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Garruk Wildspeaker DND Sheet
Garruk Wildspeaker DND Sheet
Garruk Wildspeaker DND Sheet
INSPIRATION
STRENGTH
15 +1 12m
+4 +4 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED
18 PERSONALITY TRAITS
+1 ●
+1
+8
Dexterity
Constitution
105
CURRENT HIT POINTS IDEALS
-1
Intelligence
12 +1
Wisdom
-1
Charisma
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS BONDS
+4 5d12+5d8
+1
Acrobatics (Dex) Total SUCCESSES
18 ●
+5
Animal Handling (Wis) 5d12+5d8 FAILURES
-1
Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE ●
+8
Athletics (Str)
-1 -1
Deception (Cha)
NAME ATK BONUS DAMAGE/TYPE
-1
History (Int) RACIAL FEATURES:
Giant Axe +8 1d12+4 Sl
8 +1
Insight (Wis)
●
+3
Intimidation (Cha) Natural Athlete:
WISDOM -1
Investigation (Int) You have proficiency in the
+1
Medicine (Wis)
Athletics skill
+1 ●
+3
Nature (Int)
Stone's Endurance:
13 +1
Perception (Wis)
You can focus yourself to
-1
Performance (Cha)
occasionally shrug off injury. When
CHARISMA -1
Persuasion (Cha) you take damage, you can use
-1
Religion (Int) your reaction to roll a d12. Add
-1 +1
Sleight of Hand (Dex) your CON to the number rolled,
+1
Stealth (Dex) and reduce the damage by that
9 total. You can use this trait a
●
+5
Survival (Wis)
number of times equal to your
SKILLS ATTACKS & SPELLCASTING
proficiency bonus, and regain all
expended uses you finish a long
11 PASSIVE WISDOM (PERCEPTION)
rest.
CP Giant Axe (Druidic
Focus) Powerful Build:
SP
Light Armor You count as one size larger when
Medium Armor determining your carrying capacity
EP and the weight you can push,
Shield drag, or lift.
Simple Weapon GP
Martial Weapon Mountain Born:
Languages: Common, Giant PP You have resistance to cold
damage. You’re also acclimated to
high altitude, including elevations
above 20,000 feet.
OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
AGE HEIGHT WEIGHT
Garruk Wildspeaker
CHARACTER NAME EYES SKIN HAIR
SYMBOL
BARBARIAN FEATURES:
Extra Attack
Symbiotic Entity You can attack twice, instead of once, whenever you take the Attack action on your turn.
You gain the ability to channel magic Fast Movement
into your spores. As an action, you Your speed increases by 3m while you aren't wearing heavy armor.
can expend a use of your Wild Shape ADDITIONAL FEATURES & TRAITS
feature to awaken those spores,
rather than transforming into a beast
DRUID FEATURES:
form, and you gain 4 temporary hit
points for each level you have in this Druidic:
class (20 Total) While this feature is You know Druidic, the secret language of druids. You can speak the language and use it to leave hidden
messages.
active, you gain the following
benefits: When you deal your Halo of Spellcasting:
Spores damage, roll the damage die You can cast prepared druid spells using Wisdom as your spellcasting ability and prepared druid spells as
a second time and add it to the total. rituals if they have the ritual tag. You can use a druidic focus as a spellcasting focus.
Your melee weapon attacks deal an Wild Shape:
extra 1d6 necrotic damage to any As an action, you can magically assume the shape of a beast or CR 1/2 without flying speed or less that
target they hit. These benefits last for you have seen before twice per short rest. You can stay in beast shape for 2 hours before reverting back
to your normal form (or as a bonus action earlier or if you fall unconscious, drop to 0 hit points, or die).
10 minutes, or until you use your Wild
Shape again.
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
Druid Wisdom 13 +5
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
0 CANTRIPS 3 2 6
Chill Touch ● Animate Dead
Guidance
SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED
1 4 7
EPAR
SPELL NAME
ED
PR
● Beast Bond
● Absorb Elements
4
● Speak with Animals
● Animal Friendship
SPELLS KNOWN
2 3
● Blindness/deafness
● Gentle Repose
● Darkvision
5
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.