Aryathan Jiil - Codex of Invocations

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Aryathan Jiil 1

Codex of Invocations 3.5

1
Codex of Invocations is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are
property of Wizards of the Coast. ©Wizards of the Coast LLC.
Lesser Warlock Invocations ............... 6 Devil’s Whispers ......................... 10 Beguiling Influence ..................... 15
Baneful Blast................................. 6 Devour Magic ............................. 10 Breath of the Night ..................... 15
Beshadowed Blast ........................ 6 Dragonward ............................... 10 Darkness ..................................... 15
Contents Brimstone Blast............................. 6 Eldritch Cone .............................. 10 Deafening Roar........................... 15
Warlock ............................................... 2 Charm ........................................... 6 Eldritch Line................................ 10 Draconic Knowledge ................... 15
Least Warlock Invocations ................ 2 Crawling Eye ................................. 6 Enervating Shadow .................... 11 Endure Exposure ......................... 15
All-Seeing Eyes ............................. 3 Curse of Despair............................ 6 Hellspawned Grace .................... 11 Magic Insight .............................. 15
Baleful Utterance ......................... 3 The Dead Walk ............................. 7 Hindering Blast........................... 11 Scalding Gust .............................. 15
Beguiling Influence ....................... 3 Deteriorating Blast ....................... 7 Incarnum Blast ........................... 11 See the Unseen ........................... 15
Breath of the Night....................... 3 Disembodied Hand ....................... 7 Nightmares Made Real .............. 11 Lesser Draconic Invocations ............ 16
Call of the Beast ........................... 3 Dread Seizure................................ 7 Noxious Blast ............................. 11 Charm ......................................... 16
Cocoon of Refuse .......................... 3 Eldritch Chain................................ 7 Painful Slumber of Ages ............. 11 Draconic Flight ........................... 16
Cold Comfort ................................ 3 Fell Flight ...................................... 7 Penetrating Blast ....................... 11 Energy Resistance....................... 16
Dark One’s Own Luck ................... 3 Flee the Scene ............................... 8 Repelling Blast ........................... 11 Enthralling Voice ........................ 16
Darkness ....................................... 3 Hellrime Blast ............................... 8 Tenacious Plague ....................... 12 Frightful Presence ....................... 16
Devil’s Sight .................................. 3 Hungry Darkness........................... 8 Vitriolic Blast .............................. 12 Humanoid Shape ........................ 16
Drain Incarnum ............................ 3 Ignore the Pyre ............................. 8 Wall of Perilous Flame ............... 12 Voidsense ................................... 16
Earthen Grasp .............................. 3 Mask of Flesh ................................ 8 Warlock’s Call ............................ 12 Voracious Dispelling ................... 16
Eldritch Glaive .............................. 3 Relentless Dispelling ..................... 8 Dark Warlock Invocations ............... 13 Walk Unseen .............................. 16
Eldritch Spear ............................... 4 Spider-Shape ................................. 8 Binding Blast .............................. 13 Greater Draconic Invocation ........... 17
Entropic Warding ......................... 4 Steal Incarnum.............................. 8 Caster's Lament.......................... 13 Aura of Flame ............................. 17
Frightful Blast ............................... 4 Stony Grasp .................................. 9 Dark Discorporation ................... 13 Baleful Geas ............................... 17
Hammer Blast............................... 4 Sudden Swarm .............................. 9 Dark Foresight ............................ 13 Chilling Fog ................................. 17
Hideous Blow................................ 4 Thieves’ Bane ................................ 9 Eldritch Doom ............................ 13 Devour Magic ............................. 17
Leaps and Bounds......................... 4 Voidsense...................................... 9 Impenetrable Barrier .................. 14 Draconic Toughness ................... 17
Miasmic Cloud .............................. 4 Voracious Dispelling ..................... 9 Incarnum Shroud ........................ 14 Terrifying Roar............................ 17
Otherworldly Whispers ................. 4 Walk Unseen................................. 9 Path of Shadow .......................... 14 Wingstorm.................................. 17
See the Unseen ............................. 4 Wall of Gloom ............................... 9 Retributive Invisibility ................. 14 Dark Draconic Invocations .............. 18
Serpent's Tongue .......................... 4 Weighty Utterance ....................... 9 Steal Summoning ....................... 14 Draconic Flight, Greater ............. 18
Sickening Blast ............................. 5 Witchwood Step ........................... 9 Utterdark Blast........................... 14 Energy Immunity ........................ 18
Soulreaving Aura .......................... 5 Greater Warlock Invocations ........... 10 Word of Changing ...................... 14 Instill Vulnerability...................... 18
Spiderwalk .................................... 5 Bewitching Blast ......................... 10 Dragonfire Adept................................15 Perilous Veil ................................ 18
Summon Swarm ........................... 5 Caustic Mire ................................ 10 Least Draconic Invocations ............. 15 Sources ..............................................19
Swimming the Styx ....................... 5 Chilling Tentacles ........................ 10 Aquatic Adaption ....................... 15
Voice of Madness ......................... 5

Warlock
Least Warlock Invocations
Breath of the Night entangled. The subject can saves, or Will saves (your choice
All-Seeing Eyes 1st escape with a successful DC 20 each time you use this ability) for
2nd A misty cloud of fog spreads in a Strength or Escape Artist check, a period of 24 hours. You can’t
You gain a supernaturally precise 20-foot radius around you when which can be repeated in every apply this ability to two different
vision of the world around you. you use this invocation, as the round as a standard action. The save types at the same time. This
You gain the benefits of spell fog cloud. The fog does not invocation ends when the target bonus can never exceed your
comprehend languages, albeit for block line of sight, but all successfully escapes, or after 1 class level.
written words only. Additionally, creatures in the fog have round per caster level. This
you gain a +6 bonus on Search concealment. A moderate wind invocation requires that at least Darkness
and Spot checks. All-seeing eyes or any fire larger than a torch 50% of the refuse be urban trash, 2nd
lasts for 24 hours. immediately disperses the fog. so it does not function in the You can use darkness as the spell.
