This tiefling warlock made a pact with a fiendish entity years ago, gaining unstoppable power in exchange for servitude. After spending time in seclusion considering abandoning the pact, they instead gained unique and powerful discoveries. Now level 6, they can cast eldritch blast and other spells, gaining temporary hit points when reducing enemies to 0 hit points. Their Book of Shadows allows casting cantrips at will.
This tiefling warlock made a pact with a fiendish entity years ago, gaining unstoppable power in exchange for servitude. After spending time in seclusion considering abandoning the pact, they instead gained unique and powerful discoveries. Now level 6, they can cast eldritch blast and other spells, gaining temporary hit points when reducing enemies to 0 hit points. Their Book of Shadows allows casting cantrips at will.
This tiefling warlock made a pact with a fiendish entity years ago, gaining unstoppable power in exchange for servitude. After spending time in seclusion considering abandoning the pact, they instead gained unique and powerful discoveries. Now level 6, they can cast eldritch blast and other spells, gaining temporary hit points when reducing enemies to 0 hit points. Their Book of Shadows allows casting cantrips at will.
Attack. You can attack when you take this action, using the following: “You want to wield power like otherworldly patron, lawful neutral Eldritch blast. Ranged Spell Attack: mine? You want to taste the fire? The price is high, but the flames Armor Class 14 +7 to hit, range 120 ft., two attacks, are sweet.” Hit Points 45 (Hit Dice 6d8) one or two targets. Speed 30 ft. Hit: 1d10 + 4 force damage. You made a pact with a fiendish Dagger. Melee Weapon Attack: entity years ago. They promised you STR DEX CON +6 to hit, reach 5 ft. or range 20/60 ft., unstoppable power born in the pits of the 8 (-1) 15 (+2) 14 (+2) one target. Nine Hells in exchange for your servitude Hit: 1d4 + 2 piercing damage. and obeisance. INT WIS CHA One with Shadows. Warlock invocation. 13 (+1) 10 (0) 18 (+4) Background (Hermit) Options Your path to power was not always so Proficiencies (+3 proficiency bonus) clear. You spent a great deal of time in Saving Throws Wis +3, Cha +7. Dark One’s Blessing. Warlock feature. seclusion, ruminating over whether or not Skills Arcana +4, Intimidation +7, Eyes of the Rune Keeper. Warlock invocation. it was worth it to continue, or to abandon Medicine +3, Religion +4 your efforts and default on your debt. Weapons Simple Dark One’s Own Luck. The Discovery. The quiet seclusion of your Tools Herbalism kit Fiend feature. extended hermitage gave you access to Damage Resistances. Fire a unique and powerful discovery. Work Spellcasting. Warlock feature. Senses Darkvision, Passive with your DM to determine the details Spell Save DC: 15 Perception 10 of your discovery and its impact on Spell Attack Modifier: +7 the campaign. Languages Common, Infernal Spell Slots: 3rd-level (2) Faction. You are a member of the Zhentarim, an unscrupulous organization Spell Save DC: 15 that seeks to gather economic and Spell Attack Modifier: +7 Known Spells political control through both legitimate Spell Slots: 3rd-level (2) Cantrips: eldritch blast, fire bolt*, poison and shady means. Spellcasting focus. You can use an spray, prestidigitation, shillelagh*, Personality Trait. You connect arcane focus as a spellcasting focus for spare the dying* everything that happens to you to a grand, your warlock spells. 1st-level spells: hellish rebuke, hex cosmic plan. Pact Boon: Pact of the Tome. Your 2nd-level spells: blindness/deafness, Ideal. Emotions must not cloud our patron gives you a grimoire called a scorching ray sense of what is right and true, or our Book of Shadows. While the book is 3rd-level spells: fear, fireball, logical thinking. on your person, you can cast the fire vampiric touch Bond. Should your discovery come to bolt, shillelagh, and spare the dying *from Book of Shadows light, it could bring ruin to the world. cantrips at will. Flaw. You would risk too much to If you lose your Book of Shadows, Invocations uncover a lost bit of knowledge. you can perform a 1-hour ceremony to Agonizing Blast. When you cast eldritch receive a replacement from your patron. blast, add your Charisma modifier to the Tiefling Features This ceremony can be performed during damage it deals on a hit. Note: This has a short or long rest, and it destroys the Darkvision. You can see in dim light already been applied in the stat block. previous book. The books turns to ash within 60 feet of you as if it were bright Eyes of the Rune Keeper. You can read when you die. light, and in darkness as if it were dim all writing. light. You can’t discern color in darkness, One with Shadows. When you are in an only shades of gray. Otherworldly Patron: The area of dim light or darkness, you can use Fiend your action to become invisible until you Dark One’s Blessing. When you reduce move or take an action or reaction. Warlock Features a hostile creature to 0 hit points, you gain Spellcasting Ability. You have the ability 10 temporary hit points. to cast warlock spells. Charisma is your Dark One’s Own Luck. You can call on Equipment spellcasting ability for your warlock your patron to alter fate in your favor. Studded leather, two daggers, wand, spells. You use your Charisma whenever When you make an ability check or a herbalism kit, explorer’s pack, potion of a spell refers to your spellcasting ability. saving throw, you can use this feature to healing (5), alchemist’s fire (5), Book of To cast a spell, you must expend a slot add a d10 to your roll. You can do so after Shadows, club, money (75 gp) of the spell’s level or higher. You regain seeing the initial roll but before any of the all expended spell slots when you finish a roll’s effects occur. short or long rest. Once you use this feature, you can’t use it again until you finish a short or long rest.