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SELF-LEARNING HOME TASK (SLHT)

Subject: 2D Animation NC II Grade: 12 Level: SHS Quarter: 2 Week : 4


MELC: Identify requirements for cleaned-up Competency Code: TLE_ICTAN9-12CI-IIa-j-1
drawings in actual scene folders
(cartoon-simple)
Name: Section: Industry Date:
School: ALCOY NATIONAL HIGH SCHOOL District: ALCOY

A. Readings:/Discussions
Drawing Animals and Props
When designing animal characters, first you need to address the balance between human animal attributes the
character will display it its personality and behavior. Knowing your character is more like an animal or a human will
help you in what animal design should be a realistic or a cartoonish one. If you prefer the animal-like, then you will
naturally design realistic anatomy, but if the character has a lot of human characteristics, then you will design the
animal in an anthropomorphic way.

Here are varying levels of human and animal elements and anatomy. To show the difference between
anthropomorphic and realistic anatomy, you can combine these characteristics in many different ways.
Examples:
Realistic Lion, slightly simplified, would move and act like animal it is. This characteristic could not speak.

Feature Film Lion, could speak and act a bit, since the human eyes and eyebrows are expressive. With this realistic
body, the character would move like a lion and the gesture with the paws as if they were hands.
Simplified Lion, has a somewhat realistic body and head, but the features and anatomy have been simplified and
stylized. This character probably would not stand on two legs but would not look unnatural doing some humanlike
gesturing with its paws.

Cartoon Lion, has a mane, paw like hands and feet, and a tail, but in other ways is a human. This character will walk,
talk, eat, and often even wear human clothing.

Anthropomorphic Lion, has many of the attributes of a real lion, but it stands on two legs just like a human and can
point and make other human style gestures with its hand like paws and opposable thumbs.

Importance of Anatomy in Drawing Animals


Anatomy is very important in drawing animals. Everything will start with a realistic design and simplified and as you
got a better grasp of the anatomy of the animal and what could be stylized. Most traditional cartoon animal
character construction is based on circles and pear-shapes, as these tend to be easier to turn around and more
fluid to animate. It doesn’t necessarily mean all shapes slosh around without any anatomy underneath however,
unless you’re working for cute characters tend to have larger heads in relation to the rest of their bodies.
Posture is a good place to start for good acting and poses. It’s good to start with a simple line of action which
establishes attitude on which you can built the character. Although these simple shapes can be animated fluidly be
aware of at least a simple skeletal structure underneath on which the fleshy bits hang.
Drawing Animals are very popular cartoon characters that make up the cartoon world. This is some steps in drawing
common and typical cartoon animals.
Drawing a Lion
You may use the drawing technique discussed to be able to make other animals that want for your animation.
The object and environment that surrounds your character help enhance the story or scene. Appliances, gadgets, or
nature make a realistic and entering output. To start, observe the objects that you see every day.
How will this help improve your skill?
Sketching Objects
All cartoon characters should have a home, the best way to start sketching objects with is the objects that you see at
home.
1. Sketch a long, 3D rectangle box.

2. Start sketching the cushions that


defines the sofa.

3. Add the details to complete the parts.

4. Sketch the cushions and arms on


both the left and right side of the
box frame. Start by sketching out
small shape about the size of a
loaf bread. Use the figure below
as guide.

