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VFX for Film & Television

DIPLOMA PROGRAM

QUARTER 1 QUARTER 2 QUARTER 3 QUARTER 4 QUARTER 5 QUARTER 6 QUARTER 7

CCM161
CCM101 CCM292 CCM261 CCM321 CCM411
Concept Design and
Drawing and Perspective Digital Storyboarding Portfolio Production Team I Portfolio II
Illustration
CCM361

Production Team II
DFV120 DFV140
CCM111
Elective Elective Elective
Introduction to Video Introduction to
Design and Color Theory
Production Cinematography

CCM100 VFX201 VFX251 VFX351 MAG441


Elective Elective
Introduction to Digital Arts Compositing I Compositing II Compositing III Matte Painting

CCM131 CCM181 CCM221 CCM311 VFX321 VFX322

Basic 3D Concepts 3D Modeling I 3D Animation I 3D Effects Visual Effects Studio I Visual Effects Studio II

ANI323

Final Diploma Capstone

CCM121 CCM231 CCM281 MAG331 MAG381 CCM391

Digital Imaging Materials and Textures I Lighting and Rendering I Materials & Textures II Lighting and Rendering II Script Programming

11 2 3 7 5 5
Technical Arts Team Design Advanced Capstone Elective
TOTAL
Courses + Courses + Courses + Courses + Courses + Courses =
105 CREDITS
33 credits 9 credits 9 credits 21 credits 18 credits 15 credits
VFX for Film & Television
COURSE DESCRIPTIONS
QUARTER 1 QUARTER 2 QUARTER 3 QUARTER 4 QUARTER 5 QUARTER 6 QUARTER 7

