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Botanist

Green Thumb
Nature always strive for survival, flourishing in the most 3rd-level Botanist feature
harshest of environments and adapts towards the changes
made with each era. Botanists are artificers who have taken a You have familiarize yourself with the many specie of flora
liking to these wildlife and have made it their goal to study and their unique properties. You gain proficiency in Nature
and improve their resilient attributes with their technology, skill and you can add your Intelligence modifier whenever
ensuring that their innovations can take upon existing floral you make an ability check to interact or identify them. You
life and break through their existing capabilities. Through can also study plant life for a certain amount of time to gain
this mutual benefit, they entrust nature to defend them and in the following benefits:
doing so, will provide what is necessary for them to grow and
survive. At least 1 minute. You double your proficiency bonus on
your Nature check as well as advantage on the roll.
Tool Proficiency At least 10 minutes. You learn the complete properties of
3rd-level Botanist feature the plant as well as their potential uses.
You gain proficiency with potter's tools. If you already have Your ability to analyze plant life extends to even the
this proficiency, you gain proficiency with other type of smallest of samples, such as a seed, leaf, fruit, or even a piece
artisan tool of your choice. of wood, provided they are naturally occurring within nature.
Botanist Spells Wild Growth
3rd-level Botanist feature 3rd-level Botanist feature
You always have certain spells prepared after you reach You have prepared a couple of seeds within your pots that can
particular levels in this class as shown in the Botanist Spells grow at incredible speed when unleashed. While you have
table. These spells counts as artificer spells for you, but they your potter's tools with you, you can use an action to throw a
don't count against the number of artificer spells you prepare. pot in an unoccupied space within 30 feet that you can see.
The pot breaks upon impact, creating an Awakened Shrub
Artificer Level Spells that lasts for 1 hour or until it is reduced to 0 hit points, or
3rd Detect Poison and Disease, Entangle you use a bonus action to dismiss it, causing it to root itself
and become a normal shrub.
5th Earthbind, Spike Growth In combat, the Awakened Shrub shares your initiative
9th Plant Growth, Speak with Plants count, but takes its turn immediately after yours. It can move
and use its reaction on it's own, but the only action it takes on
13th Grasping Vine, Guardian of Nature its turn is the Dodge action, unless you take a bonus action
17th Tree Stride, Wrath of Nature on your turn to command it to take the action in its stat block
or the Dash, Disengage, Help, Hide or Search action.
When you have more than one Awakened Shrub summoned Verdant Power
this way, you can use your bonus action to command all of 9th-level Botanist feature
them at once, giving the same order or different order for
each one. You are now capable of growing the giants of flora, calling
The Awakened Shrub is friendly towards you and your upon the heavy reinforcements of nature. You can now use
companions and has the following modifications: your Wild Growth to create an Awakened Tree in the space
It has a number of hit point equal to 10 + your Intelligence you choose, rapidly growing and becoming functional at the
modifier + twice your level in this class. start of your next turn. Your Awakened Tree is treated as an
You add your Intelligence modifier to its AC, as well as its Awakened Shrub for the purpose of your other features and
attack and damage rolls. also has the following modifications:
Attacks made by your Awakend Shrub causes the target to It has a number of hit points equal to 40 + your
take additional 1d4 poison damage. Intelligence modifier + twice your level in this class.
You can use this feature twice and regain all expended uses You add your Intelligence modifier to its AC, as well as its
when finish a short or long rest. You gain an additional use of attack and damage rolls.
this feature when you reach 6th level (3 uses) and 15th level When its hit points is reduced to 0, the awakened tree
(4 uses). collapses in a 15 foot cube in a direction of your choice.
All creatures within radius must make a Dexterity saving
throw or take 6d6 bludgeoning damage or half as much on
a successful save.
Deadly Bloom
5th-level Botanist feature You can only have one Awakened Tree at a time and it lasts
for 1 hour or until it is reduced to 0 hit points, or you use a
You have a pocket full of seeds that you use in conjunction bonus action to dismiss it, causing it to root itself and become
with your attacks, ready to germinate in order to deliver a a normal tree.
poisonous payload. Whenever you roll for damage for an
artificer cantrip or spell, the target takes poison damage Awakened Forest
equal to your Intelligence modifier (minimum of 1) at the 15th-level Botanist feature
start of their next turn. This damage can accumulate if you
dealt more than one instance of damage to a creature before You have reached the pinnacle of your profession as a
their turn. botanist, being able to grow plants wherever you wish. You
Additionally, when your Awakened Shrub is dismissed or are no longer limited to one Awakened Tree.
reduced to 0 hit points, it releases pollens in a 10 foot cube Additionally, you can cast the spell Tree Stride once
centered on itself, causing all hostile creatures to succeed a without expending a spell slot and you can use it to move
Constitution saving throw or become poisoned for 1 minute. between your Awakened Trees.
A creature poisoned this way must make a Constitution You can use this feature once before you must finish a short
saving throw at the end of each of its turn or take 1d4 poison or long rest to use it again.
damage. On a successful save, the effect ends.
Artificer Infusions
When you choose your artificer infusions, you have access to
the following options:
Enhanced Artisan Kit
Item: An artisan tool
You have a +2 to any rolls made with your artisan tool.
The bonus increases to +3 when you reach 10th level in
this class.
Helm of Photosynthesis
Item: A helmet (requires attunement)
While wearing this helmet, you no longer need to eat as long
as you spend a cumulative 4 hours under direct sunlight over
the course of 8 hours.
Additionally, you can spend 10 minutes standing still under
direct sunlight to gain the benefits of a short rest. Once you
use this benefit, you must finish a long rest before you can
use it again.
Living Armor
Prerequisite: 10th-level artificer
Item: A suit of armor (requires attunement)
You modify the suit of armor into a second skin for your body,
becoming formfitting and wearable under clothing while
allowing it to adapt against the situation needed. The armor
attaches to you and it can't be removed against your will. As a
reaction, you can reduce your base AC by 1 to regain 5 hit
points or a +1 to your Strength, Dexterity, or Constitution
saving throw (your choice).
You can only reduce your base AC to a minimum of 10 +
your Dexterity modifier, and you can't remove nor can you
end the infusion on the armor while it's AC is reduced in this
way. Your base AC reverts back to normal when you finish a
long rest.
Potion Condensation
Prerequisite: 6th-level artificer
Item: A potion
You can apply this infusion on a potion by modifying it over
the course of 10 minutes. A creature holding the potion can
use their action to lob it to another creature within 30 feet
that they can see. The potion lands on the ground beneath
them, breaking and releasing vapors that grants that creature
the effects of the potion.
You can only have this infusion applied on 3 potions at a
time.
Robe of Stillness
Prerequisite: 10th-level artificer
Item: A robe (requires attunement)
You can cast the spell Invisibility on yourself at will. While you
are invisible this way, creatures has a -5 penalty to their
Perception checks made against you. The spell ends when Credits
you move or fall prone, or use your an action, bonus action, or Amorphophallus titanum by Janaschi
reaction to do anything. Corina Veraza by SIXMOREVODKA
Toxic Current Yemoja by -Caravan-
Homebrew Created by u/Harowing | Kai#2685

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