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COMMENTARY www.jpeds.

com • THE JOURNAL OF PEDIATRICS

Conflicting Guidelines on Young Children's Screen Time and Use of


Digital Technology Create Policy and Practice Dilemmas
Leon Straker, PhD1, Juliana Zabatiero, PhD1, Susan Danby, PhD2, Karen Thorpe, PhD3, and Susan Edwards, PhD4

A
cross the globe, many children live in a digitally en- currently are faced with a dilemma: On one hand, education
meshed world. Education and industry authorities en- and industry/employment/innovation government and non-
courage the use of digital technology by children to government authorities promote expanded use of digital tech-
prepare them to thrive in a digital world. Health authorities, nology by young children for a range of reasons.6-9 These include
in contrast, discourage young children’s use of digital tech- enhancing learning, promoting children’s digital skill set, en-
nology and raise concerns about the potential negative effects gaging in STEM (ie, Science, Technology, Engineering, and
on children’s physical, cognitive, emotional, and social well- Mathematics), ensuring productive workforce membership, en-
being. This paper articulates the differing perspectives of edu- abling competition in a globalized economy, and creating com-
cation and health authorities that result in a dilemma for those petence in social interaction.
charged with providing for young children’s health, care, edu- On the other hand, public health agencies advocate for
cation, development, and well-being—that of conflicting advice minimal use of digital technology by young children as the
regarding the use of digital technology in early childhood. We result of concerns about the effects on physical, cognitive, emo-
highlight the consequent need for clear and balanced infor- tional, and social health, well-being, and development.10-13 Physi-
mation regarding appropriate digital technology practices for cal concerns include poor and sustained postures, repetitive
families, doctors, educators, and other professionals working movements and accidents during use, and increasing seden-
with young children—so that young children may gain ben- tary time with displacement of gross motor activities that
efits from digital technology use while minimizing the poten- impact on bone and muscle growth, motor skill, and energy
tial for harm. expenditure and obesity. Cognitive concerns include limita-
tion of time for learning opportunities, shortened attention
The Context of Contemporary Digital spans, and fewer contexts for verbal interactions, problem-
Screen Technology Use by Young Children solving, and creativity. Emotional concerns include addic-
tion, depression, and access to inappropriate content and
The introduction of intuitive touch-screen user interfaces on advertising. Social concerns include isolation, restricted face-
Internet-enabled mobile devices, including smartphones and to-face discourse, cyber-bullying, and predatory pedophiles.
tablet computers, has created the opportunity for more ex- The dilemma of authoritative guidelines providing con-
tensive technological engagement by young children and at even flicting messages to the same audience can be illustrated in the
younger ages than was seen previously. Access to, and use of, Australian context. The Australian national curriculum, the
mobile touch-screen devices by young children has grown Early Years Learning Framework,6 and the Australian 24-
rapidly since the 2000s. For example, 98% of homes in the US Hour Movement Guidelines for the Early Years13 each con-
with young children had a mobile touch-screen device in 2017, sider digital technology use by children aged birth to 5 years.
compared with just 52% in 2011.1 Mobile touch-screen device The Early Years Learning Framework is the Australian gov-
use constituted 35% of all screen use by 0- to 8-year-old chil- ernment’s guiding curriculum document for educators of young
dren in the US, with average weekly screen time reported as children aged from birth to 5 years.6 It informs the evalua-
14.2 hours for those younger than 2 years and 25.9 hours for tion and accreditation of early learning centers nationwide. The
those 2-5 years in Australia.1,2 By 14 months of age, 78% of Early Years Learning Framework is intended to support chil-
French children were using a mobile touch-screen device, in- dren’s learning across 5 key outcomes, with 2 outcomes having
creasing to 90% by 2 years of age.3 Parents of children aged
3-8 years across 5 countries in Southeast Asia reported that
66% of children use their parents’ mobile touch-screen devices,
and 14% of children owned their own device.4 In 2017, 21% From the 1School of Physiotherapy and Exercise Science, Curtin University, Perth,
of British 3- to 4-year-old children owned their own tablet Western Australia; 2School of Early Childhood and Inclusive Education, Queensland
University of Technology, Brisbane, Queensland; 3Institute for Social Science
device.2,5 In postindustrialized countries, increased digital tech- Research, University of Queensland, Brisbane, Queensland, Australia; and 4Learning
nology use by young children has resulted in the production Sciences Institute of Australia, Australian Catholic University, Melbourne, Victoria,
Australia
of guidelines by education and health authorities on technol- L.S. and S.E. are co-chairs of the Digital Policy Group of Early Childhood Australia,
ogy use in early childhood. and S.D. is a member of the Digital Policy Group. L.S. is also on the Executive of
Active Healthy Kids Australia, a nongovernment advocacy group promoting physical
activity by children, and the Australian Council on Children and the Media, a
The Dilemma of Conflicting Guidelines nongovernment advocacy group promoting appropriate media for children. K.T. was a
panelist contributing to the development of the Australian 24-Hour Movement
Guidelines for the Early Years. The authors declare no conflicts of interest.
Parents, doctors, educators, and other professionals inter- 0022-3476/$ - see front matter. © 2018 Elsevier Inc. All rights reserved.
ested in child health, well-being, and educational development https://doi.org10.1016/j.jpeds.2018.07.019

