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Bard 1 leocabeludo

CLASS & LEVEL PLAYER NAME


Vintrig
Eladrin Haunted One (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

-1 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH • +4 Dexterity
+1 Constitution +2 14 9 --
-1 +1 Intelligence
CLASS
+1 Wisdom INITIATIVE HIT POINTS
8
• +5 Charisma
Total 1d8 SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES
Advantage against being charmed,
and magic can’t put you to sleep
+2 DEFENSES HIT DICE DEATH SAVES

15 SAVING THROWS INSPIRATION


=== ARMOR ===
Light Armor
CONSTITUTION +2 Acrobatics DEX
PROFICIENCY BONUS
=== WEAPONS ===
+2
+1 P
+1

+3
Animal Handling WIS
Arcana INT
Crossbow, Hand, Longsword, Rapier,
Shortsword, Simple Weapons

12 -1 Athletics STR === TOOLS ===


ABILITY SAVE DC Lute, Shawm, Viol
+3 Deception CHA
+1 History INT === LANGUAGES ===
INTELLIGENCE
+1 Insight WIS Abyssal, Common, Elvish, Infernal
30 ft. (Walking)
+1 +3 Intimidation CHA
P +3 Investigation INT
13 +1 Medicine WIS SPEED

+1 Nature INT PROFICIENCIES & LANGUAGES

WISDOM P +3 Perception WIS


P +5 Performance CHA === ACTIONS === Fey Step • 1 / Short Rest
+1 P +5 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
Once per short rest as a bonus action, you can
magically teleport up to 30 ft. to an unoccupied space
Help, Hide, Ready, Search, Use an Object, you can see. [3rd] Your Fey Step gains an additional
P +3 Religion INT
12 Opportunity Attack, Grapple, Shove, Improvise, effect based on your current season (DC 13 if the
+2 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object effect requires a saving throw).

+2 Stealth DEX === BONUS ACTIONS ===


CHARISMA Bardic Inspiration • 3 / Long Rest
+1 Survival WIS
As a bonus action, a creature (other than yourself)

+3 within 60 ft. that can hear you gains an inspiration die


(1d6). For 10 minutes, the creature can add it to one
ability check, attack roll, or saving throw. This can be
added after seeing the roll, but before knowing the
16 outcome.

SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

13 PASSIVE WISDOM (PERCEPTION)


Crossbow, Light +4 1d8+2 Piercing Simple, Ammunition, Loading, Range, Two-Handed, Range (80/320)

Rapier +4 1d8+2 Piercing Martial, Finesse


11 PASSIVE WISDOM (INSIGHT)

Unarmed Strike +1 0 Bludgeoning


13 PASSIVE INTELLIGENCE (INVESTIGATION)

Darkvision 60 ft.

SENSES WEAPON ATTACKS & CANTRIPS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Bard 1 leocabeludo
CLASS & LEVEL PLAYER NAME
Vintrig
Eladrin Haunted One (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== BARD FEATURES === benefit that a human does from 8 hours of sleep.

* Hit Points • PHB 52 * Fey Step • MToF 62


Once per short rest as a bonus action, you can
* Proficiencies • PHB 52 magically teleport up to 30 ft. to an unoccupied space
you can see. [3rd] Your Fey Step gains an additional
* Spellcasting • PHB 52 effect based on your current season (DC 13 if the
You can cast known bard spells using CHA as your effect requires a saving throw).
spellcasting modifier (Spell DC 13, Spell Attack +5)
and known bard spells as rituals if they have the ritual | 1 / Short Rest • 1 Bonus Action
tag. You can use a musical instrument as a
spellcasting focus.

* Bardic Inspiration • PHB 53


As a bonus action, a creature (other than you) within
60 ft. that can hear you gains an inspiration die (1d6).
For 10 minutes, the creature can add it to one ability
check, attack roll, or saving throw. This can be added
after seeing the roll, but before knowing the outcome.

| 3 / Long Rest • 1 Bonus Action

=== ELADRIN RACIAL TRAITS ===

* Darkvision • BR 23
You can see in darkness (shades of gray) up to 60 ft.

* Keen Senses • BR 23
You have proficiency in the Perception skill.

* Fey Ancestry • BR 23
You have advantage on saves against being charmed,
and magic can’t put you to sleep.

* Trance • BR 23
You don't need to sleep, but meditate semiconsciously
for 4 hours a day. While meditating, you can dream
after a fashion; such dreams are actually mental
exercises that have become reflexive through years of
practice. After resting in this way, you gain the same

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Studded Leather 1 13 lb.

Crossbow, Light 1 5 lb.

SP 0 Rapier 1 2 lb.

EP 0

GP 160

PP 0
WEIGHT CARRIED

23.2 lb.
ENCUMBERED ATTUNED MAGIC ITEMS QTY WEIGHT

120 lb.
PUSH/DRAG/LIFT

240 lb.

EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Medium
GENDER AGE SIZE HEIGHT WEIGHT
Vintrig
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

I spend money freely and live life


to the fullest, knowing that
tomorrow I might die.

PERSONALITY TRAITS

I’ll stop the spirits that haunt me


or die trying. (Any)
IDEALS

I would sacrifice my life and my soul to


protect the innocent.

BONDS

I am a purveyor of doom and gloom who lives


in a world without hope.

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
CHA 13 +5
Bard
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)

O Blade Ward Bard -- 1A Self V,S 1 round PHB 218 D: 1Rnd, V/S

O Vicious Mockery Bard WIS 13 1A 60 ft. V Instantaneous PHB 285 V

=== 1st LEVEL === 2 Slots OO

O Heroism <C> Bard -- 1A Touch V,S Concentration, up to 1 minute PHB 250 D: 1m, V/S

O Bane <C> Bard CHA 13 1A 30 ft. V,S,M Concentration, up to 1 minute PHB 216 D: 1m, V/S/M

SPELLS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.

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