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Character Template Tweaker v1.

0c

To see the sprite/portrait changes, either change the character's class, or save and reload (hard save, not a saved state).
Once the code is active, you can turn it off, it will persist as long as you save/load the game using saved states, if you turn the gam
again as the game will reload the data from the disc image.

Pick a character template to modify

Choose the sprite Choose the color

Do not use monster sprites for These color descriptions are somewhat
humanoids, as they lack animations and arbitrary, they can differ a lot, depending
will crash the game if you swing a on sprite.
weapon. Dorgalua's sprite lacks some
animations too, notably finishers as he
wasn't supposed to use them.

Sprite/portrait change for Denam, Catiua


and Vyce has additional codes, as their
endgame appearances override the
default ones and have to be changed too.

Codes
emplate Tweaker v1.0c

ad (hard save, not a saved state).


ame using saved states, if you turn the game off and then load a hard save you will have to run the code

dify

Choose the portrait Choose the class change set

If you use this one in vanilla game, keep


in mind that some class sets won't be
defined, might have different classes
available or apply to a different race.
If that happens, and you see that a
humanoid has monster classes listed or
vice versa just try a different set.

Codes
Class Level Code Generator v1.0

Choose a class

Codes

These codes will set the level and experience of a single class to the desired value.
Once you run these codes, they should be turned off or the class will stay at the level you set.

If you use these for vanilla game, keep in mind that some classes were replaced or have changed slots. So, to change the level of
following classes in vanilla you should pick their OV equivalent, listed on the right:
Clay Golem => Golem
Stone Golem => Trickster
Iron Golem => Warden
Baldur Golem => Dragonborn
Knight Commander (Balxephon) => Paragon
Knight Commander (Volaq) => Geomancer
Knight Commander (Barbas) => Blade Knight
Knight Commander (Martym) => Summoner
Knight Commander (Oz) => Headhunter
Assassin => Commando
ator v1.0

Set Level

value.
the level you set.

have changed slots. So, to change the level of


Set Status Spell Teacher v1.0

Spell
0 Deadshot
0 Deadshot II
0 Deadshot III
0 Deadshot IV
0 Tornado
0 Tornado II
0 Tornado III
AIR MAGIC

0 Scathe
0 Scathe II
0 Sylphide
0 Sylphide II
0 Typhon
0 Typhon II
0 Grace
0 Hover Draft
0 Headwind
0 Stormbound
0 Magma Orb
0 Magma Orb II
0 Magma Orb III
0 Magma Orb IV
0 Cragfall
0 Cragfall II
0 Cragfall III
EARTH MAGIC

0 Tremor
0 Tremor II
0 Gnome
0 Gnome II
0 Graviton
0 Graviton II
0 Bulwark
0 Razorback
0 Lodestone
0 Petrifog
0 Shocklance
0 Shocklance II
0 Shocklance III
0 Shocklance IV
0 Thunderflare
0 Thunderflare II
LIGHTNING MAGIC

0 Thunderflare III
0 Blitz
0 Blitz II
0 Stormcrow
0 Stormcrow II
0 Arclite
0 Arclite II
0 Galvanize
0 Electrify
0 Stunbomb
0 Rattle
0 Aquablast
0 Aquablast II
0 Aquablast III
0 Aquablast IV
0 Acid Rain
0 Acid Rain II
0 Acid Rain III
WATER MAGIC

0 Ripple
0 Ripple II
0 Undine
0 Undine II
0 Tidal Wave
0 Tidal Wave II
0 Haze
0 Purify
0 Corrosion
0 Sludgebind
0 Sparksphere
0 Sparksphere II
0 Sparksphere III
0 Sparksphere IV
0 Firestorm
0 Firestorm II
0 Firestorm III
FIRE MAGIC

0 Blaze
0 Blaze II
0 Salamander
FIRE MAGIC
0 Salamander II
0 Supernova
0 Supernova II
0 Enrage
0 Soulspark
0 Melta
0 Brimstone
0 Impale
0 Impale II
0 Impale III
0 Impale IV
0 Avalanche
0 Avalanche II
0 Avalanche III
ICE MAGIC

0 Iceover
0 Iceover II
0 Wendigo
0 Wendigo II
0 Ice Requiem
0 Ice Requiem II
0 Solidify
0 Winter Siege
0 Frostbite
0 Timestop
0 Sunspear
0 Sunspear II
0 Sunspear III
0 Sunspear IV
0 Judgement
0 Judgement II
0 Judgement III
0 Halo
0 Halo II
0 Wisp
0 Wisp II
0 Starion
0 Starion II
0 Heal
0 Heal II
0 Heal III
LIGHT MAGIC

