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Learning Theori-WPS Office
Learning Theori-WPS Office
Learning Theori-WPS Office
A Learning theory is an organized set of principle explaining how people learn. Each
learning theory has a different perspective of what happens during the learning process.
Perspective different people can look at the same thing and see it in difierent ways
Learning is a complex process that can be explained differently depending on your perspective ot
how and why people do what they do. Different schools of psychology have their own view or
perspective of learning.
Three perspectives of learning are presented in this Unit in historical order and not in
order of importance. When you read these three different views of learning, you may find that
you agree with one theory part of the time and prefer a different theory at other times or for
different learners. This is called "electric approach" which takes key ideas from different
Behaviorism defines learning as a change in the behavior of the learner which is largely
determined by the external environment. The learner changes their behavior in response to
Cognitive learning theories define learning as a mental operation that happens when
information is taken in through the senses and is organized and stored for later use in the short-
term and then long-term memory.
approach and involves the students actively constructing their knowledge and skills. The
teacher's role is not to lecture the facts but to provide students with the learning opportunities
and environment to construct their knowledge through authentic tasks in meaningful contexts
The teacher will guide and mentor the students through their learning process.
These three perspectives of learning will be outlined in the following three topics and
Behaviorist those people who see learning from a behaviorist perspective view learning
as changing observable behaviors as a response to the external environment. That is, behavior
that is desirable is ignoed or punished. Key theorists of this perspective are: I. Pavlov, E.
Thorndlike and B. Skinner. Their learning theories are discussed in in more detail in CAP
B. Skinner's work focused on the relation between behavior and its consequences. The use of
conditioning.
feedback, rewards....);
To explain how behaviorist' view the learning process an A =B->Cmodel can be use
as follows.
cause. This prompts a behavior (B) that is followed by some consequence (C) that will
.Adjusting the learning environment (A) to encourage and prompt students to behave in
Selecting reinforcers is not always easy because different things reinforce different students at
other privileges discussed and decide with the students (Newby, 2006)EDUCATIONAL TECHNOLOGY
Technologists often define it in terms of hardware and equipment that may be used in the
classroom. This would include audio-visual equipment, computers and other multi-media hardware.
However, many educators use the term more broadly, such as: 'educational technology includes any
media (or means of communication) that can be used in instruction to enhance student learning. For
example, educational technology could include printed media, models or real objects, projected and
non-
projected visual, audio media including voice, visual media, multi-media and digital media.
Educational technology is the theory and practice of design, development, utilization,
Technology is defined as - the discipline (or area of knowledge) involving the art or science of
applying scientific knowledge to practical problems. It has been used to solve practical problems in all
areas of life such as, communication, medicine, sports, the building industry, engineering etc. It has also
Educational technology is the 'application of technological processes and tools which can be used
Educational technology has been described as performing the function of a 'bridge' which links
the psychologists and those who research the learning theories with the teachers and students who
experience the practical learning challenges. The application tools which develop include the principles,
processes and products used by teachers and students to facilitate and enhance learning. Educational
technology uses these application tools to construct and deliver the most effective learning experiences
Simply stated, educational technology is the application of the results or researches and studies,
To effectively use these tools of Educational Technology, the following questions need to be considered:
How should the learning experience be constructed?
The holistic approach to educational technology has not always been the accepted model. For many
cational tcchnology had a very narrow, technical definition. The evolution began in the 1960s
Educational
rescarch
Technology
lcarning problems
The educational technology bridge between learning theories and practical leaching and learning
Thus, teachers must understand this relationship to be able to make effective use of technological aids
(or
nstructional media). The teacher needs to understand the learning theorics and principles important to
the
Educational Technology is a:
Process: is the
systematic application
of scientific or other
organized knowledge
to a practical task.
or program resulting
technology.
Mixture of a process
the expansion of
information and
communication delivery.
task
Product: the physical facilities, item, device or program resulting from the application of
technology.
9 Mixture of a process and product: enables the expansion of information and communication
delivery.
