must sustain
blocks longer. Do not cut EOL.
3. Slide in direction of call: Liz-left & Rip- right. FSG: Gap step and protect "A" gap.
4. The OL all block their BS gap.
5. No immediate threat exists, help your playside teammate by
keeping your FS foot planted. Eyes to gap. Stay big in the gap. C: Gap step and protect BS "A" gap
to Sky.
QB: Drop based on route called.
BSG: Gap step and protect BS "B" gap
TB/H: 1 Back: 1st defender outside block of OT to Sky.
away from call side
2 Back: Block 1st defender outside block of FB.
BST: Set and protect BS "C" gap to Sky.
FB: 1st defender outside block of OT away from call side. (Don't vacate)
Z: BSTE: Route
Route
X:
4-3 F 40 SH F R
C R C C C
M B M
B B
T E T T E B
E T E
DISCRIPTION: FSTE:
1. Full slide w/TE blocking. TB blocks EMOL away from call side. SAME AS RIP/ LIZ
2. Slide in direction of call: Liz - left & Rip - right
3. The OL & TE all block their BS gap. No immediate threat exists, FST:
help your playside teammate by keeping your FS foot planted.
Eyes to gap. Stay big in the gap.
Z: Route BST:
BSTE:
X:
NAKED PROTECTION
4-3 40 SH F
F R C
R C
C C
W M W M
S
E T T E E T N E S
DISCRIPTION:
FSTE: RUN ROUTE
1. "Naked" indicates that we will fake the play called and
the line will block in direction of the play called and the QB
will roll away from the play called. FST: Block man past normal responsibility in direction
of run called.
2. TB - sell the run fake.
3. LINEMEN: be agressive on down linemen. Don't go downfield
after LB's. Sell the run and stay low. Don't be traffic cops!! Block man past normal responsibility in direction
4. QB: be ready to throw off edge pressure. Get your eyes on FSG:
of run called.
edge after fake.
5. BST: Be patient.
C: Block man past normal responsibility in direction
Fake play called. Roll away from fake with depth. of run called.
QB:
Be ready to throw quickly off edge pressure.
BSG: Block man past normal responsibility in direction
TB/H: FAKE PLAY CALLED of run called.
FB: TO CALL SIDE: SLAM- RELEASE, ARROW. BST: Block man past normal responsibility in direction
AWAY FROM CALL SIDE: BLOCK of run called.
1st defender outside block of FB to BST: SETINSIDE TO BACKSIDE 'B' GAP AND HINGE
TB: call side.
4-3 40 SH F
F R C
C R C
C
W M W M
S
E T T E E T N E S
DISCRIPTION:
1. 6 man protection involving OL and 1 back. Drop back FSTE: ROUTE
action. ROGER(slide Right)/LOUIE(slide Left)
Diamond/Bear: block backside gap. FST: Base Call - on, outside
Bear - Gap
QB: Dropback pass. Execute drop called for bypattern. FSG: Base: Block inside, on, outside. Slide if uncovered.
Bear - Gap
TB/H: 2 Back: I formation - route
FB offset - same as 1 back
1 Back: Block Mike/FSLB to SEARCH to route. Slide to BS "A" gap. Track BS shade or
C: anyone crossing your face.
DIAMOND/ BEAR: FSLB to EOL.
Bear - Gap
RIGGIN
LIGGIN
DISCRIPTION: FSTE: ROUTE
1. 6 man protection involving OL & RB. Drop back action. QB can
direct the protection.
2. Center blocks nose or shade. Identify the side of shade with FST: Verticle set - block #2 most dangerous man.
RIGGIN(right)/LIGGIN
call.
3. Tackle & Guard to side of shade: Verticle set and Guard blocks
#1 most dangerous & Tackle blocks #2 most dangerous. FSG: Verticle Set - block #1 most dangerous man.
4. Guard & Tackle away from shade block BIG on BIG.
5. RB: check to shade side first- If both LB's blitz, block #3, if only
one LBer blitzes, scan to the other side for threat. Make 'RIGGIN/LIGGIN' call to side of shade. Man on,
C:
shade, or nose.
QB: Dropback pass. Execute drop called fro by pattern.
H: ROUTE
BST: BIG ON BIG
Z:
X:
4-3 40 SH F
F R C
C R C
C
M S W M
W
E T T E E T N E S
ROCK LOAD
DISCRIPTION: FSTE: ROUTE
1. 5 man protection involving OL and QB. Drop back
action. Could possibly call TB back into block FST: Base Call - on, outside Diamond/Bear - Base
the same as ROGER/LOUIE. QB can direct the protection.
2. If 6 in the box, QB must read the free rusher and be ready to
dump off the ball quickly. If only 5 in box, we must block FSG: Base: Block inside, on, outside. Slide if uncovered.
everyone. Center will have to adjust. Diamond/Bear - Base
4. This is a quick pass. We can cut the EOL defenders w/T's. We
can be more aggressive and use this as a change up to
ROGER/LOUIE protection. C: Slide to BS "A" gap. Track BS shade or
Diamond/Bear: block MAN. QB must read LB. anyone crossing your face.