5. Draw in the key details such as outer texture of the sofa.


Principles and Concept of Animation
Disney animators Ollie Johnston and Frank Thomas introduced the twelve principles of animation and now become
widely recognized as a theoretical basis of all artists working on animated video production.
1. Squash and Stretch- it is the most fundamental principle. Like what will happens before a ball hits the ground
stretches its body. The force of the motion squashes the ball flat, but because an object needs to maintain its
volume, it also widens on impact. This effects given animation an elastic characteristic although it may not seem like
it. Squash and stretch imitates that and exaggerates it to create some fun.
2. Anticipation- is the preparation for the main action it is also called “Antic”
3. Staging- It is one of the most overlooked principles. It directs the audience’s attention toward the most important
elements in a scene. When filming a scene, you need to set your camera on the right angle.
4. Straight Ahead Action and Pose-to-Pose- These are two ways of drawing animation. Straight ahead action is
where you draw each frame of an action one after another as you go along. With pose-to-pose, you draw the
extremes- that is, the beginning and the end drawings of action., then you go on to the middle frame and start to fill
in the frames in between. Straight ahead action is less planned, and therefore more fresh and surprising. The
problem, is that it’s like running blindfolded, you can’t figure out where you’re supposed to be at any one time.
5. Follow-Through and Overlapping Action- When a moving object such as a person comes to stop, parts might
continue to move in the same direction because of the force of forward momentum. These parts might be hair,
clothing, jowls, or jiggling flesh of an overweight person. this is where you can see follow-through and overlapping
action. The secondary elements 9hair, clothing, etc.) are the following-through on the primary element, and
overlapping its action.
6. Ease In, Ease Out- Ease Out is when an action start slowly and it takes a little while to accelerate and reach the
maximum speed. Ease In, is when you stop slowly until completely reach the full stop.
7. Arcs- operate along a curved trajectory that adds the illusion of life to an animated object in action. Without arcs
your animation would be stiff and mechanical. The speed and timing of an arc are crucial. Sometimes an arc is so fast
that it blurs beyond recognition.
8. Secondary Action- is a gesture that support the main action to add more dimension to character animation. They
can give more personality and insight to what the character is doing or thinking.
9. Timing- is about where on a timeline you put each frame of action. To see this means in action, let’s look at the
movement of a bouncing ball . Notice that at the top of each bounce, the balls are packed closer together. That is
because the ball is slowing down as it reaches the peak of the bounce. As the ball falls from its peak it and
accelerates, the spacing becoming wider. Notice also the number of drawings in each bounce. As the momentum of
the ball diminishes, the bounces become shorter and more frequent.
10. Exaggeration- Exaggeration presents a character’s features and actions in an extreme form for comedic or
dramatic effect. This include distortions in facial features, body types, expression, and movement.
11. Solid Drawing- Is all about making sure that animated forms feel like they’re in three- dimension space.
12. Appeal- Animated characters should be pleasing to look at and have charisma aspect to them. Give the character
personality, strive for a good balance between detail and simplicity.
What is Animation?
Animation is the process of designing drawing, making layouts and preparation of photographic sequences to
generate the illusion of movement. A person who creates animation is called animator. He/ she use various
computer technologies to capture the still images and then to animate these in desired sequence.
Types of Animation
Animation Industry experts explain the different types of animation and
classify the whole thing into two the 2D and 3D animation.
1. Traditional Animation (Cel Animation, Hand-Drawn Animation) Traditional animation, sometimes referred to as
cel animation, is one of the older forms of animation, Animator draws images on a transparent piece of paper fitted
on a peg bar using a drawing pencil one frame at a time, to create the illusion of movement. Once a clean-up and the
in-between drawings are complete, the production would move on to photographing or scanning. Today , though
traditional animation can be done on computer using tablet and the drawings are done manually direct to the
computer and no longer require the paper and pencil.
2. Vector-Based 2D Animation
This style has become very popular in the last decade due to the accessibility of the technology and the growth of
online video. Flash is a cheap and easy to use, as are other vector - based animation programs. 2D animation is the
term often used when referring to traditional hand-drawn animation, but it can also refer to computer vector
animations that adopts the techniques of traditional animation. Vector based animation, means computer generated
2D animation uses the exact techniques as traditional animation, but benefits from the lack of physical objects
needed to make traditional animation.
3. 3D Animation
3D animation referred to as CGI, Computer Generated Images using computers, that series of images are the frames
of an animated shot. It is similar to stop-motion animation as they both deal with animating and posing models and it
is a lot more controllable since it’s in digital work -space. 3D animation characters are digitally modeled in the
program and then fitted with skeleton that allows animators to move the models. When the modeling and /or
animation is complete, the computer will render each frame individually. Another big difference with 3D animation is
that unlike traditional animation, the character’s body parts are always present and should be taken to
consideration.
4. Motion Graphics
Motion graphics is quite different from the other types of animation. Unlike the other types on our list it is not
character or story driven. It is the art of creatively moving graphic elements or texts, usually for commercial or
promotional purposes. The skills for motion graphics don’t necessarily translate to the other types of animation,
since they don’t require knowledge of body mechanics or acting, but they do have some attributes in common
such as understanding good composition and the all-important camera motion. Motion graphics usually involves
animating images, texts or video clips using key framing that are tweened to make a smooth motion between
frames.
5. Stop-Motion Animation
Stop motion animation can be referred to any animation that uses objects that are photographed in a sequence to
create the illusion of movement. The process of stop-motion is very long, as each object has to be carefully moved
inch by inch; while it’s being photographed every frame, to create a fluid sequence of animation.
Types of Stop-Motion Animation
Claymation- one of the most popular stop-motion form. Working with clay or play-doh characters that can easily be
manipulated for animation. Advanced Claymation uses metal skeletons on which the clay is then modeled for more
sturdy rigs.
Puppets- Some animators use regular Puppets instead of clay ones, usually also built with some sort of skeleton rig.
The faces of the characters can be replaced based on the expression, or controlled within the rig.
Cut-out- Another popular form of stop-motion is cut-out. Using construction paper or cardboard characters and
placing them on paper while shooting the animation from above, the cardboard is then moved a little each frame to
create the illusion of movement.
Silhouette- Similar to cutout, silhouette animation uses cardboard or some kind of flat material, but the objects are
all black and the shot is depicted with silhouettes only. This is one of the oldest forms of stop motion and is rarely
used today.
Action Figures/ Lego- This genre is very popular on YouTube with many channels dedicated to creating funny skits
with Lego characters. They use famous action figures to make fun of pop culture.
Pixelation- it is a form of stop motion that uses real people and real environments to create unreal videos. It uses the
stop motion method of taking a still photo, moving things around, and then taking another photo, but the subject
matter is usually real people instead of puppets.
B. Exercise 1:
Drawing Animals
Materials:
-Drawing Pencil
-Animation Paper/Bond paper
-Eraser
Tools and Equipment:
-Animation Table
Directions: Draw animals following the suggested procedures on a separate sheet of animation/bond paper.
Suggested Animals:
1. Dog
2. Cat
3. Lion
Exercise 2: Drawing of Props
Materials:
-Drawing Pencil
-Animation Paper/ Bond paper
-Eraser
Tools and Equipment:
-Animation Table
Directions: Draw props following the suggested procedures on a separate sheet of animation/bond paper.
Suggested Props:
1. Sofa
2. Hand Gun
3. Sword
Criteria for Assessment: Analytic Rubrics Scoring

