Download as pdf or txt
Download as pdf or txt
You are on page 1of 1

Werecrab - Monsters - Homebrew - D&D Beyond https://www.dndbeyond.

com/monsters/1152244-werecrab

� New adventure book release! Step right up and try your luck in The Wild Beyond the Witchlight. Shop Now--
��
DISMISS
The Feywild awaits!� ��

Werecrab

Werecrab Shapechanger. The werecrab can use its action to polymorph into a crab-humanoid hybrid or
into a giant crab, or back into its true form, which is humanoid. Its statistics, other than its
Medium humanoid (human, shapechanger) , chaotic neutral size, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It
reverts to its true form if it dies.

Armor Class 10 In Humanoid Form, 15 (Natural Armor) In Hybrid Or Giant Crab Form Amphibious. The werecrab can breathe air and water.
Hit Points 39 (6d8 + 6)
Speed 30 ft., swim 30 ft. , 15 ft when not in hybrid or giant crab form Actions
STR DEX CON INT WIS CHA Multiattack (Humanoid or Hybrid Form Only). The werecrab makes two attacks, only one of
15 (+2) 15 (+2) 12 (+1) 10 (+0) 14 (+2) 8 (-1) which can be a bite.

Claw (Giant Crab or Hybrid Form Only). Melee Weapon Attack: +4 to hit, reach 5 ft., one
Skills Perception +2, Stealth +4 target. Hit: 4 (1d6 + 2) bludgeoning damage, and the target is grappled (escape DC 11). The
Damage Immunities Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that werecrab has one claw in hybrid form, and two in giant crab form, each of which can grapple
aren't Silvered only one target.
Senses Darkvision 60 ft., Passive Perception 12
Bite (Giant Crab or Hybrid Form Only). Melee Weapon Attack: +5 to hit, reach 5 ft., one
Languages Common (can't speak in giant crab form) target. Hit: 2 (2) piercing damage. If the target is a humanoid, it must succeed on a DC 11
Challenge 2 (450 XP) Proficiency Bonus +2 Constitution saving throw or be cursed with wererat lycanthropy.

Shortsword (Humanoid or Hybrid Form Only). Melee Weapon Attack: +4 to hit, reach 5 ft.,
one target. Hit: 4 (1d6 + 1) piercing damage.

Description
Werecrabs are frequently found among sailors and �shermen. They often lead a perfectly normal life, except for on full moons transforming into giant crabs, �nding the nearest body of water and
glutting themselves on anything swimming below the surface. They have an extreme like for �sh and other seafood (except crustaceans). 

In humanoid form they are generally on the shorter side for their races, with thick hair that hides shell like ridges under their skin. Their �nger- and toe-nails are much closer to shell than keratin,
and they have eyes similar to a crabs, and gills on the backs of their necks. 

When a werecrab transforms into it's hybrid form, one of their arms turns into a giant claw, and the grow shell all over their back, arms chest and other exposed areas of their skin. Their face
becomes �atter and gains eyes till they have ten. 

When transformed, they will indiscriminately attack anything they think will get in the way of them and �sh, and they have often destroyed �shing vessels and nets to stop others getting to their
feeding grounds.  

Player characters with Werecrab Lycanthropy


A player who becomes a werecrab retains their game statistics in humanoid form, except their strength score becomes 15 if not already higher, and they gain a Natural Armor of 15 due to
carapace under their skin (this does not stack with other AC calculations). 

When in a non-humanoid form, they gain a +1 bonus to AC form their natural armor, the movements speeds of the form, the amphibious ability and the damage immunities of the hybrid of giant
crab forms. They gain, and are pro�cient with, the natural attacks of the form using their strength score when rolling to hit or damage. They cannot speak when in giant crab form. 

If they hit a humanoid with an attack that can pass on the lycanthropy, the DC of the constitution saving throw to resist the curse is 8 + their pro�ciency bonus + their constitution modi�er. 

Monster Tags: SHAPECHANGER

Environment: COASTAL SWAMP UNDERWATER URBAN

Gimble_Nimble

©2021 D&D Beyond | All Rights Reserved

Dungeons & Dragons, D&D, their respective logos, and all Wizards titles and characters are property of Wizards of the Coast LLC in the U.S.A. and other countries. ©2021 Wizards.

1 of 1 9/28/2021, 1:18 AM

You might also like