Diamond/Bear - Base
QB: Dropback pass. Execute drop called for bypattern.
be readyto throwhot.
BSG: Set to block 2nd widest rusher. Diamond/Bear - Base
R: ROUTE or come back into block ROGER or LOUIE
H: ROUTE
BST: Set to block widest rusher. Diamond/Bear - Base
Z:
X:
4-3 40 SH F
F R
C R C C C
B M B M
B
E T E T T E B
T E
BASE
TAG
FSTE: Route
DISCRIPTION:
Z:
ROUTE BST: Slide BS. Set to block widest rusher. Bear - Gap
DISCRIPTION:
FSTE: 1st down lineman On, outside, inside.
1. 7 man play action protection involving OL, Possible TED w/FST.
FSTE and 1 back. Hard fake by back.
2. TE fake only. FST: Uncovered:
"Tag" w/FSG to Mike
3. Will run from 2 TE'S. Covered:
TED w/ TE or Base.
Bear - Gap
QB: Fake play called
FST
"Tag"
Uncovered:
to Mike
FSG:
FST
Base
Covered:
inside, on, outside
H: Route Bear - Gap
90 G.L. 97 BEAR
F
F
C R M C W M
R
W E T T E S C E T N E S C
DISCRIPTION:
FSTE: SAME AS PITTSBURGH 26/27
Power play w/BSG pulling and giving the ball to the Z back.
FST:
QB: Get ball as deep and far back to 'Z' back and fake
naked away. FSG:
90 G.L. 97 BEAR
F
F
C W M C
W M
R E T T E S R C
C E T N T E
DENVER 22 DENVER 22
DISCRIPTION:
FSTE:
FST:
FSG:
QB:
C:
FB:
BSG:
TB/H:
BST:
Z:
X: BSTE:
PURDUE/BOILER 22/23 THROWBACK
90 G.L. F 40 SH F C
C R
C M C W M
R
W E T T E S E T N E S
DISCRIPTION:
FSTE: Route
Goal line pass with crossing TE's. Look to Z back in the flat
1st, then to TE over the ball to crossing TE to the backside.
The TE crossing is the one usually open. Check progression
first. FST: BLOCK PURDUE/BOILER
Fake Purdue/Boiler pass. Look quick for back in the flat
QB: and then TE's. IF they blitz, abort the fake and look
for crossing TE 1st and then give ground for TE to open BS. FSG:
Do not take a sack. Throw ball away over the head
of TE in back of End Zone.
C:
BSTE: ROUTE
Z: Route in flat, course should be to a point 3 yards
deep in the End Zone.
4-3 40 SH F
F R C
C R C
C
W M W M
S
E T T E E T N E S
DISCRIPTION:
FSTE:
FST:
FSG:
QB:
C:
FB:
BSG:
TB/H:
BST:
Z:
X: BSTE:
V. PASS GAME
V. PASS GAME
INDEX
PAGE
INDIVIDUAL ROUTES
OUTSIDE RECEIVER ROUTES 250
INSIDE RECEIVER / TE ROUTES 251
BACKFIELD ROUTES 252
WIDE RECEIVER ALIGNMENTS 253-255
SPRINTOUT PATTERNS
499 ARROW 256
971 STREAK 257
59 ARROW 258
85 ARROW 259
87 ARROW 260
74 ARROW 261
3 STEP PATTERNS
191 SEAM 262
141 SPOT 263
343 SPOT 264
291 SLANT 265
212 ARROW 266
239 ARROW 267
239 ARROW, SLANT 268
322 SLANT 269
67 CORNER 270
939 FLAT 271
241 HOOK 272
241 HOOK, ARROW 273
244 ARROW 274
244 ARROW, ARROW 275
INDEX
PAGE
5 STEP DROP PATTERNS
894 ARROW 276
471 ARROW 277
060 WHEEL 278
839 ARROW 279
939 ANGLE 280
SNAG, 770 ARROW 281
270 ARROW 282
770 ANGLE 283
99 BULLETS (TRIPS) 284
99 BULLETS (TAIL) 285
99 BULLETS (TREY) 286
ZEBRA, 966 SEAM 287
FOX, 699 IN 288
HOUND, 699 UNDER 289
343 SPOT 290
414 ARROW 291
484 ARROW 292
588 ARROW 293
788 ARROW 294
969 PIVOT 295
068 CROSS 296
6 5
7
4
3
2
1
0
2 - QUICK SLANT.
4 - HOOK.
6 - DIG.
7 - CORNER.
9 - STREAK.
251
8
7
5
6
3
2 4 3 (3 step)
6- IN. 12 YARDS.
9 - SEAM.