300
Volume 202 • November 2018

explicit guidance on digital technology use. For example, the significant uptake of mobile digital technologies by young
Outcome 5 recognizes that children are effective communi- children worldwide.
cators and states that “Children use information and commu- Another reason for the differing positions is the focus on
nication technologies to access information, investigate ideas screen time by health authorities and on the nature of use by
and represent their thinking.”6 Stated advice for using digital education authorities. The context, content, and connections
technology with children includes: “introduce appropriate tools, of digital technology use by children are likely to be highly in-
technologies and media and provide the skills, knowledge and fluential in determining cognitive, emotional, and social
techniques to enhance children’s learning”; “provide chil- outcomes.15 This implies that screen time may be only a useful
dren with access to a range of technologies”; “integrate tech- construct for some outcomes, such as sedentariness and the
nologies into children’s play experiences and projects”; and prevention of related chronic diseases.
“teach skills and techniques and encourage children to use tech- Conceived from alternative perspectives, these 2 guide-
nologies to explore new information and represent their ideas.” lines offer conflicting advice that leaves parents, doctors, edu-
The Early Years Learning Framework recognizes the role of cators, and other health professionals caught in the middle
digital technology in young children’s lives for communica- regarding digital technology decision-making. Parents may feel
tion purposes and indicates that digital technology use should guilty about their children using digital technology and dis-
be considered a core learning outcome for children aged birth enfranchised from making decisions,16 educators also may be
to 5 years. With a focus on hands-on learning and inten- conflicted about whether to use digital technology,17,18 and
tional teaching, this inclusion of digital technology in early doctors and other health professionals are not adequately sup-
childhood education is framed within an expectation that digital ported to deal with the responsibility entrusted to them of
technology use will be active and occur in collaboration with guiding parents of young children on the appropriate use of
adults and peers. Furthermore, digital technology is put to pur- digital technology.10,12
poseful use—for representing ideas and exploring informa- The imperative is for clear information on appropriate digital
tion. This perspective recognizes that digital technology is technology use that addresses health, well-being, and educa-
evident in children’s everyday worlds and seeks to develop tional development of the whole child and supports in-
young children’s capacity to use it for learning and social formed decision-making by parents and professionals.
interaction. We argue that adults responsible for young children have
This educational perspective on digital technology use by an ethical responsibility to prepare them for life in a digital
young children contrasts with the public health guidelines. world. Assisting children to develop an understanding of the
These guidelines seek to “minimize screen time” based on a benefits and risks of digital technology alongside appropri-
perspective that screen time is sedentary and passive.11,13 For ate ways of using digital technology is an adult responsibility.
example, the Australian government’s 24-hour Movement Parents are seeking clear and consistent information on ap-
Guidelines for the Early Years13 state that for children younger propriate ways in which digital technology can be used by young
than 1 year of age, “screen time is not recommended,” for chil- children from sources that they trust. Currently, information
dren younger than 2 years of age, “sedentary screen time is not of this type is limited. For example, the Australian 24-Hour
recommended,” and for children 2-5 years of age, “sedentary Movement Guidelines for the Early Years provides no guid-
screen time should be no more than 1 hour; less is better.” ance for “good” use of screens.13 In contrast, the American
The reasons for these conflicting positions from the one na- Academy of Pediatrics guidelines mention that video chat is
tional government are many but are likely to include differ- permissible for infants (0-2 years), and that screen use by 2-
ing philosophies, priorities, and processes underpinning the to 5-year-old children should be “quality programming” and
development of each set of guidelines. For example, the Aus- involve coviewing with family members.10 These guidelines also
tralian 24-Hour Movement Guidelines for the Early Years were suggest the avoidance of fast-paced programs with distract-
published by the Department of Health and evolved from physi- ing or violent content and keeping screens out of bedrooms
cal activity guidelines and the evidence of insufficient physi- and also strongly promote the value of adults in collabora-
cal activity being detrimental to health. There was a clear tive engagement with children when using digital technol-
intention in these guidelines to reduce the growing burden as- ogy. Similarly, the Canadian Paediatric Society guidelines suggest
sociated with noncommunicable chronic diseases. Although coviewing and encourage “mindful” use and prioritizing edu-
the current guidelines13 are based on new systematic reviews, cational, age-appropriate, and interactive programming.11 They
no evidence was included in those reviews on mobile touch- also recommend avoiding screen use before bedtime. However,
screen device use.14 The included evidence mainly focused on the guidance on “good” use of screens from the American
television viewing, which has different use options com- Academy of Pediatrics and the Canadian Paediatric Society is
pared with mobile touch-screen devices. The current Austra- focused mainly on cognitive and social well-being, leading to
lian 24-Hour Movement Guidelines for the Early Years also criticism for not paying sufficient attention to physical
retained existing suggestions unless there was clear evidence well-being19 and the growing evidence of digital technology
to change. Given the limited available research on health out- use impacting on musculoskeletal,20 cardiometabolic,14,21 and
comes associated with mobile touch-screen device use by young other aspects of physical health.14,21
children, this meant that the guidelines retained recommen- There has been limited success in attempts at providing
dations originally developed in the previous century, before evidence-based guidelines for previous generations of digital
301
THE JOURNAL OF PEDIATRICS • www.jpeds.com Volume 202

