Garruk Wildspeaker DND Sheet

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Barbarian 5/ Druid 5 Totem Warrior/ Circle of Spores

CLASS & LEVEL BACKGROUND PLAYER NAME


Garruk Wildspeaker
Human (Goliath) Chaotic Neutral
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

INSPIRATION
STRENGTH
15 +1 12m
+4 +4 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED

18 PERSONALITY TRAITS

Hit Point Maximum 105


● +8
Strength
DEXTERITY

+1 ●


+1

+8
Dexterity
Constitution
105
CURRENT HIT POINTS IDEALS
-1
Intelligence
12 +1
Wisdom
-1
Charisma
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS BONDS
+4 5d12+5d8
+1
Acrobatics (Dex) Total SUCCESSES
18 ●
+5
Animal Handling (Wis) 5d12+5d8 FAILURES

-1
Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE ●
+8
Athletics (Str)

-1 -1
Deception (Cha)
NAME ATK BONUS DAMAGE/TYPE
-1
History (Int) RACIAL FEATURES:
Giant Axe +8 1d12+4 Sl
8 +1
Insight (Wis)

+3
Intimidation (Cha) Natural Athlete:
WISDOM -1
Investigation (Int) You have proficiency in the
+1
Medicine (Wis)
Athletics skill
+1 ●
+3
Nature (Int)
Stone's Endurance:
13 +1
Perception (Wis)
You can focus yourself to
-1
Performance (Cha)
occasionally shrug off injury. When
CHARISMA -1
Persuasion (Cha) you take damage, you can use
-1
Religion (Int) your reaction to roll a d12. Add
-1 +1
Sleight of Hand (Dex) your CON to the number rolled,
+1
Stealth (Dex) and reduce the damage by that
9 total. You can use this trait a

+5
Survival (Wis)
number of times equal to your
SKILLS ATTACKS & SPELLCASTING
proficiency bonus, and regain all
expended uses you finish a long
11 PASSIVE WISDOM (PERCEPTION)
rest.
CP Giant Axe (Druidic
Focus) Powerful Build:
SP
Light Armor You count as one size larger when
Medium Armor determining your carrying capacity
EP and the weight you can push,
Shield drag, or lift.
Simple Weapon GP
Martial Weapon Mountain Born:
Languages: Common, Giant PP You have resistance to cold
damage. You’re also acclimated to
high altitude, including elevations
above 20,000 feet.
OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
AGE HEIGHT WEIGHT
Garruk Wildspeaker
CHARACTER NAME EYES SKIN HAIR

TOTEM WARRIOR FEATURE: NAME

Totem Spirit: Bear


While raging, you have
resistance to all damage except
psychic damage. The spirit of
the bear makes you tough
enough to stand up to any
punishment.

SYMBOL

CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

BARBARIAN FEATURES:

CIRCLE OF SPORES FEATURES: Rage:


In battle, you fight with primal ferocity. On your turn, you can enter a rage as a bonus action. While raging, you gain the following
benefits if you aren't wearing heavy armor: You have advantage on Strength checks and Strength saving throws. When you make a
Halo of Spores: melee weapon attack using Strength, you gain a +2 bonus to the damage roll. You have resistance to bludgeoning, piercing, and
slashing damage. If you are able to cast spells, you can't cast them or concentrate on them while raging. Your rage lasts for 1 minute.
You are surrounded by invisible, It ends early if you are knocked unconscious or if your turn ends and you haven't attacked a hostile creature since your last turn or
taken damage since then. You can also end your rage on your turn as a bonus action. Once you have raged 3 times, you must finish a
necrotic spores that are harmless long rest before you can rage again.
until you unleash them on a creature Unarmored Defense
nearby. When a creature you can see While you are not wearing any armor, your armor class equals 10+DEX+CON. You can use a shield and still gain this benefit.
moves into a space within 10 feet of Danger Sense
you or starts its turn there, you can You gain an uncanny sense of when things nearby aren't as they should be, giving you an edge when you dodge away from danger.
You have advantage on Dexterity saving throws against effects that you can see, such as traps and spells. To gain this benefit, you
use your reaction to deal 1d4 necrotic can't be blinded, deafened, or incapacitated.
damage to that creature unless it Reckless Attack
succeeds on a Constitution saving You can throw aside all concern for defense to attack with fierce desperation. When you make your first attack on your turn, you can
decide to attack recklessly. Doing so gives you advantage on melee weapon attack rolls using Strength during this turn, but attack rolls
throw against your spell save DC. against you have advantage until your next turn.

Extra Attack
Symbiotic Entity You can attack twice, instead of once, whenever you take the Attack action on your turn.
You gain the ability to channel magic Fast Movement
into your spores. As an action, you Your speed increases by 3m while you aren't wearing heavy armor.

can expend a use of your Wild Shape ADDITIONAL FEATURES & TRAITS
feature to awaken those spores,
rather than transforming into a beast
DRUID FEATURES:
form, and you gain 4 temporary hit
points for each level you have in this Druidic:
class (20 Total) While this feature is You know Druidic, the secret language of druids. You can speak the language and use it to leave hidden
messages.
active, you gain the following
benefits: When you deal your Halo of Spellcasting:
Spores damage, roll the damage die You can cast prepared druid spells using Wisdom as your spellcasting ability and prepared druid spells as
a second time and add it to the total. rituals if they have the ritual tag. You can use a druidic focus as a spellcasting focus.
Your melee weapon attacks deal an Wild Shape:
extra 1d6 necrotic damage to any As an action, you can magically assume the shape of a beast or CR 1/2 without flying speed or less that
target they hit. These benefits last for you have seen before twice per short rest. You can stay in beast shape for 2 hours before reverting back
to your normal form (or as a bonus action earlier or if you fall unconscious, drop to 0 hit points, or die).
10 minutes, or until you use your Wild
Shape again.

CHARACTER BACKSTORY TREASURE

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
Druid Wisdom 13 +5
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

0 CANTRIPS 3 2 6
Chill Touch ● Animate Dead

Druidcraft ● Gaseous Form

Create Bonfire ● Conjure Animals

Guidance

SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED

1 4 7
EPAR
SPELL NAME
ED
PR

● Beast Bond

● Absorb Elements
4
● Speak with Animals

● Animal Friendship
SPELLS KNOWN

2 3
● Blindness/deafness

● Gentle Repose

● Darkvision
5

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

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