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OLL
F2L cube state -> OLL step -> OLL cube state

The OLL step is the step between the F2L cube state and the OLL cube state.

OLL (short for Orientation of the Last Layer) is a last-layer step for 3x3 that orients all last-layer corners and edges in one step. It is Information
the first last-layer step in many speedsolving methods, including the Fridrich Method. OLL is usually followed by PLL.
Hans Dockhorn, Anneke Treep,
Proposer(s):
Jessica Fridrich
Terminology Proposed:

Dot OLL refers to OLL cases with no edge oriented correctly, so named because the center sticker forms a lone dot of the last-layer Alt Names:
color. These cases are typically longer and harder to execute than others and are sometimes avoided. For example, cubers who have Variants:
not learned full OLL can use partial edge control to avoid these cases altogether. Even some cubers who know full OLL avoid these
Subgroup:
cases for one-handed solving.
No. Algs: 57

See also Avg Moves: 9.7 HTM

AlgDB OLL List Purpose(s): Speedsolving


OLL Algorithm Database
Previous F2L cube state
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OLL (2x2x2) state:
2-Look OLL Next state: OLL cube state
PLL

External links
AlgDB OLL List
Printable OLL PDF (All OLL algs in one page and color coded)
OLL Cheat Sheet (Printable PDF of all OLL algorithms on 2 pages. Can be printed Double Sided)

OLL (edit)
All edges flipped correctly (OCLL1-OCLL8) Square shapes (S1-S2) "P" shapes (P1-P4)
No edges flipped correctly (O1-O8) Big lightning bolt shapes (B5-B6) "W" shapes (W1-W2)
All Corners Oriented (E1-E2) Small lightning bolt shapes (B1-B4) "L" shapes (L1-L6)
Fish shapes (F1-F4) "C" shapes (C1-C2)
Knight move shapes (K1-K4) "T" shapes (T1-T2)
Awkward shapes (A1-A4) "I" shapes (I1-I4)

Videos

OLL Algorithms & Fingertricks by CubeSkills/Feliks Zemdegs


All 57 Rubik's Cube OLL Algorithms + Fingertricks by UberCuber

OLL Algorithms
Parentheses in an algorithm signify the triggers of the algorithm. For example, [(R U R') (L' U L)] shows two triggers in the algorithm, even though it is the same as [R U R' L' U L].

The areas shaded in gray represent the oriented pieces on the top layer. You can tell if a piece is oriented by looking at the top color of the piece in relation to the top center of the cube. If
the piece is oriented, the two colors will be the same.

The bars sticking off to the side of an unshaded piece represent where the sticker that needs to be on top is.

Note that all of these algorithms are written in the Western notation, where a lowercase letter means a double-layer turn and rotations are denoted by x, y, and z.
(how to add algorithms)

Click on an algorithm (not the camera icon) to watch an animation of it.

All edges flipped correctly


This subgroup, OCLL (also OLL-C) is used in methods which have oriented the LL edges earlier in the solve, such as ZZ. Solving the OCLL is also the second part of the 2-look OLL.

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OLL 27

Name: S, Sune, Swimming Left


Used in: OCLL, OLL
Optimal moves: 7 HTM

OLL (U L U' R') (U L' U' R)


OLL R U R' U R U2 R' [1]
OLL y' R' U2 R U R' U R
OLL y L' U2 L U L' U L
OLL y2 L U L' U L U2 L'
OLL R U' L' U R' U' L
OLL U2 r2 U R' U' L' U R U' r' (x')
OLL y' U R U' L' U R' U' L

OLL 26

Name: -S, Antisune, Swimming Right


Used in: OCLL, OLL
Optimal moves: 7 HTM

OLL (R' U L U') (R U L')


OLL y2 R' U' R U' R' U2 R
OLL y' R U2 R' U' R U' R'
OLL y L U2 L' U' L U' L'
OLL L' U' L U' L' U2 L [2]
OLL L' U R U' L U R'
OLL y' L' U R U' L U R'
OLL y' R U2 R' U2' R' F R2 U' R' U' R U R' F'

OLL 21

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Name: H, Double Sune, Flip, Cross
Used in: OCLL, OLL
Optimal moves: 11 HTM, 10 STM

OLL R U R' U R U' R' U R U2 R'


OLL y R U2 R' U' R U R' U' R U' R'
OLL y F (R U R' U')3 F'
OLL y F (U R U' R')3 F'
OLL y F' (L' U' L U)3 F
OLL R' U' R U' R' U R U' R' U2 R
OLL L U L' U L U' L' U L U2 L'
OLL y L' U2 L U L' U' L U L' U L
OLL y (R' U R U) (R' U R U') (R' U R U') R' U' R U2 R'
UR
OLL L' U2 M' (y) R U2 R U2 R' U2 (y') l