technology use by children.22,23 This limited uptake may be due online safety and behavior). Discussions also need to con-
to the implicit, and sometimes explicit, messaging in the health sider the influence that digital technology use by parents, sib-
guidelines that screen time is “bad”—“choose healthy lings, and others may have on child–parent and child–sibling
alternatives,”12 “too much screen time means lost opportuni- relationships.
ties for teaching and learning,”12 and “limit screen use to 1 hour Third, there is a clear need for better evidence to support
per day.”10 Indeed, a recent report from the United Kingdom doctors, early childhood educators, and other professionals on
stated that “‘screen time’ advice for parents remains over- the role and use of contemporary digital technology, such as
whelmingly focussed on risk and harm” with little on the op- mobile touch-screen devices, in early childhood. This re-
portunities “to learn, connect and create.”15 In their review of search includes investigating the shorter- and longer-term effects
advice available from authoritative and parent sources, Blum- of digital technology use on children’s health and develop-
Ross and Livingstone15 found an overwhelming majority ment, including longitudinal studies. Instead of relying on the
focused on risks compared with opportunities. This bias in mes- oversimplistic “screen time” construct, such research will require
saging may inhibit the receipt and implementation of sugges- detailed assessment of the digital technology use in the family
tions within these guidelines by families. The American home and other community contexts to include important fea-
Academy of Pediatrics and the Canadian Paediatric Society tures such as type, content, and timing of digital technology
guidelines do provide more balanced advice, including report- use.
ing on potential benefits to cognitive and psychosocial devel- Fourth, evidence is needed on how doctors and educators
opment, the ability for technology to be used in social and effectively can assist families to develop digital technology prac-
creative ways, and even noting that digital media use can en- tices that support children’s health and development. Re-
courage physical activity.10,12 The overall tone of interna- search should examine the nature and value of authoritative
tional health guidance, however, is one of risk management, guidelines, along with effective methods for implementing them,
exemplified by language such as “minimize” and “mitigate the including promoting and supporting sustained behavior change
risks.”12 Nonconflicting and more neutral advice about ap- within families. For example, research could examine the effect
propriate digital technology use, with suggestions for how and of digital technology use messages phrased more positively and
why adults can use digital technology with young children, may provide examples of best practice to encourage better uptake
be a better way forward.24 For example, doctors and other health of family practices that support children’s overall health, well-
professionals could frame messages along the lines of “a healthy being, and developmental outcomes.
way to play with your 3 year old using digital technology Finally, we suggest that sedentary behavior guidelines should
is . . ..” be separated from digital technology use guidelines. Cur-
rently sedentary behavior guidelines are being operationalized
Conclusions as leisure “screen time.” Sedentary behavior conflated with
screen time may cause families to miss the physical activity op-
The Australian case highlights debates currently underway at portunities for children, including those afforded by mobile
a global level. Doctors, educators, and other professionals are digital technology, and to reject implementation of screen time
in positions of being trusted sources of advice to families. Today, advice. Guidelines that attend to sedentary behaviors should
advice about digital technology is integral to parents’ decision- focus on all sitting behaviors more clearly and may conse-
making in raising their young children. The overall goal for quently have a greater effect on sedentary-related chronic disease
professionals working with families is to support them in de- risk. Consistent health and education digital technology guide-
veloping digital technology use practices that are in the best lines then could more clearly articulate positive ways for chil-
interests of the child, supporting their health, well-being, and dren to use technology that involve physical activity and
educational development. We suggest 5 steps to advance prac- promote opportunities for children to learn with and through
tice, policy, and research to provide greater consistency in advice digital technologies.
regarding young children and digital technology. We argue that the current dilemma of conflicting guide-
First, we suggest a re-examination of the diverse perspec- lines undermines the potential influence of doctors, educa-
tives of health and education with a view to providing con- tors, and other professionals to promote best practice outcomes
sistent, neutral, and evidence-based messages to parents. This for young children growing up with digital technology. Con-
is likely to require the development of new transdisciplinary sistent advice attending to outcomes for the whole child, within
understanding about what matters for the early years devel- their family context, together with stronger evidence on longer
opment in ways that connect health and education perspec- term impacts of contemporary digital technology use and evi-
tives and ensure consideration of the whole child in context. dence on effective methods of supporting positive family digital
Second, the discussions that doctors and other profession- technology practices would better enable doctors and educa-
als have with families need to be based on a clear understand- tors to appropriately support families. Consistent and con-
ing of the individual family and the importance of whole family temporary evidence-based guidance on what to promote and
digital technology use practices. Discussions need to raise not what to avoid for children’s digital technology practices is a
only child’s use of digital technology but also that the child more supportive approach for parents who seek to both protect
is learning how to use this technology from parental model- their children from potential harm and enhance health, well-
ing with digital technology, including digital citizenship (eg, being, and educational development. Pediatricians and other
302 Straker et al
November 2018 COMMENTARY