The fog disperses on its own after wilderness. Creatures of Huge or
Baleful Utterance Devil’s Sight
1 minute. larger size are immune to this
2nd Least; 2nd
You speak a single syllable of the invocation. You gain the visual acuity of a
Call of the Beast
Dark Speech (described in Book 2nd Cold Comfort devil for 24 hours. You can see
of Vile Darkness), affecting an You gain a rapport with the 2nd normally in darkness and magical
object or area as if by a shatter beasts of the world. You gain the Your unnatural aura renders you darkness out to 30 feet.
spell. If a creature is holding or wild empathy ability as a druid of partly immune to the ravages of
wearing the target of the spell Drain Incarnum
your warlock level and can the environment. You remain
and the target is destroyed, the 2nd
communicate with animals as if cool in hot weather and warm in
creature must make a Fortitude This ephemeral claw reaches into
under the effect of speak with cold weather, as the spell endure
save or be dazed for 1 round and a single creature within 30 feet.
animals. This invocation lasts for elements. Additionally, you
deafened for 1 minute by your Unless the creature succeeds on
24 hours. radiate a small aura of warmth or
terrible word. This is a sonic a Fortitude save, it takes 1 point
cold; allies within 30 feet of you of essentia damage. A creature
effect. Cocoon of Refuse also benefit from this effect. This
1st without an essentia pool instead
invocation lasts for 24 hours.
Beguiling Influence You cause various bits of trash takes 1 point of Wisdom damage.
2nd and detritus in an area—loose Dark One’s Own Luck
You can invoke this ability to Earthen Grasp
wood, rotting garbage, old 2nd 2nd
beguile and bewitch your foes. clothes, discarded dishes, scraps You are favored by the dark
You gain a +6 bonus on Bluff, You can use earthen grasp as the
of parchment, even dead powers if you have this
Diplomacy, and Intimidate checks spell.
animals—to fly about and latch invocation. You gain a luck bonus
for a period of 24 hours. onto a single target creature. If equal to your Charisma bonus (if Eldritch Glaive
the target fails a Reflex save, he is any) on Fortitude saves, Reflex 2nd; Blast Shape
Your eldritch blast takes on Eldritch spear increases the range You transform your eldritch blast than you) that enters the fog
physical substance, appearing of an eldritch blast attack to 250 into a hammer blast. The blast must make a Fortitude save or
similar to a glaive. As a full-round feet with no range increment. deals normal damage to objects, become fatigued. This effect lasts
action, you can make a single rather than half. as long as the creature remains
melee touch attack as if wielding Entropic Warding within the cloud and for 1 round
a reach weapon. If you hit, your 2nd Hideous Blow thereafter. A moderate wind, or
target is affected as if struck by When this invocation is activated, 1st; Blast Shape any fire larger than a torch,
your eldritch blast (including any chaotic energies swirl about you, As a standard action, you can immediately disperses the fog.
eldritch essence applied to the deflecting incoming arrows, rays, make a single melee attack. If The fog otherwise lasts for 1
blast). Unlike hideous blow, you and other ranged attacks (as you hit, the target is affected as if minute.
cannot combine your eldritch entropic shield). You leave no struck by your eldritch blast
glaive with damage from a held trail (as pass without trace) and (including any eldritch essence Otherworldly Whispers
weapon. Furthermore, until the cannot be tracked by scent. (You applied to the blast). This 2nd
start of your next turn, you also can still be detected normally by damage is in addition to any You hear whispers in your ears,
threaten nearby squares as if scent, just not tracked.) weapon damage that you deal revealing secrets of the
wielding a reach weapon, and with your attack, although you multiverse. You gain a +6 bonus
Frightful Blast need not deal damage with this on Knowledge (arcana),
you can make attacks of 2nd; Eldritch Essence
opportunity with your eldritch attack to trigger the eldritch blast Knowledge (religion), and
This eldritch essence invocation effect. Knowledge (the planes) checks
glaive. These are melee touch
allows you to change your for 24 hours.
attacks. If your base attack bonus eldritch blast into a frightful Leaps and Bounds
is +6 or higher, you can (as part blast. Any creature struck by a 2nd See the Unseen
of the full-round action) make as frightful blast must succeed on a You invoke this ability to gain 2nd
many attacks with your eldritch
Will save or become shaken for 1 amazing agility. You gain a +6 When you use this invocation,
glaive as your base attack bonus minute. A shaken creature struck bonus on Balance, Jump, and you can activate great powers of
allows. For example, a 12th-level by a frightful blast is not affected Tumble checks for 24 hours. vision, allowing you to see
warlock could attack twice, once by the shaken aspect of the blast invisible creatures and objects (as
with a base attack bonus of+6, but takes damage normally. Miasmic Cloud see invisibility). You also gain
and again with a base attack Creatures with immunity to 1st darkvision out to 60 feet for a
bonus of +1. mind-affecting spells and abilities A misty cloud of fog spreads in a period of 24 hours.
or fear effects cannot be shaken 10-foot radius from you when
Eldritch Spear you use this invocation. The fog Serpent's Tongue
2nd; Blast Shape by a frightful blast.
does not block line of sight, but 2nd
This blast shape invocation
Hammer Blast all creatures in the fog have Your tongue transforms into that
extends your eldritch blast 2nd; Eldritch Essence concealment. Any creature (other of a serpent, and you gain the
attacks to great distances.
scent ability. Additionally, you Soulreaving Aura Summon Swarm swim speed, including a +8 racial
gain a +5 bonus on saves against 2nd 2nd bonus on Swim checks; see
poison. This invocation lasts for You can use reaving aura as the You can use summon swarm as Monster Manual page 311). You
24 hours. spell. In addition to the normal the spell with this invocation. gain the ability to breathe water
effect, if any creature within 10 Unlike the spell, this invocation as well as air. This invocation
Sickening Blast feet of you dies, you gain has a duration of concentration lasts for 24 hours.