OLL 22

Name: Pi, Bruno, Wheel, T-shirt


Used in: OCLL, OLL
Optimal moves: 9 HTM

OLL R U2 R2' U' R2 U' R2' U2 R


OLL f (R U R' U') f' F (R U R' U') F'
OLL y2 f' (L' U' L U) f F' (L' U' L U) F
OLL y2 L' U2 L2 U L2 U L2 U2 L'
OLL R U2 R2 U' R' U R U' R U' R' y M' U2 M
OLL R' U L U' R U' L' U' L U' L'
OLL y2 L U' R' U L' U R U R' U R
OLL y2 L' U R U' L U' R' U' R U' R'
OLL R U' L' U R' U L U L' U L
OLL R U R' U R U2 R' y' R U R' U R U2 R'
OLL R U R' U' R' F R2 U R' U' R U R' U' F'
OLL (R' U L U' R U L') U2 (R' U L U' R U L')

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OLL 23

Name: U, Headlights, Superman


Used in: OCLL, OLL
Optimal moves: 9 HTM

OLL R2' D' R U2 R' D R U2 R


OLL R' U2 R F U' R' U' R U F'
OLL F R U' R' U R U R' U R U' R' F'
OLL (y') R U R' U' (R U' R' U2) (R U' R' U2) R U R'
OLL (R' U' R U') R' U2 R2 U (R' U R U2 R')
OLL R' U L' U R U' L U2 R' U R
OLL (y2) F (R U R' U') (R' F R F2) (L' U2 L)
OLL L2 D L' U2 L D' L' U2 L'
OLL l2 U' R D2 R' U R D2 R
OLL l2' U' z' U R2 U' L U R2 z' L
OLL (y2) R' F2 R U2 R U2 R' F2 R U2 R'
OLL (y2) R2 D R' U2 R D' R' U2 R'
OLL R2' B2 R F2' R' B2 R F2' R
OLL (y2) R d' R' U R d R' (y) R' U2 R
OLL (x) R' B2' (R U' R' U) B2' (U' R U)
OLL (y2)R U R' U R U2 R2' U' R U' R' U2' R
OLL (R U R' U')3 (R' F R F')3

OLL 24

Name: T, Chameleon, Shark, Hammerhead, Little Horse, Stingray


Used in: OCLL, OLL
Optimal moves: 8 HTM

OLL L F R' F' L' F R F'


OLL r U R' U' L' U R U' x'

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OLL r U R' U' r' F R F'


OLL (y' x') R U R' D R U' R' D'
OLL (y') F R U R' U' R U' R' U' R U R' F'
OLL R U R2' U' R2 U' R2' U2' R U' R U' R'
OLL (y') R U' R' (U2 R U R') (U2 R U R') (U R U' R')
OLL (y x) D' R' U R D R' U' R x'
OLL (y x) D L U' L' D' L U L' x'
OLL (y x') U' R' D R U R' D' R x
OLL (y2) R' F' L F R F' L' F
OLL (y2) R' F' r U R U' r' F
OLL (y2) l' U' L U R U' r' F
OLL (y') l U l' F R B' R' F'
OLL R U' R' F R U R' U' R' F' R2 U' R' U2 R U' R'
OLL (y) R U R D R' U' R D' R2
OLL (y') R' U' R' D' R U R' D R2

OLL 25

Name: L, Bowtie, Triple-Sune, Side-winder, Diagonals, Spaceship


Used in: OCLL, OLL
Optimal moves: 8 HTM

OLL R U2 R' U' (R U R' U') (R U R' U') R U' R'


OLL R U R' U (R U' R' U) (R U' R' U) R U2 R'
OLL y2 R' F R B' R' F' R B
OLL y2 F R' F' L F R F' L'
OLL y F' L F R' F' L' F R
OLL y' F' r U R' U' r' F R
OLL y' x U R' U' L U R U' r'
OLL R' F' L' F R F' L F
OLL y R' U' (R U R' F') (R U R' U') (R' F R2)
OLL y2 R U2' R D R' U2 R D' R2'
OLL y2 F R' F' r U R U' r'
OLL y2 l' U R D' R' U' R D x'
OLL x' D R U R' D' R U' l'
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OLL x' U L' U' R U L U' l'


OLL x' R' D R U' R' D' R U x
OLL x R' U R D' R' U' R D x'
OLL y2 x L U' L' D L U L' D' x'
OLL l' U' L' U R U' L U x'
OLL U r U R U' L' U R' U' x'
OLL y2 L' R U R' U' L U R U' R'
OLL F R B R' F' l U' l'
OLL U R U2 R' L' U' L U' R U' R' L' U2 L
OLL F R U' R' U' R U2 R' U' F'
OLL y R U R' U' R' F R U R U' R' F'
OLL y' R U (R U R' U') (R' F) (R2 U') (R' U' R U) (R'
F') U' R'
OLL x U R' U' r x' U R U' r'
OLL y' R2 D R' U R D' R' U' R'
OLL R2 D' R U' R' D R U R
OLL (y') R2 D R' U R D' R' U' R'

No edges flipped correctly

OLL 1

Name: Runway, Blank


Used in: OLL
Optimal moves: 11 HTM

OLL (R U2) (R2' F R F' U2') (R' F R F') [3]