BACKFIELD ROUTES
ARROW
ANGLE
SWING
WHEEL
HOOK
SPOT
CROSS
SEAM
CORNER
SAIL
OUT
FLAT
ARROW
IN
HOOK
SPOT
CROSS
READ SEAM
PIVOT
H RECEIVER ROUTES
DOUBLE CROSS = BOX
WHEEL
252
X
Z
X
Z
1 YARD
3 YARDS
3 YDS.
2 YDS.
Z
X
Z
TRIPS
H
2 YDS.
H
2 YDS.
TREY
X
H
2 YDS.
3 YDS.
1 YARD
2 YDS.
H
WIDE RECEIVER ALIGNMENTS
255
SPRINTOUT PATTERNS
256
GL
2
1
Y X
Z H
DESCRIPTION:
POSITION ASSIGNMENT COACHING POINTS
T/H ARROW.
F/R BLOCK STANFORD PROTECTION.
Y/ S 9 ROUTE.
X/U SHORT 4 ROUTE - 8 YARD CURL. RUN BURST VS. ROLL CORNER.
Z 9 ROUTE.
QB KEY:
PROGRESSION: GL: X VS. ROLL
CORNER. POST-SNAP:
1: H
FLAT DEFENDER.
2: X
3:
257
GL
Y
Z X
T
DESCRIPTION:
POSITION ASSIGNMENT COACHING POINTS
READ HIGH TO
QB FULL SPRINT. BREAK CONTAIN. LOW.
T/H STREAK.
Y/ S 9 ROUTE.
Z 7 ROUTE.
QB KEY:
PROGRESSION: GL: Z
POST-SNAP:
1: X FLAT DEFENDER.
2:
3:
258
GL
Y X
H Z
DESCRIPTION:
POSITION ASSIGNMENT COACHING POINTS
FULL SPRINT. BREAK CONTAIN. READ HIGH TO LOW.
QB
T/H ARROW.
QB
PROGRESSION: KEY:
GL : Z
POST-SNAP:
1: X FLAT DEFENDER.
2: H
3:
259
Q
Y
X Z
T
F
DESCRIPTION:
POSITION ASSIGNMENT COACHING POINTS
FULL SPRINT. BREAK CONTAIN.
QB
T/H ARROW.
QB
PROGRESSION: KEY:
GL :
POST-SNAP:
1: T FLAT DEFENDER.
2: Z
3:
260
Q
Y
X Z
T
F
DESCRIPTION:
POSITION ASSIGNMENT COACHING POINTS
FULL SPRINT. BREAK CONTAIN.
QB
T/H ARROW.
QB
PROGRESSION: KEY:
GL : Z
POST-SNAP:
1: T FLAT DEFENDER.
2: Z
3:
261
GL
1
Q
Y
X
F
Z
T
DESCRIPTION:
POSITION ASSIGNMENT COACHING POINTS
FULL SPRINT. BREAK CONTAIN.
QB
F/R ARROW.
X/U 4 ROUTE.
Z 7 ROUTE.
QB
PROGRESSION: KEY:
GL : Z
POST-SNAP:
1: T FLAT DEFENDER.
2: X
3:
3 STEP PATTERNS
262
1 2 2 1
X Y
T Z
DESCRIPTION:
POSITION ASSIGNMENT COACHING POINTS
3 STEP DROP. WORK AWAY FROM INVERT DEFENDER.
QB WORK SIDE OF BIGGEST CUSHION.
Y/ S 9 ROUTE.
QB KEY:
PROGRESSION: GL:
POST-SNAP:
1: X OR Z
FLAT DEFENDER.
2: T OR Y
3:
264
1 2 2
1
X Z
H S
DESCRIPTION:
POSITION ASSIGNMENT COACHING POINTS
3 STEP DROP. WORK AWAY FROM INVERT DEFENDER.
QB WORK SIDE OF BIGGEST CUSHION.
Y/ S QUICK 4 ROUTE.
QB KEY:
PROGRESSION: GL:
POST-SNAP:
1: X OR Z
FLAT DEFENDER.
2: H OR S
3:
265
2
1 2
1
X Y
T Z
DESCRIPTION:
POSITION ASSIGNMENT COACHING POINTS
MOFC = WORK TO Z ON HITCH.
3 STEP DROP. MOFO = WORK X AND T ON SLANTS.
QB COMMON SENSE = MAN - THROW SLANT. COV 8 - THROW
HITCH
T/H SLANT. RELEASE THROUGH INSIDE HIP OF INVERT
DEFENDER.
F/R BLOCK RIP/LIZ PROTECTION.
Y/ S 9 ROUTE.
X/U 2 ROUTE.
1 1
2 2
Q
Q
Y X
Z T
DESCRIPTION:
POSITION ASSIGNMENT COACHING POINTS
3 STEP DROP. WORK AWAY FROM INVERT DEFENDER.
QB WORK TO SIDE OF BIGGEST CUSHION.
X/U 2 ROUTE.
Z 2 ROUTE.
