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<?xml version="1.0" encoding="utf-8" standalone="no"?

>
<vehicle type="IMT 542 DeLuxe">
<annotation>Copyright (C) GIANTS Software GmbH, All Rights
Reserved.</annotation>
<storeData>
<name>542 DeLuxe</name>
<specs>
<power>42</power>
<maxSpeed>35</maxSpeed>
</specs>
<functions>
<function>$l10n_function_tractor</function>
</functions>
<image>imt_store.png</image>
<price>3100</price>
<lifetime>600</lifetime>
<rotation>0</rotation>
<brand>IMT</brand>
<category>tractorsS</category>
<vertexBufferMemoryUsage>4047572</vertexBufferMemoryUsage>
<indexBufferMemoryUsage>1028328</indexBufferMemoryUsage>
<textureMemoryUsage>34035440</textureMemoryUsage>
<instanceVertexBufferMemoryUsage>0</instanceVertexBufferMemoryUsage>
<instanceIndexBufferMemoryUsage>0</instanceIndexBufferMemoryUsage>
</storeData>
<base>
<filename>Imt542Deluxe.i3d</filename>
<size width="2" length="4"/>
<components>
<component centerOfMass="0 0.9 -0.5" solverIterationCount="20"
mass="1803"/>
<component centerOfMass="0 0 0" solverIterationCount="20" mass="1200"/>
<joint component1="1" component2="2" node="1>0" rotLimit="0 0 10"
transLimit="0 0 0" maxRotDriveForce="5 5 5" rotDriveRotation="- - 0"
rotDriveSpring="0 0 10" rotDriveDamping="0 0 10"/>
</components>
<schemaOverlay attacherJointPosition="0.5 0">
<default name="DEFAULT_VEHICLE"/>
<selected name="DEFAULT_VEHICLE_SELECTED"/>
</schemaOverlay>
</base>
<designConfigurations>
<designConfiguration name="Opcija-1" price="0">
<objectChange node="0>23|29" visibilityActive="true"/>
<objectChange node="0>23|30" visibilityActive="true"/>
</designConfiguration>
<designConfiguration name="Opcija-2" price="0">
<objectChange node="0>23|29" visibilityActive="false"/>
<objectChange node="0>23|30" visibilityActive="true"/>
</designConfiguration>
<designConfiguration name="Opcija-3" price="0">
<objectChange node="0>23|29" visibilityActive="true"/>
<objectChange node="0>23|30" visibilityActive="false"/>
</designConfiguration>
<designConfiguration name="Opcija-4" price="0">
<objectChange node="0>23|29" visibilityActive="false"/>
<objectChange node="0>23|30" visibilityActive="false"/>
</designConfiguration>
</designConfigurations>
<wheels>
<wheelConfigurations>
<wheelConfiguration>
<wheels>
<wheel hasTireTracks="true" hasParticles="true">
<physics rotSpeed="1" restLoad="1.2" repr="1>2"
driveNode="1>2|0" forcePointRatio="0.2" radius="0.42" width="0.2" mass="0.12"
initialCompression="20" suspTravel="0.16" spring="32" damper="40"
tireTrackAtlasIndex="4"/>
</wheel>
<wheel hasTireTracks="true" hasParticles="true">
<physics rotSpeed="1" restLoad="1.2" repr="1>3"
driveNode="1>3|0" forcePointRatio="0.2" radius="0.42" width="0.2" mass="0.12"
initialCompression="20" suspTravel="0.16" spring="32" damper="40"
tireTrackAtlasIndex="4"/>
</wheel>
<wheel hasTireTracks="true" hasParticles="true">
<physics rotSpeed="0" restLoad="1.0" repr="0>2"
forcePointRatio="0.3" radius="0.72" width="0.40" mass="0.25"
initialCompression="20" suspTravel="0.16" spring="25" damper="40"/>
</wheel>
<wheel hasTireTracks="true" hasParticles="true">
<physics rotSpeed="0" restLoad="1.0" repr="0>3"
forcePointRatio="0.3" radius="0.72" width="0.40" mass="0.25"
initialCompression="20" suspTravel="0.16" spring="25" damper="40"/>
</wheel>
</wheels>
</wheelConfiguration>
</wheelConfigurations>
<ackermannSteeringConfigurations>
<ackermannSteering rotSpeed="70" rotMax="33" rotCenterWheel1="3"
rotCenterWheel2="4"/>
</ackermannSteeringConfigurations>
</wheels>
<attacherJoints comboDuration="2">
<attacherJoint node="0>11|0|0" upperRotationOffset="-0.33" moveTime="2.5"
comboTime="1">
<distanceToGround lower="0.41" upper="1.03"/>
<rotationNode node="0>11" upperRotation="35 0 0" lowerRotation="-15 0
0"/>
<rotationNode2 node="0>11|0"/>
<bottomArm rotationNode="0>12" translationNode="0>12|0"
referenceNode="0>12|0|0" zScale="-1" startRotation="21 0 0"/>
<topArm baseNode="0>13" filename="Topling/Topling.i3d" zScale="-1"/>
<schema position="1 0" rotation="0" invertX="false"/>
<objectChange node="0>39" visibilityActive="false"
visibilityInactive="true"/>
<objectChange node="0>13" visibilityActive="true"
visibilityInactive="false"/>
<objectChange node="0>23|5" visibilityActive="false"
visibilityInactive="false"/>
</attacherJoint>
<attacherJoint node="0>23|5|0" jointType="trailer" lowerRotLimit="10 50 50"
comboTime="1" allowsJointLimitMovement="false" upperRotRotationOffset="0">
<schema position="1 0" rotation="0" invertX="false"/>
<objectChange node="0>39" visibilityActive="false"
visibilityInactive="true"/>
<objectChange node="0>13" visibilityActive="false"
visibilityInactive="false"/>
<objectChange node="0>23|5" visibilityActive="true"
visibilityInactive="false"/>
</attacherJoint>
<attacherJoint node="0>18" jointType="trailerLow" lowerRotLimit="10 50 50"
comboTime="1" allowsJointLimitMovement="false" upperRotRotationOffset="0">
<transNode minY="0.4" maxY="0.7"/>
<schema position="1 0" rotation="0" invertX="false"/>
</attacherJoint>
<sounds>
<attach template="ATTACH_01" linkNode="0>" />
<hydraulic template="DEFAULT_HYDRAULIC_SOUND" linkNode="0>" />
</sounds>
</attacherJoints>
<powerTakeOffs>
<output outputNode="0>17" attacherJointIndices="1 2 3"/>
</powerTakeOffs>

