Response: "Mobile Riverine Force" 3 1

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3 Response 1 “Mobile Riverine

Force”
“Wild Weasel”

Add a riverine unit to the


allied reinforcement box
Automatically hit a SAM regiment with (no cost). Can be SVN or
a single ADS aircraft during the ADS USA. No red unit match.
step of a strike during the allied air
phase. The SAM returns fire normally.

RLA/ANK 1 SVN 2 USA 10 RLA/ANK 1 SVN 2 USA 10

4 “LRRPs” 2 “Superior Firepower


and Mobility”

Reveal a hidden red unit


anywhere except NVN
(cost 1).
Get an extra 5 US ROPs
immediately (no cost).

RLA/ANK 1 SVN 2 USA 10


RLA/ANK 1 SVN 2 USA 10
5 Response 7 Response
“Claymores” “Veterans”

Any effective allied unit can am-


bush+1. If an intended unit fails the Re-roll battle die and pick the best
effectiveness roll, the card is not of the two rolls.
played, but can be retained and used
in another attempt. Play with normally
ambush-capable units after the roll,
other units before the roll.

RLA/ANK 1 SVN 2 USA 10 RLA/ANK 1 SVN 2 USA 10

6 "Tổ quốc - Danh dự - 8 “Pacification”


Trách nhiệm”

Change rural population control to


SVN in a province and move an
allied unit to the province if none is
there already (no ambush possi-
“Fatherland – Honor – Duty” - All ble). Any supply cached in the
village is destroyed (cost 1). Unit
ARVN units are effective this turn
cannot move again this turn.
(cost 1).

RLA/ANK 1 SVN 2 USA 10 RLA/ANK 1 SVN 2 USA 10


9 “Phoenix” 10 Response
“Igloo White”

Reveal a single VC unit in any


province. 2-power VC become 1
(destroyed unit goes to the body
count). 1 power VC goes to body
count. 0 power unit goes to VC Each interdicting aircraft rolls for
pool (cost 1). supply going both IN and OUT of its
territory this turn.

RLA/ANK 1 SVN 2 USA 10 RLA/ANK 1 SVN 2 USA 10

11 Response 12 “Fire For Effect”


“SAR”

Search and Rescue - Play at the end All Fire Support assets are free in 1
of the RTB phase after the allied combat this turn (cost 1).
player rolls for POWs. Cancel a POW
roll where prisoners result (so there
is no new POW token in North Vi-
etnam). Cancels Auto POWs.

RLA/ANK 1 SVN 2 USA 10 RLA/ANK 1 SVN 2 USA 10


13 Response 15 “Operation Enhance
Plus”
“Bolo”

Kill a MIG (MIG cannot return fire) in


air action over NVN. Cancels
“Honchos” if played in the same com-
bat. Happens before other air com- Get an additional 5 SVN ROPs (cost 1).
bat.

RLA/ANK 1 SVN 2 USA 10 RLA/ANK 1 SVN 2 USA 10

14 Response 16 “Green Berets”


“Surprise”

No enemy evasion allowed (play when Get another US Special Forces


the evasion roll would have happened) unit (cost 1) and place it in the
in this combat action. reinforcements box. US SF units
can only be added to the de-
ployed force with this card. No
red unit match.

RLA/ANK 1 SVN 2 USA 10 RLA/ANK 1 SVN 2 USA 10


17 “Ranch Hand” 19 “Menu”

All red units in an SVN border prov- Interdiction and ranged attack
ince space (not city) must vacate bombing of Cambodia is allowed for
(same rules as if evading) cost 2. the balance of the game (cost 3).
Event takes place before the pur-
chase units phase.

RLA/ANK 1 SVN 2 USA 10 RLA/ANK 1 SVN 2 USA 10

18 “Free World Allies”


20 “C.I.A.”

As long as the US has at least 4 divi-


sions deployed, get the ROK “Capital” Add 3 Combat Factors to any one
Division and place it in the reinforce- attack by RLA or ANK forces this
ments box (cost 2). Once this event turn and ignore one loss or unit hit
is played, other FWA forces become (whichever applies as the lesser of
available for deployment based on the two) in that combat (cost 1).
the Order of Battle.

RLA/ANK 1 SVN 2 USA 10 RLA/ANK 1 SVN 2 USA 10


21 Response 24 “Vampire”
“Kit Carson
Scouts”

This allied turn and the next red


No enemy ambush for one allied moving turn each interdiction roll gets a
group regardless of distance moved or hit on a 1 or a 2 (cost 1). 1-3
ambush-capable units encountered. Play 1972 and on.
after successful ambush roll, attempted
ambushers are revealed.

RLA/ANK 1 SVN 2 USA 10 RLA/ANK 1 SVN 2 USA 10

23 “Torrential Rain” 22 Response


“Free Fire Zone”

NVN supply cannot move on their next


turn (except freighters or sea supply).
Allied air attacks ground targets at -1CF
(or +1 if ADS roll) and strikes are –1 For any one combat add Allied Combat
bombing die this turn and during the Factors and roll combat die – apply loss-
following red turn. Red player may can- es to the enemy before the enemy’s fire
cel any one ground unit interdiction hit step happens. Cancels Red card 21 if
while the card is in effect (cost 1). played in the same round.

RLA/ANK 1 SVN 2 USA 10 RLA/ANK 1 SVN 2 USA 10


25 Response 26 Response
“Tunnel Rats” “Nguyen Cao Ky”

Any loss result or hit on a tunnel


No SVN coup this year. Play dur-
during the casualty step removes the
ing the interphase when the SVN
tunnel from the battleboard for the
stability check determines that a
remainder of that battle.
coup will occur. Draw 5 cards.

RLA/ANK 1 SVN 2 USA 10 RLA/ANK 1 SVN 2 USA 10

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