QB KEY:
PROGRESSION: GL:
POST-SNAP:
1: X Z
OR FLAT DEFENDER
2: T Y
3:
267
GL
Y 1
Q
X
T Z
DESCRIPTION:
POSITION ASSIGNMENT COACHING POINTS
QB KEY:
PROGRESSION: GL: Z
POST-SNAP:
1: T FLAT DEFENDER
2: Y
3:
268
GL
2
2
Y 1
Q
X
H Z
R
DESCRIPTION:
POSITION ASSIGNMENT COACHING POINTS
Y/ S QUICK 3 ROUTE. BEST RELEASE. GET VERTICAL AND WALL OFF "C" GAP.
TURN OUT AT 6 YDS. RUN OUT OF CUT UNTIL YOU CAN'T. IF
COVERAGE OUTSIDE - SETTLE AND GET FRIENDLY WITH QB.
X/U 2 ROUTE.
Z 9 ROUTE.
QB KEY:
PROGRESSION: GL: Z
POST-SNAP:
1: T FLAT DEFENDER
2: Y
3:
269
1 1
2
2
X
H Z
DESCRIPTION:
POSITION ASSIGNMENT COACHING POINTS
QB KEY:
PROGRESSION: GL:
POST-SNAP:
1: Z X FLAT DEFENDER
OR
2: H Y
3:
270
Y X
Z H
QB KEY:
PROGRESSION: GL:
POST-SNAP:
1: H
DEEP COVERAGE.
2: X
3:
271
GL GL
1
1
Q Q
Y
H X
Z
DESCRIPTION:
POSITION ASSIGNMENT COACHING POINTS
3 STEP DROP. WORK BEST PERSONNEL MATCHUP VS. MAN.
QB
Y/ S QUICK 3 ROUTE.
X/U 9 FOUTE.
Z 9 ROUTE.
QB KEY:
PROGRESSION: GL: X OR Z
POST-SNAP:
1: H OR Y 3 = FLAT DEFENDER.
2 = 1/2 FIELD DEFENDER.
2: MAN = MISMATCH.
3:
272
GL
1 3
2
X S
Z
H
R
DESCRIPTION:
X/U 2 ROUTE.
QB KEY:
PROGRESSION: GL:
POST-SNAP:
1: X
UNDER COVERAGE.
2: H
3: S
273
GL
1 3
2
X S
R Z
H
DESCRIPTION:
X/U 2 ROUTE.
QB KEY:
PROGRESSION: GL:
POST-SNAP:
1: X
UNDER COVERAGE.
2: H
3: S
274
1 3
2
X Y
Z
H
R
DESCRIPTION:
T/H ARROW.
QB KEY:
PROGRESSION: GL:
POST-SNAP:
1: X
UNDER COVERAGE.
2: Y
3: Z
275
1 3
2
X Y
R Z
H
DESCRIPTION:
T/H ARROW.
F/R ARROW.
QB KEY:
PROGRESSION: GL:
POST-SNAP:
1: X
UNDER COVERAGE.
2: Y
3: Z
5 STEP PATTERNS
276
GL
Q
X Y
Z
F
T
DESCRIPTION:
POSITION ASSIGNMENT COACHING POINTS
5 STEP DROP. F IS QUICK READ.
QB
Z 4 ROUTE.
QB KEY:
PROGRESSION: GL: Y
POST-SNAP:
1: Z
FLAT DEFENDER.
2: F
3: T
277
GL
1
3
2
X
Z H
DESCRIPTION:
POSITION ASSIGNMENT COACHING POINTS
MOFC = CURL - ARROW.
QB FIVE STEP DROP.
MOFO = HITCH - CORNER.
T/H ARROW.
Y/ S 7 ROUTE.
X/U 4 ROUTE.
QB MOFO MOFC
KEY:
PROGRESSION: GL: Y X
POST-SNAP:
1: Z H FLAT DEFENDER.
2: F F
3:
278
3 GL
Q
X
Y
Z
H
DESCRIPTION:
POSITION ASSIGNMENT COACHING POINTS
5 Step anchor to X OR Z. HITCH TO Y.
QB
T/H WHEEL.
Z 0 ROUTE. Go one yard over goal line and find open area.
QB KEY:
PROGRESSION: GL: H
POST-SNAP:
1: X
UNDERCOVER
2: Z STRONGSIDE.
3: Y
279
GL
Q
X Y
Z
F
T
DESCRIPTION:
POSITION ASSIGNMENT COACHING POINTS
5 STEP DROP. F IS QUICK READ.
QB
X/U 8 ROUTE.
QB KEY:
PROGRESSION: GL: Z
POST-SNAP:
1: F
FLAT DEFENDER.
2: Y
3:
280
GL
X 3 Y
Z
F
T
DESCRIPTION:
POSITION ASSIGNMENT COACHING POINTS
5 STEP DROP.
QB
Y/ S 3 ROUTE. GET VERTICAL AND WALL OFF "C" GAP. RUN OUT OF CUT UNTIL YOU CAN'T. IF COVERAGE IS
OUTSIDE YOU, SETTLE AND GET FRIENDLY WITH QB.