OLL R U B' R B R2 U' R' F R F'
OLL (y) S U F R2 U' R2 U' R2 U R2 f'
OLL L' U2 L2 F' L' F U2 L F' L' F
OLL (y) R U' R2 D' r U' r' D R2 U R'
OLL [M' U L' U l U l': U]

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OLL 2

Name: Zamboni
Used in: OLL
Optimal moves: 11 HTM

OLL F (R U R' U') F' f (R U R' U') f' [4]


OLL F (R U R' U') S (R U R' U') f'
OLL (y2) F' (L' U' L U) F f' (L' U' L U) f
OLL (y) r U r' U2 r U2 R' U2 R U' r'
OLL (y) l' U' l U2 l' U2 L U2 L' U l
OLL (y2) F R' F' R U R2 B' R' B U' R'
OLL (y2) (F R' F' R) U2 F R' F' R2 U2 R'
OLL F R F' U2 f R2 f' U2 F R' F'

OLL 3

Name: Anti-Nazi, Anti-Mouse


Used in: OLL
Optimal moves: 11 HTM

OLL (y) f (R U R' U') f' U' F (R U R' U') F'


OLL (y2) r' R2 U R' U r U2 r' U R' r [5]
OLL (y2) M U l' U2 l U L' U L M'
OLL (y2) r' R2 U R' U r U2 r' U M'
OLL (M'U) (r'U2 r U) (R' U R2 r')

OLL 4

Name: Nazi, Mouse


Used in: OLL
Optimal moves: 11 HTM

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OLL f (R U R' U') f' U F (R U R' U') F'


OLL R' U2 x R' U R U' y R' U' R' U R' F
OLL (y) r' R U' r U2 r' U' R U' R2' r
OLL (y) M U' r U2' r' U' R U' R' M'
OLL l L2 U' L U' l' U2 l U' M'

OLL 17

Name: Slash, Diagonal


Used in: OLL
Optimal moves: 11 HTM

OLL R U R' U (R' F R F') U2 (R' F R F')


OLL f (R U R' U') y' r' (R U R' U') R' F R F'
OLL F R' F' l R L' U R U' R' U' M'
OLL F' R U2 r' U F2 U' r U2 R' F
OLL (F' R U2 r' d) R2 U' F R2 f' R
OLL (y2) (F R' F' R2 r' U) (R U' R' U' M')

OLL 18

Name: Crown
Used in: OLL
Optimal moves: 11 HTM

OLL (y') r U R' U R U2 r2' U' R U' R' U2 r


OLL (y) F R U R' d R' U2 R' F R F'
OLL R U2 R2 F R F' U2 M' U R U' r'
OLL l' U' r' U2 L U2 L' U2 r U l
OLL (y2) (R' F R F') U2 (R' F R F') (U F' U F)
OLL (y) (F R' F' R) U2 (F R' F' R)(U' R U' R')
OLL (y) x (U R' U' R) B2 (U R' U' R)(B' R B' R') x'
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OLL (y2) (F R U' R' U' R U R' F') U' (F R U R' U' F')
OLL (y') (M' U M U2 M' U M) U (f R U R' U' f')

OLL 19

Name: Bunny
Used in: OLL
Optimal moves: 11 HTM

OLL r' R U R U R' U' r R2' F R F'


OLL M U R U R' U' M' R' F R F'
OLL M U R U R' U' r R2' F R F'
OLL r' U2 R U R' U r2 U2' R' U' R U' r'
OLL R' U2 F R U R' U' y' R2 U2 R B
OLL (y2) M' U' R' U' R U r' R2 B' R' B
OLL (y2) M' U L U L' U' l L2 B L B'

"P" shapes
OLL 31

Name: Couch
Used in: OLL
Optimal moves: 9 HTM

OLL (y2) R' U' F U R U' R' F' R


OLL (y) (F R' F' R) (U R U R') (U' R U' R')
OLL L' d' R d L U' L' B' L
OLL S' L' U' L U L F' L' f
OLL (y) x U R' U' l U R U R' U' R U' R'
OLL L' U' B U L U' L' B' L
OLL (y') (S R U R' U' Fw' U' F)
OLL (y) M' U' L' U' L F U F' L' U l
OLL (y2) (L' U' L U) (R U R' U') M' U' L' U2 R U' (x')
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OLL 32

Name: Anti-Couch
Used in: OLL
Optimal moves: 9 HTM

OLL R U B' U' R' U R B R'


OLL (y2) x' R U R' D R U' R U' R' U R' D' x
OLL (y2) F U R U' F' r U R' U' r'
OLL R U x' U' F' R' F R U R'
OLL R d L' d' R' U R B R'
OLL S R U R' U' R' F R f'
OLL (y) x' U' R U l' U' R' U' R U R' U R
OLL R U2 R' U' F' U F R U' R'
OLL l F U' F' R' F R U l'
OLL (y) M' U R U R' F' U' F R U' r'
OLL (y2) L U F' U' L' U L F L'
OLL (y2) (R U R' U') (L' U' L U) M' U R U2 L' U x'