<lights>
<states>
<state lightTypes="0" />
<state lightTypes="0 1" />
</states>
<realLights>
<low>
</low>
<high>
<light node="0>1|0|1|0" lightTypes="1" />
<light node="0>1|0|1|1" lightTypes="0 1" />
<light node="0>1|0|3|0" lightTypes="0 1" />
<light node="0>1|0|5|0" lightTypes="0 1" />
<light node="0>1|0|1|2" lightTypes="1" />

<brakeLight node="0>1|0|4|0" />


<turnLightLeft node="0>1|0|2|0|0" />
<turnLightRight node="0>1|0|2|1|0" />
</high>
</realLights>
<defaultLights>
<defaultLight shaderNode="0>1|0|0|1|3|0" lightTypes="0 1"/>
<defaultLight shaderNode="0>1|0|0|1|2|0" lightTypes="0 1"/>

<defaultLight shaderNode="0>1|0|0|0|0|1" lightTypes="0 1"/>


<defaultLight shaderNode="0>1|0|0|0|1|1" lightTypes="0 1"/>
<defaultLight shaderNode="0>1|0|0|1|1|1" lightTypes="1"/>
<defaultLight shaderNode="0>1|0|0|1|0|1" lightTypes="1"/>
<defaultLight shaderNode="0>1|0|0|1|4|0" lightTypes="1"/>
</defaultLights>
<turnLights>
<turnLightLeft shaderNode="0>1|0|0|1|2|1" />
<turnLightLeft shaderNode="0>1|0|0|1|0|2" />
<turnLightRight shaderNode="0>1|0|0|1|3|1" />
<turnLightRight shaderNode="0>1|0|0|1|1|2" />
</turnLights>
<brakeLights>
<brakeLight shaderNode="0>1|0|0|1|2|2" />
<brakeLight shaderNode="0>1|0|0|1|3|2" />
</brakeLights>
<sounds>
<switchLight template="SWITCH_01" linkNode="0>" />
<turnLight template="SWITCH_TURNLIGHT" linkNode="0>" />
</sounds>