2nd; Eldritch Essence temporary hit points equal to its instead of concentration + 2
This eldritch essence invocation HD (maximum 10) for 1 round. rounds. Voice of Madness
allows you to change your 2nd
eldritch blast into a sickening Spiderwalk Swimming the Styx You can use lesser confusion, as
blast. Any living creature struck 2nd 2nd the spell. However, the duration
by a sickening blast must make a You can grant yourself the ability By channeling the fiendish and is increased by 1 round for every
Fortitude save or become to spider climb (as the spell) with infamous river, you become an two caster levels you possess. If
sickened for 1 minute. A sickened a duration of 24 hours. While this aquatic creature. Your hands and you are a follower of the Cults of
creature struck by a second invocation is in effect, you are feet become slightly webbed, the Dragon Below, the saving
sickening blast is not affected by unaffected by webs (either granting you a swim speed equal throw DC is increased by 1.
the sickening aspect of the blast mundane or magical). to your base land speed (and all
but still takes damage normally. other benefits derived from a
Lesser Warlock Invocations
This eldritch essence invocation works as the charm monster can't cast most invocations or
Baneful Blast allows you to change your spell. You can never have more spells through the eye, but any
3rd; Eldritch Essence eldritch blast into a brimstone than one target charmed at a spells or invocations that affect
You transform your eldritch blast blast. A brimstone blast deals fire time with this ability. If a second your sense of sight—such as
into a baneful blast. This blast damage. Any creature struck by a creature is charmed, you lose devil's sight, all-seeing eyes, or
deals an extra 2d6 points of brimstone blast must succeed on your hold on the first creature. detect magic—function through
damage against creatures of a a Reflex save or catch on fire, the eye as though it was still
specific type. You must select the taking 2d6 points of fire damage Crawling Eye attached. If your crawling eye is
creature type when you first gain per round until it takes a full- 3rd destroyed, you are dazzled for
this invocation, and you can't round action to extinguish the One of your eyes leaves your 1d4 hours, during which time the
later change your mind (though flames or the duration expires. head and sprouts spidery legs. eye regrows. (If you normally
you can take this invocation more The fire damage persists for 1 You can see through the eye no have only one eye, you are
than once, choosing a new round per five class levels you matter where it goes, so you can blinded instead.) At the end of
creature type each time). You have. For example, a 15th-level use it to scout or spy. The eye this period, you regain the 2 lost
choose your creature type from warlock deals 2d6 points of fire can't crawl of its own volition, hit points, and the dazzled
the categories offered for a damage for 3 rounds after the but you can direct it to move or condition ends. Only one of your
ranger's favored enemy (Player's initial brimstone blast attack. A climb up to 20 feet as a move eyes can be used for crawling eye
Handbook page 47), including a creature burning in this way action. Its Climb modifier is equal at any time; if your crawling eye
subtype if you choose humanoid never takes more than 2d6 points to your warlock level +8. You can is destroyed, you can't use this
or outsider. of fire damage in a round, even if direct a crawling eye in your invocation again until your eye
it has been hit by more than one space to climb back into your eye regrows.
Beshadowed Blast socket as a move action. When
4th; Eldritch Essence brimstone blast.
you use this invocation, your Curse of Despair
This eldritch essence invocation Charm current and full normal hit point 4th
allows you to change your 4th totals are reduced by 2 for as You can use this invocation to
eldritch blast into a beshadowed You can beguile a creature within long as the eye is detached. The bestow a curse upon a touched
blast. Any living creature struck 60 feet. The creature must eye is considered a Fine creature opponent (as bestow curse). Even
by a beshadowed blast must succeed on a Will save or with AC 20 and 2 hit points. Its if the save against this ability
succeed on a Fortitude save or be instantly come to regard you as Hide and Move Silently modifiers succeeds, the creature takes a -1
blinded for 1 round. its comrade. This is a language- are equal to your warlock level. penalty on attack rolls for 1
dependent ability. Other than For all other purposes, its minute.
Brimstone Blast
3rd; Eldritch Essence these differences, this ability statistics are equal to yours. You
The Dead Walk can use the hand in all ways as if you regain the 5 lost hit points. first target to others. An eldritch
4th it were still attached— Only one of your hands can be chain can jump to one or more
You can turn the bones or bodies manipulating items, delivering used for disembodied hand at any secondary targets within 30 feet
of dead creatures into undead attacks with a light or one- time; if your disembodied hand is of the first target, allowing you to
skeletons or zombies (as the handed weapon, or even destroyed, you can't use this make additional ranged touch
animate dead spell). Unless you delivering a touch attack with a invocation again until your hand attacks and deal damage to the
include the normal material spell or invocation that you cast regrows. secondary targets if you hit. You
component for the spell (an onyx before it detaches. However, it can “jump” the chain to one
gem worth 25 gp per Hit Die of requires you to expend the same Dread Seizure secondary target per five caster
the undead) as part of the action that would have been 4th levels, so you can strike two
process, undead created by this required—picking up an item You speak a word that sends additional targets at 10th level,
ability crumble into dust after 1 takes a move action, making an wracking pain through the limbs three additional targets at 15th
minute per caster level. attack takes a standard action, of a single target creature within level, and four additional targets
and so forth. The hand flies 60 feet. Though these seizures at 20th level. Each new target
Deteriorating Blast rather than crawls, but it can't are not powerful enough to must be within 30 feet of the
4th; Eldritch Essence move on its own. You can move immobilize the creature, they do previous one, and you can’t
This eldritch essence invocation the hand up to 30 feet through reduce all of its speeds by ½ target the same creature more
allows you to change your the air as a move action. You can (round fractions up to the than once with the eldritch chain.
