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Level 5 Wood Elf Ranger, Hunter 6500

CHARACTER LEVEL, RACE, & CLASS EXPERIENCE


Balthazar Blake
Soldier Neutral
CHARACTER NAME BACKGROUND ALIGNMENT DEITY PLAYER NAME

STEALTH DISADVANTAGE

ARMOR Darkvision. You can see in dim light within 60 feet of


STRENGTH Studded Leather 16 you as if it were bright light, and in darkness as if it
were dim light.
+3
14
PROFICIENCY BONUS SHIELD
AC
Lucky (3/Long Rest). Whenever you make an attack
N
roll, an ability check, or a saving throw, you can spend
CIE C

+4 Strength one luck point to roll an additional d20. You can


Y
PROFI


+1 choose to spend one of your luck points after you roll
✘ +7 Dexterity the die, but before the outcome is determined.You
+1 Constitution ARMOR CLASS can also spend one luck point when an attack roll is
DEXTERITY made against you. Roll a d20, and then choose
+2 Intelligence whether the attack uses the attacker’s roll or yours.
MAXIMUM HIT DICE TEMPORARY

18 +2 Wisdom

+3 Charisma
40 5d10 Favored Enemy. You have advantage on Survival
checks to track your favored enemies, as well as on
CONDITIONAL Intelligence checks to recall information about them.
+4 Undead.

CURRENT HIT POINTS Natural Explorer. When you make an Intelligence or


Wisdom check related to your favored terrain, your
CONSTITUTION DEATH SAVING THROWS

SAVING THROWS proficiency bonus is doubled if you are using a skill


that you’re proficient in. While traveling for an hour
12 N
CIE C

+4 Acrobatics (Dex)
SPEED
35ft.
FLY
0ft.
CLIMB
0ft.
SWIM
0ft.
or more in your favored terrain, you gain the
Y
PROFI

following benefits:Difficult terrain doesn’t slow your


RT

EXPE

+2 Animal Handling (Wis) VISION INSPIRATION EXHAUSTION group’s travel.Your group can’t become lost except by
+1 +2 Arcana (Int) Darkvision
magical means.Even when you are engaged in
another activity while traveling, you remain alert to
✘ +4 Athletics (Str)
danger.If you are traveling alone, you can move
stealthily at a normal pace.When you forage, you find
INTELLIGENCE +3 Deception (Cha) twice as much food as you normally would.While
tracking other creatures, you also learn their exact
15 ✘
+2 History (Int)
+5 Insight (Wis)
number, their sizes, and how long ago they passed
through the area.
Desert.
✘ +6 Intimidation (Cha) SPEED, SENSES, & CONDITIONS
+2 ✘ +5 Investigation (Int) Fighting Style.
Archery. You gain a +2 bonus to attack rolls you
+2 Medicine (Wis) Fey Ancestry. Advantage on saving throws against make with ranged weapons.
WISDOM
being charmed, and magic can’t put you to sleep.
+2 Nature (Int)
Primeval Awareness (Action). You can expend one
15 ✘ +5 Perception (Wis) Trance. Elves don’t need to sleep. Instead, they ranger spell slot to focus your awareness on the
meditate deeply, remaining semiconscious, for 4 region around you.For 1 minute per level of the spell
+3 Performance (Cha) hours a day. slot you expend, you can sense whether the following
+3 Persuasion (Cha) types of creatures are present within 1 mile of you (or
+2 +2 Religion (Int)
Mask of the Wild. You can attempt to hide even within up to 6 miles if you are in your favored
when you are only lightly obscured. terrain): aberrations, celestials, dragons, elementals,
+4 Sleight of Hand (Dex) fey, fiends, and undead. This feature doesn’t reveal
CHARISMA the creatures’ location or number.
✘ +7 Stealth (Dex)

17 +2 Survival (Wis) Extra Attack. You can attack twice, instead of once,
SKILLS whenever you take the Attack action on your turn.

Colossus Slayer (1/Turn). When you hit a creature


+3 15 PASSIVE PERCEPTION with a weapon attack, the creature takes an extra 1d8
damage if it’s below its hp maximum.

ADVANTAGE

INITIATIVE +4 2 Attacks / Attack Action RACIAL TRAITS

NAME RANGE ATTACK DAMAGE / TYPE


Longbow 150/600 +9 vs AC 1d8+4 piercing
Ammunition, Heavy, Two-Handed
FEATURES & TRAITS
Shortsword 5 ft +7 vs AC 1d6+4 piercing
Finesse, Light
Armor Proficiencies. Light Armor, Medium Armor,
Shields

Weapon Proficiencies. Longsword, Shortsword,


Shortbow, Longbow, Simple Weapons, Martial
Weapons

Tool Proficiencies. Vehicles land, Playing card set

Languages. Common, Elvish, Draconic

ATTACKS & SPELLCASTING PROFICIENCIES & LANGUAGES

This character sheet was generated by the Aurora Builder.


