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Barbarian 2 / Monk 3 leocabeludo

CLASS & LEVEL PLAYER NAME


karhunhalaus
Variant Human Custom Background (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

• +6 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +2 Dexterity
• +5 Constitution +2 14 44 --
+3 -1 Intelligence
CLASS
+2 Wisdom INITIATIVE HIT POINTS
16
-1 Charisma
Total
2d12 + 3d8 SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES
Advantage on DEX
+2 against effects that you
can see while not
DEFENSES HIT DICE DEATH SAVES

blinded, deafened, or
14 SAVING THROWS INSPIRATION
=== ARMOR ===
Light Armor, Medium Armor, Shields
CONSTITUTION P +5 Acrobatics DEX
PROFICIENCY BONUS
=== WEAPONS ===
+3
+2 +2

-1
Animal Handling WIS
Arcana INT
Martial Weapons, Simple Weapons

=== LANGUAGES ===


14 E +9 Athletics STR Common
ABILITY SAVE DC
-1 Deception CHA
-1 History INT
INTELLIGENCE
+2 Insight WIS
40 ft. (Walking)
-1 P +2 Intimidation CHA
-1 Investigation INT
8 +2 Medicine WIS SPEED

-1 Nature INT PROFICIENCIES & LANGUAGES

WISDOM P +5 Perception WIS


-1 Performance CHA === ACTIONS ===
+2 -1 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
Rage • 2 / Long Rest
As a bonus action enter a rage for up to 1 minute
Help, Hide, Ready, Search, Use an Object, (10 rounds).
-1 Religion INT
14 Opportunity Attack, Grapple, Shove, Improvise,
+2 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object You gain advantage on STR checks and saving
throws (not attacks), +2 melee damage with STR
P +5 Stealth DEX === BONUS ACTIONS === weapons, resistance to bludgeoning, piercing,
CHARISMA Flurry of Blows slashing damage. You can't cast or concentrate on
P +5 Survival WIS
After you take the Attack action on your turn, you spells while raging.

-1 can spend 1 ki point to make two unarmed strikes as a


bonus action. Your rage ends early if you are knocked unconscious
or if your turn ends and you haven’t attacked a hostile
Patient Defense creature since your last turn or taken damage since
9 You can spend 1 ki point to take the Dodge action then. You can also end your rage as a bonus action.
as a bonus action on your turn.
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

15 PASSIVE WISDOM (PERCEPTION)


Unarmed Strike +6 1d4+3 Bludgeoning

Unarmed Strike +6 1d4+3 Bludgeoning


12 PASSIVE WISDOM (INSIGHT)

Flurry of Blows +6 1d4+3 Bludgeoning

9 PASSIVE INTELLIGENCE (INVESTIGATION)


Deflect Missiles Attack +5 1d4+2

SENSES WEAPON ATTACKS & CANTRIPS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Barbarian 2 / Monk 3 leocabeludo
CLASS & LEVEL PLAYER NAME
karhunhalaus
Variant Human Custom Background (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== MONK FEATURES ===


| Step of the Wind: 1 Bonus Action | 2 / Long Rest • 1 Bonus Action
* Hit Points • PHB 77
* Unarmored Movement • PHB 78 * Unarmored Defense • PHB 48
* Proficiencies • PHB 77 Your speed increases by 10 feet while you are not While not wearing armor, your AC equals 10 + DEX
wearing armor or wielding a shield. modifier + CON modifier + any shield bonus.
* Unarmored Defense • PHB 78
While not wearing armor and not using a shield, your * Monastic Tradition • PHB 78 * Reckless Attack • PHB 48
AC equals 10 + DEX modifier + WIS modifier. When you make your first attack on your turn, you can
* Deflect Missiles • PHB 78 decide to attack recklessly, giving you advantage on
* Martial Arts • PHB 78 You can use your reaction to deflect or catch the melee weapon attack rolls using STR during this turn,
While you are unarmed or wielding only monk missile when you are hit by a ranged weapon attack. but attack rolls against you have advantage until your
weapons and you aren’t wearing armor or wielding a When you do so, the damage you take from the attack next turn.
shield, you can use DEX instead of STR for the attack is reduced by 1d10 +5. If you reduce damage to 0 and
and damage rolls, you can roll your Martial Arts have a free hand, you can spend 1 ki point to make a * Danger Sense • PHB 48
damage die in place of the normal damage, and when ranged attack (as with a monk weapon) with range You have advantage on DEX saving throws against
you use the Attack action on your turn, you can make 20/60. effects that you can see while not blinded, deafened,
one unarmed strike as a bonus action. or incapacitated.
| 1 Reaction
| Unarmed Strike: 1 Bonus Action
| Deflect Missiles Attack: 1 Reaction === VARIANT HUMAN RACIAL TRAITS ===
* Ki • PHB 78
You can spend Ki Points to fuel ki features. You have === BARBARIAN FEATURES === * Languages • BR 31
3 points per short rest and your Ki save DC is 13. You can speak, read, and write Common and one
* Hit Points • PHB 47 extra language.
Flurry of Blows - After you take the Attack action on
your turn, you can spend 1 ki point to make two * Proficiencies • PHB 47 * Ability Score Increase • BR 31
unarmed strikes as a bonus action. Two different ability scores of your choice increase by
* Rage • PHB 48 1.
Patient Defense - You can spend 1 ki point to take the As a bonus action enter a rage for up to 1 minute (10
Dodge action as a bonus action on your turn. rounds). * Skills • BR 31
You gain proficiency in one skill of your choice.
Step of the Wind - You can spend 1 ki point to take the You gain advantage on STR checks and saving throws
Disengage or Dash action as a bonus action on your (not attacks), +2 melee damage with STR weapons, * Feat • BR 31
turn, and your jump distance is doubled for the turn. resistance to bludgeoning, piercing, slashing damage. You gain one feat of your choice.
You can't cast or concentrate on spells while raging.
| Ki Points: 3 / Short Rest • Special
Your rage ends early if you are knocked unconscious === FEATS ===
| Flurry of Blows: 1 Bonus Action or if your turn ends and you haven’t attacked a hostile
creature since your last turn or taken damage since * Grappler • BR 167
| Patient Defense: 1 Bonus Action then. You can also end your rage as a bonus action. You have advantage on attack rolls against a creature

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0

SP 0

EP 0

GP 80

PP 0
WEIGHT CARRIED

1.6 lb.
ENCUMBERED ATTUNED MAGIC ITEMS QTY WEIGHT

240 lb.
PUSH/DRAG/LIFT

480 lb.

EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Barbarian 2 / Monk 3 leocabeludo
CLASS & LEVEL PLAYER NAME
karhunhalaus
Variant Human Custom Background (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

you are grappling. You can use your action to try to pin
a creature grappled by you by making another grapple
check. If you succeed, you and the creature are both
restrained until the grapple ends.

| Grappling Pin: 1 Action

ADDITIONAL FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

ADDITIONAL EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Medium
GENDER AGE SIZE HEIGHT WEIGHT
karhunhalaus
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

PERSONALITY TRAITS

IDEALS

BONDS

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES

SPELLS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.

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