eldritch blast into a deteriorating direct a disembodied hand in nearest 5-foot increment). The If you miss any target in the
blast. Any creature struck by a your space to reattach to your target also takes a -5 penalty on chain, the eldritch chain attack
deteriorating blast must succeed arm as a move action. When you attacks made against creatures ends there. Each target struck
on a Fortitude save or have its use this invocation, your current more than 5 feet away from it (or after the first takes half the
damage reduction lowered by 5 and full normal hit point totals against creatures outside its own damage dealt to the first target.
for 1 minute. If the target has are reduced by 5 for as long as space, for creatures with a This reduction in damage to
more than one type of damage the hand is detached. The hand is natural reach of 0 feet). This secondary targets applies to any
reduction, this effect applies to considered a Diminutive creature effect lasts for 3 rounds; a effect that increases the damage
all of them. Multiple uses of this with AC 20 and 5 hit points. Its successful Fortitude save negates of your eldritch blast (such as
essence don't stack; instead, the Hide and Move Silently modifiers the effect. vitriolic blast). You must make a
new duration replaces the old are equal to your warlock level. separate spell penetration check
one. Eldritch Chain
For all other purposes, its for each target, if applicable.
4th; Blast Shape
Disembodied Hand statistics are equal to yours. If This blast shape invocation allows
your disembodied hand is Fell Flight
4th you to improve your eldritch 3rd
One of your hands drops off at destroyed, it regrows in 1d4 blast by turning it into an arc of
hours. At the end of this period, When you use this invocation,
the wrist and floats in the air. You energy that “jumps” from the the powers of darkness bear you
aloft as you sprout a streaming, filled with bats (as the bat category. If you succeed, your available range of sizes you can
winglike cape of shadows. You swarm, page 237 of the Monster physical appearance (including assume increases as your caster
can fly at a speed equal to your Manual, except the swarm fills garb) changes to match his, as level increases.
land speed with good every square occupied by the disguise self. In addition, when Level Additional Size Available
maneuverability for 24 hours. darkness). The hungry darkness is you use this invocation you can 8th Large
stationary. You are immune to choose to bestow a -1d6 penalty 11th Tiny
Flee the Scene the attacks of your own hungry to the touched creature's 15th Huge
4th darkness, but you are still subject Charisma score. This penalty 20 th
Gargantuan
You can use dimension door as a to the effect of the darkness. The can't reduce the creature's This invocation is a polymorph
spell-like ability, although the hungry darkness remains as long Charisma below 1. A successful effect (see Drow of the
range is limited to short (25 ft + 5 as you concentrate on it (like Will save by the target negates Underdark page 59 for details of
ft/2 levels). When you use this concentrating on a spell), plus 2 both effects. A creature that the polymorph subschool). It
ability, you leave behind a major rounds thereafter. If the bat successfully saves can't be lasts for a number of hours equal
image of yourself in your place swarm is destroyed, the darkness affected by your mask of flesh for to your caster level, or until you
that lasts for 1 round. The image disappears as well. 24 hours. Both effects last for 1 choose to end it.
reacts appropriately to attacks as hour per warlock level; if you
if you were concentrating on it. Ignore the Pyre dismiss the invocation, both Steal Incarnum
4th effects end. 4th
Hellrime Blast When you use this invocation, You can use this invocation to
4th; Eldritch Essence you gain remarkable resilience to Relentless Dispelling steal essentia from a touched
This eldritch essence invocation any one energy type (acid, cold, 4th opponent for your own use.
allows you to change your electricity, fire, or sonic). For 24 You can use the targeted version Unless the creature succeeds on
eldritch blast into a hellrime hours, you gain resistance equal of dispel magic, as the spell. The a Fortitude save, it loses 1 point
blast. A hellrime blast deals cold to your invocation caster level round after you use this of essentia for every 5 caster
damage. Any creature struck by against the energy type of your invocation, the target of the levels (to a maximum loss of 4
the attack must make a Fortitude choice. If you use this invocation effect is subjected to another points at 20th level), and you gain
save or take a -4 penalty to a second time before the targeted dispel magic at the start essentia equal to the amount
Dexterity for 10 minutes. The duration of the first expires, the of your turn (with no additional lost. The gained essentia fades
Dexterity penalties from multiple new resistance and duration action required on your part). after 1 minute, though the
hellrime blasts do not stack. replace the old one. essentia loss must be healed or
Spider-Shape otherwise restored normally. If a
Hungry Darkness Mask of Flesh 3rd
3rd creature fails its save against this
3rd You can transform yourself into invocation, it can’t be affected by
You can create an area of shadow Make a touch attack against a the form of a Small or Medium
(as the darkness spell) that is it again for 24 hours. A target
living creature of your size fiendish monstrous spider. The
without essentia can’t be second creature when a previous triggered the effect (assuming it You can use wall of gloom as the
affected by this invocation. swarm is still active, you can was standing in front of the door) spell.
choose either to create a second can attempt a Reflex save for half
Stony Grasp swarm (in which case the first damage. Spell resistance does Weighty Utterance
3rd disappears) or to leave the first not apply to the damage caused 4th
You can use stony grasp as the swarm active and not create a by this effect. You speak a word of the Dark
spell. second one. Sudden swarm lasts Speech (Book of Vile Darkness
for 24 hours or until its effect is Voidsense page 47), causing one flying
Sudden Swarm 4th creature to be forced downward
triggered.
