Journal of Retailing and Consumer Services: Fernando Rey Castillo-Villar, Ana Josefina Villasante-Arellano

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Journal of Retailing and Consumer Services 57 (2020) 102185

Contents lists available at ScienceDirect

Journal of Retailing and Consumer Services


journal homepage: http://www.elsevier.com/locate/jretconser

Applying the multisensory sculpture technique to explore the role of brand


usage on multisensory brand experiences
Fernando Rey Castillo-Villar *, Ana Josefina Villasante-Arellano
Graduate Department of Management and Marketing, UPAEP University, Mexico

A R T I C L E I N F O A B S T R A C T

Keywords: Service firms have turned their attention to the design and development of multisensory brand experiences to
Multisensory branding positively influence customer satisfaction and brand loyalty. However, the role of brand usage and the appli­
Brand usage cation of effective sensory evaluation techniques have been overlooked when designing multisensory brand
Multisensory sculpture technique
experiences. The current research addresses this gap by conducting sixteen interviews employing the multi-
Service sector
sensory sculpting (MSS) technique with heavy and light customers (classified based on the extent of brand
usage) of a restaurant. The results show that it is important to consider how heavy and light users receive, select
and ascribe meaning to sensory experiences to design effective multisensory brand strategies. Moreover, the MSS
technique is recommended as an effective means to understand consumers’ perceptions of multisensory brand
experiences.

1. Introduction 2019). Notably, most multisensory branding studies have been devel­
oped at a conceptual level without providing empirical evidence that
Brand experience, defined as “sensations, feelings, cognitions, and could expand knowledge of this phenomenon (Haase et al., 2018). This
behavioral responses evoked by brand-related stimuli that are part of a void in the literature may be attributed to a lack of development and
brand’s design and identity, packaging, communications, and environ­ application of appropriate research methods and techniques to examine
ments” (Brakus et al. 2009, p. 52), has gained increased importance in and evaluate multisensory brand experiences (Stach, 2015; Scott and
the marketing domain due to its positive influence on diverse Uncles, 2018).
customer-level outcomes such as consumer satisfaction and brand loy­ Therefore, the main objective of this study is to address these
alty, among others (Khan and Rahman, 2015; Dwivedi et al. 2018). research gaps by applying the MSS technique to heavy and light users of
Brand experience consists of four dimensions: sensory, affective, a restaurant to understand how they perceive and interpret brand sen­
cognitive, and behavioral (Wiedmann et al. 2018). The present study sory experiences through the involvement of their five senses. The MSS
focuses on the sensory dimension, which is related to experiences technique is regarded as an adequate method for the analysis of brand
generated by a brand through the involvement of consumers’ five senses sensory experiences (Von Wallpach and Kreuzer, 2013). On the other
(de Oliveira Santini et al. 2018). In service settings, sensory brand hand, the concept of brand usage has been overlooked in the sensorial
experience has proved to be crucial in generating positive word of marketing literature despite its potential to explain brand experiences
mouth (Xie et al. 2017) and in building brand equity (Hepola et al. 2017) (Kumar and Kaushik, 2020). This study is thus expected to make prac­
and brand strength (Wiedmann et al. 2018). tical contributions aimed at improving the design of multisensory brand
Given that consumers regularly involve their five senses at the same experiences by service providers.
time to understand and assign meaning to a brand (Hult�en, 2011; Stach, This article is structured as follows. In the first section, a theoretical
2015), “multisensory branding” has emerged as a novel and useful framework focused on the definition and relevance of multisensory
concept for service providers who seek to generate memorable brand branding experiences in the brand management literature is provided as
experiences in consumers’ minds (Roper et al. 2019). However, there is a well as a discussion of the limitations of research concerning brand
paucity of research on multisensory branding (Roper et al., 2019) usage and of assessments of sensory techniques. The next section de­
despite its importance for the study of brand experiences (Iglesias et al. scribes the methodology used and our 16 MSS interviews with heavy and

* Corresponding author. 17 South, Barrio de Santiago, Puebla, 72410, Mexico.


