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Students sit in a circle and will be counting sequentially one at a time.  If a number has a 3 or a 6 in it, the
student does not say the number, but instead is silent and slaps the floor.  

 Groups (2-5 minutes)


The teacher calls out a number (3), and the students have 10 seconds to get themselves into groups of that
size. It might be impossible for everyone to get in a group every time, but each new number gives everyone
another chance.In the basic game, just call out single numbers. Once students get the gist, you can call out
addition or subtraction problems (i.e., “get into groups of 7-4.”)

Don’t forget to call out a group of 1 and a group of however many students are in the entire class at some
point in the game.

 Stand Up/Sit Down (2-5 minutes)


The rules are simple: if the teacher gives the number 10, students stand up. Any other number, they sit
down. The trick is, the teacher will say things like “7+3” and “14 -5” (pick appropriate sums and
differences for your students to solve mentally). This is a great game to try to “trick” the students by
standing up or sitting down on when they should be doing the opposite.There are endless variations. For
example:
-stand when the number is larger than 5; sit if it is 5 or below
-stand when the number is even; sit when it is odd
-stand if the digit 1 appears on the number; sit otherwise.

Finger Speed-Sums (1-5 minutes)


Students meet in pairs with one hand behind their back. On the count of three, they each put forward some
number of fingers. Whoever says the sum first wins. Then the pair breaks up and each person finds a new
person to play with. Advanced players can use two hands instead of just one.

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