X/U 9 ROUTE.
QB KEY:
PROGRESSION: GL: Z OR X
POST-SNAP:
1: Y
FLAT DEFENDER FOR Y.
2: F
ILB FOR F.
3: T
281
GL
2
1
Y X
Z
F
T
DESCRIPTION:
POSITION ASSIGNMENT COACHING POINTS
5 STEP ANCHOR. HITCH TO Z. F is Quick Read.
QB
X/U 7 ROUTE.
QB KEY:
PROGRESSION: GL: X
POST-SNAP:
1: F
FLAT DEFENDER.
2: Z
3:
282
GL
2 1
Y X
Z
F
T
DESCRIPTION:
POSITION ASSIGNMENT COACHING POINTS
5 STEP ANCHOR. HITCH TO Y. F is Quick Read.
QB
F/R ARROW. Run off Z's butt. You are Quick Read - snap head
around.
Y/ S 2 ROUTE.. BE PATIENT. LET Z CLEAR LB OUT.
X/U 7 ROUTE.
QB KEY:
PROGRESSION: GL: X
POST-SNAP:
1: F
FLAT DEFENDER.
2: Y
3:
283
GL
Y X
H Z
DESCRIPTION:
POSITION ASSIGNMENT COACHING POINTS
5 STEP HITCH.
QB
T/H ANGLE. Run off Z's butt. BE PATIENT, SELL THE ARROW.
Y/ S 7 ROUTE.
X/U 7 ROUTE.
QB KEY:
PROGRESSION: GL: X
POST-SNAP:
1: H
FLAT DEFENDER.
2:
3:
284
2 1
1
1 2 2
X Y
H Z
DESCRIPTION:
POSITION ASSIGNMENT COACHING POINTS
5 STEP ANCHOR. SHUFFLE TO R. MOFC = work H and Y off FS. MOFO = pick side and
QB work outside in off hash safety.
QB KEY:
PROGRESSION: GL: MOFO
MOFC POST-SNAP:
1: H X Z
MOFC = FREE SAFETY
2: Y Y or H MOFO = HASH SAFETY
3: R R R
285
2 1
1 2 2 1
Y
Z X
H
DESCRIPTION:
POSITION ASSIGNMENT COACHING POINTS
5 STEP ANCHOR. SHUFFLE TO R. MOFC = work Y and H off FS. MOFO = pick side and
QB work outside in off hash safety.
QB KEY:
PROGRESSION: GL: MOFC MOFO
POST-SNAP:
1: H X Z MOFC = FREE SAFETY
2: Y H or Y
MOFO = HASH SAFETY
3: R R R
286
2 1
1 2 2 1
Y X
H Z
DESCRIPTION:
POSITION ASSIGNMENT COACHING POINTS
5 STEP ANCHOR. SHUFFLE TO R. MOFC = work H and X off FS. MOFO = pick side and
QB work outside in off hash safety.
QB KEY:
PROGRESSION: GL: MOFC MOFO
POST-SNAP:
1: H Y Z
MOFC = FREE SAFETY
2: X X or H
MOFO = HASH SAFETY
3: R R R
287
GL GL
X Y Z
T
3
F
DESCRIPTION:
POSITION ASSIGNMENT COACHING POINTS
5 STEP HITCH. If LB leaves Y, throw it to him on his break. If LB stays
QB with Y, go to Z. Work Z vs. man.
T/H SEAM.
Z QUICK 6 ROUTE. Run at 75%, be in control. Vs. man = run hard inside.
QB KEY:
PROGRESSION: GL: X or T
POST-SNAP:
1: Z
UNDERCOVER.
2: Y
3: F
288
GL GL
X Y Z
H
R
3
DESCRIPTION:
POSITION ASSIGNMENT COACHING POINTS
5 STEP HITCH. If LB leaves H, throw to him on his break. If LB stays
with H, got to X. Work X vs. man.
QB
T/H IN. Work outside any LB dropping to you from inside. Look
for ball on the break, if LB leaves you. Get proper Depth.
X/U QUICK 6 ROUTE. Run at 75%, be in control. Vs. man = run hard inside.
Z 9 ROUTE.
QB KEY:
PROGRESSION: GL: Z or Y
POST-SNAP:
1: X
UNDERCOVER.
2: H
3: R
289
GL GL
Z X Y
H
R
3
DESCRIPTION:
POSITION ASSIGNMENT COACHING POINTS
5 STEP HITCH. If LB leaves Y, throw it to him on his break. If LB stays
QB with Y, go to H. Work H vs. man.
T/H UNDER. Run at 75%, be in control. Vs. man = run hard inside.
QB KEY:
PROGRESSION: GL: X or Z.
POST-SNAP:
1: H
UNDERCOVER.