</lights>
<animations>
<animation name="VrataDesna">
<part node="0>23|22" startTime="0.0" endTime="1.3" startRot="0 0 0"
endRot="-180 -28.226 180" />
</animation>
<animation name="Vrataleva">
<part node="0>23|21" startTime="0.0" endTime="0.9" startRot="0 0 0"
endRot="180 28.226 -180" />
</animation>
<animation name="speedDisplay">
<part node="0>29|0" startTime="0.0" endTime="0.9" startRot="0 0 0"
endRot="0 -190 0" />
<part node="0>23|20" startTime="0" endTime="1" startRot="-90 17.459
-90" endRot="-90 -25.419 -90"/>
</animation>
</animations>
<interactiveComponents>
<windows>
<window name="Vrataleva" mark="0>23|21|1" size="0.2"
animName="Vrataleva" onMessage="ic_component_open"
offMessage="ic_component_close"/>
<window name="VrataDesna" mark="0>23|22|1" size="0.2"
animName="VrataDesna" onMessage="ic_component_open"
offMessage="ic_component_close"/>
</windows>
</interactiveComponents>
<enterable>
<exitPoint node="0>8"/>
<enterReferenceNode node="0>"/>
<characterNode node="0>50|0" cameraMinDistance="1.5" spineRotation="-90 0
90">
<target ikChain="rightFoot" targetNode="player_rightFoot"/>
<target ikChain="leftFoot" targetNode="player_leftFoot"/>
<target ikChain="rightArm" targetNode="player_rightHand"/>
<target ikChain="leftArm" targetNode="player_leftHand"/>
</characterNode>
<cameras>
<camera node="4|0" rotatable="true" rotateNode="4" limit="true"
useWorldXZRotation="true" rotMinX="-1.4" rotMaxX="1" transMin="4" transMax="35">
<raycastNode node="0>6"/>
<raycastNode node="0>7"/>
</camera>
<camera node="0>0|0|0|0|2" rotatable="true" limit="true" rotMinX="-1.1"
rotMaxX="0.4" transMin="0" transMax="0" useMirror="true" isInside="true"/>
</cameras>
</enterable>

<connectionHoses>
<target attacherJointIndices="1 2 3" type="airDoubleRed" node="0>30|1">
</target>
<target attacherJointIndices="1 2 3" type="electric" node="0>30|3"
socket="electric"/>
<target attacherJointIndices="1 2 3" type="hydraulicIn" node="0>30|0">
</target>
</connectionHoses>

<motorized>

<consumerConfigurations>
<consumerConfiguration>
<consumer fillUnitIndex="1" usage="90" fillType="diesel" /> <!--
usage is per hour at max load and max rpm -->
<consumer fillUnitIndex="2" usage="3.0" fillType="def" /> <!--
usage is per hour at max load and max rpm -->
</consumerConfiguration>
</consumerConfigurations>

<motorConfigurations>
<motorConfiguration name="542" price="0">
<motor torqueScale="0.375" minRpm="1000" maxRpm="1900"
maxForwardSpeed="35" maxBackwardSpeed="10" brakeForce="2" lowBrakeForceScale="0.22"
lowBrakeForceSpeedLimit="1" rotInertia="0.001">
<torque normRpm="0.45" torque="0.9"/>
<torque normRpm="0.5" torque="0.97"/>
<torque normRpm="0.59" torque="1"/>
<torque normRpm="0.72" torque="1"/>
<torque normRpm="0.86" torque="0.88"/>
<torque normRpm="1" torque="0.72"/>
</motor>
<transmission minForwardGearRatio="14.5" maxForwardGearRatio="300"
minBackwardGearRatio="40" maxBackwardGearRatio="300"/>
</motorConfiguration>
</motorConfigurations>
<differentialConfigurations>
<differentialConfiguration>
<differentials>
<differential torqueRatio="0.5" maxSpeedRatio="1.3"
wheelIndex1="3" wheelIndex2="4"/>
</differentials>
</differentialConfiguration>
</differentialConfigurations>
<exhaustEffects>
<exhaustEffect node="0>37|3"
filename="$data/particleSystems/shared/exhaust.i3d" minRpmColor="0.9 0.9 0.9 0.1"
maxRpmColor="0.9 0.9 0.9 0.4" minRpmScale="0.05" maxRpmScale="0.5"
xzRotationsOffset="0 0" xzRotationsForward="-250 0" xzRotationsBackward="50 0"
xzRotationsLeft="0 100" xzRotationsRight="0 -100"/>
</exhaustEffects>
<motorStartDuration>2000</motorStartDuration>
<sounds externalSoundFile="sounds/imt539.xml" />