E-mail address: fernandorey.castillo@upaep.mx (F.R. Castillo-Villar).

https://doi.org/10.1016/j.jretconser.2020.102185
Received 18 December 2019; Received in revised form 28 May 2020; Accepted 5 June 2020
Available online 23 June 2020
0969-6989/© 2020 Elsevier Ltd. All rights reserved.
F.R. Castillo-Villar and A.J. Villasante-Arellano Journal of Retailing and Consumer Services 57 (2020) 102185

light users. Then, results of our fieldwork are discussed to make theo­ gaps by applying the MSS technique to the analysis and interpretation of
retical and practical contributions to current research. In the final sec­ the multisensory brand experiences of heavy and light users of a service
tion, conclusions, limitations and avenues for future research are laid brand. In the next theoretical section, topics related to brand usage and
out. to the assessment of sensory information are addressed to support the
central objectives of this study.
2. Literature review
2.2. Brand usage and assessment of sensory information
2.1. Multisensory brand experiences
As mentioned above, multisensory branding refers to the diverse
In recent years, brand experience has drawn considerable attention experiences consumers perceive from brand-related stimuli through
among both academics and practitioners as an important brand man­ their five senses. These experiences are stored and collected in con­
agement concept (Coelho et al., 2020; Fernandes and Pinto, 2019) due to sumers’ minds as brand knowledge. However, the extent of brand
its positive influence on different consumer-level outcomes such as knowledge stored by consumers depends on how many experiences they
brand loyalty (Brakus et al., 2009), consumer satisfaction (Nysveen et al. have had with a given brand (Romaniuk and Gaillard, 2007). For
2013), word of mouth recommendations (Klein et al., 2016), brand instance, when developing a marketing strategy, it may be risky to as­
equity (Lin, 2015) and repurchase intentions (Ebrahim et al., 2016). sume that heavy and light users hold the same extent of information and
Brand experience may be understood as a distinct aspect of the con­ knowledge on a particular brand. The analysis of different categories of
sumer experience (Kuehnl et al., 2019). Whereas consumer experience brand users is relevant for the purpose of this research because brand
refers to consumers’ spontaneous and nondeliberate responses to knowledge differs by the extent of brand usage. Even though two con­
particular stimuli from either managerial or consumption processes sumers may be exposed to the same brand-related stimuli, the ways that
(Becker and Jaakkola, 2020), brand experience captures consumers’ they store and interpret such experiences depend on the number of times
responses triggered by their interactions with brand-related stimuli they have interacted with a brand. Oakenfull and McCarthy (2010)
(Chen et al. 2015; Lemon and Verhoef, 2016). Such stimuli include a assert that consumers with more brand usage experience tend to exhibit
brand identity’s elements (colors, shapes, typefaces and slogans), more brand-specific associations, which are multidimensional by na­
packaging, and marketing communications and the environments in ture. On the other hand, consumers with few experiences using a brand
which a brand is marketed or sold (Brakus et al. 2009; Abimbola et al. tend to exhibit more product-category associations, which are more
2012). fixed.
As interactions serve as a “building block” to generating a consumer It is worth mentioning that nonusers are not considered in this study
experience (Hoffman and Novak, 2018), brand experiences can occur for several reasons. First, there is a clear distinction between brand
through direct (e.g., shopping for, buying and consuming goods or ser­ exposure and brand usage. Baumann et al.(2015) point out that brand
vices) or indirect (e.g., advertising and marketing communications) in­ exposure is related to indirect interactions with a brand such as adver­
teractions between a consumer and brand (Moreau, 2020; Yasin et al. tising and recommendations from other persons. On the other hand,
2020). This implies that a brand can be experienced by both users and brand usage refers to the actual use of a brand. In this case, brand users
nonusers of the brand (Prentice et al. 2019). Hence, brand experience is have more brand knowledge than nonusers due to their direct in­