4th You can sharpen your hearing suddenly. You can affect a single
When you kill a living creature Thieves’ Bane and sight when you use this target creature within 60 feet.
with one of your invocations 3rd invocation, gaining blindsense The target must make a Will save
(including eldritch blast), a swarm So named for the people who out to 30 feet for 24 hours. or fall 5 feet per caster level. A
of spiders bursts from the corpse. most commonly suffer its effects, creature that is forced to the
This swarm has the same this invocation allows you to Voracious Dispelling ground as a result of this
statistics as a normal spider make a deadly trap of an ordinary 4th invocation takes 1d6 points of
swarm (Monster Manual page door. You can produce a hold You can use dispel magic as the damage per 10 feet traveled and
239), except that you add your portal effect, as the spell. In spell. Any creature with an active cannot fly again for 1 round.
warlock level to its hit points and addition, should anyone other spell effect dispelled by this
the save DC for its poison. The than you open the ensorcelled invocation takes 1 point of Witchwood Step
swarm is entirely under your portal from the outside by any damage per level of the spell 3rd
mental control, and fights as you means (including knock or dispel effect (no save). Your footsteps become
direct it. Commanding the swarm magic spells) before the spell’s supernaturally sure and
is a free action. The swarm Walk Unseen supportive. Your movement is
duration expires, the portal (or a 2nd
remains for a number of rounds large portion thereof) instantly unaffected by undergrowth or
equal to your caster level or until You gain the ability to fade from rubble of any kind, and you are
explodes outward, dealing 5d6
it is destroyed. The swarm can view. You can use invisibility (self immune to being entangled. You
points of damage to all within 20 only), except the duration is 24
take only a standard action in the feet of the door on that side. can even walk on water, as the
round when it emerges. At any hours. water walk spell. This invocation
Creatures standing on the inside
given time, you can control only lasts for 24 hours.
of the door are unaffected. Each Wall of Gloom
one of these swarms. If you slay a creature but the one that 2nd
Greater Warlock Invocations
Creatures in the area take this This invocation allows you to stacks with similar damage
Bewitching Blast cold damage whether or not they deliver a targeted greater dispel reduction you might already
4th; Eldritch Essence are grappled by the tentacles. magic with your touch. You gain have, such as from barbarian
This eldritch essence invocation 5 temporary hit points for each levels).
allows you to change your Devil’s Whispers spell level dispelled by this touch. • Resistance 20 against any
eldritch blast into a bewitching 5th For example, if you successfully acid, cold, electricity, fire, or
blast. Any creature struck by a You can use a suggestion effect, dispel a wall of ice, you gain 20 sonic damage dealt by a
bewitching blast must succeed on as the spell. Additionally, when temporary hit points. These breath weapon.
a Will save or be confused for 1 the duration ends or the task is temporary hit points fade after 1
round in addition to the normal completed, the subject must minute and do not stack with Eldritch Cone
damage from the blast. This is a attempt a second Will save with a other temporary hit points. If you 5th; Blast Shape
mind-influencing effect. -5 penalty. If this second save devour a new spell, you can This blast shape invocation allows
fails, the subject completely replace the old temporary hit you to invoke your eldritch blast
Caustic Mire forgets that you were the one as a 30-foot cone. The eldritch
4th points with the ones gained from
who suggested the course of the more recent spell, thus cone deals the normal eldritch
You can use caustic mire as the action mandated by the use of blast damage to all targets within
spell. If you use this invocation a resetting the duration. You
devil’s whispers, instead cannot devour your own the area. This is not a ray attack,
second time while a previous becoming convinced that it was so it requires no ranged touch
invocations.
caustic mire is still present, the his own idea—even if he’s not attack. Any creature in the area
previous effect ends. certain why he might have Dragonward of the cone can attempt a Reflex
chosen to perform such an 6th save for half damage.
Chilling Tentacles
5th action. A successful break Using this invocation makes you
enchantment spell can rid him of resistant to the attacks and Eldritch Line
This invocation allows you to 5th; Blast Shape
conjure forth a field of soul- this delusion, but dispel magic special abilities of dragons for 24
and similar effects cannot. You hours. You gain the following This blast shape invocation allows
chilling black tentacles that ooze you to invoke your eldritch blast
from the ground, groping for can have a number of devil’s benefits, which apply against any
whispers active at any one time creature of the dragon type or as a 60-toot line. An eldritch line
victims. This invocation functions deals the normal eldritch blast
identically to the Evard’s black equal to your Charisma modifier the dragonblood subtype:
(minimum 1). Devil’s whispers is a • Immunity to frightful damage to all targets within the
tentacles spell, except that each area. This is not a ray attack, so it
creature within the area of the mind-affecting compulsion effect. presence.
• Damage reduction 5/— requires no ranged touch attack.
invocation takes 2d6 points of Devour Magic Any creature in the line can
cold damage each round. against natural weapons (this
6th
attempt a Reflex save for half (see the polymorph subschool, damage for your eldritch blast This eldritch essence invocation
damage. Complete Mage page 91). If but are not dazed. Nonliving allows you to change your
reduced to 0 or fewer hit points creatures are entirely unaffected eldritch blast into a noxious blast.
Enervating Shadow while in hellcat form, you can't by incarnum blast. You can invest Any creature struck by a noxious
5th use this invocation again for 1 essentia in this invocation once blast must make a Fortitude save
The dark powers cloak you and hour. per day as if it were an incarnum or be nauseated for 1 minute.
shield you from harm while feat. Every point of essentia
draining vitality from nearby Hindering Blast invested in your incarnum blast Painful Slumber of Ages
foes. This invocation grants you 4th; Eldritch Essence invocation increases the damage 6th
total concealment in any area You transform your eldritch blast dealt by the blast by 1d6 points, You can use endless slumber as
that isn’t brightly lit (it will not into a hindering blast. Any living but only against living creatures the spell. Any creature awakened
work in daylight or in the radius creature struck by a hindering whose alignment is opposed to at from this effect by anything other
of a spell with the light blast must succeed on a Will save least one component of yours. than a successful save takes
descriptor). In addition, any living or be slowed for 1 round in Once the amount of essentia damage equal to your warlock
creature adjacent to you with this addition to the normal damage invested is chosen, it cannot be level (no save).