Male 4'6" 90 lb.
GENDER AGE HEIGHT WEIGHT
Balthazar Blake
CHARACTER NAME EYES SKIN HAIR

NAME

SYMBOL
CHARACTER PORTRAIT ALLIES & ORGANIZATIONS

nevoeiro mortal
Você cria uma esfera de nevoeiro venenoso de cor-esverdeado, com 6 metros de raio [raio de 20 pés], centrado em um
I’m always polite and respectful. ponto, à sua escolha amarelo, dentro do alcance. O nevoeiro se espalha, dobrando esquinas. Ele permanece pela
I’m full of inspiring and cautionary tales from my duração ou até um vento forte dispersar no nevoeiro, terminando a magia. Sua área é de escuridão densa.
military experience relevant to almost every combat
situation Quando uma criatura entra na área da magia pela primeira vez no turno dela ou começa seu turno lá, essa criatura deve
realizar um teste de resistência de constituição. A criatura sofre 5d8 de dano de veneno, ou metade desse dano, se
passar no teste. As criaturas serão afetadas mesmo se prenderem a respiração ou não precisarem respirar.
PERSONALITY TRAITS O nevoeiro se afasta 3 metros [10 pés] de você no começo de cada um dos seus turnos, deslizando pela superfície do
solo. Os vapores são mais pesados ​que o ar, mantendo-se nos níveis mais baixos do terreno, até mesmo caindo em
aberturas.
Live and Let Live. Ideals aren’t worth killing over or
going to war for. (Neutral) restauraçao menor
Você toca uma criatura e pode, ou acabar com uma doença ou uma condição que está afligindo. A condição pode ser
cega, surda, paralisada ou envenenada.
IDEAL

I would still lay down my life for the people I served


with.

BOND

My hatred of my enemies is blind and unreasoning.

FLAW BACKGROUND STORY

Military Rank muralha de espinho


Você cria uma muralha de arbustos robustos, flexíveis, emaranhados e eriçados com espinhos pontudos. A muralha
You have a military rank from your career as a aparece, dentro do alcance, em uma superfície sólida e persistente pela duração. Você escolher fazer um muralha com até
soldier. Soldiers loyal to your former military 18 metros [60 pés] de comprimento, 3 metros [10 pés] de altura e 1,5 metro [5 pés] de espessura ou um círculo com 6
organization still recognize your authority and metros [20 pés] de diâmetro e até 6 metros de altura [20 pés de altura] com 1,5 metro [5 pés] de espessura. A muralha
influence, and they defer to you if they are of a bloqueia a visão.
lower rank. You can invoke your rank to exert Quando um muralha aparece, cada criatura dentro da área deve realizar um teste de resistência de Destreza. Se falhar na
influence over other soldiers and requisition simple resistência, uma criatura sofrerá 7d8 de dano perfurante ou metade desse dano se obtiver sucesso.
equipment or horses for temporary use. You can also Uma criatura pode se mover através da muralha, embora lentamente e dolorosamente. Para cada 1,5 metro [5 pés] que a
usually gain access to friendly military encampments criatura atravesse da muralha, ela deve gastar 6 metros [20 pés] de movimento. Além disso, à primeira vez que a criatura
and fortresses where your rank is recognized. entra na muralha num turno ou termina o turno nela, ela deve fazer um teste de resistência de resistência. Ela sofre 7d8 de
dano cortante se falhar na resistência ou metade desse dano se obtiver sucesso.

Marca do caçador
BACKGROUND FEATURE Você escolhe uma criatura que pode ver, dentro do alcance e a marca misticamente como sua presa. Até a magia acabar,
você causa 1d6 de dano extra ao alvo sempre que você o atingir com um ataque com arma e você tem vantagem em
quaisquer testes de Sabedoria (Percepção) ou Sabedoria (Sobrevivência) feitos para encontr-la. Se o alvo cair a 0 pontos
de vida antes da magia acabar, você pode usar uma ação bônus, no seu turno subsequente para marcar uma nova
criatura.