OLL 43

Name: Anti-P
Used in: OLL
Optimal moves: 6 HTM

OLL (y) R' U' F' U F R


OLL f' L' U' L U f
OLL B' U' R' U R B
OLL (y2) F' U' L' U L F
OLL (y2) U R U R' F' L' U' L F
OLL (y2) R' U' F R' F' R U R
OLL (y') R U l' U' r' U' r U x'

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OLL 44

Name: P
Used in: OLL
Optimal moves: 6 HTM

OLL f (R U R' U') f'


OLL (y2) F U R U' R' F'
OLL (y) R U y' L U' L' B'
OLL (y) F U R' F R F' U' F'

"W" shapes

OLL 36

Name: Sea-Mew, Wario, Anti-Moustache


Used in: OLL
Optimal moves: 10 HTM

OLL R' U' R U' R' U R U R y R' F' R


OLL R' U' R U' R' U R U R B' R' B
OLL (y2) (L' U' L U') (L' U L U) (L F' L' F)
OLL (R U R' U') y (L' U2' L U) y' (R U R')
OLL (R U R' U' F') (U2' F U) (R U R')
OLL R U' R' U' F (U R U' R') F' R U2 R'
OLL (y2) (F R' F' R) U (R U R' U')2 R U' R'

OLL 38

Name: Mario, Moustache

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Used in: OLL
Optimal moves: 10 HTM

OLL (y2) (R U R' U) (R U' R' U') (R' F R F')


OLL L U L' U L U' L' U' L' B L B'
OLL (L' U' L U) y' (R U2 R' U') y (L' U' L)

"L" shapes
OLL 48

Name: Breakneck
Used in: OLL
Optimal moves: 10 HTM

OLL F (R U R' U') (R U R' U') F'


OLL (y2) f U R U' R' U R U' R' f'
OLL (y) r U2 R' U' R U' r' R' U' R U' R' U2 R
OLL (y') r' U' R U' R' U2 r R U2 R' U' R U' R'

OLL 47

Name: Anti-Breakneck
Used in: OLL
Optimal moves: 10 HTM

OLL F' (L' U' L U) (L' U' L U) F


OLL (y') r U R' U R U2 r' R' U2 R U R' U R
OLL R' U' x (R' U R U')2 x' U R

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OLL 53

Name: Frying Pan


Used in: OLL
Optimal moves: 10 HTM

OLL l' U' L U' L' U L U' L' U2 l


OLL (y2) r' U' R U' R' U R U' R' U2 r
OLL (y') r' U2 R U R' U' R U R' U r
OLL (y') r U2 R' U' R U' r' R U2 R' U' R U' R'
OLL r U R' U R U2 r' R U R' U R U2 R'
OLL F R U R' U' F' R U R' U' R' F R F'
OLL y R' F R F' U2 l2 F' R' F R' x2 y'

OLL 54

Name: Anti-Frying Pan


Used in: OLL
Optimal moves: 10 HTM

OLL r U R' U R U' R' U R U2 r'


OLL (y') r U2 R' U' R U R' U' R U' r'
OLL (y2) l U L' U L U' L' U L U2 l'
OLL (y2) r' U' R U' R' U2 r R' U' R U' R' U2 R
OLL (y) r' U2 R U R' U r R' U2 R U R' U R
OLL (y) f (R U R' U') (R U R' U') f' F (R U R' U') F'
OLL (y') r U2 R' U' R U R' U' R U' r'
OLL (y2) F R' F' R U2 F2 L F L' F

OLL 49

Name: Right back squeezy


Used in: OLL
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Optimal moves: 9 HTM

OLL R B' R2 F R2 B R2 F' R


OLL l U' l2' U l2 U l2' U' l
OLL (y2) r U' r2 U r2 U r2 U' r
OLL (y2) R' F R' F' R2 d2 y' R' F R F'
OLL (y2) r U2 R2' U' R2 U' r'R' U2 R
OLL (y') x' U l' U2 R U2 l U2 R' U x
OLL (y') R' U2 R U R' U R F R U R' U' F'

OLL 50

Name: Right front squeezy


Used in: OLL
Optimal moves: 9 HTM

OLL (y2) R' F R2 B' R2 F' R2 B R'


OLL (y2) (r U R U' r') (F R' U R U' R' F')
OLL (y2) x' R' D R2 U' R2 D' R2 U R' x
OLL r' U r2 U' r2' U' r2 U r'
OLL R B' R B R2' U2 F R' F' R
OLL (y2) l' U l2 U' l2 U' l2 U l'
OLL r' U2 R2' U R2 U rR U2 R'
OLL (y') (R U2 R' U' R U' R') (F R U R' U' F')
OLL (y') F' R U2 R' U2 R' F2 R F'
OLL (y) x' U' r U2 L' U2 r' U2 L U' x
OLL (y') F R U' R' U' R U R' U R U' R' F'

"C" shapes
OLL 34

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Name: City (C and T)
Used in: OLL
Optimal moves: 10 HTM