defined as consumers’ subjective and internal responses activated teractions with brands (Buil et al.2012). Second, the higher the level of
through different levels of direct and indirect interactions with consumer brand usage, the stronger and more vivid brand episodic
brand-related stimuli (Brakus et al. 2009; Ebrahim et al., 2016). Con­ memories are (Herz and Brunk, 2017). Such memories store detailed,
sumers’ responses to brand-related stimuli cover four dimensions: sen­ contextualized information about personal brand experiences. Third,
sory (sensations perceived through the five senses), affective (emotions, most of the human senses (namely, smell, sound, taste and touch) are
moods and sentiments), cognitive (thoughts) and behavioral (actions) more effectively stimulated through direct interactions with a service
(Brakus et al. 2009; Ding and Tseng, 2015). brand (Hult� en, 2011; Cho and Fiore, 2015; Reitsamer et al. 2020). All of
The current study is focused specifically on the sensory dimension of these arguments are relevant because MMS is a collage technique that
brand experience, which refers to ways in which brands stimulate con­ relies principally on the strength of sensory brand experiences stored in
sumers’ five senses (Iglesias et al. 2019). According to Hepola et al. consumers’ memories to retrieve embodied brand knowledge. This is
(2017), the sensory dimension is central to brand experience since coupled with Herz and Brunk’s (2017) finding of brand users spending
consumers always initially use their senses to perceive marketing of­ more time on elaborating their collages than nonusers due to a more
ferings. Moreover, prior studies indicate that sensory brand experiences intense processing of their brand memories. Hence, nonusers do not
implemented in service settings strengthen brand equity and competi­ qualify as ideal participants for the present study.
tiveness (Iglesias et al. 2019; Kumar et al., 2013). However, a brand is The role of brand usage in the development of multisensory branding
not perceived through a uni-sensory experience (Hult� en, 2011). Indeed, experiences is important, but it is also necessary to use appropriate
consumers regularly involve their five senses at the same time to un­ techniques to measure the nature of these experiences. The memory
derstand and assign meaning to a brand (Stach, 2015). For instance, system through which consumers experience brand-related stimuli via
when consumers think about Starbucks, they connect different sensory their multiple senses is known as experiential thinking (Koll et al.,
experiences (e.g., a green and white logo, the smell of freshly ground 2010). From this memory system, consumers can make sense of their
coffee, relaxing background music and comfortable caf�e furniture) that realities and generate embodied knowledge of nonverbal form (Koll
together generate a coherent brand image in the consumers’ minds. et al., 2010). However, brand knowledge (consumer’s perceptions of
Therefore, service firms should seek congruence between multisensory brands) has been investigated mainly via questionnaires with scales that
experiences to project a consistent brand identity to consumers. address a brand as a verbalized construct (Cian and Cervai, 2011).
Despite recognition of multisensory branding as an effective means Verbo-centric methods only allow access to conscious brand
to generate solid and more memorable brand experiences in consumers’ knowledge, which runs contrary to the way that consumers encode
minds (Hepola et al. 2017; Herstein et al., 2014), scant research atten­ multisensory information at an unconscious and nonverbal level (Koll
tion has been given to the effective design of multisensory brand expe­ et al., 2010). Therefore, an effective way to identify and elicit emotional
riences, particularly in the service sector (Wiedmann et al.2018). This thoughts and unconscious thinking related to brand knowledge involves
echoes Roper et al. (2019) call for more studies aimed at expanding the the use of projective techniques and especially methods that use meta­
subdomain of multisensory branding within the brand management phors (Hofstede et al. 2007). Brands are considered embodied knowl­
literature. Hence, the main aim of the present study is to address these edge derived from multisensory brand experiences (Von Wallpach and

