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REVIEW OF RELATED LITERATURE AND STUDIES

This chapter highlights some related literature and studies that are relevant to this topic. It contains
different sources that the researcher gains from journals, articles, the internet, and other electronic
sources

Foreign Literature

Origin of Mobile Legends

Following the popularity of Magic Rush: Heroes, the development of Mobile Legends began.
Moonton, a Chinese video game developer and publisher, created and published the game. It was first
released in 2016 and quickly earned a large following in Southeast Asia.

However, due to lawsuits brought by Riot Games and their parent company, Tencent, the game's release
was delayed significantly. Riot had even contacted Google to have the game removed from their Play
Store before the lawsuit. Moonton, on the other hand, took the game down and republished it as
‘Mobile Legends Bang Bang.'

According to a Sensor Tower analysis, the game's lifetime income reached $500 million by the end of the
year.

Mobile legends role

Moontoon developed and distributed this game, which is supposed to be a free mobile (MMO)
Massively Multiplayer Online strategy video game. The players are strategizing how to destroy the
enemy's tower and defeat the enemy throughout the game. Because it features a battle with an online
opponent, this is also a strategic game. This means that you can get this app for free on your phone as
well.

This is a popular game played by many people all around the world. It's an online game that may be
played on a computer or a mobile device.

Lorie Loeb (2013, p.) The gamersaur mobile gaming news is reviewed by Moonton's mobile legends.
Mobile Legends is a 5v5 multiplayer online game in which players compete against real-time human
opponents from across the world. In this game, you will have the option of selecting from a growing
number of heroes. To win the game as a team, you should be able to collaborate with your four
teammates to create heroes and plans.

Foreign Studies

Mobile Legends phenomenon

The research focuses on people's nationalistic attitudes and actions as shown by computer games,
which are one of the most prominent technical advancements of the twenty-first century. In this
context, Mobile Legends, one of the most popular games worldwide, was chosen, and user
conversations with the game's victors in Turkey guided the research. The fact that the game's
communities are divided by nationalities and compete with their own country's flags was a major factor
in the game's decision. Analyses gathered from the Turkey Values Research have demonstrated the
individual's relationship with the flag.

The phenomenon of online gaming may be found in practically every country. Some major cities in
Indonesia, notably Depok, are affected by this issue. As a result of this phenomenon, a variety of online
gaming communities have sprung up, one of which is the Mobile Legends online gaming community.

Local Literature

Pop cultural sensation

In the Philippines, as well as the rest of Southeast Asia, Mobile Legends is one of the most
popular mobile games. This is because the game is free to play on mobile devices, making it more
accessible than other esports titles. The majority of gamers in the Philippines and Southeast Asia prefer
to play in the internal or LAN cafés because it is less expensive than purchasing and maintaining their
computers. It's no surprise that Mobile Legends has become so popular in the region, given that it can
be played anywhere using only their phones (eSports, 2018). It is beneficial to play mobile games. It aids
the player's decision-making under pressure.

Local Studies

Theoretical Framework

This study will be using Uses and Gratification Theory as an approach in obtaining proper
comprehension of why students continually use and hook in playing Mobile Legends App despite it being
a boon and bane it brings to their academic performance.

It aids the player in making quick judgments in stressful situations, particularly in adventure games that
need players to be aware, active, and strategic. When playing these games, the player experiences a
variety of emotions because it appears as if the player is the one facing the challenges. Despite the
advantages, there are some drawbacks to playing these games. It takes up a lot of the player's time,
leaving school and family life unattended (Robinson, 2016). As a result, the researchers devised this
study to demonstrate that mobile games (mobile legends) had an impact on students' academic
achievement.

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