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STR Int Dex Wis Con Cha : The Monk
STR Int Dex Wis Con Cha : The Monk
The Monk
❏ ❏ ❏ ❏ ❏ ❏ ❏ ❏ ❏ ❏ ❏ ❏ ❏ ❏ ❏ ❏
Level: XP: ❏ ❏
❏ ❏ ❏ ❏ ❏ ❏ ❏ ❏ ❏ ( Next level at _7_+current
level)
Alignment Assign to your stats: 16 (+2), 15 (+1), 13 (+1), 12 (+0), 9 (+0), 8 (-1)
❏ Neutral
Defeat a worthy adversary
DEX ⬤
WIS ⬤
❏ D
exterity: Shaky ❏ -1 W
isdom: Confused ❏ -1
_ ___________________________________________________
____________________________________________________ CON ⬤ CHA ⬤
Starting Moves C
onstitution: Sick ❏
-1 C
harisma: Scarred ❏
-1
The Way
You’ve trained in a spiritual place since a young age learning the ways of your
HP Max: HP:
order. Give this place a name, place it on the map, describe it and choose your Max HP = 8 + Constitution
way as well as your vow.
Choose and name your way and add the enhancement
❏ The Way of ________________________ +1 armor
❏ The Way of _______________________ +6 HP
Damage: D8
Armor:
❏ The Way of _______________________ Add the Stun Tag
Tags:
❏ The Way of _______________________ +2 piercing
Race
Choose your Vow. Anytime you fail to uphold your vow take -1 ongoing until
you have made penance. The GM will tell you how. ❏ Orphan
❏ Poverty: You may only possess items found in the Gear section of your You are, in a way of your choosing, an orphan taken in by a
character sheet. Exceptions can be made for magical items that fit your monastery at a young age. You could be any race, but you grew
aesthetic. up learning to imitate those around you. You may use the racial
move of any PC you share a bond with. If you resolve that Bond
❏Truth: Mistrust leads to lies, lies lead to hate, hate leads to war. You must you may choose the racial move of another PC with whom you
not tell a lie. have a bond.
❏ Peace: Violence is rarely the answer. It should only be used as a last resort ❏ Prodigy
❏ Nature: The only thing truly sacred is the natural world. When you see it
You start with the master of combat move.
being harmed or encroached on you must attempt to save it.
❏ ______________________________________________________________________________ ❏ Outsider
________________________________________________________________________________ You may be a human, elf, or dwarf but you are not from here. At
________________________________________________________________________________ the beginning of a session the GM will ask you a question about
your true home. If you answer them take 1xp.
Spirit Bridge
When you make physical contact with someone and attune your spirit to theirs
roll +WIS. On a 10+ you learn a useful secret of their. On a 7-9 the same but Bonds Max Bonds: #
they learn a useful secret of yours as well. If someone would resist your
______________ has lost the way, but I will help them find their path.
contact you may have to make a h ack and slash roll first.
______________ has achieved true balance and is a model for
Body of Air others. I will place myself in danger for them.
When you are unarmed your attacks have the precise tag. I have provided spiritual guidance for ______________, and yet still
they fail to see the way. I can help them no longer.
Body of Iron The spirits have show me glimpses of ______________ ‘s future and
You do not require a weapon like many who would call themselves warriors.
You have made your body a weapon with hands and feet as hard as steel and it will restore balance to the world. I must guide them.
faster than lightning. When you are not wearing armor you have +1 armor. __________________________________________________________
Your hands and feet are as fictionally effective as a standard melee weapon. __________________________________________________________
__________________________________________________________
__________________________________________________________
Design by Jason Shea, (CC-BY) Creative Commons Attribution 4.0 International License
Gear Coin: ___ Load: ___ / ___
You start with: (100 coin = 1 weight) (Your Load is 6+STR)
Dungeon Rations ( 5 uses, 1 weight), Uses left: ❏ ❏ ❏ ❏ ❏
________________________________ ________________________________
Poultices and Herbs (3 uses, 1 weight), Uses left: ❏ ❏ ❏
Adventuring Gear (5 uses, 1 weight), Uses left: ❏ ❏ ❏ ❏ ❏ ________________________________ ________________________________
20 Coins ________________________________ ________________________________
Choose [two]: ________________________________ ________________________________
❏ Pipe Leaf: ( 6 uses, 0 weight) ❏ ❏ ❏ ❏ ❏ ❏
❏ Bag of Books (5 uses, 2 weight) ❏ ❏ ❏ ❏ ❏ ________________________________ ________________________________
❏ Throwing Knives ( 3 ammo, 1 weight), Ammo left: ❏ ❏ ❏ ________________________________ ________________________________
❏ Healing Potion ( 1 uses, 0 weight), ________________________________ ________________________________
❏ Poison (3 uses, 0 weight, choose one poison from the thief playbooks,
you are not immune). ❏ ❏ ❏ _______: ❏ ❏ ❏ ❏ ❏ ❏ ❏ ❏ _ ❏ ❏ ❏ ❏ ❏
______: ❏
❏ ❏