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F.R. Castillo-Villar and A.J. Villasante-Arellano Journal of Retailing and Consumer Services 57 (2020) 102185

Kreuzer, 2013), and metaphors are central to interpreting and express­ Table 1
ing this knowledge (Zaltman, 1997). Design of the MSS toolkit.
For this research, the MSS technique developed by Von Wallpach and Sense Object Objects
Kreuzer (2013) is used to retrieve embodied brand knowledge from characteristics
consumers via multisensory metaphors. The MSS technique overcomes Touch Softness Cotton, plasticine, foami
limitations of the Zaltman metaphor elicitation technique (ZMET), Hardness Stones, metal pieces, glass, wood, unicel
including the assessment of one human sense (visual) and the exclusion spheres, wooden sticks
of other types of nonverbal metaphors. Regarding the development of Nature Natural plants and leaves of roses, sand,
stones
multisensory brand strategies, MSS may allow companies to identify Malleability Foami, plasticine
multisensory experiences reflected in consumers’ minds. Warmth Different types of wood, cotton, yarn,
In sum, multisensory brand experiences are valuable because they pieces of blanket
generate a solid and durable brand image in consumers’ minds (Hult�en, Taste Spicy Spicy peanuts
Sweet Gummy bears
2011). However, how consumers store brand knowledge from multi­
Salted Salty peanuts
sensory experiences has not been thoroughly analyzed. The present Hearing Active music Rock and pop songs
research focuses on two aspects related to this problem: brand usage and Calm music Songs without lyrics and with relaxing
sensory evaluation techniques. The former addresses consumers’ in­ melody
teractions with brands whereas the latter is focused on the nature of Sounds of people Murmur of people
Sounds of nature Sounds of nature (birds, water falling)
sensory experiences. Therefore, an analysis of multisensory brand ex­ Scary sounds Scary sounds
periences applying the MSS to different types of consumers (heavy and Sight Colorful Foami with bright colors, plasticine,
light users) is conducted to develop effective and congruent multisen­ colored wooden sticks, pieces of Chinese
sory brand experiences. paper, human and animal figures with
different colors, gummies
Brilliant Glitter, silver corrugated cardboard,
3. Methodology jingle bells
Opaque Foami with opaque colors, stamen, light
A qualitative approach was adopted to analyze the nonverbal and brown corrugated cardboard, pieces of
opaque color blanket, human and animal
unconscious nature of multisensory brand experiences. Hence, MSS (a
figures in white, grey and black
qualitative technique) was used as a research method to identify and Smell Fruity aroma Fruity scent
interpret sensory information via multisensory metaphors. Specifically, Citrus aroma Citrus scent
the MSS technique was applied to customers of a Mexican sushi Dessert aroma Vanilla scent
restaurant with a strong brand and special focus on the delivery of Natural aroma Vanilla scent, plants, leaves of roses
Introspection in Funny Gummy bears, human figures, colored
sensory experiences. Experiences with restaurants extend over time,
emotion paper, jingle bells
thereby affecting how such experiences are evaluated by consumers Scary Scary sounds
(Brakus et al. 2009). Moreover, the restaurant sector tends to regularly Relaxing Calm music, cotton, vanilla scent
use sensory experiences to deliver memorable experiences and create
emotional linkages with consumers (Hult� en, 2015).
The first step of the present research involved the elaboration of a Our application of the MSS technique was divided into two stages. In
toolkit with abstract construction materials to stimulate different senses. the first stage, respondents were provided with a simple task descrip­
Most materials selected by Von Wallpach and Kreuzer (2013) were tion: “Please build a sculpture that represents what the brand means to
included in the toolkit. However, a few elements were added following you by using the materials available in this room” (Van Wallpach and
two in-depth interviews with the owners of the restaurant, through Kreuzer, 2012: 1328). Then, an unstructured interview was carried out
which relevant insights were gained about the values and multisensory to encourage the respondents to verbally explain their selection and
experiences they wanted to transmit through the restaurant’s brand. The arrangement of materials and the overall meanings of their sculptures
main purpose of the toolkit was to provide a vast array of materials to (Table 2). At the end of each interview, the researcher took a photo of
the participants so that they could freely elaborate on sculptures based the brand sculpture created for further analysis.
on their own interpretations of the sensory brand experience. For the analysis of data, two researchers separately interpreted both
After developing the MSS toolkit (Table 1), the next step involved its the sculpture and the verbal explanations of each respondent. It is worth
application to 8 light users and 8 heavy users of the restaurant (see mentioning that the interviews were tape-recorded with the partici­
Appendix 1). This categorization was important to better understand pants’ consent. Moreover, quotes used in this article were translated
differences concerning how the extent of use and interactions of con­ from Spanish to English in collaboration with a translator to avoid any
sumers with a service brand shape how consumers interpret and make loss of meaning (Van Nes et al., 2010). Then, interpretations were
sense of multisensory brand experiences. The number of participants compared to reach a consensus on the meanings of visual and verbal
was determined according to Von Wallpach and Kreuzer’s (2013) rec­ metaphors. A third researcher was also invited to analyze the method­
ommendations to test samples of 15–20 participants. Other studies using ological and interpretation process to strengthen the credibility of our
techniques similar to MSS have tested samples of participants close to findings (Barusch et al. 2011).
this range. For instance, Anghelcev et al. (2015) applied a variant of the
ZMET technique to 12 participants while Hofstede et al. (2007) used 4. Analysis of results
mood boards (a qualitative collage technique) to conduct a study with
16 participants. The restaurant’s clients were categorized into heavy and 4.1. Multisensory brand experience designed by the restaurant’s owners
light users according to the number of times they had visited the
restaurant over the last four months. Participants were considered light The first part of the analysis involved holding an interview with the
users if they had visited the restaurant no more than twice over the last owners of the restaurant. The main goal of this interview was to un­
four months and heavy users if they had visited the restaurant three derstand how the owners conceived the restaurant’s brand identity and
times or more during the same period of time (see Jewell and Unnava, its projection to consumers. The main associations related to the res­
2004). The sample included of 9 women and 7 men. The participants’ taurant’s brand identity fall under three categories:
ages ranged from 20 to 34 years. Young adults are the most frequent
customers of the restaurant.

