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CHAPTER 2: Integration of Technology in Instruction
CHAPTER 2: Integration of Technology in Instruction
CHAPTER II
OBJECTIVES
Intended Learning Outcomes: At the end of the unit, the students shall be
able to:
a. Differentiate the roles of teachers and students in the earlier years and the
21st Century
b. Design a plan in assisting teachers in the integration of technology in
instruction
c. Design technology integration that supports students learning
INTRODUCTION
Introduction:
Technology, when integrated into the curriculum, transforms the learning
process. More and more studies show that technology integration in the
curriculum increases students' learning processes and outcomes. Teachers who
recognize computers as problem-solving tools change the way they teach. They
move from a behavioral approach to a more constructivist approach.
Technology and interactive multimedia are more conducive to project -
based learning. Students are engaged in their learning using thes e
powerful tools, and can become creators and critics instead of just
consumers.
DISCUSSIONS
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TECHNOLOGY FOR TEACHING AND LEARNING IN ELEMENTARY GRADES
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TECHNOLOGY FOR TEACHING AND LEARNING IN ELEMENTARY GRADES
With the existence of technology, there is much that is expected from the student.
1. Learn to generate their own ideas and construct their own understanding of the lesson;
2. Create works that are original;
3. Communicate clearly with other students and with their teachers;
4. Collaborative with one another to achieve higher standard of learning; and
5. Innovate learning and their outputs.
Instructions of the 21st century useful and effective teaching methods and strategies:
Interactive lectures.
Case-based learning.
Problem-based learning.
Inquiry-based learning.
Project-based learning.
Simulation.
Role play.
Experiential learning.
Laboratory work.
1. Interactive Lectures are classes in which the instructor incorporates engagement triggers and breaks the
lecture at least once per class to have students participate in an activity that lets them work directly with
the material.
2. Case Based Learning is an active learning strategy in which students read and discuss complex, real-life
scenarios that call on their analytical thinking skills and decision-making.
3. Problem Based Learning is a student-centered pedagogy in which students learn about a subject through
the experience of solving an open-ended problem found in trigger material.
4. Inquiry Based Learning is a form of active learning that starts by posing questions, problems or
scenarios—rather than simply presenting established facts or portraying a smooth path to knowledge. The
process is often assisted by a facilitator.
5. Project-Based Learning is a teaching method in which students gain knowledge and skills by working
for an extended period of time to investigate and respond to an authentic, engaging and complex question,
problem, or challenge.
6. Simulation is a generic term that refers to an artificial representation of a real world process to achieve
educational goals through experiential learning.
7. Role Play refers to the changing of one's behavior to assume a role, either unconsciously to fill a social
role, or consciously to act out an adopted role.
8. Experiential Learning is the process of learning through experience, and is more specifically defined as
"learning through reflection on doing".
9. Laboratory Work is learning that takes place in a space where students can observe, practice, and
experiment with objects, materials, phenomena, and ideas either individually or in groups. This learning is
not confined within a physical laboratory space, but can also occur in various forms of space such as the e-
learning management system and computer-simulated virtual laboratories.
Below are the characteristics of traditional learning environments and new learning environments:
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TECHNOLOGY FOR TEACHING AND LEARNING IN ELEMENTARY GRADES
This lesson introduces the standards that administrator, teachers, and students should observe in the use
and integration of technology in education. This also explains how one entity of Tech-PACK is connected with
the other entities. Likewise, it shows how the Tech-PACK words integrating technology in education.
There are three standards that have been developed by ISTE for better connection and empowerment
among administrators, teachers and students:
1. Standards for Administrators
2. Standards for Teachers
3. Standards for Students
To better understand these standards set by the ISTE, let us define the term standard.
According to Dictionary.com, “standard is a rule or principle that is used as basis for judgment.”
From the freedictionary.com, “standard is a degree or level of requirement, excellence or attainment.”
In other words, ―standards‖ in incorporating the use of technology in education would mean something
that would serve as guide to assist the administrators, teachers, and learners in achieving quality and excellence in
teaching and learning.
Content Knowledge
Teacher’s knowledge about the subject matter.
Includes concepts, theories, ideas, organizational frameworks, evidences and proofs, established practices
and approaches toward developing such knowledge (Shulman, 1986).
Pedagogical Knowledge
Teacher’s deep knowledge about the process and practices or methods of teaching and learning
A teacher with profound pedagogical knowledge facilitates students’ construction of knowledge and
acquisition of skills, and helps students in developing habits of mind and positive dispositions toward
learning.
Pedagogical Content Knowledge
Covers conditions that promote learning: teaching, learning, curriculum, assessment, reporting and
pedagogy.
