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Save Wizard Code Info
Save Wizard Code Info
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> Because the majority of PS4 saves use Little Endian, Save Wizard will
automatically swap the values for those specific games. Therefore, writing
"000039FE" in a code will post as "FE390000". This is true for all codes except for
the Search Value in the Pointer Codes (Code Types 8/B/C) and the Bytes Written in
the Mass Write Code (Code Type A). These values will be pasted exactly how they're
written in the code.
> When a Pointer is set using Codes 8, 9, B, or C, the following write codes with
the Pointer Offset Type will have the Address in the code offset forwards from the
Pointer Address.
> I prefer to use Bytes instead of Bits but for a quick translation:
8-bits = 1 Byte, 16-bits = 2 Bytes, 32-bits = 4 Bytes.
I also know some veterans like to use bitwise operators when writing codes but I'm
not here to confuse anyone so I'm not going to do that :P
> These are not all of the codes nor are they complete translations for each code.
Save Wizard / Game Genie has never really publicly posted anything about the code
formats so the majority have been discovered over the course of the past decade.
Shout out to every single code hunter and community! (There are way too many to
name and if I start I know I'll forget some)
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TYPE 0 Codes:
0BYYYYYY 000000XX
B = Offset Type
0 = Default
8 = Offset from Pointer
Y = Address
X = Bytes to Write
Example:
00000456 00000063
TYPE 1 Codes:
1BYYYYYY 0000XXXX
B = Offset Type
0 = Default
8 = Offset from Pointer
Y = Address
X = Bytes to Write
Example:
10001E24 000003E7
TYPE 2 Codes:
2BYYYYYY XXXXXXXX
B = Offset Type
0 = Default
8 = Offset from Pointer
Y = Address
X = Bytes to Write
Example:
20000250 3B9AC9FF
TYPE 3 Codes:
3BYYYYYY XXXXXXXX
Example:
31003E3D 0000112A
TYPE 4 Codes:
4BYYYYYY XXXXXXXX
4CCCDDDD ZZZZZZZZ
Example:
41004500 00000100
4004000C 00000002
TYPE 5 Codes:
5BYYYYYY XXXXXXXX
5BZZZZZZ 00000000
B = Offset Type
0 = Default
8 = Offset from Pointer
Y = Address to Copy Bytes
X = Amount of Bytes to Copy
1 = 1 Bytes
2 = 2 Bytes
So on...
Z = Address to Paste Bytes
Example:
500000A2 00000004
500000B4 00000000
TYPE 8 Codes:
8BCCYYYY XXXXXXXX
*Other Code Here, Use Specific Offset Type*
B = Offset Type
0 = Default
8 = Offset from Pointer
C = Amount of Times to Find until Pointer Set
Y = Amount of Bytes to Search
1 = 1 Byte
2 = 2 Bytes
and so on...
X = Bytes to Search, use Multiple Lines if Needed
Example:
80010004 01B00117 - Searches for four bytes of "01B00117" Once using Default Offset
28000010 7FFFFFFF - Standard Write code using the "8" Offset Type (Refer to Code
Type 2) and offsets by 0x10
-----------------------------------------------------------------------------------
----------------------------------------------
TYPE 9 Codes:
9Y000000 XXXXXXXX
Y = Operator
0 = Set Pointer to Big Endian value at XXXXXXXX
1 = Set Pointer to Little Endian value at XXXXXXXX
2 = Add X to Pointer
3 = Sub X to Pointer
4 = Set Pointer to the end of file and subtract X
5 = Set Pointer to X
X = Value to set / change
-----------------------------------------------------------------------------------
----------------------------------------------
TYPE A Codes:
ABYYYYYY XXXXXXXX
ZZZZZZZZ ZZZZZZZZ
B = Offset Type
0 = Normal
8 = Offset from Pointer
Y = Writes to this Address
X = Amount of Bytes to Write
Z = Bytes to Write, use Multiple Lines if Needed
Example:
A0004510 00000010
11223344 55667788
99AABBCC DDEEFF00
-----------------------------------------------------------------------------------
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[Key Items]
00000C78 00000001
20003D50 FFFFFF03
200044CC FFFFFFFF
100044D0 0000FBFF
000044D3 0000000F
■ Item (ALL99)
41003F0C 00000020
40700002 00000100
4000410C 00000063
40700001 00000000