<dashboards>
<dashboard displayType="ANIMATION" valueType="rpm"
animName="speedDisplay" minValueAnim="0" maxValueAnim="2500"
groups="MOTOR_ACTIVE"/>
</dashboards>

<animationNodes>
<animationNode node="0>27|0" rotAxis="1" rotSpeed="1200"
turnOnFadeTime="4" turnOffFadeTime="3"/>
<animationNode node="0>28|0" rotAxis="1" rotSpeed="1200"
turnOnFadeTime="4" turnOffFadeTime="3"/>
</animationNodes>

</motorized>
<dashboard>
<groups>
<group name="MOTOR_STARTING" isMotorStarting="true"/>
<group name="MOTOR_ACTIVE" isMotorStarting="true"
isMotorRunning="true"/>
</groups>
</dashboard>
<drivable>
<dashboards>
<dashboard displayType="ROT" valueType="decelerationAxis"
node="brakePedal" minRot="18 0 0" maxRot="5 0 0" doInterpolation="true"
groups="MOTOR_ACTIVE"/>
</dashboards>
<steeringWheel node="0>10|0" indoorRotation="540" outdoorRotation="45"/>
<sounds>
<waterSplash template="WATER_SPLASH_01" linkNode="0>" />
</sounds>

</drivable>

<cylindered>
<movingTools>
<movingTool node="0>12">
<dependentPart node="0>14"/>
<dependentPart node="0>15"/>
</movingTool>
</movingTools>
<movingParts>
<movingPart node="0>14" referencePoint="0>15|1" referenceFrame="0>15|1"
invertZ="true">
<translatingPart node="0>14|0"/>
</movingPart>
<movingPart node="0>15" referencePoint="0>12|0|1"
localReferencePoint="0>15|2" referenceFrame="0>" invertZ="true">
<dependentPart node="0>15|2"/>
</movingPart>
<movingPart node="0>15|2" referencePoint="0>12|0|1"
referenceFrame="0>15|0" invertZ="true"/>
<movingPart node="0>24|0" referenceFrame="0>" isActiveDirty="true"
scaleZ="true" playSound="false"/>
<movingPart node="0>24|1" referencePoint="1>4" referenceFrame="1>"
isActiveDirty="true" scaleZ="true"/>
<movingPart referencePoint="1>5" referenceFrame="0>"
isActiveDirty="true" scaleZ="true"/>
<movingPart node="0>32|0" referencePoint="1>2|1"
referenceFrame="0>" scaleZ="true" isActiveDirty="true" playSound="false"/>
<movingPart node="0>32" referencePoint="1>2|1"
localReferencePoint="0>32|0|0" referenceFrame="0>32" isActiveDirty="true"
playSound="false">
<dependentPart node="0>32|0"/>
</movingPart>
<movingPart node="0>33|0" referencePoint="1>3|1"
referenceFrame="0>" scaleZ="true" isActiveDirty="true" playSound="false"/>
<movingPart node="0>33" referencePoint="1>3|1"
localReferencePoint="0>33|0|0" referenceFrame="0>33" isActiveDirty="true"
playSound="false">
<dependentPart node="0>33|0"/>
</movingPart>
</movingParts>
</cylindered>