CCM101 DRAWING & PERSPECTIVE CCM161 CONCEPT DESIGN AND ILLUSTRATION CCM292 DIGITAL STORYBOARDING CCM261 PORTFOLIO CCM321 PREPRODUCTION TEAM CCM361 PRODUCTION TEAM CCM411 PORTFOLIO II
This course is a fundamental drawing course This course focuses on prop, vehicle, In this course, students will focus upon This course serves as a mid-program checkpoint. In this course, students will focus on the In this course, students focus on the production of This course focuses on the completion of a
where the students will explore various arts environment, and character design. Students understanding the role of digital storyboards/ Students assemble and critique works from preproduction of a media arts project in a studio a media arts project in a studio environment. student’s portfolio and enables the student to
and media and learn to use a variety of drawing explore the concept design and development animatics and their use in production for completed courses, research potential employers, environment. It provides students with the Prerequisite: CCM321 Preproduction Team begin their search for entry-level employment
tools. This course involves the observation and process to create several drawings from animation, games, as well as for film and design a production schedule for the duration of opportunity to apply their knowledge and develop Credits: 6 upon graduation. Students will present work from
translation of three-dimensional form into two thumbnail sketch to inked final. television productions (i.e., live action and CGI). their studies, and create and deliver a Powerpoint an original media arts concept. This class is the their portfolio for review (critique) and obtain an
dimensional drawings. Starting with simple Prerequisite: CCM101 Drawing and Perspective In addition, major emphasis will be placed upon presentation of final portfolio goals. Students also first complete team experience that exposes ELECTIVE assessment of the quality of their work in order
shapes and progressing to more complex Credits: 3 executing professional quality storyboards/ have the option of creating and presenting a pitch students to the collaborative efforts of a large Please inquire about elective offerings via to make necessary enhancements. The student
organic forms, students will build skill levels in animatics. Students will learn the various package for consideration in the team production production team. your Academic Advisor and/or your Academic portfolio consists of two major components. The
composition, line quality, and use of tone. DFV120 INTRODUCTION TO VIDEO PRODUCTION terminologies, cinematic techniques and artistic courses. Prerequisite: CCM261 Portfolio I Department Director. first component consists of a self-promotional
Credits: 3 This course introduces students to the video concepts necessary to render clear and concise Prerequisite: Permission of the Academic Chair Credits: 3 Credits: 3 package that includes business cards, resume,
camera as a technical and creative tool for digital storyboards and animatics. Credits: 3 on-line propagation and web site. The second
CCM111 DESIGN & COLOR THEORY communication and art. The course emphasizes Prerequisite: CCM181 3D Modeling I ELECTIVE VFX322 VISUAL EFFECTS STUDIO II component is the assembly and assessment of
A presentation of the basic elements and camera operation and the setup for electronic Credits: 3 ELECTIVE Please inquire about elective offerings via This course is a studio where students will the student’s capstone project.
principles of design and color theory will be field production (EFP) and studio applications. Please inquire about elective offerings via your Academic Advisor and/or your Academic continue development for their multifaceted Co-requisite: ANI323 Final Diploma Capstone
made in this course. The student will develop a Students integrate the principles of lighting DFV140 INTRODUCTION TO CINEMATOGRPHY your Academic Advisor and/or your Academic Department Director. assignment that will be completed in the final Credits: 3
firm foundation to lay out and organize design and gripping into video applications. Camera This course introduces students to the art and Department Director. Credits: 3 capstone project course.
elements. This course also explores the theories movements and framing are applied using craft of cinematography. The navigation of camera Credits: 3 Prerequisite: VFX321 Visual Effects Studio I ELECTIVE
regarding physical perception and design aspects different camera mounts. technology, basic lighting practices, choices MAG441 MATTE PAINTING Credits: 3 Please inquire about elective offerings via
of color. Exercises in contrast, balance; harmony, Credits: 3 including camera movements and framing will be VFX281 COMPOSITING III This course explores and integrates design and your Academic Advisor and/or your Academic
spatial perception, and symbolism will be used previewed and practiced. This is an advanced course in which students technology to develop matte paintings, virtual CCM391 SCRIPT PROGRAMMING Department Director.
to demonstrate the unique communication VFX201 COMPOSITING I Credits: 3 will be challenged to produce more elaborate sets and digital backgrounds. Students acquire This course is focuses upon providing students Credits: 3
properties of color. In this course students will be introduced VFX shots at a higher level of refinement than the knowledge and practical skill sets for digital with a strong foundation in script programming
Credits: 3 to theoretical and practical knowledge VFX251 COMPOSITING II in previous courses. Students will be introduced matte painting production. for use with 3D computer generated software ELECTIVE
of compositing. Students will learn basic In this course students will expand their to more advanced compositing concepts such Prerequisite: CCM181 3D Modeling I, CCM121 applications. Please inquire about elective offerings via
CCM100 INTRODUCTION TO DIGITAL ARTS compositing vocabulary and techniques such as theoretical and practical knowledge of node as compositing in stereo, compositing for virtual Digital Imaging I Prerequisite: CCM181 3D Modeling I your Academic Advisor and/or your Academic