ability active must make a from the blast. altered and remains invested for
Fortitude save at the beginning of Penetrating Blast
24 hours.
its turn or take a -4 penalty to Incarnum Blast 6th; Eldritch Essence
Strength for 5 rounds. Once a 6th; Eldritch Essence Nightmares Made Real This eldritch essence invocation
creature is affected by enervating This eldritch essence invocation 5th allows you to change your
shadow, it cannot be affected allows you to change your You can use nightmare terrain as eldritch blast into a penetrating
again by your enervating shadow eldritch blast into an incarnum the spell. In addition to the blast. A penetrating blast gains a
for 24 hours. The duration of this blast. Any living creature whose normal effect, all creatures +4 bonus on caster level checks
ability is 5 rounds, and it can be alignment is opposed to at least within the area at the start of made to penetrate a target's
countered or dispelled by any one component of yours must your turn take 1d6 points of spell resistance. A creature
light spell or effect of equal or succeed on a Fortitude save or be damage if they do not succeed on affected by a penetrating blast
higher level. dazed for 1 round. (For example, Will saves to disbelieve the must succeed on a Will save or
a chaotic good warlock would effect. If you use this invocation a have its spell resistance lowered
Hellspawned Grace daze lawful good, lawful neutral, second time while a previous by 5 for 1 minute. Multiple uses
6th lawful evil, neutral evil, and nightmares made real is still of this essence don't stack;
You take on the form and chaotic evil opponents.) If the present, the previous effect ends. instead, the new duration
statistics of a hellcat (Monster creature also has an essentia replaces the old one.
Manual page 54) for a number of pool, it also loses 1 point of Noxious Blast
rounds equal to ½ your warlock essentia if it fails the save. Other 6th; Eldritch Essence Repelling Blast
level. This is a polymorph effect living creatures take the normal 6th; Eldritch Essence
This eldritch essence invocation You can use this invocation to conjured acid, making it different results from supernatural power
allows you to change your summon a swarm, as the insect from other eldritch essences and is therefore not subject to
eldritch blast into a repelling plague spell. You add your because it ignores spell being reduced by resistance to
blast. Any Medium or smaller Charisma modifier to the resistance. Creatures struck by a fire. If a creature is reduced to 0
creature struck by a repelling Fortitude save DC to resist the vitriolic blast automatically take hit points or lower by a wall of
blast must make a Reflex save or swarm’s distraction ability. The an extra 2d6 points of acid perilous flame, its remains are
be hurled 1d6×5 feet (1d6 attacks of any locust swarm damage on following rounds. This completely consumed 1 round
squares) directly away from you summoned by this ability are acid damage persists for 1 round later (as if by a destruction spell).
and knocked prone by the energy treated as magic weapons for the per five class levels you have. For
of the attack. If the creature purpose of overcoming damage example, a 15th-level warlock Warlock’s Call
strikes a solid object, it stops reduction. deals 2d6 points of acid damage 5th
prematurely, taking 1d6 points of per round for 3 rounds after the You can use this invocation to
damage per 10 feet hurled, and it Vitriolic Blast initial vitriolic blast attack. send a message as the sending
is still knocked prone. Movement 6th; Eldritch Essence spell. However, a creature
from this blast does not provoke This eldritch essence invocation Wall of Perilous Flame unwilling to reply to you can
attacks of opportunity. allows you to change your 5th attempt a Will save to turn the
eldritch blast into a vitriolic blast. You can conjure a wall of fire as sending back on you, dealing
Tenacious Plague A vitriolic blast deals acid the spell with this invocation. 1d10 points of damage to you.
6th damage, and it is formed from Half the wall’s fire damage
Dark Warlock Invocations
foot squares (or eight contiguous You are immune to any spell your swarm must make a
Binding Blast 5-foot squares, shapeable as you or effect that targets a Fortitude save or be
7th; Eldritch Essence desire). The duration of this specific number of creatures, nauseated for 1 round.
You transform your eldritch blast ability is 24 hours. except for mind-affecting Spellcasting or concentrating
into a binding blast. Any creature spells and abilities. You take on spells within the area of
struck by a binding blast must In this swarmlike form, you gain half again as much damage your swarm requires a
succeed on a Will save or be the following characteristics and (+50%) from spells or effects Concentration check (DC 20 +
stunned for 1 round. This is a traits. that affect an area. Unlike spell level).
mind-affecting effect. • Abilities: Your Strength score other swarms of Diminutive • Possessions: All of your worn
drops to 1, but your Dexterity creatures, you are not or carried equipment and
Caster's Lament
score increases by 6. vulnerable to wind effects. If items become nonfunctional,
8th
You can produce a break • Armor Class: You lose any reduced to 0 hit points or absorbed into your new
enchantment effect (as the spell) natural armor or armor less, or rendered unconscious form.
bonuses to Armor Class. You by nonlethal damage, you
with your touch. You can only
attempt to affect any single gain a +4 size bonus to AC, instantly return to your You can take only move actions
and a deflection bonus to AC normal form in a square of (so you cannot use other
magical effect—an ongoing spell,
equal to your Charisma your choice that was invocations) while under the
a permanent transformation, a
magic item, or the like—once per modifier. formerly covered by the effect of dark discorporation.
