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Textiles and Furs

Item Unit (Wt. or Qty.) Price Source DC(Find)


Canvas 1 sq. yard 1 sp CRB 100
Cotton 1 sq. yard 8 gp UE 200
Leather, thin 1 sq. yard 5 sp UE 150
Leather, thick 1 sq. yard 3 gp UE 200
Linen 1 sq. yard 4 gp UE 100
Peat 20 lbs. 3 cp UE 050
Pelt, beaver 1 pelt 2 gp UE 100
Pelt, ermine 1 pelt 4 gp UE 100
Pelt, fox 1 pelt 3 gp UE 100
Pelt, mink 1 pelt 3 gp UE 100
Pelt, seal 1 pelt 5 gp UE 100
Silk 1 sq. yard 10 gp UE 250
Wool 1 sq. yard 6 gp UE 150

Glasses, Metals and Woods

Item Unit (Wt. or Qty.) Price Source DC(Find)


Adamantine 1 lb. 300 gp UE 300
Charcoal 20 lbs. 3 cp UE 100
Coal 20 lbs. 5 cp UE 100
Cold iron 1 lb. 50 gp UE 200
Copper 1 lb. 5 sp UE 100
Darkwood 1 lb. 10 gp UE 200
Glass 1 lb. 1 gp UE 150
Gold 1 lb. 50 gp UE 200
Iron 1 lb. 1 sp UE 100
Marble 1 lb. 5 gp UE 200
Masonry stone 1 lb. 5 cp UE 150
Mithral 1 lb. 500 gp UE 300
Platinum 1 lb. 500 gp UE 250
Silver 1 lb. 5 gp UE 150

10 Units of the material will equal 1LB of that item.

Searching:
State the material you are looking for and accumulate survival rolls to match
materiels find DC.
1 mile of search equals 1hr for all PC's and NPC's no matter there movement
modifier.

Gathering: Use either Perception or Profession. One roll only, thats what you get.
the source is exhausted.
Percerption: DC20 roll, Failed a roll and get 1 unit. Pass a roll and get 4 units.
Profession: Roll D20 + Profession skill divide in half. This is the number of
materials units you get.

RANDOM ENCOUNTERS:
d% RESULT
01�50 No encounter
51�60 Hazard (Core Rulebook 424�433 or Ultimate Campaign 159)
61�100 Monster
Roll on the following table once per day.

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