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Inherent Limits: Intelligent Ghoul
Inherent Limits: Intelligent Ghoul
Weaknesses
Allergy, Moderate: Sunlight
Dietary Requirement: Metahuman Flesh Cyberware (Essence: 0.3)
Reduced Senses: Blind Cybereyes (2) Essence: 0.3
Modifications: Image Link, Low-Light Vision, Smartlink,
Thermographic Vision
Armor
Armor Jacket 12 Gear (Cash: 1,000¥)
Bike Racing Armor Helmet +2 Dropped to Ground
Forearm Guards +1 Kamikaze
Natural Armor +2 MCT Blue Defender
Medkit (3)
Firearms & Heavy Weapons Tranq Patch (6)
AK-98 12P v -3 14 [7] 25/150/350/550
Ammo Usage: 38 (c): Background & Personal Details
Tamanous fills a necessary, if unsavory, role in the black
Semi-Auto (1, simple action): 14 , 12P Damage
clinic ecology, supplying fresh parts for paying customers
Double-Tap (2, complex action): 14 , 13P Damage
Burst Fire (3, simple action) or Semi-Automatic Burst (3, complex and getting rid of what can’t be otherwise used. The Meat
action): 14 vs. -2 Def, 12P Damage Runner is a smuggler focusing on biological components.
Aimed Burst (3, complex action): 14 , 13P Damage While the ghoul could make a fortune turning her talents to
Full Auto (6, simple action) or Long Burst (6, complex action): 12 more standard smuggling, this specialized line of work
vs. -5 Def, 12P Damage
Brain Blaster (6, complex action): 12 , 14P Damage means she can make big credit smuggling small special
Full Auto (10, complex action): 8 vs. -9 Def, 12P Damage orders. Plus, she has the resources and talents to make
Recoil Compensation: 3 quick work of cleaning up bodies during runs gone wrong.
Modifications: Smartgun System, Internal If she sidelines into actual runs, she knows all the tricks for
Accessories: AK-98 Grenade Launcher
EX-Explosive Rounds: +2 v -1, _____/40
staying under the radar and makes an excellent field
AK-98 Grenade Launcher 18P(f), -1/m v +5
medic—if she can resist taking a nibble for herself.
10 [3] 5-50/100/150/500
Ammo Usage: 6 (m):
Single Action (1, simple action): 10 , 18P(f), -1/m Damage
Recoil Compensation: 3 (Double Uncompensated Recoil)
Fragmentation Minigrenade: 18P(f), -1/m v +5, _____/2
Browning Ultra-Power 8P v -1 13 [6] 5/20/40/60
Ammo Usage: 10 (c):
Semi-Auto (1, simple action): 13 , 8P Damage
Double-Tap (2, complex action): 13 , 9P Damage
Semi-Automatic Burst (3, complex action): 13 vs. -2 Def, 8P
Damage
Recoil Compensation: 3
Modifications: Laser Sight
Regular Ammo: –, _____/50
Cavalier Falchion 11P v +3 14 [7] 10/40/80/150
Ammo Usage: 8 (m):
Single Action (1, simple action): 14 , 11P Damage
Recoil Compensation: 3
Modifications: Advanced Safety System, Smartgun System, Internal
Frangible: -1 v +4, _____/10
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