0 Heal IV
0 Allheal
0 Allheal II
0 Allheal III
0 Dispel
LIGHT
0 Bravery
0 Resolve
0 Haste
0 Mute
0 Oblivion
0 Exorcism
0 Exorcism II
0 Innervate
0 Cleanse
0 Awaken
0 Liberate
0 Unburden
0 Hearten
0 Ease
0 Painside
0 Painside II
0 Painside III
0 Painside IV
0 Dark Star
0 Dark Star II
0 Dark Star III
0 Shadowfax
0 Shadowfax II
0 Cerberos
0 Cerberos II
0 Hades
0 Hades II
0 Decay
DARK MAGIC

0 Decay II
0 Drain Heart
0 Drain Mind
0 Drain Power
0 Charge
0 Lancet
0 Accelerator
0 Palsy Skein
0 Slow
0 Wormhole
0 Abyss
0 Fixate
0 Charm
0 Deadscream
0 Shackle
0 Petriburst
0 Stasis
0 Vortex
0 Vortex Cut
0 Terra
0 Terra Break
0 Arc
0 Arc Smash
0 Acid
0 Acid Bite
0 Flare
0 Flare Spiral
0 Rime
0 Rime Hew
DRACONIC MAGIC

0 Aura
0 Aura Blast
0 Demon
0 Demon Rage
0 Agony
0 Soul Harvest
0 Renewal
0 Protection
0 Spellguard
0 Acrobatics
0 Ballistics
0 Warcraft
0 Thaumaturgy
0 Springboard
0 Teleport
0 Holy Shield
0 Martyrdom
0 Putrify
0 Putrify II
0 Life Force
0 Rebuild
0 Frenzy
0 Brainrot
NECROMANCY

0 Curse
0 Tainted Love
0 Breed Suspicion
0 Prodigize
0 Torment
0 Living Dead
0 Black Plume
0 Banish
0 Styx Shift
0 Summon Darkness
0 Wind Dervish
0 Wind Dervish II
0 Sand Spider
0 Sand Spider II
0 Chimaera
0 Chimaera II
0 Water Tiger

NINJUTSU
0 Water Tiger II
0 Fire Snake
0 Fire Snake II
0 Rime Raven
0 Rime Raven II
0 Aleya
0 Aleya II
0 Garm
0 Garm II
0 Shadow Bind
0 Wind Blade
0 Local Quake
GEOMANCY

0 Steam Flash
0 Pyroclasm
ART OF WAR

0 Meta Morph
0 Snow Blind
0
GRENADE

Flashbang
0 Tear Gas
0 Mustard Bomb
0 Escalade
0 Waterstep
UTILITY

0 Decoy
0 Benumb
0 Bridle
0 Lion Dance
0 Pixie Dance
0 Harvest Dance
DANCES

0 Liberty Dance
0 Tremor Dance
0 Lingering Dance
0 Macabre Dance
0 Demonpetal Dance
0 Black Swan
0 White Witch
0 Dragon's Child
SONGS

0 Silent Goddess
0 Circle of Life
0 Secret of Mana
SONGS
0 Blaze of Glory
0 REMOVED (Disenchant)
0 REMOVED (Evacuation)
0 REMOVED (Evacuation II)
0 REMOVED (Envenom)
Spell Teacher v1.0

Unit Roster Number 1

Codes

_C0 Set Learned Spells For Unit 1


_L 0x202D8586 0x00000000
_L 0x202D8589 0x00000000
_L 0x202D858C 0x00000000
_L 0x202D858F 0x00000000
_L 0x202D8592 0x00000000
_L 0x202D8595 0x00000000
_L 0x202D8598 0x00000000
_L 0x202D859B 0x00000000
_L 0x202D859E 0x00000000
_L 0x202D85A1 0x00000000
_L 0x202D85A4 0x00000000

These codes will set the unit's learned spells to those you pick on the left, spells
with the status of "1" will be learned and those with "0" or blank will get
removed. If none are set to "1", the unit's spell list will be wiped clean. Exit the
formation screen and reenter to see the changes.

The effect is permanent, once the codes are run, they can be turned off.
Attention!
Do not use the numbers you're seeing on
the character roster.
To find the unit's real position use the
code below, once you run it the number
will be shown as its current MP.
_C0 MP Shows Real Order
_L 0x802D84B6 0x00320246
_L 0x10000001 0x00000001

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