pediatric health providers, family doctors, along with educa- 11. Tremblay MS, Chaput JP, Adamo KB, Aubert S, Barnes JD, Choquette L,
tors and other professionals, are ideally placed to help fami- et al. Canadian 24-hour movement guidelines for the early years (0-4 years):
an integration of physical activity, sedentary behaviour, and sleep. BMC
lies more successfully navigate through this rapidly evolving Public Health 2017;17:874.
digital world. ■ 12. Canadian Paediatric Society Digital Health Task Force. Screen time and
young children: promoting health and development in a digital world.
Submitted for publication Apr 17, 2018; last revision received Jun 13, 2018; Paediatr Child Health 2017;22:461-468.
accepted Jul 5, 2018 13. Department of Health. Australian 24-hour movement guidelines for the
Reprint requests: Leon Straker, PhD, School of Physiotherapy and Exercise early years (birth to 5 years): an integration of physical activity, seden-
Science, Curtin University, GPO Box U1986, Perth, WA, Australia. E-mail: tary behaviour, and sleep. Canberra (Australia): Commonwealth of Aus-
l.straker@curtin.edu.au tralia; 2017.
14. Poitras VJ, Gray CE, Janssen X, Aubert S, Carson V, Faulkner G, et al.
Systematic review of the relationships between sedentary behaviour and
health indicators in the early years (0-4 years). BMC Public Health
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Conflicting Guidelines on Young Children’s Screen Time and Use of Digital Technology Create Policy and Practice Dilemmas 303

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