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Arlinn Kord DND Sheet
Arlinn Kord DND Sheet
Arlinn Kord DND Sheet
INSPIRATION
STRENGTH
18 +5 9m
-1 +4 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED
9 PERSONALITY TRAITS
+5
●
+9
+1
Dexterity
Constitution
94
CURRENT HIT POINTS IDEALS
● +5
Intelligence
20 +2
Wisdom
+0
Charisma
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS BONDS
+1 10d10
●
+9
Acrobatics (Dex) Total SUCCESSES
12 ●
+6
Animal Handling (Wis) 10d10 FAILURES
+1
Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE
-1
Athletics (Str)
+1 +0
Deception (Cha)
NAME ATK BONUS DAMAGE/TYPE
+1
History (Int) BLOOD HUNTER FEATURES:
Predatory +9 1d6+5 Sla
13 +2
Insight (Wis) Hunter's Bane
You have advantage on Wisdom (Survival) checks to track
+0
Intimidation (Cha) Crossbow +9 1d6+5 Pie fey, fiends, or undead, as well as on Intelligence ability
checks to recall information about them. Hemocraft save
WISDOM ●
+5
Investigation (Int) DC=8+PROF+INT.
+2
Medicine (Wis)
+2 ●
+5
Nature (Int)
Blood Maledict
When you use your Blood Maledict, you choose which
curse to invoke. While invoking a blood curse, but before it
affects the target, you can choose to amplify the curse by
14
●
+6
Perception (Wis) losing a number of hit points equal to one roll of your
hemocraft die, as shown in the Hemocraft Die (1d6). An
+0
Performance (Cha) amplified curse gains an additional effect, noted in the
curse’s description. Creatures that do not have blood in
CHARISMA +0
Persuasion (Cha) their bodies are immune to blood curses, unless you have
amplified the curse. You can use this feature once. You
+1
Religion (Int) regain all expended uses when you finish a short or long
+0 +5
Sleight of Hand (Dex) rest
+5
Stealth (Dex) Blood Curse of the Fallen Puppet
11 When a creature you can see within 30 feet drops to 0 hit
●
+6
Survival (Wis) points, you can use your reaction to make that creature
immediately makes a single weapon attack against a target
of your choice within its attack range.
SKILLS ATTACKS & SPELLCASTING
Amplify. You can first move the cursed creature up to half
their speed, and you grant a bonus to the cursed creature’s
attack roll equal to your Intelligence modifier
PASSIVE WISDOM (PERCEPTION)
CP Studded Leather Fighting Style: Defense
While you are wearing armor you get a +1 bonus to your
Armor AC
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
AGE HEIGHT WEIGHT
Arlinn Kord
CHARACTER NAME EYES SKIN HAIR
RANGER FEATURES:
Favored Foe:
When you hit a creature with an attack roll, you can call on your mystical
bond with nature to mark the target as your favored enemy for 1 minute or
until you lose your concentration (as if you were concentrating on a spell).
The first time on each of your turns that you hit the favored enemy and deal
damage to it, including when you mark it, you can increase that damage by
1d4. You can use this feature to mark a favored enemy a number of times
equal to your proficiency bonus, and you regain all expended uses when you
finish a long rest.
Spellcasting
You can cast known Ranger spells using Wisdom as your spellcasting
ability. You can use a druidic focus as a spellcasting focus.
Primal Awareness
You can focus your awareness through the interconnections of nature: you
learn additional spells when you reach certain levels in this class if you don't SYMBOL
already know them. These spells don't count against the number of ranger
spells you know. You can cast each of these spells once without expending
a spell slot. Once you cast a spell in this way, you can't do so again until you
finish a long rest. (Speak with Animals, Beast Sense)
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
Ranger Wisdom 14 +6
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
0 CANTRIPS 3 6
Primal Savagery
Druidcraft
SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED
1 4 7
EPAR
SPELL NAME
ED
PR
● Beast Bond
4
● Zephyr Strike
SPELLS KNOWN
2 2
● Beast Sense
● Summon Beast
● Dark Vision
5
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.