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Otherworldly Patron

The Great Wyrm Wealth Appraisal


Your patron is a great wyrm, a dragon of mythical power, Beginning at 6th level, your patron's proclivity for acquiring
older and stronger than even an ancient dragon. The exact wealth has granted you knowledge over treasure. As an
type and nature of your dragon patron often determines the action, you can focus your awareness on an object you can
circumstances behind your pact; some dragons may offer you see within 30 feet of you. You learn whether the object is a
power simply as a reward for a service rendered. Chromatic magic item and what its rarity is, if any. You also learn what
dragons may demand your undying loyalty no matter what sort of precious materials it is made of and the object's true
terrible deeds are expected in return, while a metallic dragon value. Alternatively, you can use this feature to target a 10-
more likely bestowed power to you in an attempt to aid in foot cube within range and instantly determine the number
your endeavors. and value of any coins or gems within the space.
Generally, only true dragons are mighty enough to form a If you are touching the item when you use this feature, you
pact, and only individuals that have survived even beyond learn additional information as if you cast the spell identify
ancient status have lived the years needed to gain the innate on it, without expending a spell slot or requiring material
magic required to grant such gifts. However, some dragon components.
turtles are also old enough to bestow some of their power to You can use this feature a number of times equal to your
a mortal. proficiency bonus. You regain all expended uses when you
finish a long rest.
Great Wyrm Features
Warlock Legendary Resistance
Level Feature At 10th level, your patron bestows on you a fragment of the
legendary resistance of dragonkind. If you fail a saving throw,
1st Expanded Spell List, Dragontouched,
Draconic Might
you can choose to succeed instead.
You can use this feature once, and regain the ability to use
6th Wealth Appraisal it again after you finish a short or long rest.
10th Legendary Resistance
Aspect of the Wyrm
14th Aspect of the Wyrm Starting at 14th level, you can call upon your patron to
manifest part of itself to aid you in battle. As an action, you
Expanded Spell List can surround your body with arcane energy, which takes the
The Great Wyrm lets you choose from an expanded list of form of a spectral dragon resembling your patron that
spells when you learn a warlock spell. The following spells encompasses your form. You can remain transformed for 1
are added to the warlock spell list for you. minute. Your transformation ends early if you are knocked
unconscious or incapacitated, or if you choose to end it using
Great Wyrm Expanded Spells a bonus action on your turn.
Sorcerer Level Spell Any creature you choose that can see you and is within 60
1st cause fear, identify feet of you during your transformation must make a Wisdom
2nd dragon's breath, see invisibility
saving throw against your warlock spell save DC. On a failed
save the creature is frightened of you as long as you are
3rd elemental weapon, protection from energy transformed. A creature can repeat this saving throw at the
4th charm monster, elemental bane end of each of its turns, ending the fear on a success. If a
creature's saving throw is successful or the effect ends for it,
5th legend lore, skill empowerment the creature is immune to this fear for the next 24 hours.
While transformed you gain the following benefits:
Dragontouched
Starting at 1st level, you learn how to speak, read, and write You have a flying speed of 60 feet.
Draconic in addition to your other languages. You also gain You have blindsight to a distance of 30 feet.
darkvision to a distance of 60 feet if you don't already have it, You gain a bonus to your AC and saving throws equal to
and you have advantage on Charisma checks made to your Charisma modifier.
interact with dragons. If your patron has resistence or immunity to any damage
Additionally, you learn the thaumaturgy cantrip, which is a types, you gain resistence to those same damage types.
warlock spell for you and doesn't count against your number You can use Charisma instead of Strength for the attack
of cantrips known. and damage rolls of melee weapons and your unarmed
strikes.
Draconic Might Your unarmed strikes are magical and deal 1d10 slashing
At 1st level, when you deal damage to a creature with an damage, and your reach with unarmed strikes increases
attack roll or a warlock spell, you can deal extra damage to by 5 feet.
the creature equal to half your warlock level (rounded up). A You can attack twice, instead of once, when you take the
creature can only suffer this extra damage once per turn. Attack action on your turn.
Once you use this feature, you can't use it again until you
finish a long rest.
Warlock: The Great Wyrm Patron v1.0
The Arcane Athenaeum
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Eldritch Invocations
At 2nd level, a warlock gains the Eldritch Invocations feature.
Here are new options for that feature in addition to the
options in the Player's Handbook.
If an eldritch invocation has a prerequisite, you must meet
it to learn the invocation. You can learn the invocation at the
same time that you meet its prerequisite. A level prerequisite
refers to your level in this class.
Blood of the Master
Prerequisite: 15th level
You have advantage on saving throws against spells and other
magical effects.
Additionally, as a bonus action on your turn you can choose
to be perceived by spells or other magical effects as the same
creature type as your patron, rather than your normal
creature type, until the beginning of your next turn.
Dragon's Sight
Prerequisite: 7th level, Great Wyrm otherworldly patron
You have blindsight with a range of 10 feet. Within that range,
you can effectively see anything that isn't behind total cover,
even if you're blinded or in darkness. Moreover, you can see
an invisible creature within that range, unless the creature
successfully hides from you.
Your darkvision also increases to a range of 120 feet.
Mythical Resistance
Prerequisite: 12th level, Great Wyrm otherworldly patron
You can use your Legendary Resistance feature twice per rest
instead of once.
Teeth of Swords, Claws of Spears
Prerequisite: 5th level, Great Wyrm otherworldly patron
You can cast alter self at will, without expending a spell slot,
but can only choose the Natural Weapons option.
Timeless Power
Prerequisite: 18th level, Great Wyrm otherworldly patron
For every 10 years that pass, your body ages only 1 year.
Additionally, whenever you expend a warlock spell slot, roll
a d20. You regain that spell slot on a roll of 20.
Wyrm's Breath
Prerequisite: dragon's breath spell or another breath weapon
feature, Great Wyrm otherworldly patron
Breath weapons you use have twice their normal range.
When you roll a 1 or 2 on a damage die for a breath weapon,
you can reroll the die an dmust use the new roll.
If you cast dragon's breath on another creature, that
creature also gains the benefit of this eldritch invocation for
that spell.

Warlock: The Great Wyrm Patron v1.0


The Arcane Athenaeum
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"How do we gain?
If you win, you lose a trade.
If I win, I wait around for the next sword-slinger thirsting to carve a reputation out of my hide.
And I'm tired of lurking in holes and skulking in darkness...
I'm going to let you up now, and if you insist, we can pursue this fracas to its final stupidity...
or... you can listen to my alternative."

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Warlock: The Great Wyrm Patron v1.0
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