<foliageBending>
<bendingNode minX="-1.0" maxX="1.0" minZ="-2.0" maxZ="2.25"
yOffset="0.6" />
<bendingNode minX="-1.0" maxX="1.0" minZ="-2.0" maxZ="-0.3"
yOffset="0.6" />
</foliageBending>
<suspensions>
<suspension node="sediste" weight="150" minTranslation="-0.05 -0.15 0.0"
maxTranslation="0.05 0.15 0.0" suspensionParametersX="20 4"
suspensionParametersY="5 1" suspensionParametersZ="20 4"/>
<suspension useCharacterTorso="true" weight="90" minRotation="0 -5 -5"
maxRotation="0 5 5" suspensionParametersY="7 1" suspensionParametersZ="7 1"/>
</suspensions>
<fillUnit>
<fillUnitConfigurations>
<fillUnitConfiguration>
<fillUnits>
<fillUnit capacity="60" unit="$l10n_unit_literShort"
fillTypes="diesel" showOnHud="false" showInShop="false"/>
<fillUnit capacity="12" unit="$l10n_unit_literShort"
fillTypes="def" showOnHud="false" showInShop="false"/>
</fillUnits>
</fillUnitConfiguration>
</fillUnitConfigurations>
</fillUnit>
<washable dirtDuration="40" washDuration="1" workMultiplier="4"/>
<i3dMappings>
<i3dMapping id="sediste" node="0>31"/>
<i3dMapping id="player_skin" node="0>31|1|0"/>
<i3dMapping id="player_rightFoot" node="0>31|1|1"/>
<i3dMapping id="player_leftFoot" node="0>31|1|2"/>
<i3dMapping id="player_rightHand" node="0>10|0|0"/>
<i3dMapping id="player_leftHand" node="0>10|0|1"/>
<i3dMapping id="brakePedal" node="0>23|18"/>
<i3dMapping id="playerRightFootTargetBrake" node="0>31|1|1"/>
<i3dMapping id="TEA20_main_component1" node="0>" />
<i3dMapping id="attacherJointBackRot" node="0>22|0|0" />
<i3dMapping id="attacherJointBackRot2" node="0>22|0|0|0" />
<i3dMapping id="attacherJointBack" node="0>22|0|0|0|0" />
<i3dMapping id="attacherJointBackArmBottom" node="0>22|0|1" />
<i3dMapping id="bottomLink" node="0>22|0|1|0" />
<i3dMapping id="referencePointBackBottom" node="0>22|0|1|0|0" />
<i3dMapping id="bottomLinkTopArmPartRef" node="0>22|0|1|0|1" />
<i3dMapping id="bottomLinkLeftChainRef" node="0>22|0|1|0|2" />
<i3dMapping id="bottomLinkRightChainRef" node="0>22|0|1|0|3" />
<i3dMapping id="tBom" node="0>22|0|1|0|4" />
<i3dMapping id="weightJoint" node="0>22|0|1|0|4|0" />
<i3dMapping id="lifterBar" node="0>22|0|1|0|5" />
<i3dMapping id="trailerAttacherJoint" node="0>22|0|1|0|5|0|0" />
<i3dMapping id="pickUpHitchBars" node="0>22|0|1|0|6" />
<i3dMapping id="attacherJointBackArmTop" node="0>22|0|2" />
<i3dMapping id="attacherJointBackArmTopTrans" node="0>22|0|2|0" />
<i3dMapping id="attacherJointBackArmTopRef" node="0>22|0|2|0|0" />
<i3dMapping id="swingingDrawbar" node="0>22|1|0" />
<i3dMapping id="lowTrailerAttacherJointSwingDrawbar" node="0>22|1|0|0" />
<i3dMapping id="pickUpHitchHouse" node="0>22|1|1" />
<i3dMapping id="pickUpHitch" node="0>22|1|1|0" />
<i3dMapping id="lowTrailerAttacherJointPickUp" node="0>022|1|1|0|0" />
<i3dMapping id="pickUpHitchBarsRef" node="0>22|1|1|0|1" />
<i3dMapping id="ptoBack" node="0>22|2|0" />
<i3dMapping id="bottomLinkTopArm" node="0>45|0" />
<i3dMapping id="bottomLinkTopArmPart" node="0>45|0|0" />
<i3dMapping id="bottomLinkTopArmRefFrame" node="0>45|6" />
<i3dMapping id="tBomRef" node="0>45|7" />
<i3dMapping id="fendersStandard" node="0>0|9|0|0" />
<i3dMapping id="fenders2" node="0>0|9|0|1" />