Curar feridas
TRINKET
Uma criatura que você tocar recupera uma quantidade de pontos de vida igual a 1d8 + seu modificador de habilidade de
conjuração. Essa magia não produz efeito em mortos-vivos ou construtos.
ADDITIONAL FEATURES

This character sheet was generated by Aurora, a character builder for Dungeons & Dragons 5th edition.
ADVENTURING GEAR # lb MAGIC ITEMS # lb
[Longbow] 1 2
Arrow 20 1
[Studded Leather] 1 13
Shortsword 2 4
Explorer’s Pack 1 10

ATTUNED MAGIC ITEMS 0 / 3


VALUABLES — GEMS, ART OBJECTS, TRADE GOODS # lb

COPPER SILVER ELECTRUM GOLD PLATINUM

0 0 0 0 0

ENCUMBRANCE — LIFTING AND CARRYING

WEIGHT CARRIED CARRY CAPACITY PUSH, DRAG, LIFT

30 lb / 195 lb 390 lb

INVENTORY — ADVENTURING GEAR, ARMS, ARMOR, AND OTHER EQUIPMENT

ADDITIONAL TREASURE INVENTORY — ITEM DESCRIPTIONS & NOTES

#1 #2
STORED ITEM # lb. STORED ITEM # lb.

STORED ITEMS QUEST ITEMS & TRINKETS

This character sheet was generated by Aurora, a character builder for Dungeons & Dragons 5th edition.
Wisdom +5 13 N/A

SPELLCASTING ABILITY SPELL ATTACK BONUS SAVING THROW DC SPELLS TO PREPARE


Ranger, Hunter

1ST LEVEL 4 SPELL SLOTS Cure Wounds Fog Cloud


Hail of Thorns Hunter’s Mark

2ND LEVEL 2 SPELL SLOTS


Cure Wounds Fog Cloud Hail of Thorns
1st-level evocation 1st-level conjuration 1st-level conjuration

CASTING TIME 1 action CASTING TIME 1 action CASTING TIME 1 bonus action
RANGE Touch RANGE 120 feet RANGE Self
DURATION Instantaneous DURATION Concentration, up to 1 hour DURATION Concentration, up to 1 minute
COMPONENTS V, S COMPONENTS V, S COMPONENTS V

A creature you touch regains a number of hit points equal to 1d8 + You create a 20-foot-radius sphere of fog centered on a point within The next time you hit a creature with a ranged weapon attack before
your spellcasting ability modifier. This spell has no effect on undead range. The sphere spreads around corners, and its area is heavily the spell ends, this spell creates a rain of thorns that sprouts from
or constructs. obscured, It lasts for the duration or until a wind of moderate or your ranged weapon or ammunition. In addition to the normal effect
At Higher Levels. When you cast this spell using a spell slot of 2nd greater speed (at least 10 miles per hour) disperses it. of the attack, the target of the attack and each creature within 5 feet
level or higher, the healing increases by 1d8 for each slot level above At Higher Levels. When you cast this spell using a spell slot of 2nd of it must make a Dexterity saving throw. A creature takes 1d10
1st. level or higher, the radius of the fog increases by 20 feet for each slot piercing damage on a failed save, or half as much damage on a
level above 1st. successful one.
At Higher Levels. If you cast this spell using a spell slot of 2nd level
or higher, the damage increases by 1d10 for each slot level above 1st
(to a maximum of 6d10).

Spellcasting (Ranger) Player’s Handbook Spellcasting (Ranger) Player’s Handbook Spellcasting (Ranger) Player’s Handbook

Hunter’s Mark
1st-level divination

CASTING TIME 1 bonus action


RANGE 90 feet
DURATION Concentration, up to 1 hour
COMPONENTS V

You choose a creature you can see within range and mystically mark
it as your quarry. Until the spell ends, you deal an extra 1d6 damage
to the target whenever you hit it with a weapon attack, and you have
advantage on any Wisdom (Perception) or Wisdom (Survival) check
you make to find it. If the target drops to 0 hit points before this spell
ends, you can use a bonus action on a subsequent turn of yours to
mark a new creature.
At Higher Levels. When you cast this spell using a spell slot of 3rd
or 4th level, you can maintain your concentration on the spell for up
to 8 hours. When you use a spell slot of 5th level or higher, you can
maintain your concentration on the spell for up to 24 hours.

Spellcasting (Ranger) Player’s Handbook


Longbow Arrow Studded Leather
Weapons Ammunition Armor

Arrows are used with a bow to make a ranged attack. Made from tough but flexible leather, studded leather is
reinforced with close-set rivets or spikes.

2 lb. Player’s Handbook 1/20 lb. Player’s Handbook 13 lb. Player’s Handbook

Shortsword Shortsword Explorer’s Pack


Weapons Weapons Equipment Packs

Includes a backpack, a bedroll, a mess kit, a tinderbox, 10


torches, 10 days of rations, and a waterskin. The pack also
has 50 feet of hempen rope strapped to the side of it.

2 lb. Player’s Handbook 2 lb. Player’s Handbook 10 lbs. Player’s Handbook

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