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FALL OF LON D ON

the shadows. Otherwise, the area is deserted enough to Rain


find a private place if the victim can be convinced to ■ CLAN: Toreador
slip outside for a while. The music is pretty good if the ■ GENERATION: 13th
characters just want to dance. It’s a mixture of older
and more contemporary styles. Rain is a young Toreador who has
The promoter and occasional DJ is a Toreador learned to keep out of politics, as
known as Rain, but luckily she is not especially terri- much as is possible. However, she
torial. She will approach them and politely tell them has realized that staying out of the
this place is already taken, but if they feed lightly and game leaves you with few allies and
don’t really hurt anyone she’ll let them owe her a favor so is always interested in making
to feed here. If they get confrontational she will fight new friends. She runs a few small
to defend her hunting ground, and can call on a few club nights across London and
mortals to help get troublemakers out of her club. promotes a lot of underground and
If the characters are polite and friendly, Rain will alternative music. She DJs when she
reciprocate and tell them about the invitation for all is able to but is usually too busy.
Kindred to attend the party at the Shard, and that While this is a shame, she likes to
Queen Anne requires all invitees to bring a gift for their grant opportunities to new talent.
hostess. She will also answer a few questions they may Generally, she’s planning to spend
have about the city. But she will expect something in re- immortality dancing, even if she has
turn if they start treating her like an information bank. to play the music herself.
Rain is a black woman whose
hair is usually a different color each
night. She always fits the fashion of
whatever club she attends, but has
CAMDEN quite a variety of styles, which makes
her stand out. She might wear a
gothic gown one night, a man’s suit
on another, and PVC trousers and a
sleeveless top on the next.

■ STANDARD DICE POOLS:


Physical 5, Social 6, Mental 5
■ SECONDARY ATTRIBUTES:
Health 6, Willpower 5
■ EXCEPTIONAL DICE
POOLS: Athletics 6, Insight 7,
Performance 7
■ BLOOD POTENCY: 1
■ DISCIPLINES: Auspex 1,
Celerity 1, Presence 3

MARYLEBONE

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