EDUCATIONAL TECHNOLOGY
Instructional Design
Instructional Media
Visual media:
Behaviorism
- Objects, models
- Information processing
(Cognitivism)
- Overhead transparencies
- Constructivism
Text:
Instructional plans
including:
Audio media:
- the situation,
objectives,
Multi-media:
(Combination of media)
shows
-assessment of students' learning,
design
Instructional design -is the process of translating leaming theories and principles into plans for
instructional materials and activities. (Smith & Ragan 1999) It involves creating a plan for
developing materials and activities to increase students' learning. The major benefit of an
instructional plan is the guidance it can provide. Different instructional plans can be designed to
solve different instructional problems. Teachers and students use instructional plans to determine
AInstructional media - refers to any means of communication which has an instructional purposS,
for example:
1. Visual media: pictures, real objects, models, slides, overhead transparencies, maps, graphs,
drawings. Etc.,
4. Multimedia: combination of various media forms, such as text, graphics, animation, video and
sound. For example: video, films, DVD, computer programs, internet, slideshows etc.
All instructional media ainms to connect the learners, the teacher and the instruction. Important
questions
to ask in relation to planning students learning experiences are:
To answer these questions, research in the areas of cognition, communication, perception and learning
theories has been consulted. Research shows that the selection and implementation processes of
various
forms of media directly impact what learners perceive and how they remember information.
Various (Grade) levels of content, types of learners and learning. Situations will determine which
media formats are better suited at times than other media formats. Each type of media has its own
unique
characteristics. How students interact with it, is influenced by these particular characteristics. For
example,
a students' effective learning from a textbook, is influenced by the characteristics and of the structure of
the book. Therefore, it is important to select and use these various types of media to carefully match the
learning needs of the students.
The following are guidelines for the selection of instructional media or educational media.
1. Size: refers to the material (text or picture) big enough to be seen by the learners farthest away.
Color: the choice of colors should be life-like and harmonious, suitable to attract pupils, to
facilitate learning.
2.
3. Durability: this will ensure the practicality of many uses for future undertakings when needed.
I 4. Easy to handle: light materials are usually preferred for easy manipulation and operation.
H 5. Relevance: any materials should match the situatioR wherever needed. Pupils' interest, capability
6. Economy: this must be addressed without compromising the quality of the teaching and output.
For many options, cconomy is considered a priority as this implies a monetary burden.
7. Novelty: materials should possess the elements of newness or at least has a taste of the state-of-
No matter how good the type of media, learning will be hindered if the content is poorly designed.
Leaming will also be hindered if the content is well designed but delivered in a way that the learner can't
understand it correctly. Media plays a critical role in the whole learning process.
Date
1900 Edward Thondike develops a scientific theory of learning after investigations with animals
John Dewey viewed experience, interaction and reflection as important in the learning
process.2
Educators Bobbit and Burk applicd scientific methods to learning problems. Bobbit
suggested that goals of schooling should be based on the skills necessary for successful
World war II stimulated work on systematic instructional design due to the need to train
participated in the war training effort and helped to advance systematic efforts to design
instruction.
1920
1930
1940
B.F. Skinner's behavioural theories of operant conditioning were popular in the 50's. Bloom
developed the "taxonomy of educational objectives which most educators are familiar with.
The cognitive views of learning gain more attention. Researchers focus on instructional
Constructivist views of learmihg became popular in the 1980's and the focus of much
Instructional design is a recognized field with a wide range of applications and an active
1950
1960
1970
1980
1990
2000
Date
1900
1940
After the war, the educational media ficld began to focus on the role of media in schools.
1950
First generation computers, like ENTAC, rely on vacuum tubes.
1960
1970
1980
The World Wide Wcb brings the Intermet to the gencral public.
2000 All media are converging in the computer and can be reproduced clearly on media such as
Online and distance learning increases in higher education firstly and then in all levels of
education
Instructional media and instructional design began and developed as separate disciplines but today
they are converging into the single discipline of educational technology. This convergence began during
the World War II mass-mediated instruction which included the use of training films. Today educational
technology is composed of the component disciplines of instructional design and instructional media
Behaviorists rely on observable behaviors to explain learning. This results in more implications for simple
learning tasks and limited application in designing instruction for higher-level skills.
using cues (prompts) to guide students towards the desired behavior (A)
computer-based instruction: often programs include behaviorist principles (A B-C), for example:
flash-card type programs may (A) show one side of a card (a word) to the students and then after they
have responded (B), they can turn it over to see the answer or picture (C).
drill and practice activities within computer programs are used for students to practice their learning
independently at their own pace and may include enrichment for faster learners or revision activities for
slower-paced learners.