Criteria 5-points 3-points 1-point


Accuracy The drawing was The drawing was The drawing was
drawn according to somehow drawn NOT drawn
standard. according to according to
standard. standard.
Neatness Finished output was Pleasing but Finished output has
neatly done, erasures and so many erasures
pleasing, and no smudges are and smudges and
erasures/ smudges. observable on the quite unpleasant.
finished output.

Time Finished the task 1 Finished the task on Unable to finish the
Management day before the given time. given task.
time period.

C. Assessment/Application/Outputs (Please refer to DepEd Order No. 31, s. 2020)


Directions: Choose the letter of the best answer. Write your answer on a separate sheet of paper.
_____ 1. A principle of animation which refers to the preparation for the main action it is also called “Antic”.
a. Staging b. Anticipation c. Squash and Stretch d. Straight Ahead and Pose-to-Pose Action
_____ 2. This style has become very popular in the last decade due to the accessibility of the technology and the
growth of online video. Flash is a cheap and easy to use, as are other vector - based animation programs.
a. Stop-Motion Animation b. Traditional Animation c. Vector-Based Animation d. 3D Animation
_____ 3. A stop-motion which uses construction paper or cardboard characters and placing them on paper while
shooting the animation from above, the cardboard is then moved a little each frame to create the illusion of
movement.
a. Claymation b. Puppets c. Cut-Out d. Silhouette
_____ 4. It is a form of stop-motion that uses real people and real environments to create unreal videos.
a. Pixilation b. Action Figure/Lego c. Silhouette d. Cut-Out
_____ 5. It is quite different from the other types of animation. Unlike the other types on our list it is not character
or story driven. It is the art of creatively moving graphic elements or texts, usually for commercial or promotional
purposes.
a. Stop-Motion Animation b. 3D Animation c. Motion Graphics Animation d. Vector-Graphics Animation
_____ 6. A Principle of animation where animated characters should be pleasing to look at and have charisma aspect
to them. Give the character personality, strive for a good balance between detail and simplicity.
a. Timing b. Exaggeration c. Solid Drawing d. Appeal
_____ 7. A principle of animation where character’s features and actions in an extreme form for comedic or
dramatic effect. This include distortions in facial features, body types, expression, and movement.
a. Timing b. Exaggeration c. Solid Drawing d. Appeal
_____ 8. One of the most popular stop-motion form. Working with clay or play-doh characters that can easily be
manipulated for animation.
a. Claymation b. Puppets c. Cut-Outs d. Silhouette
_____ 9. It is referred to as CGI, Computer Generated Images using computers, that series of images are the frames
of an animated shot.
a. Traditional Animation b. Vector-Based Animation c. 3D Animation d. Motion Graphics Animation
_____10. Similar to cutout, this animation uses cardboard or some kind of flat material, but the objects are all black
and the shot is depicted with silhouettes only. This is one of the oldest forms of stop motion and is rarely used today.
a. Claymation b. Puppets c. Cut-Outs d. Silhouette
References:
“Cartoon Animation (Collector’s Series) Paperback – January 1, 1994.” Cartoon Animation (Collector’s Series): Preston Blair:
9781560100843: Amason.com: Books. n.p., n.d. Web. 18 June 2015.

“Drawing For Dummies Paperback – February 22, 2011.Drawing For Dummies: Brenda Hoddinott, Jammie ombs: 9780470618424:
Amazon.com: Books, n.p., n.d. Web. 18 June 2015.

“The Illusion of Life: Disney Animation Hardcover – October 5, 1995.” The Illusion of Life: Disney Animation: Ollie Johnston, Frank
Thomas: 9780786860708: Amason.com: Books. n.p., n.d. Web. 18 June 2015.
“DepEd Region V Bicol”

GUIDE
For the Teacher: Please advise the students to read the discussion carefully to ensure total assimilation of the topic. In doing so, they will be
able to answer the given exercises smoothly.

For the Learner: Read the self-learning home task carefully from the first part to the last part. This will help you get a clearer understanding of
the subject matter.

For the Parent/Home Tutor: Please guide your child as he/she go through with the whole self-learning home task. Make sure that he/she
handles her time properly in order to prevent any deviations of the whole learning process.

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