Technological Knowledge
The definition of TK is fluid due to its fast updates and upgrades that happen time to time. However,
technology applies to all technological tools and resources.
Understanding of technology which is beyond the definition of computer literacy is a must in TK. Thus,
essentials appreciation and master of information technology for information processing, and problem
solving are important.
Technological Pedagogical Content Knowledge
Tech-PACK shows interactions among the main components of knowledge-content, pedagogy and
knowledge.
Tech-PAK is the basis of effective teaching with technology.
This lesson will enable you to understand digital media and other technologies that support teaching and
learning. Its impact and application will define the purpose of the digital tools that help teaching and learning be
at par with other institutions in the 21st century.
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TECHNOLOGY FOR TEACHING AND LEARNING IN ELEMENTARY GRADES
Students learn differently, some are visual learners, while other are auditory and tactile learners. No matter
what kind of learner you are, you engage yourself in the process of learning: planning, implementing, inspecting,
and evaluating your learning activities.
This TIME plan can further assist both teachers and students whenever they want to learn by themselves
new hardware and software which can be integrated in teaching and learning.
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TECHNOLOGY FOR TEACHING AND LEARNING IN ELEMENTARY GRADES
Digital media software refers to any computer based presentation or application software that uses
multimedia elements. But, not all digital media software are considered interactive digital media.
Interactive digital media allow users to interact with the program by means of input coming from the user
through a pointing device (mouse, stylus), keyboard, voice, finger taps, movements, then the digital media
performs an action in response
It is a fact that the learning dynamics in the classroom have change due to the presence and integration of
digital media application. In reference with the cone of Experience of Edgar Dale’s it indicates that students
generally remember 20 percent of what they hear, 30 percent of what they see, and 50 percent of what they hear
and see, 70 percent of what they say and write, 90 percent of what they do. When students are given a chance to
hear, see, and interact with a learning environment, they can remember as much as 80 percent of the information.
Digital media applications are highly effective educational tools when appropriately integrated into
teaching during instruction.
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TECHNOLOGY FOR TEACHING AND LEARNING IN ELEMENTARY GRADES
Some teaching strategies to help teachers in managing their students in the digital classroom.
Technology as tutor
Tutor is defined as ―to teach or guide usually individually in a special subject or for a particular purpose
―(Merriam-Webster).
It is a teaching machine teaches new content.
Technology-based teaching that can be done anytime.
A good example for technology-based tutorial is the Web Quest which is an inquiry-oriented lesson
format where all information that students need comes from the internet. Web Quest are teacher –designed
lessons that make use of the internet to solve problems presented by teachers for student inquiry.
Technology as Mindtool
Mindtools are technology applications that allow learners to simulate, organize, manipulate, visualize or
reflect on data, information and objects. Also, mindtools are knowledge building tools that allow learners to think
critically about the matter they are studying. The semantic-organization tools like data based and concept-
mapping tools and knowledge-building tools like simulation, visualization tools, hypertext and hypermedia are
some of the example of mindtools.
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TECHNOLOGY FOR TEACHING AND LEARNING IN ELEMENTARY GRADES
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TECHNOLOGY FOR TEACHING AND LEARNING IN ELEMENTARY GRADES
ASSESSMENT!
Name:________________________________________
Year and Section: _______________
This activity will allow the students to differentiate teaching and learning in the early generations and
learning in the 21st century.
This activity will be done by group. There will be two sets of interview to be done- 1.) Interview your
teacher/parent/relative who experienced learning in the early generations; and 2.) Interview your
classmate/friend/relative who belong to a younger generation. Ask how was teaching and learning like during
their time in terms of teaching method, materials, technologies, assessments, and activities done in class. Share
them by writing the details below.
Note: As much as possible, interview only members of the family to avoid going out from respective
houses. Observe proper health protocol.
Name:
Relationship:
Item Early Generation Younger Generation
Teaching and Learning
Environment
Teaching Method
Assessments
Class Activities
Others
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TECHNOLOGY FOR TEACHING AND LEARNING IN ELEMENTARY GRADES
This activity aims to let the students realize their significant roles in making their learning global.
Considering the 21st century skills that students have to acquire, list down the characteristics you possess
in achieving the 21st century skills. In the next column, write the skills you need to develop in achieving the 21st
century skills. Having achieved these skills, what do you wish to contribute to your community and even to the
world upon finishing your degree to make the economy / education productive, stronger and better?
What characteristics do I What 21st century skills I How will I acquire the 21st What I wish to contribute
possess in achieving the need to develop? century skills I need to in making my community
21st century skills? develop? and the world productive,
stronger and better in terms
of economy and education?
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