Programmed instruction
This refers to the careful sequencing and developing of instruction based on principles.
The programmed instruction opened the door to instructional technology hardware, the teaching
machine.
These teaching machines were mechanical devices that presented information and questions, accepted
student
Cognitivists made new contributions to learning theory and instructional design. They were unhappy
with
behaviorism's inability to explain complex behaviors. They created models of how learners (1) receive,
(2)
is based on Atkinson and Shiffrin's Information Processing Model' which contains three kinds of memory
to
1. The Sensory memory receives information through a person's senses for a very short time of a second
or
the Short-term memory (STM) where it is held for about five to twenty seconds, then it is either lost or
5the Long-term memory (LTM). Information can stay in the LTM indefinitely after it has been linked to
Cognitive learning science, points out that people must actively process the information and practice the
skills in order to learn. This means that teachers must find ways to help students to link new information
and
skills to what they already know, put them in context, develop their perspectives about it, and decide
how
Cognitive learning theories emphasize internal or learner-control over mental processes which is in
Ihe human memory actively synthesizes and organizes information, integrating it with knowledge
already
information.
2. Encoding: relating incoming information to concepts and ideas already in memory making the new
material more memorable and more likely to be retained in the long-term memory.
The cognitive perspective of learning emphasizes information processing and the important role that
memory plays in helping learners to translate information into a form they can remember and use.
Technology can be useful by providing the media to facilitate the organization, chunking (grouping
smaller
units of information together), linking, integrating and accommodating new information within memory.
Instructional designs
Instructional designs based on cognitive psychology are less structured than those based on behavioral
psychology. They allow the learners to use their own cognitive strategies and encourage interaction
among
students.
Instruction has been described as the arrangement of information and the environment to facilitate
learning
Gagne described instruction as a set of events external to the learner that are designed to support the
internal
learning process. (Gagne 1985) The 'external events' include the physical learning environment as well
as the.The
technology, methods, strategies and instructional media needed to communicate information and guide
thee
students leaming
in the topic.)
3. Stimulate recall of prior learning (Build Retrieval and activation of short-term memory
have learnt.)
9. Enhance retention and transfer to the job Retrieval and generalization of learned skills to new
situation
Educational technology has many roles in teaching and learning, depending on weather it is a teacher-
directed
blackboard, whiteboard, or overhead projector to enhance their lecture and improve communication.
Properly designed instructional media can promote leaning and support teaching-directed instruction.
The
effectiveness of the leaning depends on how the teacher integrates the educational technology. Studies
showed that when teachers introduced films and related them directly to the leaning objectives, then
the
the students to learn more independently from the teacher, for example with the use of self-
instructional
materials such as: task cards, audio tapes, video cassettes or computer programs. Cooperative leaning in
small groups also encourages the students to learn from each other and take more responsibility for
their
leaning.
The use of student-directed materials allows teachers more time to: conference individual students,
provide
them with valuable feedback and teach individuals or small groups as needed. Educational technology
can
allow teachers to become creative managers and facilitators of learning experiences instead of simply
providers
of information.
Why use educational technology?
1. to enhance the teaching and learning processes,2. to motivate the students to learn,
4. to help teachers to be more efficient and effective facilitators of learning in the classroom.
Educators and learners believe the roles of educational technology to include the following:
Roles of Educational
Technology
If effectively designed, selected and used, instructional media can have the following benefits for both
1. Motivate and sustain the interest and attention of students towards achieving a learning goal.
2. Present learning materials in a manner that learners can easily assimilate, for example an instructional
video.
3. Make learning more permanent (long-term memory) because of the rich experiences that
instructional
4. Provides self-instructional activities for independent learning enabling students to progress at their
own
5. Enhance and support the teaching and learning at any point in the process.
6. Improve the quality and clarity of communication.
8. Make learning more interactive, hence learning improves when more senses are involved.
9. Provides students with repeated and varied experiences with the subject content to help them