OLL (R U R' U') x D' R' U R E' z'


OLL (y2) R' U' R U y' x' R U L' U' M'
OLL R U R' U' y' r' U' R U M'
OLL (R U R' U') B' l' U R d' D
OLL (R U R' U') B' (R' F R F') B [6]
OLL R U R' d' l' U' L U r' R
OLL R U R2 U' R' F R U R U' F'
OLL (y2) F R U R' U' R' F' r U R U' r'
OLL (y2) R U2 R' F R U R' U' F' U R U R'
OLL (R U R' U') y l' U' L U M
OLL R U R' U2 L' U (R' F R F') U' L

OLL 46

Name: Seein' Headlights (C and headlights)


Used in: OLL
Optimal moves: 8 HTM

OLL R' U' R' F R F' U R


OLL R' U' l' U l F' U R
OLL (y) F U F l' U' l U' F'
OLL R U l U' R' U F' l'
OLL (y2) L F U' R U R' F' L'

"T" shapes
OLL 33

Name: Tying Shoelaces, Key


Used in: OLL
Optimal moves: 8 HTM

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OLL (R U R' U') (R' F R F')


OLL (y2) (L' U' L U) (L F' L' F)
OLL R' U' R U l U' R' U x
OLL R U R' F' U' F R U' R'

OLL 45

Name: Suit up, T


Used in: OLL
Optimal moves: 6 HTM

OLL F (R U R' U') F'


OLL f' (U' L' U L) f
OLL (y2) f (U R U' R') f'
OLL (y2) F' (L' U' L U) F

"I" shapes
OLL 55

Name: Highway, Freeway


Used in: OLL
Optimal moves: 11 HTM

OLL (y) R' F (R U R U') R2 F' R2 U' R' (U R U R') [7]


OLL R U2 R2 U' R U' R' U2 F R F'
OLL R' U2 R2 U R' U R U2 y l' U' l
OLL r U2 R2 F R F' U2 r' F R F'
OLL (y) F U' R2 D R' U2 R D' R2' U F'
OLL (y) R' F R U R' F R U' R' F' R U M' U' M
OLL L F' L' U' L F' L' U L F L' U' M' U M
OLL (L F' L' U' L F' L' U L F L' U' L)(R' F R) L'
OLL R d' R2 D R' U2 R D' R2 d R'
OLL (y) r U2 R' U' R2 r' U R' U' r U' r'
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OLL (y) r U2 R' U' M (R U R' U') r U' r'


OLL (y) (F R U R' U' F') R U2 R2 U' R2 U' R2 U2 R
OLL (y) r U2 R' U' M (R U R' U') r U' r'
OLL (y) F (R U R' U') S (R U R' U') S' (R U R' U') F'
OLL R' U' (F R' F' R) F (U R U' R') F' R

A 4x4x4 special: Note: Rra = (R + r) + (L + l) :: (y) Rr U2 Rra' U2 Rr U2 Rr' U2 Rra U2 Rr'

OLL 56

Name: Streetlights, Dead Man


Used in: OLL
Optimal moves: 11 HTM

OLL r U r' U R U' R' U R U' R' r U' r'


OLL r' U' r U' R' U R U' R' U R r' U r
OLL L F L' U R U' R' U R U' R' L F' L'
OLL F R U R' U' R F' r U R' U' r'
OLL r U r' U R U' R' M' U R U2 r'
OLL F R U R' U' F' r U R' U' r' F R F'
OLL (R' F R F') U2 (R U' R' U) F' U2 F
OLL l U l' (U L U' L')2 l U' l'

OLL 51

Name: Bottlecap, Ant


Used in: OLL
Optimal moves: 10 HTM

OLL F U R U' R' U R U' R' F'


OLL (y2) f R U R' U' R U R' U' f'
OLL (y') R' U2 R U R' F R' F' R U R

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OLL 52

Name: Rice Cooker


Used in: OLL
Optimal moves: 10 HTM

OLL R' U' R U' R' d R' U R B


OLL R U R' U R d' R U' R' F'
OLL R' U' R U' R' U F' U F R
OLL (y2) R' U' x U R' U' R U R' U' R x' U R
OLL (R U R' U R U2 R') U (F U R U' R' F')
OLL (y) (r U2 R' U' R U' r') (F R U R' U' F')
OLL (y') F R U R' U F' U' F U' F'

Square shapes
OLL 5

Name: Right back wide antisune (RBWAS), Lefty Square


Used in: OLL
Optimal moves: 7 HTM

OLL (r' U2) (R U R' U r) [8]


OLL (y2) R' F2 L F L' F R [9]
OLL (y2) l' U2 L U L' U l
OLL (y) x' U' l2 U l F' l U

OLL 6

Name: Right front wide antisune (RFWAS), Righty Square


Used in: OLL
Optimal moves: 7 HTM

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OLL (y2) r U2 R' U' R U' r'


OLL l U2 L' U' L U' l'

Big lightning bolt shapes


OLL 39

Name: Fung
Used in: OLL
Optimal moves: 9 HTM

OLL L F' (L' U' L U) F U' L'