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F.R. Castillo-Villar and A.J. Villasante-Arellano Journal of Retailing and Consumer Services 57 (2020) 102185

Table 2 the users’ perceptions into the full brand experience.


Examples of participants’ explanations on the materials’ arrangement and the
sculpture overall meanings. 4.3. Sense of sight
User Sculpture Meanings associated
with the sculpture The perceptions of light users focused on describing the nature of
Light … They prepare food visual stimuli rather than on their relations to the brand experience.
user with animals that are Light users were able to identify and pay attention to visual cues, but
(L1) not at risk of
these stimuli were understood as isolated aspects without clear con­
extinction, which is
why my sculpture is
nections to the brand image. On the other hand, heavy users perceived
obviously, it is, sort of visual stimuli as reflections of core brand elements and especially of
like the earth and sustainability and environmental care. Elements such as trees, leaves
water with their and green colors were considered reminiscent of the restaurant’s eco-
respective animals at
friendly philosophy. As another visual element, heavy users widely
risk of extinction …
the union between mentioned views from the restaurant’s rooftop garden. Heavy users in
earth and water, turn expressed experiencing a sense of calm associated with being in
because, well it is contact with nature.
important that we are
all connected … water H3. “… it gives you the sensate that you are in a natural environment,
and trees, I believe which feels fresh, so that’s why I place the tree and some leaves over
that is life.
here, and this plant …”
Heavy … The first thing I
user look was trees,
(H1) because of the green, 4.4. Sense of smell
for the eco-friendly
concept, and the
Heavy and light users struggled to find a specific link between smell
green roof that the
restaurant has … stimuli and the brand experience. However, light users referenced nat­
everything that ural scents of vanilla, coconut and citrus fruits to elaborate on their
represents (brand’s sculptures even though they did not perceived these scents during their
name) in terms of experiences with the restaurant. Through these natural scents, light
taking care of
animals, the care that
users strengthened their views of nature and sustainability as brand el­
they are not at risk of ements of the restaurant. Indeed, for most of the sculptures, smell stimuli
extinction, the care were related to visual cues of the restaurant (i.e., cocoa smells repre­
for giving you healthy senting the restaurant’s green design), possibly due to the positive effect
food; all of that means
of a congruent smell in recalling visual memories (Krishna, 2012).
love to me, I mean,
literally love to the L7. “… to me, it smelled more like coconut, because it reminds me of
client and to the
tropical weather. I mean, if I think about the restaurant, I think about a
brand … I chose
everything green tropical scent.”
because of the eco-
friendly. 4.5. Sense of touch

� Sustainability and environmental care: Sustainable building and Touch experiences predominated the heavy users’ perceptions. The
design of the restaurant, recycling of garbage and respect for nature restaurant offers the unique experience of eating sushi rolls with one’s
by avoiding the use of endangered fish to make sushi. hands (without chopsticks), inspiring a full comprehension of the food
� Friendly and youthful image: A restaurant with a fresh, progressive and its textures. Freshness was also mentioned by heavy users as a
image where patrons can bring their pets (pet friendly), spend time feature identified from touching the sushi. This perception aligns with
with friends and enjoy unique experiences. the findings of Hasnain (2018) on the relevance of sight and touch for
� Specialization in sushi rolls: Unlike other sushi restaurants in consumers when assessing the quality and freshness of food. On the
Mexico, the restaurant only offers sushi rolls and uses high-quality other hand, light users expressed few experiences related to their sense
ingredients in their elaboration. of touch without providing a stable link to the brand experience. Most
did not mention the experience of eating with their hands.
These three elements were portrayed through different sensory ex­ H5. “… it’s like tasting or feeling the food. They don’t give you any
periences: the natural scent of plants (smell), the sustainable design of forks, knives or chopsticks. Instead, you grab your food with your own
the restaurant, which includes a rooftop garden on its second floor hands and eat it, so you can feel the, how would you say it, the textures
(sight), eating with one’s hands instead of using chopsticks (touch), of what you’re eating …”
relaxing music (hearing) and sushi rolls made with fresh ingredients
(taste). 4.6. Sense of taste

