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Posted February 14, 2008, 2:57 pm by , Fridolin Beisert
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Original Tutorial From "Learning Design w ith Alias StudioTools" You must sign in to send feedback.
In this lesson you w ill learn how to:
2 Bevel
To create a bevel detail, you w ill sketch out tw o more curves. These tw o curves w ill mark the w idth of the bevel.
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Curves for the bevel
Tip: If you sketch the curves on the layer that has symmetry on, you will get better
visual feedback of what the complete outline will look like.
∙ In the top view, select the surface and project the inner curve onto it.
The curve on surface that is created becomes part of the surface and you will later
use this curve to trim the rail surface.
For the second curve, you w ill change the options w hen projecting. Make sure you are back in the top view and
go to:
∙ Palette > Surface Edit > Create curves on surface > Project > r
∙ In the options, select Create Curve and turn off Match Original and Create
History. This will allow the newly created curve to have additional CVs so that it will
follow the shape of the surface better.
∙ Click Go.
Projected curve Move curve down
∙ Trim the rail surface, keeping the inner part.
This will become the face of your product.
∙ Create a small curve that connects on both the edge of the trimmed surface and
the end of the projected curve.
Use the snapto functions to make sure the CVs touch both curves.
∙ Repeat the process for the outer side as well so that you will have two generation
curves.
Bevel rail surface with Rail options
3 Draft
Use the Draft Tool to create a surface from the edge of the rail.
Draft surface pointing upwards with draft locator and options
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∙ In the option window, change the Angle to 180º and make sure you have the
desired Surface Depth.
The Draft Tool is a quick method for creating accurate linear surfaces.
Intersecting plane
Tip: Try to click + drag on the draft locator to interactively change the surface. You
can also enter precise values into the promptline.
4 Bottom
∙ Create a plane that intersects with the draft surface.
Make sure that the plane fully intersects the draft, but that it only goes to the
centerline.
∙ Use the Surface Fillet tool with a small radius to create the bottom.
∙ Turn on symmetry on the surface layer to evaluate the finished shape.
Surface Fillet
5 Bottom
Select only the top surface and create an offset by going to:
Adjust offset preview Offset surface
In the top view , create tw o additional curves for the surface detail. These can be any freeform shape that you
like, as long as the second CVs are perpendicular to the X-axis.
∙ Still in the top view, project the inner curve onto the offset, and the outer one onto
the original top surface.
In the project options, remember to switch back to curve on surface.
.
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Project tangent Project tangent on the other end
∙ Repeat the process for the second curve.
∙ Use the Rail tool to create the surface.
In the options, choose tangent for the continuity of the rail curves and implied tangent
for the centerline. You may also have to use the rebuild option for one of the rails.
∙ Assign all the curves to the curves layer and turn on symmetry to see the result.
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Conclusion
In this lesson, you learned how to apply the tools introduced earlier onto a real project. In addition, you learned
how to create draft surfaces and tangent surface details such as the screen area. The last step gave you a
preview of the vast options of detailing possibilities.
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