24-hour period. In addition, you • Movement: You gain a fly swarm.
speed of 40 feet with perfect • Swarm Attack: You gain a Dark Foresight
can use casters lament to 9th
counterspell another caster's maneuverability. You can swarm attack that deals 4d6
pass through openings a points of damage to any You can use foresight as the spell
spell (of 7th level or lower) as if with this invocation. If you are
casting greater dispel magic. Diminutive creature could creature whose space you
pass through. occupy at the end of your within 100 feet of and have line
of sight to the target of the
Dark Discorporation • Swarm Traits: You are not turn. Your swarm attack
8th strikes as a magic weapon of ability, you can communicate
subject to critical hits or
One with the powers of darkness, your alignment. telepathically with the target.
flanking, and you are immune
you learn to abandon your body. to weapon damage. You • Distraction: Any living Eldritch Doom
When you use this ability, you cannot be tripped, grappled, creature vulnerable to your 8th; Blast Shape
become a swarm of Diminutive, or bull rushed, and you swarm attack that begins its This blast shape invocation allows
batlike shadows that fills two 10- cannot grapple an opponent. turn in a square occupied by you to invoke your eldritch blast
as the dreaded eldritch doom. Incarnum Shroud Path of Shadow This eldritch essence invocation
This causes bolts of mystical 8th 6th allows you to change your
power to lash out and savage Your incarnum shroud grants you This invocation allows you to use eldritch blast into an utterdark
nearby targets. An eldritch doom concealment (20% miss chance) shadow walk as the spell. Each blast. An utterdark blast deals
deals eldritch blast damage to from all attackers, though you do hour that you spend shadow negative energy damage, which
any number of targets not suffer any miss chance walking with this ability, you heals undead creatures instead
designated by you and within 20 against others because of this regain hit points as if you had of damaging them (much like
feet. This is not a ray attack, so it invocation. You gain 1 point of rested for a full day. inflict spells). Any creature struck
requires no ranged touch attack. essentia when this invocation is by the attack must make a
Each target can attempt a Reflex in effect. The duration of the Retributive Invisibility Fortitude save or gain two
save for half damage. invocation is 24 hours. You can 6th negative levels. The negative
invest essentia in this invocation You can use greater invisibility as levels fade after 1 hour. If a
Impenetrable Barrier once per day as if it were an the spell, but you can target only target ever has as many negative
7th incarnum feat. Every point of yourself with the invocation. If levels as Hit Dice, it dies.
You can conjure a wall of force as essentia invested in your your retributive invisibility is
the spell with this invocation. The incarnum shroud invocation dispelled, a shock wave releases Word of Changing
wall is black and blocks sight of grants you a +1 insight bonus to from your body in a 20-foot- 5th
all kind. You can only have one your Armor Class and on your radius burst. This shock wave You utter a powerful word that
impenetrable barrier in effect at Fortitude saving throws. Once deals 4d6 points of sonic damage transforms a creature into an
a time, if you use the invocation a the amount of essentia invested to all creatures in the area and inoffensive form. This effect
second time before the duration is chosen, it cannot be altered stuns them for 1 round (a functions like the baleful
of the first expires, the previous and remains invested for 24 Fortitude save halves the damage polymorph spell, except that 24
wall disappears. If your barrier is hours. If your incarnum shroud is and negates the stunning effect). hours after being transformed,
destroyed (such as by a rod of dispelled during this time, the the subject is entitled to a second
cancellation, a sphere of Steal Summoning saving throw (at its original save
essentia investment remains in 6th
annihilation, a disintegrate spell, place, taking effect once again bonus) to spontaneously resume
or a Mordenkainen's disjunction You can use steal summoning as its normal form. If this second
when you activate the the spell.
spell), you take 1d10 points of invocation. save fails, it remains in its new
damage. form permanently or until
Utterdark Blast
8th; Eldritch Essence restored by some other means.
Dragonfire Adept
Least Draconic Invocations
block line of sight, but all bonus on Knowledge and all properties of a single touched
Aquatic Adaption creatures in the fog have Spellcraft checks for a period of item (as the identify spell, but
2nd concealment. A moderate wind 24 hours, and such checks are with no components required).
When you use this invocation, or any fire larger than a torch treated as though you are trained
you gain the ability to breathe immediately disperses the fog. even if you have no ranks in the Scalding Gust
underwater. You also gain a swim Otherwise, the fog disperses on skill. 2nd
speed equal to your base land its own after 1 minute. You create a strong blast of wind
speed. Your breath weapon Endure Exposure (as the gust of wind spell, except
functions normally underwater Darkness 3rd that the duration is
regardless of its effect. The 2nd With a touch, you grant a instantaneous). Any creature
invocation's effect lasts 24 hours. You can create magical darkness, creature (or yourself) the ability within the effect takes 1 point of
as the darkness spell. to withstand hot or cold fire damage per caster level,
Beguiling Influence environments as if affected by regardless of whether it succeeds
2nd Deafening Roar the endure elements spell. In on the Fortitude save to avoid
You can invoke this ability to 2nd addition, the target is immune to the gust.
beguile and bewitch your foes. You utter a loud roar that fills a any effects of your breath
You gain a +6 bonus on Bluff, 30-foot cone. All creatures within weapon. This invocation's effect See the Unseen
Diplomacy, and Intimidate checks this area that fail a Fortitude save lasts for 24 hours. 2nd
for 24 hours. become deafened for 1 hour. You grant yourself great powers
Magic Insight of vision, allowing you to see
Breath of the Night Draconic Knowledge 2nd invisible creatures and objects, as
1st 2nd You can use detect magic as the the see invisibility spell. You also
A misty cloud of fog spreads in a This invocation gives you access spell. While the invocation is gain darkvision out to 60 feet for
20-foot radius around you, as the to the great ancestral memories active, you can end the effect as 24 hours.
spell fog cloud. The fog does not of dragonkind. You gain a +6 a full-round action to determine
Lesser Draconic Invocations
avoid nonlethal damage from a Even after the effect ends, any You can assume any humanoid
Charm forced march. creature that failed its Will save form, as the change shape special
4th regards you in a better light than ability (Monster Manual page
You can beguile a creature within Energy Resistance it did previously. Its attitude to 306). You can remain in the form
60 feet. The creature must 3rd you is adjusted one step toward for up to 24 hours or until you
succeed on a Will save or You gain resistance 10 to acid, friendly (see Influencing NPC take a standard action to assume
instantly regard you as its cold, electricity, fire, or sonic Altitudes, Player’s Handbook a new form or return to your
comrade. This is a language- damage for 24 hours. Choose the page 72) for the next 24 hours. natural form.