2: Y
3: R
290
1 1
3
2 2
X Y
Z
F
DESCRIPTION:
POSITION ASSIGNMENT COACHING POINTS
5 STEP DROP. Choose side based on pre-snap alignment of defense.
QB
QB KEY:
PROGRESSION: GL:
POST-SNAP:
1: Z OR X
FLAT DEFENDER.
2: T F
3: Y Y
291
1 1
2 2
Q
X Y
Z
F
T
DESCRIPTION:
POSITION ASSIGNMENT COACHING POINTS
5 STEP DROP. Choose side based on pre-snap alignment.
QB
X/U 4 ROUTE.
Z 4 ROUTE.
QB KEY:
PROGRESSION: GL:
POST-SNAP:
1: Z OR X
FLAT DEFENDER.
2: Y T
3: F F
292
GL
Q
2
Y
X
Z
DESCRIPTION:
POSITION ASSIGNMENT COACHING POINTS
5 STEP DROP. Outside - in read. Key call side flat defender.
QB Read through goal post - if FS lowers to take curl throw
Post.
T/H BLOCK BOB PROTECTION.
CHECK - ARROW.
F/R BLOCK BOB PROTECTION.
CHECK - ARROW.
Y/ S 4 ROUTE.
X/U 4 ROUTE.
Z 8 ROUTE.
QB KEY:
PROGRESSION: GL: Z
POST-SNAP:
1: X
FLAT DEFENDER.
2: F
3: Y
293
CONTROL CB
THRU FS 1 2
Y
X
Z
F
DESCRIPTION:
POSITION ASSIGNMENT COACHING POINTS
5 STEP DROP. Inside - out read. Key safety(s).
QB
QB KEY:
PROGRESSION: GL:
POST-SNAP:
1: Y
SAFETY(S).
2: Z
3: F
294
2
THRU FS
1 CONTROL CB
Y
X
Z
F
DESCRIPTION:
POSITION ASSIGNMENT COACHING POINTS
5 STEP DROP. Inside - out read. Key safety(s).
QB
Z 8 ROUTE (RENO). Run through FS. Near safety in 2 deep safety look.
QB KEY:
PROGRESSION: GL:
POST-SNAP:
1: Z
SAFETY(S).
2: X
3: F
295
X Y
H Z
DESCRIPTION:
POSITION ASSIGNMENT COACHING POINTS
5 STEP.
QB
X/U 9 ROUTE.
Z 9 ROUTE.
QB KEY:
PROGRESSION: GL:
POST-SNAP:
1: H
FLAT COVER.
2: Y
3: R
296
GL
3
2
Z
X Y
H
DESCRIPTION:
POSITION ASSIGNMENT COACHING POINTS
5 STEP.
QB
T/H CROSS. AIM FOR 7-8 YDS. IN OPPOSITE SIDE TE AREA. SIT VS. ZONE,
STAY ON RUN VS. MAN. SET THE MESH.
F/R BLOCK ROGER/LOUIE PROTECTION.
CHECK RELEASE, SWING.
Y/ S 6 ROUTE.
X/U 0 ROUTE. AIM FOR 7-8 YDS. IN OPPOSITE SIDE TE AREA. SIT VS. ZONE,
STAY ON RUN VS. MAN. RESPONSIBLE FOR THE MESH.
Z 8 ROUTE.
QB KEY:
PROGRESSION: GL: Z
POST-SNAP:
1: Y
UNDERCOVER.
2: X
3: H
7 STEP PATTERNS
297
GL
3 2
X
Y Z
3 H
DESCRIPTION:
POSITION ASSIGNMENT COACHING POINTS
7 Step Hitch. Work middle triangle. X is Quick Read.
QB
Z 8 ROUTE.
QB KEY:
PROGRESSION: GL: Z
POST-SNAP:
1: H
MIDDLE TRIANGLE.
2: X
3: Y
298
GL
1
2
2
X Y
H Z
3
R
DESCRIPTION:
POSITION ASSIGNMENT COACHING POINTS
7 Step Hitch. Go to Z if safety settles. Work
QB middle triangle. H is Quick read.
T/H Cross. You are responsible for mesh. Aim at 6 yds, come under TE..
Settle in ghost TE area vs. zone. Run away vs. Man.
Z 8 Route.
QB KEY:
PROGRESSION: GL: Z
POST-SNAP:
1: X
MIDDLE TRIANGLE.
2: H OR Y
3: R
299
X Y
Z
H
3
DESCRIPTION:
POSITION ASSIGNMENT COACHING POINTS
7 Step Hitch. Hit Z unless taken away by undercover. Z is Quick Read.
QB
Z Let Y clear and come off his butt. Run at 5 yard depth in front of
0 ROUTE. LB's. Vs. Zone - settle in ghost TE area. Vs. Man - run away.
QB KEY:
PROGRESSION: GL:
POST-SNAP:
1: Z
UNDERCOVER.
2: Y
3: R
300
X Y
H Z
3
R
DESCRIPTION:
POSITION ASSIGNMENT COACHING POINTS
7 Step Hitch. Hit X unless taken away by undercover. X is Quick Read.
QB
X/U 0 ROUTE. Let H clear and come off his butt. Run at 5 yard depth in front of
LB's. Vs. Zone - settle in ghost TE area. Vs. Man - run away.