<i3dMapping id="footPlates" node="0>0|9|1" />
<i3dMapping id="frontloaderConfig" node="0>0|9|2" />
<i3dMapping id="frontloader" node="0>0|9|2|0" />
<i3dMapping id="attacherRot" node="0>0|9|2|0|0" />
<i3dMapping id="attacher" node="0>0|9|2|0|0|0" />
<i3dMapping id="attacherJointLoader" node="0>0|9|2|0|0|0|0" />
<i3dMapping id="tiltHydraulicRef" node="0>0|9|2|0|0|0|0|0" />
<i3dMapping id="tiltHydraulic" node="0>0|9|2|0|1" />
<i3dMapping id="tiltHydraulicPunch" node="0>0|9|2|0|1|0" />
<i3dMapping id="tiltHyd1Ref" node="0>0|9|2|0|1|1" />
<i3dMapping id="frontloaderHydraulicRef" node="0>0|9|2|0|2" />
<i3dMapping id="tiltHyd1" node="0>0|9|2|0|3|0" />
<i3dMapping id="tiltHyd2" node="0>0|9|2|0|3|1" />
<i3dMapping id="tiltHydraulicRefFrame" node="0>0|9|2|0|4" />
<i3dMapping id="frontloaderDummy" node="0>0|9|2|1" />
<i3dMapping id="attacherRotDummy" node="0>0|9|2|1|0" />
<i3dMapping id="attacherDummy" node="0>0|9|2|1|0|0" />
<i3dMapping id="attacherJointLoaderDummy" node="0>0|9|2|1|0|0|0" />
<i3dMapping id="frontloaderCol1" node="0>0|9|2|1|1" />
<i3dMapping id="frontloaderCol2" node="0>0|9|2|1|2" />
<i3dMapping id="frontloaderCol3" node="0>0|9|2|1|3" />
<i3dMapping id="frontloaderCol4" node="0>0|9|2|1|4" />
<i3dMapping id="frontloaderCol5" node="0>0|9|2|1|5" />
<i3dMapping id="frontloaderCol6" node="0>0|9|2|1|6" />
<i3dMapping id="frontloaderCol7" node="0>0|9|2|1|7" />
<i3dMapping id="frontloaderCol8" node="0>0|9|2|1|8" />
<i3dMapping id="frontloaderCol9" node="0>0|9|2|1|9" />
<i3dMapping id="frontloaderCol10" node="0>0|9|2|1|10" />
<i3dMapping id="frontloaderCol11" node="0>0|9|2|1|11" />
<i3dMapping id="frontloaderCol12" node="0>0|9|2|1|12" />
<i3dMapping id="frontloaderCol13" node="0>0|9|2|1|13" />
<i3dMapping id="frontloaderCol14" node="0>0|9|2|1|14" />
<i3dMapping id="frontloaderHydraulic" node="0>0|9|2|2" />
<i3dMapping id="frontloaderHydraulicPunch" node="0>0|9|2|2|0" />
<i3dMapping id="mainLoaderHoseLeft" node="0>0|9|2|2|3" />
<i3dMapping id="mainLoaderHoseRight" node="0>0|9|2|2|4" />
<i3dMapping id="tiltLever" node="0>0|9|2|5|0" />
<i3dMapping id="tiltHyd2Ref" node="0>0|9|2|5|1" />
<i3dMapping id="mainLoaderHoseLeftRef" node="0>0|9|2|5|2" />
<i3dMapping id="mainLoaderHoseRightRef" node="0>0|9|2|5|3" />
<i3dMapping id="aiCollisionTrigger" node="0>0|10|0" />
<i3dMapping id="decal1" node="0>0|12" />
<i3dMapping id="decal2" node="0>0|13" />
<i3dMapping id="boksLokk" node="0>0|14" />
<i3dMapping id="TEA20_axis_component2" node="1>" />
<i3dMapping id="wheelAxisLeft" node="1>0|0|0" />
<i3dMapping id="wheelLeft" node="1>0|0|0|0|0" />
<i3dMapping id="steeringBarLeftRef" node="1>0|0|0|1" />
<i3dMapping id="wheelAxisRight" node="1>0|1|0" />
<i3dMapping id="wheelRight" node="1>0|1|0|0|0" />
<i3dMapping id="steeringBarRightRef" node="1>0|1|0|1" />
<i3dMapping id="frontAxisMoveLeftRef" node="1>1" />
<i3dMapping id="frontAxisMoveRightRef" node="1>2" />
<i3dMapping id="grillGuard" node="1>3|0" />
<i3dMapping id="weight" node="1>3|1" />
<i3dMapping id="seedBag1" node="1>3|1|0" />
<i3dMapping id="seedBag2" node="1>3|1|1" />
</i3dMappings>

</vehicle>

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