4.2. Multisensory brand experiences perceived by consumers The taste of food is considered a key element consumers’ food
choices (Gvili et al. 2017). Hence, we expected taste stimuli to have
As mentioned in the methodological section, participants created strong effects on heavy and light users’ perceptions. However, light
their own brand image of the restaurant through materials provided by users barely mentioned experiences related to their sense of taste in their
the MSS toolkit. After the activity, they proceeded to describe their sculpture descriptions. On the other hand, heavy users described the
sculptures while drawing on their perceptions of experiences delivered different flavors (salty and sweet) and ingredients of sushi rolls as
by the restaurant. The analysis of the users’ perceptions is divided into important elements of their experiences with the restaurant. Heavy users
two parts: 1) Explanation of the users’ perceptions of the brand through may be more knowledgeable about the taste of a restaurant’s food due to
each sense (sight, smell, hearing, touch and taste) and 2) Integration of their number of visits to the restaurant. Thus, their past experiences

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F.R. Castillo-Villar and A.J. Villasante-Arellano Journal of Retailing and Consumer Services 57 (2020) 102185

contribute to their formation of specific preferences. After visiting a experiences. The MSS technique was selected as the most appropriate
restaurant more than 2 times, heavy users can focus on other aspects of means to interpret embodied brand knowledge derived from the sensory
the restaurant’s experience. brand experiences of heavy and light users of a restaurant.
The findings suggest that even though multisensory brand experi­
H2. “… the different colors of the Chinese paper represent the mango
ences may serve as an effective means to transmit a consistent and
that they put inside (the rolls) … also, the thin shapes are similar to the
memorable brand identity to consumers (Hult�en, 2011), it is also
thin slices, which feel nice in your mouth.”
essential to understand how heavy and light users receive, select and
ascribe meaning to sensory experiences. Unlike the heavy users studied,
4.7. Sense of hearing light users found it challenging to combine all of the sensory stimuli they
had perceived into a unique and coherent idea. Hence, it seems that past
In contrast to the other senses, hearing stimuli had more effects on direct experiences and the accumulation of brand knowledge are crucial
light users than heavy users. Songs selected were similar between heavy to comprehending the set of sensory experiences delivered by a service
and light users, but brand associations of selected songs were more firm. In the next section, theoretical and practical implications and av­
present in the light users’ descriptions. Light users used songs in their enues for future research are laid out.
sculptures to describe the restaurant’s casual and youthful image and
eco-friendly philosophy. Heavy users also used songs in their de­ 5.1. Theoretical implications
scriptions, but only as additional elements of the restaurant environ­
ment. It is worth mentioning that the present study focused on ambient The present study sheds light on the relevance of brand usage and the
music as hearing stimuli while ignoring other sounds such as waitresses’ application of the MSS technique to the conceptualization of multisen­
tones of voice, geophony sounds (sounds of wind, rustling leaves or sory brand experience. First, the results of the study prove that brand
fountain water) and sounds of people talking. usage may have a strong influence on the richness and depth of con­
L5. “… it is nature. In fact, that’s why I chose that song. That’s why I sumers’ brand descriptions. According to Herz and Brunk (2017), when
liked it.” a consumer experiences high levels of brand usage, this creates strong
associations in his/her memory, which in turn leads to more brand
L6. “… reggae is a joyful and peaceful kind of music; it’s relaxing.” knowledge. Second, the results suggest that visual stimuli may be rele­
vant in transmitting brand identity to consumers regardless of their
4.8. Multisensory brand experience extent of brand usage. Consumers find it easier to store visual infor­
mation (Huang et al. 2015), which in turn facilitates the interpretation
After describing users’ perceptions of the restaurant experience of brand image through visual experiences.
through each sense, the next step was to better understand heavy and Third, it is crucial to design an integrative strategy that considers the
light users views of the restaurant’s multisensory brand experience. The 5 senses in the delivery of a brand experience. Nevertheless, not all of the
first aspect distinguishing heavy from light users is brand knowledge. senses have the same level of influence at the first encounter between a
From the users’ answers, heavy users were able to better describe their consumer and firm (Hepola et al. 2017). The heavy users studied were
sculptures due to their familiarity with the brand. After visiting the better able to describe their brand experiences related to food con­
restaurant more than 3 times, they could identify how different expe­ sumption (taste and touch) while light users mainly-based their de­
riences delivered by the restaurant expressed something about its brand scriptions on visual cues. Finally, the MSS technique proved to be an
identity. effective means to understand consumers’ perceptions of multisensory
On the other hand, light users focused on describing the diverse brand experiences. In line with Stach’s suggestions (2015), qualitative
stimuli they perceived during their visits to the restaurant to generate a methods based on the use of metaphors (such as the MSS technique) are
superficial view of the restaurant’s brand image. For light users, nature adequate to elicit brand associations from consumers.
and sustainability were the most important elements of the restaurant
brand due to clear cues pointing out to these elements (green design and 5.2. Practical implications
use of green and brown restaurant furniture). However, the restaurant’s
commitment to environmental protection extends beyond these stimuli, The study provides interesting guidelines for managers in the service
as the restaurant engages in other activities such as recycling and the use sector. First, managers must acknowledge that light users require
of nonendangered species of fish in its sushi rolls. different treatment to improve the effectiveness of multisensory brand
From the results for each sense it was possible to identify other strategies. An effective strategy targeting light users may involve owners
important distinctions between heavy and light users. Heavy users or employees providing a description of a brand’s identity. This strategy
referenced visual, taste and touch stimuli in describing the restaurant’s could enable light users to make sense of the purpose of different sensory
brand experience. Visual stimuli were related to themes of sustainability experiences delivered by a company. As a complementary strategy,
and environmental care while taste and touch stimuli were related to the managers may harness the potential of visual stimuli to draw the
food experience. On the other hand, light users paid more attention to attention of light users and enhance their understanding of a brand.
visual, scent and hearing stimuli in describing the restaurant’s brand Second, managers must also consider heavy users, who are more
experience. Instead of discussing their food experience, light users demanding in terms of the quality of sensory experiences. In this case,
instead referenced songs and scents in complementing the brand’s sus­ managers may use the MSS technique to fully understand the percep­
tainable image. tions and opinions of their heavy users and thus keep improving the
design and development of multisensory brand experiences. It is also
5. Conclusions important to constantly update sensory experiences, as consumers may
grow tired of repetitive sensory experiences. Therefore, managers must
The main objective of the present work was to interpret, using the update and offer new sensory experiences while also eliminating nega­
MSS technique, the brand sensory experiences of heavy and light users tive and contradictory sensory stimuli that could endanger the harmony
of a service brand. A theoretical exploration of the brand experience of brand identity (Pine and Gilmore, 1998).
literature was needed to understand the relevance of sensory experi­
ences to interactions between consumers and brands. From this explo­ 5.3. Limitations and future research
ration, multisensory branding emerged as a novel concept in holistically
analyzing the involvement of consumers’ five senses in brand The present study is not exempt from limitations, which highlight