QB KEY:
PROGRESSION: GL:
POST-SNAP:
1: X
UNDERCOVER.
2: H
3: R
301
GL
X 3
3 Y
H Z
DESCRIPTION:
POSITION ASSIGNMENT COACHING POINTS
7 STEP.
QB
X/U 6 ROUTE.
QB KEY:
PROGRESSION: GL: Z
POST-SNAP:
1: H WEAK ILB FOR H OR X.
2: X
3: R
302
GL
GL
3
2 1
X
H Y
Z
DESCRIPTION:
POSITION ASSIGNMENT COACHING POINTS
7 STEP.
QB
T/H CORNER.
QB KEY:
PROGRESSION: GL: H
POST-SNAP:
1: X STRONG ILB FOR X , Y OR Z.
2: Y MOFO - LOOK TO H ON CORNER.
3: Z
R
PLAY ACTION PATTERNS
303
1
Q
Z Y X
F
DESCRIPTION:
POSITION ASSIGNMENT COACHING POINTS
FAKE 22-23, BREAK CONTAIN. F is Quick read vs. edge pressure.
QB
F/R SLAM RELEASE, POA is outside leg of tackle. Force C gap player inside.
ARROW ROUTE. You are Quick read vs. edge pressure.
Y/ S 2 ROUTE.
Z 8 ROUTE.
QB KEY:
PROGRESSION: GL:
POST-SNAP:
1: F
FLAT DEFENDER.
2: Y ILB'S.
3: X
304
PATTERN: WEAK RIGHT OVER, DENVER 22, NAKED LEFT, 259 ARROW.
GL
1
Q
Y
X
Z F
DESCRIPTION:
POSITION ASSIGNMENT COACHING POINTS
Fake 22-23, roll away, break contain. F is Quick Read vs. Edge Pressure.
QB
F/R Slam release, arrow route. POA is outside leg of tackle. Force C gap player inside.
You are Quick read vs. Edge Pressure.
Y/ S 2 ROUTE.
QB KEY:
PROGRESSION: GL: X
POST-SNAP:
1: F
FLAT DEFENDER.
2: Y
3: Z
305
1 2
Y Z X
F
DESCRIPTION:
POSITION ASSIGNMENT COACHING POINTS
FAKE 22-23, ROLL AWAY,
QB SET 9 YDS. DEEP BEHIND GUARD.
T/H FAKE 22-23. RUN WHEEL. BE PATIENT. GET LOST AFTER FAKE.
X/U 9 ROUTE.
QB KEY:
PROGRESSION: GL:
POST-SNAP:
1: T
BACKSIDE CORNER AND
2: Y SAFETY.
3:
306
PATTERN: WEAK TIGHT LEFT, DENVER 23, NAKED RIGHT, 728 ARROW
GL
1
U Q
Z Y
F
DESCRIPTION:
POSITION ASSIGNMENT COACHING POINTS
FAKE 22-23, BREAK CONTAIN. F is Quick read vs. edge pressure.
QB
F/R SLAM RELEASE, ARROW ROUTE. POA is outside leg of tackle. Force C gap player inside.
You are Quick read vs. edge pressure.
Y/ S 2 ROUTE.
X/U 7 ROUTE.
Z 8 ROUTE.
QB KEY:
PROGRESSION: GL: U
POST-SNAP:
1: F
FLAT DEFENDER.
2: Y ILB'S.
3:
307
1
Y
Q
X
Z
F
DESCRIPTION:
POSITION ASSIGNMENT COACHING POINTS
5 Step anchor to F, hitch to Y. F is Quick Read.
QB
T/H Fake 26. Attack edge and block off hip of tackle..
Y/ S 7 ROUTE.
Z 8 ROUTE.
QB KEY:
PROGRESSION: GL:
POST-SNAP:
1: F
FLAT DEFENDER.
2: Y
3:
308
GL
2 3
DESCRIPTION:
POSITION ASSIGNMENT COACHING POINTS
if you take a shot at Z, throw it on your side of the
7 STEP DROP WITH PLAY FAKE. field. Make Z run across the field to get it (over the
QB FAKE DAYTONA 22-23. top of FS).
X/U 6 ROUTE.
Z 8 ROUTE.
QB KEY:
PROGRESSION: GL: Z
POST-SNAP:
1: X
WEAKSIDE HOOK-CURL
2: Y
3: T
309
THRU FS
1
DESCRIPTION:
POSITION ASSIGNMENT COACHING POINTS
5 STEP DROP WITH PLAY FAKE.
QB FAKE DAYTONA 22-23.
QB KEY:
PROGRESSION: GL:
POST-SNAP:
1: X
FS TO FLAT DEFENDER.