dependent ability. Other than energy type when you use the Multiple uses of this invocation
these differences, this ability invocation, if you use this do not further adjust the Voidsense
works as the charm monster invocation again while the first attitude. This is a mind-affecting 4th
spell. You can never have more duration is still active, the new effect. You sharpen your hearing and
than one target charmed at a resistance replaces the old one. sight, gaining blindsense out to
time with this ability. If a second Frightful Presence 30 feet for 24 hours.
creature is charmed, you lose Enthralling Voice 3rd
your hold on the first creature. 6th In any round in which you attack Voracious Dispelling
Your speech causes all enemies or use your breath weapon, you 4th
Draconic Flight within a 40-foot radius of you can use this invocation as a swift You can use dispel magic as the
3rd who fail a Will save to become action. Any enemies within 30 spell. Any creature with an active
When you use this invocation, fascinated. To be affected, feet of you who fail a Will save spell effect dispelled by this
you sprout spectral wings targets must have Hit Dice equal become shaken for 10 minutes. invocation takes 1 point of
resembling those of a dragon. to or less than your caster level This is a mind-affecting fear damage per level of the spell
You can fly at a speed equal to and must be able to hear you, effect. Dragons and other effect (no save).
your land speed with good but you need not share a creatures immune to the frightful
maneuverability for 24 hours. common language. Affected Walk Unseen
presence of dragons are likewise 2nd
Your wings allow you to cover targets remain fascinated for as immune to this invocation.
overland distances with great long as you continue to speak You gain the ability to fade from
endurance; you gain a +4 bonus and concentrate on the effect (up Humanoid Shape view. You can use invisibility (self
on Constitution checks made to to a maximum of 1 round per 3rd only) as the spell, except that the
level), plus 5 rounds thereafter. duration is 24 hours.
Greater Draconic Invocation
Creatures immune to Strength with other temporary hit points. ranged attack against you, nor
Aura of Flame damage instead take 2d4 points It you devour a new spell, you target you with a spell or other
6th of damage every 24 hours. This can replace the old temporary hit effect. This is a mind-affecting
You become wreathed in an aura invocation otherwise functions as points with the hit points gained fear effect.
of orange fire, which gives off the geas/quest spell. from the more recent spell, thus
light equivalent to a torch. Any resetting the duration. You Wingstorm
creature striking you with a Chilling Fog cannot devour your own 5th
natural weapon or a nonreach 6th invocations. You must have either draconic
melee weapon takes a number of You create a cold magical fog, as flight or greater draconic flight
points of fire damage equal to the solid fog spell. Each creature Draconic Toughness active in order to use this
your caster level. If the attacker within the area takes 2d6 points 5th invocation. Your spectral wings
has spell resistance, it applies to of cold damage at the start of its You gain temporary hit points create a storm of winds around
this effect. turn. You can have only one equal to your caster level. These you, pushing away and knocking
chilling fog in place at a time; hit points last for 24 hours or down nearby creatures. All
Baleful Geas creating a second chilling fog until you use the invocation again creatures within 20 feet of you
6th automatically dismisses any (in which case any remaining are pushed away until they are at
You place a magical command on chilling fog you previously temporary hit points are replaced least 25 feet away and then
a living creature to carry out a created. by the new value). knocked prone. A successful
service or to refrain from an Fortitude save negates the effect;
action or course of activity, as Devour Magic Terrifying Roar creatures more than one size
you desire. The creature's Hit 6th 5th category larger than you are
Dice must be no more than your You can deliver a targeted You utter a powerful roar that immune. If an affected creature
class level. Twenty-four hours greater dispel magic with your fills a 30-foot cone. All creatures encounters an obstacle (such as a
after the target becomes affected touch, gaining 5 temporary hit within the area whose Hit Dice wall or another creature), both it
by this invocation, it takes 1d4 points for each spell level are equal to or less than your and the obstacle each take 2d6
points of Strength damage; this dispelled. For example, if you caster level become panicked for points of damage (as if they had
damage repeats every 24 hours successfully dispel a wall of ice, 1 round. Any creature that fallen 20 feet).
thereafter. If the target's you gain 20 temporary hit points. succeeds on a Will save is shaken
Strength is reduced to 0, the These temporary hit points fade for 1 round instead, during which
invocation immediately ends. after 1 minute and do not stack time it cannot make a melee or
Dark Draconic Invocations
invocation. If you use this creatures that have immunity to
Draconic Flight, Greater invocation again while the first the chosen energy type Perilous Veil
7th duration is still active, the new automatically succeed on the 7th
As draconic flight, except that immunity replaces the old one. saving throw to resist this effect. You instantly change the
your fly speed is 30 feet faster The vulnerability lasts for 24 appearance of one or more
than your land speed, and your Instill Vulnerability hours or until you use the subjects, as the veil spell. Any
maneuverability is perfect. 7th invocation on the creature a creature that succeeds on a Will
You imbue a single creature second time, in which case the save to disbelieve (and thus see
Energy Immunity within 30 feet with vulnerability through) the glamer takes 5d6
8th first effect ends and the new
to a particular type of energy vulnerability and duration take points of damage. Spell
You gain immunity to acid, cold, (acid, cold, electricity, fire, or resistance applies against this
electricity, fire, or sonic damage effect.
sonic). A successful Fortitude secondary effect.
for 24 hours. Choose the energy save negates the effect;
type when you use the
Sources
Book Pages Class
Complete Arcane 132 - 136 Warlock
Dragon Magic 81-82 Warlock
Complete Mage 123-124 Warlock
Cityscape 68 Warlock
Drow of the Underdark 63 Warlock
Dragon 332 44 Warlock
Dragon Magic 77-81 Dragonfire Adept

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