Spawn Unit With Waypoint

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_grp1 = [getMarkerPos "testSpawn", east, ["O_Soldier_SL_F",

"O_Soldier_F","O_Soldier_F","O_Soldier_F","O_Soldier_F","O_Soldier_AR_F"],0] call
BIS_fnc_spawnGroup;

_wpt1 = _grp1 addWaypoint [getMarkerPos "testMove",5];


_wpt1 setWaypointType "MOVE";

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