2: Z
3: Y
310
MOFO
1
2
MOFC
2
X Y
H Z
DESCRIPTION:
POSITION ASSIGNMENT COACHING POINTS
FAKE DENVER 2/3. 3 STEP DROP. HAND SIGNAL TO X AND H ROUTE COMBINATION.
QB MOFC = ARROW BY H.
MOFO = SLANT BY H.
T/H SLANT OR ARROW BASED ON QB'S HAND SIGNAL. ON SLANT - RELEASE THROUGH INSIDE HIP OF INVERT
DEFENDER.
F/R FAKE DENVER 2/3 -
BLOCK STAY PURDUE/BOILER PROTECTION.
Y/ S BLOCK.
X/U 2 ROUTE.
Z 2 ROUTE.
2
1
X Y
H Z
DESCRIPTION:
POSITION ASSIGNMENT COACHING POINTS
FAKE DENVER 2- SET IN POCKET.
QB 5 STEP DROP.
X/U 5 ROUTE. OUTSIDE RELEASE AND RUN FADE VS. ROLL CORNER.
QB KEY:
PROGRESSION: GL:
POST-SNAP:
1: H
FS TO FLAT DEFENDER.
2: Z
3: R
312
1
2
Y X
H Z
DESCRIPTION:
POSITION ASSIGNMENT COACHING POINTS
FAKE DENVER 3. 5 STEP DROP. SET IN POCKET.
QB
T/H WHEEL.
X/U INSIDE 8 ROUTE. (RENO) RUN THRU FS OR NEAR SAFETY IN 2 DEEP LOOK.
Z 8 ROUTE.
QB KEY:
PROGRESSION: GL:
POST-SNAP:
1: X
NEAR SAFETY TO CORNER.
2: Z
3: H
313
2 1
Y
X H Z
DESCRIPTION:
POSITION ASSIGNMENT COACHING POINTS
Fake DENVER 2.
QB 5 STEP DROP - SET IN POCKET.
R FAKE DENVER 2.
BLOCK ROGER/LOUIE PROTECTION.
Y 2 ROUTE. BE PATIENT. LET PLAY DEVELOP. REPLACE FLAT
DEFENDER. RUN AWAY FROM COVERAGE VS. MAN.
X 8 ROUTE. DO NOT CONVERT VS. ROLL CORNER.
Z 6 ROUTE.
QB KEY:
PROGRESSION: GL:
POST-SNAP:
1: X
MOFC = CORNER TO FLAT DEFENDER.
2: H
MOFO = NEAR SAFETY TO FLAT
DEFENDER.
3: Y
Z
314
1
4
Y
X H Z
DESCRIPTION:
POSITION ASSIGNMENT COACHING POINTS
Fake DENVER 2.
QB 5 STEP DROP - SET IN POCKET.
R FAKE DENVER 2.
BLOCK ROGER/LOUIE PROTECTION.
Y 3 ROUTE. BE PATIENT. LET PLAY DEVELOP. REPLACE FLAT
DEFENDER. RUN AWAY FROM COVERAGE VS. MAN.
X 6 ROUTE.
QB KEY:
PROGRESSION: GL:
POST-SNAP:
1: Z
MOFC = CORNER TO FLAT DEFENDER.
2: H
MOFO = NEAR SAFETY TO FLAT
DEFENDER.
3: Y
X
315
Y U
Z X
DESCRIPTION:
POSITION ASSIGNMENT COACHING POINTS
Fake DENVER 3.
QB Turn quickly and attack edge.
U Block.
R Fake DENVER 3 - Attack Edge and block any threat that shows..
AIM AT OUTSIDE LEG OF GUARD..
Y 2 ROUTE. 10-12 yards deep in vision of QB.
Z 7 ROUTE.
QB KEY:
PROGRESSION: GL:
POST-SNAP:
1: X
CORNER.
2: Z
3: Y
316
MOFC 1 MOFO
U
Z X
DESCRIPTION:
POSITION ASSIGNMENT COACHING POINTS
Fake DENVER 3.
Turn quickly to simulate boot -
QB set 9 yds deep behind guard.
U Block.
R Fake DENVER 3 - aim at outside leg of guard. Attack Edge and block first threat that shows.
Attack edge and block first threat.
Y vs. MOFC - RUN 7 ROUTE
vs. MOFO - RUN 8 ROUTE..
X 1 ROUTE. Outside Departure.
Z 7 ROUTE.
QB KEY:
PROGRESSION: GL:
POST-SNAP:
1: Y
BACKSIDE CORNER
2:
3:
317
2 3
1
Y U
Z X
DESCRIPTION:
POSITION ASSIGNMENT COACHING POINTS
Fake DENVER 2.
Turn quickly to simulate boot -
QB set 9 yds deep behind guard.
R Fake DENVER 2 - aim at outside leg of guard. Attack Edge and block first threat that shows.
Attack edge and block first threat.
Y BLOCK
QB KEY:
PROGRESSION: GL:
POST-SNAP:
1: U
BACKSIDE CORNER
2: Z
3: X