OLL (y2) l U' l' U' R U B U' R'
OLL (y2) f' L F L' U' L' U L S
OLL (y2) R U R' F' U' F U R U2 R'
OLL (y2) R B' R' U' R U B U' R'
OLL (y2) x' R U' x R' U' R U x' U F' l'
OLL (y2) F R U R' U' R U R' U' R U' R' U' R U R' F'

OLL 40

Name: Anti-Fung
Used in: OLL
Optimal moves: 9 HTM

OLL R' F (R U R' U') F' U R


OLL (y2) f R' F' R U R U' R' S'
OLL (y2) L' B L U L' U' B' U L

Small lightning bolt shapes


OLL 7

Name: Lightning, Wide Sune

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Used in: OLL
Optimal moves: 7 HTM

OLL r U R' U R U2 r'


OLL (y) B L F' L F L2 B'
OLL F R' F' R U2 R U2 R'
OLL L' U2 L U2 L F' L' F

OLL 8

Name: Left Wide Sune (LWS), Reverse Lightning


Used in: OLL
Optimal moves: 7 HTM

OLL l' U' L U' L' U2 l


OLL (y2) r' U' R U' R' U2 r
OLL (y') B' R' F R' F' R2 B
OLL R U2 R' U2 R' F R F'

OLL 11

Name: Downstairs
Used in: OLL
Optimal moves: 11 HTM

OLL F' (L' U' L U) F y F (R U R' U') F'


OLL R U' R' U' R U' R' U2 F' U F U' R U R'
OLL (y) r U R' U R' F R F' R U2 r'
OLL (y') r' R2 U R' U R U2 R' U M'

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OLL 12

Name: Upstairs
Used in: OLL
Optimal moves: 11 HTM

OLL F (R U R' U') F' U F (R U R' U') F'


OLL (y) F R U R2 F R y' R2 U R U2 R'
OLL (y') r R2' U' R U' R' U2 R U' R r'
OLL (y') M' R' U' R U' R' U2 R U' M

Fish shapes
OLL 9

Name: Kite
Used in: OLL
Optimal moves: 10 HTM

OLL (y') (R U R' U') R' F R2 U R' U' F'


OLL (y') R' U' R y r U' r' U r U r'
OLL (y') R' U' R y' x' R U' R' F R U R' x
OLL (y) L' U' L y l U' l' U l U l'
OLL R' U' R U' R' U R' F R F' U R
OLL (y2) R U2 R' M' U' R U' R' U M

This alg was written but doesn't solve the OLL:

OLL (y') R' U' R x U' R' U y R U y' R U' x'

OLL 10

Name: Anti-Kite
Used in: OLL
Optimal moves: 10 HTM

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OLL (y') R U R' y R' F R U' R' F' R


OLL (y') R U R' y' r' U r U' r' U' r
OLL (y') (R U R' U) (R' F R F') R U2 R'
OLL (y') (R' U' R U) R B' R2 U' R U B
OLL (R' M' U2) (R U R' U) (R U R r')

OLL 35

Name: Fish Salad


Used in: OLL
Optimal moves: 9 HTM

OLL R U2 R2' F R F' R U2 R'


OLL R U B' R B R2 U R U2 R'
OLL U' M2 F' U2 F M U2 R U L' x'
OLL U' S2 L U2 L' S' U2 B' U' F z'
OLL (y') R' U2 (R l) U' R' U l' U2 R
OLL (y) R2 D r' U r D' r' U' R' U M'
OLL f (R U R' U') f' (R U R' U R U2 R')

OLL 37

Name: Mounted Fish, Untying Shoelaces


Used in: OLL
Optimal moves: 8 HTM

OLL (y) F R U' R' U' R U R' F'


OLL (y) R' F R F' U' F' U F
OLL (y) R' F R F' y' U' R' U R
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(y) y

OLL (y) F R' F' R U R U' R'


OLL (y) M' U R U' r' d' L' U L
OLL x' U' R U l' U' R' U R
OLL l U' R' U y' R U R' U' z'
OLL R B' R' B U B U' B'
OLL R U R' F' U F R U' R'
OLL (y') r2 D' r U' r' D r U r
OLL (y2) M' U' L' U l y' U R U' R'
OLL (y) F R' F' R U R U' R'

Knight move shapes


OLL 13

Name: Gun, Trigger


Used in: OLL
Optimal moves: 10 HTM

OLL F U R U' R2 F' R U R U' R'


OLL F U R U2 R' U' R U R' F'
OLL r U' r' U' r U r' y' R' U R
OLL (y2) x' R U' R' F' R U R' x y R' U R
OLL (y2) f R U R2 U' R' U R U' f'
OLL R U2 L' U' L U2 R' U' L F' L' F

OLL 14

Name: Anti-Gun, Anti-Trigger


Used in: OLL
Optimal moves: 10 HTM

OLL R' F R U R' F' R y' R U' R'