This course explores contemporary digital keying, roto, RGBa color theory, image and video based compositing. Students will enhance reality, and how deep data it is used in production Credits: 3 Credits: 3 Department Director.
media arts competencies and how they relate to formatting, tracking processes with emphasis their compositing techniques and processes pipelines. Credits: 3
different specializations within computer graphics on good organizational techniques and efficient as they relate to the acquisition of resources, Prerequisites: VFX251 Compositing II VFX321 VISUAL EFFECTS STUDIO I
industries. Through practical project based industry standard workflows. management and assembly of disparate Credits: 3 This course is a studio where students will begin VFX323 FINAL DIPLOMA CAPSTONE
assignments students will develop theoretical Prerequisite: CCM101 Introduction to Digital Arts elements, and will refine their ability to create development for their multifaceted assignment This course is a studio where students will
knowledge of digital color theory and its usage Credits: 3 believable composites. In addition, advanced CCM311 3D EFFECTS that will be continued in the Visual Effects Studio complete their multifaceted assignment which
in contemporary digital video, imaging, and keying, roto, tracking and particle techniques will This course will combine creative expression II course. The student will learn how to manage serves as a culminating capstone project.
gaming. Students will also develop a deeper CCM181 3D MODELING I be explored. with software and technology knowledge, to their time, evaluate project risk, solve problems Prerequisite: VFX322 Visual Effects Studio II
understanding of design concepts in digital 2D & This course covers modeling techniques used Prerequisites: VFX201 Compositing I produce communicative effects animation. This and complete aspects of their capstone project. Credits: 6
3D media arts. for building organic and hard surface objects and Credits: 3 course departs from previous animation courses Prerequisite: CCM261 Portfolio I
Credits: 3 environments in 3D software. that have been character-driven or based upon Credits: 3
Prerequisite: CCM131 Basic 3D Concepts CCM221 3D ANIMATION I storytelling; instead students will explore effects
CCM131 BASIC 3D CONCEPTS Credits: 3 Students will study timing and weight through based upon computational 3D dynamics solvers. MAG381 LIGHTING & RENDERING II
This course introduces students to the basic a series of projects designed to demonstrate Today, these production techniques are widely In this course students will further explore
concepts of working in 3D applications. Through CCM231 MATERIALS &TEXTURES I the principles of animation. Issues such as used in feature films, television, and video games. lighting and rendering strategies in both a
in-class demonstrations with accompanying labs This course introduces students to materials, keyframing, in-betweening, and cycling will be The coursework will apply simulated animation technical and a design context. Additionally,
as well as project based assignments, students textures, and lighting strategies to add detail and addressed. such as fluids, cloth, hair, particles and rigid students will be introduced to advanced render
will develop the fundamental skills required to realism to geometry without adding geometric Prerequisite: CCM131 Basic 3D Concepts bodies in an expressive manner. output strategies and how various arbitrary
model, surface, texture, animate, and render complexity. Students use 3D modeling software Credits: 3 Prerequisite: CCM181 3D Modeling I output variables are utilized by compositors in a
3D content. to simulate real world surfaces using reflection, Credits: 3 production environment.
Credits: 3 refraction, and sub-surface scattering. CCM281 CG LIGHTING AND RENDERING I Prerequisite: CCM281 CG Lighting and Rendering I
Prerequisite: CCM131 Basic 3D Concepts This course introduces students to lighting MAG331 MATERIALS &TEXTURES II Credits: 3
CCM121 DIGITAL IMAGING Credits: 3 and camera strategies for computer generated In this course students will explore advanced
Students develop basic image manipulation skills images. Students analyze real world lighting materials, textures, and lighting strategies to
in a raster-based computer environment. and cameras, and apply the theories to the replicate real-world surface properties in digital
Credits: 3 digital environment. environments. Students will apply appropriate
Prerequisite: CCM181 3D Modeling I physically plausible and artistic BxDF surface
Credits: 3 materials to geometry, with an attention to scene
look development, design and realism.
Prerequisite: CCM231 Materials and Textures I
Credits: 3

**Where no prerequisite is provided, none is required.


*Course descriptions describe the learning opportunities that are provided through the classroom and coursework. It is each student’s responsibility to participate in the activities that will lead to successfully meeting the learning outcomes. Rev May 24 2017
VFX KIT
price: $265.00
1. Sketchbook (9x12) ....................................... 10412367
2. Kroma Paint Set of 8.................................... 10466650
3. Paint Tray....................................................... 10413197
4. Col-Erase Blue Pencils (2).......................... 10412752
5. Col-Erase Red Pencils (2)........................... 10412596
6. Colour Pencil Set of 24 .............................. 10460290
7. Paint Brush..................................................... 10432136
8. Pencil Sharpener ......................................... 10412886
9. 18”Metal Ruler with Corked Back............ 10412756
10. Ai Metropolis Bag ........................................ 10422489
11. Pencil Set of 6............................................... 10412657
12. Binder 1.5” View White ............................... 10450048
13. Mouse Pad ..................................................... 10449677
14. Flash Drive USB 128GB ............................. 10471906
15. Eraser Vinyl ................................................... 10410837

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