Addiction Defined Addiction Has Been Defined As "A Primary, Chronic Disease

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local studies

Local negative effects.

Addiction Defined Addiction has been defined as "A primary, chronic disease,


characterized by impaired control over the use of a psychoactive substance and/or
behaviour. Clinically, the manifestations occur along biological, psychological,
sociological and spiritual dimensions", (Schlimme, 2002).

http://www.studymode.com/essays/Computer-Game-Addiction-1004717.html

Popular apps on the Android Market are more than 2.5 times more expensive on average those of their
counterparts on the iOS App Store, say researchers. Analyst firm Canalys' App Interrogator study found
that the top 100 paid applications on the Android service cost P175 on average, compared to an average
cost of just P65 for the most popular paid iOS apps. Analysts noted that the higher cost of Android
applications is because fewer people are willing to purchase apps on Android vs. iOS.  "Developers and
publishers need to balance the iOS volume opportunity with a potentially greater value per download
opportunity on Android, where more apps commandnjm Canalys mobile analyst, Rachel
Lashford. "Selling more apps at higher prices is the Holy Grail for developers, but achieving big volumes
of paid apps on Android is no small challenge." Analysts also noted that the Android and iOS markets
varied in their audience and scope of applications. Top apps on the iOS store were more likely to be
games, while Android apps tended to be geared more toward business than consumer users. In total,
analysts found that just 15 applications appeared among the top 100 for both platforms in the U.S.

http://www.answers.com/Q/Foreign_and_local_literature_of_computer_games#slide=1
The rapid advancement of computer technology and its continuous invasion of the world are inevitable.
The package of computer technology comes with a lot of features that influence many aspects of life in a
variety of ways. Time and again, computer technology has exposed to us and made us experience its
positive and negative effects. In this article, we are going to examine the good and the bad effects of
computer games, specifically to education and student achievement.

Computer gaming is one of the fast-developing sectors of this generation of computer technology.
Computer games offer their patrons with a new dimension of virtual entertainment. The youth
especially, college students are the usual patrons of computer games. According to NIKO Media
Research, the projected number of online computer gamers in the Philippines rose from 21 million in
2012 to 28.72 million in 2014. Meanwhile, statistics from Juha Sompinmaki of Tech In Asia show that
about 409, of the gaming population of the Philippines is aged 18-24 years old.

Computer games receive a generally negative reception from people especially parents, because for
them, there are wastes of time. Additionally, critics and researches have linked computer gaming to
video game addiction, violence, anti-social behavior, and attention problems, among others. These
researches are supported by their analyses on the usually violent content and the addictive implications
of these games on the brain.

As founded in the study of Gentile, Lynch and Walsh in 2004, academic achievement may be negatively
related to over-all time spent playing video games. Studies have shown that the more time a kid spends
playing video games, the poorer is his performance in school. Also, a study by Argosy University’s
Minnesota School on Professional Psychology found that video game addicts argue a lot with their
teachers, fight a lot with their friends, and score lower grades than others who play video games less
often. Other studies show that many game players routinely skip their homework to play games, and
many students admitted that their video game habits are often responsible for poor school grades.

However, there are also researches that support the positive effects of video games, especially on the
brain. According to University of Wisconsin psychologist C. Shawn Green, “video games change the
brain.” Video games change the structure of the brain and can help release beneficial neurotransmitter
surges that can build the brain. Furthermore, many multiplayer games such as DOTA or Defense of the
Ancients and LOL or League of Legends involve cooperation with other online players in order to win.
These games encourage players to make the most of their individual skills to contribute to the team.
Moreover, a study in United Kingdom found out that students who played online games almost every
day scored 15 points above average in maths and reading tests and 17 points above average in science.

In the Philippines, the population of gamers is very huge. Beginning from the simple cartoon games
played by the toddlers up until the riot playing games played by the college students and the older ones
too. An article posted in PhilCare in 2014 pointed out that researchers found that video games,
particularly shooter games, have the tendency to strengthen the cognitive skills of their test subjects,
especially in the areas of spatial navigation, reasoning, memory, and perception. These effects shooter
games have on test subjects were not evident on other types of safe video games like puzzles or role-
playing games. Gamers can utilize these advantages of computer games provided they play in
moderation. They should not allow themselves to be enslaved by these games. Priority setting and
proper guidance by parents, teachers, and other elders can play a part in this goal. The effects of
computer games on gamers are influenced not only by the game content, but most especially, by the
manner on which the gamers play them. Video gaming is not bad for the health as well as the well-being
of the individual. It may also give some benefits depending on the frequency of the gaming of the
person. In proper moderation and supervision, video gaming might be a tool for enhancing the cognitive
and social skills of an individual.

Technology aims to generally be helpful to us and the whole world. It is really up to us how we will use
technology, while its features to our advantage, and how we will let it impact of lives. -oOoThe author is
Secondary Teacher II at Arayat National High School

https://www.pressreader.com/philippines/sunstar-pampanga/20161017/281663959532650

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