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F.R. Castillo-Villar and A.J. Villasante-Arellano Journal of Retailing and Consumer Services 57 (2020) 102185

promising avenues for future research. First, empirical evidence was different perceptions of brand sensory experiences. Finally, future
gathered exclusively from consumers of a restaurant. The present work research may expand the scope of this study by studying nonusers and
should be extended to other types of service firms such as hotels, retail addressing the influence of brand knowledge on perceptions of multi­
stores and banks to develop a broader understanding of the influence of sensory brand experiences.
brand usage and of the effectiveness of applying the MSS technique to
the design and development of multisensory brand strategies. Second, Declaration of competing interest
age and gender were not considered when selecting study participants.
Consideration of these variables may yield interesting results on No potential conflict of interest was reported by the authors.

Appendix 1

List and classification of participants into light and heavy users.

Classification Subject Age Gender No. of visits to the restaurant

Heavy Users H1 23 Female 10


H2 23 Female 4
H3 28 Female 8
H4 24 Male 5
H5 30 Male 5
H6 30 Female 3
H7 28 Male 4
H8 25 Male 3
Light Users L1 23 Female 2
L2 28 Female 2
L3 30 Male 1
L4 23 Female 1
L5 23 Male 1
L6 27 Male 1
L7 26 Female 1
L8 32 Female 1

Appendix A. Supplementary data

Supplementary data to this article can be found online at https://doi.org/10.1016/j.jretconser.2020.102185.

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