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Impact of Distance Learning To Cpas 10TH Grade Teachers
Impact of Distance Learning To Cpas 10TH Grade Teachers
Academic Performance of
2020 – 2021
ABSTRACT
I. INTRODUCTION
The rise in the use of the internet has led to many changes in our daily life in
particular this rise has also led to the rise of online gaming.
Online gaming can refer to any type of game that someone can play through the
internet or over a computer network. Most of the time, online gaming refers to the video
games played over the internet, where multiple players are in different locations around
the word. In most cases, online games are freeware programs that can be used for an
unlimited time and are available for free. Most percentage of web written in flash,
Because of that, they feature more primitive game play than downloadable
hardware will also be required whether it’s a computer, such as Xbox or Play station
that’s connected to the internet. Some online games require a specific piece of
controlling Hardware game in a virtual Word. Some online games change a monthly fee
for access to the video game software. Today, one can see the impact of computer and
This study aimed to determine the effect of online games to the academic
What is the profile of the Central Pangasinan Adventist School high school student
a.) Name
b.) Age
c.) Gender
1.) What are the reasons why you are playing online games?
The study focus about the demographic profile of the respondents, to the
frequency time of playing online games and the grade point average of the Central
Pangasinan Adventist School students. This study was conducted only to all Central
CHAPTER II
METHODOLOGY
In this chapter, the research design, subject of the study, the data gathering
instrument as well as its description, data gathering procedure and the methodology
Research Design
to gather ideas or original data for researcher to understand and explore research
subject opinion. The data was gathered throughout the study itself administered
The interview was made using a direct message in the application : messenger, at
a smartphone device.
Sources of Data
The 10 students that was interviewed consists one grade 7, two grade 8, two grade
9 and five grade 10 students. Other data was gathered thru social media platforms :
facebook,messenger
Chapter 3
RESULT AND DISCUSSION
I conducted this research by interviewing some CPAS high school students and these
1.)What are the reasons why you are playing online games?
2.)What are the effects of playing mobile games?
3.)how much time do you spend playing online games?
INTERPRETATION
Chapter 4