OLL F' U' L' U2 L U L' U' L F

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OLL l' U l U l' U' l y' R U' R'


OLL (y') R' U' y' R' U R2 B R' U' R' U R
OLL (y2) B' U' R' U R2 B R' U' R' U R
OLL (y2) x' L' U L F L' U' L x y' L U' L'
OLL (y2) r' U r U r' U' r y R U' R'
OLL L' U2 R U R' U2 L U R' F R F'

OLL 15

Name: Squeegee
Used in: OLL
Optimal moves: 10 HTM

OLL (y2) l' U' l (L' U' L U) l' U l


OLL (y2) R' F' R L' U' L U R' F R
OLL r' U' r R' U' R U r' U r

OLL 16

Name: Anti-Squeegee
Used in: OLL
Optimal moves: 10 HTM

OLL (y2) r U r' (R U R' U') r U' r'


OLL (y2) r U M U R' U' r U' r'
OLL l U l' L U L' U' l U' l'

Awkward shapes
OLL 29

Name: Spotted Chameleon


Used in: OLL

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Optimal moves: 10 HTM

OLL M U (R U R' U') (R' F R F') M'


OLL r2 D' r U r' D r2 U' r' U' r
OLL (y) (R U R' U') (R U' R' F') U' (F R U R')
OLL (y) R' U2 R2 U R' U' R' U2 F R F'
OLL (y2) R' F R F' R U2 R' d' L' U' L
OLL (y2) R' F R F' R U2 R' U' y' R' U' R
OLL (y2) R2' U' R F R' U R2' U' R' F' R
OLL (y2) r U2 R' U' R U' r' R' U2 R U R' U R
OLL x' U' R' U L' U' R2 U' R' U2 r
OLL (y') (R U R' U R U2 R') U (R U R' U') (R' F R F')

OLL 30

Name: Anti-Spotted Chameleon


Used in: OLL
Optimal moves: 10 HTM

OLL r' U2 R U R' U r R U2 R' U' R U' R'


OLL f R U R2 U' R' U R2 U' R' f'
OLL R2' U R' B' R U' R2' U R B R'
OLL M U' (L' U' L U) (L F' L' F) M'
OLL l U' R' U l' U2 R d L U L'
OLL R B' R' B R' U2 R U y R U R'
OLL (y2) F U (R U2 R' U')2 F'
OLL (y2) (L F' L' F) L' U2 L d (R U R')
OLL (y2) F' L U L2 U L2 U2 L' U F
OLL (y2) F R' F R2 U' R' U' R U R' F2
OLL (y2) F U R U' x' U R' D' R U' l'
OLL (y2) M' U' (R' U' R U) x' (R U' R' U) M x
OLL (y2) M' U' (R' U' R U) l (U' R' U R) L'

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OLL (y') M' U R U' r' U2 R2 B' R' B R'


OLL (y') (R' U' R U' R' U2 R) U' (R U R' U') (R' F R F')
OLL (y2) r2 D r' U' r D' r2' U r U r'
OLL (y') r' D' r U' r' D r2 U' r' U r U r'
OLL (y2) r' D' r U r' D r U' r U R' U' M

OLL 41

Name: Awkward Fish, Dalmation


Used in: OLL
Optimal moves: 10 HTM

OLL R U' R' U2 R U y R U' R' y' U' R'


OLL (y) R U2' R' U' R U' R2 y L' U' L U F
OLL (y2) F U R U' R' F' R' U2 R U R' U R
OLL (y2) (R U R' U R U2 R') F (R U R' U') F'
OLL (y2) r R2 y' R' U' R U y R U' M
OLL (y2) R2 L z' l' U' R d L U' L l'
OLL (y2) M' R' F' U' F U R U' M
OLL R' M2 U' F' U F r U' M'
OLL (y) (R B' R' B)2 R' U' R U R' U' R
OLL (y') r U2 R' U' R U' r' U' R U R' U R U2 R'

OLL 42

Name: Lefty Awkward Fish, Anti-Dalmation


Used in: OLL
Optimal moves: 10 HTM

OLL r' R2 y R U R' U' y' R' U M'


OLL R' U' R U F R U R' U' R' U R U' F'
OLL L' U L U2 L' U' y' L' U L U F
OLL (y) R' U2 R U R' U R2 y R U R' U' F'
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OLL (y) (R' F R F')2 R U R' U' R U R'


OLL (y2) L2 R' z r U L' d' R' U R' r
OLL (y2) M' U f U R U' R' f' M
OLL (M R) (f R f') (U' R' U M')
OLL (M U) (F R U R' U' F') M'
OLL (R' U' R U' R' U2 R) F (R U R' U') F'

All Corners Oriented


OLL 28

Name: Stealth, Arrow, Arrowhead, Fish


Used in: OLL
Optimal moves: 9 HTM

OLL r U R' U' r' R U R U' R'


