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Chapter 4 Learning and Memory
Chapter 4 Learning and Memory
Chapter 4 Learning and Memory
Behavioral learning principles apply to many consumer Advertisements often pair a product with a positive stimulus to
phenomena create a desirable association.
Marketing applications of conditioned product associations
Similar stimuli in much the same way they responded to the Describes the bitter sweet emotion n that arises when we view
original stimulus; we call this generalization a halo effect the past with both sadness and longing.
Nostalgia People who were asked to think about the past were willing to
pay more for products than those who were asked to think about
new or future memories.
4-3. Why we learned associations with brands generalize
to other products Inspire consumers to think back to an era when (at least in our
Stimulus Discrimination memories) life was more stable, simple, or even utopian
Occurs when a UCS does not follow a stimulus similar to a
CS
Products are particularly important as memory markers when our
sense of the past is threatened
4-2. Behavioral learning theories and Marketing Fossil’s product designs evoke memories
Applications of Classical Conditioning Principles of earlier, classic styles
Observing events that affect others
Coca-Cola is reviving Surge, a citrus-flavor soda that it
discontinued more than a decade ago.
Recognizing many brand names even we don’t personally use Microsoft promotes its Internet Explorer browser with a video it
calls “Child of the ’90s.” aims to Millennial audience.
Incidental learning
Freezy Freakies gloves that sprouted designs when exposed to
cold temperatures were all the rage 20 years ago. Now two
4-8. Products help us to retrieve brothers have licensed the Freezy Freakies brand to make adult
memories from our past versions of the gloves that are sure to light up fond memories for
Learning even we don’t try many people.
Chapter 4: Learning and Memory Recognition is more likely to be an important factor r in a store,
where retailers confront consumers with thousands of product
options and the simply task may be recognize a familiar
Do certain things to avoid unpleasantness, punishment occurs 4-4 difference between classical and instrumental package.
when unpleasant events follow a response conditioning, both processes help consumer learn
about product Consumers may ignore warning labels because they take those
Provides positive reinforcement in the form of a reward messages for granted and don’t really notice them because of
INSTRUMENTAL CONDITINING the recognition and the familirity.
Negative reinforcement also strengthens responses
The results we obtain from a measuring instrument are not
4-9. Marketers measure our necessarily based on what we measure, but rather on something
memories about products and else about the instrument or the respondent - response bias
ads
Fixed-ratio reinforcement
Problems with Experimental subjects try to figure out what the experimenter is
Fixed-interval reinforcement
Memories Measure looking for and give the response they think they are supposed to
determine the most effective reinforcement schedule to use give.
Variable-interval reinforcement
Variable-ratio reinforcement
Memory is a process of acquiring information and storing it over People are also prone to forget information or retain
time so that it will be available when we need it. inaccurate memories
providing rewards to customers to encourage them to buy even
Multiple short- and long-term goals more
The consumer’s attention must be directed to the appropriate Sani-Flush toilet bowl cleaner
model Associate it with other things already in memory
The consumer must remember what the model says or does A marketing message may activate our memory of a brand
Tide detergent
the marketer must meet four conditions directly
for example, when it
shows us a picture of the package
The consumer must convert this information into actions Ford Mustang cars
4-6. Our brains process information about brands
to retain them in memory
The consumer must be motivated to perform these actions Modeling is is the process of imitating the behavior of This process of spreading activation allows us to shift back and
others react to images of familiar celebrities and use products
forth among levels of meaning
How Our Brains Encode Information
Spreading activation
the literal color or shape of a package.
Brand-specific
Parents influence consumer socialization both directly and
indirectly Episodic memories relate to events that are personally relevant. 4-7. The other products we associate with an Ad-specific
individual product influence how we will remember
it Brand identification
parents’ influence A narrative, or a description of a product that is written as a story we could store the memory trace for an Axe
determine the degree to which their children come into contact
with other information sources men’s fragrance ad in one or more of the following ways: Product category
Evaluative reactions
Cultural expectations regarding children’s involvement in HOW DO WE LEARN TO BE CONSUMER?
purchase decisions influence Within a knowledge structure, we code elements at different
Sensory Memory
Sensory memory stores the information we receive from our levels of abstraction and complexity
senses
many marketers push their products on kids to encourage them
to build a lifelong habit Meaning concepts (such as “macho”) get stored as individual
nodes
Limited—Children who are younger than age 6 do not employ television and the Web: electric babysitters Short-term memory (STM) also stores information for a limited Short-term Memory
storage-and-retrieval strategies period of time, and it
has limited capacity Memory Systems combine these concepts into a larger unit we call a proposition
(or a belief).
Cued—Children between the ages of 6 and 12 employ these Long-term memory (LTM) is the system that allows us to retain EX: "Axe is cologne for macho men" is a proposition (though not
strategies but only when prompted to do so information for a long necessarily a correct one!)
period of time Long-term Memory Levels of Knowledge
cognitive Development
A child’s ability to make mature, “adult” consumer decisions
obviously increases with age
Strategic—Children 12 and older spontaneously employ storage- A proposition links two nodes together to forn a more complex
and-retrieval strategies meaning, which can serve a single chunk of information
encode information more readily when that information is
consistent
Message comprehension with an existing schema.
integrate propositions to produce an even more complex unit
called a
schema
The traditional
multiple-store perspective assumes that STM and LTM are
separate systems
State-Dependent Retrieval