OLL (y) r U2 R' U' R U' r' R U R' U R U2 R'
OLL r U R' U R U2 r' R U2 R' U' R U' R'
OLL (y) r' U' R U' R' U2 r R' U2 R U R' U R
OLL (y') r' U' R U M' U' R' U R
OLL r' U2 R U R' U r R' U' R U' R' U2 R
OLL F R U R' U' F' U2 F R U R' U' F'
OLL F R U R' U' F2 L' U' L U F
OLL M U M' U2 M U M'
OLL (y) M U' M' U2 M U' M'
OLL U2 M' U M U2 M' U M
OLL (y') M U M2 U M' U2 M U M
OLL M U M U M' U' M U' M U M
OLL M U M' U M U2 M' U' M U' M'
OLL (y) M U' M U' M' U M U M U' M
OLL (y2) M U' M2 U' M' U2 M U' M
OLL (y') M U M' U M U M' U M U M'
OLL (y') M' U' M U M U M U' M U' M' U M2
OLL (y') M2 U M' U2 M U M U M U2 M' U M
OLL (y2) M' U M U' M U' M U M U M' U' M2
OLL M U' M2 U2 M' U' M U2 M U' M U' M'
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OLL (y') M' U' F2 M2 U' M U F2 U M2


OLL (y2) M' U F2 M2 U M U' F2 U' M2
OLL R' F R S R' F' R S'
OLL L2 S U' S' U L2 U S U S'
OLL (y) L F' L' S' L F L'S
OLL (y') M U R U R' U' M' U R U' R'
OLL R2 F2 L F L' F2 R F' R

OLL 57

Name: Mummy, H, I, Brick


Used in: OLL
Optimal moves: 10 HTM

OLL R U R' U' M' U R U' r'


OLL M' U' M' U' M' d2 M' U' M' U' M'
OLL M' U M' U M' d2 M' U M' U M'
OLL R U R' U' r R' U R U' r'
OLL x' M' U' R U M U' R' U x
OLL R' U' R U M U' R' U r
OLL M U M U M U2 M' U M' U M'
OLL M' U M' U M' U M' U2 M' U M' U M' U M'
OLL M' U' M' U' M' U2 M U' M U' M
OLL M U M' U' M U M' U M U2 M'
OLL M' U' M U M' U' M U' M' U2 M
OLL M U M2 U2 M U M U2 M U' M' U' M'
OLL M' U' M2 U2 M' U' M' U2 M' U M U M
OLL M2 U' M U M' U M' U' M' U' M' U M
OLL M2 U' M' U M U M U' M U' M U M'
OLL (y) M' U M' U M' U M' U M' U' M' U' M' U' M'
OLL (y) M' U M U M' U M U' M' U' M
OLL (y) M' U' M U' M' U' M U M' U M
OLL (y) M U' M' U' M U' M' U M U M'
OLL (y) M U M' U M U M' U' M U' M'
OLL M U M' U' B2 M U M' U' B2
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OLL M' U' M U F2 M' U' M U F2


OLL M2 U' F2 U' M' U M2 F2 U M
OLL F M' F U M2 U2 M2 U F' M F'

OLL 20

Name: X, Checkers
Used in: OLL
Optimal moves: 12 HTM

OLL r' R U R U R' U' r2 R2' U R U' r'


OLL M U R U R' U' M2 U R U' r'
OLL r U R' U' M2 (U R U' R') U' M'
OLL x U R' U' M2 U R U' M' x' U' M'
OLL M' U2 M' U2 M' U M U2 M U2 M
OLL M' U2 M U2 M' U M U2 M' U2 M
OLL M U2 M' U2 M U M' U2 M U2 M' U'
OLL M d r2 U M' U2 M U r2 S'
OLL M U M F R' F' M2 F R F' U'
OLL R2 U2 R' F2 U2 R2 F' R2 U2 F2 R U2 R2 U'
OLL R B U B' R' F2 B D' L' D B' F2
OLL L' R' F' U2 L2 U2 L2 U2 L2 F L R
OLL F2 M F2 M2 U' M2 F2 M' F2 U
OLL F2 M F2 U' M2 U B2 M B2
OLL F' B' R E S R S' R2 E' F B
OLL S' U' S2 U R' U' R' S' R U R
OLL (M U)4 (M' U)4
OLL (M' U)3 M' U' (M' U)3 M'
OLL (M' U)4 y2 (M' U)4

OLL (edit)
All edges flipped correctly (OCLL1-OCLL8) Square shapes (S1-S2) "P" shapes (P1-P4)
No edges flipped correctly (O1-O8) Big lightning bolt shapes (B5-B6) "W" shapes (W1-W2)
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30/4/2019 OLL Algorithms - CFOP Speedcubing Cases - Speedsolving.com Wiki
All Corners Oriented (E1-E2) Small lightning bolt shapes (B1-B4) "L" shapes (L1-L6)
Fish shapes (F1-F4) "C" shapes (C1-C2)
Knight move shapes (K1-K4) "T" shapes (T1-T2)
Awkward shapes (A1-A4) "I" shapes (I1-I4)

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Categories:

3x3x3 last layer substeps


Acronyms
Algorithms

This page was last edited on 11 December 2018, at 07:29.


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